Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 09:23:27 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2442) 2442 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6206 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 585/850 Matter 4/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Reaction Control System Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Kinecellerator Advanced ECM Suite Gauss Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating Dynamic Insulation System > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Huge Storage Unit High-capacity Matter Pod Improved Sensor Array Kinecellerator Advanced ECM Suite Improved Light Armor Plating Field Recycling Unit Heavy Assault Rifle Flak Gun Gauss Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Heavy Mace Heavy Flail [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Light Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 1 . Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . 1 . . . Parts Attached 91 | . 12 6 8 24 31 10 Power 11 | . . 1 . 6 3 1 Engine 5 | . . . . 3 2 . Core 6 | . . 1 . 3 1 1 Reactor . | . . . . . . . Propulsion 16 | . 2 2 1 6 5 . Treads 6 | . 2 2 1 1 . . Leg 10 | . . . . 5 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | . 5 2 4 6 13 7 Device 14 | . 1 . . 3 8 2 Storage 7 | . 4 . 3 . . . Processor 3 | . . . . 1 2 . Hackware . | . . . . . . . Protection 13 | . . 2 1 2 3 5 Artifact . | . . . . . . . Weapon 27 | . 5 1 3 6 10 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | . 2 . 2 5 4 1 Ballistic Cannon 8 | . 3 . . 1 3 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 2 . Slashing Weapon 2 | . . 1 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 21 | . . . . 7 7 7 Power 4 | . . . . 2 1 1 Propulsion 6 | . . . . 1 2 3 Utility 6 | . . . . 1 3 2 Weapon 5 | . . . . 3 1 1 Highest Loss Streak 7 | . . . . 4 3 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 100 96 95 97 60 Engine 5 | . 14 1 . 4 6 3 Core 3 | . . 12 11 3 . 3 Treads 8 | . 7 28 22 5 . . Leg 18 | . 20 . . 20 28 13 Device 5 | . 2 . . 12 8 7 Storage 13 | . 22 19 19 9 7 3 Processor 5 | . . . . 3 14 5 Protection 6 | . . 8 11 8 6 8 Ballistic Gun 11 | . 13 . 12 16 10 5 Ballistic Cannon 9 | . 14 25 11 5 4 2 Impact Weapon 2 | . . . . . 6 . Slashing Weapon 2 | . . 2 9 5 . . Naked Turns 28 | . . . . . . 28 Heaviest Build 100 | 10 95 25 100 49 54 56 Greatest Support 70 | 20 40 40 40 60 70 70 Greatest Overweight (x) 9 | . 4 . 2 1 . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | . 25 10 25 15 15 15 Average Capacity 14 | . 10 10 17 15 15 11 Most Carried 15 | . 12 10 15 15 15 14 Average Carried 12 | . 9 9 13 14 14 10 Final Capacity 15 | 8 10 10 15 15 15 5 Final Carried 15 | 6 10 10 15 15 15 4 Class Distribution -------------------- 78% | Mutant 9% | Gunner 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 2687 | 200 178 199 513 544 962 91 Remotely . | . . . . . . . Salvage Created 2780 | . 137 177 536 697 1054 179 Parts 152 | . 14 7 41 37 48 5 Haulers Intercepted 5 | . 1 . 1 1 2 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled 12 | . 3 . . . 9 . Retrieved Matter 60 | . 21 . . . 39 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 4 4 16 15 21 4 Melee 2 | . . . . . 2 . Guns 38 | . . . 10 13 13 2 Cannons 20 | . 4 4 6 2 3 1 AOE 1 | . . . . . . 1 Classes Destroyed 13 | . 5 1 2 2 3 . Worker 9 | . 1 . 1 2 5 . Builder 3 | . . . 1 1 1 . Tunneler 1 | . . . . . 1 . Hauler 5 | . 1 . 1 1 2 . Recycler 4 | . . . 1 1 2 . Operator 1 | . . . . 1 . . Watcher 5 | . 1 . 1 . 3 . Swarmer 30 | . 3 . 10 7 10 . Grunt 18 | . 1 2 3 5 3 4 Brawler 1 | . . . . . 1 . Sentry 9 | . . 2 3 2 2 . Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 4 . Best Kill Streak 6 | . 3 2 5 5 6 4 Combat Bots Only 6 | . 3 2 4 4 6 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 5119 | . 