Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 15:20:07 Player: ywiktor Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (1024) 1024 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4914 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 776/850 Matter 2/300 Energy 200/200 System Corruption 3% Temperature Cool (0) Movement Flying (50) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Flying Fortress v7 > --- UTILITY (6) ------ Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Drone Bay (2/2) > --- WEAPON (2) ------- Assault Cannon Improved Grenade Launcher > --- INVENTORY (8) ---- Improved Cooling System Shock Rifle Heavy Laser Shock Bomb Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Drone Bay > --- WEAPON ----------- Shock Rifle Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Cooling System Heavy Laser Shock Bomb Launcher Improved Grenade Launcher Great Maul [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . . 2 . 1 Utility 4 | . . . . . 2 1 1 Weapon . | . . . . . . . . Parts Attached 46 | 6 4 . 1 1 14 9 11 Power 7 | 1 . . . . 1 1 4 Engine 3 | 1 . . . . 1 . 1 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 13 | 2 2 . 1 . 6 1 1 Treads . | . . . . . . . . Leg 11 | 2 2 . 1 . 6 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 1 1 Utility 8 | 1 1 . . 1 2 2 1 Device 4 | . 1 . . 1 . 1 1 Storage 1 | 1 . . . . . . . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 1 . . . 5 5 5 Energy Gun 4 | 1 . . . . 1 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 1 . . . 2 1 . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . . . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . 2 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 10 | . 1 . . . 2 3 4 Power 3 | . . . . . . 1 2 Propulsion 2 | . . . . . 1 . 1 Utility 1 | . . . . . . . 1 Weapon 4 | . 1 . . . 1 2 . Highest Loss Streak 4 | . 1 . . . 1 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 96 100 99 100 85 72 72 Engine 8 | . 14 14 14 14 9 4 5 Core 2 | . . . . . . 6 6 Leg 16 | . 28 28 27 28 27 . . Flight 3 | . . . . . . 6 12 Device 9 | . 10 14 14 14 9 10 7 Storage 9 | . 14 14 14 14 9 7 6 Processor 9 | . . . . . 12 15 13 Hackware 1 | . . . . . . 2 5 Energy Gun 4 | . 12 . . . 3 3 3 Ballistic Gun 9 | . 15 28 28 28 11 . . Ballistic Cannon 1 | . . . . . . 3 5 Impact Weapon 2 | . . . . . 3 6 2 Naked Turns . | . . . . . . . . Heaviest Build 37 | 13 14 14 14 14 20 29 37 Greatest Support 62 | 20 20 20 20 20 62 50 55 Greatest Overweight (x) 1 | 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 7 Average Carried 7 | 3 5 8 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 7 5 Class Distribution -------------------- 55% | Mutant 13% | Scavenger-Skirmisher 12% | Scout 9% | Scavenger-Assassin 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 793 | 219 83 . . 17 260 117 97 Remotely . | . . . . . . . . Salvage Created 958 | . 353 . . . 312 155 138 Parts 64 | . 13 . . . 14 16 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 24 | . 7 . . . 6 5 6 Guns 14 | . 7 . . . 6 1 . Cannons 3 | . . . . . . 1 2 AOE 7 | . . . . . . 3 4 Classes Destroyed 6 | . 1 . . . 2 2 1 Worker 2 | . . . . . . 1 1 Builder 4 | . . . . . 1 2 1 Cutter 4 | . . . . . . . 4 Grunt 14 | . 7 . . . 4 3 . Sentry 4 | . . . . . 2 1 1 Programmer 2 | . . . . . . 1 1 Best Kill Streak 6 | . 2 . . . 4 6 4 Combat Bots Only 4 | . 2 . . . 4 4 4 Max Kills in Single Turn 3 | . 1 . . . 1 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 236 | . 35 . . . 46 80 75 Missed 103 | . 13 . . . 10 41 39 Damage Taken 2257 | . 312 . . . 552 647 746 Core 282 | . 35 . . . 77 96 74 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . . . 86 86 86 . Volleys Fired 99 | . 21 . . . 30 28 20 Largest 2 | . 2 . . . 2 1 2 Hottest 94 | . 60 . . . 79 55 94 Shots Fired 162 | . 42 . . . 59 29 32 Gun 121 | . 42 . . . 59 13 7 Cannon 22 | . . . . . . 12 10 Launcher 19 | . . . . . . 4 15 Special . | . . . . . . . . Kinetic 106 | . 23 . . . 53 20 10 Thermal 6 | . . . . . 6 . . Explosive 9 | . . . . . . 