Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.18 @ 16:25:52 Player: dariusz-b Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (5564) 5564 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 10941 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Friendly Fire -221 Cogmind --------- Core Integrity 704/1000 Matter 240/300 Energy 270/270 System Corruption 22% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Fission Core Light Fission Core Micro Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Huge Storage Unit Visual Processing Unit Improved Power Shielding > --- WEAPON (5) ------- Gatling Laser Great Axe > --- INVENTORY (25) --- Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Power Shielding Improved Power Shielding Improved Power Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Force Field Shock Rifle Arc Projector Arc Projector Heavy Mass Driver Improved Datajack Improved Datajack Improved Datajack Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Energy Filter Improved Light Armor Plating Powered Armor Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Plasma Rifle Improved Heavy Machine Gun Remote Datajack > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Heat Sink Advanced Heat Sink Large Storage Unit Medium Matter Pod Improved Light Armor Plating Force Field Shock Rifle Arc Projector Arc Projector Arc Projector Heavy Mass Driver Improved Datajack Improved Datajack Improved Datajack Improved Datajack Remote Datajack [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Targeting Computer Hackware Authchip [Propulsion] Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Slots Evolved 11 | . 1 2 2 2 . 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion 1 | . . 1 . . . . . . . Utility 5 | . 1 . 1 1 . 1 . . 1 Weapon 3 | . . 1 . 1 . 1 . . . Parts Attached 127 | 7 11 11 13 2 5 33 7 1 37 Power 21 | 1 . 2 3 . 2 7 1 . 5 Engine 11 | 1 . 2 3 . . 4 1 . . Core 10 | . . . . . 2 3 . . 5 Reactor . | . . . . . . . . . . Propulsion 30 | 2 5 4 3 . 1 5 2 1 7 Treads 21 | . 5 4 3 . 1 3 2 . 3 Leg 9 | 2 . . . . . 2 . 1 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 43 | 2 4 1 3 1 2 11 4 . 15 Device 16 | . . . . . . 7 4 . 5 Storage 5 | 1 2 . 1 . . . . . 1 Processor 3 | . 1 . . . . 1 . . 1 Hackware 3 | . . . . 1 1 . . . 1 Protection 16 | 1 1 1 2 . 1 3 . . 7 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 4 4 1 . 10 . . 10 Energy Gun 8 | 1 . . 1 . . 1 . . 5 Energy Cannon 3 | . . 1 . . . 2 . . . Ballistic Gun 10 | 1 1 2 3 . . 2 . . 1 Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 2 | . . . . . . 1 . . 1 Special Weapon 3 | . . . . . . 2 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . 1 1 . 1 . . . . 1 Unidentified Prototypes 2 | . . . . . . 2 . . . Parts Lost 38 | . 1 1 3 . 2 20 . . 11 Power 8 | . . . 1 . 1 3 . . 3 Propulsion 4 | . . . . . . 4 . . . Utility 10 | . . . 1 . 1 6 . . 2 Weapon 16 | . 1 1 1 . . 7 . . 6 Highest Loss Streak 10 | . 1 1 2 . 1 10 . . 8 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 97 | . 97 96 99 99 93 97 99 100 96 Engine 8 | . 12 9 15 14 7 6 6 6 1 Core 4 | . . . . . 1 4 6 6 14 Treads 13 | . 21 27 25 21 21 8 6 2 . Leg 6 | . 1 . . . . 9 12 15 15 Device 11 | . . . . . . 16 24 25 20 Storage 7 | . 12 10 8 7 7 6 6 6 5 Processor 5 | . 12 10 8 7 7 4 . . 1 Hackware 2 | . . . . 6 6 5 . . 2 Protection 7 | . 11 9 16 14 14 2 6 6 5 Energy Gun 1 | . 6 . . . . . . . 9 Energy Cannon 6 | . . 6 2 . . 9 12 12 3 Ballistic Gun 10 | . 6 13 20 21 21 7 6 6 6 Ballistic Cannon 2 | . . . . . . 4 6 6 1 Special Weapon 2 | . . . . . . 3 6 6 4 Special Melee Weapon 3 | . 10 9 1 7 7 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 155 | 19 89 95 102 100 102 132 136 136 155 Greatest Support 63 | 20 40 60 60 60 60 60 40 60 63 Greatest Overweight (x) 5 | . 