Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.30 @ 20:41:37 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (87) 435 Value Destroyed (5230) 5230 Prototype IDs (278) 5560 Alien Tech Used (16) 3200 Bonus (56921) 56921 TOTAL SCORE: 79246 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3206 Follower Combat Kills 156 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Win Speed 359 Cogmind --------- Core Integrity 544/1850 Matter 300/300 Energy 332/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Phase Shifter > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Weapon Cycler Experimental Force Field Core Stripper Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Experimental Force Field Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Core Stripper > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Weapon Cycler Experimental Phase Shifter Sigix Sheargun Sigix Sheargun Sigix Broadsword Gamma Refractor [Rating: 247] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weapon Cycler Storage Medium Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Gun Shotgun Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 7 | . . 2 1 . 1 . . . 1 1 . 1 . . . . . Utility 9 | . . . 1 2 1 1 . . 1 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 147 | . 4 1 10 6 5 1 1 4 8 7 13 8 13 18 3 30 15 Power 12 | . . . . 1 . 1 . 2 1 2 1 . . 1 . 3 . Engine . | . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . 1 . 2 1 . . . . . . . . Reactor 7 | . . . . . . . . . . 2 1 . . 1 . 3 . Propulsion 21 | . 4 1 4 2 1 . . 1 2 1 . 1 3 1 . . . Treads 3 | . 1 1 1 . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 16 | . 1 . 3 2 1 . . 1 2 1 . 1 3 1 . . . Utility 81 | . . . 3 2 3 . 1 1 4 4 11 7 10 16 1 9 9 Device 53 | . . . 1 2 . . . 1 3 1 8 7 8 8 1 6 7 Storage 5 | . . . . . . . . . . 1 . . 2 1 . 1 . Processor 8 | . . . . . 1 . . . 1 1 1 . . 2 . 1 1 Hackware 2 | . . . 1 . . . 1 . . . . . . . . . . Protection 7 | . . . 1 . 2 . . . . 1 2 . . 1 . . . Artifact 6 | . . . . . . . . . . . . . . 4 . 1 1 Weapon 33 | . . . 3 1 1 . . . 1 . 1 . . . 2 18 6 Energy Gun 19 | . . . . . . . . . . . . . . . 1 14 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 2 . . . . . 1 . . . . . . . 2 Slashing Weapon 6 | . . . . . . . . . . . 1 . . . 1 4 . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 1 . . . . . . . 2 . 3 2 . 1 . Parts Lost 6 | . . . 2 . . . . 1 1 . 1 . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 1 . . . 1 . . . . Utility 2 | . . . 1 . . . . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . 1 1 . 1 . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 57 55 45 83 97 94 94 96 93 93 88 90 88 83 80 78 74 Core 1 | . . . . 3 6 11 11 7 10 . . . . . . . . Reactor 6 | . . . . . . . . . . 8 9 8 8 8 9 9 9 Leg 5 | . 25 22 7 . . . . . . . . . . 2 9 9 9 Flight 15 | . . . 7 38 39 35 35 35 31 33 33 34 32 23 . . . Device 16 | . . . 1 19 20 17 17 17 15 17 12 16 17 14 26 19 18 Storage 5 | . . . . . . . . . . . 4 4 4 5 9 8 8 Processor 5 | . . . . . 1 5 5 5 9 9 9 8 8 6 . 7 9 Hackware 1 | . . . 3 . . . . 5 5 4 4 4 4 3 . . . Protection 4 | . . . 1 7 15 11 11 11 10 8 9 8 8 6 . . . Energy Gun 11 | . 14 11 . . . . . . . . . . . 4 26 22 14 Impact Weapon 1 | . . . 8 7 6 5 5 5 5 4 . . . . . . 6 Slashing Weapon 1 | . . . . . . . . . . . 