Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 16:28:19 Player: Leech Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4119) 4119 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 9710 Bonus ------- High Alert Combat Kills 606 Follower Combat Kills 165 Aligned with FarCom 300 Cogmind --------- Core Integrity 734/850 Matter 76/300 Energy 100/100 System Corruption 0% Temperature Hot (281) Movement Core (1650) Ox32 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Field Recycling Unit > --- WEAPON (4) ------- Minigun High-powered Shotgun > --- INVENTORY (25) --- Light Nuclear Core Neutrino Core Neutrino Core Medium Treads Armored Huge Wheel Large Matter Pod (66) Weapon Cycler Transmission Jammer Force Field Hacking Suite System Shield Recalibrator Improved Field Recycling Unit (0) High-powered Shotgun High-powered Shotgun AWS/Gauss Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Kinecellerator Heavy Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Neutrino Core Neutrino Core Medium Treads Armored Huge Wheel Large Matter Pod Improved Targeting Computer Weapon Cycler Transmission Jammer Force Field Hacking Suite System Shield Recalibrator Improved Field Recycling Unit Minigun Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun Heavy Rocket Launcher Great Axe [Rating: 64] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Precision Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 2 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 84 | 7 10 10 . 2 22 22 11 Power 10 | 1 1 1 . 1 3 2 1 Engine 6 | 1 1 . . 1 2 . 1 Core 4 | . . 1 . . 1 2 . Reactor . | . . . . . . . . Propulsion 16 | 2 3 3 . 1 3 4 . Treads 2 | . . . . . 1 1 . Leg 2 | 2 . . . . . . . Wheel 12 | . 3 3 . 1 2 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 2 1 . . 2 9 5 Device 6 | 1 1 . . . . . 4 Storage 2 | 1 1 . . . . . . Processor 4 | . . 1 . . 1 1 1 Hackware 2 | . . . . . 1 1 . Protection 7 | . . . . . . 7 . Artifact . | . . . . . . . . Weapon 37 | 2 4 5 . . 14 7 5 Energy Gun 3 | 1 1 . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 28 | 1 2 4 . . 11 5 5 Ballistic Cannon 2 | . . 1 . . 1 . . Launcher 2 | . . . . . . 2 . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 30 | . 1 5 . 1 8 6 9 Power 6 | . 1 . . 1 3 . 1 Propulsion 6 | . . 2 . . 2 1 1 Utility 6 | . . . . . . 2 4 Weapon 12 | . . 3 . . 3 3 3 Highest Loss Streak 9 | . 1 2 . 1 5 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 100 98 92 78 Engine 3 | . 13 4 . 11 6 . 5 Core 5 | . . 9 14 2 2 7 . Treads 2 | . . . . . 3 4 . Wheel 14 | . 27 27 28 28 14 6 5 Device 2 | . 14 1 . . . . 12 Storage 9 | . 14 14 14 14 9 7 6 Processor 13 | . . 12 14 14 17 15 13 Hackware 6 | . . . . . 8 10 5 Protection 4 | . . . . . . 8 5 Energy Gun 1 | . 9 . . . 5 . . Ballistic Gun 26 | . 18 23 28 28 29 28 19 Peak Build Rating 64 | 7 9 12 14 14 33 56 64 Average Rating 31 | 5 8 11 13 12 24 46 61 On Entrance 17 | . 7 9 12 14 12 33 55 Naked Turns . | . . . . . . . . Heaviest Build 133 | 11 87 89 87 87 97 116 133 Greatest Support 50 | 20 32 32 26 26 22 50 28 Greatest Overweight (x) 11 | . 2 8 3 8 9 11 4 Average Overweight (x) 4 | . 1 2 3 3 5 6 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 Most Carried 25 | 6 19 22 24 25 25 25 25 Average Carried 22 | 4 13 20 23 24 23 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 18 22 24 25 25 23 20 Class Distribution -------------------- 39% | Gunner 35% | Mutant 18% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 3310 | 286 235 314 . 44 543 1846 42 Remotely . | . . . . . . . . Salvage Created 4349 | 110 347 318 . . 1062 2193 319 Parts 196 | 4 22 19 . . 45 93 13 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 89 | . 9 13 . . 19 43 5 Guns 76 | . 9 6 . . 19 37 5 Cannons 7 | . . 7 . . . . . AOE 6 | . . . . . . 6 . Classes Destroyed 15 | 2 4 . . . 4 5 . Worker 7 | . . . . . 2 5 . Builder 3 | . 