Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.03 @ 16:31:42 Player: kiiro Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2211) 2211 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (505) 505 TOTAL SCORE: 6376 Bonus ------- Follower Combat Kills 542 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 91/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Matter Filter Improved Light Armor Plating Improved Medium Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Reaction Control System Reflective Plating Heavy Assault Rifle [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 1 . 1 . 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 79 | 9 2 13 3 8 20 11 6 7 Power 13 | 1 1 1 . 1 3 1 1 4 Engine 9 | 1 1 1 . 1 2 1 1 1 Core 4 | . . . . . 1 . . 3 Reactor . | . . . . . . . . . Propulsion 23 | 4 . 1 2 3 7 3 1 2 Treads 1 | . . . . . . 1 . . Leg 17 | 2 . . 2 3 5 2 1 2 Wheel 5 | 2 . 1 . . 2 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 . 6 . 3 4 3 4 1 Device 9 | 1 . 2 . . 2 1 3 . Storage 2 | 1 . 1 . . . . . . Processor 5 | . . 1 . 2 1 . . 1 Hackware . | . . . . . . . . . Protection 7 | . . 2 . 1 1 2 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 1 5 1 1 6 4 . . Energy Gun 4 | . . . . . 1 3 . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 9 | 2 . 3 . . 4 . . . Ballistic Cannon 5 | . . 2 . 1 1 1 . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . . 1 . 1 System Corruption 10 | . . . . . . 9 . 1 Parts Lost 41 | . . 2 . 2 15 1 . 21 Power 9 | . . . . . 3 . . 6 Propulsion 8 | . . 1 . . 3 . . 4 Utility 14 | . . 1 . 1 4 1 . 7 Weapon 10 | . . . . 1 5 . . 4 Highest Loss Streak 17 | . . 1 . 1 8 1 . 17 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 5 8 5 4 4 4 4 3 Power 1 | 1 2 2 1 1 . 1 2 1 Propulsion 1 | 1 3 2 1 1 2 1 . . Utility . | . . . . . . . 1 1 Weapon 1 | . . 2 2 1 . 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 2 . 1 1 2 . . Power 2 | . . 2 . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 4 | . . . . 1 1 2 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 88 89 81 70 88 99 71 Engine 9 | . 14 11 11 9 1 5 14 10 Core 1 | . . . . . 4 7 . 2 Leg 18 | . . 8 21 18 22 22 23 15 Wheel 2 | . 28 9 . . 2 . . . Device 7 | . 14 3 . . 3 5 17 10 Storage 2 | . 14 13 1 . . . . . Processor 3 | . . . . 10 8 7 . . Protection 15 | . . 10 22 17 6 15 19 15 Energy Gun 6 | . . . . . . 12 15 9 Ballistic Gun 10 | . 19 20 24 12 15 6 . . Ballistic Cannon 3 | . . 5 . 4 2 2 7 4 Launcher 2 | . . . 8 9 1 . . . Peak Build Rating 48 | 9 9 16 18 22 25 44 48 48 Average Rating 26 | 6 8 13 15 17 17 34 46 33 On Entrance 20 | . 9 9 16 15 22 24 44 48 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 52 | 12 16 41 37 30 28 44 52 52 Greatest Support 52 | 32 32 32 26 47 47 47 52 52 Greatest Overweight (x) 13 | 3 . 2 3 1 . 13 . 9 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 5 Average Capacity 5 | 7 8 9 5 5 5 5 5 5 Most Carried 10 | 5 7 9 10 5 5 5 5 5 Average Carried 5 | 2 5 8 5 4 4 4 4 3 Final Capacity 10 | 8 8 10 5 5 5 5 5 5 Final Carried 9 | 5 7 9 5 5 5 4 5 . Class Distribution -------------------- 24% | Tank 23% | Scavenger-Tank 14% | Mutant 14% | Derelict-Tank 9% | Commander-Tank 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Derelict-Tank | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 2309 | 319 47 420 210 233 501 132 184 263 Remotely . | . . . . . . . . . Salvage Created 2321 | 105 73 654 325 431 298 103 57 275 Parts 141 | 9 2 30 24 38 15 11 2 10 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 2 10 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 63 | . 