Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 19:20:54 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1238) 1238 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 3838 Bonus ------- High Alert Combat Kills 20 Cogmind --------- Core Integrity 700/700 Matter 235/300 Energy 390/390 System Corruption 0% Temperature Cool (277) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Ion Engine Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Target Analyzer Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (22) --- Improved Ion Engine Light Treads Light Treads Light Treads Advanced Sensor Array Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Shock Rifle Improved Medium Laser Improved Medium Laser Pulse Rifle Pulse Rifle Pulse Rifle Light EM Pulse Cannon Improved Grenade Launcher Heavy Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Target Analyzer Improved Weapon Shielding > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Advanced Sensor Array Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Improved Light Armor Plating Shock Rifle Improved Medium Laser Improved Medium Laser Improved Medium Laser Pulse Rifle Pulse Rifle Pulse Rifle Improved Grenade Launcher Improved Grenade Launcher Mace [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 53 | 7 4 5 21 16 Power 6 | 1 . . 2 3 Engine 3 | 1 . . 1 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 10 | 2 1 . 5 2 Treads 10 | 2 1 . 5 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 2 1 7 5 Device 3 | . . . 2 1 Storage 9 | 2 2 1 3 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 20 | 2 1 4 7 6 Energy Gun 13 | 2 1 2 4 4 Energy Cannon 3 | . . . 2 1 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 . 1 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . 1 . . 1 Highest Loss Streak 1 | . 1 . 1 1 Average Slot Usage (%) 94 | . 99 78 97 99 Engine 8 | . 14 11 4 6 Core 3 | . . . 4 6 Treads 24 | . 28 22 25 23 Device 3 | . . . 9 2 Storage 25 | . 28 23 27 23 Processor 2 | . . . . 7 Protection 5 | . . . 7 12 Energy Gun 16 | . 27 21 13 9 Energy Cannon 2 | . . . 4 4 Naked Turns . | . . . . . Heaviest Build 72 | 17 41 53 64 72 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 22 | 8 16 20 22 22 Average Capacity 18 | 5 14 16 20 22 Most Carried 22 | 4 7 20 21 22 Average Carried 15 | 3 5 12 19 20 Final Capacity 22 | 8 16 20 22 22 Final Carried 22 | 4 6 20 21 22 Class Distribution -------------------- 56% | Hauler-Mutant 39% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 697 | 270 30 30 282 85 Remotely . | . . . . . Salvage Created 1613 | 105 230 185 773 320 Parts 74 | 7 13 7 27 20 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 33 | . 5 5 16 7 Guns 16 | . 4 3 5 4 Cannons 10 | . . . 9 1 AOE 4 | . . 2 2 . Classes Destroyed 9 | 2 3 . 3 1 Tunneler 1 | 1 . . . . Hauler 3 | . 1 . 2 . Recycler 2 | 1 . . 1 . Watcher 1 | . . . . 1 Swarmer 11 | . 3 . 4 4 Grunt 15 | . 2 5 6 2 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 5 | . . . 4 1 Best Kill Streak 4 | 2 4 3 4 4 Combat Bots Only 4 | . 4 3 4 4 Max Kills in Single Turn 2 | 2 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1546 | . 221 131 675 519 Core 97 | . 18 46 33 . Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 92 88 94 . Volleys Fired 105 | 1 18 9 52 25 Largest 2 | 2 2 2 2 2 Hottest 123 | 80 80 80 123 112 Shots Fired 196 | 2 29 16 101 48 Gun 148 | 2 29 14 65 38 Cannon 44 | . . . 34 10 Launcher 4 | . . 2 2 . Special . | . . . . . Kinetic . | . . . . . Thermal 127 | . . . 99 28 Explosive 4 | . . 2 2 . Electromagnetic 65 | 2 29 14 . 20 Robot Hit Streak 19 | 1 13 9 19 8 Robot Miss Streak 5 | 1 2 1 1 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 144 | 1 24 12 82 25 Core Hits 63 | 2 8 10 28 15 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 6 | . . 3 . 3 Impact 6 | . . 3 . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3238 | 125 320 459 1636 698 Guns 1622 | 25 320 139 776 362 Cannons 890 | . . . 676 214 Explosions 683 | 100 . 320 153 110 Melee . | . . . . . Ramming 43 | . . . 31 12 Kinetic . | . . . . . Thermal 1887 | 100 . . 1452 335 Explosive 473 | . . 320 153 . Electromagnetic 835 | 25 320 139 . 351 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . 2 . 5 Projectiles 5 | . . . . 5 Explosions 2 | . . 2 . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . 24 . . Shots 1 | . . 1 . . Rammed 3 | . . . 2 1 Targets Rammed 3 | . . . 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | 18 108 54 102 354 Average Temperature 52 | 12 48 20 24 109 Received Heat Transfer 441 | . 105 60 252 24 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 3 | . 2 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | . . . 8 . Heat Transferred 3517 | 100 . . 2775 642 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 445 | 10 169 85 445 258 Initial 140 | . 6 . 35 140 Average 116 | 4 81 23 203 132 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 79 | 100 100 100 45 83 Level 1 18 | . . . 48 16 Level 2 1 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . . 1 5 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . . 4 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 9 7 25 13 Peak Tracking Total 5 | . 4 1 4 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 16 | . 6 4 2 4 Terminals 12 | . 5 4 1 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 46 | . 16 18 4 8 Successful 29 | . 12 10 2 5 Failed 17 | . 