3 4 4 3 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 3 3 3 7 18 24 28 28 28 28 42 46 49 49 50 56 63 60 Greatest Support 60 | 3 3 3 13 23 28 28 28 29 40 46 46 50 55 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 5 5 5 5 5 5 5 5 5 5 10 10 10 9 10 9 9 Most Carried 10 | 5 5 5 5 4 5 4 5 5 5 7 10 10 10 10 9 10 10 Average Carried 7 | 4 4 4 4 2 4 4 4 4 4 4 9 8 9 9 8 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 5 5 3 5 4 5 3 5 7 10 10 10 10 9 10 5 Class Distribution -------------------- 49% | Alien-Sigix 13% | Sprinter 11% | Scavenger-Ninja 10% | Ninja 6% | Alien-Scout 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Mutant | -5/DSF Mutant | -5/Garrison Ninja | -4/Factory Ninja | -3/Research Scavenger-Ninja | -3/Quarantine Ninja | -2/Research Scavenger-Ninja | -2/Testing Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1770 | 199 17 . 89 32 108 . . . 65 125 70 145 85 325 23 307 180 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7530 | . 17 . 188 32 286 . . . 65 174 122 190 62 410 302 5012 670 Parts 298 | . 4 . 10 . 8 . . . 4 9 3 12 . 31 18 175 24 Haulers Intercepted 2 | . . . 1 . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 60 | . . . 8 . . . . . . . . . . 5 1 40 6 Melee 11 | . . . 6 . . . . . . . . . . 3 . 2 . Guns 42 | . . . . . . . . . . . . . . 2 1 38 1 Classes Destroyed 18 | . 1 . 4 . 1 . . . . . . 1 1 2 1 6 1 Worker 4 | . . . . . . . . . . . . . . . 3 1 . Builder 1 | . . . . . . . . . . . . 1 . . . . . Hauler 2 | . . . 1 . 1 . . . . . . . . . . . . Recycler 8 | . . . . . 1 . . . . 1 1 1 . . 1 3 . Mechanic 2 | . . . . . . . . . . . . . 1 . . 1 . Watcher 9 | . 1 . . 1 2 . . . 2 1 . 1 . 1 . . . Swarmer 9 | . . . 6 . . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 17 | . . . 1 . . . . . . . . . . . . 16 . Brawler 5 | . . . . . . . . . . . . . . . . 5 . Duelist 3 | . . . . . . . . . . . . . . . . 3 . Protector 2 | . . . . . . . . . . . . . . . . 2 . Sentry 4 | . . . 1 . . . . . . . . . . . . 3 . Programmer 6 | . . . . . . . . . . . . . . 3 1 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . 1 . Investigator 1 | . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 19 | . 1 . 5 1 2 . . . 1 1 1 2 1 2 2 19 2 Combat Bots Only 17 | . . . 4 . . . . . . . . . . 2 1 17 2 Max Kills in Single Turn 2 | . 1 . 1 1 1 . . . 1 1 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 7716 | . . 219 380 18 . . . 235 173 16 334 . 371 1382 153 2448 1987 Core 2275 | . . 102 123 . . . . 22 . . 42 . . 398 46 776 766 Absorbed by Shields 4136 | . . . . . . . . . . . . . . 221 128 2286 1501 Regen/Repaired (Parts) 1295 | . . . . . . . . . . 156 162 . 166 811 . . . Core Remaining (%) 84 | 100 100 74 77 100 100 . . 97 100 . 87 . . 67 . . 29 Volleys Fired 179 | . 4 . . . . . . . . . . . . 7 19 123 26 Largest 3 | . 2 . . . . . . . . . . . . 2 3 3 3 Hottest 300 | . 70 . . . . . . . . . . . . 200 300 300 300 Shots Fired 461 | . 8 . . . . . . . . . . . . 14 25 350 64 Gun 461 | . 8 . . . . . . . . . . . . 14 25 350 64 Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . . . . Thermal 4 | . 4 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 453 | . . . . . . . . . . . . . . 14 25 350 64 Robot Hit Streak 17 | . 4 . . . . . . . . . . . . 4 2 17 9 Robot Miss Streak 5 | . 1 . . . . . . . . . . . . 1 3 3 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 20 | . . . . . . . . . . . . . . 1 . 19 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 364 | . 6 . 20 1 7 . . . 3 3 1 3 2 13 2 251 52 Core Hits 180 | . 2 1 5 . 2 . . . 2 2 1 1 . 8 4 135 17 Critical Kills 2 | . . . 2 . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 4 . 1 . . . . . . . . . . . . Critical Strikes 11 | . 1 . 6 . 