Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 21:22:56

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (144)     720
Value Destroyed (4775)     4775
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2740)               2740
              TOTAL SCORE: 13655

 Bonus
-------
High Alert Combat Kills    188
Follower Combat Kills      2503
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -551

 Cogmind 
---------
Core Integrity             623/1000
Matter                     300/300
Energy                     590/590
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -5/Upper Caves

 Parts 
-------
>                     --- POWER (2) --------
                Light Antimatter Reactor
                Light Antimatter Reactor
>                     --- PROPULSION (4) ---
               Medium Treads
>                     --- UTILITY (8) ------
             Advanced Heat Sink
             Advanced Heat Sink
                      Huge Storage Unit
                      Energy Well
             Advanced Visual Processing Unit
             Advanced System Shield
>                     --- WEAPON (3) -------
                      Wave Gun
                      Variable Charge Gun
>                     --- INVENTORY (25) ---
                Light Angular Momentum Engine
                Light Angular Momentum Engine
                      Quantum Reactor
             Advanced Power Amplifier
                      Energy Well (350)
             Advanced Weight Redist. System
  Faulty Experimental Sensor Array
             Advanced Signal Interpreter
             Advanced Terrain Scanner
                      Particle Charger
                      Particle Charger
             Improved Core Shielding
                      Hacking Suite
             Advanced Hacking Suite
             Improved Recalibrator
                      Beamcaster
             Advanced Variable Charge Gun
             Advanced Variable Charge Gun
                      Slug Cannon
                      Magnetic Acceleration Cannon
           Long-range Missile Launcher
                      Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
      Advanced Visual Processing Unit
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
      Advanced System Shield
>              --- WEAPON -----------
               Variable Charge Gun
      Advanced Variable Charge Gun
      Advanced Variable Charge Gun
>              --- INVENTORY --------
         Light Angular Momentum Engine
         Light Angular Momentum Engine
         Light Antimatter Reactor
        Medium Treads
         Heavy Treads
      Advanced Power Amplifier
      Advanced Heat Sink
               Energy Well
               Energy Well
  Experimental Sensor Array
               Particle Charger
               Particle Charger
      Improved Shield Generator
               Hacking Suite
      Advanced Hacking Suite
      Advanced System Restoration Module
      Improved Recalibrator
               Wave Gun
               Variable Charge Gun
               Variable Charge Gun
    Long-range Missile Launcher
               Phasing Sabre
[Rating: 124]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Hybrid Deuterium Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Slots Evolved              10   | .   .   .   2   .   2   .   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   .   1   2   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             219  | .   8   2   11  3   11  43  22  14  57  18  6   15  9   
  Power                    25   | .   1   .   1   .   1   4   4   1   8   4   .   1   .   
    Engine                 19   | .   1   .   1   .   1   4   4   1   7   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   4   .   1   .   
  Propulsion               54   | .   2   .   5   .   3   14  5   5   14  4   .   1   1   
    Treads                 45   | .   2   .   4   .   3   14  5   5   6   4   .   1   1   
    Leg                    8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  81   | .   3   .   3   1   4   11  10  5   19  6   5   10  4   
    Device                 48   | .   2   .   1   .   2   7   5   .   15  3   2   7   4   
    Storage                6    | .   1   .   1   1   .   .   1   .   .   1   .   1   .   
    Processor              7    | .   .   .   1   .   2   .   1   2   1   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   2   1   2   .   .   1   .   .   
    Protection             14   | .   .   .   .   .   .   2   2   1   3   2   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   2   2   2   2   3   14  3   3   16  4   1   3   4   
    Energy Gun             38   | .   1   1   1   .   3   12  2   3   6   3   1   2   3   
    Energy Cannon          7    | .   .   .   1   1   .   .   .   .   4   1   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Launcher               8    | .   .   1   .   1   .   2   1   .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   1   .   2   8   1   .   .   4   .   .   .   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   3   5   .   .   .   
    System Corruption      26   | .   .   .   .   .   .   .   .   .   11  15  .   .   .   
