Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.04 @ 00:47:54 Player: Tisajokt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (4190) 4190 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 10549 Bonus ------- High Alert Combat Kills 34 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 247/300 Energy 93/150 System Corruption 30% Temperature Cool (11) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (7) ------ Improved Target Analyzer Improved Target Analyzer Improved Target Analyzer Core Analyzer Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Tesla Rifle Tesla Rifle Lance (fused) > --- INVENTORY (5) ---- Field Propulsion Drive Matter Compressor (235) Kinecellerator Tesla Rifle Tesla Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Enhanced Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Targeting Computer Advanced Shield Generator Heart of Steel > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Matter Compressor Kinecellerator Transmission Jammer Advanced ECM Suite Advanced Hacking Suite Drone Bay Gauss Rifle Power Sword [Rating: 98] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Potential Leg Treads Armored Treads Leg Potential Leg Hover Unit Antigrav System Utility Medium Storage Unit Device Heart of Steel Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . 1 Utility 5 | . . . . . 2 1 . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 101 | 8 7 3 3 . 14 29 1 . 3 4 . 29 Power 19 | 1 . . . . 3 8 1 . . 1 . 5 Engine 10 | 1 . . . . 1 3 1 . . 1 . 3 Core 9 | . . . . . 2 5 . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . . 2 . 4 2 . . . . . 7 Treads 7 | 2 . . . . 2 . . . . . . 3 Leg 9 | . . . 2 . 2 2 . . . . . 3 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 34 | 3 2 2 1 . 3 11 . . 2 2 . 8 Device 17 | 2 . 1 . . 2 7 . . 2 1 . 2 Storage 2 | 1 . . 1 . . . . . . . . . Processor 7 | . 1 . . . 1 1 . . . . . 4 Hackware 2 | . . . . . . . . . . . . 2 Protection 6 | . 1 1 . . . 3 . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 5 1 . . 4 8 . . 1 1 . 9 Energy Gun 10 | 2 3 . . . 1 . . . . . . 4 Energy Cannon 5 | . 1 . . . . 4 . . . . . . Ballistic Gun 10 | . 1 1 . . 3 1 . . 1 1 . 2 Ballistic Cannon 3 | . . . . . . 2 . . . . . 1 Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 Parts Lost 21 | . 2 . . . . 2 . 1 . . 1 15 Power 5 | . . . . . . 2 . . . . . 3 Propulsion 8 | . 1 . . . . . . . . . 1 6 Utility 2 | . . . . . . . . . . . . 2 Weapon 6 | . 1 . . . . . . 1 . . . 4 Highest Loss Streak 9 | . 1 . . . . 2 . 1 . . 1 9 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 3 7 7 7 9 9 8 8 9 8 9 9 8 Power . | . 1 1 1 1 1 . . . . . . . Propulsion 1 | 1 2 2 1 1 1 1 1 1 1 1 1 . Utility 3 | . 3 3 3 3 2 3 3 4 3 5 5 5 Weapon 2 | . 1 1 2 4 4 3 4 4 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . . 1 2 1 9 3 . . 1 . . 5 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . 1 . . . . . . 1 Utility 6 | . . 1 . . 2 1 . . . . . 2 Weapon 11 | . . . . 1 6 1 . . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 85 85 100 99 99 100 99 99 88 84 74 Engine 8 | . 14 14 14 14 . 6 7 7 6 11 11 7 Core 4 | . . . . . 8 6 7 7 6 1 . 3 Treads 8 | . 20 14 14 14 9 6 7 7 6 6 5 1 Leg 12 | . . . . 14 17 15 15 15 13 13 13 17 Device 8 | . 1 5 14 . 13 8 7 7 19 8 6 10 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 3 Processor 10 | . 7 . . . 8 14 15 15 13 13 13 8 Protection 4 | . 4 8 . 14 4 5 7 7 6 5 6 . Energy Gun 5 | . 