1 18 11 11 10 3 2 7 Melee 1 | . . . . . . . . 1 Guns 36 | . . 9 7 3 8 3 2 4 Cannons 14 | . 1 9 . 3 . . . 1 AOE 11 | . . . 4 5 2 . . . Classes Destroyed 13 | 2 2 4 . 4 . 1 . . Worker 3 | . . . . 3 . . . . Builder 4 | . . . . 3 . 1 . . Tunneler 3 | 3 . . . . . . . . Hauler 2 | . . . . 2 . . . . Recycler 3 | 1 . . 1 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 23 | . . 3 6 6 4 2 . 2 Grunt 20 | . 1 9 3 2 3 . 1 1 Brawler 1 | . . 1 . . . . . . Duelist 3 | . . 1 2 . . . . . Sentry 11 | . . 4 . 2 3 . . 2 Hunter 1 | . . . . 1 . . . . Programmer 4 | . . . . . . 1 1 2 Best Kill Streak 19 | 2 1 5 5 19 6 3 1 4 Combat Bots Only 7 | . 1 5 4 7 6 2 1 4 Max Kills in Single Turn 3 | 1 1 2 3 3 2 3 1 1 Gunslinging 1 | . . . 1 . . 1 . . Exploded 3 | . . . 3 2 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 543 | . 3 69 19 63 139 40 11 199 Missed 159 | . 1 14 6 18 47 16 6 51 Hits 384 | . 2 55 13 45 92 24 5 148 Melee 3 | . . 3 . . . . . . Projectile 381 | . 2 52 13 45 92 24 5 148 Critical Strikes 16 | . . 2 . 1 5 . 1 7 Damage Taken 5561 | . 23 672 119 544 1355 196 72 2580 Core 1090 | . . 89 . 48 252 4 . 697 Absorbed by Shields 52 | . . . . . 4 48 . . Ignored by Resistances 12 | . . . . . . . . 12 Regen/Repaired (Parts) 172 | . . . . 172 . . . . Core Remaining (%) 80 | 100 100 . 77 . 45 . . . Volleys Fired 173 | 10 8 40 12 20 40 7 7 29 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 200 | 40 60 103 79 93 107 200 200 200 Shots Fired 388 | 20 12 105 33 49 78 14 24 53 Gun 254 | 20 8 49 30 19 60 13 16 39 Cannon 117 | . 4 56 . 19 15 1 8 14 Launcher 17 | . . . 3 11 3 . . . Special . | . . . . . . . . . Kinetic 294 | 20 8 82 30 38 75 8 8 25 Thermal 77 | . 4 23 . . . 6 16 28 Explosive 17 | . . . 3 11 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 3 2 14 21 9 18 5 4 9 Robot Miss Streak 12 | 1 3 3 2 4 3 2 6 12 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 . 1 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . Shots Hit Robots 242 | 12 5 67 22 22 57 7 13 37 Core Hits 142 | 7 3 26 15 29 29 4 6 23 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . 1 1 . . . . . Destroy 1 | . . . 1 . . . . . Blast 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5333 | 119 59 1130 624 1376 881 107 293 744 Guns 2490 | 119 24 475 328 171 418 107 260 588 Cannons 1245 | . 35 655 . 224 167 . 33 131 Explosions 1573 | . . . 296 981 296 . . . Melee . | . . . . . . . . . Ramming 25 | . . . . . . . . 25 Kinetic 2670 | 119 24 868 328 395 585 57 33 261 Thermal 1065 | . 35 262 . . . 50 260 458 Explosive 1573 | . . . 296 981 296 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 3 3 . . 9 9 7 Average Corruption 5 | . . 3 3 . . 9 7 6 Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 91 | . . 18 12 . . 2 39 20 Message Errors 25 | . . 4 4 . . . 14 3 Matter Fused 19 | . . 2 1 . . 1 6 9 Heat Flow Errors 9 | . . 4 . . . 1 4 . Energy Discharges 15 | . . 4 2 . . . 6 3 Parts Fused 1 | . . 1 . . . . . . Data Loss (minor) 12 | . . 2 4 . . . 2 4 Data Loss (major) 1 | . . . . . . . 1 . Misfires 5 | . . . 1 . . . 4 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . 1 . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . 41 31 . . . 3 Projectiles 3 | . . . . . . . . 3 Explosions 72 | . . . 41 31 . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . 2 . 2 2 . 1 3 Impact . | . . . . . . . . . Kinetic 10 | . . 2 . 2 2 . 1 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . . . . 62 24 . . 10 Shots 3 | . . . . 2 1 . . . Rammed 10 | . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . 10 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 843 | . 92 396 134 315 329 233 384 843 Average Temperature 181 | . 50 157 47 159 144 78 116 380 Received Heat Transfer 1578 | . 12 231 30 108 495 . 9 693 Effects 46 | . . 5 . 1 . . . 40 Shutdowns 16 | . . 1 . . . . . 15 Energy Bleed 3 | . . . . 1 . . . 2 Interference 6 | . . 1 . . . . . 5 Matter Decay 9 | . . . . . . . . 9 Short Circuit 7 | . . 3 . . . . . 4 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 7 | . 1 . . . . 1 . 5 Heat Transferred 2204 | . 74 555 . . . 100 525 950 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Maximum Alert Level 1 | . . 1 . 1 1 . . . Low Security (%) 77 | 100 100 51 100 74 30 100 . . Level 1 22 | . . 48 . 25 69 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 385 | 5 30 341 155 385 361 139 . . Initial 151 | . 3 8 95 44 151 139 . . Average 113 | 1 4 186 46 144 235 74 . . Influence Increases 2842 | 20 66 547 327 601 652 338 53 238 Destroy 0b10 Robot/C 1620 | . 20 360 240 300 300 200 40 160 Destroy 0b10 Robot/NC 95 | 20 5 . 5 55 5 5 . . Destroy Leader 390 | . 12 100 40 78 100 50 10 . Allied During Kill 191 | . . . 7 11 104 63 3 3 Successful Hack 101 | . 14 9 . 34 25 19 . . Disable Machine 60 | . . . . 30 30 . . . Destroy Structure 145 | . . 3 20 93 28 1 . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 225 | . . 75 15 . 60 . . 75 Influence Decreases 2815 | 15 51 322 458 356 704 614 84 211 Entered New Map 623 | . 2 12 150 70 208 168 13 . Time Decay 1756 | 15 49 290 308 246 286 368 71 123 Lost Part 288 | . . 20 . 20 150 10 . 88 Lost Ally 148 | . . . . 20 60 68 . . Squads Dispatched 10 | . 1 3 . 1 1 4 . . Investigation 3 | . . 1 . . . 2 . . Extermination 2 | . . . . . . 2 . . Reinforcement 5 | . 1 2 . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 3 30 13 20 23 7 2 19 Peak Tracking Total 8 | . 1 6 4 6 8 2 1 7 Tactical Retreats 7 | . . 3 1 . 1 . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 4 | . . . . . 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 4 | . . . . 2 2 . . . Max in Single Turn 1 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 26 | . 4 3 . 3 7 4 3 2 Terminals 14 | . 3 3 . 1 6 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 3 | . . . . . 1 2 . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 75 | . 9 9 . 17 16 13 5 6 Successful 52 | . 7 4 . 12 11 7 5 6 Failed 23 | . 2 5 . 5 5 6 . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 36 | . 7 9 . 2 13 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 15 | . 2 . . 13 . . . . Recycling Units 10 | . . . . . 3 7 . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 5 4 . 1 9 2 5 6 Record 9 | . 1 . . . . . 3 5 Prototype ID Bank 3 | . 1 . . 1 1 . . . Open Door 5 | . . . . . 2 . 2 1 Level Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . Alert Level 4 | . 1 1 . . 2 . . . Locate Traps 1 | . . . . . . 1 . . Dispatch Records 2 | . . 1 . . 1 . . . Security Status 1 | . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 12 | . 2 . . 10 . . . . Scan Component 7 | . 