Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 14:40:43 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (4433) 4433 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 9054 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 515 Met Data Miner 300 Friendly Fire -895 Cogmind --------- Core Integrity 359/700 Matter 292/300 Energy 161/161 System Corruption 11% Temperature Cool (0) Movement Treading (194) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter-Nuclear Reactor > --- PROPULSION (4) --- Treaded Carbon-Armored Exoskeleton > --- UTILITY (3) ------ Armored Scrap Engine Huge Storage Unit > --- WEAPON (4) ------- Shotgun EM Assault Construct/G Energy Construct/G Great Axe > --- INVENTORY (25) --- Micro Nuclear Core Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Machine Analyzer Experimental Sensor Array Experimental Sensor Array Advanced Terrain Scan Processor Core Analyzer Advanced Particle Charger Improved Utility Shielding Improved Medium Armor Plating Insulated Plating Experimental Thermal Shield Hardlight Generator Shield Generator Hacking Suite Authchip [Armor] System Restoration Module High-powered Tractor Beam Guided Missile Launcher Scatter Rocket Array Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Antimatter-Nuclear Reactor > --- PROPULSION ------- Treaded Carbon-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit > --- WEAPON ----------- Guided Missile Launcher Shotgun EM Assault Construct/G Energy Construct/G > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Experimental Sensor Array Advanced Terrain Scan Processor Core Analyzer Improved Utility Shielding Improved Medium Armor Plating Insulated Plating Hardlight Generator Shield Generator Hacking Suite Authchip [Armor] System Restoration Module High-powered Tractor Beam Scatter Rocket Array Improved Datajack Plasma Cutter Great Axe [Rating: 65] Favorites ----------- Power Constructs Engine Heavy Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Weapon Constructs Energy Gun Constructs Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Scatter Rocket Array Special Weapon Plasma Cutter Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Slots Evolved 6 | . . . 2 . . 4 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 1 | . . . 1 . . . . . . Weapon 2 | . . . 1 . . 1 . . . Parts Attached 57 | 8 7 . 16 8 4 10 2 . 2 Power 6 | 1 1 . 3 1 . . . . . Engine 6 | 1 1 . 3 1 . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 2 . 5 4 . 2 . . . Treads 15 | 2 2 . 5 4 . 2 . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 9 | 2 1 . 2 1 1 2 . . . Device 4 | 1 . . 1 1 1 . . . . Storage 4 | 1 1 . . . . 2 . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 3 3 . 6 2 3 6 2 . 2 Energy Gun 5 | 1 . . 2 2 . . . . . Energy Cannon 4 | . 2 . 2 . . . . . . Ballistic Gun 6 | 2 1 . 2 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . 3 1 . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 1 . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 2 . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . . Parts Lost 8 | . 3 . . . . 2 . . 3 Power 2 | . 1 . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . Utility . | . . . . . . . . . . Weapon 5 | . 1 . . . . 2 . . 2 Highest Loss Streak 2 | . 2 . . . . 2 . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 99 100 99 100 83 57 53 53 52 Engine 7 | . 14 14 11 11 11 4 . . . Core 2 | . . . . . . 3 7 7 5 Treads 14 | . 28 28 22 22 20 6 7 7 5 Leg 1 | . . . . . . 3 . . 1 Device 9 | . 14 14 11 11 11 7 7 7 7 Storage 9 | . 14 14 11 11 11 7 7 7 7 Processor 2 | . . . 11 11 . . . . . Energy Gun 10 | . 1 . 6 14 19 11 13 15 14 Energy Cannon 3 | . 12 14 11 . . . . . . Ballistic Gun 8 | . 13 14 14 18 6 6 . . . Slashing Weapon 2 | . . . . . . 2 6 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 106 | 15 32 30 39 39 38 106 106 106 106 Greatest Support 94 | 40 40 40 40 40 41 94 83 83 83 Greatest Overweight (x) 2 | . . . . . 1 2 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 Average Capacity 19 | 7 13 15 15 15 15 22 25 25 25 Most Carried 25 | 3 15 15 15 15 15 25 25 24 25 Average Carried 18 | 1 11 14 14 14 13 21 24 24 24 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 Final Carried 25 | 3 15 15 15 15 13 25 24 24 25 Scrap Engine Consumption 99 | . . . . . 