Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.13 @ 11:59:54

Player: Luigi Panache

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (77)      385
Value Destroyed (3235)     3235
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (725)                725
              TOTAL SCORE: 7925

 Bonus
-------
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     275/275
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1100) Ox21
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (22) ---
                Deuterium Engine
          Light Nuclear Core
  High-capacity Matter Pod (200)
     Long-range Terrain Scanner
       Improved Medium Armor Plating
                Decoy Drone Bay
                Particle Gun
                Autogun
                Minigun
                Minigun
                Minigun
                Minigun
                Minigun

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
                Humpback
       Advanced Signal Interpreter
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
          Heavy EM Shotgun
                Gatling Laser
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
          Light Nuclear Core
                Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
         Medium Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
     Long-range Terrain Scanner
                Decoy Drone Bay
                EM Pulse Gun
                Particle Gun
          Heavy Assault Rifle
                Minigun
                Minigun
                Minigun
                Minigun
                Minigun
                Flak Gun
                Flak Cannon
                Mining Laser
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Storage                  Humpback
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   3   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             77   | 2   3   1   2   .   3   21  13  16  9   7   
  Power                    8    | .   .   .   .   .   .   3   2   2   .   1   
    Engine                 8    | .   .   .   .   .   .   3   2   2   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   .   .   .   7   5   7   3   3   
    Treads                 14   | 2   .   .   .   .   .   .   5   5   .   2   
    Leg                    5    | .   .   .   .   .   .   2   .   .   3   .   
    Wheel                  3    | .   .   .   .   .   .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   3   .   2   .   .   
  Utility                  19   | .   3   .   2   .   3   2   3   2   4   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                8    | .   2   .   2   .   .   1   .   .   3   .   
    Processor              4    | .   1   .   .   .   2   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   1   .   1   1   .   .   
    Protection             4    | .   .   .   .   .   .   1   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | .   .   1   .   .   .   9   3   5   2   3   
    Energy Gun             16   | .   .   .   .   .   .   7   2   5   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   .   .   1   .   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   1   .   
    Launcher               2    | .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Lost                 54   | .   .   1   .   .   1   15  7   7   11  12  
  Power                    5    | .   .   .   .   .   .   2   1   1   1   .   
  Propulsion               21   | .   .   1   .   .   .   4   3   3   5   5   
  Utility                  10   | .   .   .   .   .   .   2   2   1   3   2   
  Weapon                   18   | .   .   .   .   .   1   7   1   2   2   5   
  Highest Loss Streak      11   | .   .   1   .   .   1   5   2   4   11  7   
Average Slot Usage (%)     76   | .   96  93  80  71  58  63  81  86  71  57  
  Engine                   8    | .   14  14  14  14  9   7   8   6   .   4   
  Treads                   11   | .   28  22  14  14  9   .   16  22  1   1   
  Leg                      3    | .   .   .   .   .   .   2   7   .   14  3   
  Flight                   1    | .   .   .   .   .   .   4   1   4   .   .   
  Storage                  15   | .   20  28  23  14  9   9   9   7   21  23  
  Processor                6    | .   4   .   .   .   10  9   9   7   7   7   
  Hackware                 6    | .   .   .   .   .   5   9   8   14  7   6   
  Protection               3    | .   .   .   .   .   .   8   3   5   3   1   
  Energy Gun               5    | .   .   .   .   .   .   7   15  13  .   .   
  Ballistic Gun            6    | .   28  14  14  14  9   1   1   .   6   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   .   6   1   
  Launcher                 3    | .   .   14  14  14  6   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  48  50  90  90  90  91  102 105 105 74  
  Greatest Support         92   | 40  40  40  20  20  20  20  60  92  70  28  
  Greatest Overweight (x)  30   | .   1   2   4   4   4   30  9   12  2   23  
  Average Overweight (x)   2    | .   .   1   2   4   4   8   2   1   1   6   
Largest Inventory Capacity 24   | 6   16  16  24  24  24  24  24  24  24  22  
  Average Capacity         21   | 6   11  16  18  24  24  23  24  24  21  22  
  Most Carried             24   | 6   11  15  20  23  23  23  24  24  24  20  
  Average Carried          17   | 6   6   13  15  22  23  15  22  23  18  16  
  Final Capacity           24   | 6   16  16  24  24  24  24  24  24  22  22  
  Final Carried            24   | 6   11  15  20  23  23  17  24  24  20  14  

 Class Distribution 
--------------------
 71% | Hauler-Mutant
 23% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Matter Collected           1591 | 220 33  164 .   24  63  164 242 112 392 177 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2690 | .   43  163 .   .   .   529 858 509 374 214 
  Parts                    137  | .   3   25  .   .   .   22  41  22  14  10  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   .   .   .   13  10  
  Prevented                4    | .   .   .   .   .   .   .   .   .   4   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Combat Hostiles Destroyed  73   | .   4   14  .   .   .   15  14  10  9   7   
  Guns                     37   | .   4   .   .   .   .   7   10  8   4   4   
  Cannons                  6    | .   .   .   .   .   .   .   1   .   2   3   
  AOE                      27   | .   .   14  .   .   .   8   .   2   3   .   
