Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.25 @ 12:22:15 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (32) 6400 Robots Destroyed (217) 1085 Value Destroyed (5918) 5918 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (4512) 4512 TOTAL SCORE: 22655 Bonus ------- High Alert Combat Kills 528 Follower Combat Kills 5025 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -2241 Cogmind --------- Core Integrity 931/1150 Matter 0/300 Energy 146/150 System Corruption 20% Temperature Cool (8) Movement Hovering (71) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (10) ----- High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer System Shield Quantum Router > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Large Storage Unit Zionite Biocell (600) Quantum Shading Machine Long-range Sensor Array Advanced Terrain Scanner Tactical Coordination Suite Advanced Reaction Control System Improved Medium Armor Plating Graphene Brace EM Disruption Field Authchip [Propulsion] Authchip [Device] Authchip [Device] Advanced Component Analysis Suite Combat Drone Bay (0/2) Long-range Proton Cannon 8R-AWN's Boregun Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power III Fusion Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Reaction Control System Experimental Hacking Suite Quantum Router Combat Drone Bay > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Large Storage Unit Zionite Biocell Gravity Neutralizer Quantum Shading Machine Advanced Sensor Array Long-range Sensor Array Tactical Coordination Suite Improved Medium Armor Plating Graphene Brace EM Disruption Field Advanced Component Analysis Suite Combat Drone Bay Transdimensional Reconstructor Long-range Proton Cannon 8R-AWN's Boregun Missile Launcher [Rating: 141] Favorites ----------- Power Reinforced Fission Core Engine Backup Power III Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Combat Antigrav System Treads Light Treads Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Combat Drone Bay Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Antimatter Cannon Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Utility 8 | . . . 1 . . . 2 . 2 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 333 | 6 5 5 38 2 33 9 37 25 15 . 3 2 2 1 8 20 6 8 3 5 8 6 30 4 18 3 . 8 4 2 . 17 Power 27 | 1 . . 2 . 1 . . 1 2 . . . 1 . 1 2 . 1 . . . 1 4 2 1 . . 3 . . . 4 Engine 7 | 1 . . 2 . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . Core 7 | . . . . . 1 . . . . . . . 1 . 1 . . 1 . . . . 2 . . . . . . . . 1 Reactor 13 | . . . . . . . . 1 2 . . . . . . . . . . . . 1 1 2 1 . . 2 . . . 3 Propulsion 50 | 2 2 . 11 . 4 2 7 11 3 . . . . . 2 4 . . . . . . . . . . . . . 1 . 1 Treads 35 | 2 1 . 10 . 4 2 6 10 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . 1 . 1 Flight 7 | . . . 1 . . . 1 . 3 . . . . . 2 . . . . . . . . . . . . . . . . . Utility 163 | 1 3 . 9 . 10 . 11 3 10 . 3 2 . 1 3 9 5 5 3 5 8 5 24 2 16 3 . 5 4 1 . 12 Device 96 | . . . 1 . 3 . 2 1 3 . 2 2 . . 2 2 4 5 3 4 5 5 14 2 14 3 . 4 4 . . 11 Storage 11 | 1 2 . 1 . . . . . 1 . 1 . . . . 1 . . . . 2 . 1 . . . . . . 1 . . Processor 6 | . . . 1 . . . . . . . . . . . . 1 . . . 1 1 . 1 . 1 . . . . . . . Hackware 15 | . . . . . . . 1 1 4 . . . . . . 5 . . . . . . 2 . 1 . . . . . . 1 Protection 35 | . 1 . 6 . 7 . 8 1 2 . . . . 1 1 . 1 . . . . . 6 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 2 . 5 16 2 18 7 19 10 . . . . 1 . 2 5 1 2 . . . . 2 . 1 . . . . . . . Energy Gun 5 | 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 47 | 1 . 3 5 . 12 4 14 5 . . . . . . 1 2 . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . . . 8 1 . . . . . . . . . . . . 1 2 . . . . 2 . 1 . . . . . . . Launcher 17 | . . 2 3 1 2 3 5 . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 5 . . . . . . . 2 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . 4 . 2 3 . . . . . . . . . . . . . . 4 . . . . 5 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Lost 35 | . . . 1 . 6 1 10 2 . . . . . . 2 4 . . . . . . 2 . . . . . . . . 7 Power 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . 2 Propulsion 6 | . . . . . 2 1 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . Utility 14 | . . . 1 . 1 . 5 2 . . . . . . 1 1 . . . . . . . . . . . . . . . 3 Weapon 9 | . . . . . 2 . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Highest Loss Streak 5 | . . . 1 . 3 1 3 1 . . . . . . 1 4 . . . . . . 1 . . . . . . . . 5 To Critical Strikes 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 99 100 88 88 86 92 90 92 92 92 94 100 98 89 93 92 93 92 93 93 91 91 93 94 94 93 94 89 89 86 Engine 3 | . 14 14 11 11 3 . . . . . . . . . . 3 6 3 . . . . . 7 5 5 5 4 5 5 5 3 Core 3 | . . . . . 7 11 9 5 . . . . 2 7 7 2 . 2 6 6 6 4 2 . . . . . . . . . Reactor 1 | . . . . . . . . 3 7 7 7 7 4 . . . . . . . . 1 4 1 4 5 5 5 5 5 5 4 Treads 14 | . 26 28 32 33 33 33 27 27 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . 13 26 26 26 26 26 26 23 23 23 23 23 23 23 26 26 26 Flight 1 | . . . . . . . . . 21 23 23 23 23 23 23 9 . . . . . . . . . . . . . . . . Device 8 | . . . . . . . 2 3 13 15 15 15 15 8 12 13 13 13 13 12 14 20 14 17 17 17 17 16 17 15 15 15 Storage 7 | . 13 14 11 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 Processor 5 | . . . 10 11 . . . . . . . . . . . . 6 6 6 6 7 13 17 17 13 11 11 11 11 10 10 10 Hackware 8 | . . . . . . . 4 2 27 30 30 30 30 30 30 25 20 20 20 20 16 6 5 5 8 11 11 11 11 10 10 9 Protection 6 | . 8 14 10 11 10 11 15 22 2 . . . . 6 . . . . . . . . 2 . . . . . . . . . Ballistic Gun 6 | . 14 25 4 . 15 21 17 14 . . . . . . 3 5 3 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 17 21 1 . . . . . . . . . . . 2 5 6 6 6 6 5 11 10 11 11 11 11 10 10 9 Slashing Weapon 2 | . . . . . . . . 3 7 7 7 7 7 7 7 6 6 6 6 6 6 6 4 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 13 31 34 56 56 85 82 85 79 61 21 21 21 22 24 25 56 55 54 48 48 49 54 72 62 66 62 62 62 63 79 79 83 Greatest Support 80 | 40 40 40 60 60 60 60 66 60 60 27 27 27 27 27 27 64 64 64 64 64 64 64 64 64 64 64 64 64 64 80 80 80 Greatest Overweight (x) 3 | . 