28 49 13 . 9 Constructs Created 8 | . . . . . 3 4 . . 1 Constructs Modified 25 | . . . . . 1 18 2 . 4 Class Distribution -------------------- 54% | Construct 21% | Gunner 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Matter Collected 2299 | 298 325 6 274 363 94 573 163 . 203 Remotely . | . . . . . . . . . . Salvage Created 6149 | 101 939 114 1173 1278 451 1345 366 . 382 Parts 368 | 12 62 5 66 89 26 72 21 . 15 Haulers Intercepted 12 | . 2 . 4 5 1 . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 13 . 15 Prevented 11 | . . . . . . . 1 . 10 Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Combat Hostiles Destroyed 105 | . 16 4 23 25 3 20 8 . 6 Melee 4 | . . . . . . 4 . . . Guns 64 | . 6 2 12 22 3 10 4 . 5 Cannons 22 | . 7 2 10 . . 2 1 . . AOE 14 | . 3 . 1 3 . 4 3 . . Classes Destroyed 17 | 2 6 . 2 . 3 2 2 . . Worker 12 | . 4 . . 6 . 2 . . . Builder 3 | . . . 1 1 . 1 . . . Tunneler 3 | 3 . . . . . . . . . Hauler 12 | . 2 . 4 5 1 . . . . Recycler 6 | 1 1 . 1 . . 3 . . . Mechanic 1 | . . . . . . 1 . . . Operator 5 | . 2 . 1 . . 2 . . . Watcher 6 | . 3 . 1 2 . . . . . Swarmer 24 | . 3 2 7 9 . . 3 . . Grunt 52 | . 13 2 11 10 1 8 2 . 5 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . . . . 1 . . Protector 2 | . . . . . 1 1 . . . Sentry 15 | . . . 5 7 1 2 . . . Hunter 6 | . . . . . 1 4 1 . . Programmer 7 | . . . . . 1 4 1 . 1 Samaritan 1 | . . . . . . . 1 . . Best Kill Streak 9 | 2 6 2 9 9 1 6 3 . 3 Combat Bots Only 7 | . 3 2 6 7 1 5 3 . 3 Max Kills in Single Turn 4 | 1 3 1 2 4 1 3 3 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 1 . 1 1 . 1 3 . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Damage Taken 4948 | . 676 94 496 508 201 1731 383 . 859 Core 616 | . 93 . 72 78 32 219 15 . 107 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1735 | . . . . . 17 841 178 . 699 Core Remaining (%) 72 | 100 . 62 . . 54 . . . . Volleys Fired 306 | 6 65 8 44 49 24 67 13 . 30 Largest 4 | 2 2 2 3 3 3 4 2 . 2 Hottest 136 | 60 80 80 136 124 124 135 95 . 86 Shots Fired 681 | 12 126 16 124 134 38 150 25 . 56 Gun 549 | 12 83 8 79 134 27 133 17 . 56 Cannon 118 | . 43 8 45 . . 15 7 . . Launcher 3 | . . . . . . 2 1 . . Special 11 | . . . . . 11 . . . . Kinetic 291 | 6 64 8 50 83 6 67 7 . . Thermal 131 | . 1 8 34 13 14 21 12 . 28 Explosive 3 | . . . . . . 2 1 . . Electromagnetic 256 | 6 61 . 40 38 18 60 5 . 28 Robot Hit Streak 17 | 1 11 3 14 10 17 9 8 . 8 Robot Miss Streak 7 | 2 6 4 4 5 3 7 3 . 4 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 8 | . 1 . . 5 . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 480 | 4 80 7 81 91 51 108 19 . 39 Core Hits 283 | 4 41 4 47 59 20 69 20 . 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 6 | . 1 . . . 2 3 . . . Burn 1 | . . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . Sever 4 | . . . . . 1 3 . . . Melee Attacks 53 | . . . . . 20 29 4 . . Impact . | . . . . . . . . . . Slashing 33 | . . . . . . 29 4 . . Piercing . | . . . . . . . . . . Sneak Attacks 23 | . . . . . 20 1 2 . . Combat Hostiles 18 | . . . . . 18 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10687 | 55 1687 134 1507 1958 568 3272 655 . 851 Guns 5737 | 55 672 25 741 1572 253 1382 186 . 851 Cannons 1788 | . 694 88 677 . . 238 91 . . Explosions 2035 | . 303 . 60 338 191 969 174 . . Melee 880 | . . . . . . 676 204 . . Ramming 138 | . 18 21 29 48 15 7 . . . Kinetic 2969 | 40 497 25 470 1001 73 772 91 . . Thermal 3024 | . 320 88 526 510 333 799 150 . 298 Explosive 591 | . . . . . . 417 174 . . Electromagnetic 3085 | 15 852 . 482 399 147 601 36 . 553 Impact . | . . . . . . . . . . Slashing 880 | . . . . . . 676 204 . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 1 8 11 11 11 Average Corruption 6 | . . . . . 1 3 9 11 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 102 | . . . . . . 33 24 7 38 Message Errors 22 | . . . . . . 5 7 1 9 Matter Fused 32 | . . . . . . 14 9 1 8 Heat Flow Errors 12 | . . . . . . 4 4 . 4 Energy Discharges 10 | . . . . . . 3 1 2 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 3 1 1 5 Data Loss (major) 7 | . . . . . . 1 2 1 3 Alerts 2 | . . . . . . 1 . 1 . Weapon Failures 6 | . . . . . . 