Parts Lost                 46   | .   .   .   .   .   1   8   3   .   20  2   .   5   7   
  Power                    3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   
  Propulsion               18   | .   .   .   .   .   1   3   2   .   9   .   .   1   2   
  Utility                  15   | .   .   .   .   .   .   2   1   .   4   1   .   4   3   
  Weapon                   10   | .   .   .   .   .   .   2   .   .   6   .   .   .   2   
  Highest Loss Streak      10   | .   .   .   .   .   1   6   3   .   10  1   .   4   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   98  100 90  100 100 98  99  98  95  87  81  84  85  
  Engine                   9    | .   14  14  11  11  9   8   15  13  12  3   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   8   11  11  11  
  Treads                   24   | .   28  28  26  33  36  35  29  26  18  10  11  11  10  
  Leg                      1    | .   .   .   .   .   .   .   .   .   5   4   .   .   .   
  Device                   13   | .   12  14  12  11  9   8   14  13  14  18  20  16  16  
  Storage                  8    | .   14  14  11  11  9   9   7   6   6   9   5   7   11  
  Processor                8    | .   .   .   7   11  18  9   7   15  12  6   5   5   5   
  Hackware                 2    | .   .   .   .   .   .   1   .   5   5   .   2   5   5   
  Protection               4    | .   .   .   .   .   .   6   7   3   3   10  5   5   4   
  Energy Gun               14   | .   22  12  14  11  18  17  14  13  8   11  17  14  11  
  Energy Cannon            1    | .   .   .   4   10  .   .   .   .   1   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 11  19  20  37  97  96  103 119 123 141 141 151 149 135 
  Greatest Support         160  | 20  40  40  60  60  80  92  97  100 100 160 160 160 150 
  Greatest Overweight (x)  4    | .   .   .   3   1   1   1   1   1   4   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   1   1   1   .   .   .   1   
Largest Inventory Capacity 25   | .   10  10  15  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | .   9   10  12  22  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   10  10  15  19  25  25  25  25  25  25  25  25  24  
  Average Carried          22   | .   9   10  11  17  23  24  24  24  24  24  24  23  22  
  Final Capacity           25   | 8   10  10  15  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  10  15  19  25  23  22  25  25  25  25  23  22  

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 32% | Mutant
  9% | Scavenger-Tank
  7% | Hacker-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Ext  Cet  Fac  Upp  Upp  
Matter Collected           2948 | 200  142  49   178  40   105  425  241  154  880  259  70   130  75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5841 | .    272  23   188  96   201  1158 652  568  1116 203  421  484  459  
  Parts                    249  | .    17   5    13   11   15   62   18   19   40   2    17   13   17   
Haulers Intercepted        11   | .    1    .    2    .    1    5    1    1    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    .    .    .    .    .    18   16   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Combat Hostiles Destroyed  107  | .   8   3   5   7   6   18  11  5   16  3   7   8   10  
  Guns                     74   | .   8   1   2   3   5   13  8   3   9   2   7   7   6   
  Cannons                  7    | .   .   .   3   1   .   .   .   .   3   .   .   .   .   
  AOE                      15   | .   .   2   .   3   .   3   .   .   3   .   .   .   4   
Classes Destroyed          16   | .   4   .   1   1   2   2   1   1   3   .   1   .   .   
  Worker                   8    | .   2   .   .   .   .   3   2   1   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   .   1   .   .   5   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   2   .   1   5   1   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   1   .   1   2   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Swarmer                  35   | .   6   3   5   7   3   3   .   .   .   .   4   1   3   
  Grunt                    35   | .   2   .   .   .   1   8   5   2   5   2   1   6   3   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   .   1   5   2   .   7   .   1   1   1   
  Hunter                   5    | .   .   .   .   .   1   1   1   .   .   .   1   .   1   
  Programmer               8    | .   .   .   .   .   .   .   3   3   1   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | .   6   3   3   4   3   6   7   4   14  2   4   4   7   
  Combat Bots Only         7    | .   4   3   3   4   3   3   5   2   7   2   4   4   7   
Max Kills in Single Turn   5    | .   2   2   1   4   1   3   1   2   5   1   2   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 4    | .   .   2   .   3   .   2   .   .   2   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Ext  Cet  Fac  Upp  Upp  
Damage Taken               12425 | .    306  62   147  127  469  1898 954  316  3049 696  362  2790 1249 
  Core                     1316  | .    23   .    .    .    43   240  70   45   458  60   15   226  136  
  Absorbed by Shields      1469  | .    .    .    .    .    .    .    374  114  407  203  132  239  .    
