Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 15:03:32 Player: Arttano Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (200) 200 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1420 Bonus ------- None Cogmind --------- Core Integrity 386/400 Matter 205/300 Energy 125/125 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON (2) ------- Faulty Advanced Beam Cannon > --- INVENTORY (8) ---- Light Treads Medium Storage Unit Huge Storage Unit Huge Storage Unit Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon > --- INVENTORY -------- Light Treads Medium Storage Unit Huge Storage Unit Huge Storage Unit Visual Processing Unit [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 2 7 5 4 Power 2 | . 1 . 1 Engine 2 | . 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | . 3 3 1 Treads 2 | . 1 1 . Leg 4 | . 2 1 1 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 2 1 Device 3 | 2 . . 1 Storage 3 | . 1 2 . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 2 | . 1 . 1 Energy Gun 1 | . 1 . . Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . 5 5 1 Power 2 | . 1 1 . Propulsion 4 | . 1 2 1 Utility 2 | . 1 1 . Weapon 3 | . 2 1 . Highest Loss Streak 5 | . 4 5 1 To Critical Strikes . | . . . . Average Backups 7 | 6 9 9 5 Power 1 | 1 1 1 . Propulsion 3 | 3 3 3 1 Utility 3 | . 3 4 3 Weapon . | 1 . . . Tool/Special . | . . . . Unused Backups 5 | 1 2 . 2 Power . | . . . . Propulsion 2 | . 2 . . Utility 2 | . . . 2 Weapon 1 | 1 . . . Tool/Special . | . . . . Average Slot Usage (%) 81 | . 89 78 72 Engine 11 | . 11 11 9 Treads 3 | . 1 9 . Leg 22 | . 26 11 30 Wheel 2 | . . 7 . Device 9 | . 9 . 20 Storage 13 | . 14 14 11 Protection 5 | . 4 12 . Energy Gun 9 | . 13 11 . Ballistic Gun 3 | . 6 . . Peak Build Rating 13 | 9 8 7 13 Average Rating 7 | 8 7 6 9 On Entrance 6 | 6 7 7 4 Avg Prop Armor Cover (%) 11 | . 12 11 . Naked Turns . | . . . . Heaviest Build 89 | 11 19 89 14 Greatest Support 33 | 20 20 20 33 Greatest Overweight (x) 8 | . 1 8 . Average Overweight (x) . | . . 3 . Largest Inventory Capacity 25 | 8 10 25 8 Average Capacity 11 | 8 9 19 8 Most Carried 10 | 8 10 10 7 Average Carried 8 | 6 9 9 5 Final Capacity 10 | 8 10 8 8 Final Carried 9 | 7 9 8 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 359 | 238 81 40 . Remotely . | . . . . Salvage Created 403 | 168 235 . . Parts 25 | 11 14 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 7 | . 7 . . Guns 6 | . 6 . . Classes Destroyed 4 | 2 2 . . Tunneler 4 | 4 . . . Recycler 1 | 1 . . . Swarmer 3 | . 3 . . Grunt 4 | . 4 . . Best Kill Streak 3 | 2 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | 1 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 207 | . 86 87 34 Missed 66 | . 23 26 17 Hits 141 | . 63 61 17 Projectile 141 | . 63 61 17 Critical Strikes 1 | . . . 1 Damage Taken 1432 | . 673 510 249 Core 233 | . 113 106 14 Absorbed by Shields . | . . . . Core Remaining (%) 56 | 100 . 12 . Volleys Fired 76 | 18 57 1 . Largest 2 | 2 2 1 . Hottest 60 | 60 60 40 . Shots Fired 117 | 36 80 1 . Gun 117 | 36 80 1 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 44 | 18 26 . . Thermal 73 | 18 54 1 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 5 10 . . Robot Miss Streak 5 | 1 5 1 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 74 | 25 49 . . Core Hits 22 | 10 12 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 701 | 228 473 . . Guns 701 | 228 473 . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 242 | 117 125 . . Thermal 459 | 111 348 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 48 | 40 48 6 7 Average Temperature 15 | 14 16 4 7 Received Heat Transfer 324 | . 234 . 90 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 2 | . 2 . . Heat Transferred 1025 | 250 775 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 65 | 5 65 . . Initial . | . . . . Average 6 | 1 15 . . Influence Increases 210 | 25 185 . . Destroy 0b10 Robot/C 140 | . 140 . . Destroy 0b10 Robot/NC 25 | 25 . . . Destroy Leader 30 | . 30 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 210 | 25 185 . . Time Decay 170 | 25 145 . . Lost Part 40 | . 40 . . Squads Dispatched 4 | . 3 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 18 3 3 Peak Tracking Total 5 | . 