2 . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 379 | . 22 . . . 16 186 155 . . Projectiles 29 | . 22 . . . . 7 . . . Explosions 172 | . . . . . 16 156 . . . Melee 178 | . . . . . . 23 155 . . Knockbacks 3 | . . . . . . . 3 . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 73 | . 24 . 17 20 . 12 . . . Shots 5 | . 2 . 1 1 . 1 . . . Rammed 17 | . 1 3 5 4 4 . . . . Targets Rammed 23 | . 2 3 6 5 4 3 . . . Kicked 3 | . . . . . . 3 . . . Crushed 3 | . 1 . 1 1 . . . . . Highest Temperature 377 | . 172 100 263 122 57 269 377 . 266 Average Temperature 75 | . 49 43 96 40 14 80 109 . 88 Received Heat Transfer 1335 | . 282 . 141 126 9 438 63 . 276 Effects 2 | . . . 2 . . . . . . Interference 2 | . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . 1 . 2 . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 1 . . 2 . . . Heat Transferred 4672 | . 287 185 888 820 757 773 259 . 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 19 | . 6 . 3 5 2 3 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Peak Influence 721 | 20 315 180 416 458 175 721 . . . Initial 175 | . 13 102 21 175 82 139 . . . Average 198 | 9 212 108 202 199 82 245 . . . Maximum Alert Level 3 | . 1 . 2 2 . 3 . . . Low Security (%) 58 | 100 36 100 37 45 100 55 . . . Level 1 26 | . 63 . 50 48 . 13 . . . Level 2 14 | . . . 11 5 . 29 . . . Level 3 . | . . . . . . 1 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 4 . 4 5 . 12 . . 1 Investigation 10 | . 2 . 2 1 . 5 . . . Extermination 5 | . . . . . . 5 . . . Reinforcement 7 | . 2 . 2 2 . 1 . . . Assault 2 | . . . . . . 1 . . 1 Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Distress Signals 7 | . 1 . 2 3 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 21 5 29 33 4 29 8 . 19 Peak Tracking Total 10 | . 3 3 6 6 2 5 3 . 10 Tactical Retreats 3 | . . . 1 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Traps Triggered 4 | . . . . 1 . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Machines Disabled 18 | . 2 . 2 2 . 12 . . . Max in Single Turn 5 | . 1 . 1 1 . 5 . . . Garrison Access 2 | . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Machines Accessed 54 | . 8 . 7 16 5 14 1 3 . Terminals 34 | . 5 . 4 15 3 7 . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . Scanalyzers 4 | . . . 2 . . 2 . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 154 | . 21 . 17 39 12 42 1 22 . Successful 95 | . 12 . 9 20 5 26 1 22 . Failed 58 | . 8 . 8 19 7 16 . . . Catastrophic 12 | . 1 . 2 . 3 6 . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 36 | . 8 . 7 6 8 7 . . . Terminals 83 | . 14 . 9 37 7 16 . . . Fabricators 11 | . . . . . . 11 . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 12 | . 5 . 2 . 5 . . . . Scanalyzers 19 | . . . 6 . . 13 . . . Garrison Access 4 | . . . . 2 . 2 . . . Terminal Hacks 59 | . 8 . 4 18 1 5 1 22 . Record 4 | . . . . . . . 1 3 . Part Schematic 15 | . 1 . . 2 . . . 12 . Robot Schematic 5 | . . . . . . 1 . 4 . Robot Analysis 4 | . 1 . 1 . 1 1 . . . Prototype ID Bank 6 | . 2 . . 1 . . . 3 . Open Door 7 | . . . . 7 . . . . . Branch Access Points 1 | . . . . . . 1 . . . Machine Index 1 | . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 5 | . . . 1 3 . 1 . . . Locate Traps 4 | . 2 . . 2 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 2 | . . . . . . 2 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . 2 . . . . Report Inventory 5 | . 2 . 1 . 2 . . . . Scanalyzer 14 | . . . 3 . . 11 . . . Insert Component 7 | . . . 2 . . 5 . . . Analyze 7 | . . . 1 . . 6 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . 2 . 1 1 2 5 . . . Terminals 4 | . . . . 1 . 3 . . . Assimilate 1 | . . . . . . 1 . . . Botnet 2 | . . . . 1 . 1 . . . Operators 1 | . . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . Recompile 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . Tunnel 5 | . 2 . 1 . 2 . . . . Scanalyzers 1 | . . . . . . 1 . . . Extract 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 40 | . 7 . 7 11 4 11 . . . Full Trace Events 5 | . . . 2 . . 3 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 1 . 4 . Robots Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 116 | . . . . . . 116 . . . Total Robot Build Rating 3 | . . . . . . 