Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 01:27:26 Player: Doglevel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2898) 2898 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7818 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 68/100 System Corruption 14% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Compact Matter Pod Improved Sensor Array Improved Power Shielding > --- WEAPON ----------- Shock Rifle Tesla Rifle Heavy Plasma Cannon > --- INVENTORY -------- Heat Sink Medium Matter Pod Power Shielding [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 3 | . . . 1 . . . 1 . . 1 Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 . . 1 . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 91 | 6 5 8 20 19 1 . 13 3 5 11 Power 17 | 1 1 2 4 3 . . 4 1 1 . Engine 9 | 1 1 2 3 . . . 2 . . . Core 8 | . . . 1 3 . . 2 1 1 . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 4 4 5 . . 4 . 1 4 Treads 2 | . . . 2 . . . . . . . Leg 19 | 2 . 1 2 5 . . 4 . 1 4 Wheel 3 | . . 3 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 2 2 5 4 . . 4 1 1 5 Device 13 | . . . 3 3 . . 3 . 1 3 Storage 5 | 1 2 1 . . . . . . . 1 Processor 1 | . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . 2 1 . . 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 . 7 7 1 . 1 1 2 2 Energy Gun 8 | 1 . . 3 1 . . . . 1 2 Energy Cannon 4 | . . . 1 2 . . 1 . . . Ballistic Gun 8 | 1 1 . 2 3 1 . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . Launcher 3 | . 1 . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . 1 Parts Lost 41 | . . 2 4 2 . . . 4 5 24 Power 5 | . . . . . . . . 1 . 4 Propulsion 11 | . . . 3 . . . . 1 1 6 Utility 16 | . . . 1 2 . . . 2 1 10 Weapon 9 | . . 2 . . . . . . 3 4 Highest Loss Streak 20 | . . 2 1 1 . . . 4 5 20 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 1 4 6 9 9 10 10 9 9 3 1 Power 1 | . . . 2 1 2 2 1 . . . Propulsion 1 | . . . . 1 2 2 1 . . . Utility 4 | . 1 3 5 5 5 5 4 4 3 1 Weapon 1 | . 1 1 1 . 1 1 2 2 . . Tool/Special . | . . . . . . . . . . . Unused Backups 4 | . . 2 . . . . 2 . . . Power 1 | . . 1 . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . . . . 1 . . . Tool/Special 1 | . . 1 . . . . . . . . Average Slot Usage (%) 94 | . 96 93 94 99 100 100 99 99 90 61 Engine 9 | . 14 9 17 1 7 7 9 13 12 6 Core 6 | . . . . 12 7 7 9 5 6 6 Treads 1 | . . . 8 . . . . . . . Leg 22 | . 28 17 6 29 30 30 25 25 22 17 Wheel 2 | . . 12 8 . . . . . . . Device 12 | . . . 7 13 15 15 19 18 13 10 Storage 10 | . 24 22 15 7 7 7 6 6 13 6 Protection 4 | . . . 2 7 7 7 6 5 6 3 Energy Gun 5 | . 14 7 8 8 . . . . 4 5 Energy Cannon 4 | . . . 7 3 7 7 5 6 6 2 Ballistic Gun 7 | . 10 11 4 7 8 15 13 11 . . Ballistic Cannon 2 | . . . 6 2 5 . . . . . Peak Build Rating 62 | 6 7 17 27 47 43 43 58 59 54 62 Average Rating 38 | 5 6 10 23 42 43 43 54 57 43 41 On Entrance 31 | . 6 7 17 27 43 43 43 58 53 47 Avg Prop Armor Cover (%) 14 | . . . 4 . . . . . . 26 Naked Turns 40 | . . . . . . . . . . 40 Heaviest Build 65 | 11 15 25 51 50 50 47 61 65 62 65 Greatest Support 112 | 20 20 36 40 70 70 70 76 76 68 112 Greatest Overweight (x) 2 | 2 . . 2 2 . . . 1 1 2 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 7 Most Carried 10 | 2 7 10 10 10 10 10 10 10 6 3 Average Carried 8 | 1 4 6 9 9 10 10 9 9 3 1 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 7 10 10 10 10 10 10 6 4 . Class Distribution -------------------- 44% | Tank 19% | Scavenger-Tank 17% | Mutant 6% | Gunner 4% | Generator-Skirmisher 3% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Generator-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 2541 | 205 100 205 676 543 117 . 218 268 77 132 Remotely . | . . . . . . . . . . . Salvage Created 2884 | . 100 316 626 891 89 . 218 381 118 145 Parts 161 | . 7 21 40 43 9 . 13 16 7 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 9 . . 12 3 . Prevented 7 | . . . . . . . . 4 3 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 64 | . 2 7 16 18 2 . 6 8 3 2 Guns 34 | . 1 5 6 12 1 . 2 5 1 1 Cannons 23 | . . . 10 6 1 . 4 1 . 1 AOE 6 | . 1 2 . . . . . 1 2 . Classes Destroyed 13 | . 2 4 1 5 . . . 