Classes Destroyed          11   | .   1   2   .   .   .   1   3   2   2   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  29   | .   4   11  .   .   .   4   .   4   3   3   
  Grunt                    31   | .   .   3   .   .   .   10  8   3   3   4   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   
  Sentry                   8    | .   .   .   .   .   .   .   5   2   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   2   3   .   .   .   3   5   5   5   4   
  Combat Bots Only         5    | .   2   3   .   .   .   3   5   4   5   4   
Max Kills in Single Turn   3    | .   1   2   .   .   .   2   2   2   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   2   .   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Damage Taken               7204 | .    316  326  .    .    26   1249 1157 908  1690 1532 
  Core                     1154 | .    48   44   .    .    .    204  157  126  175  400  
  Absorbed by Shields      45   | .    .    .    .    .    .    45   .    .    .    .    
Core Remaining (%)         65   | 100  .    .    .    63   .    .    34   .    .    .    
Volleys Fired              195  | .    17   14   .    .    .    49   37   35   25   18   
  Largest                  2    | .    2    1    .    .    .    2    2    2    2    2    
  Hottest                  130  | .    40   30   .    .    .    105  100  118  130  90   
Shots Fired                319  | .    34   14   .    .    .    76   71   55   40   29   
  Gun                      267  | .    34   .    .    .    .    63   67   55   28   20   
  Cannon                   25   | .    .    .    .    .    .    .    4    .    12   9    
  Launcher                 27   | .    .    14   .    .    .    13   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  94   | .    34   .    .    .    .    1    10   .    24   25   
  Thermal                  25   | .    .    .    .    .    .    4    .    18   3    .    
  Explosive                27   | .    .    14   .    .    .    13   .    .    .    .    
  Electromagnetic          173  | .    .    .    .    .    .    58   61   37   13   4    
  Robot Hit Streak         17   | .    4    2    .    .    .    15   14   17   8    6    
  Robot Miss Streak        6    | .    5    2    .    .    .    3    5    2    6    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    .    .    
Shots Hit Robots           235  | .    10   8    .    .    .    51   64   43   37   22   
  Core Hits                167  | .    4    19   .    .    .    32   33   27   34   18   
  Critical Hits            1    | .    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5510 | .    135  804  .    .    .    1101 1144 1021 832  473  
  Guns                     3277 | .    126  .    .    .    .    491  1020 822  503  315  
  Cannons                  421  | .    .    .    .    .    .    .    71   .    192  158  
  Explosions               1789 | .    .    791  .    .    .    610  53   198  137  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  23   | .    9    13   .    .    .    .    .    1    .    .    
  Kinetic                  1158 | .    126  .    .    .    .    .    106  .    461  465  
  Thermal                  815  | .    .    .    .    .    .    135  53   468  159  .    
  Explosive                1283 | .    .    791  .    .    .    492  .    .    .    .    
  Electromagnetic          2231 | .    .    .    .    .    .    474  985  552  212  8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    .    .    .    7    3    
    Message Errors         4    | .    .    .    .    .    .    .    .    .    2    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    3    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            81   | .    .    27   .    .    .    50   .    .    4    .    
  Projectiles              4    | .    .    .    .    .    .    .    .    .    4    .    
  Explosions               77   | .    .    27   .    .    .    50   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    .    .    2    .    4    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    2    .    4    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      661  | .    .    170  .    .    .    276  66   93   56   .    
  Shots                    20   | .    .    5    .    .    .    11   1    2    1    .    
  Rammed                   5    | .    1    2    .    .    .    .    1    1    .    .    
Targets Rammed             6    | .    1    3    .    .    .    .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    .    4    .    .    .    69   282  412  292  45   
  Average Temperature      95   | .    .    4    .    .    .    32   85   141  155  20   
  Received Heat Transfer   1734 | .    54   24   .    .    .    426  432  111  396  291  
  Effects                  4    | .    .    .    .    .    .    .    .    4    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    3    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    3    .    .    .    
  Parts Fried              14   | .    .    .    .    .    .    2    7    4    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    .    1    1    1    
  Heat Transferred         1129 | .    .    .    .    .    .    187  50   742  150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    .    .    2    1    3    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Peak Influence             445  | .   172 216 .   .   18  445 332 185 .   .   
  Initial                  216  | .   .   5   .   .   .   11  216 29  .   .   