4 4 1 1 1 5 3 3 3 Average Overweight (x) 2 | . 1 1 1 1 1 2 3 2 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 24 25 25 25 25 25 25 25 25 Most Carried 25 | 7 20 23 25 25 25 25 25 25 25 Average Carried 20 | 4 15 19 24 24 24 19 23 24 23 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 16 22 25 25 22 23 24 25 20 Class Distribution -------------------- 25% | Hacker-Mutant 21% | Scavenger-Tank 16% | Scavenger-Gunner 16% | Scavenger-Skirmisher 13% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Matter Collected 3937 | 202 294 226 443 68 378 1287 316 55 668 Remotely . | . . . . . . . . . . Salvage Created 6316 | . 379 561 670 . 522 2696 312 107 1069 Parts 355 | . 25 42 40 . 27 164 8 6 43 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 3 | . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 113 | . 8 15 14 . 10 43 4 2 17 Guns 57 | . 8 8 11 . 10 7 . . 13 Cannons 44 | . . 7 3 . . 27 3 1 3 AOE 9 | . . . . . . 8 . . 1 Classes Destroyed 19 | . 4 2 1 . 2 8 2 . . Worker 3 | . . . . . . 1 . . 2 Builder 5 | . . . . . . 3 . . 2 Tunneler 1 | . . . . . . 1 . . . Hauler 1 | . . . . . . 1 . . . Recycler 3 | . 1 . . . . 2 . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 15 | . 3 4 2 . . 5 . . 1 Swarmer 24 | . 4 7 4 . . 6 3 . . Grunt 43 | . 4 7 4 . 6 11 . . 11 Brawler 3 | . . . 1 . 2 . . . . Duelist 2 | . . . . . . 2 . . . Protector 2 | . . . . . . 2 . . . Sentry 13 | . . 1 5 . . 5 1 . 1 Hunter 7 | . . . . . 1 3 . 2 1 Programmer 17 | . . . . . . 13 . . 4 Heavy 2 | . . . . . 1 1 . . . Decomposer 4 | . . . . . . . 4 . . Samaritan 1 | . . . . . . . 1 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 2 4 6 . 3 10 3 2 5 Combat Bots Only 9 | . 2 3 6 . 3 9 3 2 4 Max Kills in Single Turn 4 | . 1 2 2 . 2 4 1 1 3 Gunslinging 1 | . . . 1 . 1 . . . 1 Exploded 4 | . . . . . . 4 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Damage Taken 6686 | . 245 293 340 14 507 2395 125 250 2517 Core 771 | . 32 42 44 . 52 297 8 . 296 Absorbed by Shields 276 | . . . . . . 276 . . . Redirected to Shielding 99 | . . . . . 6 47 . . 46 Regen/Repaired (Parts) 411 | . 151 48 . . . 61 . . 151 Core Remaining (%) 87 | 100 87 89 92 . 92 . . 64 . Volleys Fired 333 | . 40 48 40 . 29 110 14 5 47 Largest 4 | . 1 3 3 . 3 4 4 4 4 Hottest 230 | . 40 108 144 . 75 212 212 212 230 Shots Fired 908 | . 41 97 104 . 87 335 56 20 168 Gun 578 | . 41 75 86 . 87 136 14 5 134 Cannon 286 | . . 22 18 . . 160 41 15 30 Launcher 27 | . . . . . . 23 . . 4 Special 17 | . . . . . . 16 1 . . Kinetic 553 | . 21 75 84 . 87 190 28 10 58 Thermal 250 | . . 22 20 . . 105 27 10 66 Explosive 4 | . . . . . . . . . 4 Electromagnetic 84 | . 20 . . . . 24 . . 40 Robot Hit Streak 52 | . 20 21 16 . 52 37 29 5 26 Robot Miss Streak 3 | . 1 2 2 . 1 3 1 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . . . 3 . 3 . . . 3 Max Gunslinging Chain 1 | . . . 1 . 1 . . . 1 Shots Hit Robots 676 | . 40 75 84 . 79 228 27 11 132 Core Hits 306 | . 20 29 29 . 27 122 9 5 65 Critical Kills 3 | . . . . . . 1 1 1 . Critical Parts Destroyed 3 | . 1 . . . 1 1 . . . Critical Strikes 11 | . 2 . . . 1 4 1 1 2 Burn 1 | . . . . . . . . . 1 Meltdown 3 | . . . . . . 1 1 1 . Destroy 3 | . 1 . . . 1 1 . . . Blast 2 | . . . . . . 2 . . . Corrupt 2 | . 1 . . . . . . . 1 Melee Attacks 12 | . 2 5 2 . . 3 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . 2 4 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14452 | . 439 943 1453 . 1283 6474 648 251 2961 Guns 7293 | . 439 598 1121 . 1283 1646 58 24 2124 Cannons 5465 | . . 345 332 . . 3342 590 227 629 Explosions 1688 | . . . . . . 1480 . . 208 Melee . | . . . . . . . . . . Ramming 6 | . . . . . . 