1 . . . . . . . . . . 3 . Burn 1 | . 1 . . . . . . . . . . . . . . . . Smash 7 | . . . 6 . 1 . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . 3 . Melee Attacks 162 | . . . 27 4 23 . . 2 13 7 11 4 7 34 3 11 16 Kinetic 16 | . . . . . . . . . . . . . . . . . 16 Impact 55 | . . . 27 4 16 . . 1 5 2 . . . . . . . Slashing 69 | . . . . . . . . . . . 10 4 7 34 3 11 . Piercing 22 | . . . . . 7 . . 1 8 5 1 . . . . . . Sneak Attacks 16 | . . . 3 1 2 . . . . 1 1 2 1 . . 2 3 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 1 3 Follow-up Attacks 3 | . . . . . . . . . 1 2 . . . . . . . Damage Inflicted 28033 | . 75 2 737 76 448 . . . 151 164 163 521 240 1265 660 20384 3147 Guns 22084 | . 75 . . . . . . . . . . . . 302 365 19432 1910 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 87 | . . . . . . . . . . . . . . . 87 . . Melee 5480 | . . . 737 76 448 . . . 151 164 163 521 240 807 . 936 1237 Ramming 382 | . . 2 . . . . . . . . . . . 156 208 16 . Kinetic 1261 | . 24 . . . . . . . . . . . . . . . 1237 Thermal 51 | . 51 . . . . . . . . . . . . . . . . Explosive 87 | . . . . . . . . . . . . . . . 87 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1202 | . . . 737 76 297 . . . 43 49 . . . . . . . Slashing 24676 | . . . . . . . . . . . 163 521 240 1109 365 20368 1910 Piercing 374 | . . . . . 151 . . . 108 115 . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . . . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1783 | . . . 189 26 170 . . . 19 . . 366 185 216 113 279 220 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 20 | . . . . . . . . . . . . . . . 20 . . Melee 1763 | . . . 189 26 170 . . . 19 . . 366 185 216 93 279 220 Knockbacks 3 | . . . . 1 . . . . . . . . . . 2 . . Impact 3 | . . . . 1 . . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . . . . . . . 38 . . Shots 1 | . . . . . . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . 2 . . . . . . . . . . . 5 5 1 . Kicked 13 | . . 2 . . . . . . . . . . . 5 5 1 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 170 | . 20 . . . . . . 11 9 . 35 . 28 3 127 139 170 Average Temperature 92 | . 15 . . . . . . 6 3 . 18 . 7 3 77 127 97 Received Heat Transfer 1163 | . . 120 99 . . . . 9 . . 46 . 27 33 14 542 273 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . 5 3 2 . . . 2 . . . . . . . . Impact Corruptions 18 | . . . 8 2 4 . . . 1 . . . . 1 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . Heat Transferred 222 | . 222 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2487 | . 42 47 427 300 325 158 114 245 358 210 632 438 679 1940 2176 2487 . Initial 1388 | . . 17 19 193 147 158 114 85 128 187 85 355 246 381 1164 1388 . Average 712 | . 28 24 260 238 231 158 114 191 233 153 363 381 417 755 1522 1910 . Maximum Alert Level 5 | . . . 2 1 1 . . 1 1 1 2 2 2 5 5 5 . Low Security (%) 18 | 100 100 100 35 4 38 100 100 45 50 95 22 . . . . . . Level 1 18 | . . . 35 95 61 . . 54 49 4 25 70 49 9 . . . Level 2 18 | . . . 29 . . . . . . . 51 29 50 67 . . . Level 3 . | . . . . . . . . . . . . . . 2 . . . Level 4 5 | . . . . . . . . . . . . . . . 43 4 . Level 5 22 | . . . . . . . . . . . . . . . . 70 . High Security 8 | . . . . . . . . . . . . . . . . 25 . Max Security 8 | . . . . . . . . . . . . . . 19 56 . . Squads Dispatched 53 | . . 2 . 1 2 . . . . . 3 . . 15 22 8 . Investigation 3 | . . . . 1 1 . . . . . 1 . . . . . . Extermination 2 | . . . . . . . . . . . 1 . . 1 . . . Reinforcement 7 | . . 2 . . 1 . . . . . 1 . . 2 1 . . Assault 41 | . . . . . . . . . . . . . . 