Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 14:31:57 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (10) 50 Value Destroyed (141) 141 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (26600) 26600 TOTAL SCORE: 34551 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 500 Win 3000 Win Speed 22700 Cogmind --------- Core Integrity 833/1600 Matter 155/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Triangulator Advanced Signal Interpreter Terrain Scanner Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Drive Advanced Gravity Neutralizer Nova Cannon Peak State ------------ > --- POWER ------------ Backup Power VII Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Gravity Neutralizer Advanced Signal Interpreter Advanced Reaction Control System Improved Propulsion Shielding Hardened Heavy Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Great Maul Katana > --- INVENTORY -------- Micro Antimatter Reactor Improved Propulsion Shielding Nova Cannon Omega Cannon [Rating: 112] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Impulse Thruster Hover Unit Cooled Antigrav System Flight Unit Impulse Thruster Utility Hacking Suite Device Structural Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Axe Energy Cannon Nova Cannon Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 . . . 4 . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 9 | . . 2 . . . . 2 . . 1 1 1 . 1 . 1 Utility 8 | . . . 2 . . . 2 . . . 1 1 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 40 | . . 7 . 1 4 1 . . . 1 5 7 3 3 1 7 Power 3 | . . 1 . . . . . . . . . . . 1 . 1 Engine 1 | . . 1 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 13 | . . 4 . 1 . . . . . . 4 4 . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . Flight 12 | . . 4 . 1 . . . . . . 4 3 . . . . Utility 18 | . . 1 . . 4 . . . . . 1 3 2 1 1 5 Device 8 | . . . . . 1 . . . . . . 1 1 1 1 3 Storage . | . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . 1 . . . 1 Hackware 4 | . . . . . 3 . . . . . 1 . . . . . Protection 4 | . . 1 . . . . . . . . . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 6 | . . 1 . . . 1 . . . 1 . . 1 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . 1 2 . . . Parts Lost 33 | . . 1 . 4 . . . . 1 . 6 1 . 3 . 17 Power 4 | . . . . . . . . . . . . 1 . . . 3 Propulsion 13 | . . 1 . 3 . . . . . . 4 . . . . 5 Utility 12 | . . . . 1 . . . . . . 1 . . 3 . 7 Weapon 4 | . . . . . . . . . 1 . 1 . . . . 2 Highest Loss Streak 17 | . . 1 . 3 . . . . 1 . 6 1 . 3 . 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 2 | . . . . 1 2 3 4 4 4 3 2 1 2 3 4 3 Power . | . . . . . 1 1 1 1 1 1 . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . 1 1 1 1 1 . . 1 1 1 1 Weapon . | . . . . . 1 1 2 2 1 1 1 . . 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 44 | . . 22 54 36 44 54 40 40 36 32 38 51 65 66 68 52 Engine 1 | . . 1 9 3 . . . . . . . 3 4 2 . . Hover 1 | . . . . . . . . . . . . 1 4 4 4 3 Flight 11 | . . 11 27 18 9 9 6 6 6 5 8 13 19 17 17 10 Device 4 | . . . . . 6 9 6 6 3 2 4 2 4 5 7 9 Processor 1 | . . . . . . . . . . . . 2 4 4 4 5 Hackware 13 | . . . . . 19 27 20 20 20 17 19 19 14 13 13 8 Protection 2 | . . 2 9 5 . . . . . . . 3 7 7 4 2 Impact Weapon 1 | . . . . . . . . . 3 3 . 2 3 4 4 2 Slashing Weapon 4 | . . 7 9 9 9 9 6 6 3 . . . . 1 4 3 Peak Build Rating 112 | . . 10 9 9 14 17 14 14 14 14 46 80 106 112 102 105 Average Rating 35 | . . 4 9 6 11 14 14 14 13 13 21 53 84 101 100 74 On Entrance 28 | . . . 9 9 4 14 14 14 14 13 13 20 77 85 97 101 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 12 12 4 2 6 8 Naked Turns 52 | . 34 18 . . . . . . . . . . . . . . Heaviest Build 48 | . . 