Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.11 @ 20:26:50 Player: OccultOnion Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1168) 1168 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5738 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 115/300 Energy 41/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor Improved Salvage Targeting Computer Improved Utility Shielding Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Signal Interpreter Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Terrain Scan Processor Improved Salvage Targeting Computer Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Cannon Improved Proton Missile Launcher Chainsword > --- INVENTORY -------- System Shield [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 44 | 7 2 5 8 4 2 . . 1 15 Power 4 | 1 1 . 1 . . . . . 1 Engine 3 | 1 1 . 1 . . . . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 3 2 1 . . . . 4 Treads 3 | . . 1 2 . . . . . . Leg 5 | 2 . 1 . . . . . . 2 Wheel 2 | . . 1 . 1 . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 11 | 2 . 1 2 1 1 . . . 4 Device 1 | 1 . . . . . . . . . Storage 2 | 1 . . 1 . . . . . . Processor 4 | . . 1 . . 1 . . . 2 Hackware 3 | . . . 1 . . . . . 2 Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 1 1 3 2 1 . . 1 6 Energy Gun 4 | 1 . . 1 1 . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 4 | 1 1 . 2 . . . . . . Ballistic Cannon 3 | . . 1 . 1 . . . . 1 Launcher 3 | . . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . . Parts Lost 32 | . 2 1 6 1 1 . . 9 12 Power 4 | . 1 . 1 . . . . 1 1 Propulsion 11 | . . 1 2 1 . . . 3 4 Utility 2 | . . . . . . . . 1 1 Weapon 15 | . 1 . 3 . 1 . . 4 6 Highest Loss Streak 12 | . 1 1 4 1 1 . . 6 12 Average Slot Usage (%) 88 | . 99 99 92 90 92 92 92 73 53 Engine 7 | . 13 11 8 7 7 7 7 6 . Treads 9 | . . 1 13 15 15 15 15 3 . Leg 5 | . 28 26 7 . . . . . 3 Wheel 5 | . . 4 9 6 7 7 7 6 . Device 7 | . 14 11 9 7 7 7 7 7 2 Storage 7 | . 14 11 9 7 7 7 7 6 . Processor 6 | . . 11 9 7 7 7 7 6 11 Hackware 6 | . . . 9 7 7 7 7 7 12 Protection 5 | . . . . 7 7 7 7 7 6 Energy Gun 3 | . 14 11 7 6 4 . . . . Energy Cannon 3 | . . . . . 2 7 7 6 . Ballistic Gun 6 | . 13 1 3 14 7 7 7 2 . Ballistic Cannon 5 | . . 9 7 . 7 7 7 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 10 10 13 29 40 43 43 43 47 18 Greatest Support 40 | 20 20 30 12 40 10 10 10 10 40 Greatest Overweight (x) 10 | 1 . 1 2 3 4 4 4 10 1 Average Overweight (x) 2 | . . . 1 2 3 4 4 3 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 9 10 10 10 10 9 4 Most Carried 10 | 5 6 6 8 10 10 10 10 10 4 Average Carried 8 | 2 5 5 6 8 9 10 10 9 2 Final Capacity 10 | 6 6 6 10 10 10 10 10 4 4 Final Carried 10 | 5 6 6 8 10 10 10 10 4 2 Class Distribution -------------------- 35% | Messiah-Gunner 32% | Scavenger-Gunner 19% | Mutant 6% | Messiah-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 919 | 232 103 153 87 65 133 2 . 108 36 Remotely . | . . . . . . . . . . Salvage Created 963 | 16 218 230 90 82 82 . . 145 100 Parts 57 | 5 16 11 4 4 5 . . 1 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 4 . . 1 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 28 | . 9 6 2 1 3 . . 5 2 Melee 1 | . . . . . . . . . 1 Guns 18 | . 9 3 2 1 2 . . 1 . Cannons 5 | . . 3 . . 1 . . . 1 AOE 4 | . . . . . . . . 4 . Classes Destroyed 9 | 1 2 2 . 2 1 . . 1 . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 1 . . . . . . . . 1 Operator 3 | . . 2 . . . . . . 1 Swarmer 8 | . 6 . . . 2 . . . . Grunt 10 | . 3 4 . . . . . 2 1 Brawler 1 | . . . . . . . . 1 . Sentry 4 | . . 2 2 . . . . . . Hunter 3 | . . . . 1 . . . 2 . Programmer 2 | . . . . . 1 . . . 1 Best Kill Streak 4 | 1 3 4 1 2 2 . . 3 3 Combat Bots Only 3 | . 3 3 1 1 2 . . 3 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 4148 | . 286 379 290 134 192 . . 974 1893 Core 1389 | . 69 79 62 . 15 . . 308 856 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 72 80 88 . . . . 53 . Volleys Fired 113 | 1 32 27 9 8 11 . . 15 10 Largest 3 | 2 2 2 2 3 3 . . 3 2 Hottest 152 | 60 60 79 79 100 128 . . 152 91 Shots Fired 243 | 2 60 54 18 24 31 . . 42 12 Gun 153 | 2 60 27 10 24 20 . . 7 3 Cannon 81 | . . 27 8 . 11 . . 27 8 Launcher 9 | . . . . . . . . 8 1 Special . | . . . . . . . . . . Kinetic 134 | 1 28 27 10 16 22 . . 22 8 Thermal 80 | 1 32 27 8 . . . . 12 . Explosive 8 | . . . . . . . . 8 . Electromagnetic 21 | . . . . 