12 21 8 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 1 . . 2 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . . 1 5 . 1 . . . . . 1 . 1 2 4 23 . Communications Jammed 53 | . . . . . . . . . 30 . 3 . 7 13 . . . Distress Signals 43 | . . . . . . . . . 20 . 3 . 7 13 . . . Times Spotted 371 | . 2 11 23 2 7 . 1 7 6 4 42 3 21 85 30 88 39 Peak Tracking Total 47 | . 2 11 9 3 2 . 1 11 3 2 15 2 14 47 34 17 19 Tactical Retreats 50 | . . . 5 1 2 . . . 1 1 7 . 3 5 9 9 7 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 8 | . . . . 1 2 . 1 1 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 33 | . . . . . . . . 1 . . 5 . 2 9 4 8 4 Max in Single Turn 2 | . . . . . . . . 1 . . 1 . 1 1 1 2 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 31 | . 1 . 2 1 3 1 . 1 2 4 7 1 3 5 . . . Terminals 29 | . 1 . 2 1 3 1 . 1 1 3 7 1 3 5 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 72 | . 2 . 6 4 10 1 . 3 5 8 15 3 6 9 . . . Successful 36 | . 1 . 2 4 4 1 . 1 4 6 5 1 3 4 . . . Failed 36 | . 1 . 4 . 6 . . 2 1 2 10 2 3 5 . . . Catastrophic 5 | . 1 . . . 1 . . . . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . 2 . 5 3 6 . . . . 1 3 . 2 4 . . . Terminals 66 | . 2 . 6 4 10 1 . 3 2 5 15 3 6 9 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 21 | . . . 1 3 2 1 . 1 1 3 3 1 2 3 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . . 1 . . 1 . . . . . . . . Level Access Points 2 | . . . . 1 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . Locate Traps 3 | . . . . . . . . . . . 2 . 1 . . . . Zone Layout 7 | . . . 1 1 1 . . . . 1 1 . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . . . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 1 1 2 . . . . 1 2 . 1 1 . . . Terminals 10 | . 1 . 1 1 2 . . . . 1 2 . 1 1 . . . Track 1 | . . . . . . . . . . . 1 . . . . . . Assimilate 2 | . . . 1 . . . . . . 1 . . . . . . . Botnet 6 | . 1 . . 1 2 . . . . . . . 1 1 . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . 2 1 3 . . 1 1 3 7 1 3 4 . . . Full Trace Events 3 | . . . . . 1 . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 1 . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . Time 19 | . . . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . Machine Destruction 4 | . . . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 91 | . . . 1 . . . . . . 1 . . . . 45 44 . Largest Group 16 | . . . 1 1 . . . . . 1 1 . . . 11 16 . Highest-Rated Group 227 | . . . 10 10 . . . . . 26 26 . . . 159 227 . Highest-Rated Ally 26 | . . . 10 10 . . . . . 26 26 . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 160 | . . . . . . . . . . . . . . . 110 50 . Total Damage 3338 | . . . . . . . . . . . . . . . 2528 810 . Kills 13 | . . . . . . . . . . . . . . . 10 3 . Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5597 | 4 62 57 248 166 308 4 38 57 221 349 378 142 187 787 477 1669 443 Spaces Moved 10472 | 1 79 102 340 432 680 11 67 173 568 478 1056 361 622 1510 1078 1894 1020 Core 392 | 1 79 102 210 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 4293 | . . . . . . . . . . . . . . 311 1078 1890 1014 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5763 | . . . 130 432 680 11 67 173 568 478 1056 361 622 1185 . . . Fastest Speed 19 | 50 50 50 30 26 23 23 23 23 23 22 22 22 19 22 30 30 30 Average Speed 28 | 50 50 50 42 28 25 23 53 23 23 22 22 24 21 25 30 34 30 Slowest Speed 105 | 50 50 50 50 32 26 23 98 27 24 24 22 100 22 105 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . 1 . 6 . . . 