Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 21:08:30 Player: Folded_Phoenix Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2028) 2028 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1382) 1382 TOTAL SCORE: 6955 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 993 Met Imprinter 300 Was Imprinted 300 Friendly Fire -412 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 290/290 System Corruption 39% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit 0b10 Decoder Chip [Generic] Improved Targeting Computer Launcher Guidance Computer Energy Filter > --- WEAPON ----------- Heavy Beamcaster Heavy Machine Gun Heavy Flak Cannon Phasing Sabre > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Targeting Computer Actuator Array Improved Reaction Control System Cloaking Device Heavy Rocket Launcher Greatsword [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fusion Compressor Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 79 | 6 17 15 1 5 7 28 Power 12 | 1 3 3 . . . 5 Engine 10 | 1 2 3 . . . 4 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 4 3 . 2 5 4 Treads 2 | . . . . . 2 . Leg 17 | 2 4 3 . 1 3 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | . 5 5 . 1 1 10 Device 10 | . 1 2 . . . 7 Storage 1 | . . 1 . . . . Processor 7 | . 1 1 . 1 1 3 Hackware . | . . . . . . . Protection 4 | . 3 1 . . . . Artifact . | . . . . . . . Weapon 25 | 3 5 4 1 2 1 9 Energy Gun 3 | . 1 1 . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 13 | 3 3 2 1 2 . 2 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 2 | . . . . . 1 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Corrupted Parts 3 | . . . . . 3 . System Corruption 9 | . . . . . 9 . Parts Lost 35 | . 5 3 . . 1 26 Power 3 | . . 1 . . . 2 Propulsion 9 | . 1 1 . . . 7 Utility 13 | . 3 . . . 1 9 Weapon 10 | . 1 1 . . . 8 Highest Loss Streak 13 | . 3 1 . . 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 91 89 100 99 99 92 Engine 10 | . 11 9 11 11 11 10 Treads 2 | . . . . . . 10 Leg 24 | . 25 30 33 33 32 6 Device 7 | . 6 9 11 5 . 11 Storage 7 | . . 9 11 11 11 5 Processor 10 | . 9 6 . 5 14 19 Protection 6 | . 6 1 11 11 7 . Energy Gun 1 | . 2 4 . . . 5 Ballistic Gun 18 | . 25 13 22 21 18 9 Launcher 1 | . . . . . 3 3 Peak Build Rating 68 | 5 9 20 19 30 36 68 Average Rating 30 | 3 6 14 18 24 30 58 On Entrance 16 | . 5 9 18 19 30 36 Naked Turns . | . . . . . . . Heaviest Build 63 | 6 15 28 30 31 31 63 Greatest Support 60 | 20 20 51 51 51 60 60 Greatest Overweight (x) 14 | . 2 1 . 1 . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 Average Capacity 9 | 5 5 9 10 10 10 9 Most Carried 10 | 5 5 10 10 10 10 10 Average Carried 7 | 1 3 6 9 9 9 5 Final Capacity 10 | 5 5 10 10 10 10 5 Final Carried 10 | 3 4 8 10 10 9 . Class Distribution -------------------- 65% | Mutant 19% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1942 | 284 405 372 85 50 200 546 Remotely . | . . . . . . . Salvage Created 1917 | 34 377 570 105 . 30 801 Parts 112 | 2 28 46 4 . 4 28 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . 1 18 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 44 | 1 9 17 2 . 3 12 Melee 3 | . . . . . . 3 Guns 25 | 1 8 14 2 . . . Cannons 9 | . 1 3 . . . 5 AOE 7 | . . . . . 3 4 Classes Destroyed 13 | 1 2 3 . . 1 6 Worker 6 | . 1 1 . . . 4 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Watcher 5 | . 2 2 . . . 1 Swarmer 8 | . . 6 . . 2 . Grunt 26 | 1 9 8 2 . . 6 Brawler 3 | . . 1 . . . 2 Protector 1 | . . . . . . 1 Sentry 4 | . . 2 . . . 2 Programmer 2 | . . . . . 1 1 Thug 1 | . . . . . . 1 Fireman 1 | . . . . . . 1 Best Kill Streak 10 | 1 3 4 2 . 2 10 Combat Bots Only 4 | 1 3 3 2 . 2 4 Max Kills in Single Turn 7 | 1 1 2 1 . 2 7 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . . . 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 465 | 8 90 101 16 . 43 207 Missed 132 | 3 14 27 3 . 14 71 Damage Taken 6104 | 54 989 735 160 . 490 3676 Core 1298 | 10 194 98 11 . 98 887 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 241 | . 