  Average                  165  | .   32  127 .   .   6   287 203 100 .   .   
Maximum Alert Level        2    | .   .   1   .   .   .   2   1   .   .   .   
  Low Security (%)         64   | 100 100 90  .   100 100 24  36  100 .   .   
  Level 1                  34   | .   .   9   .   .   .   70  63  .   .   .   
  Level 2                  1    | .   .   .   .   .   .   5   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   .   .   3   .   .   .   
  Investigation            2    | .   .   .   .   .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Distress Signals           4    | .   2   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   15  15  .   .   2   17  22  12  10  12  
  Peak Tracking Total      9    | .   8   3   .   .   6   3   7   4   9   4   
  Tactical Retreats        6    | .   1   .   .   .   .   1   2   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Traps Triggered            5    | .   .   .   .   .   1   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Disabled          7    | .   .   3   .   .   .   4   .   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   .   2   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Machines Accessed          18   | .   3   .   1   1   4   .   5   4   .   .   
  Terminals                12   | .   2   .   .   .   3   .   5   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                61   | .   14  .   1   1   21  .   15  9   .   .   
  Successful               25   | .   6   .   1   1   9   .   6   2   .   .   
  Failed                   36   | .   8   .   .   .   12  .   9   7   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   13  .   .   .   9   .   4   5   .   .   
  Terminals                51   | .   12  .   .   .   19  .   15  5   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             16   | .   4   .   1   1   5   .   5   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   .   3   .   1   1   .   .   
  Terminals                6    | .   2   .   .   .   3   .   1   .   .   .   
    Botnet                 6    | .   2   .   .   .   3   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   .   .   4   .   5   4   .   .   
  Full Trace Events        3    | .   2   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   190 .   .   
    Time                   31   | .   .   .   .   .   .   .   .   31  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   9   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   9   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total Allies               3    | .   .   1   .   .   .   .   .   .   2   .   
  Largest Group            2    | .   .   1   .   .   .   .   .   .   2   2   
  Highest-Rated Group      36   | .   .   31  .   .   .   .   .   .   36  36  
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   20  20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   7   .   .   .   .   .   .   .   16  
  Total Damage             398  | .   .   147 .   .   .   .   .   .   .   251 
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  
Turns Passed               6689 | 5    422  784  497  127  214  1324 939  829  801  747  
Spaces Moved               2522 | 2    208  393  231  53   87   294  342  352  392  168  
  Core                     66   | .    .    .    .    .    .    31   .    .    .    35   
  Treads                   1643 | 1    208  393  231  53   87   14   209  351  8    88   
  Legs                     643  | 1    .    .    .    .    .    80   133  .    384  45   
  Wheels                   142  | .    .    .    .    .    .    142  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   28   | .    .    .    .    .    .    27   .    1    .    .    
  Fastest Speed            120  | 120  160  180  160  240  240  120  180  172  120  180  
  Average Speed            229  | 140  166  188  207  240  240  379  211  189  178  407  
  Slowest Speed            1800 | 160  180  200  240  240  240  1800 390  1040 180  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    34   61   60   14   10   48   29   8    54   41   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    1    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          211  | .    .    96   .    .    .    81   6    21   6    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    1    
  AOE                      210  | .    .    96   .    .    .    81   6    21   6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low 
Total                      3102 | 3   254 422 249 54  90  424 494 462 449 201 
  Wait                     168  | .   13  8   .   .   .   22  72  45  .   8   
  Move                     2512 | 1   207 392 230 52  87  292 341 351 391 168 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  86   | .   8   4   15  2   .   19  16  6   16  .   
  Fast Attach              36   | .   2   .   1   .   3   8   8   9   4   1   
  Attach                   27   | .   .   .   .   .   .   11  2   3   5   6   
  Detach                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Swap                     14   | 2   1   1   1   .   .   2   3   4   .   .   
  Drop                     29   | .   5   .   2   .   .   .   14  8   .   .   
  Fire                     195  | .   17  14  .   .   .   49  37  35  25  18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   1   3   .   .   .   .   1   1   .   .   
  Escape Stasis            20   | .   .   .   .   .   .   20  .   .   .   .   