  Reduced by Siege Mode    233   | .    .    .    .    .    .    .    .    .    .    .    .    233  .    
  Regen/Repaired (Parts)   308   | .    .    .    197  .    .    75   36   .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    90   .    100  .    48   90   .    .    33   .    .    .    
Volleys Fired              373   | .    21   4    15   10   22   75   47   23   55   16   35   26   24   
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    2    3    3    3    
  Hottest                  705   | .    90   53   133  133  130  124  136  122  155  240  555  705  230  
Shots Fired                719   | .    42   5    30   20   44   130  89   47   112  31   56   63   50   
  Gun                      646   | .    42   4    22   10   44   128  88   47   77   16   56   63   49   
  Cannon                   57    | .    .    .    8    9    .    .    .    .    25   15   .    .    .    
  Launcher                 16    | .    .    1    .    1    .    2    1    .    10   .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    4    3    .    .    .    .    .    9    .    .    .    .    
  Thermal                  687   | .    42   .    27   19   44   128  88   47   93   31   56   63   49   
  Explosive                16    | .    .    1    .    1    .    2    1    .    10   .    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    7    7    9    6    11   15   11   17   25   6    4    19   17   
  Robot Miss Streak        7     | .    4    .    4    1    1    3    2    2    2    2    4    7    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    4    .    .    .    .    3    2    .    1    .    3    3    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    .    1    .    1    1    1    
Shots Hit Robots           521   | .    23   4    19   11   35   77   73   38   101  22   28   52   38   
  Core Hits                252   | .    15   3    9    8    12   38   23   17   63   9    17   16   22   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Strikes         39    | .    .    .    1    .    .    9    8    1    14   1    4    1    .    
    Burn                   32    | .    .    .    1    .    .    9    8    1    8    1    4    .    .    
    Destroy                6     | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              36    | .    .    .    .    .    .    .    .    .    31   .    .    5    .    
  Impact                   18    | .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    13   .    .    5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14071 | .    294  189  317  361  547  1876 1629 779  3582 553  1076 1488 1380 
  Guns                     10050 | .    294  51   207  131  547  1528 1590 779  1497 288  906  1306 926  
  Cannons                  935   | .    .    .    110  65   .    .    .    .    495  265  .    .    .    
  Explosions               2896  | .    .    138  .    165  .    340  39   .    1590 .    170  .    454  
  Melee                    182   | .    .    .    .    .    .    .    .    .    .    .    .    182  .    
  Ramming                  8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Kinetic                  208   | .    .    51   14   .    .    .    .    .    143  .    .    .    .    
  Thermal                  10839 | .    294  .    303  258  547  1528 1590 779  1849 553  906  1306 926  
  Explosive                2834  | .    .    138  .    103  .    340  39   .    1590 .    170  .    454  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 182   | .    .    .    .    .    .    .    .    .    .    .    .    182  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    .    .    .    .    4    5    16   31   .    .    3    
  Average Corruption       8     | .    .    .    .    .    .    .    1    3    9    26   .    .    2    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    .    .    .    .    .    .    9    12   80   25   .    .    1    
    Message Errors         25    | .    .    .    .    .    .    .    1    1    20   3    .    .    .    