56 . . 110 . 75 Core Remaining (%) 54 | 96 18 . . . 48 . Volleys Fired 202 | 6 73 50 9 . 15 49 Largest 4 | 2 2 2 2 . 2 4 Hottest 203 | 40 120 100 46 . 72 203 Shots Fired 394 | 12 136 100 18 . 30 98 Gun 307 | 12 135 78 18 . 24 40 Cannon 68 | . . 22 . . . 46 Launcher 18 | . . . . . 6 12 Special 1 | . 1 . . . . . Kinetic 306 | 12 125 84 18 . 24 43 Thermal 70 | . 11 16 . . . 43 Explosive 18 | . . . . . 6 12 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 3 18 11 3 . 4 10 Robot Miss Streak 5 | 1 4 3 3 . 3 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 239 | 8 87 56 9 . 16 63 Core Hits 142 | 2 31 28 6 . 7 68 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 8 | . 1 4 . . 1 2 Burn 2 | . 1 1 . . . . Destroy 3 | . . 2 . . 1 . Blast 1 | . . 1 . . . . Sever 2 | . . . . . . 2 Melee Attacks 19 | . . . . . . 19 Impact . | . . . . . . . Slashing 19 | . . . . . . 19 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 6515 | 93 978 790 150 . 683 3821 Guns 2524 | 93 950 625 150 . 275 431 Cannons 814 | . . 165 . . . 649 Explosions 2522 | . . . . . 408 2114 Melee 618 | . . . . . . 618 Ramming 13 | . 4 . . . . 9 Kinetic 2649 | 93 837 624 150 . 275 670 Thermal 1446 | . 137 166 . . . 1143 Explosive 1789 | . . . . . 408 1381 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 618 | . . . . . . 618 Piercing . | . . . . . . . Highest Corruption 39 | . . . . . 9 39 Average Corruption 4 | . . . . . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . . 12 20 Message Errors 5 | . . . . . 3 2 Matter Fused 6 | . . . . . 3 3 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 8 | . . . . . 2 6 Misfires 1 | . . . . . . 1 Alerts 3 | . . . . . 1 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 245 | . . . . . 32 213 Projectiles . | . . . . . . . Explosions 183 | . . . . . 32 151 Melee 62 | . . . . . . 62 Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . . . . . 83 Shots 2 | . . . . . . 2 Rammed 4 | . 1 . . . . 3 Targets Rammed 8 | . 2 . . . . 6 Kicked 4 | . 1 . . . . 3 Crushed . | . . . . . . . Highest Temperature 447 | 6 447 160 104 . 276 214 Average Temperature 69 | 6 102 36 44 . 76 58 Received Heat Transfer 1323 | 30 555 195 126 . 41 376 Effects 3 | . 3 . . . . . Interference 2 | . 2 . . . . . Short Circuit 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1896 | . 420 458 . . . 1018 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 863 | 20 162 452 201 . . 863 Initial 166 | . 13 16 141 . . 166 Average 201 | 8 48 255 157 . . 290 Maximum Alert Level 3 | . . 2 1 . . 3 Low Security (%) 63 | 100 100 30 85 . . 46 Level 1 26 | . . 64 14 . . 34 Level 2 . | . . 5 . . . . Level 3 9 | . . . . . . 18 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 3 . . . 12 Investigation 4 | . 1 1 . . . 2 Extermination 3 | . . . . . . 3 Reinforcement 8 | . 2 2 . . . 4 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . . 3 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | 1 21 29 2 . 14 36 Peak Tracking Total 6 | 1 3 6 2 . 6 6 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Most Traps Carried 2 | . . . 2 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 16 | . . . . . . 16 Max in Single Turn 15 | . . . . . . 15 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 7 3 . . . 3 Terminals 9 | . 4 3 . . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 30 11 . . . 7 Successful 27 | . 16 6 . . . 5 Failed 21 | . 14 5 . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . . . 11 Terminals 33 | . 20 11 . . . 2 Fabricators . | . . . . . . . Repair Stations 8 | . 3 . . . . 5 Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 8 6 . . . 2 Record 12 | . 7 5 . . . . Open DSF 2 | . . . . . . 2 Unreport Threat 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . . . . 3 Scan Component 3 | . 1 . . . . 2 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 6 | . 6 . . . . . Process 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 7 3 . . . 2 Full Trace Events 6 | . 3 2 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 87 | . 