Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.16 @ 04:31:56 Player: Ev Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2866) 2866 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6377 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Thermal Generator EM Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Thermal Generator Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . . 2 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 103 | 6 4 18 20 46 9 Power 12 | 1 1 1 3 4 2 Engine 11 | 1 1 1 2 4 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 30 | 2 1 7 5 13 2 Treads . | . . . . . . Leg 13 | 2 1 . . 8 2 Wheel . | . . . . . . Hover 6 | . . 3 . 3 . Flight 11 | . . 4 5 2 . Utility 37 | 1 2 8 4 19 3 Device 11 | . 2 1 2 5 1 Storage 1 | 1 . . . . . Processor 11 | . . 3 2 6 . Hackware 3 | . . . . 3 . Protection 11 | . . 4 . 5 2 Artifact . | . . . . . . Weapon 24 | 2 . 2 8 10 2 Energy Gun 12 | . . . 4 6 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 10 | 2 . 2 3 3 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Corrupted Parts 3 | . . . . 3 . System Corruption 11 | . . . . 11 . Parts Lost 52 | . . 4 10 20 18 Power 7 | . . . 2 3 2 Propulsion 13 | . . . 2 6 5 Utility 19 | . . 2 3 7 7 Weapon 13 | . . 2 3 4 4 Highest Loss Streak 8 | . . 2 4 7 8 To Critical Strikes . | . . . . . . Average Backups 3 | 1 4 3 3 3 2 Power . | . . . . . . Propulsion 1 | . . 1 2 1 . Utility 1 | . 2 2 . . 1 Weapon . | 1 1 . . . . Tool/Special . | . . . . . . Unused Backups 11 | . 2 5 1 2 1 Power 1 | . . . 1 . . Propulsion 5 | . . 3 . 2 . Utility 2 | . . 1 . . 1 Weapon 3 | . 2 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 99 93 88 86 76 Engine 6 | . 14 5 3 5 5 Leg 11 | . 28 6 . 10 16 Hover 1 | . . 4 . 2 . Flight 6 | . . 10 18 4 . Device 11 | . 25 13 7 9 4 Processor 17 | . . 13 41 18 9 Hackware 8 | . . . . 11 18 Protection 7 | . . 16 2 8 7 Energy Gun 5 | . . . 2 9 9 Ballistic Gun 9 | . 28 21 9 2 3 Peak Build Rating 45 | 6 7 17 30 44 45 Average Rating 27 | 3 6 11 24 35 32 On Entrance 15 | . 6 7 17 27 36 Naked Turns 28 | . . . . . 28 Heaviest Build 35 | 10 11 12 10 31 35 Greatest Support 56 | 20 20 20 10 56 35 Greatest Overweight (x) 2 | 1 . . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 4 Average Carried 3 | 1 4 3 3 3 2 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 4 | 1 4 4 4 3 2 Class Distribution -------------------- 42% | Mutant 24% | Scavenger-Mutant 14% | Hacker-Mutant 8% | Sprinter 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1834 | 239 87 270 280 877 81 Remotely . | . . . . . . Salvage Created 3430 | . 290 509 376 1542 713 Parts 188 | . 16 37 17 84 34 Haulers Intercepted 5 | . 1 1 1 1 1 Recyclers Shooed 3 | . . . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 58 | . 3 11 9 26 9 Guns 49 | . 3 11 6 21 8 Cannons 6 | . . . 3 3 . AOE 3 | . . . . 2 1 Classes Destroyed 13 | . 4 2 . 6 1 Worker 2 | . . . . 1 1 Builder 5 | . . . . 1 4 Hauler 5 | . 1 1 1 1 1 Recycler 6 | . 1 . 1 3 1 Operator 1 | . . . . 1 . Watcher 7 | . 2 3 . 1 1 Swarmer 11 | . . 4 3 3 1 Grunt 26 | . 3 4 6 10 3 Duelist 1 | . . . . . 1 Sentry 8 | . . 3 . 4 1 Specialist 1 | . . . . 1 . Hunter 4 | . . . . 3 1 Programmer 7 | . . . . 5 2 Best Kill Streak 11 | . 4 3 4 5 11 Combat Bots Only 6 | . 3 3 3 3 6 Max Kills in Single Turn 2 | . 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 680 | . 16 63 84 345 172 Missed 229 | . 6 15 29 118 61 Hits 451 | . 10 48 55 227 111 Melee 11 | . . . . . 11 Projectile 440 | . 10 48 55 227 100 Critical Strikes 12 | . . . 2 5 5 Part Disruptions 1 | . . . . 1 . Damage Taken 6341 | . 107 536 806 2747 2145 Core 1776 | . . 127 158 641 850 Absorbed by Shields 26 | . . . . 26 . Redirected to Shielding 53 | . . 53 . . . Core Remaining (%) 69 | 100 100 68 71 8 . Volleys Fired 298 | . 13 52 70 133 30 Largest 3 | . 2 2 2 2 3 Hottest 188 | . 40 43 89 108 188 Shots Fired 486 | . 26 98 104 198 60 Gun 444 | . 26 98 76 184 60 Cannon 42 | . . . 28 14 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 281 | . 26 98 101 45 11 Thermal 126 | . . . 1 76 49 Explosive . | . . . . . . Electromagnetic 79 | . . . 2 77 . Robot Hit Streak 20 | . 18 10 17 20 17 Robot Miss Streak 4 | . 1 4 2 4 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 377 | . 22 60 87 157 51 Core Hits 204 | . 12 29 29 77 57 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 6 | . . 1 1 4 . Burn 1 | . . . . 1 . Destroy 3 | . . 1 . 2 . Blast 1 | . . . 1 . . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7182 | . 290 515 1234 3445 1698 Guns 5564 | . 176 515 628 2908 1337 Cannons 866 | . . . 606 260 . Explosions 746 | . 114 . . 277 355 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 2892 | . 