18 25 14 14 9 . . . . . . . Energy Cannon 3 | . 1 . . . . 5 . . 5 3 . 3 Ballistic Gun 8 | . 8 2 14 14 17 7 7 7 12 13 13 4 Ballistic Cannon 3 | . . . . . . 6 7 6 . . . 3 Launcher 1 | . . . . . . 1 7 7 . 2 6 . Peak Build Rating 98 | 9 8 10 28 21 41 58 57 57 66 80 79 98 Average Rating 48 | 5 7 7 10 20 37 54 57 56 65 76 78 78 On Entrance 37 | . 7 7 9 20 21 36 57 57 53 66 79 73 Naked Turns 82 | . . . . . . . . . . . . 82 Heaviest Build 75 | 15 20 20 21 25 33 51 51 51 55 60 59 75 Greatest Support 83 | 40 40 20 60 30 60 78 60 60 60 60 60 83 Greatest Overweight (x) 3 | . . . 1 . 1 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 8 8 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 7 7 9 9 9 9 10 8 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 8 8 7 10 10 10 10 10 9 10 10 5 Class Distribution -------------------- 40% | Skirmisher 24% | Mutant 22% | Gunner 4% | Scavenger-Skirmisher 3% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Infiltrator-Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Matter Collected 4194 | 358 127 72 . 49 526 1183 113 66 . 429 197 1074 Remotely . | . . . . . . . . . . . . . Salvage Created 4426 | 168 782 26 . . 699 1280 51 76 . 183 . 1161 Parts 256 | 14 38 4 . . 43 79 4 2 . 15 . 57 Haulers Intercepted 9 | . 2 . . . 3 3 . . . . . 1 Recyclers Shooed 2 | . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 4 11 . 10 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 77 | . 12 1 . . 11 21 3 2 . 7 . 20 Melee 9 | . . . . . . . . . . . . 9 Guns 36 | . 10 1 . . 11 9 1 . . 2 . 2 Cannons 22 | . . . . . . 11 1 2 . 2 . 6 AOE 9 | . 2 . . . . 1 1 . . 3 . 2 Classes Destroyed 17 | 3 4 1 . . 3 2 . . . 1 . 3 Worker 8 | 2 1 1 . . . 3 . . . . . 1 Builder 3 | . 1 . . . . 1 . . . . . 1 Tunneler 4 | 3 . 1 . . . . . . . . . . Hauler 9 | . 2 . . . 3 3 . . . . . 1 Recycler 6 | 1 2 . . . . 3 . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 Watcher 4 | . . . . . 1 3 . . . . . . Swarmer 16 | . 3 . . . . 4 3 . . 6 . . Grunt 19 | . 9 . . . 6 . . 1 . . . 3 Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 8 | . . . . . 4 2 . . . . . 2 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . 2 Programmer 28 | . . . . . . 14 . 1 . . . 13 Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | 3 7 1 . . 6 4 1 1 . 3 . 3 Combat Bots Only 6 | . 4 1 . . 6 2 1 1 . 3 . 3 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 1 1 . 2 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . . 1 1 . . 2 . 1 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 709 | . 68 6 . . 36 146 7 28 1 29 27 361 Missed 235 | . 23 . . . 10 49 2 14 . 13 5 119 Hits 474 | . 45 6 . . 26 97 5 14 1 16 22 242 Melee 2 | . . . . . 2 . . . . . . . Projectile 472 | . 45 6 . . 24 97 5 14 1 16 22 242 AOE 6 | . . 5 . . . . . . . . . 1 Critical Strikes 25 | . 1 . . . 3 5 . . . . 1 15 Part Disruptions 1 | . . . . . . 1 . . . . . . Damage Taken 8527 | . 639 202 . . 428 1668 78 241 41 219 469 4542 Core 1575 | . 192 . . . 43 185 . 18 41 27 65 1004 Absorbed by Shields 227 | . . . . . . . . . 14 . . 213 Regen/Repaired (Parts) 502 | . 58 . . . 88 356 . . . . . . Core Remaining (%) 74 | 100 . . . 23 92 . . 71 . . 84 . Volleys Fired 274 | 12 67 4 . . 34 90 6 5 4 10 . 42 Largest 3 | 2 2 2 . . 3 3 2 3 3 3 . 3 Hottest 146 | 90 100 80 . . 128 137 68 104 125 125 . 146 Shots Fired 607 | 24 135 10 . 1 93 185 10 11 12 24 . 102 Gun 416 | 24 133 10 . 1 93 79 4 5 8 18 . 41 Cannon 184 | . 2 . . . . 104 4 5 4 4 . 