Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 22:12:17 Player: Finestep Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (253) 1265 Value Destroyed (9234) 9234 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3323) 3323 TOTAL SCORE: 18402 Bonus ------- High Alert Combat Kills 3323 Cogmind --------- Core Integrity 0/1150 Matter 176/300 Energy 55/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (121) Advanced Sensor Array Improved Weapon Cycler Matter Neutralizer Scatter Rocket Array Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Wheel > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Improved Heavy Armor Plating Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Coil Gun Coil Gun Railgun > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Myomer Leg Matter Compressor Advanced Sensor Array Hacking Suite Long-range Proton Cannon Coil Gun Coil Gun Coil Gun Heavy Assault Cannon Missile Launcher Scatter Rocket Array Great Axe [Rating: 117] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 . . 1 1 . Utility 7 | . . 1 2 1 1 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 284 | 7 8 20 8 29 95 46 71 Power 35 | 1 1 2 1 8 12 4 6 Engine 16 | 1 1 2 . 4 6 1 1 Core 11 | . . . 1 4 3 2 1 Reactor 8 | . . . . . 3 1 4 Propulsion 56 | 2 2 5 . 5 18 12 12 Treads 6 | . 2 . . . 4 . . Leg 36 | . . 3 . 4 7 12 10 Wheel 14 | 2 . 2 . 1 7 . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 117 | 2 . 6 5 11 40 22 31 Device 61 | 1 . 2 2 3 24 9 20 Storage 4 | 1 . . . . 1 2 . Processor 12 | . . . 1 1 4 3 3 Hackware 6 | . . . . 2 2 1 1 Protection 34 | . . 4 2 5 9 7 7 Artifact . | . . . . . . . . Weapon 76 | 2 5 7 2 5 25 8 22 Energy Gun 18 | 2 1 . 2 2 9 1 1 Energy Cannon 18 | . . 2 . 2 9 1 4 Ballistic Gun 22 | . 3 4 . . . 4 11 Ballistic Cannon 3 | . . 1 . . . 1 1 Launcher 10 | . . . . 1 4 1 4 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 3 | . . . . . 3 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 5 1 1 Corrupted Parts 4 | . . . . . . . 4 System Corruption 14 | . . . . . . . 14 Parts Lost 98 | . 2 6 3 3 27 14 43 Power 17 | . 1 . . 2 5 3 6 Propulsion 32 | . 1 2 . 1 6 7 15 Utility 30 | . . 1 3 . 11 4 11 Weapon 19 | . . 3 . . 5 . 11 Highest Loss Streak 12 | . 1 4 3 1 12 3 10 To Critical Strikes 4 | . . . . . . 2 2 Average Slot Usage (%) 90 | . 98 93 99 94 86 96 79 Engine 4 | . 12 9 3 1 4 3 . Core 4 | . . . 5 10 6 3 3 Reactor 1 | . . . . . 1 2 4 Treads 2 | . 9 6 . . 1 . . Leg 13 | . . 16 27 21 2 27 16 Wheel 6 | . 18 6 . . 10 . 2 Device 15 | . 14 11 9 14 18 18 13 Storage 7 | . 14 11 9 7 6 5 4 Processor 8 | . . . 9 9 5 14 15 Hackware 1 | . . . . 1 2 . . Protection 7 | . . 10 16 9 10 5 4 Energy Gun 7 | . 16 . 13 12 9 . . Energy Cannon 2 | . . 10 4 2 2 1 . Ballistic Gun 4 | . 11 7 . . . 7 8 Naked Turns 35 | . . . . . . . 35 Heaviest Build 91 | 12 12 31 38 52 83 76 91 Greatest Support 125 | 32 40 51 51 54 70 85 125 Greatest Overweight (x) 5 | 3 . 1 . 1 2 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 8 13 15 14 Most Carried 15 | 7 8 8 8 8 15 15 15 Average Carried 10 | 4 7 7 7 7 12 14 11 Final Capacity 15 | 8 8 8 8 8 15 15 5 Final Carried 15 | 7 7 8 7 8 15 15 5 Class Distribution -------------------- 46% | Mutant 42% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 5871 | 257 380 371 70 296 1018 1516 1963 Remotely . | . . . . . . . . Salvage Created 12731 | 29 810 649 643 870 4130 3069 2531 Parts 534 | 4 44 45 31 30 143 129 108 Haulers Intercepted 9 | . 