Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 18:42:46

Player: deadnoob

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (149)     745
Value Destroyed (5169)     5169
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (3212)               3212
              TOTAL SCORE: 11786

 Bonus
-------
High Alert Combat Kills    1232
Follower Combat Kills      288
Entered Garrisons          400
Used RIF Installer         1500
Friendly Fire              -208

 Cogmind 
---------
Core Integrity             0/550
Matter                     211/300
Energy                     49/310
System Corruption          15%
Temperature                Cool (10)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
    Cooled Deuterium Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (5) ------
           Huge Storage Unit
  Hardened Medium Armor Plating
    Medium Reflective Plating
  Improved Shield Generator
           Relay Coupler [Brawler] (13)
>          --- WEAPON (2) -------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (25) ---
     Light Treads
     Light Treads
     Light Treads
    Medium Reflective Plating
           Powered Armor
  Improved Shield Generator
           Relay Coupler [Swarmer] (54)
           Relay Coupler [Swarmer] (56)
           Relay Coupler [Cutter] (28)
           Relay Coupler [Grunt] (26)
           Relay Coupler [Duelist] (25)
           Relay Coupler [Sentry] (23)
           Relay Coupler [Sentry] (18)
           Relay Coupler [Hunter] (24)
           Relay Coupler [Heavy] (10)
           Gauss Rifle
      Mini Grenade Launcher
           Missile Launcher
           Datajack
           Remote Datajack
           Great Maul

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
    Cooled Deuterium Engine
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
  Improved Sensor Array
  Hardened Medium Armor Plating
           Powered Armor
           Relay Coupler [Swarmer]
           Relay Coupler [Cutter]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           EM Pulse Cannon
      Mini Grenade Launcher
           Missile Launcher
           Missile Launcher
           Datajack
           Remote Datajack
     Heavy Flail
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Medium Armor Plating
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Swarmer]
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 1   10  4   1   2   53  25  9   23  
  Power                    5    | .   1   1   .   .   1   1   .   1   
    Engine                 5    | .   1   1   .   .   1   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   2   .   .   1   15  2   1   4   
    Treads                 21   | .   2   .   .   .   12  2   1   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   .   
  Utility                  38   | 1   4   1   .   1   15  7   1   8   
    Device                 6    | 1   1   .   .   .   3   .   .   1   
    Storage                3    | .   2   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   .   1   .   
    Hackware               4    | .   .   .   .   .   .   1   .   3   
    Protection             22   | .   1   1   .   .   10  6   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   60   | .   3   2   1   .   22  15  7   10  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   
    Ballistic Gun          26   | .   2   2   .   .   12  6   1   3   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   
    Launcher               13   | .   .   .   .   .   6   4   1   2   
    Special Weapon         3    | .   .   .   .   .   .   .   .   3   
    Impact Weapon          10   | .   .   .   1   .   1   5   1   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   1   .   .   .   1   .   3   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   
Parts Lost                 25   | .   .   1   2   .   6   6   1   9   
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               7    | .   .   .   1   .   1   2   1   2   
  Utility                  12   | .   .   .   1   .   5   2   .   4   
  Weapon                   4    | .   .   1   .   .   .   1   .   2   
  Highest Loss Streak      3    | .   .   1   2   .   2   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  95  85  98  94  99  99  
  Engine                   10   | .   14  14  14  14  9   5   9   9   
  Treads                   22   | .   11  28  25  14  23  27  27  27  
  Leg                      3    | .   16  .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   13  2   .   .   .   
  Device                   5    | .   8   13  .   .   8   .   .   .   
  Storage                  11   | .   14  14  14  14  9   9   9   9   
  Processor                2    | .   .   .   .   .   8   .   8   .   
