Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 16:27:36

Player: UberDoot

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (325)     1625
Value Destroyed (13235)    13235
Prototype IDs (44)         880
Alien Tech Used (4)        800
Bonus (6464)               6464
              TOTAL SCORE: 32004

 Bonus
-------
High Alert Combat Kills    1457
Follower Combat Kills      3291
Network Hubs Disabled      600
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Met R17 at Research        2000
Friendly Fire              -3584

 Cogmind 
---------
Core Integrity             1332/1450
Matter                     89/300
Energy                     440/440
System Corruption          11%
Temperature                Cool (61)
Movement                   Treading (240) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION (6) ---
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
      Overtuned Huge Scrapsphere
>               --- UTILITY (10) -----
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
      Makeshift Salvage Targeting Computer
       Advanced Targeting Computer
                Tactical Coordination Suite
                Graphene Brace
>               --- WEAPON (5) -------
      Overtuned Coil Gun
      Overtuned Railgun
>               --- INVENTORY (25) ---
                Biometal Medium Treads
      Overtuned Huge Scrapsphere
                Scrap Suit
       Advanced Heat Sink
        Zionite Biocell (600)
  High-capacity Matter Pod (200)
       Advanced Transmission Jammer
                Graphene Brace
       Advanced Shield Generator
     Long-range Tractor Beam
                Mapping Drone Bay (3/3)
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Subatomic Replicator
       Enhanced Quantum Rifle
                Core Cannon
      Overtuned Coil Gun
      Overtuned Railgun
           Mini Smartbomb Launcher
                Plasma Cutter
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
                Biometal Medium Treads
      Overtuned Huge Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
       Advanced Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
                Tactical Coordination Suite
       Advanced Transmission Jammer
                Graphene Brace
                Mapping Drone Bay
>               --- WEAPON -----------
                Phase Gun
                Core Cannon
          Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
          Light Quantum Reactor
                Biometal Medium Treads
                Scrap Suit
       Advanced Heat Sink
        Zionite Biocell
  High-capacity Matter Pod
                Graphene Brace
       Advanced Shield Generator
     Long-range Tractor Beam
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Subatomic Replicator
      Overtuned Quantum Rifle
       Enhanced Quantum Rifle
      Overtuned Coil Gun
      Overtuned Coil Gun
      Overtuned Coil Gun
           Mini Smartbomb Launcher
       Improved Remote Datajack
                Plasma Cutter
                CPS Tube
                CR-A16's Pointy Stick
[Rating: 150]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Overtuned Huge Scrapsphere
Utility                    Huge Storage Unit
  Device                   Scrap Suit
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Improved Assault Rifle
  Energy Gun               Phase Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Slots Evolved              16   | .   .   .   2   .   .   .   6   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             485  | 7   10  2   19  30  3   8   22  10  10  7   26  11  32  28  16  7   12  29  24  16  13  10  18  77  38  
  Power                    41   | 1   2   .   2   3   .   .   1   .   .   .   3   .   5   3   2   1   .   4   .   1   1   .   3   6   3   
    Engine                 11   | 1   2   .   1   3   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   1   .   .   1   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   2   1   .   3   .   .   1   .   2   6   3   
  Propulsion               84   | 2   2   .   5   15  1   5   2   4   1   1   3   2   3   .   1   1   1   2   4   2   .   1   4   17  5   
    Treads                 65   | 2   2   .   5   14  1   4   1   .   .   1   2   2   3   .   1   1   1   1   3   2   .   1   4   10  4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  19   | .   .   .   .   1   .   1   1   4   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   7   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  184  | 2   4   1   3   7   .   1   10  3   5   2   14  5   14  12  7   5   5   16  8   5   7   6   4   27  11  
    Device                 104  | 1   3   .   2   .   .   .   3   3   5   2   7   4   9   6   2   1   4   11  4   2   5   4   3   15  8   
    Storage                9    | 1   1   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   1   
    Processor              10   | .   .   .   .   1   .   1   3   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   
    Hackware               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   
    Protection             51   | .   .   .   1   5   .   .   3   .   .   .   6   1   4   6   4   1   .   4   3   2   1   2   1   7   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Weapon                   176  | 2   2   1   9   5   2   2   9   3   4   4   6   4   10  13  6   .   6   7   12  8   5   3   7   27  19  
    Energy Gun             36   | 1   .   1   5   2   1   .   .   .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   2   11  5   
    Energy Cannon          31   | .   1   .   1   .   1   .   .   .   .   .   .   1   3   .   .   .   1   2   7   1   2   1   2   7   1   
    Ballistic Gun          77   | 1   .   .   3   3   .   2   6   2   3   3   3   3   4   6   4   .   5   4   1   3   3   .   1   7   10  
    Ballistic Cannon       3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   1   3   2   .   1   .   .   1   
    Special Weapon         13   | .   .   .   .   .   .   .   1   1   1   1   .   .   .   5   .   .   .   .   1   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   5   2   .   .   .   .   .   1   7   .   2   .   6   .   1   .   .   .   3   .   2   5   .   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   2   1   
    System Corruption      51   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   16  .   .   .   .   1   .   5   10  
Parts Lost                 102  | .   1   .   .   3   .   .   .   1   .   .   8   7   7   1   .   .   .   14  4   7   .   8   1   34  6   
  Power                    13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   1   .   1   .   5   1   
  Propulsion               19   | .   .   .   .   .   .   .   .   1   .   .   2   2   1   .   .   .   .   1   .   1   .   2   .   8   1   
  Utility                  31   | .   1   .   .   2   .   .   .   .   .   .   1   .   4   .   .   .   .   4   2   3   .   3   .   10  1   
  Weapon                   39   | .   .   .   .   1   .   .   .   .   .   .   4   5   2   1   .   .   .   5   2   2   .   2   1   11  3   
  Highest Loss Streak      19   | .   1   .   .   2   .   .   .   1   .   .   7   5   2   1   .   .   .   12  2   3   .   6   1   19  5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Average Slot Usage (%)     88   | .   98  100 98  99  100 99  92  92  91  86  83  80  85  81  81  86  88  86  65  74  70  71  80  86  65  
  Engine                   5    | .   14  14  9   11  11  11  6   6   6   6   1   .   6   1   .   .   .   .   5   1   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   6   2   4   7   11  11  9   .   .   2   1   5   8   5   
  Treads                   17   | .   28  28  32  32  33  22  13  13  13  13  12  12  10  5   5   9   11  9   6   15  15  12  11  12  9   
  Wheel                    3    | .   .   .   .   .   .   10  13  12  11  6   6   6   5   5   5   1   .   .   4   .   .   .   .   3   5   
  Device                   10   | .   13  14  12  .   .   .   7   12  13  13  11  12  11  13  13  8   5   12  18  12  14  11  16  16  19  
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Processor                7    | .   .   .   .   10  11  11  11  13  13  13  13  13  10  5   5   5   5   9   5   6   10  10  9   5   3   
  Hackware                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   11  17  11  5   5   5   5   4   3   .   