1 . 1 1 4 2 . Recyclers Shooed 27 | 1 4 3 . 1 5 4 9 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 163 | . 14 12 12 10 53 29 33 Guns 89 | . 14 5 10 8 15 22 15 Cannons 38 | . . 7 1 1 20 3 6 AOE 21 | . . . . . 8 3 10 Classes Destroyed 19 | 1 8 3 . 3 2 1 1 Worker 18 | . 1 . . 4 6 4 3 Builder 19 | . 1 . . . 1 8 9 Tunneler 3 | 1 . . . . 2 . . Hauler 9 | . 1 . 1 1 4 2 . Recycler 29 | . 3 3 1 3 7 6 6 Mechanic 3 | . . . . 1 . 1 1 Operator 5 | . 1 1 . 1 2 . . Watcher 9 | . 2 1 . . 2 4 . Swarmer 21 | . 6 4 3 . 7 1 . Saboteur 1 | . . . . . . . 1 Grunt 75 | . 8 2 6 7 29 11 12 Brawler 7 | . . 1 . . 1 4 1 Duelist 9 | . . 1 . . 1 2 5 Protector 3 | . . . . . . 1 2 Sentry 12 | . . 4 3 . 3 2 . Specialist 4 | . . . . . 4 . . Hunter 10 | . . . . 1 2 1 6 Programmer 20 | . . . . 2 5 7 6 Heavy 1 | . . . . . 1 . . Best Kill Streak 15 | 1 3 6 7 7 9 8 15 Combat Bots Only 9 | . 3 5 6 2 9 5 5 Max Kills in Single Turn 5 | 1 1 1 1 2 4 3 5 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 2 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1498 | . 68 106 80 71 552 191 430 Missed 414 | . 15 25 28 25 163 54 104 Damage Taken 17588 | . 534 861 751 713 5554 3086 6089 Core 2407 | . 110 153 83 92 663 154 1152 Absorbed by Shields 1859 | . . . . . 948 155 756 Redirected to Shielding 250 | . . . . . 143 21 86 Ignored by Resistances 83 | . . . . 5 78 . . Regen/Repaired (Parts) 22 | . . . . . . . 22 Core Remaining (%) 70 | 100 56 61 84 86 22 84 . Volleys Fired 768 | 5 99 56 42 77 206 152 131 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 180 | 90 100 126 126 131 180 125 105 Shots Fired 1488 | 10 193 107 84 151 399 291 253 Gun 1156 | 10 189 73 78 132 244 231 199 Cannon 297 | . . 34 6 18 144 59 36 Launcher 31 | . . . . 1 11 1 18 Special 4 | . 4 . . . . . . Kinetic 618 | . 94 103 . . . 217 204 Thermal 805 | 10 99 . 78 150 388 73 7 Explosive 31 | . . . . 1 11 1 18 Electromagnetic 34 | . . 4 6 . . . 24 Robot Hit Streak 20 | 5 10 7 14 10 20 16 20 Robot Miss Streak 7 | 1 4 7 4 4 4 3 6 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 20 | . 2 1 3 . . 9 5 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 941 | 7 112 61 53 87 288 172 161 Core Hits 588 | 2 42 28 25 32 158 102 199 Critical Kills 16 | . 1 . . 1 5 8 1 Critical Parts Destroyed 24 | . . . . . . 17 7 Critical Strikes 75 | . 3 . 2 5 28 28 9 Burn 32 | . 2 . 2 4 23 1 . Meltdown 6 | . . . . 1 5 . . Destroy 36 | . 1 . . . . 27 8 Corrupt 1 | . . . . . . . 1 Melee Attacks 14 | . . . . . 7 . 7 Impact . | . . . . . . . . Slashing 7 | . . . . . . . 7 Piercing 7 | . . . . . 7 . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 29492 | 81 1112 734 940 1636 8398 7920 8671 Guns 15588 | 81 1112 300 803 1381 3172 5221 3518 Cannons 6452 | . . 434 137 255 3380 1350 896 Explosions 7245 | . . . . . 1798 1349 4098 Melee 207 | . . . . . 48 . 159 Ramming . | . . . . . . . . Kinetic 9995 | . 462 670 . . . 5086 3777 Thermal 12438 | 81 650 . 803 1636 6552 2205 511 Explosive 6014 | . . . . . 