3 . 1 . 1 1 1 1 1 . . . . . . 2 . . . . . . 1 . 1 . . . . . . 1 Average Overweight (x) . | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 10 10 10 10 10 15 15 15 15 15 20 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 16 | 6 10 15 19 20 20 20 20 20 11 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 Most Carried 20 | 2 5 13 20 20 20 20 20 20 19 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 14 15 15 15 14 16 20 Average Carried 16 | . 2 10 18 20 19 19 19 19 10 10 9 9 9 9 9 8 12 14 14 14 14 14 14 14 14 13 14 14 14 14 15 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 20 | 2 4 13 20 20 20 20 20 19 10 10 10 9 10 10 9 8 15 15 15 15 15 15 15 15 13 14 15 15 15 14 16 19 Class Distribution -------------------- 24% | Mutant 22% | Scavenger-Mutant 22% | Hacker-Mutant 20% | Hacker-Scout 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Machinist-Mutant | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 8931 | 217 19 254 929 67 1500 283 1331 779 170 . 29 36 55 . 174 284 120 129 100 37 49 192 538 52 622 113 28 . 182 . 49 593 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8044 | . 93 157 1342 2 668 550 1821 1055 73 . 29 . 36 20 122 311 53 344 48 . . . 248 . 450 . . . . . . 622 Parts 521 | . 5 18 82 6 69 37 125 65 9 . 3 . 3 2 10 9 3 14 2 . . . 14 . 7 . . . . . . 38 Haulers Intercepted 16 | . 1 . 6 . . . 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . 2 1 . . . 1 2 . . . . . . . 2 . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 136 | . . . . . . . . . . . . . 8 . 9 . . . 31 4 . 48 . . . 12 6 . 18 . . . Prevented 5 | . . . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 127 | . 3 7 29 4 4 12 33 13 . . . . . . 5 1 . . 1 . . . 5 . 1 . . . . . . 9 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 55 | . 3 1 7 . 2 6 20 13 . . . . . . 2 1 . . . . . . . . . . . . . . . . Cannons 30 | . . . 15 1 . . . . . . . . . . . . . . 1 . . . 5 . 1 . . . . . . 7 AOE 40 | . . 6 7 3 2 6 13 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Classes Destroyed 21 | . 2 3 3 1 2 3 2 . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . 2 Worker 14 | . . . . . . 1 6 1 . . . . . . . . . 2 . . . . 1 . . . . . . . . 3 Builder 8 | . . . . . . 1 4 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 Tunneler 10 | . . 1 . . . 3 2 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Hauler 16 | . 1 . 6 . . . 6 2 1 . . . . . . . . . . . . . . . . . . . . . . . Recycler 15 | . . 1 2 . . 1 2 2 . . . . . . . 2 . 2 . . . . . . 3 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . . . 3 . . . 2 . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . 2 Swarmer 38 | . 3 6 9 3 . 3 11 . . . . . . . 3 . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 37 | . . . 9 . . 7 14 4 . . . . . . . . . . . . . . . . . . . . . . . 3 Brawler 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 25 | . . 1 10 . . . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 Programmer 11 | . . . . . . . . . . . . . . . 2 . . . . . . . 5 . 1 . . . . . . 3 Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . 2 4 5 3 3 4 6 3 1 . 1 . 1 1 3 2 . 1 1 . . . 2 . 1 . . . . . . 5 Combat Bots Only 5 | . 2 3 4 3 3 3 5 3 . . . . . . 3 1 . . 1 . . . 2 . 1 . . . . . . 4 Max Kills in Single Turn 3 | . 1 2 3 1 1 2 3 1 1 . 1 . 1 1 2 1 1 1 1 . . . 1 . 1 . . . . . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 1 1 2 3 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . 4 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) 01-MTF (-8/Storage) Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Damage Taken 9368 | . 162 338 832 48 1277 532 1757 679 11 . 53 28 15 93 356 415 . 65 . . . . 787 . 128 . . . 43 . . 1749 Core 905 | . 6 50 79 4 113 . 193 14 . . . . 15 48 56 97 . . . . . . 96 . . . . . . . . 134 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Regen/Repaired (Parts) 777 | . . . 141 . . . 179 . . . . . . . . . 62 100 . . . . . 42 238 . . . . . 15 . Core Remaining (%) 78 | 100 . 77 . . . 51 . 62 . . . . . . 83 . . . . . . 88 . . . . . . 90 . . . Volleys Fired 741 | . 14 21 72 4 163 28 140 63 . . . . 4 3 30 12 1 7 11 . . 13 25 . 47 5 5 . 11 . 1 61 Largest 2 | . 2 2 2 2 2 2 2 2 . . . . 1 1 1 1 1 1 1 . . 1 2 . 2 2 1 . 1 . 1 2 Hottest 120 | . 60 60 78 78 68 46 53 50 . . . . 5 5 33 50 60 60 60 . . 60 120 . 120 120 60 . 60 . 60 120 Shots Fired 1152 | . 28 35 137 5 226 51 263 118 . . . . 4 3 30 12 1 7 11 . . 13 30 1 70 6 5 . 11 . 1 84 Gun 774 | . 28 28 62 . 207 46 247 118 . . . . . . 26 12 . . . . . . . . . . . . . . . . Cannon 310 | . . . 68 2 . . . . . . . . . . . . 1 7 11 . . 13 30 1 70 6 5 . 11 . 1 84 Launcher 45 | . . 7 7 3 3 5 16 . . . . . . . 4 . . . . . . . . . . . . . . . . . Special 23 | . . . . . 16 . . . . . . . 4 3 . . . . . . . . . . . . . . . . . . Kinetic 1022 | . 14 20 130 2 173 46 247 118 . . . . . . 26 6 1 7 11 . . 13 30 1 70 6 5 . 11 . 1 84 Thermal 22 | . 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 45 | . . 7 7 3 3 5 16 . . . . . . . 4 . . . . . . . . . . . . . . . . . Electromagnetic 40 | . . . . . 34 . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Impact 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 5 17 22 1 10 10 12 13 . . . . 2 1 7 2 . 3 4 . . 5 7 . 7 1 . . . . . 4 Robot Miss Streak 6 | . 4 4 2 2 4 3 5 2 . . . . 2 2 1 3 1 4 3 . . 6 4 1 2 1 . . . . . 4 Penetration Max 1 | . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 704 | . 14 21 90 1 156 33 155 95 2 . 1 . 3 2 21 13 4 11 7 1 . 3 20 . 23 2 . . . . . 26 Core Hits 380 | . 4 13 49 4 51 30 93 34 2 . 1 . . 1 8 4 1 5 2 . . 1 9 . 8 . . . . . . 60 Critical Kills 12 | . . . 2 . 4 . 4 . . . . . . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 28 | . . . . . 13 . 8 1 . . . . . . 5 1 . . . . . . . . . . . . . . . . Critical Strikes 49 | . . . 2 . 23 . 12 1 . . . . . . 7 1 . . . . . . 2 . 1 . . . . . . . Destroy 42 | . . . 2 . 19 . 12 1 . . . . . . 7 1 . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Sever 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 195 | . . . . . . . . 19 9 . 