Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.03 @ 17:30:30 Player: POG Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1678) 1678 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4703 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 75/100 System Corruption 2% Temperature Cool (12) Movement Core (550) Ox10 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Light Nuclear Core Heat Sink Heat Sink Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Weapon Shielding Shock Rifle Heavy Ion Cannon Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Titanium Leg Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Cooled Ion Engine Hover Unit Hover Unit Gravmag System Heat Sink Heat Sink Heat Sink Small Storage Unit Medium Storage Unit Enhanced Optical Array Improved Sensor Array Shock Rifle Medium Laser Medium Laser Medium Laser Heavy Ion Cannon Heavy Ion Cannon Light Assault Rifle Light Assault Rifle Shotgun Improved Light Cannon [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 2 . . Weapon . | . . . . . . . Parts Attached 74 | 6 5 16 4 11 15 17 Power 9 | 1 . 2 . 2 2 2 Engine 8 | 1 . 2 . 2 1 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 22 | 2 . 8 . 4 4 4 Treads 5 | 2 . 1 . 2 . . Leg 6 | . . 2 . 1 3 . Wheel 6 | . . 3 . 1 1 1 Hover 3 | . . . . . . 3 Flight 2 | . . 2 . . . . Utility 21 | 1 3 3 2 5 1 6 Device 9 | . . . . 3 1 5 Storage 8 | 1 3 2 1 1 . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 22 | 2 2 3 2 . 8 5 Energy Gun 8 | 2 2 1 . . 2 1 Energy Cannon 4 | . . . 2 . . 2 Ballistic Gun 7 | . . 1 . . 5 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 Parts Lost 41 | . . 8 . . 12 21 Power 6 | . . 1 . . 2 3 Propulsion 15 | . . 3 . . 5 7 Utility 7 | . . 1 . . 1 5 Weapon 13 | . . 3 . . 4 6 Highest Loss Streak 9 | . . 3 . . 7 9 Average Slot Usage (%) 82 | . 90 73 87 97 81 79 Engine 6 | . 14 7 9 6 4 3 Core 1 | . . . . . 2 2 Treads 6 | . 28 11 . 10 1 . Leg 6 | . . 2 . . 11 8 Wheel 4 | . . 3 27 16 . 2 Device 8 | . . . . 6 14 12 Storage 24 | . 20 30 27 24 23 23 Processor 4 | . . 2 . 5 7 4 Protection 1 | . . . 7 7 . 2 Energy Gun 6 | . 27 11 3 . 4 . Energy Cannon 3 | . . . 9 15 1 5 Ballistic Gun 3 | . . 2 3 . 5 5 Ballistic Cannon 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 102 | 11 59 75 85 102 95 101 Greatest Support 48 | 40 40 42 42 48 48 30 Greatest Overweight (x) 26 | 2 1 20 2 2 26 23 Average Overweight (x) 2 | . . 2 1 1 3 4 Largest Inventory Capacity 28 | 6 18 24 22 28 24 24 Average Capacity 21 | 5 10 19 22 24 24 23 Most Carried 24 | 2 10 18 22 24 24 24 Average Carried 18 | . 1 15 18 21 22 18 Final Capacity 24 | 6 18 18 22 24 24 12 Final Carried 24 | . 10 18 20 24 24 12 Class Distribution -------------------- 52% | Hauler-Mutant 24% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1237 | 189 161 222 . 70 429 166 Remotely . | . . . . . . . Salvage Created 1609 | . 235 453 22 115 462 322 Parts 94 | . 11 40 2 9 23 9 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 34 | . . . . . 23 11 Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 41 | . 7 15 . 2 13 4 Guns 21 | . 7 3 . . 9 2 Cannons 8 | . . . . 2 4 2 AOE 12 | . . 12 . . . . Classes Destroyed 10 | . 2 7 . 1 . . Builder 1 | . . 1 . . . . Hauler 2 | . . 1 . . . 1 Recycler 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 3 | . . 1 1 1 . . Swarmer 10 | . . 4 . . 6 . Grunt 26 | . 7 8 . . 7 4 Duelist 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Programmer 2 | . . . . 2 . . Best Kill Streak 7 | . 4 7 1 1 3 2 Combat Bots Only 5 | . 4 5 . 1 3 2 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 5282 | . 490 635 . 105 1815 2237 Core 1005 | . 193 105 . . 238 469 Absorbed by Shields 58 | . . . . . . 58 Core Remaining (%) 73 | 100 22 73 100 . . . Volleys Fired 138 | . 22 24 8 12 55 17 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 130 130 130 130 130 130 Shots Fired 247 | . 44 39 16 24 92 32 Gun 153 | . 44 27 . . 62 20 Cannon 82 | . . . 16 24 30 12 Launcher 12 | . . 12 . . . . Special . | . . . . . . . Kinetic 92 | . . 5 . . 68 19 Thermal 134 | . 44 22 16 24 15 13 Explosive 12 | . . 