  Protection               5    | .   .   .   8   10  11  11  4   .   .   .   .   .   5   8   7   5   5   5   1   9   5   3   4   4   .   
  Energy Gun               6    | .   .   9   17  9   22  1   .   .   .   .   6   7   4   10  3   .   .   .   .   2   .   .   6   10  5   
  Energy Cannon            1    | .   13  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   3   5   5   1   .   
  Ballistic Gun            12   | .   1   .   3   11  .   20  24  25  25  25  18  12  15  9   18  23  23  19  6   5   .   8   5   10  8   
Peak Build Rating          150  | 7   12  13  26  26  25  30  60  60  60  66  79  73  80  98  125 132 133 144 103 112 121 121 139 149 150 
  Average Rating           68   | 5   9   12  24  23  25  27  53  55  55  60  69  66  71  92  118 130 131 135 95  103 106 101 124 127 104 
  On Entrance              67   | .   7   12  13  24  25  25  30  60  56  60  61  73  57  78  96  125 132 130 96  97  110 121 96  133 42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             252  | 12  22  92  100 103 104 103 126 126 111 110 117 111 130 145 157 146 141 149 176 195 219 219 248 252 159 
  Greatest Support         160  | 40  46  46  66  63  60  60  22  22  20  20  20  20  20  70  20  160 160 160 150 150 150 150 160 130 112 
  Greatest Overweight (x)  46   | .   .   1   1   10  1   8   5   13  6   5   5   5   6   7   7   46  .   5   8   1   1   1   4   12  7   
  Average Overweight (x)   4    | .   .   .   1   1   1   7   4   5   5   5   4   4   5   6   6   6   .   .   7   1   1   1   1   5   4   
Largest Inventory Capacity 30   | 8   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  30  30  30  30  30  30  30  
  Average Capacity         25   | 7   9   20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  29  30  30  30  30  30  25  
  Most Carried             30   | 7   10  13  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  30  30  30  30  30  30  25  
  Average Carried          24   | 5   9   11  23  24  25  24  24  24  24  24  24  24  24  24  24  24  24  24  27  29  29  28  29  29  22  
  Final Capacity           30   | 8   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  30  30  30  30  30  30  25  
  Final Carried            30   | 7   10  13  25  25  25  25  25  25  25  25  25  24  25  25  25  25  25  24  28  30  30  26  30  22  24  

 Class Distribution 
--------------------
 23% | Mutant
 14% | Commander-Mutant
 13% | Scavenger-Gunner
 12% | Scavenger-Scrapper
 12% | Scavenger-Tank
  6% | Hauler-Mutant
  4% | Hauler-Tank
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Storage
     Commander-Mutant | -9/Recycling
     Commander-Mutant | -9/Scraptown
               Gunner | -6/Factory
   Scavenger-Scrapper | -6/Lower Caves
   Scavenger-Scrapper | -6/Lower Caves
   Scavenger-Scrapper | -6/Zion
   Scavenger-Scrapper | -6/Deep Caves
   Scavenger-Scrapper | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
       Scavenger-Tank | -5/Extension
     Scavenger-Gunner | -5/Cetus
     Scavenger-Gunner | -5/Archives
     Scavenger-Gunner | -5/Hub_04(d)
 Scavenger-Skirmisher | -4/Factory
    Hauler-Skirmisher | -4/Upper Caves
        Hauler-Mutant | -4/Upper Caves
        Hauler-Mutant | -4/Zhirov
          Hauler-Tank | -3/Proximity Caves
          Hauler-Tank | -3/Research
       Scavenger-Tank | -3/Quarantine
   Scavenger-Scrapper | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Matter Collected           13322 | 274  289  64   570  699  30   80   1115 493  126  50   517  421  707  982  428  520  421  753  706  663  105  302  96   2237 674  
  Remotely                 993   | .    .    .    .    .    .    .    216  .    .    .    .    .    .    .    .    .    218  287  .    .    .    .    .    272  .    
Salvage Created            16700 | 113  659  225  947  1474 715  .    538  195  .    .    509  458  1025 1267 241  369  389  742  343  623  591  221  .    4324 732  
  Parts                    887   | 9    42   26   56   88   25   .    20   13   .    .    46   21   52   53   12   18   19   47   15   31   8    8    .    229  49   
Haulers Intercepted        14    | .    2    .    4    5    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           6     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      93    | .    .    .    .    .    .    .    .    17   15   4    .    18   .    .    .    .    .    .    8    25   .    6    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Combat Hostiles Destroyed  245  | .   15  7   16  24  8   .   5   2   .   .   9   8   17  15  1   .   6   14  14  14  .   6   .   51  13  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     184  | .   .   1   16  24  6   .   5   2   .   .   9   7   15  13  1   .   6   14  4   5   .   .   .   47  9   
  Cannons                  37   | .   15  6   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   2   5   .   2   .   3   .   