2 5 17 32 12 20 4 37 9 4 1 6 18 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 195 | . . . . . . . . 19 9 . 2 5 17 32 12 20 4 37 9 4 1 6 18 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . . . 8 2 . . . 1 1 . 1 4 6 1 1 . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19317 | . 163 601 2045 159 2444 1080 3846 1994 118 . 36 . 63 77 536 534 307 756 323 85 . 141 949 . 921 70 . . . . . 2069 Guns 8141 | . 163 260 750 . 2140 482 2423 1508 . . . . . . 238 177 . . . . . . . . . . . . . . . . Cannons 4163 | . . . 871 19 . . . . . . . . . . . . . 167 149 . . 141 766 . 921 70 . . . . . 1059 Explosions 4264 | . . 341 398 128 162 555 1403 . . . . . . . 267 . . . . . . . . . . . . . . . . 1010 Melee 2497 | . . . . . . . . 477 118 . 36 . 63 77 31 357 307 589 174 85 . . 183 . . . . . . . . . Ramming 110 | . . . 26 12 . 43 20 9 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11902 | . 76 180 1621 19 2044 482 2423 1508 . . . . . . 238 38 . 167 149 . . 141 766 . 921 70 . . . . . 1059 Thermal 241 | . 87 80 . . 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3180 | . . 341 398 128 88 555 1403 . . . . . . . 267 . . . . . . . . . . . . . . . . . Electromagnetic 1245 | . . . . . 96 . . . . . . . . . . 139 . . . . . . . . . . . . . . . 1010 Impact 142 | . . . . . 142 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2497 | . . . . . . . . 477 118 . 36 . 63 77 31 357 307 589 174 85 . . 183 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 2 5 . 6 6 5 1 1 5 . . . . . . . 14 14 14 . . . . . 17 20 Average Corruption 7 | . . . . . . . 1 5 . 6 5 1 1 1 3 . . . . . . . 7 14 11 . . . . . 8 18 Corruption Purged 21 | . . . . . . . 2 . . . 1 4 . . . . . . . . . . . . 14 . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 179 | . . . . . . . 32 7 . 1 5 2 6 . 4 . . . . . . . 29 14 9 . . . . . 4 66 Message Errors 28 | . . . . . . . 5 . . . . . . . . . . . . . . . 7 3 3 . . . . . 3 7 Matter Fused 37 | . . . . . . . 7 3 . . 2 . 2 . . . . . . . . . 4 1 1 . . . . . . 17 Heat Flow Errors 30 | . . . . . . . 6 . . 1 1 . . . 1 . . . . . . . 4 4 2 . . . . . 1 10 Energy Discharges 22 | . . . . . . . 3 1 . . 1 1 2 . . . . . . . . . 6 1 1 . . . . . . 6 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Data Loss (minor) 23 | . . . . . . . 7 2 . . 1 . 2 . . . . . . . . . 5 2 . . . . . . . 4 Data Loss (major) 9 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . 6 Misfires 9 | . . . . . . . 2 1 . . . . . . . . . . . . . . 2 1 1 . . . . . . 2 Alerts 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 718 | . . . 32 . . . . 18 . . . . 53 . 2 30 61 212 78 2 . . 82 . 148 . . . . . . . Projectiles 194 | . . . 6 . . . . . . . . . . . . . . 4 16 . . . 20 . 148 . . . . . . . Explosions 28 | . . . 26 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee 496 | . . . . . . . . 18 . . . . 53 . . 30 61 208 62 2 . . 62 . . . . . . . . . Knockbacks 33 | . . . 6 . . . . . . . . . . . . . . 3 2 . . 2 6 . 9 . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . . . 6 . . . . . . . . . . . . . . 2 2 . . 2 6 . 9 . . . . . . 5 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 254 | . . 99 58 12 . 39 28 . . . . . . . . . . . . . . . . . . . . . . . . 18 Shots 12 | . . 4 4 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 11 | . . . 2 2 . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . 2 2 . 4 3 4 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . 18 90 96 24 144 20 278 207 . 238 191 . 5 . 193 4 18 80 62 . . 44 371 243 259 63 74 . . . 279 282 Average Temperature 61 | . 9 43 20 14 50 5 52 71 . 183 98 . 5 . 102 3 13 32 27 . . 17 81 86 69 25 31 . . . 141 71 Received Heat Transfer 1866 | . . 45 321 . . 288 702 243 . . . 6 9 . 18 . . . . . . . 39 . . . . . . . . 195 Effects 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 8 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 425 | . 200 175 . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Peak Influence 1471 | . 144 136 605 310 . 281 591 198 178 104 123 . . . . 172 47 575 . . . . 1471 501 562 . . . . . 72 1085 Initial 776 | . . . 41 217 . . . 139 9 59 72 . . . . 94 47 . . . . . 776 473 338 . . . . . . 8 Average 299 | . 78 52 339 200 . 79 325 68 73 78 92 . . . . 75 6 296 . . . . 1116 477 333 . . . . . 24 533 Maximum Alert Level 4 | . . . 2 1 . 1 2 . . . . . . . . . . 2 . . . . 4 2 2 . . . . . . 3 Low Security (%) 46 | 100 100 100 17 52 . 92 10 100 100 100 100 . . . . 100 100 39 . . . . . . . . . . . 100 100 18 Level 1 26 | . . . 50 47 . 7 60 . . . . . . . . . . 18 . . . . . . 89 . . . . . . 12 Level 2 16 | . . . 32 . . . 29 . . . . . . . . . . 41 . . . . . 100 9 . . . . . . 36 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . 31 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 3 . . . 7 1 1 . 1 . . . . 3 . 14 . . . . 8 . 2 . . . . . . 13 Investigation 15 | . 2 . . . . . 2 . 1 . 1 . . . . 2 . 3 . . . . . . . . . . . . . 4 Extermination 6 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . 1 Reinforcement 20 | . . . 3 . . . 5 1 . . . . . . . 1 . 4 . . . . 1 . 1 . . . . . . 4 Assault 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . 2 Garrison 8 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 20 | . . . 3 . . . 4 2 2 . . . . . . . . 1 . . . . 2 . 2 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 430 | . 4 8 42 4 33 12 67 20 9 5 1 4 2 4 8 8 3 26 12 . . 15 40 6 16 7 . . 9 . 6 59 Peak Tracking Total 9 | . 3 3 3 3 9 3 6 3 5 5 1 4 1 4 4 3 1 5 9 . . 6 5 6 7 3 . . 4 . 3 9 Tactical Retreats 48 | . 1 . . . 15 . 3 1 2 . 1 2 1 . 1 1 . 2 1 . . . 5 . 3 1 . . 1 . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 14 | . . . 2 . . . 2 . 2 . 3 . . . . 1 . . . . . . 1 . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 70 | . . . 3 . 17 2 4 2 . . . . . 1 . 3 . 4 1 . . . 7 . 1 . 1 . . . . 24 Max in Single Turn 5 | . . . 1 . 2 1 1 1 . . . . . 1 . . . . . . . . 1 . . . 1 . . . . 5 Garrison Access 10 | . . . . . . . . 1 . . . . . . . 3 . 3 . . . . 1 . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 104 | . 3 . 6 . 1 . 8 8 9 . 5 . 1 4 . 13 . 22 1 3 . . 2 . 7 1 . 4 . . . 6 Terminals 45 | . 1 . 4 . . . 4 6 7 . 