Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 11:00:52 Player: Akl Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (2345) 2345 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8385 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 247/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Wave Gun Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Target Analyzer Graphene Brace Hardlight Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Matter Neutralizer > --- INVENTORY -------- Micro Fission Core Nuclear Pulse Thruster Advanced Weight Redist. System Advanced Signal Interpreter Core Analyzer Improved Transmission Jammer Force Field Wave Gun Wave Gun Wave Gun [Rating: 98] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . . . . . Utility 9 | . . . 1 1 2 . 2 1 . . 2 Weapon 2 | . . . . . . 1 . 1 . . . Parts Attached 100 | 7 3 . 13 12 9 14 9 14 2 3 14 Power 15 | 2 1 . . 1 . 3 2 2 1 1 2 Engine 6 | 2 1 . . . . 2 1 . . . . Core 5 | . . . . 1 . 1 1 . 1 1 . Reactor 4 | . . . . . . . . 2 . . 2 Propulsion 31 | 2 . . 4 4 5 6 . 4 . 1 5 Treads . | . . . . . . . . . . . . Leg 8 | 2 . . 4 . 1 . . . . 1 . Wheel . | . . . . . . . . . . . . Hover 18 | . . . . 4 4 6 . 4 . . . Flight 5 | . . . . . . . . . . . 5 Utility 28 | 1 2 . 4 2 4 2 3 4 1 . 5 Device 15 | . 1 . . 2 1 2 3 2 . . 4 Storage 3 | 1 1 . 1 . . . . . . . . Processor 8 | . . . 1 . 3 . . 2 1 . 1 Hackware . | . . . . . . . . . . . . Protection 2 | . . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 . . 5 5 . 3 4 4 . 1 2 Energy Gun 19 | 2 . . 3 3 . 3 3 3 . 1 1 Energy Cannon 4 | . . . 1 . . . 1 1 . . 1 Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . . 1 Parts Lost 44 | . . . 9 1 . 1 . 1 5 3 24 Power 4 | . . . . . . . . . 1 1 2 Propulsion 16 | . . . 4 1 . 1 . . 2 1 7 Utility 15 | . . . 2 . . . . 1 2 . 10 Weapon 9 | . . . 3 . . . . . . 1 5 Highest Loss Streak 24 | . . . 5 1 . 1 . 1 2 3 24 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 1 4 8 7 9 8 9 9 9 8 6 3 Power . | . 1 1 . 1 1 . . 1 1 . . Propulsion . | . 1 2 . . . . . 1 . . . Utility 4 | . . 1 4 6 5 6 6 5 4 3 1 Weapon 2 | . 1 3 1 2 2 3 2 1 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . . 4 3 1 2 3 2 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . 1 . . 1 . . Utility 4 | . . . . 2 . . . 1 1 . . Weapon 6 | . . . 2 1 . . 2 1 . . . Tool/Special 3 | . . . 1 . . 1 1 . . . . Average Slot Usage (%) 92 | . 90 100 84 95 99 99 99 98 93 87 70 Engine 4 | . 14 14 11 3 . 7 2 4 . . . Core 3 | . . . . 5 7 5 7 4 . 5 6 Reactor 2 | . . . . . . . . . 9 4 1 Leg 5 | . 28 28 21 2 . . . . . 1 2 Hover 15 | . . . . 29 29 25 23 21 15 8 2 Device 15 | . 5 14 5 17 15 13 22 21 21 21 17 Storage 7 | . 14 14 15 9 7 6 5 5 5 5 2 Processor 15 | . . . 5 9 22 20 17 21 19 21 19 Energy Gun 15 | . 28 28 14 11 12 19 15 19 15 14 11 Energy Cannon 2 | . . . 4 . . . 1 1 5 5 . Peak Build Rating 98 | 6 7 7 12 23 33 48 62 98 98 85 90 Average Rating 50 | 4 6 7 10 20 29 43 58 84 90 82 70 On Entrance 38 | . 6 7 7 10 23 31 48 62 98 85 81 Avg Prop Armor Cover (%) 5 | 19 . . . 5 4 . . . . 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 10 18 18 28 24 25 33 45 68 75 75 61 Greatest Support 43 | 20 20 20 30 26 30 35 35 43 43 30 29 Greatest Overweight (x) 8 | 3 . . 2 3 1 1 1 1 3 3 8 Average Overweight (x) . | . . . . . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 4 8 8 10 10 10 10 10 10 10 7 4 Average Carried 8 | 1 5 8 7 9 8 9 9 9 9 6 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 8 8 10 10 10 9 10 7 5 3 Class Distribution -------------------- 46% | Scavenger-Gunner 21% | Mutant 19% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 1382 | 236 50 . 132 235 140 145 90 160 25 47 122 Remotely . | . . . . . . . . . . . . Salvage Created 2459 | . 50 . 857 283 . 42 141 118 629 188 151 Parts 109 | . 4 . 48 19 . 1 2 2 19 4 10 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 17 3 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 53 | . 1 . 24 4 . 1 2 2 11 3 5 Guns 27 | . 1 . 9 1 . 1 2 1 5 3 4 Cannons 14 | . . . 12 . . . . . 1 . 1 AOE 5 | . . . 2 3 . . . . . . . Classes Destroyed 12 | . 1 . 4 3 . 1 1 1 1 . . Worker 3 | . . . 1 1 . . . 1 . . . Builder 1 | . . . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Watcher 2 | . . . . 2 . . . . . . . Swarmer 16 | . . . 8 . . . . 1 2 . 5 Grunt 21 | . 1 . 9 3 . . 1 . 4 3 . Brawler 3 | . . . 2 . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 8 | . . . 5 1 . . . . 2 . . Hunter 1 | . . . . . . . . 1 . . . Programmer 2 | . . . . . . 1 . . 1 . . Heavy 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 1 . 5 5 . 1 1 2 4 2 4 Combat Bots Only 5 | . 1 . 5 3 . 1 1 1 4 2 4 Max Kills in Single Turn 3 | . 1 . 3 2 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 435 | . 7 . 174 8 4 . 4 8 45 22 163 Missed 133 | . 2 . 52 4 2 . . 3 15 3 52 Hits 302 | . 5 . 122 4 2 . 4 5 30 19 111 Melee 2 | . . . . . . . . . 2 . . Projectile 300 | . 5 . 122 4 2 . 4 5 28 19 111 Critical Strikes 10 | . . . 3 . . . . 1 2 1 3 Actively Blocked 5 | . . . . . . . . 1 2 1 1 Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 5326 | . 58 . 1342 87 44 93 47 147 557 308 2643 Core 1765 | . . . 258 . . . . . 123 60 1324 Absorbed by Shields 488 | . . . . . . . . 12 112 76 288 Core Remaining (%) 89 | 100 . 100 35 100 100 100 100 . . 84 . Volleys Fired 139 | 1 3 . 63 13 2 1 5 11 19 8 13 Largest 4 | 2 2 . 2 2 2 3 3 4 4 3 4 Hottest 345 | 80 80 . 156 106 108 198 240 323 345 240 316 Shots Fired 285 | 2 6 . 101 18 3 3 15 24 59 21 33 Gun 228 | 2 6 . 61 6 2 3 15 23 57 21 32 Cannon 39 | . . . 35 . . . . 1 2 . 1 Launcher 13 | . . . . 12 1 . . . . . . Special 5 | . . . 5 . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 234 | 2 6 . 66 5 1 2 15 24 59 21 33 Explosive 13 | . . . . 12 1 . . . . . . Electromagnetic 38 | . . . 35 1 1 1 . . . . . Robot Hit Streak 20 | 1 4 . 18 4 3 1 10 5 20 7 4 Robot Miss Streak 6 | 1 1 . 6 2 . 1 2 3 3 3 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 199 | 1 4 . 77 6 2 1 11 16 46 15 20 Core Hits 148 | 1 2 . 33 17 1 1 7 13 42 19 12 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . . . 3 . . . . 4 . . 2 Burn 8 | . . . 2 . . . . 4 . . 2 Corrupt 1 | . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4777 | 11 44 . 1371 586 61 75 297 422 1181 323 406 Guns 3289 | 11 44 . 592 42 32 20 297 422 1144 323 362 Cannons 682 | . . . 608 . . . . . 37 . 37 Explosions 597 | . . . 50 544 3 . . . . . . Melee . | . . . . . . . . . . . . Ramming 113 | . . . 25 . 26 55 . . . . 7 Kinetic . | . . . . . . . . . . . . Thermal 3493 | 11 44 . 738 42 16 20 297 422 1181 323 399 Explosive 547 | . . . . 544 3 . . . . . . Electromagnetic 624 | . . . 608 . 16 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 2 . Average Corruption 1 | . . . . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . . . . 10 5 . Message Errors 6 | . . . . . . . . . 5 1 . Matter Fused 5 | . . . . . . . . . 