Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 04:36:57 Player: dankcaster889 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (477) 477 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2333 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/400 Matter 238/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Flight Unit Heat Sink Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Flight Unit > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Hover Unit Heat Sink Datajack [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 27 | 6 1 1 11 2 3 3 Power 6 | 1 . . 4 1 . . Engine 6 | 1 . . 4 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 3 1 . 3 Treads 6 | 2 . . 3 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight 1 | . . . . . . 1 Utility 4 | 1 1 . 1 . 1 . Device 1 | . . . . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 8 | 2 . 1 3 . 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 1 3 . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . . 5 3 . 8 Power 4 | . . . 2 . . 2 Propulsion 5 | . . . 2 1 . 2 Utility 3 | . . . . 1 . 2 Weapon 4 | . . . 1 1 . 2 Highest Loss Streak 8 | . . . 3 3 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 85 85 82 92 66 90 Engine 16 | . 14 14 10 22 22 20 Treads 18 | . 28 28 20 19 11 1 Hover 1 | . . . . . . 16 Device 1 | . . . . . . 10 Storage 11 | . 14 14 11 11 11 10 Processor 10 | . 4 14 11 11 11 11 Protection 5 | . . . 9 8 . . Ballistic Gun 18 | . 24 14 20 19 11 20 Peak Build Rating 20 | 6 7 7 13 14 19 20 Average Rating 10 | 4 6 6 9 12 10 18 On Entrance 8 | . 6 6 7 13 10 19 Naked Turns . | . . . . . . . Heaviest Build 26 | 12 12 10 24 26 25 25 Greatest Support 40 | 40 40 40 40 40 20 20 Greatest Overweight (x) 7 | . . . . 1 1 7 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 2 1 8 8 7 6 5 Average Carried 4 | . . 3 6 6 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | . 1 8 6 6 4 4 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 709 | 118 . 85 337 141 . 28 Remotely . | . . . . . . . Salvage Created 756 | . . 43 573 112 . 28 Parts 50 | . . 6 35 6 . 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . . 3 8 4 . 2 Guns 17 | . . 3 8 4 . 2 Classes Destroyed 13 | . . 1 9 2 . 1 Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Drone 2 | . . . . . . 2 Watcher 1 | . . . 1 . . . Swarmer 4 | . . 3 . 1 . . Grunt 5 | . . . 4 1 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 3 | . . . 3 . . . Assembled 1 | . . . . 1 . . Best Kill Streak 4 | . . 3 4 2 . 2 Combat Bots Only 3 | . . 3 3 2 . 2 Max Kills in Single Turn 1 | . . 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 191 | . . 10 88 43 . 50 Missed 51 | . . 3 26 15 . 7 Damage Taken 2056 | . . 59 838 401 . 758 Core 417 | . . 10 51 20 . 336 Absorbed by Shields . | . . . . . . . Redirected to Shielding 10 | . . . 7 3 . . Core Remaining (%) 98 | 100 . 96 . . . . Volleys Fired 89 | . . 4 61 10 8 6 Largest 2 | . . 1 2 2 1 2 Hottest 46 | . . 20 46 46 23 43 Shots Fired 160 | . . 4 121 17 9 9 Gun 160 | . . 4 121 17 9 9 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 160 | . . 4 121 17 9 9 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . . 2 16 10 3 1 Robot Miss Streak 4 | . . 1 4 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 90 | . . 3 68 12 5 2 Core Hits 41 | . . 4 29 5 1 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 3 | . . . 3 . . . Destroy 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1145 | . . 45 776 177 79 68 Guns 1134 | . . 38 776 176 79 65 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 11 | . . 7 . 1 . 3 Kinetic 1134 | . . 38 776 176 79 65 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 3 3 Average Corruption 3 | . . . . 3 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 2 4 1 Matter Fused 3 | . . . . 1 2 . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 4 | . . 1 . 1 . 2 Targets Rammed 5 | . . 1 1 1 . 2 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 279 | . . . 51 279 279 4 Average Temperature 66 | . . . 18 132 169 3 Received Heat Transfer 525 | . . . 366 6 . 153 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 235 | . . 85 235 99 . . Initial 43 | . . . 33 43 . . Average 68 | . . 