176 515 1174 795 232 Thermal 3164 | . 114 . 20 1826 1204 Explosive . | . . . . . . Electromagnetic 1120 | . . . 40 824 256 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 16 10 Average Corruption 9 | . . . . 9 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . . 46 1 Message Errors 18 | . . . . 18 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 4 | . . . . 4 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 5 | . . . . 4 1 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Misdirections 1 | . . . . 1 . Weapon Failures 5 | . . . . 5 . Overload Shots . | . . . . . . Overflow Damage 87 | . 84 . 3 . . Projectiles 3 | . . . 3 . . Explosions 84 | . 84 . . . . Melee . | . . . . . . Knockbacks 14 | . . . 14 . . Impact . | . . . . . . Kinetic 12 | . . . 12 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 27 | . . . . 27 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 6 | . . . . . 6 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 441 | . 12 12 39 223 441 Average Temperature 85 | . 7 6 16 54 169 Received Heat Transfer 1476 | . 60 165 432 639 180 Effects 6 | . . . . 2 4 Interference 5 | . . . . 2 3 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . . . . 9 3 Heat Transferred 5922 | . 50 . 37 3260 2575 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 4 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 76 | 100 100 100 100 64 54 Level 1 22 | . . . . 34 45 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 400 | . 107 129 61 400 354 Initial 188 | . . 41 50 6 188 Average 103 | . 17 67 24 128 214 Influence Increases 2128 | . 165 308 240 992 423 Destroy 0b10 Robot/C 1160 | . 60 220 180 520 180 Destroy 0b10 Robot/NC 130 | . 20 20 10 40 40 Destroy Leader 314 | . 16 68 22 164 44 Successful Hack 48 | . 7 . 11 30 . Disable Machine 180 | . 30 . 15 15 120 Destroy Structure 56 | . 32 . 2 13 9 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 210 | . . . . 180 30 Influence Decreases 1951 | . 66 288 345 621 631 Entered New Map 332 | . . 58 69 8 197 Time Decay 1147 | . 66 190 200 437 254 Lost Part 472 | . . 40 76 176 180 Squads Dispatched 19 | . 1 1 1 14 2 Investigation 4 | . 1 1 . 2 . Extermination 4 | . . . . 3 1 Reinforcement 7 | . . . . 6 1 Assault . | . . . . . . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . 2 . 1 1 Communications Jammed 1 | . . . . 1 . Distress Signals 1 | . . . . 1 . Times Spotted 100 | . 4 15 12 48 21 Peak Tracking Total 7 | . 3 4 4 7 5 Tactical Retreats 6 | . . . . 5 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 . 1 3 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Objects Rigged 2 | . 2 . . . . Exploded 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 12 | . 2 . 1 1 8 Max in Single Turn 6 | . 2 . 1 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 3 4 2 9 . Terminals 12 | . 3 2 2 5 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units 3 | . . 2 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 49 | . 9 11 5 24 . Successful 23 | . 6 2 4 11 . Failed 26 | . 3 9 1 13 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 26 | . 7 3 5 11 . Terminals 30 | . 9 5 5 11 . Fabricators 4 | . . . . 4 . Repair Stations 8 | . . . . 8 . Recycling Units 7 | . . 6 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . . 4 . Scan Component 3 | . . . . 3 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . . 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 5 1 4 4 . Terminals 14 | . 5 1 4 4 . Track 4 | . 1 1 1 1 . Botnet 6 | . 2 . 2 2 . Detonate 1 | . 1 . . . . Operators 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 4 . 7 . Full Trace Events 3 | . 1 . . 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired . | . . . . . . Time 76 | . . . . 76 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . 3 . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2319 | . 453 381 544 941 . Optics 1307 | . . 381 544 382 . Terrain 568 | . 440 128 . . . Seismic 527 | . 453 74 . . . Jamming 921 | . . . . 921 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3704 | 45 471 381 544 1706 557 Spaces Moved 2717 | 36 258 338 522 1253 310 Core 40 | 21 . . . 12 7 Treads . | . . . . . . Legs 1160 | 15 258 53 . 531 303 Wheels . | . . . . . . Hover 180 | . . 43 . 137 . Flight 1337 | . . 242 522 573 . Fastest Speed 29 | 50 120 37 32 29 50 Average Speed 73 | 90 120 52 34 72 122 Slowest Speed 190 | 120 120 120 37 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . . 3 5 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 37 27 39 31 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . 43 . 2 12 8 Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 63 | . 43 . . 