Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.23 @ 02:14:41 Player: toastahs Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (148) 740 Value Destroyed (5807) 5807 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 12586 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 0/1300 Matter 202/300 Energy 298/1125 System Corruption 27% Temperature Cool (828) Movement Hovering (166) Ox1 Location -3/Armory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (5) --- Heavy Siege Treads Improved Antigrav System Improved Antigrav System > --- UTILITY (10) ----- Advanced Energy Well Improved Core Analyzer > --- WEAPON (4) ------- Gamma Rifle Enhanced Nova Cannon Heavy Machine Gun > --- INVENTORY (4) ---- Improved Antigrav System Improved Antigrav System Advanced Heat Sink Compact Matter Pod (20) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Improved Coolant Injector Large Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Core Analyzer Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Heavy Disruptor Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Myomer Leg Improved Coolant Injector Compact Battery Compact Matter Pod Matter Compressor Advanced Sensor Array Advanced Plasma Cannon Advanced Plasma Cannon [Rating: 123] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Q-thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 . Utility 8 | . . 1 1 1 1 1 . . 2 1 . Weapon 2 | . . . 1 . . 1 . . . . . Parts Attached 226 | 10 16 4 20 45 10 17 11 1 31 40 21 Power 45 | 2 7 . 3 8 . 6 . 1 7 7 4 Engine 13 | 2 7 . 1 . . 3 . . . . . Core 18 | . . . 2 8 . 3 . 1 3 1 . Reactor 14 | . . . . . . . . . 4 6 4 Propulsion 50 | 3 3 . 5 10 2 2 5 . 8 9 3 Treads 5 | . . . 4 . . . . . . . 1 Leg 25 | 1 . . 1 6 2 . 4 . 8 3 . Wheel 7 | 2 3 . . . . . . . . 2 . Hover 9 | . . . . 2 . 2 1 . . 2 2 Flight 4 | . . . . 2 . . . . . 2 . Utility 62 | 2 2 2 6 13 4 5 4 . 8 13 3 Device 27 | 1 . 1 . 6 1 4 2 . 5 6 1 Storage 16 | 1 1 . 3 2 1 . . . 1 5 2 Processor 9 | . 1 1 2 1 . 1 1 . 2 . . Hackware . | . . . . . . . . . . . . Protection 10 | . . . 1 4 2 . 1 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 69 | 3 4 2 6 14 4 4 2 . 8 11 11 Energy Gun 22 | 3 2 . 1 2 . . 1 . 1 7 5 Energy Cannon 22 | . 2 . 1 2 . 2 . . 6 4 5 Ballistic Gun 20 | . . . 1 10 4 2 1 . 1 . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 4 | . . 2 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 5 . . . . . 5 . Parts Lost 90 | . 1 6 6 22 2 . 7 1 6 30 9 Power 15 | . . 1 1 4 1 . 1 . 3 4 . Propulsion 24 | . . 2 2 5 1 . 1 . 1 10 2 Utility 20 | . . 1 . 6 . . 2 . . 6 5 Weapon 31 | . 1 2 3 7 . . 3 1 2 10 2 Highest Loss Streak 20 | . 1 6 5 10 1 . 3 1 3 20 4 Average Slot Usage (%) 86 | . 96 84 77 92 87 85 95 89 93 83 41 Engine 2 | . 13 10 2 . . 6 5 . . . . Core 6 | . . . 5 12 12 3 5 7 5 1 . Reactor 1 | . . . . . . . . . 4 6 3 Treads 1 | . . . 13 . . . . . . . . Leg 13 | . . . 2 20 17 1 21 23 20 17 . Wheel 2 | . 27 20 . . . . . . . . . Device 12 | . 5 9 . 7 12 15 19 17 22 18 3 Storage 8 | . 14 11 11 7 10 8 5 5 7 6 4 Processor 11 | . 8 10 20 11 6 7 7 11 15 14 13 Protection 3 | . . . 2 7 6 5 5 5 1 2 . Energy Gun 2 | . 17 4 2 2 . . . 5 3 2 . Energy Cannon 5 | . 8 10 . . . 7 9 4 6 11 7 Ballistic Gun 8 | . . . 3 18 19 13 8 5 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 101 | 12 20 20 56 70 55 79 93 85 85 101 60 Greatest Support 125 | 10 20 26 62 60 57 65 89 80 100 125 70 Greatest Overweight (x) 12 | 1 6 4 3 12 1 2 1 1 1 2 5 Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 16 | 6 8 8 16 16 10 10 10 10 10 10 4 Average Capacity 9 | 5 7 8 9 9 10 10 10 10 10 9 4 Most Carried 12 | 6 8 8 12 10 10 10 10 10 10 10 4 Average Carried 8 | 4 6 7 8 8 9 9 9 10 9 7 3 Final Capacity 12 | 6 8 8 12 10 10 10 10 10 10 4 4 Final Carried 11 | 6 8 7 11 9 10 10 10 10 10 4 4 Class Distribution -------------------- 31% | Scavenger-Skirmisher 21% | Skirmisher 20% | Mutant 8% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Skirmisher | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Matter Collected 4093 | 300 228 175 414 669 314 339 654 14 538 304 144 Remotely . | . . . . . . . . . . . . Salvage Created 6743 | 124 308 256 728 1148 272 330 710 45 1648 822 352 Parts 339 | 5 30 18 42 48 19 15 23 2 73 43 21 Haulers Intercepted 5 | . 