Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 05:34:53 Player: Olexender Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (131) 655 Value Destroyed (4426) 4426 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1164) 1164 TOTAL SCORE: 11105 Bonus ------- High Alert Combat Kills 364 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 42/100 System Corruption 1% Temperature Critical (2355) Movement Walking (190) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Splice Drone Bay (6/6) > --- WEAPON (4) ------- Arc Projector Precision Beam Rifle XL Autogun Subcomponent > --- INVENTORY (20) --- Flexi-carbon Leg Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Experimental Sensor Array Energy Filter Hacking Suite Drone Bay (2/2) Drone Bay (2/2) Arc Projector Arc Projector Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle XL Autogun Subcomponent Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Trap Scanner Seismic Detector Supersonic Drone Bay > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Sensor Array Hacking Suite Drone Bay Splice Drone Bay Shock Rifle Arc Projector Arc Projector Arc Projector Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Improved Spread Laser Mini Grenade Launcher Remote Datajack [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Slots Evolved 8 | . . 2 . . . 2 2 . . 2 . Power 1 | . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 3 | . . . . . . 1 . . . 2 . Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 91 | 11 7 8 4 5 2 20 2 . 12 4 16 Power 7 | 1 . 1 . . . 2 . . 3 . . Engine 5 | 1 . 1 . . . 2 . . 1 . . Core 2 | . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 4 3 5 . . . 7 1 . 5 . 4 Treads 4 | . 2 1 . . . . . . . . 1 Leg 3 | . . . . . . . . . . . 3 Wheel 22 | 4 1 4 . . . 7 1 . 5 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 3 2 . 4 5 1 3 . . 1 4 4 Device 23 | 2 1 . 4 4 1 2 . . 1 4 4 Storage 3 | 1 1 . . 1 . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 3 2 2 . . 1 8 1 . 3 . 8 Energy Gun 16 | 2 1 . . . 1 5 . . 2 . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 1 1 2 . . . 1 1 . 1 . 2 Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 2 | . . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 2 2 . 1 . . 2 . 2 Parts Lost 31 | . 2 . . . 2 9 2 1 2 . 13 Power 5 | . . . . . 1 . 1 . 1 . 2 Propulsion 12 | . 2 . . . . 4 1 1 1 . 3 Utility 6 | . . . . . 1 1 . . . . 4 Weapon 8 | . . . . . . 4 . . . . 4 Highest Loss Streak 13 | . 2 . . . 1 3 1 1 1 . 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 100 100 92 93 73 51 63 73 63 Engine 14 | . 14 22 22 22 17 16 12 3 5 . . Core 1 | . . . . . . . . . 7 13 3 Treads 4 | . 23 8 . . . . . . . . 2 Wheel 21 | . 4 24 33 33 33 24 29 17 19 20 4 Device 13 | . 14 11 11 11 8 13 15 15 15 26 20 Storage 9 | . 14 11 11 11 11 9 7 7 7 6 6 Energy Gun 9 | . 14 11 11 11 10 15 1 . . . 11 Ballistic Gun 8 | . 14 11 11 11 11 1 6 7 6 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 13 32 37 37 57 57 75 72 65 69 73 73 Greatest Support 60 | 32 40 60 44 44 44 48 52 36 60 60 60 Greatest Overweight (x) 20 | 3 . . . 1 1 4 1 4 5 1 20 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 13 15 15 15 20 20 20 20 20 20 20 Most Carried 20 | 8 15 15 15 15 15 20 20 18 20 20 20 Average Carried 15 | 5 11 14 14 14 13 15 17 18 19 19 15 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 15 15 14 20 18 18 20 20 17 Class Distribution -------------------- 65% | Mutant 20% | Skirmisher 9% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Matter Collected 3102 | 310 123 164 . . 196 519 279 . 1241 . 270 Remotely . | . . . . . . . . . . . . Salvage Created 5278 | 164 257 496 . . 430 1274 632 . 1605 . 420 Parts 296 | 13 26 30 . . 27 68 23 . 81 . 28 Haulers Intercepted 7 | . 1 1 . . . 3 . . 