3 . . . . 7 . 13 . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . 1 . 1 . . . . 3 . 2 . . . . 1 . . . . . . . . 4 Repair Stations 9 | . . . 2 . . . 2 . . . . . . . . . . 1 . . . . . . 3 . . . . . . 1 Recycling Units 6 | . 2 . . . . . . 1 . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzers 6 | . . . . . . . 2 . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . Garrison Access 11 | . . . . . . . . 1 . . . . . . . 3 . 3 . . . . 1 . 2 . . . . . . 1 Total Hacks 333 | . 5 . 20 . 1 . 17 21 24 . 12 . 4 28 . 35 . 86 1 9 . . 12 . 25 1 . 17 . . . 15 Successful 220 | . 3 . 11 . 1 . 6 15 13 . 5 . 4 28 . 29 . 49 1 9 . . 5 . 14 1 . 17 . . . 9 Failed 113 | . 2 . 9 . . . 11 6 11 . 7 . . . . 6 . 37 . . . . 7 . 11 . . . . . . 6 Catastrophic 18 | . . . 1 . . . 1 . 2 . . . . . . . . 7 . . . . 4 . 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 201 | . 5 . 12 . . . 7 16 21 . 9 . . . . 19 . 55 . . . . 20 . 21 . . . . . . 16 Terminals 149 | . 2 . 13 . . . 7 19 21 . 7 . . . . 17 . 63 . . . . . . . . . . . . . . Fabricators 42 | . . . . . . . . . 1 . 2 . . . . 14 . 5 . . . . 8 . . . . . . . . 12 Repair Stations 33 | . . . 7 . . . 5 . . . . . . . . . . 4 . . . . . . 15 . . . . . . 2 Recycling Units 14 | . 3 . . . . . . 1 . . 3 . . . . . . 3 . . . . . . 4 . . . . . . . Scanalyzers 15 | . . . . . . . 5 . 2 . . . . . . . . 6 . . . . . . 2 . . . . . . . Garrison Access 19 | . . . . . . . . 1 . . . . . . . 4 . 5 . . . . 4 . 4 . . . . . . 1 Terminal Hacks 104 | . 1 . 5 . 1 . 2 8 3 . 2 . 4 28 . 2 . 20 1 9 . . . . . 1 . 17 . . . . Record 28 | . . . . . 1 . . . . . . . 4 11 . . . . . 7 . . . . . . . 5 . . . . Part Schematic 18 | . . . . . . . . . . . . . . 10 . . . 4 . . . . . . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 12 | . . . . . . . . 2 . . . . . 3 . . . 3 . . . . . . . . . 4 . . . . Open Door 6 | . . . . . . . . 2 . . . . . . . . . . 1 2 . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 2 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hauler Manifests 5 | . . . 1 . . . . 1 1 . . . . . . . . 2 . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 25 | . . . . . . . . . 1 . 1 . . . . 11 . 2 . . . . 5 . . . . . . . . 5 Network Status 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 1 Load Schematic 14 | . . . . . . . . . . . . . . . . 6 . 2 . . . . 2 . . . . . . . . 4 Build 7 | . . . . . . . . . 1 . . . . . . 4 . . . . . . 2 . . . . . . . . . Repair Station Hacks 18 | . . . 5 . . . 3 . . . . . . . . . . 2 . . . . . . 8 . . . . . . . Scan Component 10 | . . . 3 . . . 2 . . . . . . . . . . 1 . . . . . . 4 . . . . . . . Repair 8 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . . . 4 . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzer 10 | . . . . . . . 1 . 2 . . . . . . . . 5 . . . . . . 2 . . . . . . . Insert Component 5 | . . . . . . . 1 . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . Analyze 5 | . . . . . . . . . 1 . . . . . . . . 3 . . . . . . 1 . . . . . . . Garrison Access Hacks 9 | . . . . . . . . 1 . . . . . . . 3 . 3 . . . . . . 1 . . . . . . 1 Seal Access 9 | . . . . . . . . 1 . . . . . . . 3 . 3 . . . . . . 1 . . . . . . 1 Unauthorized Hacks 50 | . 2 . 1 . . . . 6 7 . 2 . . . . 13 . 16 . . . . . . . . . . . . . 3 Terminals 34 | . . . 1 . . . . 5 7 . . . . . . 10 . 11 . . . . . . . . . . . . . . Track 7 | . . . . . . . . . 2 . . . . . . 4 . 1 . . . . . . . . . . . . . . Assimilate 8 | . . . . . . . . 2 2 . . . . . . 1 . 3 . . . . . . . . . . . . . . Botnet 14 | . . . 1 . . . . 1 2 . . . . . . 4 . 6 . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . . . . . . . . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . 1 . . . . 3 . 3 . . . . . . . . . . . . . 3 Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Recompile 7 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . 1 . . 1 . . . . . . 2 . . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 58 | . 2 . 5 . . . 7 2 8 . 5 . . . . 6 . 15 . . . . 2 . 4 . . . . . . 2 Full Trace Events 4 | . . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 77 | . . . . . . . . . 1 . . . . 10 . . . 6 . . 15 . 12 . 15 . . 4 . . . 14 Parts Built 8 | . . . . . . . . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . Authchips 6 | . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . . . . . Time 325 | . . . . . . . . . . . . . . . . 148 . . . . . . 177 . . . . . . . . . Total Part Build Rating 57 | . . . . . . . . . . . . . . . . 44 . . . . . . 13 . . . . . . . . . Parts Repaired 8 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . . . 4 . . . . . . . Time 267 | . . . 45 . . . 38 . . . . . . . . . . 33 . . . . . . 151 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . . . . . . . 10 . . . . . . 1 . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . parse_system 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 91 | . . . . 1 . . . 2 1 1 . . . . . 1 20 1 2 . 4 . 6 19 5 2 . . . . 19 7 Largest Group 20 | . . . . 1 . . . 1 1 1 . . . . . 1 20 14 2 2 6 6 3 18 5 2 2 2 2 . 19 6 Highest-Rated Group 725 | . . . . 31 . . . 100 10 31 . . . . . 10 725 516 52 52 207 207 210 638 264 50 50 50 50 . 702 531 Highest-Rated Ally 100 | . . . . 31 . . . 100 10 31 . . . . . 10 50 46 32 32 41 41 70 50 70 25 25 25 25 . 50 96 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . 3 Light 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 152 | . . . . . . . . . . . . . . . . 3 . 9 17 7 4 19 13 2 13 19 2 1 19 . . 24 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 FOLLOW 5 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 2 . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 EXPLORE 30 | . . . . . . . . . . . . . . . . . . 2 3 4 3 3 1 . . 6 2 . 6 . . . RETURN 110 | . . . . . . . . . . . . . . . . 3 . 7 13 3 1 16 11 2 7 11 . 1 13 . . 22 Ally Attacks 1327 | . . . . . . . . . . 11 . . . . . 16 55 172 99 5 . 170 137 79 109 62 9 . 66 . 99 238 Total Damage 30580 | . . . . . . . . . . 190 . . . . . 237 1258 3749 2027 72 . 3289 2581 3517 2254 1183 143 . 854 . 4455 4771 Kills 201 | . . . . . . . . . . . . . . . . 4 3 36 13 1 . 25 23 11 15 11 4 . 