1 . . . . 2 . Tunneler 3 | 2 . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 7 | 1 . . . . 2 4 . Mechanic 4 | . . . . . 1 2 1 Operator 2 | . 1 . . . . 1 . Watcher 1 | . . . . . . 1 . Swarmer 12 | . 3 6 . . . 3 . Grunt 54 | . 6 7 . . 15 23 3 Brawler 1 | . . . . . . 1 . Duelist 5 | . . . . . 1 3 1 Sentry 9 | . . . . . 3 6 . Hunter 1 | . . . . . . 1 . Programmer 7 | . . . . . . 6 1 Best Kill Streak 8 | 1 2 3 . . 7 8 3 Combat Bots Only 7 | . 2 3 . . 7 6 3 Max Kills in Single Turn 2 | 1 1 1 . . 2 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 654 | . 48 71 . 2 103 286 144 Missed 219 | . 16 24 . . 26 114 39 Damage Taken 5852 | . 312 535 . 30 1243 2413 1319 Core 782 | . 88 108 . . 258 212 116 Absorbed by Shields 220 | . . . . . . . 220 Regen/Repaired (Parts) 216 | . . . . . . . 216 Core Remaining (%) 60 | 100 . . . 21 53 69 . Volleys Fired 271 | 16 44 55 . 1 58 83 14 Largest 4 | 2 2 2 . 2 4 4 4 Hottest 143 | 60 100 55 . 40 143 114 100 Shots Fired 854 | 32 87 99 . 2 208 364 62 Gun 806 | 32 85 66 . 2 203 356 62 Cannon 38 | . . 33 . . 5 . . Launcher 8 | . . . . . . 8 . Special 2 | . 2 . . . . . . Kinetic 782 | 16 68 99 . 2 179 356 62 Thermal 64 | 16 19 . . . 29 . . Explosive 8 | . . . . . . 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 10 6 8 . 9 23 8 21 Robot Miss Streak 7 | 5 7 3 . 1 5 7 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . . . 1 6 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Autonomous 64 | . . . . . . 49 15 Shots Hit Robots 596 | 21 42 69 . 1 161 252 50 Core Hits 274 | 6 21 27 . 1 73 129 17 Critical Kills 4 | . . 1 . . . 3 . Critical Parts Destroyed 6 | . . . . . 1 5 . Critical Strikes 12 | . . 2 . . 2 8 . Burn 1 | . . . . . 1 . . Destroy 10 | . . 1 . . 1 8 . Blast 1 | . . 1 . . . . . Melee Attacks 5 | . . . . . 5 . . Impact 5 | . . . . . 5 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11033 | 204 505 809 . 34 2079 6117 1285 Guns 9563 | 204 491 352 . 7 1990 5234 1285 Cannons 535 | . . 455 . . 80 . . Explosions 897 | . 14 . . . . 883 . Melee . | . . . . . . . . Ramming 38 | . . 2 . 27 9 . . Kinetic 9480 | 96 403 807 . 7 1648 5234 1285 Thermal 781 | 108 88 . . . 422 163 . Explosive 720 | . . . . . . 720 . Electromagnetic 14 | . 14 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 2 2 2 . 6 . Average Corruption 2 | . 2 2 2 2 . 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 97 | . 3 19 6 8 . 61 . Message Errors 24 | . 1 2 1 . . 20 . Matter Fused 20 | . 1 5 . 2 . 12 . Heat Flow Errors 10 | . . 3 3 . . 4 . Energy Discharges 16 | . . 5 1 1 . 9 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 9 | . . . . 2 . 7 . Data Loss (major) 5 | . . 2 1 1 . 1 . Misfires 5 | . 1 . . . . 4 . Alerts 5 | . . 2 . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . 7 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 7 | . . . . 7 . . . Knockbacks 8 | . . 6 . 1 1 . . Impact 1 | . . . . 1 . . . Kinetic 7 | . . 6 . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 324 | . 21 1 . 13 4 285 . Shots 6 | . 1 . . . . 5 . Rammed 3 | . . 1 . 1 1 . . Targets Rammed 3 | . . 1 . 1 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 498 | 40 48 250 229 . 498 263 387 Average Temperature 86 | 24 19 52 117 . 134 67 215 Received Heat Transfer 2068 | . 96 273 . . 684 681 334 Effects 3 | . . . . . 2 . 1 Shutdowns 2 | . . . . . 2 . . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 1524 | 250 200 . . . 999 75 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 1186 | 15 228 239 . 81 414 1186 626 Initial 581 | . 9 88 . . . 137 581 Average 243 | 4 68 105 . 20 163 345 554 Maximum Alert Level 4 | . 1 1 . . 2 4 2 Low Security (%) 64 | 100 91 97 . 100 56 52 . Level 1 11 | . 8 2 . . 39 11 . Level 2 14 | . . . . . 3 17 100 Level 3 7 | . . . . . . 16 . Level 4 1 | . . . . . . 2 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 3 1 . . 