3 2 . Energy Discharges 2 | . . . . . . . . . 1 1 . Data Loss (minor) 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 58 | . . . 12 46 . . . . . . . Projectiles 12 | . . . 12 . . . . . . . . Explosions 46 | . . . . 46 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . 25 13 27 . . . . 2 Shots 1 | . . . . 1 . . . . . . . Rammed 10 | . . . . . 1 4 . . . . 5 Targets Rammed 15 | . . . 5 . 1 4 . . . . 5 Kicked 5 | . . . 5 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 898 | 18 42 . 189 . . 66 108 252 137 366 898 Average Temperature 126 | 12 19 . 59 . . 39 46 89 46 175 356 Received Heat Transfer 650 | . 30 . 429 36 9 . . . 74 54 18 Effects 36 | . . . . . . . . . . 1 35 Shutdowns 6 | . . . . . . . . . . . 6 Energy Bleed 3 | . . . . . . . . . . 1 2 Interference 7 | . . . . . . . . . . . 7 Matter Decay 4 | . . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 11 | . . . . . . . . . . . 11 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . 1 . . . . 1 5 . . Combat Hostiles 7 | . . . 1 . . . . 1 5 . . Parts Melted 32 | . . . 4 . . 2 3 7 13 2 1 Heat Transferred 8274 | 25 100 . 1899 87 37 37 625 1130 2612 750 972 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 83 | 100 100 100 35 98 100 100 100 100 . . 100 Level 1 16 | . . . 64 1 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 313 | . 20 . 313 206 49 30 30 25 . . 55 Initial 89 | . . . . 89 49 . 2 6 . . 6 Average 67 | . 2 . 193 145 6 1 3 2 . . 8 Influence Increases 1611 | . 20 . 698 235 3 30 50 45 320 70 140 Destroy 0b10 Robot/C 1060 | . 20 . 480 80 . 20 40 40 220 60 100 Destroy 0b10 Robot/NC 35 | . . . 5 25 . . . 5 . . . Destroy Leader 204 | . . . 130 24 . 10 10 . 10 10 10 Successful Hack 3 | . . . . . 3 . . . . . . Destroy Structure 69 | . . . 8 61 . . . . . . . Lose Combat Pursuer 240 | . . . 75 45 . . . . 90 . 30 Influence Decreases 1611 | . 20 . 486 339 111 24 42 59 291 89 150 Entered New Map 204 | . . . . 123 59 . 4 8 . 6 4 Time Decay 1137 | . 20 . 396 206 52 24 38 51 241 63 46 Lost Part 270 | . . . 90 10 . . . . 50 20 100 Squads Dispatched 25 | . 2 . 3 4 2 4 3 4 . . 3 Investigation 3 | . 1 . 1 . 1 . . . . . . Extermination 5 | . . . . . 1 2 1 . . . 1 Reinforcement 9 | . 1 . 2 1 . 2 2 1 . . . Assault . | . . . . . . . . . . . . Garrison 8 | . . . . 3 . . . 3 . . 2 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 9 | . . . 3 1 . 3 1 1 . . . Communications Jammed 1 | . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 7 . 37 8 11 11 14 12 17 3 19 Peak Tracking Total 12 | . 5 . 8 4 3 3 4 3 5 3 12 Tactical Retreats 10 | . . . 4 1 . . . . 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 6 | . 1 . 1 . 1 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 3 | . . . 2 . 1 . . . . . . Terminals 2 | . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 13 | . . . 6 . 7 . . . . . . Successful 12 | . . . 6 . 6 . . . . . . Failed 1 | . . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 6 | . . . 6 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . . . 6 . . . . . . . . Record 3 | . . . 3 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . Insert Component 3 | . . . . . 3 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . 1 . . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Active Infowar (turns) 4560 | . . . 526 433 429 703 430 451 1069 376 143 Optics 4560 | . . . 526 433 429 703 430 451 1069 376 143 Jamming 97 | . . . . . . . . . . . 