26 . . . . 61 Parts Recycled . | . . . . . . . Recycled Matter 102 | . 102 . . . . . Retrieved Matter 96 | . 96 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 1 | . . . . . . 1 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 4 . 6 Largest Group 5 | . . . . 4 4 5 Highest-Rated Group 206 | . . . . 150 150 206 Highest-Rated Ally 85 | . . . . 39 39 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Fire 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 113 | . . . . . 56 57 Total Damage 2928 | . . . . . 983 1945 Kills 30 | . . . . . 10 20 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 44 | . . . . . . 44 Traps 8 | . . . . . . 8 Items 29 | . . . . . . 29 Machines 5 | . . . . . . 5 Patrols 1 | . . . . . . 1 Guards 1 | . . . . . . 1 Zionite Intel Received 2 | . . . . . . 2 Main Access 1 | . . . . . . 1 Emergency Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7574 | 108 1131 526 291 2680 855 1983 Spaces Moved 4501 | 91 682 255 200 1778 621 874 Core 55 | 46 3 . . . . 6 Treads 817 | . . . . . 2 815 Legs 3629 | 45 679 255 200 1778 619 53 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 130 126 130 Average Speed 147 | 84 125 130 130 149 127 192 Slowest Speed 750 | 120 190 190 130 200 160 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 Exploration Rate (%) 48 | 8 81 20 48 90 75 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 . Spaces Dug 31 | . . . . . 19 12 Terrain Destroyed 233 | . . . . . 50 183 Melee . | . . . . . . . Projectile 12 | . . . . . . 12 AOE 221 | . . . . . 50 171 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5047 | 110 825 365 217 1808 660 1062 Wait 127 | . 37 13 . 7 4 66 Move 4495 | 90 681 254 199 1777 620 874 Hop . | . . . . . . . Pick Up 72 | 8 9 21 5 8 6 15 Fast Attach 6 | . 3 . . 2 . 1 Attach 41 | 5 5 8 . 1 2 20 Detach 3 | . . 2 . . 1 . Swap 32 | 1 9 7 1 2 5 7 Drop 43 | . 6 10 3 11 7 6 Fire 202 | 6 73 50 9 . 15 49 Melee 18 | . . . . . . 18 Ram 4 | . 1 . . . . 3 Kick 4 | . 1 . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Repaired Aluminum Leg? 700 | -10/Materials | Identified exit to Materials 812 | -10/Materials | Discovered exit to Materials (range 14) 1033 | -10/Materials | Core integrity fell below 50% 1073 | -10/Materials | Lost 3 parts (1n1u1w) 1126 | -10/Materials | Discovered exit to Materials (range 14) 1193 | -10/Materials | Core integrity fell below 20% 1240 | -10/Materials | Entered another Materials area 1240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1450 | -9/Materials | Discovered new exit (range 13) 1766 | -9/Materials | Entered Mines 1977 | -9/Mines | Found a hidden stash of uninstalled traps 2031 | -9/Mines | Learned Materials garrison access intel 2043 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2057 | -9/Mines | Entered Zion 2211 | -7/Zion | Found GAL Module 2577 | -7/Zion | Learned location of 1 exit from Factory 3173 | -7/Zion | Learned Factory emergency access door positions 3692 | -7/Zion | Met Imprinter 3822 | -7/Zion | Imprinted 3824 | -7/Zion | Declared Zion's savior 4205 | -7/Zion | Discovered new exit (range 10) 4737 | -7/Zion | Entered Proximity Caves 4737 | -6/Proximity Caves | Accompanied by 4 allies 4739 | -6/Proximity Caves | Spotter reported a threat 4835 | -6/Proximity Caves | Spotted B-75 Beast 4860 | -6/Proximity Caves | Allies destroyed B-75 Beast 5353 | -6/Proximity Caves | Core integrity fell below 50% 5546 | -6/Proximity Caves | Discovered new exit (range 15) 5592 | -6/Proximity Caves | Entered Factory 5592 | -6/Factory | Accompanied by 1 ally 5592 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 5593 | -6/Factory | Identified exit to Factory 5884 | -6/Factory | Build established: Scavenger-Gunner 6136 | -6/Factory | Retrieved Zion intel report: Emergency Access 6137 | -6/Factory | Zion Heavy squad teleported in 6734 | -6/Factory | Retrieved Zion intel report: Main Access 6735 | -6/Factory | Zion Fire squad teleported in 7024 | -6/Factory | Repaired Broken Hvy. Rocket Launcher 7138 | -6/Factory | Terminal network hard line cut 7202 | -6/Factory | Garrison activated, responded to threat 7253 | -6/Factory | Lost 3 allies 7318 | -6/Factory | System corruption reached 10% 7342 | -6/Factory | First assault squad dispatched 7384 | -6/Factory | Lost 13 parts (2p4n3u4w) 7519 | -6/Factory | Core integrity fell below 50% 7538 | -6/Factory | Crushed by falling debris 7556 | -6/Factory | Crushed by falling debris 7558 | -6/Factory | Crushed by falling debris 7558 | -6/Factory | Core integrity fell below 20% 7558 | -6/Factory | System corruption reached 30% 7574 | -6/Factory | Crushed by falling debris 7575 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- System corrupted by crushing effect (+4). Slammed into L-41 Fighter. Med. Storage Unit destroyed. Acquired 64 matter. Actuator Array destroyed. The unstable cave ceiling collapses. Adv. Heat Sink crushed. Slammed into L-41 Fighter. Acquired Carbon-fiber Leg. Kicked L-41 Fighter. System corrupted: IFF burst signal emitted. Kicked L-41 Fighter. Kicked L-41 Fighter out of the way. Cloaking Device destroyed. The unstable cave ceiling collapses. Crushed by falling debris. Carbon-fiber Leg destroyed. System corrupted by crushing effect (+4). Slammed into L-41 Fighter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #???????!?????????????????????????????????? | | # #?????+???????????????????????????????????? | | ###### #?????????????????????????????????????????? | | ?##### #####?????????????????????????????????????? | | ?# # # # #?????????????????????????????????????? | | ?# # ## ##?+???????????????????????????????????? | | ?# # #?????????????????????????????????????? | | #### ## #????!????????????????????????????????? | | ! # #?????????????????????????????????????? | | ## # #?????????????????????????????????????? | | ## # #?????????????????????????????????????? | | # ##?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ##?????????????????????????????????????? | | # #??????????????????????????????????????? | | #??????????????????????????????????????? | | ## #??????????????????????????????????????? | | # # ###########????????????????????????????? | | ##### # #????????????????????????????? | | ????# / ! #????????????????????????????? | | ###?# # #????????????????????????????? | | #?# # #####????????????????????????? | | ### # " # # #####????????????????????? | | +% # = "%" ##@l##????????????????????? | | ###% # " #########????????????????????? | | #?# #####"#######????????????????????H???????? | | ### ##??###??????????????????????????????????? | | #### #???????????????????????????????????????? | | ### "" #???????????????????????????????????????? | | T #???????????????????????????????????????? | | ### #???????????????????????????????????????? | | ##?# #???????????????????????????????????????? | | ?#####+#####?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# ! #?????????????????????????????????????? | | ?# " #?????????????????????????????????????? | | ?# """ "" #?????????????????????????????????????? | | ?# """ G #?????????????????????????????????????? | | ?# """ "" #?????????????????????????????????????? | | ?# " #?????????????????????????????????????? | | ?# / #?????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 2 Armor Coverage 300 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 11 Launcher Accuracy 20 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Adv. Melee Analysis Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Everything Is Under Control I'm Back, Baby! It Was An Accident, I Swear Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Remodeling Robot Respite Serviceable Loadout Shopping List Significant Disruption System Compromised The More The Merrier The One Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed VariableMultinovaDerivative Manual? 0 Play Time 01:45:09 Cumulative 2.7 hours Start 2025.02.09 @ 19:14:36 End 2025.02.09 @ 21:08:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8e77e32-870f-4fcf-b79a-3077f44c3190