11 11 11 4 4 4 4 4 5 5 11 29 48 28 32 Greatest Support 53 | 3 3 16 12 12 4 4 4 4 4 4 32 37 37 53 53 53 Greatest Overweight (x) 4 | . . . . . . . . . . 1 . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 3 4 4 4 5 4 3 4 4 5 5 5 Average Carried 2 | . . . . 1 2 3 4 4 4 3 2 1 2 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 2 3 4 4 4 4 3 3 1 4 5 4 3 Class Distribution -------------------- 55% | Hacker-Mutant 18% | Mutant 14% | Hacker-Sprinter 7% | Scavenger-Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -6/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Matter Collected 392 | 177 . 65 . 10 40 10 . . . . . 18 . 29 . 43 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 227 | . . 65 . . 108 . . . . . . 18 . . . 36 Parts 26 | . . 8 . . 8 . . . . . . 4 . . . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 4 | . . 4 . . . . . . . . . . . . . . Melee 4 | . . 4 . . . . . . . . . . . . . . Classes Destroyed 3 | . . 1 . . 2 . . . . . . . . . . . Builder 5 | . . . . . 2 . . . . . . 1 . . . 2 Recycler 1 | . . . . . 1 . . . . . . . . . . . Swarmer 4 | . . 4 . . . . . . . . . . . . . . Best Kill Streak 4 | . . 4 . . 3 . . . . . . 1 . . . 2 Combat Bots Only 4 | . . 4 . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . 1 . . . . . . 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 404 | . 12 20 2 47 . . . 2 20 . 22 18 18 62 10 171 Missed 202 | . 4 7 2 21 . . . 1 16 . 10 10 12 29 5 85 Hits 202 | . 8 13 . 26 . . . 1 4 . 12 8 6 33 5 86 Melee 4 | . . . . . . . . . . . 4 . . . . . Projectile 198 | . 8 13 . 26 . . . 1 4 . 8 8 6 33 5 86 AOE 1 | . . . . . . . . . . . . . . . . 1 Critical Strikes 14 | . . . . 2 . . . . 2 . 3 . . 3 2 2 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . Damage Taken 3941 | 7 86 113 . 408 . . . 40 61 . 357 175 99 772 108 1715 Core 1504 | 7 86 54 . 124 . . . 40 19 . 195 85 20 43 64 767 Absorbed by Shields 14 | . . . . . . . . 14 . . . . . . . . Redirected to Shielding 216 | . . . . . . . . . . . . 21 22 17 12 144 Core Remaining (%) 83 | 97 62 86 . . . 77 . . 93 100 83 . 91 . 92 52 Volleys Fired 4 | . . . . . . . . . . 1 . . . . . 3 Largest 1 | . . . . . . . . . . 1 . . . . . 1 Hottest 113 | . . . . . . . . . . 30 . . . . . 113 Shots Fired 4 | . . . . . . . . . . 1 . . . . . 3 Gun . | . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . 3 Launcher 1 | . . . . . . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . . . 3 Explosive 1 | . . . . . . . . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 12 | . . 5 . . 3 . . . . . . 1 . . . 3 Core Hits 7 | . . 3 . . 2 . . . . . . 1 . . . 1 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 49 | . . 7 . 3 5 . . 1 5 2 . 4 2 5 5 10 Impact 20 | . . . . . . . . . 4 2 . 4 2 3 3 2 Slashing 29 | . . 7 . 3 5 . . 1 1 . . . . 2 2 8 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 3 . . . . . . 1 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 722 | 14 . 163 . . 231 . . . . . . 101 . . . 213 Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 708 | . . 163 . . 231 . . . . . . 101 . . . 213 Ramming 14 | 14 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 101 | . . . . . . . . . . . . 101 . . . . Slashing 607 | . . 163 . . 231 . . . . . . . . . . 213 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . 1 1 . Average Corruption 1 | . . . . . . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 144 | . . 11 . . 59 . . . . . . . . . . 74 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 144 | . . 11 . . 59 . . . . . . . . . . 74 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | 7 . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 52 | . . 4 . 26 . . . . . . . . 2 52 . 19 Average Temperature 22 | . . 2 . 15 . . . . . . . . 2 37 . 