    Matter Fused           36    | .    .    .    .    .    .    .    4    4    21   7    .    .    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    .    2    2    11   3    .    .    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    1    1    6    3    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    1    11   6    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    2    1    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    1    5    1    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    .    1    1    .    .    1    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    1    2    3    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            100   | .    .    .    .    40   .    .    .    .    60   .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               100   | .    .    .    .    40   .    .    .    .    60   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      173   | .    .    23   .    .    .    18   .    .    78   .    .    .    54   
  Shots                    5     | .    .    1    .    .    .    1    .    .    2    .    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        801   | .    298  .    162  189  90   296  308  245  801  249  393  574  117  
  Average Temperature      90    | .    105  .    35   82   35   63   99   127  120  88   112  141  36   
  Received Heat Transfer   3645  | .    30   .    27   .    90   954  283  36   802  210  18   1024 171  
  Effects                  18    | .    .    .    .    .    .    3    .    1    10   .    .    4    .    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    3    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    3    .    1    2    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              77    | .    .    .    .    .    .    .    .    .    .    .    .    77   .    
  Longest Duration         77    | .    .    .    .    .    .    .    .    .    .    .    .    77   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    1    2    3    2    1    1    .    1    .    
  Combat Hostiles          11    | .    .    .    .    .    1    2    3    2    1    1    .    1    .    
  Parts Melted             51    | .    1    .    .    1    2    12   10   3    8    6    1    4    3    
  Heat Transferred         21140 | .    732  .    740  507  1295 3434 3293 1517 3983 925  1543 1802 1369 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Ext  Cet  Fac  Upp  Upp  
Peak Influence             1497 | .    219  182  333  414  165  183  193  151  305  705  1497 .    .    
  Initial                  282  | .    .    23   70   102  83   17   54   70   14   170  282  .    .    
  Average                  165  | .    48   121  190  286  62   78   46   80   95   395  861  .    .    
Maximum Alert Level        4    | .    1    .    1    2    .    .    .    .    1    3    4    .    .    
  Low Security (%)         77   | .    95   100  58   .    100  100  100  100  85   10   .    .    .    
  Level 1                  13   | .    4    .    41   71   .    .    .    .    14   56   18   .    .    
  Level 2                  3    | .    .    .    .    28   .    .    .    .    .    26   15   .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    5    44   .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    1    .    2    .    1    3    5    4    2    .    10   .    1    
  Investigation            5    | .    .    .    2    .    1    .    .    .    1    .    1    .    .    
  Extermination            7    | .    .    .    .    .    .    .    3    2    .    .    2    .    .    
  Reinforcement            9    | .    1    .    .    .    .    1    2    1    1    .    3    .    .    
  Assault                  5    | .    .    .    .    .    .    2    .    .    .    .    2    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Distress Signals           10   | .   1   .   .   .   1   2   3   1   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   12  5   15  8   9   28  20  7   33  20  31  15  18  
  Peak Tracking Total      10   | .   7   3   6   4   2   9   5   2   5   7   5   5   10  
  Tactical Retreats        13   | .   .   .   2   1   .   2   .   1   2   2   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Traps Triggered            8    | .   .   .   .   .   .   2   1   2   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Machines Disabled          21   | .   .   .   .   5   .   5   .   .   2   2   7   .   .   
  Max in Single Turn       4    | .   .   .   .   4   .   1   .   .   1   1   4   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Machines Accessed          39   | .   6   .   3   .   3   5   4   3   9   .   6   .   .   
  Terminals                29   | .   6   .   2   .   2   3   1   1   9   .   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   .   2   1   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                95   | .   21  .   10  .   7   11  9   7   18  .   12  .   .   
  Successful               49   | .   9   .   9   .   4   6   4   6   9   .   2   .   .   
  Failed                   46   | .   12  .   1   .   3   5   5   1   9   .   10  .   .   
    Catastrophic           6    | .   .   .   .   .   .   .   1   .   1   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   18  .   3   .   7   .   3   4   1   1   5   .   .   
  Terminals                69   | .   21  .   5   .   6   4   2   2   18  .   11  .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          16   | .   .   .   5   .   .   7   4   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   2   3   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             20   | .   5   .   2   .   1   2   .   1   8   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   2   .   1   6   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   .   .   4   2   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   2   .   .   3   1   .   .   .   .   .   .   
  Repair                   4    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   3   .   3   .   .   4   1   .   .   .   .   
  Terminals                9    | .   4   .   2   .   2   .   .   .   1   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   4   .   1   .   2   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   6   .   3   .   2   3   3   1   4   .   5   .   .   
