Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 20:59:57 Player: Robin Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1616) 1616 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3516 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Advanced Targeting Computer EM Shotgun EM Shotgun EM Shotgun Pulse Rifle Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Ion Cannon Minigun Minigun Gauss Rifle Assault Cannon Flak Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Armored Treads Armored Treads Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Recoil Stabilizer Improved Light Armor Plating EM Shotgun EM Shotgun EM Shotgun Pulse Rifle Pulse Rifle Precision Beam Rifle EM Pulse Cannon Heavy Particle Cannon Ion Cannon Minigun Flak Cannon Flak Cannon Flak Cannon [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Machine Analyzer Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 45 | 6 5 16 18 Power 9 | 1 1 3 4 Engine 6 | 1 1 3 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 12 | 2 2 5 3 Treads 2 | . . . 2 Leg 7 | . 2 5 . Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 3 6 Device 4 | . 1 1 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 13 | 2 1 5 5 Energy Gun 8 | . 1 2 5 Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 29 | . 2 9 18 Power 9 | . 1 2 6 Propulsion 8 | . 1 4 3 Utility 8 | . . 2 6 Weapon 4 | . . 1 3 Highest Loss Streak 9 | . 1 4 9 To Critical Strikes . | . . . . Average Backups 13 | 3 6 9 17 Power . | . . . . Propulsion 1 | 2 3 2 1 Utility 2 | . . 2 3 Weapon 8 | . 1 4 12 Tool/Special . | . . . . Unused Backups 27 | . 5 1 21 Power . | . . . . Propulsion 4 | . 3 . 1 Utility 7 | . 2 . 5 Weapon 16 | . . 1 15 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 98 92 87 Engine 13 | . 13 16 11 Core 3 | . . . 7 Treads 3 | . . . 7 Leg 13 | . 22 21 4 Wheel 2 | . 5 . 2 Device 14 | . 13 14 14 Storage 10 | . 14 12 9 Protection 6 | . . 5 10 Energy Gun 14 | . 9 12 17 Ballistic Gun 3 | . 18 1 . Ballistic Cannon 1 | . . 3 . Impact Weapon 1 | . . 3 . Peak Build Rating 39 | 6 7 19 39 Average Rating 21 | 3 6 15 30 On Entrance 8 | . 6 7 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 71 | 10 14 66 71 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 17 | . 1 3 17 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 15 | 6 8 13 20 Most Carried 20 | 5 8 16 20 Average Carried 13 | 3 6 9 17 Final Capacity 20 | 8 8 20 20 Final Carried 20 | 5 5 16 20 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 862 | 204 142 294 222 Remotely . | . . . . Salvage Created 1763 | . 320 395 1048 Parts 83 | . 19 20 44 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 7 16 23 Melee 3 | . . 3 . Guns 31 | . 7 4 20 Cannons 7 | . . 7 . AOE 1 | . . . 1 Classes Destroyed 9 | . 2 2 5 Worker 3 | . 1 . 2 Builder 1 | . . . 1 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 13 | . . 7 6 Grunt 23 | . 7 7 9 Sentry 7 | . . 2 5 Specialist 1 | . . . 1 Hunter 2 | . . . 2 Best Kill Streak 4 | . 4 4 4 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 471 | . 38 180 253 Missed 111 | . 6 44 61 Hits 360 | . 32 136 192 Projectile 360 | . 32 136 192 Critical Strikes 8 | . . 3 5 Damage Taken 4498 | . 397 1382 2719 Core 890 | . 123 212 555 Absorbed by Shields . | . . . . Redirected to Shielding 100 | . . . 100 Core Remaining (%) 65 | 100 50 47 . Volleys Fired 120 | . 26 34 60 Largest 2 | . 2 2 2 Hottest 126 | . 60 119 126 Shots Fired 235 | . 52 64 119 Gun 209 | . 52 38 119 Cannon 26 | . . 26 . Launcher . | . . . . Special . | . . . . Kinetic 66 | . 38 28 . Thermal 169 | . 14 36 119 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 15 | . 9 8 15 Robot Miss Streak 6 | . 3 6 3 Penetration Max . | . . . . Secondary Targets 5 | . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 181 | . 36 52 93 Core Hits 92 | . 19 29 44 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 14 | . . 5 9 Burn 12 | . . 3 9 Smash 2 | . . 2 . Melee Attacks 11 | . . 11 . Impact 11 | . . 11 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3299 | . 344 1100 1855 Guns 2360 | . 338 383 1639 Cannons 330 | . . 330 . Explosions 216 | . . . 216 Melee 387 | . . 387 . Ramming 6 | . 6 . . Kinetic 581 | . 241 340 . Thermal 2109 | . 97 373 1639 Explosive 216 | . . . 216 Electromagnetic . | . . . . Impact 387 | . . 387 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . 22 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee 20 | . . 20 . Knockbacks 14 | . . 14 . Impact 1 | . . 1 . Kinetic 11 | . . 11 . Secondary 2 | . . 2 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 480 | . 85 480 414 Average Temperature 139 | . 24 199 132 Received Heat Transfer 1134 | . 219 447 468 Effects 10 | . . 6 4 Shutdowns 4 | . . 2 2 Energy Bleed 1 | . . . 