1 . . Worker 1 | . . . . 1 . . . . . . Builder 2 | . . . 1 1 . . . . . . Tunneler 2 | . . 1 1 . . . . . . . Recycler 2 | . . 1 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 14 | . . 2 6 . . . 3 3 . . Grunt 22 | . 2 3 8 6 . . . 1 . 2 Brawler 2 | . . . . 2 . . . . . . Duelist 3 | . . . . 1 . . . 2 . . Sentry 15 | . . 2 2 6 1 . 2 1 1 . Hunter 3 | . . . . 1 . . . . 2 . Programmer 4 | . . . . 2 1 . 1 . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 5 | . 2 5 4 4 1 . 3 4 3 1 Combat Bots Only 4 | . 2 2 4 4 1 . 3 4 3 1 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 909 | . 16 57 136 221 28 . 50 134 90 177 Missed 292 | . 3 15 33 75 9 . 19 57 34 47 Hits 617 | . 13 42 103 146 19 . 31 77 56 130 Melee 5 | . . . . 2 . . . 1 . 2 Projectile 612 | . 13 42 103 144 19 . 31 76 56 128 Critical Strikes 19 | . . 3 1 5 . . . . . 10 Actively Blocked 1 | . . . . . . . . . . 1 Damage Taken 8502 | . 140 553 1505 1361 199 . 317 1165 625 2637 Core 1736 | . 21 105 150 125 20 . 35 168 99 1013 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 149 | . . . . . . . . 25 39 85 Regen/Repaired (Parts) 175 | . . 36 . . . . 139 . . . Core Remaining (%) 79 | 100 91 73 72 . . 79 . . 64 . Volleys Fired 215 | . 12 25 56 57 6 . 12 21 8 18 Largest 3 | . 2 2 3 3 3 . 3 3 3 3 Hottest 205 | . 70 70 153 173 148 . 146 161 176 205 Shots Fired 532 | . 18 50 143 159 18 . 36 61 19 28 Gun 345 | . 17 46 71 116 10 . 24 32 4 25 Cannon 166 | . . . 72 43 8 . 12 20 8 3 Launcher 21 | . 1 4 . . . . . 9 7 . Special . | . . . . . . . . . . . Kinetic 247 | . 5 29 72 73 12 . 24 32 . . Thermal 206 | . . . 71 86 6 . 12 20 8 3 Explosive 9 | . 1 4 . . . . . . 4 . Electromagnetic 70 | . 12 17 . . . . . 9 7 25 Robot Hit Streak 11 | . 5 11 11 11 5 . 6 9 6 8 Robot Miss Streak 11 | . 1 2 5 5 4 . 7 11 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 346 | . 11 39 82 113 10 . 19 43 11 18 Core Hits 197 | . 5 15 30 67 9 . 17 33 7 14 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 5 | . . 1 2 1 . . . 1 . . Burn 2 | . . . 1 1 . . . . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . . . Blast 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7807 | . 248 614 1751 2245 228 . 461 1094 552 614 Guns 3753 | . 145 327 514 1508 113 . 231 438 47 430 Cannons 2923 | . . . 1223 737 115 . 230 393 162 63 Explosions 996 | . 103 287 . . . . . 263 343 . Melee . | . . . . . . . . . . . Ramming 135 | . . . 14 . . . . . . 121 Kinetic 2906 | . 28 207 872 986 144 . 231 438 . . Thermal 3056 | . . . 865 1259 84 . 230 393 162 63 Explosive 669 | . 103 287 . . . . . . 279 . Electromagnetic 1041 | . 117 120 . . . . . 263 111 430 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . 6 1 2 2 . . . 14 Average Corruption 4 | . . . 5 1 1 2 . . . 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . 27 1 4 1 . . . 8 Message Errors 6 | . . . 5 . . . . . . 1 Matter Fused 8 | . . . 8 . . . . . . . Heat Flow Errors 4 | . . . 1 . . 1 . . . 2 Energy Discharges 6 | . . . 4 . 2 . . . . . Parts Fused 2 | . . . 1 . 1 . . . . . Data Loss (minor) 7 | . . . 2 1 1 . . . . 3 Data Loss (major) 2 | . . . 2 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 44 | . . . 18 . . . 2 . 24 . Projectiles 20 | . . . 18 . . . 2 . . . Explosions 24 | . . . . . . . . . 24 . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . 11 . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 9 | . . . 9 . . . . . . . Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 243 | . . 30 7 . . . . 73 89 44 Shots 6 | . . 1 . . . . . 3 2 . Rammed 24 | . . . 1 . . . . . . 23 Targets Rammed 38 | . . . 1 . . . . . . 37 Kicked 14 | . . . . . . . . . . 14 Crushed . | . . . . . . . . . . . Highest Temperature 353 | . 56 71 264 246 42 245 39 71 353 215 Average Temperature 80 | . 33 23 92 83 12 122 20 24 192 117 Received Heat Transfer 3135 | . 78 222 747 441 30 . 42 249 132 1194 Effects 1 | . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 9 | . . . 1 4 . . . 4 . . Heat Transferred 5893 | . . . 1739 2654 150 . 400 600 250 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 . . . . . 1 Low Security (%) 94 | 100 100 100 100 85 . . 