1798 629 3587 Electromagnetic 838 | . . 64 137 . . . 637 Impact . | . . . . . . . . Slashing 159 | . . . . . . . 159 Piercing 48 | . . . . . 48 . . Highest Corruption 27 | . 2 . . 3 4 6 27 Average Corruption 5 | . 2 . . 2 2 2 17 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 109 | . 16 . . 11 21 12 49 Message Errors 31 | . 5 . . 3 5 3 15 Matter Fused 16 | . 1 . . 1 4 1 9 Heat Flow Errors 7 | . 1 . . 1 1 2 2 Energy Discharges 14 | . 2 . . 2 4 1 5 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 9 | . 2 . . 1 . 3 3 Data Loss (major) 5 | . 2 . . . 1 . 2 Misfires 7 | . 1 . . 2 2 . 2 Alerts 4 | . 1 . . 1 2 . . Misdirections 4 | . . . . . . . 4 Weapon Failures 9 | . 1 . . . 1 2 5 Overload Shots 1 | . . . . . . 1 . Overflow Damage 271 | . . . . 17 98 111 45 Projectiles 168 | . . . . 17 40 75 36 Explosions 103 | . . . . . 58 36 9 Melee . | . . . . . . . . Knockbacks 4 | . . 3 . . . . 1 Impact . | . . . . . . . . Kinetic 4 | . . 3 . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 550 | . . . . . 38 193 319 Shots 17 | . . . . . 1 5 11 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | 60 230 141 309 305 435 177 333 Average Temperature 76 | 30 56 26 133 121 53 30 114 Received Heat Transfer 3727 | . 204 225 360 315 1491 595 537 Effects 12 | . 1 . . 3 1 . 7 Energy Bleed 1 | . 1 . . . . . . Interference 9 | . . . . 3 . . 6 Short Circuit 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 6 | . . . 1 . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted 15 | . . . 1 1 12 1 . Combat Hostiles 13 | . . . 1 1 10 1 . Parts Melted 82 | . 1 . 8 8 58 7 . Heat Transferred 24240 | 235 1824 . 1924 3589 13280 2938 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 1642 | 5 370 469 459 222 1196 1499 1642 Initial 734 | . 3 124 90 137 25 581 734 Average 503 | 2 155 313 271 130 395 891 1121 Maximum Alert Level 5 | . 1 2 2 1 4 4 5 Low Security (%) 30 | 100 59 8 31 93 30 . . Level 1 23 | . 40 77 54 6 30 . . Level 2 13 | . . 13 14 . 20 25 . Level 3 19 | . . . . . 13 50 50 Level 4 12 | . . . . . 5 24 48 Level 5 . | . . . . . . . 1 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 54 | . 4 . 2 8 21 9 10 Investigation 12 | . 2 . 1 2 3 3 1 Extermination 11 | . . . . 3 4 2 2 Reinforcement 20 | . 2 . 1 3 8 3 3 Assault 9 | . . . . . 4 1 4 Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 4 | . . . . . 2 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 16 | . . 3 1 1 5 3 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 253 | . 23 19 23 19 78 41 50 Peak Tracking Total 9 | . 4 4 7 5 9 5 6 Tactical Retreats 18 | . 1 4 2 1 6 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 12 | . 2 . 1 2 4 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 5 | . 5 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 36 | . . 1 1 2 6 15 11 Max in Single Turn 4 | . . 1 1 1 1 4 4 Garrison Access 3 | . . . . . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 31 | . 6 3 2 6 6 3 5 Terminals 24 | . 5 3 2 5 4 2 3 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 1 . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 72 | . 19 8 5 10 11 8 11 Successful 26 | . 9 3 1 1 5 3 4 Failed 46 | . 10 5 4 9 6 5 7 Catastrophic 14 | . 2 2 . 