  AOE                      23   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   8   4   .   4   .   .   4   
Classes Destroyed          23   | 2   5   .   3   1   2   .   1   1   .   .   2   .   .   .   .   1   .   .   1   1   .   1   .   1   1   
  Worker                   19   | .   3   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   6   4   
  Builder                  8    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   1   
  Tunneler                 7    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   4   5   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 10   | 1   1   .   1   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   .   .   2   2   .   .   1   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   3   .   
  Swarmer                  61   | .   3   4   4   3   2   .   .   1   .   .   .   5   7   1   .   .   .   7   8   6   .   5   .   .   5   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    72   | .   12  3   8   8   .   .   2   .   .   .   .   1   5   6   .   .   3   3   2   5   .   .   .   13  1   
  Brawler                  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   3   
  Duelist                  7    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   41   | .   .   .   4   12  4   .   3   .   .   .   .   1   1   8   .   .   .   1   .   1   .   .   .   6   .   
  Hunter                   10   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   1   2   .   .   .   .   2   .   
  Programmer               34   | .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   25  1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           11   | 3   3   3   5   5   4   .   3   1   .   .   3   5   4   3   1   5   3   11  4   5   .   5   .   10  7   
  Combat Bots Only         8    | .   3   2   4   5   2   .   2   1   .   .   3   5   4   3   1   .   3   8   4   5   .   5   .   6   4   
Max Kills in Single Turn   5    | 1   2   2   2   2   2   .   1   2   .   .   1   2   2   2   1   1   1   2   3   4   .   2   .   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   4   .   2   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)
  A7 (-5/Cetus)

 Combat                          | -11   -10   -10   -9    -9    -9    -9    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   
Hostile Shots Fired        1986  | .     45    20    75    157   17    .     102   22    .     .     72    92    90    80    13    11    81    266   96    146   .     57    9     467   68    
  Missed                   503   | .     11    3     16    37    5     .     26    6     .     .     8     24    18    19    3     4     18    71    35    45    .     12    3     121   18    
Damage Taken               28716 | .     355   202   708   1695  168   .     877   272   145   .     2043  1115  1370  1310  270   217   976   3858  951   1724  .     1139  66    7323  1932  
  Core                     2663  | .     52    43    91    86    29    .     35    .     24    .     224   80    116   114   41    29    66    337   151   114   .     57    .     883   91    
  Absorbed by Shields      1564  | .     .     .     .     .     .     .     129   .     .     .     .     .     .     409   118   .     .     29    .     185   .     240   69    385   .     
  Reduced by Siege Mode    218   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     83    .     .     65    .     .     7     .     13    .     50    .     
  Redirected to Core       281   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     281   .     
  Ignored by Resistances   28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     
  Regen/Repaired (Parts)   642   | .     .     .     85    333   .     .     .     15    .     .     .     .     30    158   .     .     .     .     11    .     .     .     .     .     10    
Core Remaining (%)         57    | 100   .     62    .     .     .     48    .     .     .     .     .     57    .     .     .     .     63    .     .     .     .     42    .     30    .     
Volleys Fired              856   | 4     50    23    69    92    20    .     33    9     4     .     28    30    41    52    17    26    19    40    46    48    23    16    .     135   31    
  Largest                  5     | 2     2     2     2     2     2     .     4     4     4     .     4     4     4     4     4     4     4     4     3     4     1     4     .     5     5     
  Hottest                  371   | 70    95    125   125   105   105   .     122   104   99    .     206   206   212   225   225   138   138   140   168   163   81    189   .     371   336   
Shots Fired                2437  | 8     100   45    138   180   37    .     114   33    10    .     91    68    139   191   60    104   71    134   64    78    22    44    .     578   128   
  Gun                      2123  | 8     4     11    136   180   36    .     103   31    8     .     89    60    132   188   58    104   71    127   32    39    .     28    .     554   124   
  Cannon                   268   | .     96    34    2     .     1     .     9     .     .     .     .     8     7     .     .     .     .     7     12    33    22    14    .     22    1     
  Launcher                 26    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     .     .     .     11    6     .     2     .     .     2     
  Special                  20    | .     .     .     .     .     .     .     2     2     2     .     .     .     .     .     2     .     .     .     9     .     .     .     .     2     1     
  Kinetic                  1515  | 4     50    11    12    137   .     .     112   31    8     .     82    53    108   110   49    104   71    127   32    27    .     28    .     256   103   
  Thermal                  721   | 4     50    34    126   .     1     .     .     .     .     .     7     15    25    78    9     .     .     7     11    45    .     14    .     273   22    
  Explosive                24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     11    6     .     2     .     .     2     
  Electromagnetic          157   | .     .     .     .     43    36    .     .     .     .     .     2     .     6     .     .     .     .     .     1     .     22    .     .     47    .     