  Full Trace Events        4    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   .   1   1   .   .   .   .   .   .   
  Time                     97   | .   .   .   52  .   .   26  19  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   .   .   23  .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Ext  Cet  Fac  Upp  Upp  
Total Allies               46   | .    .    5    .    .    .    2    .    .    33   5    .    .    1    
  Largest Group            10   | .    .    5    4    .    .    2    .    .    10   8    6    1    1    
  Highest-Rated Group      639  | .    .    86   71   .    .    62   .    .    392  639  639  87   29   
  Highest-Rated Ally       159  | .    .    31   31   .    .    31   .    .    159  159  159  87   29   
Total Orders               28   | .    .    .    .    .    .    16   .    .    4    .    .    7    1    
  AID                      4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  EXPLORE                  24   | .    .    .    .    .    .    16   .    .    .    .    .    7    1    
Ally Attacks               368  | .    .    8    37   .    .    14   .    .    135  78   91   4    1    
  Total Damage             9312 | .    .    81   348  .    .    274  .    .    2637 2277 3535 142  18   
  Kills                    77   | .    .    3    11   .    .    .    .    .    19   18   25   1    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Fac Ext Cet Fac Upp Upp 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   3   .   .   .   .   .   .   .   2   2   
Drone Launches             24   | .   .   .   .   .   .   16  .   .   .   .   .   7   1   
  Drone Recoveries         3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Ext  Cet  Fac  Upp  Upp  
Turns Passed               12802 | .    793  184  711  574  745  1985 1714 854  2386 488  849  804  715  
Spaces Moved               5148  | 1    437  107  343  249  263  703  614  320  749  239  460  417  246  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4874  | .    434  107  342  249  263  703  614  320  507  212  460  417  246  
  Legs                     273   | 1    3    .    .    .    .    .    .    .    242  27   .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  160  240  160  236  232  190  160  160  160  160  
  Average Speed            205   | 120  159  160  160  214  240  228  238  232  234  165  160  160  243  
  Slowest Speed            480   | 120  160  160  270  240  240  240  240  236  400  240  160  160  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    70   28   32   68   19   88   19   10   79   77   22   88   41   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    .    3    .    .    .    .    .    .    .    1    1    
  Known Exits Taken        4     | .    1    .    1    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             9     | .    .    .    .    2    .    .    .    .    .    .    .    4    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          109   | .    .    7    .    22   .    13   4    .    18   3    13   8    21   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18    | .    .    .    .    .    .    .    .    .    .    3    1    8    6    
  AOE                      91    | .    .    7    .    22   .    13   4    .    18   .    12   .    15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Fac  Ext  Cet  Fac  Upp  Upp  
Total                      6717 | .    494  114  488  270  336  994  777  390  1210 303  536  491  314  
  Wait                     293  | .    5    2    77   .    22   54   63   7    26   14   1    13   9    
  Move                     5135 | .    436  106  342  248  262  702  613  319  748  238  459  416  246  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  194  | .    12   .    21   6    13   47   15   13   30   6    17   10   4    
  Fast Attach              50   | .    3    .    6    .    2    13   4    2    11   7    2    .    .    