2 . . Recyclers Shooed 5 | 1 . 1 . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Combat Hostiles Destroyed 96 | . 5 6 . . 14 21 11 . 29 . 10 Guns 78 | . 5 6 . . 12 7 11 . 29 . 8 Cannons 8 | . . . . . . 8 . . . . . AOE 9 | . . . . . 2 5 . . . . 2 Classes Destroyed 17 | 2 4 1 . . 1 3 1 . 3 . 2 Worker 1 | . . . . . . . . . 1 . . Builder 5 | . . . . . . 2 1 . 2 . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 7 | . 1 1 . . . 3 . . 2 . . Recycler 6 | 1 . 2 . . . 3 . . . . . Operator 3 | . . . . . . 2 1 . . . . Watcher 10 | . 3 3 . . . 4 . . . . . Swarmer 20 | . 3 3 . . 8 . . . 3 . 3 Grunt 51 | . 2 2 . . 5 16 8 . 18 . . Brawler 2 | . . . . . . . 1 . 1 . . Duelist 2 | . . . . . 1 . . . 1 . . Protector 1 | . . . . . . . . . 1 . . Sentry 9 | . . 1 . . . 3 1 . 3 . 1 Specialist 3 | . . . . . . . . . . . 3 Hunter 5 | . . . . . . 2 1 . . . 2 Programmer 2 | . . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 14 | 4 3 4 . . 4 14 6 . 12 . 5 Combat Bots Only 10 | . 3 3 . . 4 10 6 . 8 . 5 Max Kills in Single Turn 3 | 1 1 2 . . 2 3 1 . 2 . 2 Gunslinging 1 | . . 1 . . 1 . . . . . . Exploded 1 | . . . . . 1 1 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Damage Taken 4342 | . 206 213 . . 371 945 151 96 379 . 1981 Core 1217 | . 27 49 . . 117 84 26 . 41 . 873 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 98 | . . . . . . . . . 98 . . Core Remaining (%) 84 | 100 89 . . . 58 84 . . 90 . . Volleys Fired 257 | 6 17 22 . . 23 70 24 4 66 . 25 Largest 3 | 2 2 2 . . 2 3 1 1 1 . 3 Hottest 176 | 80 68 68 . . 68 176 60 60 60 . 136 Shots Fired 413 | 12 34 43 . . 41 143 24 4 66 . 46 Gun 361 | 12 34 43 . . 41 96 24 4 66 . 41 Cannon 43 | . . . . . . 43 . . . . . Launcher 9 | . . . . . . 4 . . . . 5 Special . | . . . . . . . . . . . . Kinetic 238 | . 17 22 . . 23 51 24 4 66 . 31 Thermal 84 | 12 5 . . . . 58 . . . . 9 Explosive 9 | . . . . . . 4 . . . . 5 Electromagnetic 82 | . 12 21 . . 18 30 . . . . 1 Robot Hit Streak 27 | 10 19 16 . . 18 27 11 19 27 . 17 Robot Miss Streak 5 | . 4 5 . . 3 4 3 . 3 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 1 2 . . 3 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . 1 Shots Hit Robots 352 | 10 25 33 . . 38 118 24 4 65 . 35 Core Hits 285 | 5 14 20 . . 26 105 26 1 58 . 30 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . . . . . 6 . . . . . Burn 6 | . . . . . . 6 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11984 | 112 424 560 . . 756 2953 1520 380 4127 . 1152 Guns 9750 | 112 424 516 . . 595 1304 1520 380 4127 . 772 Cannons 939 | . . . . . . 939 . . . . . Explosions 1295 | . . 44 . . 161 710 . . . . 380 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 8313 | . 193 218 . . 270 1024 1520 380 4127 . 581 Thermal 1562 | 112 57 44 . . 161 1011 . . . . 177 Explosive 848 | . . . . . . 468 . . . . 380 Electromagnetic 1261 | . 174 298 . . 325 450 . . . . 14 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 1 1 1 1 1 Average Corruption 1 | . . . . . . 2 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . 3 . 2 4 . 2 Message Errors 1 | . . . . . . . . . 1 . . Matter Fused 2 | . . . . . . 1 . 1 . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . 1 . 1 1 . 1 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . . . . 20 19 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 39 | . . . . . 20 19 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 17 | . . . . . . 17 . . . . . Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . 15 . . . . . Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 188 | . . 28 . . 49 79 . . . . 32 Shots 6 | . . 1 . . 2 2 . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 2355 | 36 174 87 . . 96 361 146 40 501 . 2355 Average Temperature 158 | 17 75 29 . . 31 118 43 25 162 . 