Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 19:59:07 Player: SunE Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2986) 2986 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 6576 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 30 Entered Garrisons 200 Friendly Fire -112 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Coolant Injector Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Flight Unit Cesium-ion Thruster Light Assault Rifle [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Reactive Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Slots Evolved 6 | . . . . 4 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . 1 1 . . Weapon 2 | . . . . 2 . . . Parts Attached 89 | 7 1 10 3 12 6 31 19 Power 22 | 1 . 2 1 5 1 9 3 Engine 9 | 1 . 1 1 3 . 2 1 Core 13 | . . 1 . 2 1 7 2 Reactor . | . . . . . . . . Propulsion 24 | 3 . 3 1 1 2 9 5 Treads . | . . . . . . . . Leg 17 | 1 . 3 1 1 2 5 4 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . . . . 4 1 Utility 15 | 1 1 1 . 2 3 2 5 Device 6 | . . . . . 2 1 3 Storage 1 | 1 . . . . . . . Processor 2 | . 1 . . . . . 1 Hackware 1 | . . . . 1 . . . Protection 5 | . . 1 . 1 1 1 1 Artifact . | . . . . . . . . Weapon 28 | 2 . 4 1 4 . 11 6 Energy Gun 10 | 1 . 2 . . . 3 4 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 . 2 1 4 . 8 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 53 | . . 3 3 2 . 25 20 Power 14 | . . 1 2 1 . 6 4 Propulsion 13 | . . 1 . . . 6 6 Utility 9 | . . . . 1 . 4 4 Weapon 17 | . . 1 1 . . 9 6 Highest Loss Streak 10 | . . 1 2 1 . 10 7 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 87 | . 86 99 94 92 99 74 85 Engine 3 | . 14 1 2 7 2 . 2 Core 9 | . . 12 7 6 12 11 10 Leg 19 | . . 22 28 17 23 18 19 Wheel 2 | . 28 4 . . . . . Device 6 | . . . . . 14 6 16 Storage 6 | . 14 14 14 9 7 2 . Processor 2 | . 1 4 . . . . 6 Hackware 1 | . . . . 5 . . . Protection 6 | . . 9 14 10 6 4 3 Energy Gun 6 | . 14 10 9 . . 3 11 Ballistic Gun 20 | . 14 17 17 35 30 22 8 Naked Turns . | . . . . . . . . Heaviest Build 46 | 13 13 23 23 46 43 39 36 Greatest Support 42 | 26 26 26 22 27 37 42 40 Greatest Overweight (x) 8 | . . 1 1 3 1 2 8 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 Most Carried 7 | 6 6 5 3 7 7 7 5 Average Carried 3 | 3 4 3 2 5 5 3 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 7 | 4 5 3 1 7 7 3 1 Class Distribution -------------------- 31% | Mutant 23% | Tank 22% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Matter Collected 2623 | 190 100 201 36 622 98 964 412 Remotely . | . . . . . . . . Salvage Created 3371 | . 67 381 21 904 98 1115 785 Parts 186 | . 5 20 4 52 4 65 36 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . 10 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Combat Hostiles Destroyed 80 | . 1 13 2 16 2 29 17 Guns 74 | . 1 13 2 16 2 29 11 Cannons 1 | . . . . . . . 1 AOE 4 | . . . . . . . 4 Classes Destroyed 12 | . 2 1 . 4 . 3 2 Worker 1 | . . . . 1 . . . Builder 1 | . . . . . . . 1 Recycler 1 | . . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 34 | . . 9 2 2 . 16 5 Grunt 34 | . 1 4 . 11 2 8 8 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . 1 . Sentry 5 | . . . . 3 . 1 1 Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . . 2 Thug 1 | . . 1 . . . . . Best Kill Streak 6 | . 2 3 2 4 2 6 6 Combat Bots Only 6 | . 1 3 2 4 2 6 6 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 1 Gunslinging 1 | . . . 1 . . 1 . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Hostile Shots Fired 575 | . 11 88 50 76 4 198 148 Missed 185 | . 3 29 23 21 . 