Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 10:37:12 Player: EyeSayUgh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1704) 1704 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4178 Bonus ------- Follower Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 62/300 Energy 100/100 System Corruption 0% Temperature Danger (472) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Ion Engine Cryofiber Web Heavy Laser Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating Medium Armor Plating Insulated Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Cryofiber Web High-capacity Storage Unit Improved Weapon Shielding Hardened Light Armor Plating Insulated Plating Heavy Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Datajack Mining Laser Plasma Cutter Heavy Hammer [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Light Armor Plating Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 59 | 6 7 . 13 1 32 Power 5 | 1 1 . 2 . 1 Engine 5 | 1 1 . 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 . 2 . 5 Treads 11 | 2 2 . 2 . 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 . 6 1 9 Device . | . . . . . . Storage 3 | 1 1 . 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 14 | . 1 . 5 . 8 Artifact . | . . . . . . Weapon 24 | 2 2 . 3 . 17 Energy Gun 3 | . 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 1 . 2 . 9 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 5 | . . . 1 . 4 Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 20 | . 2 . . . 18 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 12 | . 1 . . . 11 Weapon 3 | . 1 . . . 2 Highest Loss Streak 15 | . 2 . . . 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 85 95 100 96 Engine 11 | . 14 14 10 11 8 Treads 32 | . 27 28 33 33 34 Storage 11 | . 14 14 11 11 8 Protection 17 | . 11 . 18 20 23 Energy Gun 1 | . 1 14 . . . Ballistic Gun 19 | . 26 14 17 22 16 Special Weapon 1 | . . . 3 . . Naked Turns . | . . . . . . Heaviest Build 49 | 13 21 20 37 37 49 Greatest Support 92 | 40 46 46 69 69 92 Greatest Overweight (x) 13 | . . . . . 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 7 9 10 12 15 14 Most Carried 15 | 4 10 10 15 15 15 Average Carried 11 | 2 7 9 11 14 14 Final Capacity 15 | 8 10 10 15 15 5 Final Carried 15 | 4 10 10 15 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1570 | 260 142 71 259 30 808 Remotely . | . . . . . . Salvage Created 2029 | . 391 75 344 55 1164 Parts 133 | . 21 3 37 11 61 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 51 | . 9 2 14 4 22 Guns 50 | . 9 1 14 4 22 Classes Destroyed 9 | . 1 . 3 . 5 Builder 1 | . . . . . 1 Tunneler 1 | . . . 1 . . Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Swarmer 17 | . . . 10 4 3 Grunt 29 | . 9 2 3 . 15 Duelist 1 | . . . . . 1 Sentry 2 | . . . 1 . 1 Specialist 2 | . . . . . 2 Best Kill Streak 7 | . 3 2 7 4 5 Combat Bots Only 6 | . 3 2 6 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3858 | . 601 58 261 114 2824 Core 683 | . 66 . 43 17 557 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 89 | . . . 89 . . Core Remaining (%) 86 | 100 . 73 . 85 . Volleys Fired 166 | . 38 5 24 5 94 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 70 73 100 46 100 Shots Fired 313 | . 74 10 46 10 173 Gun 304 | . 74 10 44 10 166 Cannon . | . . . . . . Launcher . | . . . . . . Special 9 | . . . 2 . 7 Kinetic 283 | . 68 5 43 10 157 Thermal 30 | . 6 5 3 . 16 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 11 12 10 3 21 Robot Miss Streak 6 | . 3 . 2 2 6 Penetration Max . | . . . . . . Secondary Targets 12 | . 3 . 4 3 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 202 | . 52 9 31 6 104 Core Hits 102 | . 23 3 19 4 53 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . . 1 Burn 2 | . . 2 . . . Destroy 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3073 | . 505 100 473 82 1913 Guns 3073 | . 505 100 473 82 1913 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2874 | . 468 50 473 82 1801 Thermal 199 | . 37 50 . . 112 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 . Average Corruption 2 | . 2 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 5 . Message Errors 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 713 | . 142 93 32 108 713 Average Temperature 146 | . 34 51 13 63 190 Received Heat Transfer 1317 | . 366 33 81 . 837 Effects 44 | . . . . . 44 Shutdowns 8 | . . . . . 8 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . . 5 Matter Decay 9 | . . . . . 9 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 12 | . . . . . 12 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 1 | . . 1 . . . Heat Transferred 629 | . 111 296 . . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 296 | . 165 114 251 187 296 Initial 97 | . . 64 44 97 72 Average 129 | . 63 95 184 178 128 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 82 | 100 100 100 56 100 85 Level 1 17 | . . . 43 . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . . . 4 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . . . 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 16 2 28 4 36 Peak Tracking Total 8 | . 