61 Launcher 7 | . . . . . . 2 2 1 . 2 . . Special . | . . . . . . . . . . . . . Kinetic 393 | . 53 . . . 65 156 8 10 8 18 . 75 Thermal 52 | 12 14 . . . 26 . . . . . . . Explosive 7 | . . . . . . 2 2 1 . 2 . . Electromagnetic 155 | 12 68 10 . 1 2 27 . . 4 4 . 27 Robot Hit Streak 13 | 4 6 7 . . 11 10 1 4 6 12 . 13 Robot Miss Streak 5 | 2 4 2 . . 3 5 4 1 4 5 . 5 Penetration Max 1 | . . . . . . 1 . . 1 . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . Shots Hit Robots 399 | 15 76 7 . . 63 115 2 8 9 13 . 91 Core Hits 189 | 6 33 2 . . 28 50 4 2 3 15 . 46 Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 23 | 1 3 1 . . 1 4 . . . . . 13 Burn 4 | 1 2 . . . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . Blast 11 | . . . . . . 3 . . . . . 8 Corrupt 4 | . 1 1 . . . . . . . . . 2 Sever 1 | . . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 51 | . . . . . . . . . . . . 51 Impact . | . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . 20 Piercing 31 | . . . . . . . . . . . . 31 Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11383 | 240 1247 149 . 10 1076 3490 155 194 233 513 . 4076 Guns 4686 | 198 936 80 . . 1062 1308 18 104 174 176 . 630 Cannons 3469 | . 17 . . . . 2033 26 90 59 75 . 1169 Explosions 1901 | 42 288 56 . . . 112 111 . . 262 . 1030 Melee 1225 | . . . . . . . . . . . . 1225 Ramming 102 | . 6 13 . 10 14 37 . . . . . 22 Kinetic 5634 | . 248 . . . 704 2743 44 194 174 176 . 1351 Thermal 1722 | 105 360 56 . . 358 26 . . . . . 817 Explosive 651 | . 72 . . . . 76 111 . . 262 . 130 Electromagnetic 2049 | 135 561 80 . . . 608 . . 59 75 . 531 Impact . | . . . . . . . . . . . . . Slashing 379 | . . . . . . . . . . . . 379 Piercing 846 | . . . . . . . . . . . . 846 Highest Corruption 30 | . 2 2 2 2 2 2 1 1 . . . 30 Average Corruption 4 | . 2 2 2 2 2 1 1 1 . . . 13 Corruption Purged 9 | . . . . . . 9 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 127 | . 7 11 8 6 3 15 2 2 . . . 73 Message Errors 39 | . 3 1 2 2 . 6 1 1 . . . 23 Matter Fused 24 | . . 5 1 . 1 3 . 1 . . . 13 Heat Flow Errors 16 | . . 3 1 . . 3 . . . . . 9 Energy Discharges 14 | . 1 . 1 . 1 2 . . . . . 9 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . 3 Data Loss (minor) 11 | . 1 . 1 1 . 1 . . . . . 7 Data Loss (major) 3 | . 1 . 1 . . . . . . . . 1 Misfires 6 | . 1 2 . 1 1 . . . . . . 1 Alerts 5 | . . . 1 2 . . 1 . . . . 1 Misdirections 5 | . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 314 | 12 . . . . . 69 . . . 15 . 218 Projectiles 97 | . . . . . . 57 . . . . . 40 Explosions 217 | 12 . . . . . 12 . . . 15 . 178 Melee . | . . . . . . . . . . . . . Knockbacks 20 | . . 1 . . . 14 . . . . . 5 Impact 1 | . . 1 . . . . . . . . . . Kinetic 19 | . . . . . . 14 . . . . . 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 288 | . 146 . . . . 90 . . . . . 52 Shots 5 | . 2 . . . . 2 . . . . . 1 Rammed 8 | . 1 3 . . . . . . . . . 4 Targets Rammed 20 | . 1 4 . 3 3 5 . . . . . 4 Kicked 11 | . . . . 3 3 5 . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 471 | 120 234 301 128 12 471 307 27 81 171 206 . 430 Average Temperature 83 | 37 60 103 70 9 135 70 12 39 75 88 . 105 Received Heat Transfer 1081 | . 252 . . . 234 18 . 84 . 18 48 427 Effects 11 | . 1 . . . 4 1 . . . . . 5 Shutdowns 5 | . . . . . 3 1 . . . . . 1 Energy Bleed 2 | . 1 . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . 2 Matter Decay 2 | . . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 4 | . 