6 . . . Kinetic 6582 | . 159 598 1107 . 1283 2362 140 71 862 Thermal 5861 | . . 345 346 . . 3065 508 180 1417 Explosive 461 | . . . . . . 253 . . 208 Electromagnetic 1542 | . 280 . . . . 788 . . 474 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . 1 . 1 . 3 8 8 8 22 Average Corruption 5 | . 1 . 1 . 3 6 8 8 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 204 | . 4 . 8 . 2 106 56 7 21 Message Errors 57 | . 2 . 3 . 1 29 18 2 2 Matter Fused 43 | . . . 1 . . 21 10 1 10 Heat Flow Errors 21 | . 1 . . . . 13 4 . 3 Energy Discharges 19 | . . . 1 . . 12 3 1 2 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 30 | . . . 2 . . 13 11 2 2 Data Loss (major) 11 | . . . 1 . 1 6 3 . . Misfires 8 | . 1 . . . . 3 4 . . Alerts 9 | . . . . . . 5 2 1 1 Weapon Failures 5 | . . . . . . 3 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 162 | . . . . . . 91 45 . 26 Projectiles 130 | . . . . . . 61 45 . 24 Explosions 32 | . . . . . . 30 . . 2 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . 3 . 1 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . 3 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 168 | . . . . . . 159 . . 9 Shots 11 | . . . . . . 10 . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 895 | . 178 146 276 . 18 538 288 348 895 Average Temperature 133 | . 25 50 88 . 10 105 108 140 287 Received Heat Transfer 1616 | . 192 168 126 . 189 437 18 . 486 Effects 71 | . . . . . . 10 3 . 58 Shutdowns 29 | . . . . . . 3 . . 26 Energy Bleed 5 | . . . . . . 2 1 . 2 Interference 11 | . . . . . . 2 2 . 7 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 8 | . . . . . . 3 . . 5 Damage (major) 13 | . . . . . . . . . 13 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 1 . . . . 6 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . 1 1 1 . Parts Melted 25 | . . 1 1 . . 10 1 2 10 Heat Transferred 8368 | . . 629 629 . . 3544 666 222 2678 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Peak Influence 426 | . 180 245 201 . 230 426 . . 264 Initial 89 | . . 1 . . . 89 . . 28 Average 69 | . 27 66 42 . 123 92 . . 77 Maximum Alert Level 2 | . . 1 1 . 1 2 . . 1 Low Security (%) 92 | 100 100 99 98 100 81 86 . . 91 Level 1 5 | . . . 1 . 18 9 . . 8 Level 2 1 | . . . . . . 3 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Squads Dispatched 26 | . . 3 1 . 1 14 . . 7 Investigation 7 | . . 2 . . . 3 . . 2 Extermination 10 | . . . . . . 7 . . 3 Reinforcement 7 | . . 1 1 . 1 3 . . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Distress Signals 5 | . . 2 1 . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 12 25 18 1 10 57 4 2 24 Peak Tracking Total 9 | . 2 4 5 1 3 9 3 2 6 Tactical Retreats 1 | . . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Traps Triggered 14 | . 5 2 2 . 1 2 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 97 | . 22 26 . . 2 47 . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . Reprogrammed 13 | . 3 5 . . 1 4 . . . Reused 1 | . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . 3 . 1 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Machines Disabled 19 | . . 1 1 . . 13 . . 4 Max in Single Turn 8 | . . 1 1 . . 8 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Machines Accessed 24 | . 4 4 2 1 . 11 . . 2 Terminals 16 | . 2 3 1 1 . 8 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 1 . . . 2 . . 1 Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 67 | . 18 13 7 1 . 22 . . 6 Successful 58 | . 16 13 5 1 . 19 . . 4 Failed 9 | . 2 . 2 . . 3 . . 2 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 45 | . 7 11 6 1 . 17 . . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 16 | . 7 2 . . . 4 . . 3 Recycling Units 5 | . 