  Robot Hit Streak         46    | 5     9     6     16    21    10    .     23    5     5     .     8     6     17    25    7     7     11    34    15    16    17    16    .     46    27    
  Robot Miss Streak        6     | .     4     4     3     3     2     .     2     4     1     .     6     4     2     3     3     5     3     3     2     5     1     3     .     5     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     2     .     1     .     .     .     2     2     
  Secondary Targets        41    | .     .     .     1     2     .     .     .     1     .     .     3     2     6     3     .     .     3     5     1     2     .     .     .     9     3     
    Max Gunslinging Chain  2     | .     .     .     1     1     .     .     .     1     .     .     1     1     1     1     .     .     1     2     1     1     .     .     .     1     1     
Shots Hit Robots           1616  | 5     62    24    82    136   33    .     82    17    8     .     48    39    100   139   39    47    43    97    36    44    21    33    .     394   87    
  Core Hits                695   | 5     25    13    31    54    16    .     21    8     1     .     23    14    44    63    21    21    18    36    24    29    13    11    .     163   41    
  Critical Kills           23    | .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     2     .     5     .     .     .     .     .     10    3     
  Critical Parts Destroyed 41    | .     .     .     .     .     .     .     1     .     .     .     .     2     .     1     2     10    5     3     .     .     .     .     .     12    5     
  Critical Strikes         105   | .     2     .     9     1     1     .     1     1     .     .     1     3     .     5     4     14    5     11    .     .     3     .     .     34    10    
    Burn                   26    | .     .     .     9     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     11    2     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                71    | .     .     .     .     .     .     .     1     1     .     .     1     3     .     1     4     14    5     11    .     .     .     .     .     22    8     
    Blast                  2     | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                5     | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
Melee Attacks              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           42433 | 66    1109  421   1541  2335  775   .     1244  341   105   .     1276  867   1725  3669  1226  1635  1102  3145  2044  1750  394   1347  .     10658 3658  
  Guns                     33522 | 66    30    73    1523  2265  639   .     1153  341   105   .     984   733   1592  3067  1226  1635  1062  3071  514   546   .     414   .     9702  2781  
  Cannons                  4314  | .     1079  348   18    .     25    .     91    .     .     .     .     134   133   .     .     .     .     34    67    686   394   367   .     938   .     
  Explosions               4493  | .     .     .     .     64    111   .     .     .     .     .     292   .     .     602   .     .     .     .     1463  518   .     566   .     .     877   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  104   | .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     40    40    .     .     .     .     .     18    .     
  Kinetic                  22956 | 16    533   102   91    1690  .     .     1244  341   105   .     882   632   1208  1488  1071  1635  1062  3071  514   481   .     414   .     3943  2433  
  Thermal                  12569 | 50    576   319   1450  64    136   .     .     .     .     .     102   235   444   1579  155   .     .     34    67    751   .     367   .     5892  348   
  Explosive                4026  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     602   .     .     .     .     1463  518   .     566   .     .     877   
  Electromagnetic          2778  | .     .     .     .     575   639   .     .     .     .     .     292   .     73    .     .     .     .     .     .     .     394   .     .     805   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         39    | .     .     .     .     .     .     .     .     .     .     .     19    19    15    15    15    15    31    1     1     4     4     5     .     39    11    
  Average Corruption       11    | .     .     .     .     .     .     .     .     .     .     .     17    19    11    15    15    15    18    1     1     3     4     4     .     12    8     
  Corruption Purged        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  453   | .     .     .     .     .     .     .     .     .     .     .     31    32    29    80    22    44    26    2     2     26    16    14    .     123   6     
    Message Errors         97    | .     .     .     .     .     .     .     .     .     .     .     7     9     5     20    4     9     3     1     .     6     3     3     .     26    1     
    Matter Fused           103   | .     .     .     .     .     .     .     .     .     .     .     10    4     8     22    3     5     9     .     .     5     2     5     .     29    1     
    Heat Flow Errors       44    | .     .     .     .     .     .     .     .     .     .     .     3     4     .     3     3     8     2     1     .     2     4     1     .     13    .     
    Energy Discharges      56    | .     .     .     .     .     .     .     .     .     .     .     .     3     5     9     3     6     5     .     .     3     3     1     .     18    .     
    Parts Rejected         9     | .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     2     .     .     .     3     .     
    Parts Fused            6     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     2     .     .     1     .     
    Data Loss (minor)      51    | .     .     .     .     .     .     .     .     .     .     .     6     5     1     9     2     5     2     .     .     5     1     3     .     11    1     
    Data Loss (major)      18    | .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     3     1     1     .     1     2     .     1     .     5     .     
    Misfires               30    | .     .     .     .     .     .     .     .     .     .     .     2     2     5     7     2     4     1     .     1     1     .     .     .     5     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     2     .     
    Weapon Failures        30    | .     .     .     .     .     .     .     .     .     .     .     1     3     2     4     1     4     3     .     .     .     1     .     .     8     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            327   | .     .     .     .     12    .     .     .     .     .     .     16    .     8     7     .     .     .     20    39    110   38    44    .     7     26    
  Projectiles              148   | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     95    38    .     .     7     .     
  Explosions               159   | .     .     .     .     12    .     .     .     .     .     .     16    .     .     7     .     .     .     .     39    15    .     44    .     .     26    
  Melee                    20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     
Knockbacks                 11    | .     9     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  10    | .     9     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      191   | .     .     .     .     43    37    .     .     .     .     .     52    .     .     .     .     .     .     20    .     39    .     .     .     .     .     
  Shots                    5     | .     .     .     .     1     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Rammed                   7     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     3     .     
Targets Rammed             8     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     4     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        561   | 50    262   63    171   180   123   .     192   30    330   .     513   336   347   449   254   444   561   210   .     200   192   514   422   262   542   
  Average Temperature      90    | 24    75    19    44    38    46    .     42    11    125   .     162   120   91    140   94    112   118   64    .     101   95    193   216   45    175   
  Received Heat Transfer   4546  | .     171   93    276   621   45    .     225   6     .     .     585   99    297   282   25    18    72    415   54    137   .     344   9     583   189   
  Effects                  33    | .     .     .     .     .     .     .     .     .     2     .     1     .     2     4     .     1     9     .     .     2     .     4     2     1     5     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     .     2     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     1     2     .     .     .     .     .     .     1     1     
    Interference           7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     2     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     2     1     .     1     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     2     .     .     .     .     1     .     .     .     
Siege Activations          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     1     .     .     1     .     1     .     6     .     
  Total Turns              274   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     108   .     .     39    .     .     14    .     7     .     106   .     