8 9 . . . 4 Robot Hit Streak 12 | 1 6 12 8 8 6 . . 10 4 Robot Miss Streak 6 | . 4 3 2 2 6 . . 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 155 | 1 34 35 12 16 19 . . 26 12 Core Hits 64 | 1 14 14 4 4 6 . . 12 9 Critical Hits 4 | . . . . . 1 . . 1 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . 1 2 Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3253 | 12 317 580 172 166 248 . . 1200 558 Guns 1114 | 12 317 226 85 166 160 . . 96 52 Cannons 981 | . . 354 87 . 88 . . 337 115 Explosions 932 | . . . . . . . . 767 165 Melee 204 | . . . . . . . . . 204 Ramming 22 | . . . . . . . . . 22 Kinetic 1193 | . 83 354 116 83 198 . . 244 115 Thermal 717 | 12 234 226 56 . . . . 189 . Explosive 868 | . . . . . . . . 767 101 Electromagnetic 249 | . . . . 83 50 . . . 116 Impact . | . . . . . . . . . . Slashing 204 | . . . . . . . . . 204 Piercing . | . . . . . . . . . . Highest Corruption 9 | . 3 . . . 1 1 1 . 9 Average Corruption 1 | . 2 . . . 1 1 1 . 4 Corruption Purged . | . . . . . . . . . . Effects 6 | . 3 . . . 1 . . . 2 Matter Fused 4 | . 3 . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 52 | . . . . . . . . 38 14 Projectiles 20 | . . . . . . . . 20 . Explosions 32 | . . . . . . . . 18 14 Melee . | . . . . . . . . . . Knockbacks 14 | . . 7 . . 1 . . 4 2 Impact 1 | . . . . . . . . . 1 Kinetic 10 | . . 4 . . 1 . . 4 1 Secondary 3 | . . 3 . . . . . . . Self-Inflicted Damage 99 | . . . . . . . . 82 17 Shots 4 | . . . . . . . . 3 1 Rammed 7 | . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 309 | 20 139 186 13 120 182 . . 309 36 Average Temperature 64 | 15 41 57 6 61 81 . . 121 19 Received Heat Transfer 1095 | . 138 165 90 . . . . 126 576 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1434 | 25 525 500 125 . . . . 259 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 251 | 5 193 251 124 111 . . . . 42 Average Influence 93 | 1 101 159 83 98 . . . . 9 Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 92 | 100 100 68 100 100 . . . . 100 Level 1 7 | . . 31 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 2 . 2 . . . . 1 Investigation 2 | . 1 . . . . . . . 1 Extermination 1 | . . . . 1 . . . . . Reinforcement 3 | . . 2 . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 12 13 7 4 4 . . 8 5 Peak Tracking Total 5 | . 3 5 5 1 3 . . 4 4 Tactical Retreats 6 | . 1 . . 1 1 . . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . 1 . 1 . . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 9 | . 3 2 2 1 1 . . . . Terminals 4 | . 2 1 1 . . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 20 | . 5 5 4 3 3 . . . . Successful 11 | . 1 4 3 . 3 . . . . Failed 9 | . 4 1 1 3 . . . . . Catastrophic 3 | . 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 4 3 1 . . . 3 . . Terminals 9 | . 4 3 2 . . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 7 | . . 2 2 . 3 . . . . Record 3 | . . . . . 3 . . . . Level Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 1 1 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 . . Highest-Rated Group 152 | . . . . . . . 152 . . Highest-Rated Ally 39 | . . . . . . . 39 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 3739 | 91 322 324 211 251 423 180 1212 547 178 Spaces Moved 2771 | 61 186 185 151 171 329 151 1003 448 86 Core 128 | 6 . . . . . . . 90 32 Treads 2 | . . . . 2 . . . . . Legs 380 | 55 186 114 . . . . . . 25 Wheels 2232 | . . 71 151 169 329 151 1003 358 . Hover 29 | . . . . . . . . . 29 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 100 100 110 110 120 120 50 50 Average Speed 114 | 114 120 112 107 110 113 120 120 108 79 Slowest Speed 550 | 120 120 120 110 160 120 120 120 550 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 5 35 22 19 6 51 30 88 64 2 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . 2 1 2 . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 106 | . . 1 1 . 8 . . 82 14 Melee 1 | . . . . . . . . . 1 Projectile 19 | . . 1 1 . 8 . . 8 1 AOE 86 | . . . . . . . . 74 12 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 3125 | 80 233 248 181 217 354 150 1012 473 177 Wait 115 | . 7 23 5 24 4 . 6 4 42 Move 2762 | 60 185 184 150 170 328 150 1002 447 86 Hop . | . . . . . . . . . . Pick Up 58 | 12 5 6 9 8 4 . 1 . 13 Fast Attach . | . . . . . . . . . . Attach 40 | 7 2 4 7 3 1 . . 1 15 Detach . | . . . . . . . . . . Swap 4 | . . 1 1 1 1 . . . . Drop 12 | . 2 3 . 3 2 . 