  Hackware                 2    | .   .   .   .   .   .   1   9   22  
  Protection               15   | .   5   .   11  .   18  34  18  12  
  Ballistic Gun            17   | .   26  27  23  14  12  12  4   1   
  Impact Weapon            2    | .   .   .   4   14  .   4   3   7   
Peak Build Rating          43   | 7   8   12  12  12  40  43  42  41  
  Average Rating           23   | 6   7   9   11  11  32  38  38  37  
  On Entrance              19   | 6   7   8   12  10  12  36  42  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 15  32  36  36  93  137 137 122 118 
  Greatest Support         65   | 20  40  40  40  20  62  64  65  65  
  Greatest Overweight (x)  10   | .   .   .   1   9   10  2   1   2   
  Average Overweight (x)   1    | .   .   .   .   7   2   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  
  Average Capacity         20   | 8   11  15  15  23  25  25  25  25  
  Most Carried             25   | 5   10  15  14  20  25  25  25  25  
  Average Carried          18   | 4   7   11  14  18  24  24  24  22  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  
  Final Carried            25   | 4   10  14  14  20  25  25  25  21  

 Class Distribution 
--------------------
 81% | Mutant
 16% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           3709 | 293  243  229  .    20   1311 767  427  419  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4790 | 205  243  226  .    77   2075 789  669  506  
  Parts                    247  | 8    30   13   .    3    98   45   35   15   
Haulers Intercepted        5    | .    .    .    .    .    5    .    .    .    
Recyclers Shooed           6    | .    .    2    .    .    3    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  105  | .   8   7   .   1   40  27  10  12  
  Melee                    13   | .   .   .   .   1   3   5   .   4   
  Guns                     39   | .   8   7   .   .   16  8   .   .   
  Cannons                  7    | .   .   .   .   .   3   .   4   .   
  AOE                      37   | .   .   .   .   .   15  13  5   4   
Classes Destroyed          17   | 3   4   1   .   .   8   1   .   .   
  Worker                   11   | 2   1   .   .   2   4   .   2   .   
  Builder                  3    | .   1   .   .   .   1   .   1   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   5   .   .   .   
  Recycler                 8    | 1   .   .   .   .   5   .   2   .   
  Mechanic                 3    | .   .   .   .   .   2   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   3   .   .   .   4   .   .   .   
  Swarmer                  21   | .   6   3   .   .   4   4   3   1   
  Grunt                    47   | .   2   3   .   1   17  12  4   8   
  Brawler                  5    | .   .   .   .   .   4   1   .   .   
  Duelist                  6    | .   .   .   .   .   3   1   .   2   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   13   | .   .   1   .   .   7   2   2   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
  Hunter                   6    | .   .   .   .   .   2   2   2   .   
  Programmer               5    | .   .   .   .   .   .   5   .   .   
Best Kill Streak           15   | 4   3   2   .   2   15  9   6   4   
  Combat Bots Only         9    | .   3   2   .   1   9   9   4   4   
Max Kills in Single Turn   4    | 1   1   1   .   1   4   4   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   4   2   1   
  Melee                    1    | .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        661   | .    50   25   .    6    263  191  29   97   
  Missed                   178   | .    17   4    .    .    77   58   6    16   
Damage Taken               7132  | .    328  228  112  108  2546 1995 372  1443 
  Core                     697   | .    38   38   .    64   208  101  29   219  
  Absorbed by Shields      544   | .    .    .    .    .    400  72   .    72   
  Ignored by Resistances   35    | .    .    .    .    .    .    .    .    35   
  Regen/Repaired (Parts)   119   | .    .    .    .    .    119  .    .    .    
Core Remaining (%)         72    | 100  .    .    .    44   .    .    .    .    
Volleys Fired              289   | 14   43   19   .    .    110  57   16   30   
  Largest                  2     | 2    2    2    .    .    2    2    2    2    
  Hottest                  91    | 40   40   40   .    .    72   56   91   91   
Shots Fired                529   | 28   85   38   .    .    217  102  17   42   
  Gun                      421   | 28   85   38   .    .    165  85   1    19   
  Cannon                   58    | .    .    .    .    .    36   .    13   9    
  Launcher                 38    | .    .    .    .    .    16   17   3    2    
  Special                  12    | .    .    .    .    .    .    .    .    12   
  Kinetic                  457   | 28   85   38   .    .    201  85   1    19   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    
  Explosive                38    | .    .    .    .    .    16   17   3    2    
  Electromagnetic          22    | .    .    .    .    .    .    .    13   9    
  Robot Hit Streak         19    | 5    10   12   .    .    14   9    19   11   
  Robot Miss Streak        6     | 4    4    5    .    .    6    3    1    3    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    
Shots Hit Robots           387   | 15   49   23   .    8    155  76   18   43   
  Core Hits                224   | 9    17   13   .    .    99   48   23   15   
  Critical Kills           3     | .    .    .    .    .    .    2    1    .    