1 . . . . 1 . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . Heat Transferred 2515 | 309 705 50 . . 851 50 . . . . . 550 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | 1 4 1 . . . 1 . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Maximum Alert Level 2 | . . . . . . 2 . . . . . 1 Low Security (%) 82 | 100 100 100 . 100 100 68 . . 100 . . 78 Level 1 14 | . . . . . . 24 . . . . . 21 Level 2 2 | . . . . . . 6 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 584 | 15 106 20 . . 123 584 . . 31 . . 394 Initial 31 | . . 16 . . . . . . 31 . . . Average 99 | 1 44 1 . . 21 155 . . 2 . . 127 Influence Increases 3212 | 30 498 35 . . 335 963 70 50 . 190 . 1041 Destroy 0b10 Robot/C 1520 | . 240 20 . . 220 420 60 40 . 120 . 400 Destroy 0b10 Robot/NC 180 | 30 30 10 . . 20 65 . . . . . 25 Destroy Leader 456 | . 64 . . . 68 182 10 10 . 10 . 112 Successful Hack 174 | . 57 . . . 10 90 . . . . . 17 Disable Machine 210 | . 30 . . . . 60 . . . . . 120 Destroy Structure 222 | . 32 5 . . 2 41 . . . . . 142 Partial Spotted 45 | . . . . . 15 15 . . . . . 15 Lose Combat Pursuer 405 | . 45 . . . . 90 . . . 60 . 210 Influence Decreases 2829 | 30 454 79 . . 335 379 503 150 51 160 30 658 Entered New Map 301 | . . 28 . . . . 217 30 20 . 6 . Time Decay 2171 | 30 444 51 . . 335 352 286 110 31 160 24 348 Lost Part 187 | . 10 . . . . 17 . 10 . . . 150 Lost Ally 20 | . . . . . . 10 . . . . . 10 Purge Threat 150 | . . . . . . . . . . . . 150 Squads Dispatched 42 | . 2 1 . . 2 20 . 1 1 . . 15 Investigation 10 | . 2 1 . . 1 4 . . . . . 2 Extermination 20 | . . . . . . 13 . . . . . 7 Reinforcement 10 | . . . . . 1 2 . . 1 . . 6 Assault 2 | . . . . . . 1 . 1 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Distress Signals 13 | . 4 . . . 5 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 35 5 . . 19 38 4 22 2 11 3 47 Peak Tracking Total 10 | . 6 3 . . 8 5 3 7 2 4 10 8 Tactical Retreats 30 | . 3 . . . 4 6 1 5 . 2 . 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Traps Triggered 12 | . 2 . . . 1 8 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Machines Disabled 15 | . 2 . . . . 4 . . . 1 . 8 Max in Single Turn 4 | . 2 . . . . 1 . . . 1 . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Machines Accessed 51 | . 9 1 2 . 7 23 . . . 2 . 7 Terminals 36 | . 7 . . . 6 17 . . . 1 . 5 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 4 | . 1 . . . 1 2 . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . 1 Scanalyzers 3 | . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 157 | . 28 1 3 . 18 80 . . . 5 . 22 Successful 95 | . 20 1 3 . 9 46 . . . 5 . 11 Failed 62 | . 8 . . . 9 34 . . . . . 11 Catastrophic 6 | . . . . . . 6 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 90 | . 17 . 1 . 13 42 . . . . . 17 Terminals 111 | . 23 . . . 16 51 . . . 4 . 17 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 14 | . 2 . . . 2 10 . . . . . . Recycling Units 9 | . 3 . . . . 3 . . . . . 3 Scanalyzers 16 | . . . . . . 16 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 35 | . 7 1 3 . 2 13 . . . 5 . 4 Record 8 | . . . 2 . . 2 . . . 4 . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . 1 . . Open DSF 2 | . . . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . . . Alert Level 5 | . 1 . . . 1 2 . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . 1 Locate Traps 2 | . . . . . 1 1 . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 12 | . 2 . . . 