Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 13:45:30 Player: Cruelcumber Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1691) 1691 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 4914 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 132 Cogmind --------- Core Integrity 0/700 Matter 49/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Coolant Injector Medium Matter Pod (100) Advanced Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Medium Reactive Plating Improved EM Shotgun Improved EM Shotgun Beamcaster Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Medium Reactive Plating > --- WEAPON ----------- Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Heat Sink Coolant Injector Medium Matter Pod Advanced Weight Redist. System Improved Terrain Scan Processor Advanced Targeting Computer Medium Reactive Plating Improved EM Shotgun Improved EM Shotgun Beamcaster Grenade Launcher Rocket Launcher [Rating: 46] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 3 | . . . 2 . . 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 101 | 7 3 . 21 3 9 58 Power 9 | 1 . . 1 . 1 6 Engine 3 | 1 . . . . . 2 Core 6 | . . . 1 . 1 4 Reactor . | . . . . . . . Propulsion 35 | 2 1 . 9 1 2 20 Treads . | . . . . . . . Leg 35 | 2 1 . 9 1 2 20 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 2 . 4 . 4 11 Device 5 | 1 . . . . . 4 Storage 7 | 1 2 . 3 . 1 . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 9 | . . . 1 . 2 6 Artifact . | . . . . . . . Weapon 34 | 2 . . 7 2 2 21 Energy Gun 12 | 1 . . 3 . . 8 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 1 . . 2 1 1 4 Ballistic Cannon 6 | . . . 1 . . 5 Launcher 4 | . . . . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 30 | . . . . . . 30 Power 5 | . . . . . . 5 Propulsion 13 | . . . . . . 13 Utility 6 | . . . . . . 6 Weapon 6 | . . . . . . 6 Highest Loss Streak 10 | . . . . . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 100 100 91 Engine 2 | . 14 14 5 . . 1 Core 4 | . . . 5 11 9 4 Leg 35 | . 28 28 44 44 36 33 Device 5 | . 14 14 7 . . 4 Storage 8 | . 14 14 11 11 9 7 Processor 6 | . . . . . 9 9 Protection 6 | . . . 3 11 18 6 Energy Gun 8 | . 14 14 9 . . 10 Ballistic Gun 7 | . 14 14 4 21 18 4 Ballistic Cannon 4 | . . . 8 . . 6 Peak Build Rating 46 | 7 7 7 17 20 22 46 Average Rating 25 | 4 7 7 12 18 21 33 On Entrance 11 | . 7 7 7 17 20 22 Naked Turns . | . . . . . . . Heaviest Build 65 | 15 15 15 30 30 43 65 Greatest Support 85 | 20 20 20 40 45 45 85 Greatest Overweight (x) 8 | . . . . . . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 25 10 15 15 Average Capacity 12 | 7 8 8 9 10 10 15 Most Carried 15 | 6 9 8 10 10 11 15 Average Carried 10 | 4 7 8 8 9 9 12 Final Capacity 15 | 8 8 8 10 10 15 15 Final Carried 13 | 6 8 8 10 10 11 13 Class Distribution -------------------- 37% | Mutant 19% | Gunner 13% | Scavenger-Mutant 11% | Scavenger-Skirmisher 10% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2006 | 217 83 . 238 269 118 1081 Remotely . | . . . . . . . Salvage Created 1780 | 17 83 . 266 82 118 1214 Parts 78 | 3 7 . 11 5 12 40 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 39 | . 2 . 3 4 4 26 Melee 2 | . . . . . . 2 Guns 12 | . 2 . . . 1 9 Cannons 12 | . . . 3 . . 9 AOE 12 | . . . . 4 3 5 Classes Destroyed 11 | 1 1 . 3 1 . 5 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Tunneler 1 | 1 . . . . . . Hauler 3 | . . . 2 . 1 . Recycler 4 | . . . 1 1 . 2 Swarmer 10 | . . . . 4 3 3 Grunt 17 | . 2 . 2 . . 13 Sentry 3 | . . . 1 . 1 1 Specialist 4 | . . . . . . 4 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 4 | 1 2 . 3 4 3 4 Combat Bots Only 4 | . 2 . 3 4 3 3 Max Kills in Single Turn 3 | 1 1 . 