1 1 . 2 . . . . 1 . . Recyclers Shooed 9 | . . . . 2 . . . . 3 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . . . Prevented 17 | . . . . . . . 15 2 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 101 | . 7 4 14 23 4 3 14 . 18 8 6 Guns 44 | . 4 . 2 22 4 . 4 . 8 . . Cannons 39 | . 1 2 6 1 . 3 6 . 8 7 5 AOE 14 | . 2 2 6 . . . 2 . 1 . 1 Classes Destroyed 14 | 3 5 2 1 1 . . . 1 . . 1 Worker 10 | 1 . . 2 4 1 2 . . . . . Builder 8 | . 1 . 2 . 1 . . . 2 2 . Tunneler 3 | 2 . . 1 . . . . . . . . Hauler 5 | . 1 1 . 2 . . . . 1 . . Recycler 6 | 1 . . 1 1 . . . . 2 1 . Operator 2 | . . 1 . . . . . . . 1 . Watcher 13 | . 3 2 1 2 . 2 . . 3 . . Swarmer 27 | . 5 . . 11 . . 3 . 5 . 3 Grunt 26 | . 2 2 6 7 . . 9 . . . . Brawler 1 | . . . . . . . . . . . 1 Sentry 20 | . . 2 5 3 1 1 . . 5 3 . Hunter 13 | . . . 3 . 1 2 2 . 5 . . Programmer 14 | . . . . 2 2 . . . 3 5 2 Samaritan 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | 3 3 4 6 6 2 2 5 . 9 6 5 Combat Bots Only 7 | . 3 2 3 4 1 2 5 . 7 6 5 Max Kills in Single Turn 4 | 1 2 1 4 2 2 1 3 1 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 1 2 . . . 2 . 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Damage Taken 13398 | . 203 436 1317 2679 605 107 1370 235 1376 3572 1498 Core 2718 | . 33 123 186 404 79 16 112 14 262 902 587 Absorbed by Shields 77 | . . . . 77 . . . . . . . Core Remaining (%) 76 | 100 86 69 66 42 90 . . 85 77 . . Volleys Fired 317 | 13 24 16 39 63 16 11 20 3 61 37 14 Largest 4 | 1 2 2 3 3 3 4 4 3 4 4 4 Hottest 392 | 50 118 113 135 170 84 162 223 183 392 392 360 Shots Fired 750 | 13 43 26 77 149 48 25 64 7 161 97 40 Gun 444 | 13 32 7 26 138 48 7 30 4 89 28 22 Cannon 291 | . 11 14 41 11 . 18 34 3 72 69 18 Launcher 15 | . . 5 10 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 325 | . . . 55 121 48 7 30 1 56 . 7 Thermal 214 | 13 27 14 9 11 . . . 3 52 62 23 Explosive 13 | . . 5 8 . . . . . . . . Electromagnetic 198 | . 16 7 5 17 . 18 34 3 53 35 10 Robot Hit Streak 37 | 10 11 17 19 15 37 20 26 4 34 21 29 Robot Miss Streak 4 | 1 4 1 2 3 1 1 3 1 3 2 2 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 3 | . . . . 3 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 555 | 11 28 21 55 113 40 19 49 5 113 77 24 Core Hits 286 | 5 15 10 35 60 12 12 24 2 55 43 13 Critical Hits 9 | . . . 1 2 1 . 1 . 3 1 . Critical Kills 4 | . . . . 2 . . 1 . 1 . . Critical Parts Destroyed 3 | . . . . . 1 . . . 2 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15768 | 123 523 611 1454 2614 887 746 1556 121 3133 2992 1008 Guns 6429 | 123 367 137 232 1960 887 132 497 47 1382 358 307 Cannons 6717 | . 61 204 579 231 . 614 803 74 1694 1971 486 Explosions 2591 | . 95 270 642 421 . . 256 . 57 635 215 Melee . | . . . . . . . . . . . . Ramming 31 | . . . 1 2 . . . . . 28 . Kinetic 4971 | . . . 679 1702 887 132 497 27 943 . 104 Thermal 5323 | 123 306 250 121 231 . . 256 20 1253 2002 761 Explosive 1654 | . . 224 532 421 . . . . . 477 . Electromagnetic 3789 | . 217 137 121 258 . 614 803 74 937 485 143 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . . 2 . 3 2 . . . 2 18 26 Average Corruption 7 | . . 1 . 2 1 . . . 2 9 18 Corruption Purged . | . . . . . . . . . . . . Effects 105 | . . 3 . 1 1 . . . 10 33 57 Message Errors 21 | . . 1 . . 1 . . . 5 9 5 Matter Fused 14 | . . . . 1 . . . . . 4 9 Heat Flow Errors 5 | . . . . . . . . . . 4 1 Energy Discharges 8 | . . 1 . . . . . . 2 . 5 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . 1 2 4 Data Loss (major) 3 | . . . . . . . . . . 1 2 Misfires 4 | . . . . . . . . . . 1 3 Misdirections 14 | . . . . . . . . . . 2 12 Targeting Errors 23 | . . 1 . . . . . . 1 6 15 Weapon Failures 5 | . . . . . . . . . 1 3 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 492 | . . 21 . 93 . 80 38 . 10 250 . Projectiles 205 | . . 14 . . . 80 38 . 10 63 . Explosions 287 | . . 7 . 93 . . . . . 187 . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 370 | . 8 12 61 37 . . 56 . . 131 65 Shots 11 | . 1 1 4 1 . . 1 . . 2 1 Rammed 2 | . . . 1 . . . . . . 1 . Targets Rammed 6 | . . . 1 1 . . . . . 4 . Kicked 4 | . . . . 1 . . . . . 3 . Crushed . | . . . . . . . . . . . . Highest Temperature 1059 | 50 404 249 432 383 291 356 199 45 366 394 1059 Average Temperature 111 | 21 141 83 134 70 92 117 97 15 96 111 304 Received Heat Transfer 2628 | . 84 177 477 780 90 27 420 108 129 336 . Effects 29 | . 2 . 3 3 1 2 . . 3 1 14 Shutdowns 4 | . 1 . . . . 1 . . . . 2 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 13 | . . . 2 3 1 1 . . 3 . 3 Matter Decay 3 | . 1 . . . . . . . . 1 1 Short Circuit 1 | . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . 2 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . 1 1 . Combat Hostiles 4 | . . . . . . . 2 . 1 1 . Parts Fried 28 | . 1 . . . . 7 5 1 10 4 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 16 | . 1 . . . . . . . 7 8 . Heat Transferred 6993 | 370 655 370 235 370 . . 240 37 1885 2250 581 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 1 . . . . . 1 1 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Peak Influence 448 | 20 175 190 448 400 97 89 . . 376 307 150 Initial 149 | . 11 33 57 98 11 12 . . 33 149 79 Average 105 | 8 96 106 216 110 28 26 . . 141 116 59 Maximum Alert Level 2 | . . . 2 2 . . . . 1 1 . Low Security (%) 85 | 100 100 100 56 79 100 100 . . 69 95 100 Level 1 13 | . . . 33 20 . . . . 30 4 . Level 2 1 | . . . 10 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 4 3 2 . . 2 5 1 Investigation 3 | . . . 1 . 1 1 . . . . . Extermination 10 | . . . . 3 2 . . . 1 3 1 Reinforcement 5 | . . . 1 . . 1 . . 1 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Distress Signals 6 | . . 1 2 . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 189 | . 11 9 25 31 8 7 24 8 29 29 8 Peak Tracking Total 11 | . 3 3 8 5 3 3 5 9 5 11 5 Tactical Retreats 19 | . . . 2 3 1 . 4 . 6 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Traps Triggered 8 | . 2 . 1 . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . Triggered 5 | . . . . . . . 4 . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Disabled 29 | . 1 1 2 12 . . 4 . 6 1 2 Max in Single Turn 5 | . 1 1 1 5 . . 3 . 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Machines Accessed 25 | . 3 4 2 6 3 2 1 . 3 1 . Terminals 21 | . 3 3 2 5 3 2 1 . 1 1 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 58 | . 4 13 4 13 6 7 5 . 4 2 . Successful 31 | . 4 7 1 4 1 4 5 . 4 1 . Failed 27 | . . 6 3 9 5 3 . . . 1 . Catastrophic 3 | . . . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 48 | . 4 8 4 11 6 7 5 . 1 2 . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 25 | . 4 4 1 4 1 4 5 . 1 1 . Record 12 | . 1 . . 1 1 3 5 . . 1 . Prototype ID Bank 2 | . . 1 . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . Used 2 | . . 1 . . . . . . . 1 . Hacking Detections 18 | . 1 2 2 6 3 2 . . 1 1 . Full Trace Events 4 | . . 2 . . 1 1 . . . . . Feedback Events 3 | . . 2 . . 1 . . . . . . Corruption 3 | . . 2 . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 31 | . . . . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Turns Passed 10023 | 152 594 251 945 2064 847 717 1145 209 1407 1027 665 Spaces Moved 6735 | 63 600 234 478 1225 533 526 750 155 921 766 484 Core 73 | 4 1 11 37 7 . . . . . 12 1 Treads 521 | . . . 421 84 . . . . . . 