  Critical Parts Destroyed 12    | .    .    .    .    1    4    2    1    4    
  Critical Strikes         18    | .    .    .    .    1    6    4    2    5    
    Destroy                5     | .    .    .    .    .    .    3    .    2    
    Blast                  2     | .    .    .    .    .    2    .    .    .    
    Smash                  11    | .    .    .    .    1    4    1    2    3    
Melee Attacks              103   | .    .    .    20   8    21   24   9    21   
  Impact                   101   | .    .    .    20   8    20   24   8    21   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    3    3    1    4    1    
    Combat Hostiles        3     | .    .    .    .    .    .    1    1    1    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13472 | 188  664  310  .    270  5672 3711 1342 1315 
  Guns                     4801  | 188  633  307  .    .    2024 1288 12   349  
  Cannons                  846   | .    .    .    .    .    311  .    335  200  
  Explosions               5534  | .    .    .    .    .    2786 1837 698  213  
  Melee                    2212  | .    .    .    .    270  516  585  288  553  
  Ramming                  79    | .    31   3    .    .    35   1    9    .    
  Kinetic                  5112  | 188  633  307  .    .    2335 1288 12   349  
  Thermal                  207   | .    .    .    .    .    .    .    207  .    
  Explosive                5327  | .    .    .    .    .    2786 1837 491  213  
  Electromagnetic          535   | .    .    .    .    .    .    .    335  200  
  Impact                   2212  | .    .    .    .    270  516  585  288  553  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    6    15   15   15   
  Average Corruption       11    | .    .    .    .    .    5    9    15   15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  158   | .    .    .    .    .    3    87   23   45   
    Message Errors         41    | .    .    .    .    .    .    26   6    9    
    Matter Fused           46    | .    .    .    .    .    .    21   9    16   
    Heat Flow Errors       10    | .    .    .    .    .    .    2    3    5    
    Energy Discharges      17    | .    .    .    .    .    1    13   1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      23    | .    .    .    .    .    1    12   4    6    
    Data Loss (major)      5     | .    .    .    .    .    .    4    .    1    
    Misfires               7     | .    .    .    .    .    1    5    .    1    
    Alerts                 5     | .    .    .    .    .    .    3    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            738   | .    .    .    48   85   253  96   142  114  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               139   | .    .    .    48   .    50   27   14   .    
  Melee                    599   | .    .    .    .    85   203  69   128  114  
Knockbacks                 8     | .    .    .    .    .    6    1    .    1    
  Impact                   5     | .    .    .    .    .    3    1    .    1    
  Kinetic                  3     | .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      172   | .    .    .    112  .    .    5    55   .    
  Shots                    5     | .    .    .    1    .    .    2    2    .    
  Rammed                   11    | .    4    2    .    .    4    .    1    .    
Targets Rammed             14    | .    5    2    .    .    5    1    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    1    1    .    .    
Highest Temperature        255   | .    20   12   4    .    255  221  250  183  
  Average Temperature      62    | .    5    6    4    .    48   84   74   47   
  Received Heat Transfer   2240  | .    108  66   .    63   891  509  81   522  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    .    .    .    5    1    1    4    
  Combat Hostiles          9     | .    .    .    .    .    3    1    1    4    
  Parts Fried              10    | .    .    .    .    2    2    1    1    4    
  Impact Corruptions       20    | .    .    .    .    5    7    3    1    4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         150   | .    .    .    .    .    .    .    150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1812 | 40   255  137  .    65   906  1812 958  976  
  Initial                  883  | .    26   52   .    .    .    442  883  499  
  Average                  447  | 26   113  29   .    26   236  1142 731  794  
Maximum Alert Level        5    | .    1    .    .    .    3    5    3    3    
  Low Security (%)         52   | 100  84   100  .    100  66   .    .    .    
