Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 15:12:16

Player: RNGesus

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1015)     1015
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (-200)               -200
              TOTAL SCORE: 3030

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      212
Aligned with FarCom        300
Friendly Fire              -716

 Cogmind 
---------
Core Integrity             0/400
Matter                     18/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -9/Exiles

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (3) ---
         Improved Titanium Leg
                  Wheel
>                 --- UTILITY (3) ------
    High-capacity Storage Unit
>                 --- WEAPON (2) -------
            Heavy Assault Rifle
>                 --- INVENTORY (20) ---
         Improved Ion Engine
         Improved Flight Unit
         Improved Flight Unit
  Faulty Improved Flight Unit
         Improved Flight Unit
         Improved Cooling System
                  Disposable Heat Sink
                  Seismic Detector
                  Transport Network Coupler
                  Weapon Cycler
                  Hacking Suite
                  EMP Blaster
                  Rocket Launcher
                  Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Titanium Leg
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Light Armor Plating
       Improved Trap Extractor
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
     Reinforced Deuterium Engine
                Fission Core
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Cooling System
                Disposable Heat Sink
                Seismic Detector
                Transport Network Coupler
                Weapon Cycler
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
                EMP Blaster
                Rocket Launcher
                Plasma Cutter
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             39   | 7   5   1   10  8   8   
  Power                    3    | 2   1   .   .   .   .   
    Engine                 3    | 2   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   2   .   5   3   1   
    Treads                 9    | 2   1   .   5   1   .   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  3    | .   1   .   .   1   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   .   3   2   2   
    Device                 2    | .   .   .   1   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   1   2   3   5   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   1   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   3   .   .   2   10  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               6    | .   2   .   .   2   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      9    | .   2   .   .   2   9   
  To Critical Strikes      5    | .   .   .   .   .   5   
Average Slot Usage (%)     95   | .   86  100 99  98  95  
  Engine                   11   | .   12  14  11  11  9   
  Treads                   21   | .   25  14  22  26  10  
  Leg                      2    | .   .   .   .   3   11  
  Wheel                    7    | .   2   14  9   3   11  
  Device                   4    | .   .   .   10  2   7   
  Storage                  12   | .   14  14  11  11  11  
  Protection               11   | .   2   14  11  18  12  
  Energy Gun               4    | .   14  6   .   .   .   
  Ballistic Gun            19   | .   14  21  22  21  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 13  53  54  57  58  58  
  Greatest Support         60   | 40  40  16  60  60  12  
  Greatest Overweight (x)  4    | .   3   3   3   4   4   
  Average Overweight (x)   2    | .   1   3   2   1   4   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 6   17  20  20  20  20  
  Most Carried             20   | 3   17  17  20  20  20  
  Average Carried          16   | 1   11  15  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 2   17  14  20  20  14  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1238 | 206 285 13  449 285 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1672 | .   659 .   674 319 20  
  Parts                    110  | .   44  .   43  23  .   
Haulers Intercepted        7    | .   2   .   5   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  44   | .   16  .   8   16  4   
  Guns                     36   | .   16  .   8   12  .   
  AOE                      7    | .   .   .   .   3   4   
Classes Destroyed          12   | .   7   .   2   3   .   
  Worker                   3    | .   1   .   1   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   
  Swarmer                  16   | .   9   .   1   6   .   
  Grunt                    14   | .   7   .   4   3   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   2   .   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   .   
  Assembled                11   | .   .   .   .   4   7   
Best Kill Streak           5    | .   5   .   3   5   4   
  Combat Bots Only         5    | .   4   .   2   5   4   
Max Kills in Single Turn   3    | .   2   .   1   2   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3183 | .    600  .    271  1124 1188 
  Core                     538  | .    136  .    38   146  218  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    45   .    .    .    
Volleys Fired              205  | .    62   1    58   47   37   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  60   | .    60   60   40   43   43   
Shots Fired                393  | .    124  2    115  91   61   
  Gun                      386  | .    124  2    114  88   58   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    .    1    3    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  323  | .    62   1    114  88   58   
  Thermal                  63   | .    62   1    .    .    .    
  Explosive                7    | .    .    .    1    3    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    11   2    13   7    15   
  Robot Miss Streak        6    | .    6    1    6    6    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    6    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           249  | .    77   1    70   54   47   
  Core Hits                111  | .    34   .    30   25   22   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    
  Critical Strikes         3    | .    2    .    1    .    .    
    Destroy                3    | .    2    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4317 | .    968  12   970  1245 1122 
  Guns                     3314 | .    968  12   970  792  572  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               916  | .    .    .    .    453  463  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  87   | .    .    .    .    .    87   
  Kinetic                  2836 | .    502  .    970  792  572  
  Thermal                  478  | .    466  12   .    .    .    
  Explosive                916  | .    .    .    .    453  463  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    8    27   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    8    27   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    .    .    93   37   
  Shots                    3    | .    .    .    .    3    .    
  Rammed                   24   | .    .    .    1    .    23   
Targets Rammed             24   | .    .    .    1    .    23   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        48   | .    48   12   3    7    .    
  Average Temperature      15   | .    17   8    2    3    .    
  Received Heat Transfer   363  | .    150  .    78   135  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1050 | .    1025 25   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             424  | .   218 43  355 424 .   
  Initial                  125  | .   .   43  .   125 .   
  Average                  141  | .   91  23  215 204 .   
Maximum Alert Level        2    | .   1   .   1   2   .   
  Low Security (%)         67   | 100 92  100 50  34  .   
  Level 1                  31   | .   7   .   49  62  .   
  Level 2                  .    | .   .   .   .   2   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   1   2   .   
  Investigation            3    | .   1   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   32  .   23  18  5   
  Peak Tracking Total      6    | .   6   .   4   5   6   
  Tactical Retreats        3    | .   1   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            6    | .   .   .   .   3   3   
  Installed                6    | .   .   .   .   .   6   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          7    | .   .   .   5   .   2   
  Max in Single Turn       4    | .   .   .   4   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          7    | .   2   .   2   2   1   
  Terminals                4    | .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   6   .   6   2   1   
  Successful               7    | .   2   .   2   2   1   
  Failed                   8    | .   4   .   4   .   .   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   7   .   5   .   1   
  Terminals                12   | .   6   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   2   2   1   
  Robot Analysis           3    | .   2   .   1   .   .   
  Open Door                2    | .   .   .   .   2   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               4    | .   .   3   .   1   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   30  .   .   
  Total Damage             340  | .   .   .   340 .   .   
  Kills                    10   | .   .   .   10  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               5153 | 74   1317 727  1161 1199 675  
Spaces Moved               2718 | 41   555  496  631  649  346  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   967  | 39   414  .    82   432  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1749 | .    141  496  549  217  346  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   145  145  145  150  150  
  Average Speed            159  | 154  195  145  147  156  150  
  Slowest Speed            240  | 160  240  145  240  240  150  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 3    96   99   55   90   58   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 20   | .    .    .    .    20   .    
Terrain Destroyed          45   | .    .    .    .    29   16   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      45   | .    .    .    .    29   16   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      3153 | 49  665 503 764 738 434 
  Wait                     77   | .   20  1   27  27  2   
  Move                     2713 | 40  554 495 630 648 346 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  53   | 2   20  1   20  4   6   
  Fast Attach              12   | 5   2   .   2   3   .   
  Attach                   15   | 1   3   .   2   3   6   
  Detach                   2    | .   1   .   .   1   .   
  Swap                     12   | 1   .   1   6   2   2   
  Drop                     35   | .   3   4   18  3   7   
  Fire                     205  | .   62  1   58  47  37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      23   | .   .   .   1   .   22  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     6    | .   .   .   .   .   6   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat x2] / *Min)
-9/Mines (discovered 3 exits: [*Mat] / *Exi / [*Zio])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 5)
  304 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Discovered new exit (range 6)
  444 | -10/Materials | Discovered new exit (range 14)
  617 | -10/Materials | Discovered new exit (range 16)
  967 | -10/Materials | Discovered new exit (range 15)
 1094 | -10/Materials | Core integrity fell below 50%
 1392 | -10/Materials | Entered Mines
 1400 | -10/Mines     | Learned Materials emergency access door positions
 1405 | -10/Mines     | Discovered new exit (range 8)
 1471 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1815 | -10/Mines     | Discovered new exit (range 7)
 2012 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2119 | -10/Mines     | Entered Materials
 2119 | -9/Materials  | Accompanied by 3 allies
 2119 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2525 | -9/Materials  | Discovered new exit (range 13)
 2737 | -9/Materials  | Discovered new exit (range 10)
 2991 | -9/Materials  | Discovered new exit (range 5)
 3280 | -9/Materials  | Entered Mines
 3430 | -9/Mines      | Discovered new exit (range 10)
 3431 | -9/Mines      | Met a Derelict testing a Signal Generator
 3749 | -9/Mines      | Build established: Scavenger-Mutant
 3773 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3796 | -9/Mines      | Learned 8 Materials zone layouts
 3885 | -9/Mines      | Assembled infested the area
 4127 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4284 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4353 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4383 | -9/Mines      | Build established: Mutant
 4471 | -9/Mines      | Discovered new exit (range 5)
 4479 | -9/Mines      | Entered Exiles
 4592 | -9/Exiles     | Met 8R-AWN
 4614 | -9/Exiles     | Met EX-HEX
 4655 | -9/Exiles     | Met EX-BIN
 4673 | -9/Exiles     | Aligned with FarCom system
 4674 | -9/Exiles     | Given EX-Vault access code
 4710 | -9/Exiles     | Opened EX-Vault
 4745 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4915 | -9/Exiles     | Met EX-DEC
 5015 | -9/Exiles     | Attacked by the Exiles
 5051 | -9/Exiles     | Core integrity fell below 50%
 5141 | -9/Exiles     | Core integrity fell below 20%
 5154 | -9/Exiles     | Core destroyed