1 1 2 1 5 8 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . 1 . . 1 . 1 1 Spacefolds 10 | . . . . . . . . . . . . . . 7 . 1 2 Exploration Rate (%) 36 | 2 18 22 41 10 23 1 55 36 21 9 80 12 68 79 33 63 77 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 . . 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 83 | . . . . 3 10 . . . 5 . 4 . 2 4 30 23 2 Terrain Destroyed 362 | . . . . 3 10 . . . 5 . 4 . 2 4 76 193 65 Melee 30 | . . . . 3 10 . . . 5 . 4 . 2 4 . 2 . Projectile 247 | . . . . . . . . . . . . . . . 43 139 65 AOE 85 | . . . . . . . . . . . . . . . 33 52 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Gar Fac Res Qua Res Tes Sec Acc Com Ac0 Total 12596 | 6 94 107 392 464 763 11 68 186 634 706 1180 405 652 1815 1216 2787 1110 Wait 1386 | . . . 9 22 38 . . . 36 203 76 28 1 199 105 660 9 Move 10395 | . 78 101 337 431 668 10 66 172 565 475 1051 359 614 1486 1077 1890 1015 Hop 20 | . . . 1 . 5 . . . 1 1 2 . 2 8 . . . Pick Up 72 | . 3 2 2 1 4 . 1 . 6 7 6 . 2 16 1 12 9 Fast Attach 80 | . 2 . 7 3 4 . 1 . 2 4 10 4 11 20 1 8 3 Attach 52 | . 1 1 1 3 1 1 . 3 3 2 4 3 . 4 2 18 5 Detach 48 | 2 1 . . . . . . 1 2 2 8 4 . 5 2 16 5 Swap 30 | . 1 . 2 . . . . 1 3 1 1 1 2 4 . 6 8 Drop 117 | 4 4 1 6 . 3 . . 1 6 6 11 2 13 27 1 18 14 Fire 179 | . 4 . . . . . . . . . . . . 7 19 123 26 Melee 155 | . . . 27 4 22 . . 1 10 5 11 4 7 34 3 11 16 Ram . | . . . . . . . . . . . . . . . . . . Kick 13 | . . 2 . . . . . . . . . . . 5 5 1 . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . 18 . . 7 . . . . . . . 13 . Rewire 11 | . . . . . . . . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -5/Garrison -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access (discovered 2 exits: [Sur] / [*Com]) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 6) 67 | -10/Materials | Entered another Materials area 67 | -9/Materials | Evolved 2 slots: Propulsion x2 122 | -9/Materials | Discovered new exit (range 5) 124 | -9/Materials | Entered another Materials area 124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -8/Materials | Discovered new exit (range 4) 372 | -8/Materials | Entered Factory 372 | -7/Factory | Accompanied by 1 ally 372 | -7/Factory | Evolved 2 slots: Utility x2 380 | -7/Factory | Identified exit to Factory 538 | -7/Factory | Entered another Factory area 538 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 611 | -6/Factory | Build established: Sprinter 809 | -6/Factory | Identified exit to Factory 846 | -6/Factory | Entered another Factory area 846 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 850 | -5/Factory | Identified exit to DSF 850 | -5/Factory | Entered DSF 862 | -5/DSF | Discovered new exit (range 18) 888 | -5/DSF | Entered Garrison 890 | -5/Garrison | Spotted B-86 Titan 898 | -5/Garrison | Garrison Relay disabled 900 | -5/Garrison | Triggered checkpoint 909 | -5/Garrison | Spotted B-75 Beast 911 | -5/Garrison | Triggered checkpoint 931 | -5/Garrison | Discovered new exit (range 10) 938 | -5/Garrison | Installed Relay Interface Framework 945 | -5/Garrison | Entered Factory 945 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -4/Factory | Discovered new exit (range 18) 1042 | -4/Factory | Identified exit to Upper Caves 1147 | -4/Factory | Discovered new exit (range 17) 1155 | -4/Factory | Identified exit to Research 1166 | -4/Factory | Entered Research 1166 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -3/Research | Identified exit to Armory 1188 | -3/Research | Identified exit to Quarantine 