1 Interference 3 | . . 3 . Matter Decay 1 | . . . 1 Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried . | . . . . Impact Corruptions 2 | . . 2 . Robots Melted 3 | . . 1 2 Combat Hostiles 3 | . . 1 2 Parts Melted 19 | . . 5 14 Heat Transferred 5479 | . 225 1036 4218 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 73 | 100 100 100 45 Level 1 26 | . . . 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 291 | . 65 141 291 Initial . | . . . . Average 100 | . 14 48 166 Influence Increases 1368 | . 200 435 733 Destroy 0b10 Robot/C 920 | . 140 320 460 Destroy 0b10 Robot/NC 30 | . 5 . 25 Destroy Leader 262 | . 40 90 132 Successful Hack 42 | . 15 9 18 Disable Machine 45 | . . . 45 Destroy Structure 9 | . . 1 8 Lose Combat Pursuer 60 | . . 15 45 Influence Decreases 1219 | . 200 435 584 Time Decay 929 | . 180 345 404 Lost Part 290 | . 20 90 180 Squads Dispatched 15 | . 3 4 8 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 7 | . 2 3 2 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 14 25 40 Peak Tracking Total 7 | . 3 7 6 Tactical Retreats 7 | . 2 4 1 ECM-based Alert Blocks 6 | . 3 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed 1 | . . . 1 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 5 2 8 Terminals 9 | . 2 1 6 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 38 | . 12 4 22 Successful 19 | . 5 2 12 Failed 18 | . 7 2 9 Catastrophic 2 | . 2 . . Database Lockouts 1 | . . . 1 Manual . | . . . . Terminals 22 | . 3 2 17 Fabricators . | . . . . Repair Stations 4 | . 2 2 . Recycling Units 11 | . 7 . 4 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 11 | . 1 2 8 Record 3 | . . . 3 Alert Level 1 | . . . 1 Disarm Traps 1 | . . . 1 Reprogram Traps 1 | . . . 1 Dispatch Records 3 | . 1 1 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 7 | . 4 . 3 Recycle Component 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 11 | . 5 1 5 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 3 | . 2 . 1 Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . . . 8 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1979 | . 587 1026 366 Machine Analysis 309 | . . . 309 ECM 1670 | . 587 1026 57 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3629 | 48 614 1177 1790 Spaces Moved 1532 | 44 405 425 658 Core 19 | 12 . . 7 Treads 271 | . . . 271 Legs 883 | . 316 425 142 Wheels 359 | 32 89 . 238 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 115 Average Speed 191 | 71 111 224 226 Slowest Speed 900 | 80 190 330 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 40 26 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile . | . . . . AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2005 | 60 525 572 848 Wait 192 | . 70 43 79 Move 1529 | 43 404 424 658 Hop . | . . . . Pick Up 79 | 11 12 32 24 Fast Attach . | . . . . Attach 42 | 6 6 14 16 Detach 1 | . . . 1 Swap 6 | . . 4 2 Drop 23 | . 5 10 8 Fire 120 | . 26 34 60 Melee 11 | . . 11 . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: [*Fac x2] / Gar) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 10) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1192 | -9/Materials | Lost 3 parts (2p1n) 1254 | -9/Materials | Core integrity fell below 50% 1461 | -9/Materials | Lost 4 parts (2n1u1w) 1686 | -9/Materials | Build established: Scavenger-Mutant 1739 | -9/Materials | Discovered new exit (range 11) 1840 | -9/Materials | Entered another Materials area 1840 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1961 | -8/Materials | Central database locked down 2433 | -8/Materials | Garrison activated, responded to threat 2464 | -8/Materials | Identified exit to Garrison 2749 | -8/Materials | Lost 4 parts (2p2u) 2829 | -8/Materials | Lost 3 parts (1p1n1w) 3040 | -8/Materials | Discovered new exit (range 11) 3089 | -8/Materials | Build established: Mutant 3582 | -8/Materials | Discovered new exit (range 10) 3599 | -8/Materials | Garrison activated, responded to threat 3620 | -8/Materials | Core integrity fell below 50% 3625 | -8/Materials | Core integrity fell below 20% 3630 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- Arm. Treads destroyed. Imp. Light Armor Plating destroyed. X-57 Shotgunner overheating. Arm. Treads destroyed. Lgt. Ion Engine destroyed. X-57 Shotgunner heat damages Hrd. Medium Armor Plating, Imp. Heat Sink, Broken Shotgun. X-57 Shotgunner heat damages Imp. Heat Sink. X-57 Shotgunner overheating. X-57 Shotgunner heat damages core (-6). Nuclear Core melted. VSS Leg melted. Penetrated by Slug. Imp. Power Shielding destroyed. Lgt. Nuclear Core destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Knocked back. U-05 Engineer builds a Wall. Knocked back. 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