  Attach                   52   | .    .    .    1    .    2    9    5    4    15   2    3    5    6    
  Detach                   4    | .    .    .    1    .    .    1    .    1    .    .    .    .    1    
  Swap                     118  | .    5    2    4    3    7    22   13   8    31   9    1    10   3    
  Drop                     200  | .    12   .    21   3    6    63   17   13   29   11   18   6    1    
  Fire                     373  | .    21   4    15   10   22   75   47   23   55   16   35   26   24   
  Melee                    36   | .    .    .    .    .    .    .    .    .    31   .    .    5    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   252  | .    .    .    .    .    .    .    .    .    232  .    .    .    20   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   458 | -10/Materials  | Discovered new exit (range 16)
   474 | -10/Materials  | Identified exit to Mines
   794 | -10/Materials  | Entered Mines
   882 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   931 | -10/Mines      | Discovered new exit (range 8)
   978 | -10/Mines      | Entered Materials
   978 | -9/Materials   | Accompanied by 4 allies
   978 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   983 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  1053 | -9/Materials   | Repaired Lgt. Treads
  1080 | -9/Materials   | Repaired Lgt. Treads
  1556 | -9/Materials   | Identified exit to Mines
  1636 | -9/Materials   | Build established: Scavenger-Mutant
  1689 | -9/Materials   | Entered Mines
  1703 | -9/Mines       | Learned location of Recycling (-8)
  1727 | -9/Mines       | Met a Derelict bent on vengeance
  1731 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1793 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  1797 | -9/Mines       | Found Prototype Device
  2131 | -9/Mines       | Learned location of Storage (-8)
  2238 | -9/Mines       | Discovered new exit (range 9)
  2263 | -9/Mines       | Entered Materials
  2263 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2832 | -8/Materials   | Discovered new exit (range 15)
  2870 | -8/Materials   | Identified Exp. Sensor Array
  3008 | -8/Materials   | Entered Storage
  3009 | -8/Storage     | Identified exit to Recycling
  4005 | -8/Storage     | Repaired Lgt. Treads
  4364 | -8/Storage     | Discovered new exit (range 46)
  4723 | -8/Storage     | Met a pair of Derelict thieves
  4825 | -8/Storage     | Lost 6 parts (1p3n1u1w)
  4851 | -8/Storage     | Core integrity fell below 50%
  4993 | -8/Storage     | Entered Factory
  4993 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  5035 | -7/Factory     | Build established: Mutant
  5386 | -7/Factory     | Repaired Imp. Heat Sink
  6474 | -7/Factory     | Discovered new exit (range 16)
  6691 | -7/Factory     | Lost 3 parts (2n1u)
  6707 | -7/Factory     | Entered another Factory area
  6707 | -6/Factory     | Evolved 2 slots: Utility x2
  7470 | -6/Factory     | Build established: Hacker-Mutant
  7522 | -6/Factory     | Discovered new exit (range 9)
  7531 | -6/Factory     | Garrison activated, responded to threat
  7561 | -6/Factory     | Entered Extension
  7827 | -6/Extension   | Rescued a captive Derelict
  7828 | -6/Extension   | Rescued a captive Derelict
  8341 | -6/Extension   | Rescued a captive Derelict
  8342 | -6/Extension   | Rescued a captive Derelict
  8429 | -6/Extension   | Spotted B-75 Beast
  8435 | -6/Extension   | Build established: Commander-Mutant
  8478 | -6/Extension   | Spotted B-75 Beast
  8504 | -6/Extension   | Destroyed B-75 Beast
  8519 | -6/Extension   | Destroyed B-75 Beast
  8559 | -6/Extension   | Destroyed 7 combat bots
  8560 | -6/Extension   | Lost 10 parts (4n2u4w)
  8715 | -6/Extension   | Rescued a captive Derelict
  8715 | -6/Extension   | Rescued a captive Derelict
  8777 | -6/Extension   | Build established: Mutant
  8933 | -6/Extension   | System corruption reached 10%
  9225 | -6/Extension   | Build established: Scavenger-Mutant
  9331 | -6/Extension   | Core integrity fell below 50%
  9353 | -6/Extension   | Lost 3 parts (2n1u)
  9386 | -6/Extension   | Disrupted transfer network
  9541 | -6/Extension   | Rescued a captive Derelict
  9542 | -6/Extension   | Rescued a captive Derelict