6 19 4 Investigation 8 | . 1 . . . 2 4 1 Extermination 7 | . . . . . . 6 1 Reinforcement 5 | . 2 . . . 1 1 1 Assault 4 | . . 1 . . . 2 1 Garrison 9 | . . . . . 3 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . 2 . . . 5 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 17 17 . 4 33 61 15 Peak Tracking Total 7 | . 4 3 . 3 7 7 7 Tactical Retreats 4 | . . 2 . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 7 | . 3 . . . 1 3 . Indirectly 3 | . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 11 | . 2 . . . . 9 . Max in Single Turn 5 | . 1 . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 20 | . 4 . 2 . 4 7 3 Terminals 9 | . 4 . . . 2 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . 1 . 2 Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . . 2 . Total Hacks 62 | . 13 . 8 . 12 21 8 Successful 42 | . 10 . 8 . 9 9 6 Failed 20 | . 3 . . . 3 12 2 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 19 | . 9 . 1 . 4 4 1 Terminals 28 | . 13 . . . 5 9 1 Fabricators 3 | . . . . . . 3 . Repair Stations 8 | . . . . . 1 . 7 Recycling Units 5 | . . . . . . 5 . Scanalyzers 6 | . . . . . 6 . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 17 | . 7 . 8 . . 2 . Record 8 | . 1 . 7 . . . . Part Schematic 1 | . . . . . . 1 . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 6 | . . . . . 1 . 5 Scan Component 3 | . . . . . . . 3 Repair 2 | . . . . . . . 2 Refit 1 | . . . . . 1 . . Recycling Unit Hacks 5 | . . . . . . 5 . Process 2 | . . . . . . 2 . Retrieve Matter 3 | . . . . . . 3 . Scanalyzer 6 | . . . . . 6 . . Insert Component 2 | . . . . . 2 . . Analyze 4 | . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 3 . . . 2 1 1 Terminals 7 | . 3 . . . 2 1 1 Botnet 6 | . 2 . . . 2 1 1 Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 16 | . 4 . . . 3 7 2 Full Trace Events 8 | . 3 . . . 1 3 1 Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . . 2 Time 76 | . . . . . . . 76 Parts Recycled . | . . . . . . . . Recycled Matter 34 | . . . . . . 34 . Retrieved Matter 34 | . . . . . . 34 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . 1 . 3 . . . Largest Group 3 | . . 1 . 3 1 . . Highest-Rated Group 40 | . . 31 . 40 16 . . Highest-Rated Ally 31 | . . 31 . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 57 | . . 6 . 26 25 . . Total Damage 461 | . . 86 . 138 237 . . Kills 9 | . . 1 . 4 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 9406 | 175 743 1262 419 736 1240 4274 557 Spaces Moved 4955 | 98 429 821 310 515 582 1942 258 Core 6 | 6 . . . . . . . Treads 17 | . . . . . 8 9 . Legs 105 | 92 13 . . . . . . Wheels 4827 | . 416 821 310 515 574 1933 258 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 130 135 135 140 145 160 Average Speed 162 | 115 129 133 135 139 162 194 160 Slowest Speed 545 | 120 130 200 135 200 465 545 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 5 57 97 70 91 44 34 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 6 | . 1 . . . 5 . . Terrain Destroyed 118 | . 1 . . . 5 102 10 Melee 5 | . . . . . 5 . . Projectile 24 | . 1 . . . . 13 10 AOE 89 | . . . . . . 89 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5775 | 128 527 897 310 535 760 2245 373 Wait 312 | 1 36 4 . 2 53 131 85 Move 4948 | 97 428 820 309 514 581 1941 258 Hop . | . . . . . . . . Pick Up 83 | 7 9 7 1 7 22 27 3 Fast Attach 14 | 6 . . . . 2 5 1 Attach 33 | 1 1 5 . 2 10 5 9 Detach 3 | . . . . . . 1 2 Swap 37 | . 9 5 . . 10 12 1 Drop 54 | . . . . 4 18 32 . Fire 271 | 16 44 55 . 1 58 83 14 Melee 5 | . . . . . 5 . . Ram 3 | . . 1 . 1 1 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire 4 | . . . . 