97 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 5413 | 50 128 105 1011 433 429 703 430 451 1069 376 228 Spaces Moved 3286 | 28 87 88 450 318 384 483 285 256 658 161 88 Core 47 | 13 . . . . . . . . . . 34 Treads . | . . . . . . . . . . . . Legs 709 | 15 87 88 450 6 . . . . . 32 31 Wheels . | . . . . . . . . . . . . Hover 2508 | . . . . 312 384 483 285 256 658 129 1 Flight 22 | . . . . . . . . . . . 22 Fastest Speed 48 | 50 120 120 120 48 48 48 48 105 108 186 50 Average Speed 123 | 119 120 120 171 114 76 78 103 105 147 192 174 Slowest Speed 680 | 200 120 120 260 260 122 112 105 112 256 280 680 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 3 20 32 49 40 13 16 11 9 82 14 4 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . . . . 5 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 96 | . . . 7 88 . . . . 1 . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . 1 . . . . . 1 . . AOE 94 | . . . 6 88 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Total 4366 | 42 104 87 577 367 517 806 408 415 705 207 131 Wait 673 | . 3 . 23 9 106 283 93 102 20 34 . Move 3275 | 27 86 87 449 317 383 482 284 255 657 160 88 Hop . | . . . . . . . . . . . . Pick Up 59 | 7 7 . 12 8 3 6 5 7 3 . 1 Fast Attach 45 | . 1 . 4 5 5 8 6 7 . 1 8 Attach 37 | 6 1 . 6 2 3 3 2 2 3 3 6 Detach 8 | . 1 . . 1 1 1 1 . . 1 2 Swap 31 | 1 1 . 5 5 5 4 1 7 . . 2 Drop 67 | . 1 . 10 7 8 14 11 11 3 . 2 Fire 139 | 1 3 . 63 13 2 1 5 11 19 8 13 Melee . | . . . . . . . . . . . . Ram 10 | . . . . . 1 4 . . . . 5 Kick 5 | . . . 5 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . 13 . . 4 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Entered Mines 269 | -10/Mines | Discovered new exit (range 13) 284 | -10/Mines | Entered Materials 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 767 | -9/Materials | Lost 5 parts (2n1u2w) 835 | -9/Materials | Lost 3 parts (2n1u) 945 | -9/Materials | Core integrity fell below 50% 998 | -9/Materials | Discovered new exit (range 17) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1318 | -8/Materials | Garrison activated, responded to threat 1590 | -8/Materials | Build established: Scavenger-Mutant 1616 | -8/Materials | Met 7R-MNS 1703 | -8/Materials | Discovered new exit (range 18) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 1729 | -7/Factory | Caught up to 7R-MNS 2138 | -7/Factory | Discovered new exit (range 11) 2157 | -7/Factory | Entered another Factory area 2157 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2158 | -6/Factory | Caught up to 7R-MNS 2440 | -6/Factory | Build established: Scavenger-Gunner 2825 | -6/Factory | Discovered new exit (range 20) 2860 | -6/Factory | Entered another Factory area 2860 | -5/Factory | Evolved 2 slots: Utility x2 2861 | -5/Factory | Caught up to 7R-MNS 3277 | -5/Factory | Discovered new exit (range 8) 3290 | -5/Factory | Entered another Factory area 3290 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3291 | -4/Factory | Caught up to 7R-MNS 3459 | -4/Factory | Garrison activated, responded to threat 3723 | -4/Factory | Discovered new exit (range 18) 3731 | -4/Factory | 7R-MNS successfully reached the Upper Caves 3741 | -4/Factory | Entered Upper Caves 3913 | -4/Upper Caves | Learned Research garrison access intel 4045 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4449 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4780 | -4/Upper Caves | Build established: Scavenger-Tank 4796 | -4/Upper