12 . . . . Electromagnetic 9 | . . . . . 9 . Robot Hit Streak 14 | . 11 14 2 5 14 8 Robot Miss Streak 7 | . 7 7 1 3 5 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . . 2 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 176 | . 38 28 2 14 63 31 Core Hits 146 | . 50 39 1 3 34 19 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3943 | . 471 1250 54 409 1097 662 Guns 1740 | . 471 364 . . 599 306 Cannons 1140 | . . . 54 409 381 296 Explosions 1003 | . . 886 . . 117 . Melee 60 | . . . . . . 60 Ramming . | . . . . . . . Kinetic 964 | . . 80 . . 590 294 Thermal 1944 | . 471 322 54 409 380 308 Explosive 848 | . . 848 . . . . Electromagnetic 127 | . . . . . 127 . Impact . | . . . . . . . Slashing 60 | . . . . . . 60 Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 1 2 2 Corruption Purged . | . . . . . . . Effects 28 | . . . . 1 21 6 Message Errors 11 | . . . . 1 9 1 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 6 | . . . . . 6 . Data Loss (minor) 6 | . . . . . 3 3 Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 175 | . . 108 . 38 29 . Projectiles 42 | . . . . 38 4 . Explosions 133 | . . 108 . . 25 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 351 | . . 299 . . 52 . Shots 7 | . . 6 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 808 | . 808 132 324 225 354 292 Average Temperature 150 | . 260 33 139 70 146 73 Received Heat Transfer 1596 | . 186 102 . . 630 678 Effects 14 | . 12 . . . 2 . Shutdowns 4 | . 3 . . . 1 . Energy Bleed 3 | . 2 . . . 1 . Interference 2 | . 2 . . . . . Matter Decay 1 | . 1 . . . . . Damage (minor) 1 | . 1 . . . . . Damage (core) 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 . 1 2 Heat Transferred 2621 | . 605 473 74 481 544 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 210 | . 210 192 54 61 . . Initial 39 | . . 3 39 24 . . Average 64 | . 104 72 43 38 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 85 100 100 100 . . Level 1 2 | . 14 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 2 2 . . Investigation 1 | . . . 1 . . . Extermination 2 | . . . . 2 . . Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 14 18 1 4 19 7 Peak Tracking Total 6 | . 4 5 1 1 6 5 Tactical Retreats 6 | . . 2 . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . 1 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 5 | . . 5 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 4 | . 1 1 . 1 1 . Terminals 3 | . 1 1 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 2 2 . 2 5 . Successful 9 | . . 2 . 2 5 . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 2 2 . . 5 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 2 . . 5 . Record 6 | . . 1 . . 5 . Locate Traps 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 5138 | 79 444 989 197 628 2070 731 Spaces Moved 2286 | 47 183 407 151 357 814 327 Core 56 | 11 . 23 . . 16 6 Treads 745 | 36 183 245 . 208 73 . Legs 914 | . . 59 . . 725 130 Wheels 532 | . . 78 151 149 . 154 Hover 37 | . . . . . . 37 Flight 2 | . . 2 . . . . Fastest Speed 50 | 50 160 103 103 113 180 140 Average Speed 195 | 145 169 207 107 152 232 199 Slowest Speed 1350 | 160 180 1050 113 180 1350 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 27 21 21 7 85 38 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 12 | . . . 12 . . . Terrain Destroyed 141 | . . 119 14 1 7 . Melee . | . . . . . . . Projectile 16 | . . . 14 1 1 . AOE 125 | . . 119 . . 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2716 | 58 273 513 171 418 909 374 Wait 121 | . 49 38 . 25 9 . Move 2280 | 46 182 406 150 356 813 327 Hop . | . . . . . . . Pick Up 72 | 6 13 20 6 10 11 6 Fast Attach 10 | . . 5 . 1 4 . Attach 53 | 6 3 10 4 5 9 16 Detach 2 | . . 1 . . 1 . Swap 11 | . 2 1 . 5 2 1 Drop 28 | . 2 8 3 4 5 6 Fire 138 | . 