2 . . 5 . . . . Repair 4 | . . . . 4 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . 2 4 . . Process 1 | . . . . . . 1 . . Report Inventory 3 | . . . . . 1 2 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 3 . 3 4 3 . . Full Trace Events 2 | . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 58 | . . . . . . 58 . . Total Part Build Rating 14 | . . . . . . 14 . . Parts Repaired 4 | . . . . 4 . . . . Time 128 | . . . . 128 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 17 | . . . . . . 17 . . Retrieved Matter 17 | . . . . . . 17 . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies 11 | . . . 1 . 10 . . . Largest Group 9 | . . . 1 1 9 7 1 1 Highest-Rated Group 157 | . . . 31 31 157 125 16 16 Highest-Rated Ally 31 | . . . 31 31 29 29 16 16 Total Orders . | . . . . . . . . . Ally Attacks 109 | . . . 3 22 30 49 4 1 Total Damage 1224 | . . . 64 294 368 446 39 13 Kills 20 | . . . 1 5 6 7 . 1 Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Active Infowar (turns) 1734 | 53 293 63 . . 354 853 37 81 Optics 1325 | . . . . . 354 853 37 81 Terrain 409 | 53 293 63 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 6116 | 136 293 670 932 557 627 853 1343 705 Spaces Moved 3599 | 95 248 337 456 234 364 459 1034 372 Core 140 | 27 . . . . . 1 . 112 Treads . | . . . . . . . . . Legs 2924 | 15 . 127 456 234 340 458 1034 260 Wheels 535 | 53 248 210 . . 24 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 100 120 123 50 Average Speed 141 | 95 100 142 190 164 119 159 125 153 Slowest Speed 700 | 200 100 260 330 190 126 700 126 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 27 37 66 23 53 15 91 45 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 12 | . . . 1 . . . 11 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 181 | . . 1 24 115 26 1 5 9 Melee . | . . . . . . . . . Projectile 26 | . . 1 . 5 5 1 5 9 AOE 155 | . . . 24 110 21 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 4277 | 118 281 443 502 368 492 567 1059 447 Wait 318 | . 23 34 23 91 46 75 3 23 Move 3591 | 94 247 336 455 233 363 458 1033 372 Hop . | . . . . . . . . . Pick Up 17 | 3 . 2 . 4 7 1 . . Fast Attach 68 | 9 1 11 3 8 15 11 4 6 Attach 19 | . . 4 . 1 6 2 1 5 Detach 23 | 2 1 8 1 . 5 3 3 . Swap 10 | . 1 1 . 4 . 1 2 1 Drop 43 | . . 7 8 7 7 9 3 2 Fire 173 | 10 8 40 12 20 40 7 7 29 Melee . | . . . . . . . . . Ram 9 | . . . . . . . . 9 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . 3 . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 793 | -9/Materials | Discovered new exit (range 14) 1038 | -9/Materials | Build established: Tank 1091 | -9/Materials | Discovered new exit (range 6) 1100 | -9/Materials | Entered Mines 1119 | -9/Mines | Discovered new exit (range 11) 1129 | -9/Mines | Met a Derelict bent on vengeance 1273 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1322 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1493 | -9/Mines | Discovered new exit (range 9) 1501 | -9/Mines | Build established: Scavenger-Tank 1630 | -9/Mines | Learned Materials terminal intel 1787 | -9/Mines | Escorted by a lone wolf Derelict 2032 | -9/Mines | Entered Materials 2032 | -8/Materials | Accompanied by 1 ally 2032 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2033 | -8/Materials | Loaded intel: 12 terminal locations 2048 | -8/Materials | Repaired Rnf. Ion Engine 2080 | -8/Materials | Repaired Hrd. Light Armor Plating 2113 | -8/Materials | Repaired Imp. Aluminum Leg 2147 | -8/Materials | Repaired Imp. Aluminum Leg 2360 | -8/Materials | Discovered new exit (range 7) 2504 | -8/Materials | Destroyed 7 combat bots 2589 | -8/Materials | Entered Storage 2755 | -8/Storage | Lost 8 parts (2p3u3w) 2911 | -8/Storage | Core integrity fell below 50% 2917 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2959 | -8/Storage | Lost 4 parts (2n2w) 3064 | -8/Storage | Identified exit to Factory 3216 | -8/Storage | Entered Factory 3216 | -7/Factory | Accompanied by 7 allies 3216 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3298 | -7/Factory | Build established: Commander-Tank 3369 | -7/Factory | Fabricated HERF Cannon (x2) 3636 | -7/Factory | Lost 4 allies 3898 | -7/Factory | Build established: Scavenger-Tank 3981 | -7/Factory | Discovered new exit (range 20) 4000 | -7/Factory | P-60 Hacker assimilated allied Trooper 3b 4040 | -7/Factory | Allied Derelicts emerged from ambush trap array 4069 | -7/Factory | Entered Lower Caves 4069 | -7/Lower Caves | Accompanied by 1 ally 4504 | -7/Lower Caves | Build established: Derelict-Tank 4569 | -7/Lower Caves | Encountered a Warlord checkpoint 4588 | -7/Lower Caves | Learned 8 Factory zone layouts 5076 | -7/Lower Caves | Entered an active Warlord outpost 5115 | -7/Lower Caves | Learned 8 Factory zone layouts 5115 | -7/Lower Caves | Learned Armory terminal intel 5363 | -7/Lower Caves | Discovered new exit (range 8) 5401 | -7/Lower Caves | Build established: Tank 5412 | -7/Lower Caves | Entered another Lower Caves area 5412 | -7/Lower Caves | Accompanied by 1 ally 5588 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5971 | -7/Lower Caves | Lost 17 parts (3p3n7u4w) 6044 | -7/Lower Caves | Learned Factory emergency access door positions 6044 | -7/Lower Caves | Learned Research stockpile data 6044 | -7/Lower Caves | Learned Armory security intel 6044 | -7/Lower Caves | Learned Factory garrison access intel 6055 | -7/Lower Caves | Core integrity fell below 50% 6115 | -7/Lower Caves | Core integrity fell below 20% 6117 | -7/Lower Caves | Core destroyed Last Messages --------------- 06053_ Critical hit (Burn: +37). 06056_ Slammed into G-47 Trooper. 06059_ System corrupted: Component data lost. 06061_ Acquired 20 matter. 06061_ Acquired 28 matter. 06062_ Acquired Corrupted Lgt. Nuclear Core. 06062_ Integrated Corrupted Lgt. Nuclear Core (+1). 06062_ Corrupted Lgt. Nuclear Core temporarily disabled. 06067_ Critical hit (Burn: +37). 06093_ ,0XFDZQT9G3>=3DO DB|CBERX%2TBNWJQN 06103_ Lgt. Nuclear Core destroyed. 06113_ System corrupted: Energy discharge (-27). 06114_ Slammed into G-50 Soldier. 06115_ Destabilizing: Core damaged (-7). 06116_ Slammed into G-50 Soldier. 06116_ Enh. Optical Array broken. 06116_ Destabilizing: Short circuit. 06117_ Slammed into G-50 Soldier. 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Light Armor Plating | 46% | -8/Materials Imp. Aluminum Leg | 54% | -8/Materials Imp. Aluminum Leg | 71% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Mechanic The More The Merrier Challenges ------------ None Game ------ Seed ThermoelectricSpacefoldGuard Manual? 0 Play Time 01:59:07 Cumulative 7.1 hours Start 2025.09.03 @ 13:27:47 End 2025.09.03 @ 16:31:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d8a6799-fc8c-4f5a-9374-73e3a2681167