4 5 Electromagnetic 41 | . 19 . . . . 5 17 Robot Hit Streak 11 | . 8 . . . 11 10 11 Robot Miss Streak 4 | . 3 . . . 2 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 116 | . 30 . . . 45 22 19 Core Hits 60 | . 16 . . . 16 13 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 3 | . . . . . 1 2 . Burn 1 | . . . . . 1 . . Corrupt 1 | . . . . . . 1 . Smash 1 | . . . . . . 1 . Melee Attacks 25 | . . . . . 9 10 6 Impact 25 | . . . . . 9 10 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3100 | . 316 . . . 688 1048 1048 Guns 1105 | . 316 . . . 562 168 59 Cannons 445 | . . . . . . 210 235 Explosions 1322 | . . . . . . 568 754 Melee 228 | . . . . . 126 102 . Ramming . | . . . . . . . . Kinetic 1136 | . 118 . . . 490 293 235 Thermal 327 | . . . . . 72 . 255 Explosive 918 | . . . . . . 568 350 Electromagnetic 491 | . 198 . . . . 85 208 Impact 228 | . . . . . 126 102 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . 5 1 Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 414 | . . . . . 86 172 156 Projectiles 27 | . . . . . . 8 19 Explosions 199 | . . . . . . 62 137 Melee 188 | . . . . . 86 102 . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . 57 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 200 | . 61 . . . 81 5 200 Average Temperature 34 | . 25 . . . 35 5 83 Received Heat Transfer 603 | . 156 . . . 279 120 48 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 5 | . . . . . 4 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 409 | . . . . . 259 . 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 247 | . 145 46 . . 240 247 146 Initial 65 | . . 46 . . . 62 65 Average 72 | . 72 46 . . 81 114 47 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 91 | 100 100 100 . 100 84 86 100 Level 1 8 | . . . . . 15 13 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . . . 2 7 5 Investigation 2 | . . . . . . 1 1 Extermination 3 | . . . . . . 2 1 Reinforcement 8 | . 2 . . . 2 1 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 1 . . . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 15 . . . 20 19 13 Peak Tracking Total 9 | . 5 . . . 8 9 5 Tactical Retreats 9 | . . . . . 2 6 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . 2 . . . 5 6 3 Terminals 11 | . 2 . . . 4 4 1 Fabricators 3 | . . . . . . 2 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 47 | . 6 . . . 18 17 6 Successful 20 | . 2 . . . 9 8 1 Failed 27 | . 4 . . . 9 9 5 Catastrophic 4 | . 1 . . . 1 1 1 Database Lockouts . | . . . . . . . . Manual 37 | . 6 . 1 . 17 11 2 Terminals 36 | . 6 . . . 17 11 2 Fabricators 7 | . . . . . . 6 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 Terminal Hacks 7 | . . . . . 4 3 . Part Schematic 2 | . . . . . 2 . . Level Access Points 2 | . . . . . 1 1 . Branch Access Points 1 | . . . . . 1 . . Recall Extermination 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 9 | . 2 . . . 5 2 . Terminals 9 | . 2 . . . 5 2 . Assimilate 1 | . . . . . 1 . . Botnet 8 | . 2 . . . 4 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 . . . 5 6 2 Full Trace Events 4 | . . . . . 2 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 10 | . . . . . 10 . . Highest-Rated Ally 10 | . . . . . 10 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4932 | 75 644 39 307 380 1521 1046 920 Spaces Moved 4141 | 55 402 32 251 302 749 1529 821 Core 10 | 10 . . . . . . . Treads . | . . . . . . . . Legs 1781 | 45 402 32 251 302 749 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2350 | . . . . . . 1529 821 Fastest Speed 39 | 50 120 120 120 120 120 50 39 Average Speed 78 | 114 120 120 120 120 121 50 40 Slowest Speed 190 | 120 120 120 190 120 123 50 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 73 8 61 64 48 26 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 24 | . . . . . 8 10 6 Terrain Destroyed 73 | . . . . . 8 17 48 Melee 23 | . . . . . 8 9 6 Projectile 2 | . . . . . . 2 . AOE 48 | . . . . . . 6 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5607 | 64 525 32 257 320 1284 1762 1363 Wait 1252 | . 