11 . 13 31 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 23 | . . 1 . 3 . . . . . . . 1 2 . 2 . . . 1 3 2 3 . . . 1 2 . 2 . . . Drone Launches 203 | . . . . . . . . . . . . . . . . 5 . 17 27 3 5 25 24 2 19 17 . 2 23 . . 34 Drone Recoveries 197 | . . . . . . . . . . . . . . . . 5 . 17 25 5 1 29 23 2 16 17 . 2 25 . . 30 Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 9 . . . . . . . Traps 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 26196 | 77 420 619 2085 835 2619 1427 2645 1702 321 36 193 193 387 161 270 861 603 1442 755 532 952 700 1276 295 1214 599 477 142 846 22 138 1352 Spaces Moved 20104 | 44 245 339 1075 506 971 552 857 576 659 122 502 308 872 162 503 1158 677 1610 725 491 906 591 952 369 944 642 348 144 805 29 185 1235 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5121 | 41 196 339 1075 506 971 552 857 576 8 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 49 | . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11053 | . . . . . . . . . . . . . . . . 400 677 1610 725 491 906 591 952 369 944 642 348 144 805 29 185 1235 Flight 3878 | . . . . . . . . . 651 122 502 308 872 162 503 758 . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 95 160 160 160 160 240 240 240 29 29 29 29 29 29 29 29 71 71 71 71 71 71 71 71 71 71 71 71 71 68 68 68 Average Speed 96 | 152 148 160 160 160 210 240 240 242 31 29 29 29 29 29 29 45 71 71 71 71 71 71 77 71 73 71 71 71 71 68 68 68 Slowest Speed 250 | 160 160 160 240 160 240 240 240 250 250 29 29 29 29 29 29 172 71 71 71 71 71 71 147 71 141 71 71 71 71 68 68 138 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 4 . 2 . 1 . . 1 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 66 | 3 31 85 95 95 76 93 80 66 20 88 20 50 79 80 65 29 95 48 97 98 91 97 23 91 25 96 98 60 84 2 89 40 Regions Visited 32 Branch Regions 17 Pre-discovered Areas 24 | . 2 1 . 1 1 . . . . . . . . 1 . . . . 1 1 3 . . . 10 . . 3 . . . . Known Exits Taken 10 | . . . . . . . . . . . 1 1 . . . . . 1 . . 1 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 . . . 1 1 . . . . . . . . . . . . Scrap Searched 33 | . . 1 . 1 . 1 . . . . . 2 3 . 3 . . . 4 6 2 3 . . . 2 1 . 4 . . . Spaces Dug 195 | . . . . . 5 8 . 7 6 . 1 5 16 6 10 11 . 30 8 3 . 6 15 . 28 2 4 . 4 . 1 19 Terrain Destroyed 569 | . . 61 32 33 23 33 89 7 6 . 1 5 16 6 53 13 1 31 13 3 . 15 18 1 45 4 4 . 11 . 1 44 Melee 118 | . . . . . . . . 7 6 . 1 5 16 6 10 11 . 29 6 3 . 6 12 . . . . . . . . . Projectile 153 | . . . 4 1 9 . 3 . . . . . . . 1 1 1 2 7 . . 9 6 1 45 4 4 . 11 . 1 43 AOE 291 | . . 61 28 32 14 33 85 . . . . . . . 37 . . . . . . . . . . . . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Total 25462 | 51 273 378 1317 524 1301 595 1186 778 758 121 544 402 975 226 576 1440 790 1851 941 667 1216 848 1428 402 1396 777 572 182 1067 31 195 1654 Wait 3590 | . 6 5 59 11 101 1 123 67 41 . 7 88 81 25 22 214 94 162 168 161 275 222 378 21 354 106 219 21 239 . 8 311 Move 20060 | 43 244 338 1074 505 970 551 856 575 651 121 497 307 869 161 502 1156 676 1609 724 490 905 590 952 368 943 641 347 143 804 29 184 1235 Hop 8 | . . . . . . . . . 4 . 2 . 1 . . 1 . . . . . . . . . . . . . . . . Pick Up 176 | 2 1 9 31 . 15 1 12 7 5 . 1 . 1 2 1 5 7 11 4 2 13 3 8 3 10 2 1 1 3 . 2 13 Fast Attach 85 | 6 2 . 6 . 6 . 9 3 2 . . . 1 . 1 8 1 2 2 2 . 2 7 2 10 . . 8 . . . 5 Attach 57 | . 1 . 3 . 9 1 10 1 7 . . 1 . . 2 5 . 1 . . 2 . 4 . 4 . . 1 . 1 . 4 Detach 31 | . 2 . 3 . 6 . 3 . 5 . . . . . . 3 1 1 . . 2 . 1 . 2 . . . . . . 2 Swap 194 | . 2 5 29 2 18 8 18 21 6 . 3 1 1 1 5 7 5 5 1 3 6 4 19 2 4 3 . 1 4 1 . 9 Drop 204 | . 1 . 38 . 13 1 12 18 13 . 2 . . 2 1 8 1 13 6 4 11 5 12 6 17 1 . 7 3 . . 9 Fire 741 | . 14 21 72 4 163 28 140 63 . . . . 4 3 30 12 1 7 11 . . 13 25 . 47 5 5 . 11 . 1 61 Melee 195 | . . . . . . . . 19 9 . 2 5 17 32 12 20 4 37 9 4 1 6 18 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . 2 2 . 4 3 4 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . 15 . 30 . . . . . . . . . . . . . . . . . . . . . Rewire 31 | . . . . . . . . . . . . . . . . . . . 12 . . . . . 1 18 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . . . . . . . . . . . . . 1 . 3 4 1 1 3 4 . 4 1 . . 3 . . 5 Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Arm) -4/Waste -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered Mines 578 | -10/Mines | Discovered new exit (range 10) 613 | -10/Mines | Discovered new exit (range 5) 792 | -10/Mines | Discovered new exit (range 9) 1117 | -10/Mines | Entered Materials 1117 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -9/Materials | Build established: Scavenger-Mutant 1557 | -9/Materials | Discovered new exit (range 9) 1572 | -9/Materials | Repaired Lgt. Treads 1763 | -9/Materials | Discovered new exit (range 15) 1942 | -9/Materials | Repaired Hvy. Assault Rifle 2553 | -9/Materials | Discovered new exit (range 16) 2771 | -9/Materials | Discovered new exit (range 16) 2799 | -9/Materials | Build established: Mutant 3202 | -9/Materials | Entered Mines 3293 | -9/Mines | Discovered new exit (range 7) 3294 | -9/Mines | Received a Mining Laser from a helpful Derelict 3533 | -9/Mines | Learned Materials stockpile data 3615 | -9/Mines | Learned Materials emergency access door positions 3620 | -9/Mines | Assembled infested the area 3769 | -9/Mines | Discovered new exit (range 7) 3904 | -9/Mines | Learned location of Storage (-8) 4030 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4030 | -9/Mines | Discovered new exit (range 5) 4037 | -9/Mines | Entered Exiles 4079 | -9/Exiles | Met 8R-AWN 4106 | -9/Exiles | Met EX-HEX 4167 | -9/Exiles | Met EX-DEC 4178 | -9/Exiles | Learned location of Zion (-6) 4540 | -9/Exiles | Build established: Scavenger-Mutant 4596 | -9/Exiles | Attacked by the Exiles 4784 | -9/Exiles | Lost 3 parts (1n1u1w) 4867 | -9/Exiles | Lost 3 parts (1p1n1w) 4885 | -9/Exiles | Destroyed 8R-AWN 4900 | -9/Exiles | Found Prototype Ballistic Gun 4925 | -9/Exiles | Identified 8R-AWN's Boregun 5441 | -9/Exiles | Destroyed EX-DEC 5469 | -9/Exiles | Destroyed EX-HEX 5531 | -9/Exiles | Build established: Mutant 5537 | -9/Exiles | Destroyed EX-BIN 5570 | -9/Exiles | Found Prototype Device 5570 | -9/Exiles | Identified System Purifier 6632 | -9/Exiles | Discovered new exit (range 12) 6656 | -9/Exiles | Entered Mines 6852 | -8/Mines | Build established: Scavenger-Mutant 7653 | -8/Mines | Discovered new exit (range 14) 8083 | -8/Mines | Entered Materials 8083 | -8/Materials | Evolved 2 slots: Utility x2 8625 | -8/Materials | Build established: Mutant 8942 | -8/Materials | Lost 3 parts (2u1w) 9258 | -8/Materials | Build established: Scavenger-Mutant 9711 | -8/Materials | Repaired Imp. Light Armor Plating 9909 | -8/Materials | Discovered new exit (range 5) 10624 | -8/Materials | Build established: Mutant 10691 | -8/Materials | Discovered new exit (range 10) 10728 | -8/Materials | Entered Storage 11430 | -8/Storage | Discovered new exit (range 16) 11621 | -8/Storage | Met 01-MTF 11656 | -8/Storage | Destroyed 01-MTF 11683 | -8/Storage | Found Prototype Device 11683 | -8/Storage | Identified 01-MTF's Autohacker 11704 | -8/Storage | Found 01-MTF's Shockpuncher 11762 | -8/Storage | Build established: Scavenger-Mutant 11953 | -8/Storage | Remotely autohacked Sealed Heavy Doors 12430 | -8/Storage | Entered Factory 12430 | -7/Factory | Evolved 2 slots: Utility x2 12489 | -7/Factory | Identified exit to Lower Caves 12653 | -7/Factory | Discovered new exit (range 15) 12657 | -7/Factory | Discovered new exit (range 12) 12751 | -7/Factory | Sucked down chute 12751 | -7/Factory | Entered Waste 12752 | -7/Waste | Met a frightened Derelict 12757 | -7/Waste | Spotted C-40 Crusher 12760 | -7/Waste | Build established: Hacker-Sprinter 12765 | -7/Waste | Spotted C-40 Crusher 12766 | -7/Waste | EMP discharged 12770 | -7/Waste | Spotted C-40 Crusher 12770 | -7/Waste | Spotted C-40 Crusher 12773 | -7/Waste | Spotted C-40 Crusher 12781 | -7/Waste | Spotted C-40 Crusher 12782 | -7/Waste | Discovered new exit (range 13) 12787 | -7/Waste | Entered Factory 12980 | -7/Factory | Entered Lower Caves 13123 | -7/Lower Caves | Identified exit to Lower Caves 13173 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13173 | -7/Lower Caves | Entered another Lower Caves area 13282 | -7/Lower Caves | Learned 8 Factory zone layouts 13283 | -7/Lower Caves | Learned Armory stockpile data 13283 | -7/Lower Caves | Learned Factory security intel 13283 | -7/Lower Caves | Learned Armory garrison access intel 13522 | -7/Lower Caves | Learned Factory interactive machine intel 13558 | -7/Lower Caves | Discovered new exit (range 5) 13560 | -7/Lower Caves | Entered Data Miner 13560 | -7/Data Miner | Discovered new exit (range 6) 13566 | -7/Data Miner | Met Data Miner 13573 | -7/Data Miner | Learned location of Section 7 (-3) 13573 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13577 | -7/Data Miner | Received God Mode back door access code from Data Miner 13615 | -7/Data Miner | Destroyed Data Miner 13617 | -7/Data Miner | Found Quantum Router 13618 | -7/Data Miner | Data Conduit disabled 13721 | -7/Data Miner | Entered Proximity Caves 13731 | -6/Proximity Caves | Learned Factory interactive machine intel 13937 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13987 | -6/Proximity Caves | Discovered new exit (range 14) 13991 | -6/Proximity Caves | Entered Factory 13991 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13992 | -6/Factory | Identified exit to Lower Caves 13993 | -6/Factory | Identified exit to Factory 13995 | -6/Factory | Loaded intel: 52 interactive machine locations 14278 | -6/Factory | Fabricated Cmb. Antigrav System? 14380 | -6/Factory | Lost 4 parts (1p1n1u1w) 14418 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 14472 | -6/Factory | Fabricated Combat Drone Bay (x1) 14519 | -6/Factory | Fabricated Combat Drone Bay (x1) 14661 | -6/Factory | Build established: Hacker-Mutant 14852 | -6/Factory | Manually triggered Chute Trap 14852 | -6/Factory | Sucked down chute 14852 | -6/Factory | Entered Waste 14853 | -6/Waste | Joined by Warlord forces that had cleared the area 14880 | -6/Waste | A Compactor rumbled back to life 14880 | -6/Waste | Spotted C-40 Crusher 14929 | -6/Waste | Found Heavy Servo Lattice 15010 | -6/Waste | Discovered new exit (range 16) 15270 | -6/Waste | A Compactor rumbled back to life 15270 | -6/Waste | Spotted C-40 Crusher 15274 | -6/Waste | Allies destroyed C-40 Crusher 15450 | -6/Waste | A Compactor rumbled back to life 15450 | -6/Waste | Allies destroyed C-40 Crusher 15455 | -6/Waste | Entered Factory 15455 | -6/Factory | Accompanied by 14 allies 15456 | -6/Factory | Loaded intel: 51 interactive machine locations 15566 | -6/Factory | Discovered exit to Factory (range 6) 15664 | -6/Factory | Repaired Lgt. Antimatter Cannon 15957 | -6/Factory | Spotted B-75 Beast 16112 | -6/Factory | Garrison activated, responded to threat 16203 | -6/Factory | Discovered exit to Factory (range 16) 16855 | -6/Factory | First assault squad dispatched 16897 | -6/Factory | Entered Lower Caves 16897 | -6/Lower Caves | Accompanied by 1 ally 16962 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17396 | -6/Lower Caves | Encountered a Warlord checkpoint 17402 | -6/Lower Caves | Discovered new exit (range 22) 17652 | -6/Lower Caves | Entered another Lower Caves area 17652 | -6/Lower Caves | Accompanied by 4 allies 17703 | -6/Lower Caves | Discovered exit to Factory (range 11) 17845 | -6/Lower Caves | Discovered new exit (range 54) 18005 | -6/Lower Caves | Learned Factory emergency access door positions 18015 | -6/Lower Caves | Learned Factory trap positions 18015 | -6/Lower Caves | Learned Factory emergency access door positions 18015 | -6/Lower Caves | Learned Armory emergency access door positions 18015 | -6/Lower Caves | Learned Research terminal intel 18029 | -6/Lower Caves | Learned 4 Factory zone layouts 18115 | -6/Lower Caves | Encountered a Warlord checkpoint 18184 | -6/Lower Caves | Entered Zion 18184 | -6/Zion | Accompanied by 2 allies 18241 | -6/Zion | Discovered new exit (range 22) 18269 | -6/Zion | Given A8's code to call for help 18324 | -6/Zion | Learned location of Quarantine (-3) 18364 | -6/Zion | Found Prototype Processor 18380 | -6/Zion | Identified Exp. Armor Integrity Analyzer 18391 | -6/Zion | Found Prototype Hackware 18394 | -6/Zion | Identified Exp. Hacking Suite 18414 | -6/Zion | Found Prototype Processor 18415 | -6/Zion | Identified Exp. Core Analyzer 18445 | -6/Zion | Found Prototype Processor 18454 | -6/Zion | Identified Spectral Analyzer 18487 | -6/Zion | Found Prototype Processor 18488 | -6/Zion | Identified Exp. Signal Interpreter 18583 | -6/Zion | Learned location of 1 exit from Factory 18841 | -6/Zion | Imprinted 18843 | -6/Zion | Declared Zion's savior 19028 | -6/Zion | Identified exit to Proximity Caves 19136 | -6/Zion | Entered Proximity Caves 19136 | -5/Proximity Caves | Accompanied by 10 allies 19139 | -5/Proximity Caves | Spotter reported a threat 19192 | -5/Proximity Caves | Spotter reported a threat 19202 | -5/Proximity Caves | Allies destroyed B-75 Beast 19251 | -5/Proximity Caves | Spotter reported a threat 19630 | -5/Proximity Caves | Learned 4 Factory zone layouts 19652 | -5/Proximity Caves | Learned location of 1 exit from Factory 19730 | -5/Proximity Caves | Learned Factory stockpile data 19734 | -5/Proximity Caves | Build established: Hacker-Scout 19786 | -5/Proximity Caves | Discovered exit to Factory (range 22) 19836 | -5/Proximity Caves | Entered Factory 19836 | -5/Factory | Accompanied by 2 allies 19836 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 19837 | -5/Factory | Identified exit to Factory 19839 | -5/Factory | Loaded intel: 111 trap records 20207 | -5/Factory | Discovered exit to Factory (range 19) 20234 | -5/Factory | Retrieved Zion intel report: Component Schematics 20434 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 20436 | -5/Factory | First assault squad dispatched 20488 | -5/Factory | Retrieved Zion intel report: Trap Installations 20489 | -5/Factory | Zion Light squad teleported in 20503 | -5/Factory | Garrison activated, responded to threat 20507 | -5/Factory | Found Prototype Protection 20507 | -5/Factory | Identified Zio. Weapon Casing 20561 | -5/Factory | Zion Light squad teleported in 20800 | -5/Factory | Fabricated Combat Drone Bay (x1) 20827 | -5/Factory | Build established: Hacker-Mutant 20898 | -5/Factory | Fabricated Lgt. Antimatter Cannon (x1) 20950 | -5/Factory | System corruption reached 10% 21112 | -5/Factory | Manually triggered Chute Trap 21112 | -5/Factory | Sucked down chute 21112 | -5/Factory | Entered Waste 21113 | -5/Waste | Met a frightened Derelict 21141 | -5/Waste | Spotted C-40 Crusher 21142 | -5/Waste | Spotted C-40 Crusher 21142 | -5/Waste | Spotted C-40 Crusher 21154 | -5/Waste | Spotted C-40 Crusher 21169 | -5/Waste | Spotted C-40 Crusher 21176 | -5/Waste | Spotted C-40 Crusher 21192 | -5/Waste | Warlord forces began an assault 21193 | -5/Waste | Allies destroyed C-40 Crusher 21193 | -5/Waste | Allies destroyed C-40 Crusher 21196 | -5/Waste | Allies destroyed C-40 Crusher 21215 | -5/Waste | Allies destroyed C-40 Crusher 21272 | -5/Waste | Discovered new exit (range 11) 21406 | -5/Waste | Identified exit to Factory 21407 | -5/Waste | Entered Factory 21407 | -5/Factory | Accompanied by 1 ally 21894 | -5/Factory | Retrieved Zion intel report: Branch Access 21894 | -5/Factory | Identified exit to Upper Caves 21958 | -5/Factory | Repaired Lrn. Sensor Array 21978 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 22056 | -5/Factory | Repaired Cmb. Antigrav System 22095 | -5/Factory | Repaired Lgt. Quantum Reactor 22107 | -5/Factory | Retrieved Zion intel report: Component Schematics 22108 | -5/Factory | Zion Kinetic Resupply teleported in 22136 | -5/Factory | Discovered exit to Factory (range 14) 22246 | -5/Factory | Repaired Lgt. Antimatter Cannon 22294 | -5/Factory | Zion Hacking Resupply teleported in 22389 | -5/Factory | Zion Light squad teleported in 22394 | -5/Factory | Build established: Hacker-Scout 22612 | -5/Factory | Terminal network hard line cut 22621 | -5/Factory | Entered Upper Caves 22621 | -5/Upper Caves | Accompanied by 2 allies 22917 | -5/Upper Caves | Attacked by a faux Warlord 22950 | -5/Upper Caves | Encountered a Warlord checkpoint 23025 | -5/Upper Caves | Discovered new exit (range 21) 23085 | -5/Upper Caves | Learned Factory garrison access intel 23206 | -5/Upper Caves | Identified exit to Upper Caves 23220 | -5/Upper Caves | Entered another Upper Caves area 23220 | -5/Upper Caves | Accompanied by 4 allies 23228 | -5/Upper Caves | Discovered exit to Factory (range 11) 23250 | -5/Upper Caves | Found Alien Artifact 23332 | -5/Upper Caves | Discovered new exit (range 102) 23467 | -5/Upper Caves | Learned 8 Factory zone layouts 23568 | -5/Upper Caves | Learned Factory non-interactive machine intel 23667 | -5/Upper Caves | Identified exit to Zhirov 23697 | -5/Upper Caves | Entered Zhirov 23697 | -5/Zhirov | Accompanied by 4 allies 23697 | -5/Zhirov | Discovered new exit (range 3) 23711 | -5/Zhirov | Met Zhirov 23724 | -5/Zhirov | Learned location of Testing (-2) 23724 | -5/Zhirov | Learned location of Command (-1) 23731 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23742 | -5/Zhirov | Found Alien Artifact 23742 | -5/Zhirov | Identified Integrated Dissipator 23742 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23790 | -5/Zhirov | Identified Dimensional Node Initializer 23790 | -5/Zhirov | Initialized slip node 23794 | -5/Zhirov | Found Alien Artifact 23820 | -5/Zhirov | Identified exit to Proximity Caves 23839 | -5/Zhirov | Entered Proximity Caves 23839 | -4/Proximity Caves | Accompanied by 4 allies 24121 | -4/Proximity Caves | Learned location of 2 exits from Research 24215 | -4/Proximity Caves | Learned location of 1 exit from Research 24673 | -4/Proximity Caves | Discovered exit to Factory (range 3) 24685 | -4/Proximity Caves | Entered Factory 24685 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24686 | -4/Factory | Identified exit to Armory 24686 | -4/Factory | Identified exit to Research 24687 | -4/Factory | Loaded intel: 224 