3 . . . Part Schematics Acquired 22 | . 1 . 1 2 . 6 . 12 . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 204 | . . . . . . 204 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . 5 . . . Part Schematics Acquired 6 | . . . 1 . . 5 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 1 | . . . . . 1 . . . . find_recycling 1 | . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 10 | . . . . . 10 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Total Allies 25 | . . 2 . 10 10 2 . . 1 Largest Group 10 | . . 2 2 10 6 5 . . 1 Highest-Rated Group 125 | . . 49 49 88 125 98 . . 96 Highest-Rated Ally 96 | . . 31 31 16 27 27 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 107 | . . 7 7 24 10 31 . . 28 Total Damage 2274 | . . 127 101 266 246 603 . . 931 Kills 18 | . . 1 . 2 2 7 . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Robot Analysis Total 4 | . 1 . 1 . 1 1 . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Turns Passed 9630 | 128 1132 608 753 1012 776 3211 869 159 982 Spaces Moved 4343 | 61 547 360 343 495 349 1304 385 76 423 Core 3 | 3 . . . . . . . . . Treads 3644 | 58 547 360 343 495 349 703 385 76 328 Legs 696 | . . . . . . 601 . . 95 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 212 212 194 Average Speed 187 | 154 160 160 160 160 169 217 212 212 207 Slowest Speed 320 | 160 160 160 160 160 240 320 212 212 212 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 5 92 95 30 78 79 38 48 68 69 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 6 | . 2 . 1 . 2 . . 1 . Known Exits Taken 2 | . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . . . . 2 . 1 Spaces Dug 8 | . . . . . . 7 1 . . Terrain Destroyed 188 | . 15 . 8 22 6 124 13 . . Melee 8 | . . . . . . 7 1 . . Projectile . | . . . . . . . . . . AOE 180 | . 15 . 8 22 6 117 12 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Dat Pro Total 5143 | 79 681 376 466 611 477 1503 406 75 469 Wait 177 | 3 37 4 22 41 6 56 . . 8 Move 4334 | 60 546 359 342 494 348 1303 384 75 423 Hop . | . . . . . . . . . . Pick Up 58 | 2 18 1 13 3 1 16 . . 4 Fast Attach 18 | 7 1 . 3 2 1 2 1 . 1 Attach 14 | . 3 . 2 . 1 6 1 . 1 Detach 7 | . . . . . 2 4 1 . . Swap 25 | 1 3 . 11 6 2 2 . . . Drop 64 | . 6 1 23 11 9 10 2 . 2 Fire 306 | 6 65 8 44 49 24 67 13 . 30 Melee 53 | . . . . . 20 29 4 . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . 3 . . . Crush 20 | . 2 3 6 5 4 . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 59 | . . . . . 59 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 129 | -11/Junkyard | Entered Materials 181 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 10) 823 | -10/Materials | Discovered new exit (range 5) 1077 | -10/Materials | Discovered new exit (range 16) 1261 | -10/Materials | Entered Mines 1328 | -10/Mines | Identified exit to Materials 1533 | -10/Mines | Learned Materials emergency access door positions 1569 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1572 | -10/Mines | Found Prototype Device 1752 | -10/Mines | Discovered exit to Materials (range 8) 1869 | -10/Mines | Entered Materials 1869 | -9/Materials | Accompanied by 2 allies 1869 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1874 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2184 | -9/Materials | Build established: Gunner 2204 | -9/Materials | Discovered new exit (range 15) 2237 | -9/Materials | Identified Exp. Sensor Array 2436 | -9/Materials | Discovered new exit (range 16) 2622 | -9/Materials | Entered Storage 2801 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2810 | -9/Storage | Garrison activated, responded to threat 2842 | -9/Storage | Found Prototype Launcher 2954 | -9/Storage | Found Prototype Launcher 3054 | -9/Storage | Destroyed 7 combat bots 3342 | -9/Storage | Discovered new exit (range 16) 3627 | -9/Storage | Used back door to open Recycling access 3627 | -9/Storage | Discovered new exit (range 5) 3634 | -9/Storage | Entered Recycling 3635 | -9/Recycling | Found Scrap Engine 4200 | -9/Recycling | P-60 Hacker assimilated allied Commando 2a 4369 | -9/Recycling | Discovered new exit (range 6) 4410 | -9/Recycling | Entered Factory 4410 | -7/Factory | Accompanied by 5 allies 4410 