470 Received Heat Transfer 1248 | . 126 51 . . 162 513 102 . 252 . 42 Effects 35 | . . . . . . 6 . . 10 . 19 Shutdowns 5 | . . . . . . 2 . . 3 . . Energy Bleed 4 | . . . . . . 2 . . 2 . . Interference 6 | . . . . . . . . . 1 . 5 Matter Decay 2 | . . . . . . 1 . . . . 1 Short Circuit 3 | . . . . . . 1 . . . . 2 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 7 | . . . . . . . . . 4 . 3 Damage (core) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 4 | . . 1 . . . 3 . . . . . Heat Transferred 3210 | 250 125 50 . . 200 2396 . . . . 189 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 . . 4 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Peak Influence 755 | 20 129 259 25 . 380 525 473 168 755 332 335 Initial 318 | . 11 22 25 . . 66 135 138 97 318 204 Average 223 | 8 73 133 25 . 187 281 213 149 452 320 296 Maximum Alert Level 3 | . . 1 . . 1 2 2 . 3 1 1 Low Security (%) 50 | 100 100 64 100 . 38 34 65 100 23 . . Level 1 34 | . . 35 . . 61 44 28 . 10 100 99 Level 2 13 | . . . . . . 21 5 . 62 . . Level 3 . | . . . . . . . . . 3 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 Squads Dispatched 25 | . . 1 . . . 6 4 . 10 2 2 Investigation 10 | . . . . . . 2 3 . 3 2 . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 9 | . . 1 . . . 3 1 . 2 . 2 Assault 1 | . . . . . . . . . 1 . . Garrison 4 | . . . . . . 1 . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Distress Signals 5 | . . 2 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 125 | . 8 14 . . 15 29 13 5 31 . 10 Peak Tracking Total 5 | . 3 4 . . 4 5 5 5 5 . 4 Tactical Retreats 4 | . . . . . 3 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Traps Triggered 7 | . 1 . . . . 1 1 . 2 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Machines Disabled 5 | . . . . . 1 2 . . 2 . . Max in Single Turn 1 | . . . . . 1 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Machines Accessed 29 | . 6 . 1 5 . 7 3 . 5 2 . Terminals 15 | . 5 . . . . 4 2 . 3 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 1 . Recycling Units 2 | . 1 . . . . 1 . . . . . Scanalyzers 3 | . . . . . . 1 1 . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 118 | . 16 . 1 50 . 22 10 . 12 7 . Successful 93 | . 12 . 1 50 . 17 7 . 4 2 . Failed 25 | . 4 . . . . 5 3 . 8 5 . Catastrophic 2 | . . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . Terminals 48 | . 15 . . . . 17 6 . 6 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . 2 3 . Recycling Units 3 | . 1 . . . . 2 . . . . . Scanalyzers 10 | . . . . . . 2 4 . 4 . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 80 | . 11 . 1 50 . 13 3 . 1 1 . Record 69 | . 5 . . 49 . 12 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 2 1 . Scan Component 2 | . . . . . . . . . 1 1 . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . Scanalyzer 7 | . . . . . . 2 4 . 1 . . Insert Component 4 | . . . . . . 1 2 . 1 . . Analyze 3 | . . . . . . 1 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 4 . . . . 6 3 . 4 2 . Full Trace Events 11 | . 1 . . . . 2 3 . 3 2 . Feedback Events 2 | . . . . . . . 1 . . 1 . Corruption 2 | . . . . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 10 | . . . . . . . . . 10 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 2 . 1 . . Part Schematics Acquired 3 | . . . . . . 1 2 . . . . Parts Damaged 1 | . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Turns Passed 5053 | 121 708 497 122 615 621 934 202 148 652 132 301 Spaces Moved 3444 | 66 424 355 117 611 476 517 144 119 414 109 92 Core 20 | 13 . . . . . . . . . . 7 Treads 406 | . 332 69 . . . . . . . . 5 Legs 31 | . . . . . . . . . . . 