157 126 578 1039 1948 1271 Core 630 | . 18 . 50 112 185 265 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 92 87 79 73 . Volleys Fired 243 | . 29 8 46 50 99 11 Largest 3 | . 2 2 2 3 3 3 Hottest 115 | . 70 70 58 69 115 104 Shots Fired 476 | . 56 16 92 117 165 30 Gun 300 | . 11 . 56 84 127 22 Cannon 175 | . 45 16 36 33 37 8 Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 475 | . 56 16 92 117 164 30 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 1 | . . . . . 1 . Robot Hit Streak 22 | . 6 5 7 14 22 6 Robot Miss Streak 10 | . 4 2 3 5 10 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 311 | . 18 11 51 77 128 26 Core Hits 166 | . 6 7 27 32 66 28 Critical Kills 3 | . . . 1 . 2 . Critical Parts Destroyed 6 | . . . . . 6 . Critical Strikes 13 | . . 3 1 . 8 1 Destroy 3 | . . . 1 . 2 . Blast 3 | . . 2 . . . 1 Smash 6 | . . . . . 6 . Sever 1 | . . 1 . . . . Melee Attacks 26 | . . 2 2 6 16 . Impact 16 | . . . . . 16 . Slashing 10 | . . 2 2 6 . . Piercing . | . . . . . . . Sneak Attacks 14 | . . 1 2 5 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6727 | . 310 322 960 1469 2970 696 Guns 3172 | . 32 . 453 670 1675 342 Cannons 1859 | . 274 210 362 398 474 141 Explosions 211 | . . . . . . 211 Melee 1479 | . . 112 145 401 821 . Ramming 6 | . 4 . . . . 2 Kinetic 5031 | . 306 210 815 1068 2149 483 Thermal 211 | . . . . . . 211 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 821 | . . . . . 821 . Slashing 658 | . . 112 145 401 . . Piercing . | . . . . . . . Highest Corruption 6 | . 2 2 . 2 6 . Average Corruption 2 | . 2 2 . 2 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . 9 2 . 2 18 . Message Errors 8 | . 3 . . . 5 . Matter Fused 10 | . 2 2 . . 6 . Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 4 | . 2 . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 623 | . 13 34 . 105 417 54 Projectiles 13 | . 13 . . . . . Explosions 54 | . . . . . . 54 Melee 556 | . . 34 . 105 417 . Knockbacks 26 | . 2 2 5 6 9 2 Impact 3 | . . . . . 3 . Kinetic 21 | . 2 2 4 5 6 2 Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 180 | . 4 . . . . 176 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 498 | . 54 87 162 126 224 498 Average Temperature 65 | . 19 34 58 47 36 271 Received Heat Transfer 1281 | . 12 39 195 360 198 477 Effects 7 | . . . . . 1 6 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 7 . Impact Corruptions 15 | . . . . . 15 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 464 | . 161 167 464 370 323 440 Initial 117 | . . 62 65 85 68 117 Average 168 | . 49 150 289 190 153 274 Maximum Alert Level 2 | . . . 2 1 1 2 Low Security (%) 66 | . 100 100 18 59 72 44 Level 1 31 | . . . 75 40 27 39 Level 2 1 | . . . 6 . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 1 1 4 4 Investigation 2 | . . . 1 . . 1 Extermination 4 | . . . . . 4 . Reinforcement 2 | . 1 . . 1 . . Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 10 3 18 19 27 19 Peak Tracking Total 12 | . 3 2 4 6 6 12 Tactical Retreats 4 | . . . . 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . 1 3 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 6 | . . . 2 . 1 3 Max in Single Turn 3 | . . . 1 . 1 3 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 16 | . 5 . 4 3 3 1 Terminals 12 | . 5 . 4 3 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 38 | . 13 . 10 9 4 2 Successful 21 | . 6 . 6 8 1 . Failed 17 | . 7 . 4 1 3 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 13 | . 4 . 5 4 . . Terminals 32 | . 13 . 10 9 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 2 2 Terminal Hacks 13 | . 4 . 4 5 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 2 | . . . 1 1 . . Locate Traps 2 | . 1 . . 1 . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 2 | . . . 1 1 . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 2 . 