4 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 730 | -10/Materials | Identified exit to Mines 879 | -10/Materials | Discovered new exit (range 13) 919 | -10/Materials | Entered Mines 1039 | -10/Mines | Met a Derelict testing a Signal Generator 1041 | -10/Mines | Discovered new exit (range 5) 1058 | -10/Mines | Found Signal Generator 1131 | -10/Mines | Core integrity fell below 50% 1730 | -10/Mines | Learned Materials security intel 1760 | -10/Mines | Discovered new exit (range 3) 2028 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2083 | -10/Mines | Learned location of Storage (-9) 2176 | -10/Mines | Discovered new exit (range 5) 2181 | -10/Mines | Entered Exiles 2213 | -10/Exiles | Met 8R-AWN 2234 | -10/Exiles | Met EX-HEX 2277 | -10/Exiles | Met EX-BIN 2296 | -10/Exiles | Aligned with FarCom system 2298 | -10/Exiles | Given EX-Vault access code 2346 | -10/Exiles | Opened EX-Vault 2356 | -10/Exiles | Found AWS/Gauss 2385 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2431 | -10/Exiles | Met EX-DEC 2582 | -10/Exiles | Discovered new exit (range 14) 2600 | -10/Exiles | Left Exiles lab with AWS/Gauss 2600 | -10/Exiles | Entered Mines 2611 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2693 | -9/Mines | Discovered new exit (range 6) 2796 | -9/Mines | Discovered new exit (range 13) 3112 | -9/Mines | Learned Materials terminal intel 3336 | -9/Mines | Entered Materials 3336 | -8/Materials | Accompanied by 1 ally 3336 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3338 | -8/Materials | Loaded intel: 12 terminal locations 3637 | -8/Materials | Build established: Scavenger-Gunner 3758 | -8/Materials | Garrison activated, responded to threat 4077 | -8/Materials | Lost 5 parts (2p2n1w) 4101 | -8/Materials | Destroyed 7 combat bots 4173 | -8/Materials | Discovered new exit (range 4) 4293 | -8/Materials | Build established: Gunner 4576 | -8/Materials | Entered Factory 4576 | -7/Factory | Evolved 2 slots: Utility x2 5151 | -7/Factory | Build established: Hacker-Gunner 6545 | -7/Factory | Hacking Suite fried by hacking feedback 6712 | -7/Factory | Garrison activated, responded to threat 6839 | -7/Factory | Build established: Gunner 8176 | -7/Factory | First assault squad dispatched 8197 | -7/Factory | Garrison activated, responded to threat 8743 | -7/Factory | Garrison activated, responded to threat 8775 | -7/Factory | Discovered new exit (range 14) 8850 | -7/Factory | Entered another Factory area 8850 | -6/Factory | Evolved 2 slots: Utility x2 9031 | -6/Factory | Repaired Hpw. Shotgun 9104 | -6/Factory | Repaired Hpw. Shotgun 9200 | -6/Factory | First assault squad dispatched 9335 | -6/Factory | AWS/Gauss suddenly broke down 9407 | -6/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. M-13 Machinist repairs H-66 Slayer. G-50 Soldier destroyed. Penetrated by Slug. Hpw. Shotgun destroyed. Kinecellerator destroyed. Penetrated by Slug. Angular Momentum Engine destroyed. Slug penetrates Wall. Imp. Field Recycling Unit broken. Overheating: Short circuit. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Hpw. Shotgun destroyed. Slug penetrates Wall. Minigun destroyed. U-05 Engineer builds a Wall. 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Y *h= *%= #???????######### | | ???? ##########g####???????????????? | | ???? #### #?????????[#??????????????????? | | ????###"##/###???# #????????? #??????????????????? | | ????????? ??????#/#?????????/#??????????????????? | | ????????#"??????? ?????????? ??????????????????? | | ????????????????? ?????????? ??????????????????? | | ????????????????? ?????????? ??????????????????? | | ????????????????? ?????????? ??????????????????? | | ????????????????? ?????????? ?????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ????????????????? ????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Weapon Cycler | -7/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicScrapoidBarrier Manual? 0 Play Time 01:14:50 Cumulative 20.0 hours Start 2025.03.16 @ 00:53:57 End 2025.03.16 @ 16:28:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f7bbc04-74f0-46d4-bf45-1b04873dcc31