  Longest Duration         39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     39    .     .     14    .     7     .     36    .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Parts Fried              16    | .     .     .     .     6     3     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     5     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             30    | .     2     1     8     .     .     .     .     .     .     .     3     1     .     2     .     .     .     .     1     2     .     .     .     9     1     
  Heat Transferred         20785 | 148   1221  703   3589  100   87    .     .     .     .     .     111   311   718   2664  203   .     .     50    100   1098  .     550   .     8525  607   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     .     .     2     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Peak Influence             1891 | 15   263  184  267  364  301  .    256  .    .    .    .    .    392  757  690  531  239  751  .    .    .    .    67   858  1891 
  Initial                  429  | .    9    51   27   91   109  .    .    .    .    .    .    .    59   119  384  196  63   46   .    .    .    .    67   .    429  
  Average                  225  | 6    124  62   94   182  114  .    87   .    .    .    .    .    255  295  572  356  96   152  .    .    .    .    37   381  1048 
Maximum Alert Level        5    | .    1    .    1    1    1    .    1    .    .    .    .    .    1    3    2    2    1    3    .    .    .    .    .    3    5    
  Low Security (%)         59   | 100  75   100  82   58   88   .    90   .    .    .    .    .    23   40   .    22   95   76   .    .    .    .    100  30   .    
  Level 1                  24   | .    24   .    17   41   11   .    9    .    .    .    .    .    76   39   5    42   4    5    .    .    .    .    .    27   .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   94   35   .    15   .    .    .    .    .    26   36   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    15   19   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    3    .    .    .    .    .    6    .    .    .    .    .    2    .    .    .    8    5    .    .    .    .    4    16   8    
  Investigation            15   | .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    1    2    2    
  Extermination            13   | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    9    1    
  Reinforcement            10   | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    3    2    1    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    2    
  Garrison                 8    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Distress Signals           23   | .   1   1   2   4   .   .   2   .   .   .   .   .   1   1   2   .   .   2   .   .   .   .   5   1   1   
Communications Jammed      99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  64  
  Distress Signals         97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  63  
Times Spotted              434  | .   23  11  26  35  9   .   10  8   2   .   11  16  27  29  10  23  9   34  8   16  .   6   5   78  38  
  Peak Tracking Total      9    | .   4   3   4   4   2   .   3   4   1   .   5   7   7   5   5   2   4   9   3   5   .   5   4   9   9   
  Tactical Retreats        35   | .   1   2   .   4   .   .   .   .   .   .   .   6   3   .   .   .   2   3   1   .   .   .   1   10  2   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Traps Triggered            9    | .   2   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Machines Disabled          45   | .   1   .   3   3   1   .   8   .   .   3   1   .   1   8   .   2   2   2   2   .   1   .   .   5   2   
  Max in Single Turn       1    | .   1   .   1   1   1   .   1   .   .   1   1   .   1   1   .   1   1   1   1   .   1   .   .   1   1   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        10   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Machines Accessed          90   | .   8   .   8   14  13  2   5   1   .   .   .   .   4   5   .   .   4   6   2   1   5   .   .   9   3   
  Terminals                51   | .   6   .   7   11  6   .   2   .   .   .   .   .   3   4   .   .   4   2   .   .   .   .   .   6   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   1   1   .   .   1   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   2   .   
  Recycling Units          16   | .   2   .   .   1   7   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                280  | .   23  .   21  46  30  13  10  1   .   .   .   .   16  11  .   .   17  24  2   1   18  .   .   43  4   
  Successful               164  | .   15  .   14  29  21  13  4   1   .   .   .   .   3   5   .   .   10  16  2   1   18  .   .   10  2   
  Failed                   114  | .   7   .   7   17  8   .   6   .   .   .   .   .   13  6   .   .   7   8   .   .   .   .   .   33  2   
    Catastrophic           22   | .   .   .   1   4   .   .   3   .   .   .   .   .   4   1   .   .   .   2   .   .   .   .   .   7   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   156  | .   19  .   16  25  28  .   8   .   .   .   .   .   10  4   1   .   11  17  .   .   .   .   .   15  2   
  Terminals                187  | .   21  .   19  37  20  .   6   .   .   .   .   .   12  8   .   .   17  15  .   .   .   .   .   32  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          28   | .   .   .   2   7   .   .   1   .   .   .   .   .   4   3   .   .   .   5   .   .   .   .   .   6   .   
  Recycling Units          20   | .   2   .   .   1   10  .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
Terminal Hacks             85   | .   4   .   5   12  4   13  2   1   .   .   .   .   2   2   .   .   6   8   2   1   18  .   .   5   .   
  Record                   12   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   
  Part Schematic           9    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           16   | .   2   .   .   2   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                7    | .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Alert Level              8    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   .   
  Unreport Threat          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   .   2   6   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   3   .   
  Scan Component           9    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   
  Repair                   5    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         57   | .   9   .   7   9   15  .   2   .   .   .   .   .   1   2   .   .   4   4   .   .   .   .   .   2   2   
  Terminals                44   | .   9   .   7   9   8   .   .   .   .   .   .   .   1   2   .   .   4   2   .   .   .   .   .   2   .   
    Botnet                 17   | .   2   .   1   3   3   .   .   .   .   .   .   .   1   2   .   .   2   1   .   .   .   .   .   2   .   