16 Legs 4041 | 4 . . 20 1099 533 47 725 155 921 537 . Wheels 894 | 55 599 223 . . . . . . . 17 . Hover 563 | . . . . 21 . 479 25 . . 26 12 Flight 643 | . . . . 14 . . . . . 174 455 Fastest Speed 30 | 50 80 80 145 50 130 106 106 120 120 30 30 Average Speed 123 | 88 81 85 165 142 140 110 139 128 123 99 112 Slowest Speed 650 | 120 350 250 210 650 160 160 150 150 150 190 440 Overloaded Moves 329 | . . . . . . . . . . 173 156 Propulsion Burnouts 1 | . . . . . . . . . . . 1 Robots Hopped 1 | . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 86 25 44 29 14 12 67 20 27 24 17 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 5 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 208 | . 3 15 60 21 . . 15 . 20 54 20 Melee . | . . . . . . . . . . . . Projectile 32 | . . . 2 . . . . . 13 12 5 AOE 176 | . 3 15 58 21 . . 15 . 7 42 15 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Arm Total 7885 | 144 662 260 566 1435 591 641 802 158 1091 958 577 Wait 321 | 45 . . . 49 30 44 1 . 39 73 40 Move 6722 | 62 599 233 477 1224 532 525 749 154 920 763 484 Hop 1 | . . . . . . . . . . 1 . Pick Up 145 | 13 13 3 18 32 1 7 12 . 17 21 8 Fast Attach 68 | 1 2 2 6 9 9 8 4 1 8 9 9 Attach 120 | 6 5 2 12 31 . 6 7 . 11 28 12 Detach 14 | . . . 2 3 . . . . . 5 4 Swap 38 | 3 9 . 2 5 1 3 . . 12 3 . Drop 105 | 1 10 4 9 18 2 15 7 . 22 11 6 Fire 317 | 13 24 16 39 63 16 11 20 3 61 37 14 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . Kick 4 | . . . . 1 . . . . . 3 . Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 26 | . . . . . . 22 . . 1 3 . Trap 2 | . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Armory History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 10) 210 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 375 | -10/Materials | Discovered new exit (range 14) 412 | -10/Materials | Identified exit to Mines 460 | -10/Materials | Discovered new exit (range 16) 634 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Discovered new exit (range 12) 996 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -8/Materials | Lost 6 parts (1p2n1u2w) 1632 | -8/Materials | Build established: Scavenger-Mutant 1757 | -8/Materials | Lost 5 parts (1p2n2w) 1805 | -8/Materials | Discovered new exit (range 16) 1833 | -8/Materials | Identified exit to Factory 1943 | -8/Materials | Entered Factory 1943 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2218 | -7/Factory | Lost 10 parts (2p3n2u3w) 2492 | -7/Factory | Build established: Gunner 3144 | -7/Factory | Core integrity fell below 50% 3188 | -7/Factory | Lost 7 parts (1n4u2w) 3482 | -7/Factory | Build established: Scavenger-Skirmisher 3782 | -7/Factory | Build established: Scavenger-Tank 3967 | -7/Factory | Garrison activated, responded to threat 4000 | -7/Factory | Discovered new exit (range 6) 4005 | -7/Factory | Identified exit to Factory 4007 | -7/Factory | Entered another Factory area 4007 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4111 | -6/Factory | Build established: Skirmisher 4744 | -6/Factory | Discovered new exit (range 11) 4760 | -6/Factory | Identified exit to Factory 4854 | -6/Factory | Entered another Factory area 4854 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5418 | -5/Factory | Identified exit to Upper Caves 5418 | -5/Factory | Identified exit to Extension 5571 | -5/Factory | Entered Upper Caves 5644 | -5/Upper Caves | Lost 3 parts (1n1u1w) 5953 | -5/Upper Caves | Build established: Scavenger-Skirmisher 6021 | -5/Upper Caves | Learned location of 1 exit from Factory 6076 | -5/Upper Caves | Learned 4 Factory zone layouts 6323 | -5/Upper Caves | Attracted the attention of an 0b10 base 6490 | -5/Upper Caves | Identified exit to Upper Caves 6490 | -5/Upper Caves | Learned Factory security intel 6530 | -5/Upper Caves | Lost 3 parts (1u2w) 6708 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6716 | -5/Upper Caves | Entered another Upper Caves area 6745 | -5/Upper Caves | Discovered new exit (range 9) 6755 | -5/Upper Caves | Identified exit to Factory 6762 | -5/Upper Caves | Learned Factory trap positions 6925 | -5/Upper Caves | Entered Factory 6925 | -4/Factory | Evolved 2 slots: Utility x2 6926 | -4/Factory | Identified exit to Research 6928 | -4/Factory | Loaded intel: 109 trap records 7715 | -4/Factory | Destroyed 7 combat bots 7880 | -4/Factory | Lost 3 parts (1p1n1w) 8008 | -4/Factory | Repaired Hvy. Disruptor Cannon 8254 | -4/Factory | Discovered exit to Research (range 21) 8332 | -4/Factory | Entered Research 8332 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8735 | -3/Research | Lost 4 parts (1p1n2w) 9121 | -3/Research | Spotted B-86 Titan 9145 | -3/Research | System corruption reached 10% 9177 | -3/Research | Lost 3 parts (2u1w) 9270 | -3/Research | Core integrity fell below 50% 9295 | -3/Research | Lost 20 parts (2p9n3u6w) 9316 | -3/Research | Spotted B-86 Titan 9335 | -3/Research | Discovered new exit (range 15) 9337 | -3/Research | Spotted B-86 Titan 9341 | -3/Research | Identified exit to Armory 9359 | -3/Research | Entered Armory 9749 | -3/Armory | Build established: Skirmisher 9979 | -3/Armory | Lost 3 parts (1n1u1w) 10015 | -3/Armory | Core integrity fell below 20% 10025 | -3/Armory | Core destroyed Last Messages --------------- Overheating: Imp. Core Analyzer damaged (-4). Overheating: Core damaged (-260). Overheating: Energy bleed (-153). System corrupted: FCS attempts to trigger Enh. Nova Cannon. System corrupted: Enh. Nova Cannon targeting data glitched. System corrupted: Enh. Nova Cannon misfires. System corrupted: Enh. Nova Cannon targeting data glitched. Chain reaction triggered in Rnf. Antimatter Reactor. B-74 Champion destroyed. Overheating: Matter decay (-32). Power failure, Antimatter Reactor shutdown. Overheating: Imp. Antigrav System damaged (-15). Overheating: Gamma Rifle damaged (-1). Overheating: Energy bleed (-55). Overheating: Energy bleed (-44). Overheating: System interference. Gamma Rifle temporarily disabled. Gamma Rifle destroyed. System corrupted by crushing effect (+1). Overheating: Core damaged (-234). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ???????????????????##;;;;##??????????????????????? | | ???????????????????# ;@#??????????????????????? | | ???????????????????# =b #??????????????????????? | | ??????????????????##! %b #??????????????????????? | | ?????????????????##=% |=; #??????????????????????? | | ???????????# +%= [ #??????????????????????? | | ????????# ??##### ! ;;###????????????????????? | | ???????????????????# # #????????????????????? | | ???????????????????#"[= # #????????????????????? | | ??????????## ??????# ## ####?????????????????? | | ??????????# ######;+## #?????????????????? | | ??????????# =* #######???????????? | | ??????????# +???????????? | | ??????????# #######???????????? | | ??????????# ########## #?????????????????? | | ??????????###?############## ###???????????????? | | ??????????????# # #?????????????????? | | ??????????????# # #?????????????????? | | ??????????????# # #?????????????????? | | ??????????????# ]] # #?????????????????? | | ??????????????# ]] # ################### | | ??????????????# ]] + | | ??????????????# ]] # | | ??????????????# ]] # ###############??# | | ??????????????# ]] # #????????????????# | | ??????????????# # #????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 51 Energy Capacity 1425 Matter Stores 371 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed GuidedKineticExtractor Manual? 0 Play Time 02:28:50 Cumulative 26.3 hours Start 2021.08.17 @ 00:46:46 End 2021.08.23 @ 02:14:41 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 21 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e96a8567-b6c2-4264-a4b7-bee0505c7ffb