10 Received Heat Transfer 429 | . 48 21 . 144 . . . . 54 . 9 18 18 63 45 9 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 85 | . . 80 25 85 36 . . 1 71 56 51 9 20 36 51 61 Initial 37 | . . . 25 10 31 . . . . 37 27 . . 5 5 30 Average 20 | . . 30 25 36 17 . . . 13 39 35 1 10 19 29 25 Influence Increases 751 | . . 95 . 150 28 . . 1 72 29 54 24 30 60 66 142 Destroy 0b10 Robot/C 80 | . . 80 . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 30 | . . . . . 15 . . . . . . 5 . . . 10 Destroy Leader 10 | . . 10 . . . . . . . . . . . . . . Successful Hack 101 | . . 5 . 13 11 . . . . . 24 . . 18 30 . Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . . Disable Machine 105 | . . . . 15 . . . . . 15 . 15 30 . 15 15 Destroy Structure 65 | . . . . 2 2 . . 1 12 14 . 4 . 12 6 12 Partial Spotted 60 | . . . . . . . . . . . 30 . . 15 15 . Lose Combat Pursuer 270 | . . . . 90 . . . . 60 . . . . 15 . 105 Influence Decreases 725 | . . 35 35 95 107 1 . . 2 44 110 24 20 60 25 167 Entered New Map 195 | . . . 35 15 49 1 . . 1 34 29 . . 5 5 21 Time Decay 302 | . . 25 . 40 58 . . . . 10 40 24 20 25 20 40 Lost Part 228 | . . 10 . 40 . . . . 1 . 41 . . 30 . 106 Squads Dispatched 13 | . 1 1 . 3 . . . . . . 1 1 1 3 1 1 Investigation 7 | . . 1 . 3 . . . . . . . . 1 2 . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . . . . . . . 1 1 . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Distress Signals 6 | . . . . 2 . . . . . . 1 . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 118 | . 5 8 2 23 . . . 1 12 . 11 5 13 13 8 17 Peak Tracking Total 20 | . 4 4 3 20 . . . 1 13 . 11 4 13 14 8 13 Tactical Retreats 6 | . . . . 2 . . . . 1 . . . . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Traps Triggered 4 | . . . . . . . . 1 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Machines Disabled 7 | . . . . 1 . . . . . 1 . 1 2 . 1 1 Max in Single Turn 1 | . . . . 1 . . . . . 1 . 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Machines Accessed 17 | . 1 2 . 3 3 . 1 . . . 2 1 . 2 2 . Terminals 13 | . 1 2 . 2 2 . 1 . . . 2 . . 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 1 . 1 . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 55 | . 5 6 . 8 16 . 1 . . . 3 2 . 10 4 . Successful 22 | . . 3 . 3 4 . 1 . . . 3 1 . 3 4 . Failed 33 | . 5 3 . 5 12 . . . . . . 1 . 7 . . Catastrophic 5 | . . 1 . 2 1 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 5 5 . 9 10 . . . . . 1 . . 9 1 . Terminals 48 | . 5 6 . 7 14 . 1 . . . 3 . . 8 4 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 2 . 2 . . Recycling Units 3 | . . . . 1 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 10 | . . 1 . 1 2 . 1 . . . 2 . . . 3 . Open DSF 2 | . . . . . . . 1 . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . 1 . . . 1 . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . Zone Layout 4 | . . 1 . . 1 . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 1 . 1 . . Refit 2 | . . . . . . . . . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . 2 . 2 2 . . . . . 1 . . 2 1 . Terminals 8 | . . 2 . 1 2 . . . . . 1 . . 1 1 . Botnet 8 | . . 2 . 1 2 . . . . . 1 . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 2 . 2 3 . . . . . 1 1 . 2 2 . Full Trace Events 5 | . . 1 . 2 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 636 | . . . . . 127 49 1 26 37 22 88 80 13 33 45 115 Sensors 126 | . . . . . . . . . . . . 80 13 33 . . Terrain 100 | . . . . . . . . . . . . . . . . 100 Structural 383 | . . . . . 127 49 1 26 37 22 88 . . . . 33 Triangulation 160 | . . . . . . . . . . . . . . . 45 115 ECM 8 | . . . . . . . . . . . . . . . . 8 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Turns Passed 1082 | 11 34 92 9 99 159 49 1 26 71 33 96 123 51 65 48 115 Spaces Moved 2129 | 19 67 144 24 228 345 117 3 56 99 46 173 274 103 135 112 184 Core 208 | 19 67 83 . 