31 Wheels 2987 | 53 92 286 117 611 476 517 144 119 414 109 49 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 93 96 96 111 105 105 105 100 115 100 Average Speed 117 | 108 146 107 96 98 111 113 106 117 121 115 228 Slowest Speed 1050 | 200 160 160 96 111 111 160 107 150 165 115 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 78 29 40 92 94 49 6 73 13 4 78 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . . Scrap Searched 2 | . . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 92 | . . 2 . . 22 42 . . 9 . 17 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . . . 9 . 1 AOE 82 | . . 2 . . 22 42 . . . . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac DSF Total 4187 | 102 478 430 126 627 527 739 194 127 564 114 159 Wait 229 | 3 9 29 . . 26 98 19 5 28 . 12 Move 3434 | 65 423 354 116 610 475 516 144 118 413 108 92 Hop . | . . . . . . . . . . . . Pick Up 105 | 15 15 9 3 4 1 26 2 . 16 2 12 Fast Attach 7 | 1 . . . . . . . . 5 . 1 Attach 54 | 6 2 5 . 1 2 13 2 . 6 2 15 Detach 2 | . . . . . . . 1 . 1 . . Swap 30 | 4 5 3 4 4 . 7 . . 1 2 . Drop 53 | 2 7 8 3 8 . 9 2 . 12 . 2 Fire 257 | 6 17 22 . . 23 70 24 4 66 . 25 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 12) 354 | -10/Materials | Identified exit to Materials 623 | -10/Materials | Discovered new exit (range 6) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1154 | -9/Materials | Discovered new exit (range 14) 1327 | -9/Materials | Entered Mines 1334 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1364 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1366 | -9/Mines | Found Prototype Device 1367 | -9/Mines | Identified Exp. Sensor Array 1413 | -9/Mines | Found the Drone Emporium 1418 | -9/Mines | Learned Materials stockpile data 1427 | -9/Mines | Found Prototype Device 1428 | -9/Mines | Identified Splice Drone Bay 1446 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1446 | -9/Mines | Discovered new exit (range 5) 1449 | -9/Mines | Entered Exiles 1473 | -9/Exiles | Met 8R-AWN 1489 | -9/Exiles | Met EX-HEX 1518 | -9/Exiles | Met EX-BIN 1535 | -9/Exiles | Aligned with FarCom system 1536 | -9/Exiles | Given EX-Vault access code 1568 | -9/Exiles | Opened EX-Vault 1575 | -9/Exiles | Found Prototype Ballistic Gun 1578 | -9/Exiles | Found Prototype Device 1579 | -9/Exiles | Identified Supersonic Drone Bay 1583 | -9/Exiles | Found Prototype Device 1584 | -9/Exiles | Identified Chronowheel 1584 | -9/Exiles | Activated Chronowheel 1592 | -9/Exiles | Identified XL Autogun Array 1619 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1647 | -9/Exiles | Met EX-DEC 1654 | -9/Exiles | Learned location of Zion (-6) 1738 | -9/Exiles | Visited The Gauntlet 1892 | -9/Exiles | Discovered new exit (range 12) 2064 | -9/Exiles | Stole two prototypes: Supersonic Drone Bay, XL Autogun Array 2064 | -9/Exiles | Entered Mines 2214 | -8/Mines | Discovered new exit (range 12) 2371 | -8/Mines | Discovered new exit (range 3) 2685 | -8/Mines | Entered Materials 2685 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3103 | -8/Materials | Garrison activated, responded to threat 3144 | -8/Materials | Lost 3 parts (1n1u1w) 3190 | -8/Materials | Destroyed 10 combat bots 3600 | -8/Materials | Discovered new exit (range 15) 3619 | -8/Materials | Entered Factory 3619 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3621 | -7/Factory | FarCom data flow suspended 3821 | -7/Factory | Sucked down chute 3821 | -7/Factory | Entered Waste 3852 | -7/Waste | Spotted C-40 Crusher 3882 | -7/Waste | Spotted C-40 Crusher 3888 | -7/Waste | Spotted C-40 Crusher 3890 | -7/Waste | Spotted C-40 Crusher 3895 | -7/Waste | Spotted C-40 Crusher 3899 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3909 | -7/Waste | Build established: Gunner 3930 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3936 | -7/Waste | Spotted C-40 Crusher 3947 | -7/Waste | Discovered new exit (range 16) 3969 | -7/Waste | Entered Factory 4131 | -7/Factory | Repaired Arm. Wheel 4179 | -7/Factory | Garrison activated, responded to threat 4219 | -7/Factory | Destroyed 8 combat bots 4286 | -7/Factory | Build established: Skirmisher 4369 | -7/Factory | First assault squad dispatched 4594 | -7/Factory | Discovered new exit (range 15) 4621 | -7/Factory | Entered another Factory area 4621 | -6/Factory | Evolved 2 slots: Utility x2 4752 | -6/Factory | Identified exit to DSF 4753 | -6/Factory | Entered DSF 4753 | -6/DSF | Accompanied by 1 ally 4771 | -6/DSF | Additional patrols routed to DSF 4870 | -6/DSF | Sterilization system engaged 4890 | -6/DSF | Ambient heat levels rising (+10) 4905 | -6/DSF | Ambient heat levels rising (+10) 4920 | -6/DSF | Ambient heat levels rising (+10) 4921 | -6/DSF | Lost 13 parts (2p3n4u4w) 4935 | -6/DSF | Ambient heat levels rising (+10) 4950 | -6/DSF | Ambient heat levels rising (+10) 4965 | -6/DSF | Ambient heat levels rising (+10) 4980 | -6/DSF | Ambient heat levels rising (+10) 4995 | -6/DSF | Ambient heat levels rising (+10) 5010 | -6/DSF | Ambient heat levels rising (+10) 5024 | -6/DSF | Core integrity fell below 50% 5025 | -6/DSF | Ambient heat levels rising (+10) 5039 | -6/DSF | Core integrity fell below 20% 5040 | -6/DSF | Ambient heat levels rising (+10) 5049 | -6/DSF | Discovered new exit (range 12) 5055 | -6/DSF | Core destroyed Last Messages --------------- 05034_ XL Autogun Subcomponent temporarily disabled. 05037_ Acquired Imp. Cooling System. 05039_ Overheating: Core damaged (-85). 05039_ Dropped Broken Hvy. Particle Gun. 05040_ Overheating: System interference. 05040_ Imp. Cooling System temporarily disabled. 05040_ ALERT: Ambient heat levels +10. 05042_ Cooling System broken. 05042_ Overheating: Short circuit. 05042_ Acquired Imp. Cooling System. 05043_ Dropped Broken Cooling System. 05045_ Overheating: Hcp. Storage Unit damaged (-47). 05045_ Acquired Imp. Cooling System. 05046_ Overheating: Splice Drone Bay damaged (-19). 05048_ Overheating: Splice Drone Bay damaged (-20). 05048_ Acquired Drone Bay. 05049_ EXIT=FOUND 05051_ Overheating: Matter decay (-39). 05054_ Overheating: Flexi-carbon Leg damaged (-15). 05055_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????#########????????????????????? | | ????????????????# !!!!!#####????????????????? | | ????????????????# [! !#!!!#!!##"""?????????? | | ????????????????# @ % <""???????? | | ????????????????# ""???????? | | ????????????????### ###!!!#!!## ""???????? | | ????????????????### ###!!!#??#?????????????? | | ????????????????#!! [[#####????????????????? | | ????????????????#!! [[#????????????????????? | | ????????????????#! [[#????????????????????? | | ????????????????### ###????????????????????? | | ????????????????#!! !!#????????????????????? | | ????????????????#!! !!#????????????????????? | | ?#############?##!! !!#????????????????????? | | ?################## #######???#????????????? | | ?## ## #!!!### ###]]]#?!!#????????????? | | ?## ## #!!!##% %##]]]#!!!## ??????????? | | ?## % ?????????? | | ?## [ ?????????? | | ?## %= % ?????????? | | ?##!! ##!!!#!!!##=%[= #!!!# ## ??????????? | | ?##!! ##! ?#!!!## ! #!!!#?? #????????????? | | ?#### ####?###### ! ! #####????????????????? | | ?###! !!##????## ] ##??????????????????? | | ??##! !!##????## ! [ ###??????????????????? | | ??##! !!##????## [ ##??????????????????? | | ??### ####????## # ###??????????????????? | | ??##! !!##????## ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 41 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireSubatomicCycler Manual? 0 Play Time 01:23:47 Cumulative 28.9 hours Start 2022.04.15 @ 01:01:09 End 2022.04.15 @ 05:34:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe806e14-ac87-4e5c-a9b9-5f02cac36fa9