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 4536 | -7/Factory | Identified Gui. Missile Launcher 4538 | -7/Factory | Identified Scatter Rocket Array 4824 | -7/Factory | Build established: Construct 4945 | -7/Factory | Discovered new exit (range 12) 5354 | -7/Factory | Fabricated Exp. Sensor Array (x1) 6012 | -7/Factory | Fabricated O-24 Administrator (x1) 6709 | -7/Factory | Discovered new exit (range 9) 7001 | -7/Factory | Identified exit to Lower Caves 7621 | -7/Factory | Entered Lower Caves 7919 | -7/Lower Caves | Learned location of 1 exit from Factory 8085 | -7/Lower Caves | System corruption reached 10% 8160 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8490 | -7/Lower Caves | Entered Data Miner 8490 | -7/Data Miner | Discovered new exit (range 7) 8531 | -7/Data Miner | Met Data Miner 8582 | -7/Data Miner | Learned location of Section 7 (-3) 8582 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8601 | -7/Data Miner | Received God Mode back door access code from Data Miner 8649 | -7/Data Miner | Entered Proximity Caves 8976 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8977 | -6/Proximity Caves | Escorted by Enhanced Grunt 9484 | -6/Proximity Caves | Discovered new exit (range 15) 9517 | -6/Proximity Caves | Found Prototype Device 9607 | -6/Proximity Caves | Learned Factory security intel 9626 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9631 | -6/Proximity Caves | Self-destructed Last Messages --------------- 09514_ Acquired Unknown Device. 09517_ Acquired Prototype Device. 09525_ System corrupted: Component data lost. 09540_ Arm. Scrap Engine consumes Shock Rifle. 09556_ System corrupted: Matter fused (-7). 09568_ Acquired Prototype Storage. 09569_ Acquired 17 matter. 09582_ System corrupted: Heat flow error (+201). 09587_ Scrap Engine modifies Carbon-Armored Exoskeleton: Max Integrity +42 Renamed Treaded Carbon-Armored Exoskeleton. 09604_ NCAX YLKP XZ0=S M3EUT O>EBVNRFX0JH1SLJ 09607_ Acquired derelict log, extracted data. Data stored: Factory security intel. 09622_ System corrupted: Matter fused (-8). 09625_ Penetrated by Slug. 09625_ G-50 Soldier springs to life. 09625_ B-48 Gladiator springs to life. 09626_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 09630_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | """ " ##??????????????????????????? | | # "" "" #??????????????????????????? | | ?# """ """ #??????????????????????????? | | ### "" ## #??????????????????????????? | | ## """ ## #??????????????????????????? | | # "" ## #??????????????????????????? | | # """!%## #??????###?????????????????? | | # ! !!%# #??##### #?????????????????? | | # !!% %#### #??????????????????? | | % ###%%!! % < #???????????????????? | | ##???????????????????? | | ### ! # ### C ##????????????????????? | | ### ## ## #?## ######????????????????? | | # #?###### #"# #### #????????????????? | | # #??????## ### #????????????????? | | # ##??????## ##?# #### ### #????????????????? | | #???????# ##??# #??# ##?? #????????????????? | | #???????###?### ### #??# #????????????????? | | # ##???????????# #? #????????????????? | | ####???????????# ## #?????????????????? | | ??????????????# ######## # #?????????????????? | | ????????????????????????# #??????????????????? | | ?????????????????#??????# #??????????????????? | | ?????????????????#" ????# # ##??????????????????? | | ??????????????????" ???# ####???????????????????? | | ?????????????????### ###@#??????????????????????? | | ???????????????# # #g#??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 32 Energy Capacity 636 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Transmission Jammer | -9/Storage | Hacked Hvy. Armor Plating | -9/Storage | Hacked Imp. Utility Shielding | -7/Factory | Scanalyzed Hpw. Tractor Beam | -7/Factory | Scanalyzed Scatter Rocket Array | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Chainsword | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Lance | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Game ------ Seed HardlightFireEngine Manual? 0 Play Time 01:36:59 Cumulative 147.1 hours Start 2023.03.20 @ 00:08:10 End 2023.03.20 @ 14:40:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4f578a3-32d9-4834-b74e-2b4c84b22757