  Level 1                  5    | .    15   .    .    .    8    .    .    .    
  Level 2                  13   | .    .    .    .    .    20   9    64   34   
  Level 3                  17   | .    .    .    .    .    4    39   35   65   
  Level 4                  9    | .    .    .    .    .    .    43   .    .    
  Level 5                  1    | .    .    .    .    .    .    7    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    2    .    .    .    8    .    2    .    
  Investigation            4    | .    2    .    .    .    1    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    .    .    .    .    3    .    .    .    
  Assault                  2    | .    .    .    .    .    2    .    .    .    
  Garrison                 3    | .    .    .    .    .    2    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           4    | .   3   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   23  10  .   2   56  28  12  25  
  Peak Tracking Total      10   | .   4   3   .   2   7   10  4   4   
  Tactical Retreats        11   | .   3   2   .   .   1   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            14   | .   1   .   .   .   .   8   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         115  | .   58  .   .   .   57  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   4   .   .   .   5   .   .   .   
  Reused                   7    | .   .   .   .   .   6   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   4   1   .   .   
  Triggered                7    | .   .   .   .   .   6   1   .   .   
Most Traps Carried         5    | .   .   .   .   5   5   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          9    | .   .   .   2   .   2   3   1   1   
  Max in Single Turn       1    | .   .   .   1   .   1   1   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          28   | .   8   .   1   .   13  1   3   2   
  Terminals                20   | .   7   .   .   .   8   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                61   | .   16  .   1   .   29  3   7   5   
  Successful               24   | .   4   .   1   .   14  1   4   .   
  Failed                   37   | .   12  .   .   .   15  2   3   5   
    Catastrophic           5    | .   1   .   .   .   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   15  .   .   .   17  .   6   .   
  Terminals                47   | .   15  .   .   .   18  3   6   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             12   | .   2   .   1   .   6   1   2   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   2   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         5    | .   2   .   .   .   2   .   1   .   
  Terminals                3    | .   1   .   .   .   1   .   1   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   .   .   .   11  1   2   2   
  Full Trace Events        5    | .   1   .   .   .   .   1   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   
  Time                     105  | .   .   .   .   .   105 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         3    | .   .   .   .   .   .   2   .   1   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   1   
Robots Hacked              7    | .   .   .   .   .   .   .   .   7   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   7   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   8   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   1   
  amplify_resonance        3    | .   .   .   .   .   .   .   .   3   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   1   
  formatsys_high           3    | .   .   .   .   .   .   .   .   3   
Relay Couplers Released    15   | .   .   .   .   .   .   10  .   5   
  Machine Destruction      11   | .   .   .   .   .   .   6   .   5   
  Programmers              4    | .   .   .   .   .   .   4   .   .   
  Attached                 4    | .   .   .   .   .   .   1   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               13   | .   .   4   .   2   .   .   1   6   
  Largest Group            3    | .   .   3   .   2   .   .   1   2   
  Highest-Rated Group      40   | .   .   40  .   39  .   .   16  40  
  Highest-Rated Ally       31   | .   .   31  .   31  .   .   16  20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   17  .   11  .   .   6   21  
  Total Damage             1001 | .   .   249 .   129 .   .   77  546 
  Kills                    11   | .   .   3   .   2   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               12300 | 203  2242 1434 1183 413  2827 2440 541  1017 
Spaces Moved               4841  | 44   858  787  668  199  892  841  200  352  
  Core                     .     | .    .    .    .    .    .    .    .    .    
  Treads                   4030  | .    442  787  668  2    738  841  200  352  
  Legs                     460   | 44   416  .    .    .    .    .    .    .    