2 8 . . . . . . Scan Component 6 | . 1 . . . 1 4 . . . . . . Repair 6 | . 1 . . . 1 4 . . . . . . Recycling Unit Hacks 6 | . 1 . . . . 3 . . . . . 2 Process 2 | . . . . . . 1 . . . . . 1 Report Inventory 3 | . 1 . . . . 1 . . . . . 1 Retrieve Matter 1 | . . . . . . 1 . . . . . . Scanalyzer 14 | . . . . . . 14 . . . . . . Insert Component 7 | . . . . . . 7 . . . . . . Analyze 7 | . . . . . . 7 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 26 | . 10 . . . 5 8 . . . . . 3 Terminals 25 | . 9 . . . 5 8 . . . . . 3 Track 1 | . 1 . . . . . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . Botnet 21 | . 7 . . . 4 7 . . . . . 3 Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 46 | . 9 . . . 7 22 . . . 1 . 7 Full Trace Events 5 | . . . . . 1 2 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . . . . . . 6 Parts Repaired 6 | . 1 . . . 1 4 . . . . . . Time 187 | . 26 . . . 32 129 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 52 | . . . . . . 40 . . . . . 12 Retrieved Matter 40 | . . . . . . 40 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Active Infowar (turns) 13967 | 49 1176 544 643 . 1056 6313 637 235 469 913 199 1733 Optics 9763 | . . . . . . 6307 637 235 469 913 199 1003 Sensors 1187 | . . 544 643 . . . . . . . . . Terrain 4 | 4 . . . . . . . . . . . . Seismic 267 | 45 222 . . . . . . . . . . . T.N.C. 954 | . 954 . . . . . . . . . . . Jamming 962 | . . . . . . . . . 469 187 . 306 ECM 3626 | . . . . . 1056 666 637 235 1 . . 1031 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 1 . . 1 . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Turns Passed 18008 | 222 1703 1294 643 291 1736 6313 637 235 469 913 199 3353 Spaces Moved 13354 | 107 884 733 408 304 1251 5017 686 276 419 983 225 2061 Core 515 | 7 . . . . . . . . . . . 508 Treads 2206 | 100 884 733 380 . 1 . . . . . . 108 Legs 10625 | . . . 28 304 1250 5017 686 276 419 983 225 1437 Wheels . | . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 90 90 45 45 90 45 45 45 45 45 Average Speed 102 | 152 160 160 155 90 87 97 90 79 89 87 77 89 Slowest Speed 250 | 160 160 160 240 90 250 180 90 90 90 90 90 200 Overloaded Moves 639 | . . . . . 264 61 . 64 9 45 65 131 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 100 98 72 42 50 73 69 27 6 94 26 25 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . 1 . . 2 . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 18 | . . 1 . 2 . . 9 1 . 5 . . Spaces Dug 3 | . . . . . . 3 . . . . . . Terrain Destroyed 217 | 4 33 6 . . . 37 22 15 . 13 . 87 Melee . | . . . . . . . . . . . . . Projectile 41 | . . . . . . 17 2 1 . 1 . 20 AOE 176 | 4 33 6 . . . 20 20 14 . 12 . 67 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Total 17040 | 138 1049 843 417 321 1838 6296 695 280 505 1012 251 3395 Wait 3033 | 5 76 96 . 9 486 1095 . . 74 2 25 1165 Move 13342 | 106 883 732 407 303 1250 5016 685 275 418 982 224 2061 Hop . | . . . . . . . . . . . . . Pick Up 88 | 6 9 1 2 4 19 19 1 . 4 5 1 17 Fast Attach 35 | 7 2 1 . . . 9 . . . . . 16 Attach 27 | . 1 . 2 . 4 6 . . 3 1 . 10 Detach 2 | . . . 1 . . 1 . . . . . . Swap 85 | 1 5 3 2 1 21 28 1 . 1 5 . 17 Drop 82 | 1 5 2 3 1 21 27 1 . 1 7 1 12 Fire 274 | 12 67 4 . . 34 90 6 5 4 10 . 42 Melee 51 | . . . . . . . . . . . . 51 Ram 4 | . . . . . . . . . . . . 4 Kick 11 | . . . . 3 3 5 . . . . . . Crush 5 | . 