  9699 | -6/Extension   | Rescued A7
  9738 | -6/Extension   | Rescued a captive Derelict
  9882 | -6/Extension   | Discovered new exit (range 10)
  9883 | -6/Extension   | Discovered new exit (range 6)
  9947 | -6/Extension   | Entered Cetus
  9947 | -6/Cetus       | Accompanied by 8 allies (A7)
  9952 | -6/Cetus       | Acquired a Cetus Manufacturing Module code from A7
  9971 | -6/Cetus       | Spotted Cetus Guard
  9971 | -6/Cetus       | Spotted Cetus Guard
  9972 | -6/Cetus       | Spotted Cetus Guard
  9980 | -6/Cetus       | Spotted Cetus Guard
  9983 | -6/Cetus       | Allies destroyed Cetus Guard
  9990 | -6/Cetus       | Allies destroyed Cetus Guard
  9996 | -6/Cetus       | Destroyed Cetus Guard
 10003 | -6/Cetus       | Allies destroyed Cetus Guard
 10199 | -6/Cetus       | Started Cetus Manufacturing Module
 10219 | -6/Cetus       | Escorted A7 to Cetus Mainframe
 10224 | -6/Cetus       | Manufactured an Enhanced Grunt
 10249 | -6/Cetus       | Manufactured an Enhanced Grunt
 10274 | -6/Cetus       | Manufactured an Enhanced Grunt
 10299 | -6/Cetus       | Manufactured an Enhanced Grunt
 10324 | -6/Cetus       | Manufactured an Enhanced Grunt
 10399 | -6/Cetus       | Discovered new exit (range 19)
 10435 | -6/Cetus       | System corruption reached 30%
 10435 | -6/Cetus       | Entered Factory
 10435 | -5/Factory     | Accompanied by 6 allies (A7)
 10435 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 10440 | -5/Factory     | Received a hacking code to weaken MAIN.C
 10642 | -5/Factory     | Spotted B-75 Beast
 10733 | -5/Factory     | Build established: Scavenger-Tank
 10735 | -5/Factory     | First assault squad dispatched
 11096 | -5/Factory     | Identified exit to Upper Caves
 11162 | -5/Factory     | Garrison activated, responded to threat
 11284 | -5/Factory     | Entered Upper Caves
 11284 | -5/Upper Caves | Accompanied by 1 ally
 11688 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 11758 | -5/Upper Caves | Lost 4 parts (1n3u)
 11835 | -5/Upper Caves | Identified exit to Upper Caves
 11881 | -5/Upper Caves | Learned location of Warlord (-5)
 11966 | -5/Upper Caves | Spotted B-75 Beast
 12010 | -5/Upper Caves | Build established: Scavenger-Mutant
 12088 | -5/Upper Caves | Entered another Upper Caves area
 12517 | -5/Upper Caves | Learned 12 Factory zone layouts
 12698 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 12761 | -5/Upper Caves | Destroyed 7 combat bots
 12761 | -5/Upper Caves | Lost 5 parts (1n2u2w)
 12803 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
12760_ B-60 Warrior heat short circuits Imp. Treads.
12760_ B-60 Warrior overheating. <x5>
12765_ B-60 Warrior heat short circuits Rnf. Fission Core.
12765_ B-60 Warrior overheating.
12766_ Melted Broken Imp. Treads.
12766_ B-60 Warrior destroyed.
12771_ The unstable cave ceiling collapses.
12783_ Attempting to rewire G-50 Soldier. <x7>
12790_ The unstable cave ceiling collapses.
12790_ Attempting to rewire G-50 Soldier. <x6>
12795_ G-50 Soldier rewired.
12796_ Attempting to rewire G-50 Soldier. <x5>
12801_ C-30 ARC bursts open, deploying its payload.
12801_ G-67 Veteran unfolds itself.
12801_ G-50 Soldier unfolds itself.
12801_ L-41 Fighter unfolds itself.
12801_ M-28 Smith unfolds itself.
12801_ Attempting to rewire G-50 Soldier.
12801_ G-50 Soldier suffers critical hit (Burn).
12802_ Attempting to rewire G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Energy Generation          41
Energy Capacity            1010
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             1200
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           4
Particle Charging          22
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Mace | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Main Advantage
Project G-00

 Challenges 
------------
None

 Game 
------
Seed              MicroIonicShifter
  Manual?         0
Play Time         02:26:54
  Cumulative      236.1 hours
  Start           2022.05.09 @ 18:45:39
  End             2022.05.09 @ 21:22:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           326
  Adventurer      0
  Explorer        3
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd583758-544a-42be-a77f-e8ccee541c90