30 . . . . . . 3 . . . . 6 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 1921 | . . 61 24 198 345 117 3 56 99 46 170 274 103 135 112 178 Fastest Speed 28 | 50 50 31 34 34 40 40 40 40 40 40 28 32 32 32 32 32 Average Speed 38 | 50 50 42 34 38 40 40 40 40 40 45 39 36 34 32 32 39 Slowest Speed 250 | 50 50 50 34 50 40 40 40 40 40 120 50 40 35 35 32 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . 2 1 26 . . . . 1 . 7 4 4 3 3 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 19 21 5 48 74 16 . 68 32 3 8 11 32 7 16 10 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . . 1 . . . . . . Scrap Searched 5 | . . . . . . 5 . . . . . . . . . . Spaces Dug 26 | . . . . 2 2 . . 1 2 7 . 2 . 4 2 4 Terrain Destroyed 26 | . . . . 2 2 . . 1 2 7 . 2 . 4 2 4 Melee 21 | . . . . 2 2 . . 1 2 2 . 2 . 4 2 4 Projectile . | . . . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Gar Fac Fac Res Tes Res Qua Acc Total 2212 | 19 66 156 23 207 354 118 2 57 119 53 190 282 109 143 114 200 Wait 6 | . . 1 1 . . . . . . . 1 . 1 . . 2 Move 2011 | 18 66 139 21 182 344 116 2 55 96 45 159 266 96 128 106 172 Hop 44 | . . 2 1 19 . . . . 1 . 6 3 2 3 2 5 Pick Up 8 | . . . . 1 1 . . . . . 2 1 . 2 1 . Fast Attach 36 | . . 7 . 1 4 1 . . . . 5 5 4 4 1 4 Attach 13 | . . . . . . . . . 1 3 2 3 . 1 . 3 Detach 9 | . . . . 1 . 1 . . 1 2 . . 2 . . 2 Swap . | . . . . . . . . . . . . . . . . . Drop 4 | . . . . . . . . . . . . . 2 1 1 . Fire 4 | . . . . . . . . . . 1 . . . . . 3 Melee 45 | . . 7 . 3 5 . . 1 5 2 . 4 2 4 3 9 Ram 1 | 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . 1 15 . 15 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/DSF -6/Garrison -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 12 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 8) 46 | -10/Materials | Entered another Materials area 46 | -9/Materials | Evolved 2 slots: Propulsion x2 125 | -9/Materials | Discovered new exit (range 12) 136 | -9/Materials | Discovered new exit (range 9) 138 | -9/Materials | Entered another Materials area 138 | -8/Materials | Evolved 2 slots: Utility x2 141 | -8/Materials | Discovered new exit (range 14) 147 | -8/Materials | Entered Storage 187 | -8/Storage | Identified exit to Recycling 244 | -8/Storage | Used back door to open Recycling access 246 | -8/Storage | Entered Recycling 252 | -8/Recycling | Lost 3 parts (2n1u) 396 | -8/Recycling | Scanned before Scraplab entrance 400 | -8/Recycling | Discovered new exit (range 11) 401 | -8/Recycling | Entered Scraplab 405 | -8/Recycling | Entered Scraptown 416 | -8/Scraptown | Visited Awakened 424 | -8/Scraptown | Visited Bundlers 453 | -8/Scraptown | Discovered new exit (range 3) 454 | -8/Scraptown | Entered Factory 454 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 455 | -6/Factory | Identified exit to DSF 455 | -6/Factory | Entered DSF 472 | -6/DSF | Additional patrols routed to DSF 474 | -6/DSF | Discovered new exit (range 12) 481 | -6/DSF | Entered Garrison 489 | -6/Garrison | Triggered checkpoint 527 | -6/Garrison | Triggered checkpoint 540 | -6/Garrison | Build established: Hacker-Mutant 550 | -6/Garrison | Discovered new exit (range 7) 552 | -6/Garrison | Entered Factory 552 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 579 | -5/Factory | Discovered new exit (range 11) 585 | -5/Factory | Entered another Factory area 585 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 605 | -4/Factory | Identified exit to Research 681 | -4/Factory | Entered Research 681 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 706 | -3/Research | Lost 6 parts (4n1u1w) 799 | -3/Research | Spotted B-86 Titan 799 | -3/Research | Discovered new exit (range 16) 804 | -3/Research | Identified exit to Testing 804 | -3/Research | Entered Testing 829 | -3/Testing | Found Prototype Ballistic Cannon 829 | -3/Testing | Identified Omega Cannon 850 | -3/Testing | Discovered new exit (range 16) 854 | -3/Testing | Identified exit to Research 855 | -3/Testing | Entered Research 855 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 915 | -2/Research | Discovered new exit (range 8) 917 | -2/Research | Identified exit to Quarantine 920 | -2/Research | Entered Quarantine 932 | -2/Quarantine | Found Alien Reactor 950 | -2/Quarantine | Lost 3 parts (3u) 962 | -2/Quarantine | Identified exit to Access 968 | -2/Quarantine | Entered Access 968 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -1/Access | Spotted B-99 Colossus 1055 | -1/Access | Spotted B-99 Colossus 1059 | -1/Access | Spotted B-99 Colossus 1079 | -1/Access | Discovered new exit (range 5) 1082 | -1/Access | Identified exit to Surface 1083 | *** | Escaped! Last Messages --------------- 01068_ Cld. Antigrav System destroyed. 01068_ Penetrated by Slug. 01068_ Mic. Antimatter Reactor destroyed. 01068_ Slug penetrates Reinforced Barrier. 01068_ Slug penetrates Sealed Heavy Doors. 01068_ Penetrated by Slug. 01068_ Slug penetrates Sealed Heavy Doors. 01071_ B-99 Colossus activates siege mode. 01071_ Slug penetrates Sealed Heavy Doors. 01071_ Penetrated by Slug. 01071_ Slug penetrates Sealed Heavy Doors. 01071_ Penetrated by Slug. 01071_ Impulse Thruster Array destroyed. 01071_ Penetrated by Slug. 01071_ Slug penetrates Sealed Heavy Doors. 01071_ Penetrated by Slug. 01071_ Slug penetrates Sealed Heavy Doors. 01079_ Main Access Shell breached. 01079_ EXIT=FOUND 01082_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ?????????????????????????????? #????#????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????""""""? #?????????????????? | | ???????????????????????" "? #??????#??????????? | | ???????????????????????" @" " #????? ???????????? | | ????????????? ?????????" "" " #?????????????????? | | ???????????????? ??????" " #?????????????????? | | ????????????????????# """ "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""" ""#?????????????????? | | ???????????????????????????"" "??????????????????? | | ???????????????????????????"% "??????????????????? | | ????????????????????#"""""""" "#?????????????????? | | ??????????????????#?# h %#?????????????????? | | ????????????????????# BB%#?????????????????? | | ????????????????????# BB % BB #?????????????????? | | ???????????????#????# BB h #?????????????????? | | ????????????????????# #????????? ???????? | | ????????????????????# #???#?????????????? | | ?????????#???????#?## #?????????????????? | | ?????????# ?????????####h ####?????????????????? | | ?????????# ?????????## #????????????????????? | | ?????????# #########" #????????????????????? | | ?????????# / ???????????????????? | | ?????????+ # ??????????????????? | | ?????????# % # ?????????????????? | | ?????????# #? ???????????????? | | ?????????# #######"##"#### ? ????????????????? | | ?????????# ??????## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 37 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 16 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 63 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantVisualCompanion Manual? 0 Play Time 00:29:55 Cumulative 652.1 hours Start 2025.11.14 @ 14:04:50 End 2025.11.14 @ 14:31:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type 0 Total 58 Types 30/4/8/3/6/1/0/3/0/3 Lore% 96 Gallery% 89 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 003fe3b9-df0f-477c-b664-cfc3b2f716f4