    Operators              5    | .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Skim                   20   | .   5   .   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   6   .   8   11  4   .   4   .   .   .   .   .   3   5   .   .   1   4   .   .   .   .   .   9   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     201  | .   .   .   32  115 .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   12  .   .   10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   15  .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Total Allies               77    | .    .    2    .    .    7    .    10   5    .    .    .    .    .    24   5    .    .    10   4    .    .    .    .    .    10   
  Largest Group            18    | .    .    2    2    .    7    5    8    10   7    3    3    .    .    18   12   10   8    10   3    2    .    .    .    .    9    
  Highest-Rated Group      806   | .    .    38   38   .    100  61   227  381  291  141  141  .    .    648  806  638  565  476  138  92   .    .    .    .    576  
  Highest-Rated Ally       159   | .    .    31   31   .    21   15   31   50   47   47   47   .    .    159  159  96   96   50   46   46   .    .    .    .    64   
Total Orders               12    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    1    3    
  STAY                     6     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    
  FOLLOW                   4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Ally Attacks               613   | .    .    11   6    .    11   .    58   36   31   .    31   .    .    97   55   19   26   63   8    9    .    .    .    .    152  
  Total Damage             14150 | .    .    169  82   .    161  .    1036 701  638  .    420  .    .    2134 1070 684  993  1403 235  287  .    .    .    .    4137 
  Kills                    83    | .    .    2    1    .    1    .    9    7    2    .    .    .    .    14   8    4    2    8    .    .    .    .    .    .    25   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res 
Robot Analysis Total       16   | .   2   .   .   2   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Turns Passed               32962 | 152  1213 1228 1932 2819 1806 3290 1164 771  771  1046 1166 826  1036 1759 476  996  497  921  1580 1536 501  739  826  3440 471  
Spaces Moved               14774 | 77   545  550  611  891  676  1538 546  503  559  781  851  602  616  805  251  259  243  437  822  599  185  276  302  1020 229  
  Core                     23    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    
  Treads                   6344  | 76   545  550  611  889  676  113  .    .    .    .    .    .    .    15   .    156  243  408  83   599  185  276  302  616  1    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8407  | .    .    .    .    2    .    1425 546  503  559  781  851  602  616  790  251  81   .    29   739  .    .    .    .    404  228  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  240  230  240  210  145  130  120  120  110  110  120  130  130  140  160  120  120  230  230  230  240  160  130  
  Average Speed            184   | 158  160  207  240  239  240  212  157  134  128  120  119  119  127  137  139  339  160  159  155  230  230  238  254  262  144  
  Slowest Speed            2350  | 160  160  240  240  240  240  240  160  200  130  120  120  120  130  240  140  2350 160  240  240  230  230  245  485  485  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 6    76   97   50   94   94   92   10   61   80   85   65   66   16   79   57   91   19   16   69   79   60   48   8    88   7    
  Regions Visited          25
    Branch Regions         18
  Pre-discovered Areas     20    | .    .    1    4    3    7    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        13    | .    .    1    1    .    1    .    1    .    .    .    .    1    1    .    .    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      12    | 1    1    .    .    1    .    1    .    1    1    1    1    .    .    1    1    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             31    | .    .    2    .    .    .    4    .    2    6    5    .    3    .    .    .    .    .    .    3    4    .    2    .    .    .    
Spaces Dug                 18    | .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    4    4    2    .    .    .    4    .    
Terrain Destroyed          535   | .    .    .    .    15   13   .    36   .    .    .    5    11   3    37   19   31   18   23   149  62   .    14   .    45   54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               237   | .    .    .    .    .    .    .    4    .    .    .    5    11   3    5    19   31   18   23   19   11   .    3    .    45   40   
  AOE                      298   | .    .    .    .    15   13   .    32   .    .    .    .    .    .    32   .    .    .    .    130  51   .    11   .    .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  
Total                      18737 | 96   795  593  951  1402 825  1570 780  584  610  837  960  662  797  1253 346  327  305  592  1069 685  240  326  360  1443 329  
  Wait                     1666  | 2    158  15   195  344  38   4    146  44   24   11   29   11   70   127  37   32   22   58   126  12   .    21   16   123  1    
  Move                     14749 | 76   544  549  610  890  675  1537 545  502  558  780  850  601  615  804  250  258  242  436  821  598  184  275  301  1019 229  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  218   | 7    14   3    27   12   1    7    15   8    4    4    8    3    11   7    6    1    1    8    9    7    7    1    7    31   9    
  Fast Attach              204   | 7    3    1    10   14   .    4    6    3    5    4    12   2    15   6    12   4    5    8    2    7    7    2    14   32   19   
  Attach                   127   | .    .    .    3    3    .    2    9    4    1    1    9    5    11   2    3    1    1    9    10   6    6    8    3    22   8    
  Detach                   85    | .    1    .    6    1    .    1    5    4    1    .    7    3    10   5    1    1    .    6    7    1    3    3    5    5    9    
  Swap                     157   | .    7    1    6    13   3    2    7    3    4    2    5    4    6    20   1    2    6    12   12   3    1    .    2    24   11   
  Drop                     291   | .    18   1    25   31   2    13   14   6    9    8    12   1    18   15   19   2    7    8    3    1    9    .    12   45   12   
  Fire                     856   | 4    50   23   69   92   20   .    33   9    4    .    28   30   41   52   17   26   19   40   46   48   23   16   .    135  31   
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    6    .    .    .    .    .    2    .    