4 8 2 3 Catastrophic 3 | . . 2 . 1 Database Lockouts . | . . . . . Manual 31 | . 10 15 1 5 Terminals 40 | . 14 18 2 6 Fabricators 1 | . . . . 1 Repair Stations 4 | . 2 . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . 5 4 . 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 2 | . 1 1 . . Terminal Index 2 | . . 1 . 1 Locate Traps 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 13 | . 5 6 . 2 Terminals 13 | . 5 6 . 2 Track 4 | . 2 2 . . Botnet 8 | . 3 3 . 2 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 4 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 1 | . . . . 1 Matter 219 | . . . . 219 Time 58 | . . . . 58 Total Robot Build Rating 3 | . . . . 3 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked 1 | . . . . 1 Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 20 | . . . . 20 Highest-Rated Ally 20 | . . . . 20 Total Orders 1 | . . . . 1 AID 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3039 | 96 562 652 878 851 Spaces Moved 1298 | 55 272 185 374 412 Core 10 | 10 . . . . Treads 1288 | 45 272 185 374 412 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 160 180 Average Speed 174 | 145 176 180 167 180 Slowest Speed 180 | 160 180 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 29 16 32 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 12 | . . 3 8 1 Terrain Destroyed 29 | 1 . 13 14 1 Melee 4 | . . 3 . 1 Projectile 2 | . . . 2 . AOE 23 | 1 . 10 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1872 | 66 326 482 531 467 Wait 337 | . 28 266 43 . Move 1294 | 54 271 184 373 412 Hop . | . . . . . Pick Up 43 | 4 3 15 18 3 Fast Attach 13 | 7 . . 5 1 Attach 10 | . 1 1 5 3 Detach . | . . . . . Swap 30 | . 3 4 11 12 Drop 31 | . 2 . 22 7 Fire 105 | 1 18 9 52 25 Melee 6 | . . 3 . 3 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . 2 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 557 | -10/Materials | Repaired Lgt. Treads 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Discovered new exit (range 18) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1394 | -8/Materials | Repaired Lgt. Treads 1493 | -8/Materials | Build established: Hauler-Mutant 1777 | -8/Materials | Garrison activated, responded to threat 2180 | -8/Materials | Discovered new exit (range 5) 2189 | -8/Materials | Entered Factory 2189 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2285 | -7/Factory | Fabricated M-28 Smith? 3040 | -7/Factory | Self-destructed Last Messages --------------- Downloaded coordinate data. 02930_ Dropped Lgt. Nuclear Core. 02955_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 02974_ Dropped Lrg. Storage Unit. 03007_ G-47 Trooper suffers critical hit. 03007_ Destroyed Aluminum Leg. 03013_ G-47 Trooper destroyed. 03017_ U-05 Engineer lays Concrete. 03021_ P-70 Sage resets G-47 Trooper, system corruption cleaned. 03022_ Destroyed Particle Gun. 03022_ G-47 Trooper destroyed. 03034_ Overheating: System interference. 03034_ Imp. Heat Sink temporarily disabled. 03034_ Imp. Medium Laser temporarily disabled. 03038_ Imp. Medium Laser destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? #??????????????# | | ????????????????????????????????? ###????????????# | | ????????????????????????????????? ????????????# | | ????????????????????????????????# ?????????????# | | ????????????????????????????????# ?????????????# | | ????????????????????????????????# ??????????????# | | ????????????????????????????????# #??????????????# | | ?????????????????????????????#+## #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# ################ | | ?????????????????????????????# | | ?????????????????????????#####+################### | | ?????????????????????????# = #??????????# | | ?????????????????????????# ! #??????????# | | ?????????????????????????# ! !#??????????# !] | | ?????????????????????????#* ! #??????????# ! | | ??????????????????????##### ##########????????#### | | ??????????????????????# #???????????? | | ??????????????????????+ """ """ """ #???????????? | | ??????????????????????# "T" """ """ #???????????? | | ??????????????????????# " " """ """ #???????????? | | ??????????????????????# #???????????? | | ????????????????###???# ! ! #???????????? | | ????????????????# p #######+##############?????? | | ????????????????# * @ ????? | | ??????????w % =%= a ????? | | ?????????????#### u! ????? | | ????????????????# #######+##############?????? | | ????????????????###+#?????? ?????????????????? | | ?????????????????????????# ???????????????? | | ?????????????????????????# " " " " ?????????????? | | ?????????????????????????# " " " " " ???????????? | | ?????????????????????????# " " " " " #??????????? | | ?????????????????????????# " " " " " ???????????? | | ?????????????????????????# " " " " " ???????????? | | ?????????????????????????# " " " " ?????????????? | | ?????????????????????????# ?" "?"?" ?????????????? | | ?????????????????????????# ?" "??????????????????? | | ?????????????????????????#??? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????+???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserQuantumEngine Manual? 0 Play Time 00:16:18 Cumulative 679.0 hours Start 2021.01.07 @ 19:07:41 End 2021.01.07 @ 19:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1034 Rogue 1034 Adventurer 0 Explorer 0 Win Type - Total 64 Types 39/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1646c34-8bd4-4fba-b30e-5698165b2eb4