12 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3981 | 48 399 466 795 1850 423 Wait 660 | . 113 20 148 320 59 Move 2696 | 35 257 337 515 1242 310 Hop 8 | . . . 3 5 . Pick Up 110 | 7 8 19 20 49 7 Fast Attach 10 | . . 5 1 4 . Attach 77 | 6 1 8 18 38 6 Detach 15 | . . 1 4 10 . Swap 30 | . 3 5 6 13 3 Drop 58 | . 4 19 10 23 2 Fire 298 | . 13 52 70 133 30 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . . . 6 Crush . | . . . . . . Escape Stasis 13 | . . . . 13 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 8) 390 | -10/Materials | Discovered new exit (range 12) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 867 | -9/Materials | Discovered new exit (range 13) 897 | -9/Materials | Discovered new exit (range 14) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Utility x2 1167 | -8/Materials | Lost 4 parts (1p1n2w) 1357 | -8/Materials | Lost 3 parts (1p1n1u) 1374 | -8/Materials | Garrison activated, responded to threat 1435 | -8/Materials | Discovered new exit (range 5) 1441 | -8/Materials | Identified exit to Factory 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1615 | -7/Factory | Fabricated Lightning Gun? 1632 | -7/Factory | Build established: Sprinter 1735 | -7/Factory | Lost 3 parts (3u) 2253 | -7/Factory | System corruption reached 10% 2273 | -7/Factory | Build established: Scavenger-Mutant 2446 | -7/Factory | Lost 7 parts (1p2n1u3w) 2450 | -7/Factory | Core integrity fell below 50% 2584 | -7/Factory | Garrison activated, responded to threat 2779 | -7/Factory | Core integrity fell below 20% 3118 | -7/Factory | Discovered new exit (range 14) 3148 | -7/Factory | Entered another Factory area 3148 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3443 | -6/Factory | Build established: Scavenger-Gunner 3517 | -6/Factory | Lost 8 parts (1n4u3w) 3636 | -6/Factory | Lost 4 parts (1p2n1w) 3681 | -6/Factory | Core integrity fell below 50% 3697 | -6/Factory | Core integrity fell below 20% 3697 | -6/Factory | System corruption reached 10% 3705 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 03627_ K-01 Serf collects debris. 03627_ R-10 Processor collects Unknown Flight Unit. 03628_ K-01 Serf cleans the Nuclear Reactor. 03628_ K-01 Serf collects debris. 03641_ Aluminum Leg destroyed. 03651_ Triggered Blade Trap. 03651_ Massive razor-sharp blades shoot up from within the floor. 03651_ Hacking Suite severed. 03667_ Carbon-fiber Leg destroyed. 03671_ Adv. Targeting Computer destroyed. 03671_ Hacking Suite destroyed. 03671_ Lgt. Ion Engine destroyed. 03671_ System corrupted by crushing effect (+1). 03671_ System corrupted by crushing effect (+3). 03671_ System corrupted by crushing effect (+2). 03677_ System Shield destroyed. 03677_ System corrupted by crushing effect (+2). 03678_ K-01 Serf destroyed. 03682_ Knocked back. 03704_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ?????? ###+######## #????????????????????????????? | | ???? #????????????????????????????? | | ??? #????????????????????????????? | | ??? #????????????????????????????? | | ??? #????????????????????????????? | | ???? #????????????????????????????? | | ?????? #######??????????????????????? | | ???????# p #??????????????????????? | | ???????# #??????????????????????? | | ???????# !%= #??????????????????????? | | ???????# * #??????????????????????? | | ???????# u #??????????????????????? | | ???????# @#??????????????????????? | | ???????# A sb#??????????????????????? | | ???????# ##########g#??????????????????????? | | ???????# #????????#g#??????????????????????? | | ???????# #????????# #??????????????????????? | | ???????# #????????# #??????????????????????? | | ???????# #????????# ??????????????????????? | | ???????# #????????+ ??????????????????????? | | ???????# #????????# ??????????????????????? | | ???????# #????????# #??????????????????????? | | ???????# ^ #????????#+#??????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ??###### #?????????????????????????????????? | | ##############+## ????????????? | | ?????????????? | | ######## ####????????????????????? | | #############???????# #????## ### ????????????? | | ????????????????????# #??## ? ???????????? | | ????????????????????# #?? ## #??????????? | | ????????????????#####+##/##### ??????????? | | ????????????????# # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 6 Armor Coverage 455 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 21 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportFluxWheel Manual? 0 Play Time 00:57:08 Cumulative 50.9 hours Start 2025.05.16 @ 02:54:57 End 2025.05.16 @ 04:31:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bf05e54-b5a8-4b19-972f-7b5c4037d36a