60 49 Damage Taken 5937 | . 112 587 314 756 45 2231 1892 Core 946 | . 27 121 26 67 . 342 363 Absorbed by Shields 225 | . . . . . 17 208 . Ignored by Resistances 71 | . . 8 41 22 . . . Regen/Repaired (Parts) 60 | . . . . 60 . . . Core Remaining (%) 72 | 100 . . 30 87 . . . Volleys Fired 231 | . 11 41 5 35 5 85 49 Largest 4 | . 2 2 2 4 4 4 4 Hottest 247 | . 60 60 60 112 112 149 247 Shots Fired 588 | . 20 79 10 128 20 213 118 Gun 567 | . 20 79 10 128 20 213 97 Cannon 10 | . . . . . . . 10 Launcher 11 | . . . . . . . 11 Special . | . . . . . . . . Kinetic 458 | . 11 57 8 128 20 190 44 Thermal 102 | . 9 7 . . . 23 63 Explosive . | . . . . . . . . Electromagnetic 28 | . . 15 2 . . . 11 Robot Hit Streak 21 | . 8 5 4 21 8 17 15 Robot Miss Streak 9 | . 2 7 1 4 1 9 6 Penetration Max . | . . . . . . . . Secondary Targets 18 | . . 4 1 6 . 7 . Max Gunslinging Chain 2 | . . 1 1 1 . 2 . Shots Hit Robots 373 | . 15 39 7 91 11 136 74 Core Hits 165 | . 6 20 3 34 4 57 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 . Critical Strikes 8 | . . . . 1 1 2 4 Burn 4 | . . . . . . 1 3 Destroy 3 | . . . . 1 1 1 . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6482 | . 186 454 52 1812 214 2285 1479 Guns 6010 | . 186 448 52 1812 214 2285 1013 Cannons 84 | . . . . . . . 84 Explosions 380 | . . . . . . . 380 Melee . | . . . . . . . . Ramming 8 | . . 6 . . . . 2 Kinetic 4972 | . 99 267 52 1812 214 2147 381 Thermal 1050 | . 87 80 . . . 138 745 Explosive . | . . . . . . . . Electromagnetic 452 | . . 101 . . . . 351 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . . . . . . 22 31 Average Corruption 24 | . . . . . . 21 25 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 97 | . . . . . . 38 59 Message Errors 21 | . . . . . . 5 16 Matter Fused 15 | . . . . . . 7 8 Heat Flow Errors 13 | . . . . . . 3 10 Energy Discharges 13 | . . . . . . 9 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 6 4 Data Loss (major) 5 | . . . . . . 2 3 Misfires 3 | . . . . . . . 3 Alerts 3 | . . . . . . . 3 Weapon Failures 13 | . . . . . . 6 7 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . 1 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 505 | . 57 176 6 347 211 504 505 Average Temperature 118 | . 37 54 4 129 101 153 111 Received Heat Transfer 1233 | . 66 126 54 387 24 357 219 Effects 13 | . . . . 2 . 8 3 Shutdowns 5 | . . . . 1 . 3 1 Energy Bleed 1 | . . . . 1 . . . Short Circuit 4 | . . . . . . 3 1 Damage (minor) 2 | . . . . . . 1 1 Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . 2 . . . . 3 Heat Transferred 2659 | . 200 175 . . . 407 1877 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Peak Influence 575 | . 86 288 . 287 145 575 422 Initial 301 | . . 33 . 20 65 101 301 Average 243 | . 29 175 . 146 81 367 317 Maximum Alert Level 2 | . . 1 . 1 . 2 2 Low Security (%) 43 | 100 100 64 . 86 100 15 2 Level 1 46 | . . 35 . 13 . 49 93 Level 2 9 | . . . . . . 34 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . . 3 1 . 9 Investigation 3 | . . . . 2 . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison 5 | . . . . 1 1 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Distress Signals 6 | . 2 . . 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 9 14 14 31 3 29 21 Peak Tracking Total 11 | . 4 5 11 5 3 5 5 Tactical Retreats 4 | . 1 1 1 . . . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Traps Triggered 6 | . . . . . 1 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Machines Disabled 2 | . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Machines Accessed 15 | . 1 1 . 6 1 2 4 Terminals 7 | . 