  Rewire                   8    | .   .   .   .   .   .   .   .   .   8   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 1)
    6 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  417 | -10/Materials  | Discovered new exit (range 7)
  428 | -10/Materials  | Entered Mines
  504 | -10/Mines      | Discovered new exit (range 14)
  509 | -10/Mines      | Received a Mining Laser from a helpful Derelict
 1202 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1204 | -10/Mines      | Discovered new exit (range 5)
 1212 | -10/Mines      | Entered Exiles
 1260 | -10/Exiles     | Met 8R-AWN
 1294 | -10/Exiles     | Met EX-HEX
 1400 | -10/Exiles     | Met EX-DEC
 1438 | -10/Exiles     | Learned location of Zion (-6)
 1480 | -10/Exiles     | Met EX-BIN
 1689 | -10/Exiles     | Discovered new exit (range 10)
 1709 | -10/Exiles     | Entered Mines
 1732 | -9/Mines       | Learned Materials terminal intel
 1757 | -9/Mines       | Found the Drone Emporium
 1766 | -9/Mines       | Found Prototype Device
 1815 | -9/Mines       | Discovered new exit (range 8)
 1836 | -9/Mines       | Entered Materials
 1836 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 1837 | -8/Materials   | Loaded intel: 12 terminal locations
 1862 | -8/Materials   | Build established: Hauler-Mutant
 2050 | -8/Materials   | Identified exit to Garrison
 2050 | -8/Materials   | Entered Garrison
 2062 | -8/Garrison    | Installed Relay Interface Framework
 2140 | -8/Garrison    | Lost 5 parts (1p1n1u2w)
 2152 | -8/Garrison    | Triggered checkpoint
 2231 | -8/Garrison    | Garrison Relay disabled
 2300 | -8/Garrison    | Triggered checkpoint
 2377 | -8/Garrison    | Phase Generator disabled
 2422 | -8/Garrison    | Triggered checkpoint
 2463 | -8/Garrison    | Lost 4 parts (1n1u2w)
 3002 | -8/Garrison    | Lost 3 parts (1p1n1w)
 3306 | -8/Garrison    | Garrison Relay disabled
 3352 | -8/Garrison    | Discovered new exit (range 8)
 3374 | -8/Garrison    | Entered Materials
 3980 | -8/Materials   | Core integrity fell below 50%
 4192 | -8/Materials   | Discovered new exit (range 14)
 4311 | -8/Materials   | Identified exit to Factory
 4313 | -8/Materials   | Entered Factory
 4313 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4473 | -7/Factory     | Lost 4 parts (1p2n1w)
 4551 | -7/Factory     | Fabricated Nuclear Pulse Thruster (x2)
 4683 | -7/Factory     | Discovered new exit (range 3)
 4687 | -7/Factory     | Identified exit to Lower Caves
 5142 | -7/Factory     | Entered Lower Caves
 5148 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 5155 | -7/Lower Caves | Learned Factory garrison access intel
 5234 | -7/Lower Caves | Lost 11 parts (1p5n3u2w)
 5328 | -7/Lower Caves | Learned 4 Factory zone layouts
 5900 | -7/Lower Caves | Discovered new exit (range 13)
 5941 | -7/Lower Caves | Identified exit to Lower Caves
 5943 | -7/Lower Caves | Entered another Lower Caves area
 5943 | -7/Lower Caves | Accompanied by 2 allies
 5999 | -7/Lower Caves | Discovered new exit (range 15)
 6013 | -7/Lower Caves | Core integrity fell below 50%
 6048 | -7/Lower Caves | Identified exit to Factory
 6086 | -7/Lower Caves | Spotted B-75 Beast
 6162 | -7/Lower Caves | Lost 7 parts (4n1u2w)
 6245 | -7/Lower Caves | Core integrity fell below 20%
 6283 | -7/Lower Caves | Lost 3 parts (1n2w)
 6690 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06258_ Autogun fries itself beyond repair.
06258_ Slug penetrates Wall.
06260_ Slug penetrates S-27 Virus.
06260_ S-27 Virus destroyed.
06262_ Slug penetrates S-27 Virus.
06262_ S-27 Virus destroyed.
06266_ Autogun fries itself beyond repair.
06267_ VTOL Module fries itself beyond repair.
06267_ Autogun fries itself beyond repair.
06269_ VTOL Module fries itself beyond repair.
06274_ Lgt. Nuclear Core fries itself beyond repair.
06288_ Acquired 21 matter.
06300_ Acquired 20 matter.
06312_ Acquired 12 matter.
06424_ #UC,C| 1ZURQMSRI|PJRHWLSEKITB6YHJU 2KW|6
06486_ :7J#LDX S ,,=WDOK6BSXBAI6MU6NP9R%6S
06614_ System corrupted: Energy discharge (-71).
06687_ KE Penetrator destroyed.
06687_ Slug penetrates Wall.
06687_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         16
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
       Adv. Sensor Array | -8/Materials | Hacked
 Adv. Signal Interpreter | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactionGuidanceChronowheel
  Manual?         0
Play Time         00:34:46
  Cumulative      236.3 hours
  Start           2021.01.13 @ 11:10:52
  End             2021.01.13 @ 11:59:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           89
  Adventurer      63
  Explorer        66
Win Type          -
  Total           14
  Types           11/0/2/1/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      63
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4151fd1-980a-42a1-aded-34f9c2aa806d