94 1 . 15 470 170 502 Move 4130 | 54 401 31 250 301 748 1526 819 Hop 2 | . . . . . . 1 1 Pick Up 24 | 4 4 . 1 1 5 8 1 Fast Attach 19 | 6 1 . 1 1 5 2 3 Attach 10 | . 1 . . . 2 4 3 Detach . | . . . . . . . . Swap 17 | . 2 . . . 7 3 5 Drop 24 | . 1 . 5 2 8 7 1 Fire 99 | . 21 . . . 30 28 20 Melee 25 | . . . . . 9 10 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 3 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Discovered new exit (range 15) 706 | -10/Materials | Discovered new exit (range 11) 720 | -10/Materials | Entered Mines 753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 753 | -10/Mines | Discovered new exit (range 5) 759 | -10/Mines | Entered Exiles 788 | -10/Exiles | Met 8R-AWN 810 | -10/Exiles | Met EX-HEX 848 | -10/Exiles | Met EX-BIN 863 | -10/Exiles | Aligned with FarCom system 864 | -10/Exiles | Given EX-Vault access code 891 | -10/Exiles | Opened EX-Vault 907 | -10/Exiles | Found Prototype Flight Unit 931 | -10/Exiles | Warned to stay clear of 0b10 Research branches 971 | -10/Exiles | Met EX-DEC 1011 | -10/Exiles | Discovered new exit (range 14) 1066 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1066 | -10/Exiles | Entered Mines 1319 | -9/Mines | Learned Materials security intel 1394 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1397 | -9/Mines | Found Prototype Device 1397 | -9/Mines | Identified Exp. Sensor Array 1435 | -9/Mines | Discovered new exit (range 10) 1446 | -9/Mines | Entered Materials 1446 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1686 | -8/Materials | Build established: Skirmisher 1859 | -8/Materials | Identified exit to Factory 1859 | -8/Materials | Identified exit to Storage 2034 | -8/Materials | Build established: Scavenger-Skirmisher 2775 | -8/Materials | Build established: Scavenger-Assassin 2967 | -8/Materials | Entered Factory 2967 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2970 | -7/Factory | Identified Flying Fortress v7 3126 | -7/Factory | Discovered new exit (range 10) 3134 | -7/Factory | Identified exit to Factory 3184 | -7/Factory | Fabricated Hacking Suite? 3259 | -7/Factory | Build established: Scout 3345 | -7/Factory | Discovered new exit (range 9) 3350 | -7/Factory | Identified exit to Lower Caves 3529 | -7/Factory | Garrison activated, responded to threat 3872 | -7/Factory | Build established: Mutant 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4359 | -6/Factory | Spotted B-75 Beast 4882 | -6/Factory | Lost 4 parts (2p1n1u) 4933 | -6/Factory | Self-destructed Last Messages --------------- 04892_ U-05 Engineer builds a Wall. 04894_ System corrupted: Heat flow error (+241). 04899_ Destroyed Shock Rifle. 04899_ P-60 Hacker knocked back. 04901_ U-05 Engineer lays Concrete. 04902_ The unstable cave ceiling collapses. 04902_ Acquired 3 matter. 04902_ U-05 Engineer lays Concrete. 04903_ U-05 Engineer builds a Wall. 04904_ The unstable cave ceiling collapses. 04904_ U-05 Engineer lays Concrete. 04905_ The unstable cave ceiling collapses. 04906_ Acquired 2 matter. 04908_ U-05 Engineer builds a Wall. 04910_ U-05 Engineer lays Concrete. 04915_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04917_ U-05 Engineer lays Concrete. 04918_ U-05 Engineer builds a Wall. 04918_ U-05 Engineer lays Concrete. 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"""" # ! # | | """ """ """ # # | | """ """ """ # # | | """ """ """ # """ # | | !! # """ + | | !! # """ # | | ############+######+################ # | | # ## # #??????????# """ # | | # "" ## !! # #??????????# """ # | | # "" ## ! # """"""" #??????????# """ # | | # "T ## # """"""" #??????????# # | | # "" ## ! # """"""" #??????????# # | | # "" ## # """"""" #??????????######### | | ^ # ## """ # #????????????########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed CompactDynamicFragment Manual? 0 Play Time 00:44:08 Cumulative 28.3 hours Start 2024.07.02 @ 13:22:47 End 2024.07.02 @ 15:20:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b01a0c78-75fc-4179-a063-215670e2fe07