  Wheels                   351   | .    .    .    .    197  154  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  125  145  230  230  235  
  Average Speed            197   | 120  140  160  168  192  237  252  230  238  
  Slowest Speed            320   | 120  160  160  240  240  320  315  235  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    81   95   92   39   80   72   22   45   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     5     | .    1    1    .    2    1    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    
Spaces Dug                 46    | .    .    .    1    .    9    15   19   2    
Terrain Destroyed          322   | .    .    .    85   .    87   86   58   6    
  Melee                    16    | .    .    .    1    .    .    8    5    2    
  Projectile               6     | .    .    .    .    .    .    6    .    .    
  AOE                      300   | .    .    .    84   .    87   72   53   4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      6859 | 166  1809 925  688  216  1351 1014 243  447  
  Wait                     1190 | 106  817  102  .    1    131  31   2    .    
  Move                     4835 | 43   857  786  667  198  892  840  200  352  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | .    12   8    .    6    33   12   2    10   
  Fast Attach              28   | 1    .    .    .    1    20   2    2    2    
  Attach                   31   | .    3    2    .    1    8    6    1    10   
  Detach                   4    | .    .    .    .    1    2    1    .    .    
  Swap                     69   | .    7    2    1    .    25   17   6    11   
  Drop                     74   | 2    7    4    .    .    43   10   4    4    
  Fire                     289  | 14   43   19   .    .    110  57   16   30   
  Melee                    103  | .    .    .    20   8    21   24   9    21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    5    2    .    .    5    1    1    .    
  Escape Stasis            18   | .    .    .    .    .    .    12   .    6    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    
  Trap                     120  | .    58   .    .    .    61   1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Discovered new exit (range 1)
   204 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
  1209 | -10/Materials | Discovered new exit (range 16)
  1212 | -10/Materials | Discovered new exit (range 8)
  1786 | -10/Materials | Discovered new exit (range 16)
  2158 | -10/Materials | Discovered new exit (range 15)
  2446 | -10/Materials | Entered Mines
  2659 | -10/Mines     | Discovered new exit (range 14)
  3047 | -10/Mines     | Escorted by a lone wolf Derelict
  3371 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3449 | -10/Mines     | Discovered new exit (range 10)
  3874 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3874 | -10/Mines     | Discovered new exit (range 5)
  3880 | -10/Mines     | Entered Exiles
  3880 | -10/Exiles    | Found Exiles lab abandoned
  4679 | -10/Exiles    | Discovered new exit (range 12)
  5063 | -10/Exiles    | Entered Mines
  5120 | -9/Mines      | Discovered new exit (range 13)
  5122 | -9/Mines      | Learned location of Zion (-7)
  5138 | -9/Mines      | Found a hidden stash of uninstalled traps
  5355 | -9/Mines      | Core integrity fell below 50%
  5476 | -9/Mines      | Entered Materials
  5476 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  5760 | -8/Materials  | Found Powered Armor
  5768 | -8/Materials  | Found Powered Armor
  5772 | -8/Materials  | Found Powered Armor
  5775 | -8/Materials  | Found Powered Armor
  7117 | -8/Materials  | Discovered new exit (range 13)
  7254 | -8/Materials  | Repaired Powered Armor
  7447 | -8/Materials  | Discovered new exit (range 5)
  7876 | -8/Materials  | First assault squad dispatched
  7932 | -8/Materials  | Repaired Broken Powered Armor
  7963 | -8/Materials  | Destroyed 9 combat bots
  8177 | -8/Materials  | Garrison activated, responded to threat
  8275 | -8/Materials  | Discovered new exit (range 8)
  8303 | -8/Materials  | Identified exit to Garrison
  8303 | -8/Materials  | Entered Garrison
  8342 | -8/Garrison   | Discovered new exit (range 88)
  8342 | -8/Garrison   | Discovered new exit (range 67)
  8342 | -8/Garrison   | Discovered new exit (range 81)
