Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.25 @ 23:26:11 Player: AikonCWD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2137) 2137 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 5586 Bonus ------- High Alert Combat Kills 76 Friendly Fire -127 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Machine Analyzer Sensor Array Advanced Sensor Array Weapon Shielding Light Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Target Analyzer > --- WEAPON ----------- Thermic Laser EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Matter Pod Machine Analyzer Sensor Array Advanced Sensor Array Weapon Shielding Light Armor Plating Beam Rifle Beam Rifle [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Target Analyzer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 9 | . 1 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 4 | . 1 1 . 1 1 . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 51 | 4 5 6 6 12 13 5 Power 7 | 1 . . 1 2 2 1 Engine 4 | 1 . . 1 2 . . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 18 | 2 1 2 . 6 4 3 Treads . | . . . . . . . Leg 18 | 2 1 2 . 6 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 3 1 1 2 . Device 5 | . . 2 . 1 2 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 1 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | . 2 1 4 3 5 1 Energy Gun 11 | . 2 1 2 2 3 1 Energy Cannon 2 | . . . . . 2 . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 3 | . . . . 1 1 1 System Corruption 6 | . . . . 4 1 1 Parts Lost 32 | . . . 5 4 9 14 Power 7 | . . . 1 1 3 2 Propulsion 12 | . . . 1 1 4 6 Utility 2 | . . . . . . 2 Weapon 11 | . . . 3 2 2 4 Highest Loss Streak 7 | . . . 2 2 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 97 97 92 97 87 57 Engine 8 | . 12 10 15 12 4 . Core 3 | . . . . . 7 8 Leg 30 | . 34 39 29 34 32 13 Device 5 | . . 8 1 6 6 5 Storage 7 | . 12 10 8 7 6 6 Processor 12 | . 12 10 14 14 12 11 Energy Gun 12 | . 25 20 9 13 4 9 Energy Cannon 2 | . . . . . 11 1 Launcher 3 | . . . 11 7 1 . Peak Build Rating 55 | 5 9 15 22 36 55 42 Average Rating 26 | 3 8 11 19 32 44 31 On Entrance 17 | . 5 9 15 19 34 41 Naked Turns . | . . . . . . . Heaviest Build 54 | 15 29 31 44 43 54 48 Greatest Support 96 | 20 30 40 40 79 96 81 Greatest Overweight (x) 2 | . . 1 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 Average Capacity 14 | 9 11 15 15 15 15 15 Most Carried 15 | 10 10 15 15 15 15 11 Average Carried 11 | 3 8 13 13 12 12 9 Final Capacity 15 | 10 15 15 15 15 15 15 Final Carried 15 | 10 10 15 13 12 11 10 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 878 | 218 62 168 159 147 97 27 Remotely . | . . . . . . . Salvage Created 1833 | . 47 412 542 382 322 128 Parts 96 | . 6 31 29 7 18 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 42 | . 2 7 14 8 8 3 Guns 20 | . 1 7 3 4 3 2 Cannons 4 | . . . . . 4 . AOE 15 | . 1 . 11 2 1 . Classes Destroyed 14 | . 2 4 6 1 1 . Worker 1 | . . . . . 1 . Builder 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Mechanic 2 | . . 1 1 . . . Operator 2 | . . 1 . 1 . . Watcher 5 | . 1 3 1 . . . Swarmer 11 | . 2 . . 4 5 . Grunt 13 | . . 3 10 . . . Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . 1 . Sentry 6 | . . 4 1 1 . . Hunter 4 | . . . 1 1 2 . Programmer 5 | . . . . 2 . 3 Thug 1 | . . . . 1 . . Best Kill Streak 6 | . 2 2 6 4 4 2 Combat Bots Only 4 | . 2 2 4 4 3 2 Max Kills in Single Turn 3 | . 1 1 3 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 3 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 465 | . 5 26 58 81 121 174 Missed 155 | . 1 10 17 30 38 59 Damage Taken 3795 | . 31 219 540 709 1023 1273 Core 1070 | . . 27 52 135 172 684 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2265 | . 22 127 323 426 604 763 Regen/Repaired (Parts) 50 | . . 50 . . . . Core Remaining (%) 92 | 100 100 93 90 80 . . Volleys Fired 106 | . 3 18 22 28 21 14 Largest 3 | . 2 2 2 2 3 2 Hottest 213 | . 80 105 105 112 213 141 Shots Fired 182 | . 6 36 31 46 41 22 Gun 147 | . 6 36 20 45 18 22 Cannon 23 | . . . . . 23 . Launcher 12 | . . . 11 1 . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 110 | . . 12 8 39 29 22 Explosive 12 | . . . 11 1 . . Electromagnetic 60 | . 6 24 12 6 12 . Robot Hit Streak 49 | . 1 30 29 26 49 20 Robot Miss Streak 2 | . 1 1 1 2 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 162 | . 3 32 30 40 37 20 Core Hits 124 | . 3 31 47 19 19 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . 3 6 4 1 Burn 10 | . . . 1 5 3 1 Corrupt 4 | . . . 2 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4475 | . 73 620 1650 792 959 381 Guns 2072 | . 45 493 297 568 297 372 Cannons 478 | . . . . . 478 . Explosions 1887 | . 28 127 1353 214 165 . Melee . | . . . . . . . Ramming 38 | . . . . 10 19 9 Kinetic . | . . . . . . . Thermal 2252 | . 28 318 205 608 721 372 Explosive 1388 | . . . 1292 96 . . Electromagnetic 797 | . 45 302 153 78 219 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 4 3 8 Average Corruption 4 | . . . . 4 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 5 6 13 Message Errors 4 | . . . . 1 . 3 Matter Fused 3 | . . . . 1 . 2 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 7 | . . . . 3 1 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 98 | . . . 31 63 4 . Projectiles 3 | . . . . . 3 . Explosions 94 | . . . 31 63 . . Melee 1 | . . . . . 1 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 240 | . . 49 122 29 40 . Shots 8 | . . 