1 2 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 2 3 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 520 | . 11 . 9 11 17 472 Missed 149 | . 2 . 1 3 6 137 Damage Taken 5695 | . 97 . 124 80 140 5254 Core 828 | . 31 . 15 16 15 751 Absorbed by Shields . | . . . . . . . Ignored by Resistances 382 | . . . . . . 382 Regen/Repaired (Parts) 24 | . . . . . . 24 Core Remaining (%) 94 | 100 . 87 . 92 97 . Volleys Fired 129 | 1 9 . 18 5 8 88 Largest 3 | 2 2 . 2 2 2 3 Hottest 163 | 70 70 . 100 46 46 163 Shots Fired 282 | 2 18 . 36 7 15 204 Gun 177 | 2 18 . 18 4 14 121 Cannon 93 | . . . 18 . . 75 Launcher 12 | . . . . 3 1 8 Special . | . . . . . . . Kinetic 181 | 1 9 . 18 4 14 135 Thermal 52 | 1 9 . 18 . . 24 Explosive 12 | . . . . 3 1 8 Electromagnetic 37 | . . . . . . 37 Robot Hit Streak 22 | 1 8 . 5 4 18 22 Robot Miss Streak 5 | 1 1 . 5 1 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 200 | 1 13 . 25 6 14 141 Core Hits 91 | 1 4 1 14 5 7 59 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 15 | . . . 2 . 1 12 Burn 3 | . . . . . . 3 Destroy 1 | . . . . . 1 . Blast 9 | . . . 2 . . 7 Smash 2 | . . . . . . 2 Melee Attacks 27 | . . . . . . 27 Impact 27 | . . . . . . 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4944 | 12 160 3 366 289 320 3794 Guns 2013 | 12 160 . 140 57 183 1461 Cannons 1319 | . . . 226 . . 1093 Explosions 766 | . . . . 232 136 398 Melee 819 | . . . . . . 819 Ramming 27 | . . 3 . . 1 23 Kinetic 2578 | 12 86 . 226 57 183 2014 Thermal 565 | . 74 . 140 . . 351 Explosive 706 | . . . . 232 136 338 Electromagnetic 249 | . . . . . . 249 Impact 819 | . . . . . . 819 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 11 | . . . . . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . . . . 43 Message Errors 10 | . . . . . . 10 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 332 | . . . . 6 . 326 Projectiles 29 | . . . . . . 29 Explosions 79 | . . . . 6 . 73 Melee 224 | . . . . . . 224 Knockbacks 26 | . . . . . . 26 Impact 5 | . . . . . . 5 Kinetic 18 | . . . . . . 18 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 324 | . . . . . . 324 Shots 5 | . . . . . . 5 Rammed . | . . . . . . . Targets Rammed 11 | . . 1 . . 1 9 Kicked 11 | . . 1 . . 1 9 Crushed . | . . . . . . . Highest Temperature 668 | 9 135 . 166 . 6 668 Average Temperature 131 | 6 66 . 56 . 4 159 Received Heat Transfer 1155 | . 54 . 54 . 45 1002 Effects 22 | . . . . . . 22 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . . . . . 3 Interference 8 | . . . . . . 8 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 1356 | . 222 . 307 . . 827 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 514 | 5 69 26 144 112 203 514 Initial 91 | . 3 26 9 . 43 91 Average 211 | . 48 26 71 109 118 313 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 48 | 100 100 100 100 100 91 11 Level 1 44 | . . . . . 8 76 Level 2 6 | . . . . . . 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 . 1 . 1 20 Investigation 4 | . . . . . . 4 Extermination 4 | . . . . . . 4 Reinforcement 13 | . 2 . 1 . 1 9 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 2 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 4 . 5 6 7 53 Peak Tracking Total 6 | . 4 . 4 4 4 6 Tactical Retreats 5 | . . . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . 1 . . 5 Max in Single Turn 4 | . . . 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . . . 2 . 4 6 Terminals 8 | . . . 2 . 3 3 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 29 | . . . 4 . 8 17 Successful 10 | . . . 2 . 2 6 Failed 19 | . . . 2 . 6 11 Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 6 | . . . 1 . 4 1 Terminals 18 | . . . 4 . 6 8 Fabricators 4 | . . . . . . 4 Repair Stations 5 | . . . . . . 