  Rewire                   276   | .    .    .    .    1    86   .    .    .    .    .    .    2    .    152  .    .    .    .    33   2    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            84    | .    .    .    .    .    .    .    .    1    .    27   .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x2 / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Qua)
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
    50 | -11/Scrapyard      | Discovered new exit (range 14)
   153 | -11/Scrapyard      | Entered Materials
   321 | -10/Materials      | Build established: Mutant
   637 | -10/Materials      | Discovered new exit (range 4)
   777 | -10/Materials      | Discovered new exit (range 6)
   989 | -10/Materials      | Discovered new exit (range 16)
  1053 | -10/Materials      | Central database locked down
  1122 | -10/Materials      | Learned location of 2 exits from Subcaves
  1175 | -10/Materials      | Identified exit to Subcaves
  1219 | -10/Materials      | Identified exit to Materials
  1334 | -10/Materials      | Learned Storage interactive machine intel
  1366 | -10/Materials      | Entered Mines
  1592 | -10/Mines          | Discovered exit to Materials (range 8)
  1624 | -10/Mines          | Discovered exit to Materials (range 10)
  1625 | -10/Mines          | Learned location of Storage (-9)
  1868 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2230 | -10/Mines          | Found a hidden stash of uninstalled traps
  2594 | -10/Mines          | Entered Materials
  2594 | -9/Materials       | Accompanied by 2 allies
  2594 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2595 | -9/Materials       | Identified exit to Mines
  2595 | -9/Materials       | Identified exit to Storage
  2599 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3601 | -9/Materials       | Discovered new exit (range 7)
  3717 | -9/Materials       | Repaired Imp. Treads
  4010 | -9/Materials       | Learned location of Mines (-9)
  4118 | -9/Materials       | Learned 4 Recycling zone layouts
  4132 | -9/Materials       | Identified exit to Materials
  4137 | -9/Materials       | Learned location of Zion (-6)
  4153 | -9/Materials       | Learned Storage trap positions
  4177 | -9/Materials       | Learned location of 2 exits from Materials
  4526 | -9/Materials       | Entered Storage
  4527 | -9/Storage         | Loaded intel: 24 trap records
  4528 | -9/Storage         | Loaded intel: 18 interactive machine locations
  4836 | -9/Storage         | Repaired Imp. Treads
  4869 | -9/Storage         | Repaired Hrd. Light Armor Plating
  4922 | -9/Storage         | Repaired Imp. Assault Rifle
  6650 | -9/Storage         | Used back door to open Recycling access
  6650 | -9/Storage         | Discovered new exit (range 5)
  6948 | -9/Storage         | Learned Materials repair station intel
  6961 | -9/Storage         | Discovered exit to Materials (range 16)
  7070 | -9/Storage         | Learned Materials emergency access door positions
  7115 | -9/Storage         | Learned location of 1 exit from Storage
  7179 | -9/Storage         | Learned 2 Materials zone layouts
  7316 | -9/Storage         | Learned location of 3 exits from Materials
  7345 | -9/Storage         | Entered Recycling
  7346 | -9/Recycling       | Met a Zionite searching for Scraptown
  7346 | -9/Recycling       | Identified exit to Factory
  7346 | -9/Recycling       | Identified exit to Scraptown
  8013 | -9/Recycling       | Build established: Commander-Mutant
  8155 | -9/Recycling       | Learned location of 2 exits from Materials
  8230 | -9/Recycling       | Loaded intel: 7 recycling unit locations
  8346 | -9/Recycling       | Learned location of 2 exits from Materials
  8388 | -9/Recycling       | Learned location of 2 exits from Materials
  8422 | -9/Recycling       | Learned Materials emergency access door positions
  8444 | -9/Recycling       | Learned Recycling recycling unit intel
  8476 | -9/Recycling       | Learned 2 Storage zone layouts
  8516 | -9/Recycling       | Learned location of 3 exits from Materials
  8824 | -9/Recycling       | Core integrity fell below 50%
  9086 | -9/Recycling       | Scanned before Scraplab entrance
  9120 | -9/Recycling       | Entered Scraplab
  9151 | -9/Recycling       | Entered Scraptown
  9151 | -9/Scraptown       | Accompanied by 5 allies
  9719 | -9/Scraptown       | Discovered new exit (range 5)
  9881 | -9/Scraptown       | Visited SPCMW
  9933 | -9/Scraptown       | Visited Assassins FH
 10299 | -9/Scraptown       | Visited CPS Storage
 10316 | -9/Scraptown       | Visited Comm Corps
 10440 | -9/Scraptown       | Visited Cave Peace
 10516 | -9/Scraptown       | Visited Awakened
 10661 | -9/Scraptown       | Visited UFD Registry
 10661 | -9/Scraptown       | Registered with UFD as "Beamfunk"
 10709 | -9/Scraptown       | Visited Derelict Rescue Squad
 10731 | -9/Scraptown       | Found DRS Beacon
 10810 | -9/Scraptown       | Visited LU-1G1's Boring Crew
 10905 | -9/Scraptown       | Visited Chapter 10
 10961 | -9/Scraptown       | Visited Abandonware Association
 10989 | -9/Scraptown       | Learned abandonware demo "REVENGE.EXE"
 10989 | -9/Scraptown       | Learned abandonware demo "TRNCOAT.EXE"
 11041 | -9/Scraptown       | Visited Science Testing Area
 11171 | -9/Scraptown       | Visited Analyses Database
 11230 | -9/Scraptown       | Visited Research Penetration Think Tank
 11505 | -9/Scraptown       | Visited Scrapoid Pod Storage
 11543 | -9/Scraptown       | Visited DA-N13 Charitable Foundation
 11566 | -9/Scraptown       | Found DCF Scrap (30 items)
 11616 | -9/Scraptown       | Visited Scrap Suit Storage
 11795 | -9/Scraptown       | Discovered new exit (range 3)
 11957 | -9/Scraptown       | Found Scrapoid Pod
 12441 | -9/Scraptown       | Entered Factory
 12441 | -6/Factory         | Accompanied by 5 allies
 12441 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 12510 | -6/Factory         | Garrison activated, responded to threat
 12525 | -6/Factory         | Lost 5 allies
 12670 | -6/Factory         | Discovered new exit (range 12)
 12713 | -6/Factory         | Identified exit to Factory
 12760 | -6/Factory         | Scrapoids reinforcements arrived?