2 4 1 1 . Rammed . | . . . . . . . Targets Rammed 10 | . . . . 2 3 5 Kicked 10 | . . . . 2 3 5 Crushed . | . . . . . . . Highest Temperature 543 | . 18 98 288 195 543 300 Average Temperature 114 | . 10 31 84 63 213 83 Received Heat Transfer 1140 | . . 78 279 48 180 555 Effects 14 | . . . 1 . 13 . Shutdowns 3 | . . . . . 3 . Energy Bleed 3 | . . . 1 . 2 . Interference 5 | . . . . . 5 . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . 1 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted 3 | . . . . 2 . 1 Combat Hostiles 3 | . . . . 2 . 1 Parts Melted 16 | . . . . 9 4 3 Heat Transferred 4906 | . 50 375 393 1691 1518 879 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 2 1 2 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 598 | . 87 224 598 223 204 . Initial 196 | . . 25 30 196 61 . Average 140 | . 57 106 334 169 97 . Maximum Alert Level 2 | . . 1 2 1 1 . Low Security (%) 73 | 100 100 85 36 46 95 . Level 1 21 | . . 14 25 53 4 . Level 2 5 | . . . 38 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 4 2 2 . Investigation 2 | . . . . 1 1 . Extermination 2 | . . . . 1 1 . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . 1 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 3 14 18 11 19 5 Peak Tracking Total 6 | . 2 3 5 5 6 2 Tactical Retreats 7 | . . 1 1 . 5 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 4 | . 1 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 7 | . 3 1 2 . 1 . Max in Single Turn 2 | . 2 1 1 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 9 | . . 2 1 3 3 . Terminals 6 | . . 1 1 3 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 22 | . . 6 2 7 7 . Successful 17 | . . 5 1 6 5 . Failed 5 | . . 1 1 1 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . . 2 2 7 2 . Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 1 1 6 1 . Record 6 | . . . 1 5 . . Open DSF 1 | . . . . . 1 . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used . | . . . . . . . Hacking Detections 6 | . . . 1 3 2 . Full Trace Events 2 | . . . . 1 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 11 . . Total Damage 208 | . . . . 208 . . Kills . | . . . . . . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 2941 | 124 229 547 336 612 624 469 Spaces Moved 1690 | 78 167 298 139 370 442 196 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 1685 | 73 167 298 139 370 442 196 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 118 107 100 Average Speed 129 | 115 120 122 188 118 117 158 Slowest Speed 260 | 120 120 190 190 124 118 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 41 25 16 12 13 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . 2 7 58 11 2 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 80 | . 2 7 58 11 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2255 | 110 188 442 182 496 510 327 Wait 359 | 19 11 107 13 78 27 104 Move 1684 | 77 166 297 138 369 441 196 Hop . | . . . . . . . Pick Up 38 | 10 3 11 3 5 3 3 Fast Attach 9 | 4 1 2 . 1 . 1 Attach 29 | . 3 1 5 7 9 4 Detach 2 | . . . . . 2 . Swap 13 | . 1 3 1 4 4 . Drop 5 | . . 3 . 2 . . Fire 106 | . 3 18 22 28 21 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . . . . 2 3 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Propulsion x1 246 | -10/Materials | Identified exit to Mines 246 | -10/Materials | Discovered exit to Mines (range 7) 317 | -10/Materials | Build established: Hacker-Mutant 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Discovered exit to Materials (range 10) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Repaired Aluminum Leg 736 | -9/Materials | Repaired EM Pulse Gun 839 | -9/Materials | Identified exit to Mines 839 | -9/Materials | Discovered exit to Mines (range 14) 852 | -9/Materials | Identified exit to Materials 852 | -9/Materials | Discovered exit to Materials (range 16) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 971 | -8/Materials | Garrison activated, responded to threat 1229 | -8/Materials | Identified exit to Factory 1229 | -8/Materials | Discovered exit to Factory (range 3) 1237 | -8/Materials | Entered Factory 1237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -7/Factory | Identified exit to Lower Caves 1324 | -7/Factory | Discovered exit to Lower Caves (range 12) 1379 | -7/Factory | Allied Derelicts emerged from ambush trap array 1831 | -7/Factory | Identified exit to Factory 1831 | -7/Factory | Discovered exit to Factory (range 16) 1849 | -7/Factory | Entered another Factory area 1849 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2228 | -6/Factory | Lost 3 parts (1p2n) 2461 | -6/Factory | Identified exit to Lower Caves 2461 | -6/Factory | Discovered exit to Lower Caves (range 9) 2473 | -6/Factory | Entered Lower Caves 2489 | -6/Lower Caves | Lost 4 parts (1p2n1w) 2493 | -6/Lower Caves | P-60 Hacker assimilated allied BY-VM8(r) 2645 | -6/Lower Caves | Lost 5 parts (3n2w) 2891 | -6/Lower Caves | Core integrity fell below 50% 2911 | -6/Lower Caves | Lost 7 parts (2p2n1u2w) 2923 | -6/Lower Caves | Core integrity fell below 20% 2942 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02697_ System corrupted: Matter fused (-5). 02701_ Integrated Corrupted Aluminum Leg (+1). 02724_ System corrupted: Energy discharge (-54). 02752_ System corrupted: Heat flow error (+140). 02773_ System corrupted: Substantial component data lost. 02788_ T8S,RSBV/0J9AAH#WB4DN:XX,BC E=5T<=CQ5 02805_ System corrupted: Heat flow error (+106). 02834_ T/: 5PBVKO30HFCTOUFPK62LDP