5 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 2 . . 2 Robot Analysis 1 | . . . . . . 1 Alert Level 2 | . . . 1 . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . . 2 . 3 6 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 16 | . . . . . . 16 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 36 | . . . . . . 36 Total Damage 531 | . . . . . . 531 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted 2 | . . . . . . 2 Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3473 | 97 172 202 447 303 260 1992 Spaces Moved 2089 | 68 107 167 267 235 177 1068 Core 6 | 5 . . . . . 1 Treads . | . . . . . . . Legs 2083 | 63 107 167 267 235 177 1067 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 128 | 114 120 120 120 120 120 137 Slowest Speed 470 | 120 120 120 120 120 120 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 5 16 27 19 26 23 28 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 134 | . . . . 22 6 106 Melee 1 | . . . . . . 1 Projectile 19 | . . . . . . 19 AOE 114 | . . . . 22 6 86 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2564 | 81 134 168 365 249 207 1360 Wait 103 | . 4 1 15 4 9 70 Move 2083 | 67 106 166 266 234 176 1068 Hop . | . . . . . . . Pick Up 56 | 6 6 . 20 1 2 21 Fast Attach 20 | 7 . . . . . 13 Attach 18 | . . . 2 . 2 14 Detach 2 | . . . . . . 2 Swap 63 | . 3 . 19 3 7 31 Drop 52 | . 6 . 25 2 2 17 Fire 129 | 1 9 . 18 5 8 88 Melee 27 | . . . . . . 27 Ram . | . . . . . . . Kick 11 | . . 1 . . 1 9 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 98 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 6) 270 | -10/Materials | Entered Mines 281 | -10/Mines | Discovered new exit (range 9) 307 | -10/Mines | Build established: Mutant 411 | -10/Mines | Assembled infested the area 472 | -10/Mines | Entered Materials 472 | -9/Materials | Evolved 2 slots: Propulsion x2 699 | -9/Materials | Discovered new exit (range 16) 919 | -9/Materials | Entered Mines 964 | -9/Mines | Met a Derelict bent on vengeance 984 | -9/Mines | Discovered new exit (range 5) 1034 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1222 | -9/Mines | Entered Materials 1222 | -8/Materials | Evolved 2 slots: Utility x2 1411 | -8/Materials | Discovered new exit (range 10) 1482 | -8/Materials | Entered Factory 1482 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1511 | -7/Factory | Repaired Med. Armor Plating 2223 | -7/Factory | Build established: Gunner 2245 | -7/Factory | Cargo convoy interrupted 2325 | -7/Factory | Garrison activated, responded to threat 2546 | -7/Factory | Lost 4 parts (1p2n1u) 2569 | -7/Factory | System corruption reached 10% 2597 | -7/Factory | Core integrity fell below 50% 2610 | -7/Factory | Lost 6 parts (1p4n1u) 2701 | -7/Factory | Lost 5 parts (1n1u3w) 2879 | -7/Factory | Allied Derelicts emerged from ambush trap array 3040 | -7/Factory | Build established: Scavenger-Skirmisher 3375 | -7/Factory | Core integrity fell below 20% 3457 | -7/Factory | Discovered new exit (range 16) 3474 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03460_ Knocked back. 03464_ Penetrated by Slug. 03464_ Carbon-fiber Leg destroyed. 03465_ Triggered Proton Bomb Trap. 03465_ A bubble of electromagnetic force engulfs the area. 03465_ Door malfunctions. 03465_ K-01 Serf destroyed. 03465_ Proton Bomb Trap short circuited. 03465_ A bubble of electromagnetic force engulfs the area. 03466_ Imp. Heat Sink destroyed. 03468_ Lgt. Angular Momentum Engine destroyed. 03468_ Med. Reactive Plating destroyed. 03468_ Knocked back. 03472_ System corrupted: Mni. Assault Cannon rejected. 03472_ Penetrated by Slug. 03472_ Aluminum Leg destroyed. 03473_ U-05 Engineer builds a Wall. 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