1 4 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac x3] / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 9) 1042 | -10/Materials | Discovered new exit (range 8) 1409 | -10/Materials | Core integrity fell below 50% 1488 | -10/Materials | Discovered new exit (range 7) 1534 | -10/Materials | Discovered new exit (range 16) 1640 | -10/Materials | Discovered new exit (range 16) 1867 | -10/Materials | Repaired Lgt. Treads 1926 | -10/Materials | Entered Mines 2168 | -10/Mines | Discovered new exit (range 11) 2347 | -10/Mines | Assembled infested the area 2352 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2916 | -10/Mines | Learned Materials terminal intel 2966 | -10/Mines | Met a Derelict shopkeep closing up shop 3132 | -10/Mines | Discovered new exit (range 4) 3212 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3212 | -10/Mines | Discovered new exit (range 5) 3220 | -10/Mines | Entered Exiles 3246 | -10/Exiles | Discovered new exit (range 14) 3284 | -10/Exiles | Met 8R-AWN 3313 | -10/Exiles | Met EX-HEX 3387 | -10/Exiles | Met EX-DEC 3473 | -10/Exiles | Learned location of Zion (-6) 3508 | -10/Exiles | Met EX-BIN 3588 | -10/Exiles | Aligned with FarCom system 3590 | -10/Exiles | Given EX-Vault access code 3627 | -10/Exiles | Opened EX-Vault 3649 | -10/Exiles | Found Potential Leg 3651 | -10/Exiles | Found Potential Leg 3699 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3854 | -10/Exiles | Discovered new exit (range 10) 3863 | -10/Exiles | Left Exiles lab with Potential Leg 3863 | -10/Exiles | Entered Mines 3888 | -9/Mines | Discovered new exit (range 15) 3933 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3960 | -9/Mines | Learned Materials garrison access intel 4154 | -9/Mines | Entered Materials 4154 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4155 | -8/Materials | Loaded intel: 12 terminal locations 4156 | -8/Materials | Loaded intel: 1 garrison access location 4739 | -8/Materials | Build established: Scavenger-Skirmisher 5575 | -8/Materials | Build established: Skirmisher 5637 | -8/Materials | Discovered new exit (range 16) 5775 | -8/Materials | Repaired Hrd. Light Armor Plating 5890 | -8/Materials | Entered Factory 5890 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6423 | -7/Factory | Discovered new exit (range 4) 8658 | -7/Factory | Build established: Gunner 9079 | -7/Factory | Discovered new exit (range 9) 9241 | -7/Factory | Repaired Gauss Rifle 9264 | -7/Factory | Repaired Arm. Treads 9505 | -7/Factory | Discovered new exit (range 15) 9836 | -7/Factory | Identified exit to Lower Caves 9856 | -7/Factory | Noticed a derelict Sapper rigging charges 10004 | -7/Factory | Build established: Skirmisher 10562 | -7/Factory | Discovered new exit (range 6) 10665 | -7/Factory | Repaired Adv. Assault Cannon 10716 | -7/Factory | Repaired Imp. EM Pulse Cannon? 10815 | -7/Factory | Discovered new exit (range 19) 11890 | -7/Factory | First assault squad dispatched 12203 | -7/Factory | Entered Lower Caves 12497 | -7/Lower Caves | Build established: Gunner 12702 | -7/Lower Caves | Discovered new exit (range 12) 12840 | -7/Lower Caves | Entered another Lower Caves area 12869 | -7/Lower Caves | Spotted B-75 Beast 12875 | -7/Lower Caves | Discovered new exit (range 5) 13016 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13075 | -7/Lower Caves | Entered Factory 13075 | -6/Factory | Evolved 2 slots: Utility x2 13130 | -6/Factory | Discovered new exit (range 17) 13370 | -6/Factory | Build established: Infiltrator-Tank 