83 116 48 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 95 | 100 100 100 87 100 . . Level 1 4 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . . 3 17 25 2 13 Peak Tracking Total 20 | . . 3 5 20 1 10 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 2 . 5 . . . Successful 3 | . 2 . 1 . . . Failed 4 | . . . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 2 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Robot Analysis 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 46 | . . . . 46 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 148 | . . . . 148 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2200 | 68 206 273 575 671 181 226 Spaces Moved 1122 | 42 128 160 238 368 68 118 Core 23 | 9 . . . . . 14 Treads 1005 | 33 128 160 238 368 68 10 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 94 | . . . . . . 94 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 50 Average Speed 169 | 136 160 160 160 173 240 172 Slowest Speed 400 | 160 160 160 160 240 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 25 42 22 53 9 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1269 | 53 130 172 322 383 78 131 Wait . | . . . . . . . Move 1116 | 41 127 159 237 367 67 118 Hop . | . . . . . . . Pick Up 26 | 6 1 7 9 2 . 1 Fast Attach . | . . . . . . . Attach 20 | 6 1 . 8 1 2 2 Detach 2 | . 1 . . . . 1 Swap 7 | . . 1 3 1 1 1 Drop 4 | . . . 3 1 . . Fire 89 | . . 4 61 10 8 6 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 3 | . . 1 1 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 410 | -10/Mines | Learned Materials emergency access door positions 469 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 479 | -10/Mines | Found Prototype Device 507 | -10/Mines | Discovered new exit (range 15) 548 | -10/Mines | Entered Materials 548 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1043 | -9/Materials | Lost 3 parts (1p1n1w) 1097 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Entered Mines 1341 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1454 | -9/Mines | Learned Materials garrison access intel 1468 | -9/Mines | Found a hidden stash of uninstalled traps 1622 | -9/Mines | Build established: Scavenger-Mutant 1644 | -9/Mines | Assembled infested the area 1649 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1693 | -9/Mines | Lost 3 parts (1n1u1w) 1698 | -9/Mines | Lost 3 allies 1794 | -9/Mines | Entered Zion 1864 | -7/Zion | Attacked by Zionites 1876 | -7/Zion | Learned Factory emergency access door positions 1933 | -7/Zion | Discovered new exit (range 12) 1964 | -7/Zion | Build established: Mutant 1974 | -7/Zion | Identified Exp. Sensor Array 1975 | -7/Zion | Entered Proximity Caves 1981 | -6/Proximity Caves | Spotter reported a threat 2179 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2194 | -6/Proximity Caves | Core integrity fell below 50% 2199 | -6/Proximity Caves | Core integrity fell below 20% 2201 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02005_ Acquired 14 matter. 02010_ Acquired Hover Unit. 02015_ Lgt. Ion Engine fries itself beyond repair. 02019_ Acquired 14 matter. 02056_ System corrupted: Energy discharge (-150). 02178_ Hvy. Assault Rifle destroyed. 02178_ Penetrated by Slug. 02182_ Hover Unit destroyed. 02182_ Penetrated by Slug. 02185_ Hover Unit destroyed. 02186_ Imp. Ion Engine destroyed. 02187_ Exp. Sensor Array destroyed. 02192_ Assault Rifle destroyed. 02194_ Slammed into G-50 Soldier. 02195_ S-27 Virus destroyed. 02195_ Penetrated by Slug. 02196_ Slammed into S-27 Virus. 02197_ Critical hit (Burn: +37). 02198_ Sml. Storage Unit destroyed. 02200_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ???????####### #####?????##??????????????????????? | | ???????# ##??## ??????????????????????? | | ???????# ##?# ??????????????????????? | | ???????# ## #?# ??????????????????????? | | ???????# #### #?# ??????????????????????? | | ???????# ##?## #?# #??????????????????????? | | ???????###### ##?# ### #??????? ??????????????? | | ???????????## ### ## #?????? ??????????????? | | ??????????## #### #?????"""??????????????? | | ?????????## #??# #???? 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