5 3 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 5 . 2 Successful 2 | . 1 . 1 Failed 5 | . 4 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Prototype ID Bank 1 | . 1 . . Transport Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 768 | 193 324 . 251 Terrain 417 | 167 . . 250 Seismic 601 | 26 324 . 251 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1300 | 208 483 347 262 Spaces Moved 755 | 112 260 201 182 Core . | . . . . Treads 16 | . 11 5 . Legs 651 | 112 249 108 182 Wheels 88 | . . 88 . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 133 | 120 122 166 120 Slowest Speed 480 | 120 190 480 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 33 49 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 937 | 154 350 209 224 Wait 66 | 15 17 . 34 Move 752 | 111 259 200 182 Hop . | . . . . Pick Up 12 | 4 7 . 1 Fast Attach 4 | 2 1 . 1 Attach 10 | . 3 2 5 Detach . | . . . . Swap 10 | . 3 6 1 Drop 7 | 4 3 . . Fire 76 | 18 57 1 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 209 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 474 | -10/Materials | Lost 4 parts (1p1n2w) 678 | -10/Materials | Discovered new exit (range 8) 692 | -10/Materials | Entered Mines 743 | -10/Mines | Learned location of Storage (-9) 790 | -10/Mines | Learned Materials non-interactive machine intel 791 | -10/Mines | Discovered new exit (range 15) 975 | -10/Mines | Core integrity fell below 50% 1002 | -10/Mines | Core integrity fell below 20% 1035 | -10/Mines | Lost 5 parts (1p2n1u1w) 1039 | -10/Mines | Entered Materials 1039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -9/Materials | Loaded intel: 33 non-interactive machine locations 1301 | -9/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE Loading Materials non-interactive machine intel (x33)... 01105_ Acquired Visual Processing Unit. 01119_ K-01 Serf collects debris. 01130_ Connecting with Terminal... 01130_ Current location identified: Materials >>Enumerate(Transport) Retrieving latest reported positions... Found 6 active transport squads. Downloaded coordinate data. 01131_ K-01 Serf cleans the Fusion Modulator. 01178_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 01210_ Critical hit (Burn: +37). 01213_ Aluminum Leg destroyed. 01262_ Acquired Prototype Energy Cannon. 01262_ Identified Adv. Beam Cannon. 01262_ Faulty integration triggers system corruption (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????#?????###########?????????????????? | | ???????????????######## #?????#?????????#?? | | ???????????????# ! ## """ ""#???????#?#???????? | | ?????########??# ## """ T"#???????????#?????? | | ?????# # """ ## """ ""#??#???#?#????????? | | ?????# # """ ## ##############????? | | ?????# """"" # """ ########+## # #????? | | ?????# """"" # # # #?#??? | | ?????# """"" # """ + + =#????? | | ?????# # """ # """ # #????? | | ?????# # """ ###Y### """ # #??? ? | | ?????# # ## @ # ^""" ### #????? | | ????######+############ # #?########??? ? | | ????# + # #?????????????? | | ????# #### # """ #??"""""??????? | | ????# ##?# # """ #??""""" ?????? | | ????################?## # """ #??"""""??????? | | ????????????#?????????# #^ #??"""""??????? | | ?????????????#??????#?# # #??"""""?? ???? | | ?????????????????????####### ^""" #??"""""??????? | | ???????????#?????#???# ##### """ #??"""""??????? | | ????????????????#????# ## """ #?????????????? | | ?????????#???#???????# "## #?????#???????? | | ?????????????????????# T## #?????????????? | | ??"""????????????????# [ "## #######?????????????" | | ??"""???????########## ## #??????? ???????????" | | ??"""???????# # | ## ##???????##?????????" | | ????????????# # ## #???????????????????? | | ????? ??????# #+#+### ##??????????#???????? | | ????????????# # #??????????????????? | | ????????????# / #? ? ? ????????????? | | ????????????# # #??????????????????? | | ????????????# ###### #???#????#???"""???? | | ????????????# #??#?# ##????? ?????"""???? | | ???????""""?# #????# ??????????"""???? | | ???????""""?##########????# ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonPulseSplitter Manual? 0 Play Time 00:17:43 Cumulative 16.9 hours Start 2026.07.18 @ 14:48:23 End 2026.07.18 @ 15:03:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a1ce4fa-57d1-4d0d-abed-c8f0391afd5f