100 . . 97 Level 1 5 | . . . . 14 . . . . . 2 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 247 | . 76 118 165 247 . . 72 . . 230 Initial 37 | . . 17 37 35 . . . . . . Average 65 | . 34 47 78 97 . . 17 . . 43 Influence Increases 2331 | . 83 238 511 588 50 . 166 180 70 445 Destroy 0b10 Robot/C 1280 | . 40 140 320 360 40 . 120 160 60 40 Destroy 0b10 Robot/NC 40 | . 5 10 15 10 . . . . . . Destroy Leader 332 | . 12 40 70 120 10 . 40 20 10 10 Successful Hack 24 | . . . 4 . . . 2 . . 18 Disable Machine 120 | . 15 30 30 30 . . . . . 15 Destroy Structure 55 | . 11 18 12 8 . . 4 . . 2 Lose Combat Pursuer 480 | . . . 60 60 . . . . . 360 Influence Decreases 2101 | . 40 193 522 458 257 . 166 160 90 215 Entered New Map 201 | . . 26 51 42 78 . . . 4 . Time Decay 1645 | . 40 147 431 396 179 . 166 140 36 110 Lost Part 255 | . . 20 40 20 . . . 20 50 105 Squads Dispatched 13 | . 1 1 2 6 . . 2 . . 1 Investigation 2 | . . 1 1 . . . . . . . Extermination 5 | . . . . 2 . . 2 . . 1 Reinforcement 2 | . 1 . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 3 | . . 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 122 | . 5 9 30 24 2 . 8 9 3 32 Peak Tracking Total 12 | . 3 3 6 6 1 . 3 5 3 12 Tactical Retreats 13 | . . . 3 3 . . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 4 | . . 2 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 8 | . 1 2 2 2 . . . . . 1 Max in Single Turn 1 | . 1 1 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 10 | . 1 2 3 1 . . 2 . . 1 Terminals 5 | . . 1 2 . . . 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 26 | . 3 8 8 1 . . 4 . . 2 Successful 19 | . 3 7 4 . . . 4 . . 1 Failed 7 | . . 1 4 1 . . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 12 | . . 3 5 . . . 2 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . 5 . . . . 2 . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 9 | . . 2 4 . . . 2 . . 1 Record 8 | . . 2 4 . . . 1 . . 1 Alert Level 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . . 5 . . . . 2 . . . Scan Component 4 | . . 3 . . . . 1 . . . Repair 3 | . . 2 . . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 1 2 . . . 2 . . 1 Full Trace Events 2 | . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . 1 . . . Time 96 | . . 52 . . . . 44 . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Active Infowar (turns) 2032 | . . 299 166 . . . 707 523 26 311 Optics 465 | . . 299 166 . . . . . . . Sensors 309 | . . . . . . . . . . 309 Terrain 2 | . . . . . . . . . . 2 Jamming 1256 | . . . . . . . 707 523 26 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 5400 | 57 157 302 1067 1452 488 55 708 523 80 511 Spaces Moved 3254 | 40 92 167 473 852 366 44 467 364 25 364 Core 81 | 4 . . . . . . . . . 77 Treads 184 | . . . 184 . . . . . . . Legs 2708 | 36 92 103 72 852 366 44 467 364 25 287 Wheels 281 | . . 64 217 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 105 125 127 127 122 122 122 50 Average Speed 131 | 116 120 108 176 128 127 127 124 122 187 109 Slowest Speed 320 | 150 120 120 320 260 127 127 127 193 193 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 19 18 46 22 60 10 12 63 4 13 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 1 . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 126 | . 11 19 9 6 . . 2 7 71 1 Melee . | . . . . . . . . . . . Projectile 28 | . . . 9 6 . . 2 7 3 1 AOE 98 | . 11 19 . . . . . . 68 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Total 3954 | 47 120 242 592 1093 375 43 566 392 39 445 Wait 243 | . 4 17 23 131 . . 57 1 . 10 Move 3244 | 39 91 166 472 851 365 43 466 363 24 364 Hop . | . . . . . . . . . . . Pick Up 47 | 2 5 13 7 12 . . 4 1 2 1 Fast Attach 53 | 6 3 5 8 12 2 . 10 . . 7 Attach 34 | . . 6 5 6 . . 2 5 4 6 Detach 5 | . 2 1 1 . . . . . . 1 Swap 22 | . 2 3 10 4 . . 2 . 1 . Drop 52 | . 1 6 9 20 2 . 13 1 . . Fire 215 | . 12 25 56 57 6 . 12 21 8 18 Melee . | . . . . . . . . . . . Ram 25 | . . . 1 . . . . . . 24 Kick 14 | . . . . . . . . . . 