1 1 . Fire 113 | 1 32 27 9 8 11 . . 15 10 Melee 5 | . . . . . . . . . 5 Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . 3 . 2 5 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 8) 328 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 3) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 726 | -9/Materials | Discovered new exit (range 10) 738 | -9/Materials | Entered another Materials area 738 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -8/Materials | Lost 4 parts (1p2n1w) 904 | -8/Materials | Identified exit to Factory 949 | -8/Materials | Entered Factory 949 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1099 | -7/Factory | Discovered new exit (range 6) 1200 | -7/Factory | Entered Lower Caves 1251 | -7/Lower Caves | Build established: Scavenger-Gunner 1606 | -7/Lower Caves | Discovered new exit (range 15) 1623 | -7/Lower Caves | Entered another Lower Caves area 1633 | -7/Lower Caves | Learned 4 Factory zone layouts 1773 | -7/Lower Caves | Discovered new exit (range 16) 1782 | -7/Lower Caves | Encountered a Warlord checkpoint 1803 | -7/Lower Caves | Entered Zion 1916 | -7/Zion | System corruption cleaned by Quarantine Array 2148 | -7/Zion | Imprinted 2150 | -7/Zion | Declared Zion's savior 2450 | -7/Zion | Build established: Messiah-Gunner 2539 | -7/Zion | Learned Factory garrison access intel 2629 | -7/Zion | Received a hallucinogenic algorithm 3000 | -7/Zion | Discovered new exit (range 13) 3015 | -7/Zion | Entered Proximity Caves 3481 | -6/Proximity Caves | Spotted B-75 Beast 3546 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 3556 | -6/Proximity Caves | Discovered new exit (range 13) 3562 | -6/Proximity Caves | Entered Factory 3562 | -6/Factory | Evolved 2 slots: Utility x2 3563 | -6/Factory | Identified exit to Lower Caves 3565 | -6/Factory | Loaded intel: 4 garrison access locations 3690 | -6/Factory | Core integrity fell below 50% 3730 | -6/Factory | Core integrity fell below 20% 3740 | -6/Factory | Core destroyed Last Messages --------------- 03721_ Chainsword destroyed. 03722_ K-01 Serf collects debris. 03723_ Slammed into G-50 Soldier. 03724_ Destabilizing: System corrupted (+1). 03725_ System corrupted: Matter fused (-7). 03725_ Slammed into G-50 Soldier. 03726_ K-01 Serf collects debris. 03726_ Slammed into G-50 Soldier. 03728_ Acquired Shock Rifle. 03729_ K-01 Serf collects debris. 03735_ Shock Rifle destroyed. 03736_ The unstable cave ceiling collapses. 03738_ Slammed into G-50 Soldier. 03738_ Destabilizing: Core damaged (-17). 03739_ K-01 Serf collects debris. 03739_ Slammed into G-50 Soldier. 03739_ G-50 Soldier knocked back. 03740_ Acquired 36 matter. 03740_ Slammed into G-50 Soldier. 03740_ Destabilizing: Core damaged (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????# ! #????????????????????? | | ??????#??#???????## =#????????????????????? | | ???????#?##???????# #????????????????????? | | ?????????????????## #????????????????????? | | ????#?#??##???#???# #????????????????????? | | ??????#??##??????## #????????????????????? | | ??#?#???#####??##?# g !g #????????????????????? | | ?#?????#?####??#?## %@ #? ??????????????????? | | ?#???#??#?##?######### ! ###???????????????????? | | ##?##?#?####### #? ?????????????????? | | ??#??##????#?## #######?????????????? | | ?##?##??####??# ???????????? | | #???#?######### ???????????? | | ######## # """ ??????????? | | # # # """ ??????????? | | #] # """ # """ = ##??????????? | | #] # "T% # %= k #########???????????? | | # " """ # # ##??????????????????? | | # # # ] +??????????????????? | | # ###+#### ] # ?????????????????? | | ###+##### ### #??????????????????? | | > + ???????????????? | | # #####"############# ] ?????????????? | | ## #######?##??#?????#??####?????????????? | | ## ####??###?##??#??##???????????????????? | | ## #??#????###???????????????????????????? | | ##+##???#?#??? ?????????????????????????? | | # ?? ? ? #??????#????????????????????? | | # ???????????? ??????????????????????????? | | ### # ? ????? ????? ?#????????????????????? | | ??# #????? ? ????#?? ????????????????????????? | | #?? #? ?? ??? ??????"????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadReactiveStorm Manual? 0 Play Time 00:39:35 Cumulative 24.2 hours Start 2020.01.11 @ 19:49:59 End 2020.01.11 @ 20:26:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebcc3f19-ab2c-4541-9ab5-58bc31982254