1282 | -3/Research | Build established: Ninja 1309 | -3/Research | Repaired Imp. Light Armor Plating 1515 | -3/Research | Entered Quarantine 1515 | -3/Quarantine | Accompanied by 1 ally 1521 | -3/Quarantine | Found Alien Slashing Weapon 1521 | -3/Quarantine | Identified Sigix Broadsword 1540 | -3/Quarantine | Found Alien Artifact 1540 | -3/Quarantine | Identified Core Reset Matrix 1540 | -3/Quarantine | Used Core Reset Matrix 1544 | -3/Quarantine | Detected hypermatrix surge 1544 | -3/Quarantine | Sensed 12 artifacts in vicinity 1553 | -3/Quarantine | Found Prototype Launcher 1614 | -3/Quarantine | Found Subatomic Replicator 1624 | -3/Quarantine | Discovered new exit (range 10) 1629 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1629 | -3/Quarantine | Warped through subspace 1704 | -3/Quarantine | Cryocooling Duct disabled 1719 | -3/Quarantine | Ambient heat levels rising (+20) 1719 | -3/Quarantine | Non-combat units ordered to evacuate 1729 | -3/Quarantine | Found Transdimensional Reconstructor 1731 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 1783 | -3/Quarantine | Found Core Stripper 1800 | -3/Quarantine | Search patrols dispatched 1892 | -3/Quarantine | Identified exit to Research 1893 | -3/Quarantine | Entered Research 1893 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2008 | -2/Research | Identified exit to Testing 2035 | -2/Research | Entered Testing 2089 | -2/Testing | Spotted PL-W64876VNXM 2164 | -2/Testing | Found Prototype Device 2164 | -2/Testing | Identified AEGIS Remote Shield 2203 | -2/Testing | Spotted Fortress 2218 | -2/Testing | Discovered new exit (range 6) 2219 | -2/Testing | Identified exit to Section 7 2222 | -2/Testing | Entered Section 7 2223 | -2/Section 7 | Sensed 23 artifacts in vicinity 2313 | -2/Section 7 | Found Integrity Redistributor 2313 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-60) 2349 | -2/Section 7 | Build established: Scavenger-Ninja 2391 | -2/Section 7 | Spotted S7 Guard 2396 | -2/Section 7 | Found Core Regenerator 2422 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 2424 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 2437 | -2/Section 7 | Spotted Alpha 7 2442 | -2/Section 7 | Warped through subspace 2443 | -2/Section 7 | Found Spacefold Activator 2472 | -2/Section 7 | Search patrols dispatched 2497 | -2/Section 7 | Spotted S7 Guard 2502 | -2/Section 7 | Found Core Membrane 2502 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 2508 | -2/Section 7 | Spotted B-90 Cyclops 2530 | -2/Section 7 | Found Transdimensional Reconstructor 2532 | -2/Section 7 | Found Transdimensional Reconstructor 2568 | -2/Section 7 | Spotted Executioner 2569 | -2/Section 7 | Spotted Executioner 2595 | -2/Section 7 | Spotted B-99 Colossus 2605 | -2/Section 7 | Found Integrated Dissipator 2605 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2607 | -2/Section 7 | Found Integrated Dissipator 2607 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2609 | -2/Section 7 | Found Integrated Dissipator 2609 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 2621 | -2/Section 7 | Found LRC Armor 2621 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 2624 | -2/Section 7 | Found LRC Insulator 2624 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 2760 | -2/Section 7 | Search patrols dispatched 2800 | -2/Section 7 | Build established: Alien-Scout 2844 | -2/Section 7 | Integrated with Sigix Exoskeleton 2875 | -2/Section 7 | Spotted Executioner 2876 | -2/Section 7 | Spotted Executioner 2905 | -2/Section 7 | Found Sigix Sheargun 2920 | -2/Section 7 | Destroyed Executioner 2922 | -2/Section 7 | Destroyed Executioner 2929 | -2/Section 7 | Found Prototype Processor 2929 | -2/Section 7 | Identified Exp. Core Analyzer 2937 | -2/Section 7 | Found Exp. Core Analyzer 2960 | -2/Section 7 | Spotted Striker 3001 | -2/Section 7 | Discovered new exit (range 16) 3009 | -2/Section 7 | Entered Access 3009 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3014 | -1/Access | Emitted hypermatrix ping 3019 | -1/Access | Assembled emerged from beneath the floor 3126 | -1/Access | Build established: Alien-Sigix 3161 | -1/Access | Discovered new exit (range 18) 3228 | -1/Access | Assembled emerged from beneath the floor 3273 | -1/Access | Assembled emerged from beneath the floor 3366 | -1/Access | Assembled emerged from beneath the floor 3387 | -1/Access | Assembled emerged from beneath the floor 3403 | -1/Access | Assembled emerged from beneath the floor 3412 | -1/Access | Assembled emerged from beneath the floor 3436 | -1/Access | Discovered new exit (range 17) 3446 | -1/Access | Spotted Executioner 3486 | -1/Access | Entered Command 3491 | -1/Command | Emitted hypermatrix ping 3495 | -1/Command | Assembled emerged from beneath the floor 3496 | -1/Command | Assembled emerged from beneath the floor 3559 | -1/Command | High security lockdown imminent 3576 | -1/Command | Spotted M Guard 3576 | -1/Command | Spotted M Guard 3577 | -1/Command | Spotted Combat Programmer 3577 | -1/Command | Spotted Combat Programmer 3619 | -1/Command | Destroyed Combat Programmer 3639 | -1/Command | High security lockdown engaged 3674 | -1/Command | Destroyed 11 combat bots 3802 | -1/Command | 0b10 Conduit disabled 3812 | -1/Command | Met MAIN.C 3861 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3862 | -1/Command | Scanned by Researcher 3863 | -1/Command | Destroyed Investigator 3872 | -1/Command | Spotted Striker 3904 | -1/Command | Destroyed Striker 3934 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3947 | -1/Command | Destroyed 17 combat bots 3980 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3980 | -1/Command | Destroyed MAIN.C Shell 3980 | -1/Command | Spotted M Shell/Def 3980 | -1/Command | Spotted M Shell/Atk 3980 | -1/Command | Spotted M Shell/Def 3980 | -1/Command | Spotted M Shell/Atk 3980 | -1/Command | Spotted M Shell/Atk 3980 | -1/Command | Spotted M Shell/Def 3980 | -1/Command | Spotted M Shell/Atk 3980 | -1/Command | Spotted M Shell/Def 3982 | -1/Command | MAIN.C activated Command garrisons 4033 | -1/Command | Destroyed MAIN.C 4035 | -1/Command | Used Core Regenerator, restored core integrity (+462) 4042 | -1/Command | Found Prototype Reactor 4042 | -1/Command | Identified Zero-point Reactor 4044 | -1/Command | Discovered new exit (range 47) 4044 | -1/Command | Discovered new exit (range 168) 4044 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4083 | -1/Command | All MAIN.C guards destroyed 4335 | -1/Command | Destroyed M Shell/Atk 4464 | -1/Command | Found Gamma Refractor 4466 | -1/Command | Found Zero-point Reactor 4469 | -1/Command | Found Exp. Force Field 4812 | -1/Command | Phase Generator disabled 4820 | -1/Command | Assembled emerged from beneath the floor 4863 | -1/Command | Assembled emerged from beneath the floor 4909 | -1/Command | Assembled emerged from beneath the floor 4987 | -1/Command | Assembled emerged from beneath the floor 5086 | -1/Command | Found Exp. Targeting Computer 5150 | -1/Command | Warped through subspace to slip node 5150 | -1/Command | Discovered new exit (range 5) 5153 | -1/Command | Found Exp. Core Analyzer 5155 | -1/Command | Entered Access_0 5156 | -1/Access_0 | Sensed 3 artifacts in vicinity 5156 | -1/Access_0 | Met Architect 5174 | -1/Access_0 | Subspace Access Node disabled 5183 | -1/Access_0 | Subspace Access Node disabled 5201 | -1/Access_0 | A6 warped into view 5216 | -1/Access_0 | Destroyed A6 5218 | -1/Access_0 | Subspace Access Node disabled 5233 | -1/Access_0 | Found Exp. Weapon Cycler 5236 | -1/Access_0 | Found Exp. Phase Shifter 5254 | -1/Access_0 | A5 warped into view 5288 | -1/Access_0 | Triggered Gamma Refractor 5351 | -1/Access_0 | Core integrity fell below 50% 5353 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 5381 | -1/Access_0 | A4 warped into view 5386 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5395 | -1/Access_0 | Subspace Access Node disabled 5439 | -1/Access_0 | Destroyed A2 5477 | -1/Access_0 | Found Femtoactuators 5528 | -1/Access_0 | A3 warped into view 5528 | -1/Access_0 | Singularity Gate disabled 5557 | -1/Access_0 | Destroyed A3 5592 | -1/Access_0 | Destroyed Architect 5593 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 5595 | -1/Access_0 | Warped through subspace to slip node 5595 | -1/Access_0 | Discovered new exit (range 8) 5598 | *** | Heading to fleet! Last Messages --------------- 05581_ Quantum Shear penetrates Earth. 05581_ Quantum Shear penetrates Architect. 05583_ Penetrated by Quantum Shear. 05585_ Quantum Shear penetrates Architect. 05585_ Quantum Shear penetrates Earth. 05585_ Quantum Shear penetrates Architect. 05588_ Penetrated by Quantum Shear. 05589_ Quantum Shear penetrates Architect. 05590_ Penetrated by Quantum Shear. 05591_ Quantum Shear penetrates Architect. 05591_ Destroyed Prototype Hackware. 05591_ Quantum Shear penetrates Architect. 05592_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 05592_ Architect destroyed. 05593_ Acquired data core, extracted unknown sensor trigger ID. 05594_ Acquired 125 matter. 05595_ Warped through subspace, drawn to slip node. 05595_ EXIT=FOUND 05596_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#########################????????????? | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????################# ###############????????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# % ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Energy Generation 90 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 12 Launcher Accuracy 40 Core Analysis 8 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Exp. Reaction Control System | -2/Section 7 | Archive Gravity Neutralizer | -2/Section 7 | Archive Exp. Target Analyzer | -2/Section 7 | Archive Prc. Energy Filter | -2/Section 7 | Archive Robot Schematics ------------------ S-43 Plague | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Supercharged Integrated Reactor Core Membrane Spacefold Activator Integrated Dissipator LRC Armor LRC Insulator Sigix Exoskeleton Sigix Sheargun Core Regenerator Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalSystemSabre Manual? 0 Play Time 01:44:52 Cumulative 770.1 hours Start 2022.07.30 @ 18:22:00 End 2022.07.30 @ 20:41:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 337 Adventurer 1 Explorer 0 Win Type 2 Total 91 Types 24/9/15/3/2/1/35/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1d4c23a-3b3b-408f-9f01-d323ad4874d9