14 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Entered another Materials area 215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 326 | -9/Materials | Repaired Aluminum Leg 352 | -9/Materials | Repaired EM Pulse Gun 479 | -9/Materials | Discovered new exit (range 18) 517 | -9/Materials | Entered another Materials area 517 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1095 | -8/Materials | Build established: Gunner 1292 | -8/Materials | Garrison activated, responded to threat 1531 | -8/Materials | Discovered new exit (range 16) 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1646 | -7/Factory | Build established: Tank 2587 | -7/Factory | Garrison activated, responded to threat 2923 | -7/Factory | Discovered new exit (range 15) 3036 | -7/Factory | Entered Lower Caves 3053 | -7/Lower Caves | Build established: Scavenger-Tank 3207 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3291 | -7/Lower Caves | Encountered a Warlord checkpoint 3502 | -7/Lower Caves | Discovered new exit (range 14) 3524 | -7/Lower Caves | Entered another Lower Caves area 3564 | -7/Lower Caves | Learned Factory security intel 3565 | -7/Lower Caves | Discovered new exit (range 12) 3579 | -7/Lower Caves | Entered Factory 3579 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3728 | -6/Factory | Repaired Imp. Titanium Leg 3901 | -6/Factory | Build established: Tank 4256 | -6/Factory | Discovered new exit (range 16) 4287 | -6/Factory | Entered Lower Caves 4440 | -6/Lower Caves | Spotted B-75 Beast 4461 | -6/Lower Caves | Destroyed B-75 Beast 4483 | -6/Lower Caves | Learned 4 Factory zone layouts 4705 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4769 | -6/Lower Caves | Lost 4 parts (1p1n2u) 4802 | -6/Lower Caves | Discovered new exit (range 8) 4810 | -6/Lower Caves | Entered another Lower Caves area 4810 | -6/Lower Caves | Discovered new exit (range 7) 4812 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4867 | -6/Lower Caves | Lost 5 parts (1n1u3w) 4890 | -6/Lower Caves | Entered Factory 4890 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4891 | -5/Factory | Identified exit to Factory 5201 | -5/Factory | System corruption reached 10% 5209 | -5/Factory | Core integrity fell below 50% 5243 | -5/Factory | Lost 20 parts (4p4n9u3w) 5361 | -5/Factory | Core integrity fell below 20% 5401 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Kicked G-67 Veteran out of the way. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Critical hit (Burn: +37). Tesla Rifle destroyed. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Kicked G-50 Soldier out of the way. Enh. Flexi-carbon Leg destroyed. Kicked G-50 Soldier out of the way. Penetrated by Slug. Enh. Flexi-carbon Leg destroyed. U-05 Engineer builds a Door. Critical hit (Burn: +37). Penetrated by Slug. System corrupted: Component data lost. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1O. 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R %%%%%%%%% | | ?????????????? ############/######## | | ?????????????? #????# ## | | ???????????????""""" #????# ## | | ???????????????""""" == #????# ## | | ???????????????""" @ ###### ## | | ?????????? g ## | | ?????????? # ## | | ???????????########## # ## | | ????????????????????# + ## | | ????????????????????# ###### #? | | ????????????????????# #????# #? | | ???????????????????"" #????# #? | | ??????????????????#T #????###############? | | ??????????????????### #???????????????????? | | ????????????????????# ???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????## ??????????????????? | | ????????????????????# #####??????????????????? | | ????????????????????###+##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 47 Energy Capacity 585 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 20% | -9/Materials Imp. Titanium Leg | 15% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look That Tickles Challenges ------------ None Game ------ Seed HypercooledJunkStorage Manual? 0 Play Time 01:42:58 Cumulative 14.8 hours Start 2026.03.04 @ 23:41:36 End 2026.03.05 @ 01:27:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 25x20 Zoom Use 64% Tactical HUD 0 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: bbbb71fa-7580-4972-9933-5acbddc0286b