  8522 | -8/Garrison   | Triggered checkpoint
  8578 | -8/Garrison   | Destroyed 9 combat bots
  8669 | -8/Garrison   | Triggered checkpoint
  9545 | -8/Garrison   | Installed Relay Interface Framework
  9565 | -8/Garrison   | Garrison Relay disabled
  9850 | -8/Garrison   | Garrison Relay disabled
  9878 | -8/Garrison   | System corruption reached 10%
  9927 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 10263 | -8/Garrison   | Core integrity fell below 50%
 10534 | -8/Garrison   | Build established: Bothacker-Mutant
 10743 | -8/Garrison   | Entered Materials
 11209 | -8/Materials  | Garrison activated, responded to threat
 11284 | -8/Materials  | Identified exit to Garrison
 11284 | -8/Materials  | Entered Garrison
 11352 | -8/Garrison   | Triggered checkpoint
 11433 | -8/Garrison   | Rescued a captive Derelict
 11434 | -8/Garrison   | Rescued a captive Derelict
 11502 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 11660 | -8/Garrison   | Triggered checkpoint
 11800 | -8/Garrison   | Triggered checkpoint
 11903 | -8/Garrison   | Core integrity fell below 20%
 11929 | -8/Garrison   | Garrison Relay disabled
 12028 | -8/Garrison   | Discovered new exit (range 14)
 12194 | -8/Garrison   | Spotted B-75 Beast
 12301 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
12184_ System corrupted: Matter fused (-6).
12194_ Acquired 11 matter.
12201_ B-75 Beast suffers critical hit (Burn).
12202_ Defender 3a destroyed.
12240_ System corrupted: Matter fused (-6).
12240_ Acquired 6 matter.
12278_ Relay Coupler [Sentry] destroyed.
12279_ System corrupted: Energy discharge (-113).
12282_ Slug penetrates B-75 Beast.
12282_ B-75 Beast suffers critical hit (Destroy).
12282_ Slug penetrates B-75 Beast.
12285_ Imp. Treads destroyed.
12285_ Discarded Relay Coupler [Swarmer].
12287_ Slug penetrates B-75 Beast.
12291_ Cld. Deuterium Engine destroyed.
12291_ Critical hit (Blast).
12294_ System corrupted: Gauss Rifle jammed.
12297_ Slug penetrates B-75 Beast.
12297_ Slug penetrates Wall.
12300_ Slug penetrates B-75 Beast. <x2>

 Map 
-----
+----------------------------------------------------+
| #######??# #?????????#  #?????##  ##""""######???? |
| #"""" #### ###########  ##+####               ???? |
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| ????????????????????????????#  %             "???? |
| ????????????????????????????#                "???? |
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| ?????????#           * [=#????????#??????????????? |
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| ????###### ###??#   #?#BB#?????? #???????????????? |
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| ???#""!""" #????#   #?????#]]     #??????????????? |
| ???#"      #????#   #?????# !     #??????????????? |
| ???#"  "   #????#   #?????#!!   !!#??????????????? |
| ???####+####????#   #?????#!    !!#??????????????? |
| ??????#%#???????#   #?????####+####??????????????? |
| ??????#[#???????#   #????????# #?????????????????? |
| ??????#!#??????##   ########## #?????????????????? |
| ?????## ##?????#    #          #?????????????????? |
| ?????#!!!#?????##   ############?????????????????? |
| ?????#![!#??????#   #????????????????????????????? |
| ?????#%!!#??????#   #????????????????????????????? |
| ?????#####??????#   #????????????????????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#    ????????????????????????????? |
| ????????????????#   <????????????????????????????? |
| ????????????????#    ????????????????????????????? |
| ????????????????#####????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1425
Resistance: TH             15
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Relay Coupler Types        3
Relay Coupler Value        98

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-28 Smith | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProjectionFrostSuite
  Manual?         0
Play Time         01:07:57
  Cumulative      281.0 hours
  Start           2024.08.06 @ 17:36:27
  End             2024.08.06 @ 18:42:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          363
  Rogue           363
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             53
Gallery%          82
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12f4fab7-293a-428e-b344-fded7673db2d