2 4 2 2 Database Lockouts . | . . . . . . . . Manual 38 | . 7 3 5 4 5 7 7 Terminals 59 | . 16 8 5 8 8 7 7 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . 2 2 . 3 Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Terminal Hacks 17 | . 7 3 1 1 3 1 1 Part Schematic 2 | . . . . . 2 . . Robot Schematic 2 | . 1 1 . . . . . Robot Analysis 2 | . 2 . . . . . . Level Access Points 3 | . . . . 1 1 . 1 Terminal Index 4 | . 1 1 1 . . 1 . Reprogram Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 1 . 2 Scan Component 2 | . . . . . 1 . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 1 2 1 Terminals 1 | . . . . . . 1 . Assimilate 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Jam 3 | . . . . . 1 1 1 Data Cores Recovered 2 | . . 1 . . 1 . . Used . | . . . . . . . . Hacking Detections 25 | . 5 3 2 4 5 2 4 Full Trace Events 6 | . 1 . . 1 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . 1 1 . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 25 | . . . . . . . 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 10290 | 82 1107 821 477 1290 3321 1906 1286 Spaces Moved 5579 | 50 589 498 248 728 1962 943 561 Core 122 | 13 . . . . . . 109 Treads 209 | . 176 30 . . 3 . . Legs 2619 | . . 283 248 635 77 943 433 Wheels 2629 | 37 413 185 . 93 1882 . 19 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 130 115 100 120 50 Average Speed 123 | 101 117 120 130 128 115 131 138 Slowest Speed 320 | 200 160 200 130 200 320 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 71 39 21 22 41 28 14 Regions Visited 7 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 77 | . 1 . . 9 5 45 17 Terrain Destroyed 481 | . 3 . . 9 82 187 200 Melee 3 | . . . . . 3 . . Projectile 204 | . 3 . . . 25 112 64 AOE 274 | . . . . 9 54 75 136 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 7604 | 68 822 626 319 935 2618 1358 858 Wait 734 | . 108 33 10 75 276 175 57 Move 5572 | 49 588 497 247 727 1961 942 561 Hop . | . . . . . . . . Pick Up 90 | 7 8 7 6 8 26 18 10 Fast Attach 117 | 7 2 9 4 14 35 17 29 Attach 73 | . 3 5 4 4 22 13 22 Detach 7 | . . 1 . . 1 1 4 Swap 94 | . 3 6 . 11 38 16 20 Drop 121 | . 10 12 6 19 38 24 12 Fire 768 | 5 99 56 42 77 206 152 131 Melee 14 | . . . . . 7 . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 13 | . . . . . 8 . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: *Fac x4 / [*Low] / [*Ext]) -5/Factory -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 8) 760 | -10/Materials | Discovered new exit (range 15) 890 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Discovered new exit (range 15) 1190 | -10/Materials | Entered another Materials area 1190 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Lost 4 parts (1n1u2w) 1520 | -9/Materials | Discovered new exit (range 8) 1620 | -9/Materials | Build established: Scavenger-Mutant 1928 | -9/Materials | Build established: Mutant 1993 | -9/Materials | Discovered new exit (range 7) 2011 | -9/Materials | Entered another Materials area 2011 | -8/Materials | Evolved 2 slots: Utility x2 2443 | -8/Materials | Lost 3 parts (3u) 2463 | -8/Materials | Discovered new exit (range 10) 2488 | -8/Materials | Entered Factory 2488 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3610 | -7/Factory | Identified exit to Factory 3778 | -7/Factory | Entered another Factory area 3778 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4390 | -6/Factory | Spotted B-75 Beast 4510 | -6/Factory | Discovered new exit (range 3) 4576 | -6/Factory | Discovered new exit (range 5) 4712 | -6/Factory | Garrison activated, responded to threat 5531 | -6/Factory | Build established: Scavenger-Mutant 5737 | -6/Factory | Discovered new exit (range 15) 6154 | -6/Factory | Garrison activated, responded to threat 6228 | -6/Factory | First assault squad dispatched 6411 | -6/Factory | Lost 5 parts (3u2w) 6518 | -6/Factory | Lost 3 parts (1p2u) 6553 | -6/Factory | Identified exit to Factory 6647 | -6/Factory | Found Prototype Launcher 6647 | -6/Factory | Identified Scatter Rocket Array 6897 | -6/Factory | Core integrity fell below 50% 6955 | -6/Factory | Destroyed 9 combat bots 7011 | -6/Factory | Lost 12 parts (2p4n3u3w) 7099 | -6/Factory | Entered another Factory area 7099 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7570 | -5/Factory | Lost 3 parts (1p2n) 7659 | -5/Factory | Build established: Scavenger-Skirmisher 8067 | -5/Factory | Build established: Scavenger-Mutant 8242 | -5/Factory | Lost 3 parts (2n1u) 8874 | -5/Factory | Lost 3 parts (2n1u) 8899 | -5/Factory | First assault squad dispatched 8979 | -5/Factory | Discovered new exit (range 14) 9003 | -5/Factory | Identified exit to Factory 9005 | -5/Factory | Entered another Factory area 9005 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9102 | -4/Factory | Found Prototype Processor 9102 | -4/Factory | Identified Exp. Signal Interpreter 9218 | -4/Factory | Repaired Adv. Sensor Array 9474 | -4/Factory | System corruption reached 10% 9522 | -4/Factory | Lost 10 parts (1p3n4u2w) 9755 | -4/Factory | First assault squad dispatched 9755 | -4/Factory | Lost 8 parts (2p3n1u2w) 9819 | -4/Factory | Build established: Scavenger-Gunner 9900 | -4/Factory | Lost 6 parts (3n1u2w) 9958 | -4/Factory | Core integrity fell below 50% 9988 | -4/Factory | Lost 4 parts (1p1n2w) 10011 | -4/Factory | Identified exit to Research 10119 | -4/Factory | Lost 3 parts (1n1u1w) 10201 | -4/Factory | Core integrity fell below 20% 10204 | -4/Factory | Released all parts (7) 10223 | -4/Factory | Lost 10 parts (2p3n3u2w) 10291 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10204_ Released Adv. Heat Sink. 10204_ Released Lrg. Storage Unit. 10204_ Released Adv. Targeting Computer. 10204_ Released Exp. Signal Interpreter. 10204_ Released Hacking Suite. 10204_ Released Graphene Brace. 10213_ System corrupted: Substantial component data lost. 10238_ System corrupted: Matter Neutralizer failed to cycle. 10251_ System corrupted: Energy discharge (-1). 10262_ Acquired Graphene Brace. 10271_ 7N2ZUWGCQH WQ L Z<&VZ 10277_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10278_ Connecting with Terminal... 10280_ O-24 Administrator uses terminal to summon reinforcements. 10280_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 10280_ O-24 Administrator locks terminal. 10285_ Slug penetrates Wall. 10291_ System corrupted: Component data lost. 10291_ Slug penetrates Wall. 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