non-interactive machine locations 24688 | -4/Factory | Loaded intel: 4 garrison access locations 24707 | -4/Factory | Sucked down chute 24707 | -4/Factory | Entered Waste 24708 | -4/Waste | Met a frightened Derelict 24722 | -4/Waste | EMP discharged 24739 | -4/Waste | Met Warlord forces unprepared to attack 24754 | -4/Waste | Spotted C-40 Crusher 24757 | -4/Waste | Allies destroyed C-40 Crusher 24763 | -4/Waste | Spotted C-40 Crusher 24768 | -4/Waste | Spotted C-40 Crusher 24768 | -4/Waste | Spotted C-40 Crusher 24779 | -4/Waste | Spotted C-40 Crusher 24810 | -4/Waste | Spotted C-40 Crusher 24822 | -4/Waste | EMP discharged 24822 | -4/Waste | System corruption reached 10% 24833 | -4/Waste | Discovered new exit (range 12) 24844 | -4/Waste | Identified exit to Factory 24845 | -4/Waste | Entered Factory 24845 | -4/Factory | Accompanied by 3 allies 25203 | -4/Factory | Garrison activated, responded to threat 25232 | -4/Factory | Exp. Hacking Suite fried by hacking feedback 25356 | -4/Factory | Discovered exit to Research (range 20) 25537 | -4/Factory | Spotted B-86 Titan 25845 | -4/Factory | First assault squad dispatched 25939 | -4/Factory | Retrieved Zion intel report: Component Schematics 25940 | -4/Factory | Zion Kinetic Resupply teleported in 25985 | -4/Factory | Identified Transdimensional Reconstructor 25985 | -4/Factory | Warped through subspace 26086 | -4/Factory | Zion Hacker squad teleported in 26097 | -4/Factory | Zion Light squad teleported in 26110 | -4/Factory | Lost 5 parts (1p2u2w) 26111 | -4/Factory | Garrison activated, responded to threat 26197 | -4/Factory | Self-destructed Last Messages --------------- 26113_ G-67 Veteran misfires. 26115_ G-67 Veteran system terminally corrupted. 26117_ 1C-828(p) resets V5-7TX(z), system corruption cleaned. 26125_ Chain reaction triggered in Lgt. Fission Core. 26125_ V5-7TX(z) destroyed. 26125_ Chain reaction triggered in Lgt. Antimatter Reactor. 26125_ G-67 Veteran destroyed. 26125_ 1C-828(p) destroyed. 26125_ L7-5BM(p) destroyed. 26125_ 8P-DQU(p) destroyed. 26129_ XL-E94(z) suffers critical hit (Burn). 26150_ K-01 Serf cleans the Pressure Siphon. 26153_ XL-E94(z) destroyed. 26157_ System corrupted: Matter fused (-5). 26160_ K-01 Serf cleans the Megafabricator. 26181_ System corrupted: Substantial component data lost. 26185_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 26194_ Knocked back. 26194_ C-35 Carver knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ?????????????#################### #????????????? | | ???? ????? !!! ##########???? | | ??? ?????? @c!c ??? | | #? ?? ???? !!! R ??? | | ?? ? ???? k ?? | | #? ???????? ##### ?? | | #?? ???? ?? ????????# ?? | | ## ????????????????# ###+#/###????? | | #?#?#??#????????????# !!! # ???????????? | | ##?#?#????#?????????# !!! # """?????????? | | ##########?#????????# !!! #? """?????????? | | ##??????????####+###### #?? """?????????? | | ??????????????????# #???""??????????? | | ????H??????????????# #???? ??????????? | | ?????????????????# #???????????????? | | #???? ????????????????# #???????????????? | | #??#??????????????????# #???????????????? | | #?#????????????????#### #???????????????? | | ? ? #??#???????????????+ #???????????????? | | ? ? ???????????????????# #???????????????? | | ?? ?? ??? ????????????????# #???????????????? | | ?????? ????#####+##### #???????????????? | | ? ??? ########????????? | | ###### # #????????? | | ######? ?? # """ #????????? | | ###### ? # """ =#????????? | | ###### ? + """ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 43 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 12 Armor Coverage 750 Resistance: EM 25 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 35 Authchip Count 4 Item Schematics ----------------- Cmb. Antigrav System | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Gravity Neutralizer | -6/Factory | Scanalyzed Mni. Assault Cannon | -6/Factory | Hacked Stasis Canceller | -6/Factory | Hacked Adv. Reaction Control System | -6/Factory | Hacked Adv. Sensor Array | -6/Factory | Hacked Lgt. Antimatter Cannon | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Force Field | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Great Axe | -5/Factory | Z-intel Propulsion Shielding | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Imp. System Restoration Module | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Hvy. Flail | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Imp. Salvage Targeting Computer | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Lyr. Light Armor Plating | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Imp. Propulsion Shielding | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Imp. Titanium Leg | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Tactical Coordination Suite | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lrn. Proton Cannon | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Angular Momentum Engine | -4/Factory | Z-intel Melee Analysis Suite | -4/Factory | Z-intel Imp. Weapon Shielding | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Adv. Signal Interpreter | -4/Factory | Z-intel Imp. Component Analysis Suite | -4/Factory | Z-intel Lrn. Sensor Array | -4/Factory | Z-intel Myomer Leg | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Targeting Computer | -4/Factory | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Cmb. Antigrav System | x2 | -6/Factory | Authchip Cmb. Antigrav System | x2 | -6/Factory | Authchip Combat Drone Bay | x1 | -6/Factory | Authchip Combat Drone Bay | x1 | -6/Factory | Authchip Combat Drone Bay | x1 | -5/Factory | Authchip Lgt. Antimatter Cannon | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionPhaseLegs Manual? 0 Play Time 04:53:27 Cumulative 495.2 hours Start 2023.11.24 @ 19:57:59 End 2023.11.25 @ 12:22:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 573 Rogue 486 Adventurer 87 Explorer 0 Win Type - Total 27 Types 8/0/15/1/1/0/2/0/0 Lore% 91 Gallery% 93 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d5c8936-5b7e-4b7b-8e8d-4837d0048da2