Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 18:27:44 Player: FR-13D Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (2779) 2779 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 6701 Bonus ------- High Alert Combat Kills 62 Met Data Miner 300 Cogmind --------- Core Integrity 281/700 Matter 251/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Data Miner Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Reinforced Deuterium Engine Medium Treads Improved Heat Sink Improved Cooling System Structural Scanner Advanced ECM Suite Flak Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Transmission Jammer > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Aluminum Leg Improved Heat Sink Improved Cooling System Structural Scanner Advanced ECM Suite Hardened Light Armor Plating Grenade Launcher Plasma Cutter Flail [Rating: 41] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 72 | 7 1 32 16 12 . 4 . Power 11 | 1 . 5 1 4 . . . Engine 10 | 1 . 4 1 4 . . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 33 | 2 . 17 10 2 . 2 . Treads 12 | . . 2 8 2 . . . Leg 20 | 2 . 14 2 . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 12 | 2 . 2 3 4 . 1 . Device 7 | 1 . 1 2 3 . . . Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 1 8 2 2 . 1 . Energy Gun 3 | 1 . . . 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . 5 1 . . . . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 3 | . 1 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . Parts Lost 21 | . . 5 1 2 . 4 9 Power 3 | . . 2 . . . . 1 Propulsion 10 | . . 2 1 1 . 1 5 Utility 4 | . . 1 . 1 . 1 1 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 9 | . . 4 1 1 . 2 9 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 5 9 9 9 10 9 8 Power 1 | . 1 1 1 . 1 1 1 Propulsion 1 | . . . 2 1 . . 1 Utility 3 | . 1 2 1 3 5 4 4 Weapon 3 | 1 3 5 3 3 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 16 | 1 . 9 . 2 . . 4 Power 3 | . . 2 . . . . 1 Propulsion 4 | . . 2 . 1 . . 1 Utility 3 | . . 2 . . . . 1 Weapon 4 | 1 . 2 . 1 . . . Tool/Special 2 | . . 1 . . . . 1 Average Slot Usage (%) 97 | . 100 97 99 98 100 94 92 Engine 12 | . 14 9 9 14 15 15 15 Treads 23 | . . 5 28 37 38 26 22 Leg 15 | . 28 36 6 . . 10 15 Device 15 | . 14 9 23 19 15 13 7 Storage 8 | . 14 11 9 7 7 7 7 Processor 2 | . . . . 2 7 7 7 Protection 1 | . . . 3 . . 1 7 Energy Gun 2 | . 5 . . 5 6 . . Ballistic Gun 10 | . 14 19 9 1 7 7 7 Ballistic Cannon 2 | . . . 6 6 . 2 . Peak Build Rating 41 | 7 8 18 30 40 40 41 35 Average Rating 27 | 5 7 14 26 35 40 37 32 On Entrance 22 | . 7 8 17 30 40 40 34 Avg Prop Armor Cover (%) 9 | . . 15 13 . . 6 8 Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 13 26 30 52 44 47 45 Greatest Support 110 | 20 20 43 88 110 108 88 66 Greatest Overweight (x) 2 | . . 2 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 10 9 Average Carried 9 | 2 5 9 9 9 10 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | 4 7 10 10 10 10 9 8 Class Distribution -------------------- 55% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Matter Collected 2731 | 281 36 1030 618 314 132 320 . Remotely . | . . . . . . . . Salvage Created 3543 | 163 67 1714 586 447 216 350 . Parts 209 | 19 4 107 38 23 . 18 . Haulers Intercepted 6 | . . 4 2 . . . . Recyclers Shooed 6 | 1 . 2 2 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . Prevented 5 | . . . . . . 5 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 69 | . 2 33 19 9 . 6 . Melee 1 | . . . 1 . . . . Guns 41 | . . 22 9 4 . 6 . Cannons 7 | . . . 4 3 . . . AOE 18 | . 2 11 4 1 . . . Classes Destroyed 14 | 2 1 7 1 3 . . . Worker 4 | . . 3 . 1 . . . Builder 5 | . . 3 1 1 . . . Tunneler 6 | 5 . 1 . . . . . Hauler 6 | . . 4 2 . . . . Recycler 4 | 1 . 2 1 . . . . Operator 3 | . . 2 . 1 . . . Watcher 3 | . . 3 . . . . . Swarmer 15 | . . 3 11 . . 1 . Grunt 40 | . 2 26 4 4 . 4 . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 2 . . . Sentry 8 | . . 