22 24 8 12 55 17 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -9/Materials | Lost 3 parts (1p1n1u) 1099 | -9/Materials | Lost 3 parts (1n2w) 1490 | -9/Materials | Discovered new exit (range 15) 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1696 | -8/Materials | Discovered new exit (range 10) 1710 | -8/Materials | Entered Factory 1710 | -7/Factory | Evolved 2 slots: Utility x2 1827 | -7/Factory | Build established: Hauler-Mutant 2321 | -7/Factory | Repaired Wheel 2327 | -7/Factory | Discovered new exit (range 5) 2334 | -7/Factory | Identified exit to Lower Caves 2338 | -7/Factory | Entered Lower Caves 2461 | -7/Lower Caves | Attracted the attention of an 0b10 base 2565 | -7/Lower Caves | Lost 7 parts (1p3n1u2w) 2591 | -7/Lower Caves | Learned 8 Factory zone layouts 2591 | -7/Lower Caves | Learned 6 Upper Caves zone layouts 2591 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 2591 | -7/Lower Caves | Learned Extension stockpile data 3715 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4029 | -7/Lower Caves | Build established: Scavenger-Mutant 4239 | -7/Lower Caves | Discovered new exit (range 6) 4248 | -7/Lower Caves | Identified exit to Lower Caves 4278 | -7/Lower Caves | Encountered a Warlord checkpoint 4408 | -7/Lower Caves | Entered another Lower Caves area 4614 | -7/Lower Caves | Discovered new exit (range 14) 4635 | -7/Lower Caves | Identified exit to Factory 4680 | -7/Lower Caves | Core integrity fell below 50% 4724 | -7/Lower Caves | Lost 9 parts (1p4n1u3w) 4935 | -7/Lower Caves | Spotted B-75 Beast 5012 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 5099 | -7/Lower Caves | Core integrity fell below 20% 5112 | -7/Lower Caves | Lost 5 parts (1p2n2u) 5139 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04969_ Lgt. Ion Engine destroyed. 04970_ Acquired Deuterium Engine. 04972_ Knocked back. 04974_ Acquired Adv. Visual Processing Unit. 04981_ Hvy. Ion Cannon destroyed. 04981_ Knocked back. 04987_ System corrupted: Component data lost. 05058_ Knocked back. 05063_ Deuterium Engine destroyed. 05063_ Imp. Force Field destroyed. 05063_ Knocked back. 05068_ Hover Unit destroyed. 05068_ Knocked back. 05081_ Lyr. Medium Armor Plating destroyed. 05081_ Com. Wheel destroyed. 05093_ Knocked back. 05093_ Dropped Greatsword. 05103_ Knocked back. 05138_ Dropped Imp. Sensor Array. 05138_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????# | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????? ???????# ???????????????#?????? | | ????????????????# ?????# ?????????????????????? | | ???????????????## ???? ?????????????????????? | | ???????????????# ???? ????????????????#?????? | | ???????????????? ??? ???????????????????#??? | | ????????????????? ?? ??????????????????#???? | | ?????????????????? ?? ???###??????##????????? | | ???????????????????# ?# ??## #???### ##???????? | | ???????????????????# ## ?## #??## ????????? | | ??????????????????## #?# #??# #?????????? | | ?????????????????## #?# #### #???????#?## | | ????????????????## *### ;# ########### | | ????????????????# !@ | | ?????????? ## ! | | ?????????????????????#### ##### | | ?????????????????????#""";; ##???## | | ?????????????????????#"" ###### # | | ?????????????????????#" / ##; % | | ?????????????????????#" ##?# ! | | ?????????????????????# " ;; #?# ####### | | ?????????????????????###; ## #?#???# | | ??????????????????????## ## ##???# | | ?????????????????????## #?? ##???## | | ??????????????????#### BB ### #?# ?#???## | | ????????????????### BB ## ##?? #?????# | | ???????????????## ## #??? ??????# | | ??????????????## ## ?? ### ??????? | | ?????????????## ### ? ????? ??????# | | ????????????## ##?# ?????????????? | | ???????????## # ##??# ??????? ?? ?? | | ???????????# ### #???## #???????????? | | ???????????### # #?????### ##??????????? | | ?????????????## ### ##????????# ##???????????? | | ??????????????# #### ##??????????###?#??????????? | | ?????????????## #?###??????????????????????????# | | ????????????## ##???????????????????????? ?????# | | ???????????## ##??????????????????????? ???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaLightCannon Manual? 0 Play Time 00:27:06 Cumulative 112.6 hours Start 2021.11.03 @ 17:03:50 End 2021.11.03 @ 17:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 20 Adventurer 14 Explorer 4 Win Type - Total 14 Types 8/5/0/0/0/0/0/0/1 Lore% 53 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d589febe-d7fe-4396-a885-d38e59a6fdd8