Caves | Discovered new exit (range 8) 4809 | -4/Upper Caves | Identified exit to Upper Caves 4810 | -4/Upper Caves | Entered another Upper Caves area 5143 | -4/Upper Caves | Lost 3 parts (1p1n1w) 5170 | -4/Upper Caves | Discovered new exit (range 7) 5183 | -4/Upper Caves | Identified exit to Research 5186 | -4/Upper Caves | Entered Research 5186 | -3/Research | Evolved 2 slots: Utility x2 5187 | -3/Research | Identified exit to Quarantine 5188 | -3/Research | Loaded intel: 4 garrison access locations 5286 | -3/Research | Garrison activated, responded to threat 5365 | -3/Research | Core integrity fell below 50% 5404 | -3/Research | Core integrity fell below 20% 5414 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05392_ Field strength at 19. 05392_ Lgt. Antimatter Reactor destroyed. 05393_ Stasis field depleted. 05394_ M-28 Smith repairs S-43 Plague Xenon Bombardment Thruster. 05395_ Penetrated by Slug. 05395_ Microactuators destroyed. 05396_ M-28 Smith repairs S-43 Plague Hvy. Machine Gun. 05396_ Adv. Weight Redist. System destroyed. 05396_ Graphene Brace destroyed. 05398_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7Q. 05408_ Acquired Prototype Device. 05408_ Identified Prc. Energy Filter. 05412_ Slammed into S-43 Plague. 05412_ Prc. Energy Filter destroyed. 05413_ Slammed into S-43 Plague. 05414_ M-28 Smith repairs S-43 Plague. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ???????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????? ?##########??????????????????? | | ??????????????????? # ###########????????? | | ???????????????????? # # ]#????????? | | ?????????????????????+ """" # #????????? | | ?????????????????????# """" # """ #????????? | | ?????????????????????# """" # """ #????????? | | ?????????????????????# """" # """ #????????? | | ?????????????????????# # #????????? | | ?????????????????????# s # #????????? | | ?????????????????????# s # #????????? | | ???????????????####+######;######+########???????? | | ?????? @s #???????? | | ?????? sm #???????? | | ?????? #???????? | | ??????? t Y +???????? | | ???????#####+####/######+############A #???????? | | ??????????????? ???????????????????# #???????? | | ????????????? ?????????????????????# ######### | | ???????????""???????????????????????# ^ | | ????????????????????????????????????# | | ????????????????????????????????????# ^ | | ????????????????????????????????????# | | ????????????????????????????????????####+######### | | ?????????????????????????????????????? ?????# | | ????????????????????????????????????? ????# | | ???????????????????????????????????? ???# | | ???????????????????????????????????# """ ???# | | ???????????????????????????????????# G" ??# | | ???????????????????????????????????# """ #?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# ? ! #?# | | ???????????????????????????????????###########?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 41 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- Adv. Weight Redist. System | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Recoil Stabilizer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Escorted To Danger I Laugh At Your Crits Challenges ------------ None Game ------ Seed ProtonReactionDeconstructor Manual? 0 Play Time 01:27:42 Cumulative 19.6 hours Start 2026.07.17 @ 09:13:52 End 2026.07.17 @ 11:00:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5c2ae28-431d-4149-bcc5-2845a562e56d