4 3 1 . . . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . 1 . 1 . Packrat 4 | . . . . . 3 1 . Best Kill Streak 8 | 5 2 8 5 6 . 4 . Combat Bots Only 7 | . 2 7 5 5 . 4 . Max Kills in Single Turn 4 | 1 1 2 4 1 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded 4 | . 1 2 4 1 . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Hostile Shots Fired 466 | . 1 183 111 94 . 55 22 Missed 128 | . 1 49 28 33 . 9 8 Hits 338 | . . 134 83 61 . 46 14 Melee 10 | . . . . 10 . . . Projectile 328 | . . 134 83 51 . 46 14 Critical Strikes 12 | . . 4 2 1 . 5 . Damage Taken 5172 | . . 1653 1064 1014 . 781 660 Core 771 | . . 208 144 133 . 127 159 Absorbed by Shields 278 | . . . 125 153 . . . Core Remaining (%) 80 | 100 100 48 73 . . . . Volleys Fired 272 | 17 2 121 43 47 . 34 8 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 78 | 70 50 70 61 78 . 73 58 Shots Fired 510 | 34 4 236 79 89 . 55 13 Gun 395 | 34 2 216 43 43 . 48 9 Cannon 85 | . . . 32 46 . 7 . Launcher 30 | . 2 20 4 . . . 4 Special . | . . . . . . . . Kinetic 393 | 17 2 202 75 49 . 39 9 Thermal 31 | 17 . 14 . . . . . Explosive 30 | . 2 20 4 . . . 4 Electromagnetic 56 | . . . . 40 . 16 . Robot Hit Streak 19 | 5 3 14 9 19 . 9 7 Robot Miss Streak 6 | 3 1 4 3 3 . 6 2 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 7 | . . 5 . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 361 | 16 3 160 64 68 3 37 10 Core Hits 184 | 10 3 82 37 25 1 15 11 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 6 | . . 1 1 2 1 1 . Critical Strikes 11 | . . 1 3 5 1 1 . Destroy 2 | . . 1 . . . 1 . Blast 2 | . . . 1 1 . . . Corrupt 2 | . . . . 2 . . . Smash 5 | . . . 2 2 1 . . Melee Attacks 30 | . . 6 11 10 3 . . Impact 30 | . . 6 11 10 3 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 2 . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8407 | 153 109 3242 2010 1524 202 730 437 Guns 4315 | 153 8 2267 646 419 . 672 150 Cannons 1145 | . . . 387 705 . 53 . Explosions 2074 | . 101 944 538 204 . . 287 Melee 791 | . . . 393 196 202 . . Ramming 82 | . . 31 46 . . 5 . Kinetic 4694 | 78 8 2179 1033 705 . 541 150 Thermal 367 | 75 . 88 . 204 . . . Explosive 1822 | . 101 896 538 . . . 287 Electromagnetic 651 | . . 48 . 419 . 184 . Impact 791 | . . . 393 196 202 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 2 3 3 Average Corruption 2 | . . . . 1 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . 2 7 16 3 Message Errors 7 | . . . . . 1 5 1 Matter Fused 9 | . . . . . 2 6 1 Heat Flow Errors 3 | . . . . 2 1 . . Energy Discharges 3 | . . . . . 2 1 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 376 | . . . 113 102 161 . . Projectiles . | . . . . . . . . Explosions 36 | . . . 26 10 . . . Melee 340 | . . . 87 92 161 . . Knockbacks 18 | . . . 3 12 2 1 . Impact 8 | . . . 2 3 2 1 . Kinetic 10 | . . . 1 9 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 217 | . . 71 47 80 . . 19 Shots 7 | . . 2 2 2 . . 1 Rammed 9 | . . . 8 . . 1 . Targets Rammed 18 | . . 7 10 . . 1 . Kicked 9 | . . 7 2 . . . . Crushed . | . . . . . . . . Highest Temperature 393 | 102 10 50 17 122 83 393 44 Average Temperature 63 | 38 7 11 17 38 43 169 18 Received Heat Transfer 1605 | . . 777 421 92 . 315 . Effects 5 | . . . . . . 5 . Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . 2 . 2 . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions 10 | . . . 5 3 2 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 631 | 222 . 259 . 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Maximum Alert Level 2 | . . 2 1 1 . . . Low Security (%) 61 | 100 100 56 43 86 . . . Level 1 28 | . . 21 56 13 . . . Level 2 9 | . . 22 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 670 | 10 78 670 286 224 . . . Initial 279 | . . 20 279 114 . . . Average 188 | 1 39 226 199 152 . . . Influence Increases 2390 | 30 98 1222 560 295 . 185 . Destroy 0b10 Robot/C 1380 | . 40 660 380 180 . 