13544 | -6/Factory | Entered Lower Caves 13711 | -6/Lower Caves | Found Prototype Device 13720 | -6/Lower Caves | Identified Heart of Steel 13853 | -6/Lower Caves | Learned location of Extension (-6) 13853 | -6/Lower Caves | Learned location of Armory (-4) 13853 | -6/Lower Caves | Learned 8 Factory zone layouts 13883 | -6/Lower Caves | Learned Factory stockpile data 13994 | -6/Lower Caves | Build established: Gunner 14000 | -6/Lower Caves | Spotted B-75 Beast 14198 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 14322 | -6/Lower Caves | Attracted the attention of an 0b10 base 14438 | -6/Lower Caves | Discovered new exit (range 9) 14457 | -6/Lower Caves | Entered another Lower Caves area 14481 | -6/Lower Caves | Spotted B-75 Beast 14653 | -6/Lower Caves | Discovered new exit (range 5) 14656 | -6/Lower Caves | Entered Factory 14656 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14951 | -5/Factory | Build established: Skirmisher 14976 | -5/Factory | Fabricated Deuterium Engine? 16535 | -5/Factory | Build established: Gunner 17227 | -5/Factory | System corruption reached 10% 17280 | -5/Factory | Released all parts (8) 17307 | -5/Factory | Lost 9 parts (3p2n2u2w) 17402 | -5/Factory | Core integrity fell below 50% 17596 | -5/Factory | Core integrity fell below 20% 17770 | -5/Factory | Build established: Hacker-Mutant 17807 | -5/Factory | System corruption reached 30% 18009 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 17996_ U-05 Engineer builds a Wall. 17997_ U-05 Engineer lays Concrete. 18000_ U-05 Engineer builds a Wall. 18000_ U-05 Engineer lays Concrete. 18001_ U-05 Engineer builds a Wall. 18001_ U-05 Engineer lays Concrete. 18003_ Slug penetrates Wall. 18003_ U-05 Engineer lays Concrete. 18006_ Slug penetrates Wall. 18006_ Penetrated by Slug. 18006_ U-05 Engineer lays Concrete. 18006_ U-05 Engineer builds a Wall. 18006_ U-05 Engineer lays Concrete. 18006_ Penetrated by Slug. 18006_ Imp. Treads destroyed. 18006_ R-10 Processor collects Flexi-carbon Leg. 18006_ U-05 Engineer lays Concrete. 18006_ K-01 Serf collects debris. 18007_ U-05 Engineer lays Concrete. 18009_ Penetrated by Slug. 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"""" """" # ##### # | | """" #?????# # u | | """" #?????##########+### u u ; | | #??????????????# #?# # | | "" #??????????????# #?# # | | S"" #??????????????# #?# #### # | | "" ################ ### #?## # | | + #??# # "" | | ##################+########+#### # """ | | ???????????# p # # # "T | | ???????????# #[ """ # + "" | | ???????????# !! # [ "T" # # "" | | ???????????# ! #[[ ! # # | | ???????????# """ ########### ############# | | ???????##### """ # # ?????? | | ???????# + """ # # ?????? | | ???????# ### # # """?????? | | ???????# #?########### + """ """ ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Evasion (%) 66 Targeting Accuracy 5 Target Analysis 9 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -5/Factory Repaired ---------- Lgt. Treads | 58% | -10/Materials Hrd. Light Armor Plating | 51% | -8/Materials Gauss Rifle | 49% | -7/Factory Arm. Treads | 54% | -7/Factory Adv. Assault Cannon | 53% | -7/Factory Imp. EM Pulse Cannon | 11% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionSupercompositeArray Manual? 0 Play Time 06:24:05 Cumulative 30.2 hours Start 2025.06.01 @ 20:37:45 End 2025.06.04 @ 00:47:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 037c91aa-677f-4421-95bc-1446fd7e0d4e