2 3 . . Terminals 7 | . 2 . 2 3 . . Botnet 7 | . 2 . 2 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 4 1 2 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 3593 | . 667 239 661 548 1353 125 Spaces Moved 1788 | 1 331 125 228 269 747 87 Core 58 | . . . . . . 58 Treads 480 | . 92 125 228 35 . . Legs 1250 | 1 239 . . 234 747 29 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 160 160 120 125 50 Average Speed 144 | 120 161 160 218 126 125 91 Slowest Speed 500 | 120 400 160 320 240 126 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 60 34 23 39 20 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 49 | . . . . . 3 46 Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 46 | . . . . . . 46 Terrain Rammed 1 | . 1 . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 2336 | . 412 149 298 376 991 110 Wait 86 | . 17 . 1 8 60 . Move 1782 | . 330 124 227 268 746 87 Hop . | . . . . . . . Pick Up 45 | . 10 2 9 9 14 1 Fast Attach 36 | . 7 1 1 10 12 5 Attach 21 | . . . 2 8 7 4 Detach 7 | . 3 . . 2 2 . Swap 34 | . 5 5 5 6 12 1 Drop 54 | . 10 7 5 9 23 . Fire 243 | . 29 8 46 50 99 11 Melee 26 | . . 2 2 6 16 . Ram 2 | . 1 . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 342 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Entered Mines 832 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 896 | -10/Mines | Discovered new exit (range 6) 907 | -10/Mines | Entered Materials 907 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1479 | -9/Materials | Discovered new exit (range 16) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1697 | -8/Materials | Lost 4 parts (1p1n1u1w) 1934 | -8/Materials | Lost 3 parts (1p2w) 2099 | -8/Materials | Discovered new exit (range 10) 2116 | -8/Materials | Entered Factory 2116 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2559 | -7/Factory | Lost 3 parts (1n2u) 3440 | -7/Factory | Discovered new exit (range 16) 3464 | -7/Factory | Identified exit to Factory 3469 | -7/Factory | Entered another Factory area 3469 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3502 | -6/Factory | Garrison activated, responded to threat 3512 | -6/Factory | Garrison activated, responded to threat 3545 | -6/Factory | Released all parts (9) 3576 | -6/Factory | Lost 7 parts (1p3n2u1w) 3594 | -6/Factory | Self-destructed Last Messages --------------- 03544_ Imp. Light Armor Plating destroyed. 03545_ Hvy. Ion Engine destroyed. 03545_ Released Dynamic Insulation System. 03545_ Released Adv. Targeting Computer. 03545_ Released Carbon-fiber Leg. 03545_ Released Lrg. Storage Unit. 03545_ Released Flak Gun. 03545_ Released Lgt. Nuclear Core. 03545_ Released Weapon Cycler. 03545_ Released Imp. Light Armor Plating. 03545_ Released Flak Gun. 03545_ Slammed into L-41 Fighter. 03546_ E-15 Imp destroyed. 03548_ U-05 Engineer builds a Wall. 03559_ U-05 Engineer builds a Door. 03564_ U-05 Engineer lays Concrete. 03565_ U-05 Engineer builds a Wall. 03570_ U-05 Engineer lays Concrete. 03573_ Acquired Med. Reflective Plating. 03592_ Acquired Reaction Control System. 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"## | | ??????????????????????????????#! ! !!//*"""""""### | | ??????????????????????????????# !][!![ " "#?# | | ??????????????????????????????# ""T""!#### # ##?# | | ??????????????????????????????# """""=#??#### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 410 Matter Stores 350 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 900 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatActuatorDerivative Manual? 0 Play Time 00:51:42 Cumulative 78.0 hours Start 2023.03.05 @ 16:59:47 End 2023.03.09 @ 09:23:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 105 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba6e3e41-78df-452e-921b-005b30988272