120 . Destroy 0b10 Robot/NC 155 | 30 . 90 20 15 . . . Destroy Leader 308 | . 10 154 74 50 . 20 . Successful Hack 5 | . . . 5 . . . . Disable Machine 180 | . . 105 30 45 . . . Destroy Structure 182 | . 18 123 36 5 . . . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 165 | . 30 90 . . . 45 . Influence Decreases 2390 | 30 50 608 971 443 103 154 31 Entered New Map 618 | . . 28 383 137 39 . 31 Time Decay 1522 | 30 50 530 428 286 64 134 . Lost Part 100 | . . 50 10 20 . 20 . Purge Threat 150 | . . . 150 . . . . Squads Dispatched 10 | . . 4 2 4 . . . Investigation 3 | . . 2 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 4 | . . 2 1 1 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Distress Signals 10 | . 1 8 1 . . . . Communications Jammed 2 | . . . . 2 . . . Distress Signals 2 | . . . . 2 . . . Times Spotted 116 | . 3 55 29 17 . 8 4 Peak Tracking Total 10 | . 3 10 9 3 . 4 4 Tactical Retreats 6 | . 1 4 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Traps Triggered 3 | . . 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Disabled 13 | . . 7 2 3 . . 1 Max in Single Turn 3 | . . 3 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Accessed 14 | . . 4 6 2 1 1 . Terminals 9 | . . 2 6 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 45 | . . 14 24 5 1 1 . Successful 21 | . . 8 10 1 1 1 . Failed 23 | . . 6 13 4 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 25 | . . 4 19 2 . . . Terminals 32 | . . 6 24 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 8 . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 10 | . . 1 7 . 1 1 . Record 1 | . . . . . . 1 . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 3 | . . 1 2 . . . . Open Door 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 7 . . . . . Retrieve Study 7 | . . 7 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 3 | . . . 3 . . . . Terminals 3 | . . . 3 . . . . Botnet 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . . 4 6 2 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 7 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Active Infowar (turns) 4898 | 43 138 1335 1046 623 781 841 91 Sensors 1958 | . . . . 245 781 841 91 Structural 2238 | . . 750 1046 442 . . . Seismic 766 | 43 138 585 . . . . . Jamming 1694 | . . . . 181 781 732 . ECM 35 | . . . . 35 . . . Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Turns Passed 5207 | 140 138 1497 1046 623 781 891 91 Spaces Moved 2907 | 65 103 795 580 264 521 531 48 Core 1 | 1 . . . . . . . Treads 1820 | . . 32 424 264 521 531 48 Legs 1086 | 64 103 763 156 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 112 145 148 145 145 Average Speed 139 | 118 120 128 142 147 148 145 145 Slowest Speed 260 | 120 120 260 240 148 148 145 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 23 73 50 8 70 66 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug 11 | . . 10 . . . 1 . Terrain Destroyed 198 | . 23 124 39 4 . 1 7 Melee 1 | . . 1 . . . . . Projectile 4 | . . . 3 . . 1 . AOE 193 | . 23 123 36 4 . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total 3521 | 94 113 1045 700 393 525 594 57 Wait 74 | . 5 15 12 33 . 9 . Move 2900 | 64 102 794 579 263 520 530 48 Hop . | . . . . . . . . Pick Up 52 | 5 3 24 8 9 . 3 . Fast Attach 20 | 7 . 7 3 2 . 1 . Attach 18 | . . 5 4 5 . 3 1 Detach 4 | . . 1 1 2 . . . Swap 72 | . 1 30 17 14 2 8 . Drop 59 | 1 . 35 12 8 . 3 . Fire 272 | 17 2 121 43 47 . 34 8 Melee 30 | . . 6 11 10 3 . . Ram . | . . . . . . . . Kick 9 | . . 7 2 . . . . Crush 9 | . . . 8 . . 1 . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 11) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 623 | -9/Materials | Destroyed 7 combat bots 635 | -9/Materials | Lost 4 parts (2p2n) 926 | -9/Materials | Build established: Scavenger-Mutant 1239 | -9/Materials | Discovered new exit (range 16) 1354 | -9/Materials | Core integrity fell below 50% 1549 | -9/Materials | Discovered new exit (range 12) 1633 | -9/Materials | Discovered new exit (range 7) 1743 | -9/Materials | Discovered new exit (range 16) 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Evolved 2 slots: Utility x2 1919 | -8/Materials | Discovered new exit (range 10) 2443 | -8/Materials | Discovered new exit (range 15) 2493 | -8/Materials | Central database locked down 2822 | -8/Materials | Entered Factory 2822 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2940 | -7/Factory | Garrison activated, responded to threat 3363 | -7/Factory | Discovered new exit (range 7) 3444 | -7/Factory | Identified exit to Lower Caves 3445 | -7/Factory | Entered Lower Caves 3545 | -7/Lower Caves | Build established: Mutant 3805 | -7/Lower Caves | Entered a destroyed Warlord outpost 4104 | -7/Lower Caves | Discovered new exit (range 14) 4122 | -7/Lower Caves | Identified exit to Lower Caves 4166 | -7/Lower Caves | Learned Factory garrison access intel 4226 | -7/Lower Caves | Entered another Lower Caves area 4476 | -7/Lower Caves | Learned Factory garrison access intel 4702 | -7/Lower Caves | Entered a destroyed Warlord outpost 4969 | -7/Lower Caves | Encountered a Warlord checkpoint 4970 | -7/Lower Caves | Build established: Scavenger-Mutant 4985 | -7/Lower Caves | Learned Factory emergency access door positions 5107 | -7/Lower Caves | Discovered new exit (range 7) 5115 | -7/Lower Caves | Identified exit to Data Miner 5117 | -7/Lower Caves | Entered Data Miner 5117 | -7/Data Miner | Discovered new exit (range 6) 5145 | -7/Data Miner | Met Data Miner 5187 | -7/Data Miner | Data Conduit disabled 5207 | -7/Data Miner | Core integrity fell below 50% 5208 | -7/Data Miner | Self-destructed Last Messages --------------- 05160_ Data Miner disappears through a trap door. 05160_ ORACLE Interface goes dark. 05187_ Slug penetrates Data Conduit. 05187_ Data Conduit disabled. 05189_ Slug penetrates Data Conduit. 05191_ Slug penetrates Enhanced Grunt. 05194_ Slug penetrates Data Conduit. 05194_ Adv. Treads destroyed. 05197_ Slug penetrates Enhanced Grunt. 05200_ Adv. Treads destroyed. 05200_ Hrd. Light Armor Plating destroyed. 05200_ Slug penetrates Enhanced Grunt. 05201_ Aluminum Leg+ destroyed. 05201_ Adv. Treads destroyed. 05201_ Imp. Deuterium Engine destroyed. 05202_ Chain reaction triggered in Antimatter Reactor. 05202_ Aluminum Leg+ destroyed. 05204_ Grenade Launcher+ destroyed. 05206_ Slug penetrates Enhanced Grunt. 05206_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ???????????##########??????????????### # | | ??????????"""""""" "######????????## # | | ????????""""" " " """"########## < ## | | ????????""""" # | | ???????""" | | ???????""" g | | ???????"" | | ???????""" | | ???????""" """"""""""""""""# | | ????????""" """"############### | | ????????""" gg ""###?????????????? | | ????????""""" g ####???????????????? | | ?????????###"# #?????????????????? | | ???????????#??# #?????????????????? | | ??????????????# #??????????????????? | | ?????????????## " #??????????????????? | | ?????????????#; @ "#???????????????????? | | ?????????????# "#???????????????????? | | ?????????????#;# "#???????????????????? | | ?????????????### "##??????????????????? | | ??????????????## ""#??????????????????? | | ?????????????## ""#??????????????????? | | ??????????##"#"X ""#??????????????????? | | ??????????""""" "###????????????????? | | ??????????""""" X"""""???????????????? | | ??????????##"#"X "##"????????????????? | | ???????????#?## X""""????????????????? | | ??????????????## "##"????????????????? | | ???????????????#######??????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Flail | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ReactiveRefineryDesublimator Manual? 0 Play Time 00:48:08 Cumulative 69.9 hours Start 2025.11.08 @ 17:29:40 End 2025.11.08 @ 18:27:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd440029-e78a-460c-abfe-2e233866a64b