4 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 6 11 4 1 . 15 . . 1 Record 22 | . 3 9 . . . 9 . . 1 Part Schematic 1 | . . . . . . 1 . . . Open DSF 3 | . . . . 1 . 2 . . . Emergency Access Points 3 | . . . 1 . . 2 . . . Alert Level 2 | . 1 . 1 . . . . . . Locate Traps 2 | . . 1 . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 14 | . 6 2 . . . 3 . . 3 Scan Component 8 | . 3 1 . . . 2 . . 2 Repair 6 | . 3 1 . . . 1 . . 1 Recycling Unit Hacks 5 | . 4 . 1 . . . . . . Recycle Component 4 | . 4 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 4 . . . 8 . . 2 Full Trace Events 7 | . . 2 . . . 3 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 3 1 . . . 1 . . 1 Time 139 | . 78 26 . . . 13 . . 22 Parts Recycled 4 | . 4 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 14 | . 1 3 1 . . 8 1 . . Non-combat 11 | . 1 3 1 . . 5 1 . . Combat 3 | . . . . . . 3 . . . Robot Hacks Applied 15 | . 1 3 1 . . 9 1 . . parse_system 8 | . 1 1 1 . . 4 1 . . no_distress 5 | . . 2 . . . 3 . . . find_chute 1 | . . . . . . 1 . . . find_recycling 1 | . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Turns Passed 11535 | 124 1300 1219 1342 212 339 4102 1610 215 1072 Spaces Moved 3486 | 91 357 386 489 84 102 1150 470 70 287 Core 4 | 4 . . . . . . . . . Treads 1634 | . 304 386 489 84 102 262 . . 7 Legs 1848 | 87 53 . . . . 888 470 70 280 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 243 243 246 330 260 260 Average Speed 285 | 116 308 252 240 243 245 314 330 283 269 Slowest Speed 480 | 120 480 480 243 243 246 470 330 330 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 36 | 5 56 42 39 3 89 28 79 11 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 146 | . . . . . . 89 9 3 45 Melee . | . . . . . . . . . . Projectile 24 | . . . . . . 9 9 3 3 AOE 122 | . . . . . . 80 . . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Fac Total 4488 | 105 516 534 591 95 145 1441 500 76 485 Wait 241 | . 64 50 17 . . 52 1 . 57 Move 3477 | 90 356 385 488 83 101 1149 469 69 287 Hop . | . . . . . . . . . . Pick Up 118 | 8 18 8 16 6 1 25 6 1 29 Fast Attach 35 | 6 4 8 3 . 1 10 . . 3 Attach 56 | 1 2 1 4 2 1 18 3 . 24 Detach . | . . . . . . . . . . Swap 36 | . 5 2 6 . 3 5 4 1 10 Drop 75 | . 3 1 15 4 5 16 3 . 28 Fire 333 | . 40 48 40 . 29 110 14 5 47 Melee 12 | . 2 5 2 . . 3 . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . 2 5 . . . Rewire . | . . . . . . . . . . Trap 97 | . 22 26 . . 2 47 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 462 | -10/Materials | Identified exit to Mines 462 | -10/Materials | Discovered exit to Mines (range 16) 744 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Discovered exit to Materials (range 7) 1015 | -10/Materials | Repaired Lgt. Treads 1047 | -10/Materials | Repaired Lgt. Treads 1074 | -10/Materials | Repaired Lgt. Armor Plating 1137 | -10/Materials | Discovered exit to Materials (range 13) 1425 | -10/Materials | Entered another Materials area 1425 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1920 | -9/Materials | Identified exit to Mines 1920 | -9/Materials | Discovered exit to Mines (range 11) 1948 | -9/Materials | Repaired Lgt. Treads 2396 | -9/Materials | Identified exit to Materials 2396 | -9/Materials | Discovered exit to Materials (range 11) 2644 | -9/Materials | Entered another Materials area 2644 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3254 | -8/Materials | Build established: Hacker-Tank 3964 | -8/Materials | Identified exit to Factory 3964 | -8/Materials | Discovered exit to Factory (range 5) 3986 | -8/Materials | Entered Factory 3986 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4188 | -7/Factory | Identified exit to DSF 4198 | -7/Factory | Entered DSF 4245 | -7/DSF | Additional patrols routed to DSF 4408 | -7/DSF | Identified exit to Factory 4408 | -7/DSF | Discovered exit to Factory (range 15) 4527 | -7/DSF | Sterilization system engaged 4537 | -7/DSF | Entered Factory 4537 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4784 | -6/Factory | Build established: Scavenger-Tank 4879 | -6/Factory | Repaired Lgt. Armor Plating 5186 | -6/Factory | Cargo convoy interrupted 5256 | -6/Factory | Lost 10 parts (2p3n1u4w) 5258 | -6/Factory | Destroyed 9 combat bots 5291 | -6/Factory | Crushed by falling debris 5338 | -6/Factory | Lost 5 parts (2u3w) 5684 | -6/Factory | Build established: Scavenger-Gunner 7909 | -6/Factory | Build established: Scavenger-Tank 8046 | -6/Factory | Garrison activated, responded to threat 8475 | -6/Factory | Found Powered Armor 8513 | -6/Factory | Identified exit to Lower Caves 8513 | -6/Factory | Discovered exit to Lower Caves (range 6) 8549 | -6/Factory | Lost 3 parts (1n2u) 8610 | -6/Factory | Found Prototype Device 8613 | -6/Factory | Identified Active Sensor Suite 8639 | -6/Factory | Entered Lower Caves 8857 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8904 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9142 | -6/Lower Caves | Encountered a Warlord checkpoint 9374 | -6/Lower Caves | Learned Factory emergency access door positions 10130 | -6/Lower Caves | Identified exit to Lower Caves 10130 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 10249 | -6/Lower Caves | Entered another Lower Caves area 10266 | -6/Lower Caves | Learned Factory interactive machine intel 10391 | -6/Lower Caves | Identified exit to Factory 10391 | -6/Lower Caves | Discovered exit to Factory (range 13) 10464 | -6/Lower Caves | Entered Factory 10464 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10466 | -5/Factory | Loaded intel: 50 interactive machine locations 10994 | -5/Factory | Build established: Scavenger-Tank 11024 | -5/Factory | Repaired Powered Armor 11356 | -5/Factory | Spotted B-75 Beast 11446 | -5/Factory | Garrison activated, responded to threat 11487 | -5/Factory | System corruption reached 10% 11536 | -5/Factory | Self-destructed Last Messages --------------- 11507_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11508_ R-10 Processor collects Carbon-fiber Leg. 11510_ G-50 Soldier destroyed. 11510_ Switching to secondary target: P-70 Sage. 11511_ Hpw. Shock Rifle destroyed. 11513_ R-10 Processor collects Wheel. 11514_ Mic. Nuclear Core destroyed. 11517_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11518_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 11520_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11522_ U-05 Engineer destroyed. 11523_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11525_ Imp. Heavy Machine Gun destroyed. 11526_ P-70 Sage resets P-70 Sage, system corruption cleaned. 11527_ Acquired 8 matter. 11528_ System corrupted: Heat flow error (+149). 11528_ Hrd. Heavy Armor Plating destroyed. 11530_ Hpw. Shock Rifle destroyed. 11533_ Arc Projector destroyed. 11535_ P-70 Sage resets P-70 Sage, system corruption cleaned. 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""" ""????????????? | | ???????????????????????????? ???? ?????????????? | | ????????????????????????????#????+#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 41 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Enh. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe I Spy Shopping List Challenges ------------ None Game ------ Seed SpliceLinkedBay Manual? 0 Play Time 02:18:34 Cumulative 10.0 hours Start 2022.08.18 @ 13:23:56 End 2022.08.18 @ 16:25:52 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecdd0441-59c6-480d-94f3-aebf367d94c2