 Last Messages 
---------------
05134_ Slammed into 8R-AWN.
05134_ Destabilizing: Core damaged (-8).
05135_ Penetrated by HV Slug.
05135_ HV Slug penetrates Earth. <x3>
05135_ Slammed into 8R-AWN.
05140_ Penetrated by HV Slug. <x4>
05147_ Slammed into 8R-AWN.
05148_ Penetrated by HV Slug. <x2>
05148_ Critical hit (Destroy).
05148_ Imp. Light Armor Plating destroyed.
05148_ Slammed into 8R-AWN. <x2>
05152_ Penetrated by HV Slug.
05152_ HV Slug penetrates Machine.
05152_ Penetrated by HV Slug.
05152_ HV Slug penetrates Machine.
05153_ Slammed into 8R-AWN.
05153_ Destabilizing: System interference.
05153_ Hvy. Assault Rifle temporarily disabled.
05154_ Slammed into 8R-AWN.
05154_ Destabilizing: Core damaged (-20).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           3
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergySmartbombBoomstick
  Manual?         0
Play Time         00:29:35
  Cumulative      334.6 hours
  Start           2022.04.16 @ 14:32:33
  End             2022.04.16 @ 15:12:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          486
  Rogue           486
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8c33e58-0c59-47af-b0a0-dd1025777c6c