1 . . 3 . 2 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . . 1 . . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 42 | . 2 1 . 21 3 5 10 Successful 24 | . 1 1 . 13 2 2 5 Failed 18 | . 1 . . 8 1 3 5 Catastrophic 5 | . . . . 2 . 1 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 2 . . 13 . 5 3 Fabricators 4 | . . . . . . . 4 Repair Stations 7 | . . . . 4 . . 3 Recycling Units 3 | . . . . 3 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 14 | . 1 1 . 8 . 2 2 Record 7 | . . . . 5 . . 2 Open Door 2 | . . 1 . . . 1 . Emergency Access Points 2 | . . . . 1 . 1 . Locate Traps 3 | . 1 . . 2 . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . 3 . . 1 Scan Component 3 | . . . . 2 . . 1 Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 11 | . . . . 5 1 1 4 Full Trace Events 5 | . . . . 3 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 3 . . . . Highest-Rated Group 40 | . . 40 40 . . . . Highest-Rated Ally 16 | . . 16 16 . . . . Total Orders 2 | . . . 2 . . . . ROAM 1 | . . . 1 . . . . GUARD 1 | . . . 1 . . . . Ally Attacks 17 | . . . 17 . . . . Total Damage 135 | . . . 135 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Turns Passed 4488 | 71 200 782 191 832 170 1097 1145 Spaces Moved 2466 | 67 183 403 126 338 74 653 622 Core 41 | 15 . . . . . . 26 Treads . | . . . . . . . . Legs 2021 | . . 329 126 338 74 567 587 Wheels 309 | 52 183 74 . . . . . Hover . | . . . . . . . . Flight 95 | . . . . . . 86 9 Fastest Speed 32 | 50 90 90 105 105 123 32 120 Average Speed 138 | 81 90 155 137 199 189 119 129 Slowest Speed 450 | 90 90 190 185 330 193 193 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 34 81 12 37 3 64 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . . . . 3 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 3 | . . . . . . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Total 3083 | 83 198 485 135 409 92 817 864 Wait 188 | . . 20 2 10 . . 156 Move 2454 | 66 182 402 125 337 73 647 622 Hop . | . . . . . . . . Pick Up 77 | 10 3 6 . 15 6 22 15 Fast Attach . | . . . . . . . . Attach 68 | 6 1 5 2 8 5 25 16 Detach . | . . . . . . . . Swap 21 | 1 . 5 1 4 1 6 3 Drop 12 | . 1 5 . . 2 2 2 Fire 231 | . 11 41 5 35 5 85 49 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . 30 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 9) 186 | -10/Materials | Discovered new exit (range 10) 271 | -10/Materials | Identified exit to Mines 272 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 520 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 521 | -10/Mines | Core integrity fell below 50% 1017 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1023 | -10/Mines | Discovered new exit (range 11) 1054 | -10/Mines | Entered Subcaves 1054 | -10/Subcaves | Accompanied by 3 allies 1137 | -10/Subcaves | Ambushed by swarm of Subdwellers 1161 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1181 | -10/Subcaves | Lost 6 allies 1236 | -10/Subcaves | Discovered new exit (range 9) 1245 | -10/Subcaves | Entered Materials 1245 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 1348 | -8/Materials | Repaired VSS Leg? 1555 | -8/Materials | Build established: Tank 2021 | -8/Materials | Discovered new exit (range 13) 2057 | -8/Materials | Garrison activated, responded to threat 2077 | -8/Materials | Entered Factory 2077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -7/Factory | Garrison activated, responded to threat 2233 | -7/Factory | Identified exit to Garrison 2247 | -7/Factory | Entered Garrison 2288 | -7/Garrison | Triggered checkpoint 2392 | -7/Garrison | Triggered checkpoint 2395 | -7/Garrison | Triggered checkpoint 2457 | -7/Garrison | Lost 5 parts (1p1n1u2w) 2582 | -7/Garrison | Discovered new exit (range 10) 2595 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2620 | -7/Garrison | Triggered checkpoint 2627 | -7/Garrison | System corruption reached 10% 2695 | -7/Garrison | Lost 10 parts (2p4n2u2w) 2808 | -7/Garrison | Triggered checkpoint 2839 | -7/Garrison | Lost 4 parts (1p1n2w) 3013 | -7/Garrison | Discovered new exit (range 12) 3026 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3104 | -7/Garrison | Lost 3 parts (1p2w) 3119 | -7/Garrison | Build established: Scavenger-Tank 3138 | -7/Garrison | Triggered checkpoint 3322 | -7/Garrison | Discovered new exit (range 10) 3344 | -7/Garrison | Entered Factory 3461 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 3465 | -7/Factory | Core integrity fell below 50% 3779 | -7/Factory | Garrison activated, responded to threat 4134 | -7/Factory | Lost 7 parts (1p3n2u1w) 4134 | -7/Factory | System corruption reached 30% 4380 | -7/Factory | Lost 3 parts (1p1n1w) 4450 | -7/Factory | Core integrity fell below 20% 4489 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- dispatching reinforcements to area. 04447_ Lgt. Angular Momentum Engine destroyed. 04448_ System corrupted: Imp. Light Cannon jammed. 04451_ Pulse Rifle blasted off. 04454_ Titanium Leg destroyed. 04456_ Imp. Light Cannon destroyed. 04456_ Aluminum Leg destroyed. 04456_ Critical hit (Blast). 04458_ Knocked back. 04459_ Acquired Pulse Rifle. 04461_ R-06 Scavenger collects Gatling Laser. 04461_ Slammed into R-06 Scavenger. 04461_ Imp. Trap Extractor broken. 04461_ Destabilizing: Short circuit. 04462_ Knocked back. 04464_ Broken Imp. Trap Extractor destroyed. 04465_ System corrupted: Matter fused (-6). 04484_ System corrupted: Matter fused (-9). 04489_ Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | """"""" """" #??????????? ????? | | """"""" """" #???????????######?????##### | | """"""" """" #? ????????????????????????? | | T"" """"""" # ????????????????????????? | | """ + ?????????????????????????? | | # ?????????????????????????? | | # ????????????????????????? | | ### #? ???????????????????????? | | ??# ###+####???????????????????? | | ??# #???????????????????? | | ??# #???????????????????? | | ??# #???????????????????? | | ??# """" #???????????????????? | | ??# """" #???????????????????? | | ??######## """" #???????????????????? | | ?????????# """" *] #???????????????????? | | ?????????# """" ! #???????????????????? | | ?????????# """" !! +???????????????????? | | ?????????# ! #???????????????????? | | ?????????# #???????????????????? | | ?????????# #???????????????????? | | ?????????# %% ###########p######????????????????? | | ?????????# %% #???# #????????????????? | | ?????????# % %#???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# @ #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# k #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???# #????????????????? | | ?????????# #???##+###########????????????????? | | ????????? ????# ???????????????????????????? | | ????????? ????#????????????????????????????? | | ???????? H ?????????????????????????????????? | | ????????? ?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Evasion (%) 63 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedBackupDrive Manual? 0 Play Time 01:03:57 Cumulative 11.5 hours Start 2024.03.05 @ 18:19:51 End 2024.03.05 @ 19:59:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ac803e7-31da-4ac7-9931-eec527602d0a