5 2 8 4 5 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 15 | . 3 . 11 . 1 Terminals 8 | . 1 . 6 . 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 29 | . 6 . 21 . 2 Successful 24 | . 4 . 19 . 1 Failed 5 | . 2 . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 4 . 8 . 2 Fabricators . | . . . . . . Repair Stations 9 | . 1 . 8 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 . 8 . 1 Record 1 | . . . 1 . . Prototype ID Bank 2 | . . . 1 . 1 Alert Level 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Transport Status 1 | . . . 1 . . Zone Layout 4 | . 1 . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 1 . 6 . . Scan Component 4 | . 1 . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 5 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 78 | . . . 78 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 17 | . . . 17 . . Total Damage 211 | . . . 211 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3329 | 77 746 148 940 324 1094 Spaces Moved 1576 | 42 376 76 443 192 447 Core 3 | 2 . . . . 1 Treads 1573 | 40 376 76 443 192 446 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 Average Speed 159 | 154 160 160 160 160 158 Slowest Speed 700 | 160 160 160 160 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 51 17 43 50 43 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 9 | . . . 2 . 7 Terrain Destroyed 9 | . . . 2 . 7 Melee . | . . . . . . Projectile 9 | . . . 2 . 7 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2106 | 51 455 93 624 199 684 Wait 235 | . 15 11 122 . 87 Move 1571 | 41 375 75 442 191 447 Hop . | . . . . . . Pick Up 43 | 4 12 1 13 1 12 Fast Attach 20 | 6 3 . 7 . 4 Attach 7 | . 1 . 1 . 5 Detach 1 | . . . . . 1 Swap 32 | . 3 . 5 1 23 Drop 30 | . 8 1 10 1 10 Fire 166 | . 38 5 24 5 94 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 12) 824 | -10/Materials | Entered Mines 825 | -10/Mines | Met a Derelict bent on vengeance 892 | -10/Mines | Learned location of Zion (-7) 914 | -10/Mines | Learned Materials stockpile data 951 | -10/Mines | Received a Mining Laser from a helpful Derelict 956 | -10/Mines | Discovered new exit (range 8) 972 | -10/Mines | Entered Materials 972 | -9/Materials | Accompanied by 1 ally 972 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1609 | -9/Materials | Repaired Lgt. Armor Plating 1726 | -9/Materials | Repaired Ion Engine 1766 | -9/Materials | Repaired Lgt. Armor Plating 1875 | -9/Materials | Discovered new exit (range 16) 1912 | -9/Materials | Entered Mines 2069 | -9/Mines | Assembled infested the area 2220 | -9/Mines | Discovered new exit (range 8) 2236 | -9/Mines | Entered Materials 2236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3300 | -8/Materials | Core integrity fell below 50% 3328 | -8/Materials | Core integrity fell below 20% 3330 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03317_ Acquired 62 matter. 03319_ Hvy. Assault Rifle broken. 03319_ Overheating: Short circuit. 03320_ Overheating: Energy bleed (-26). 03322_ Overheating: Hrd. Light Armor Plating damaged (-15). 03322_ Overheating: Broken Hvy. Assault Rifle damaged (-10). 03323_ Broken Imp. Treads destroyed. 03325_ Power failure, Rnf. Ion Engine shutdown. 03325_ Hrd. Light Armor Plating destroyed. 03326_ Lrg. Storage Unit destroyed. 03326_ Imp. Weapon Shielding crushed and broken. 03326_ Med. Armor Plating crushed and broken. 03326_ Imp. Assault Rifle crushed and broken. 03326_ Insulated Plating crushed and broken. 03326_ Hcp. Storage Unit crushed and broken. 03326_ Insulated Plating destroyed. 03327_ Overheating: Matter decay (-17). 03328_ Overheating: Core damaged (-77). 03328_ Rnf. Ion Engine destroyed. 03328_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????""???????? | | ??????????????????????????""???????? | | ??????????????????????????"""??????? | | ?????????????????????????? ???#???? | | ??????????????????#??????? ?? #???? | | ??????????????????# ??????Ha? #???? | | ??????????????????# ????##;##+###### | | ??????????????????# ???#[[ "" # | | ??????????????????# ???#g""" ""S # | | ??????????????????# ??#="=" "" # | | ?????????????????## ?##=%%"! # | | ???????????###+### ##|[g|=! !# | | ???????? %*#@!!%* # | | ???????? *[######;####? | | ???????? ##???# #??? | | ??????????# #### ?????# #??? | | ?????????????????#####??????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ????????????????????????????# #??? | | ??????????? ??????????????# #??? | | ??????????? #?????????????# #??? | | ??????????? #????????????## ##?? | | ??????????? #????????????# [ #?? | | ??????????? #????????????# ! #?? | | ??????????? #????????????# = #?? | | ???######## #????????????# #?? | | ???# #??#? ???????# #?? | | ???# #### ????????### ###?? | | ???# ^ ^ = ?????????# #???? | | ???# ^ ?????#### #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 525 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilHellfireBoomstick Manual? 0 Play Time 00:48:15 Cumulative 26.5 hours Start 2022.03.19 @ 09:45:51 End 2022.03.19 @ 10:37:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79ff666f-4476-48d8-a10a-a6d165e4e987