 12891 | -6/Factory         | Found Scrap Suit
 13097 | -6/Factory         | Build established: Gunner
 13193 | -6/Factory         | Identified exit to Lower Caves
 13283 | -6/Factory         | Scrapoid reinforcements arrived
 13313 | -6/Factory         | Found Scrap Suit
 13576 | -6/Factory         | Build established: Commander-Gunner
 13589 | -6/Factory         | Cargo convoy interrupted
 13605 | -6/Factory         | Entered Lower Caves
 13605 | -6/Lower Caves     | Accompanied by 6 allies
 13622 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13665 | -6/Lower Caves     | Scrapoid Pod released 06L16-D (x5)
 13814 | -6/Lower Caves     | Learned Factory emergency access door positions
 13896 | -6/Lower Caves     | Activated DRS Beacon
 13905 | -6/Lower Caves     | Found Scrap Suit
 14154 | -6/Lower Caves     | Build established: Scavenger-Scrapper
 14356 | -6/Lower Caves     | Discovered new exit (range 5)
 14376 | -6/Lower Caves     | Entered another Lower Caves area
 14376 | -6/Lower Caves     | Accompanied by 7 allies
 14421 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 14645 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14979 | -6/Lower Caves     | Spotted B-75 Beast
 14991 | -6/Lower Caves     | Allies destroyed B-75 Beast
 15025 | -6/Lower Caves     | Found Scrap Suit
 15094 | -6/Lower Caves     | Discovered new exit (range 10)
 15147 | -6/Lower Caves     | Entered Zion
 15147 | -6/Zion            | Accompanied by 3 allies
 15210 | -6/Zion            | Discovered new exit (range 12)
 15369 | -6/Zion            | Found CR-A16's Pointy Stick
 15404 | -6/Zion            | Learned 4 Factory zone layouts
 15563 | -6/Zion            | Found Prototype Device
 15563 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 15810 | -6/Zion            | Turned away by Imprinter
 15898 | -6/Zion            | Learned location of Armory (-3)
 15916 | -6/Zion            | Learned 8 Factory zone layouts
 16182 | -6/Zion            | Discovered new exit (range 3)
 16182 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16193 | -6/Zion            | Entered Deep Caves
 16193 | -6/Deep Caves      | Accompanied by 3 allies
 16389 | -6/Deep Caves      | Attacked by Z-Imprinter
 16401 | -6/Deep Caves      | Destroyed Z-Imprinter
 16455 | -6/Deep Caves      | Found Prototype Protection
 16455 | -6/Deep Caves      | Identified Zio. Weapon Casing
 16596 | -6/Deep Caves      | Z-Facility disabled
 16652 | -6/Deep Caves      | System corruption reached 10%
 16660 | -6/Deep Caves      | Lost 7 parts (1p2n1u3w)
 16661 | -6/Deep Caves      | Found Zio. Weapon Casing
 16740 | -6/Deep Caves      | Found Corrupted Scrap Suit
 17078 | -6/Deep Caves      | Discovered new exit (range 6)
 17359 | -6/Deep Caves      | Entered Proximity Caves
 17837 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17877 | -5/Proximity Caves | Lost 5 parts (5w)
 17993 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 18170 | -5/Proximity Caves | Build established: Scavenger-Mutant
 18185 | -5/Proximity Caves | Entered Factory
 18185 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 18186 | -5/Factory         | Identified exit to Factory
 18560 | -5/Factory         | System corruption reached 10%
 18597 | -5/Factory         | Identified exit to Upper Caves
 18597 | -5/Factory         | Identified exit to Extension
 18803 | -5/Factory         | Build established: Scavenger-Gunner
 19046 | -5/Factory         | Found Prototype Launcher
 19046 | -5/Factory         | Identified Mni. Smartbomb Launcher
 19221 | -5/Factory         | Entered Extension
 19696 | -5/Extension       | Build established: Scavenger-Tank
 19752 | -5/Extension       | Rescued a captive Derelict
 19875 | -5/Extension       | Rescued a captive Derelict
 19947 | -5/Extension       | Rescued A7
 20113 | -5/Extension       | Spotted B-75 Beast
 20135 | -5/Extension       | Allies destroyed B-75 Beast
 20137 | -5/Extension       | Spotted B-75 Beast
 20152 | -5/Extension       | Allies destroyed B-75 Beast
 20171 | -5/Extension       | Disrupted transfer network
 20174 | -5/Extension       | Lost 3 allies
 20487 | -5/Extension       | Rescued a captive Derelict
 20527 | -5/Extension       | Rescued a captive Derelict
 20722 | -5/Extension       | Rescued a captive Derelict
 20723 | -5/Extension       | Rescued a captive Derelict
 20839 | -5/Extension       | Rescued a captive Derelict
 20840 | -5/Extension       | Rescued a captive Derelict
 20905 | -5/Extension       | Lost 5 allies
 20930 | -5/Extension       | Discovered exit to Factory (range 10)
 20932 | -5/Extension       | Discovered new exit (range 6)
 20980 | -5/Extension       | Entered Cetus
 20980 | -5/Cetus           | Accompanied by 12 allies (A7)
 20985 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 21001 | -5/Cetus           | Spotted Cetus Guard
 21001 | -5/Cetus           | Spotted Cetus Guard
 21002 | -5/Cetus           | Spotted Cetus Guard
 21003 | -5/Cetus           | Spotted Cetus Guard
 21005 | -5/Cetus           | Allies destroyed Cetus Guard
 21015 | -5/Cetus           | Allies destroyed Cetus Guard
 21018 | -5/Cetus           | Allies destroyed Cetus Guard
 21138 | -5/Cetus           | Started Cetus Manufacturing Module
 21155 | -5/Cetus           | Discovered new exit (range 16)
 21163 | -5/Cetus           | Manufactured an Enhanced Grunt
 21181 | -5/Cetus           | Spotted Cetus Guard
 21181 | -5/Cetus           | Spotted Cetus Guard
 21184 | -5/Cetus           | Spotted Cetus Guard
 21186 | -5/Cetus           | Spotted Cetus Guard
 21186 | -5/Cetus           | Allies destroyed Cetus Guard
 21188 | -5/Cetus           | Manufactured an Enhanced Grunt
 21190 | -5/Cetus           | Allies destroyed Cetus Guard
 21203 | -5/Cetus           | Allies destroyed Cetus Guard
 21205 | -5/Cetus           | Destroyed Cetus Guard
 21213 | -5/Cetus           | Manufactured an Enhanced Grunt
 21214 | -5/Cetus           | Discovered exit to Factory (range 15)
 21227 | -5/Cetus           | Met Revision 17
 21229 | -5/Cetus           | Lost 3 allies
 21238 | -5/Cetus           | Manufactured an Enhanced Grunt
 21263 | -5/Cetus           | Manufactured an Enhanced Grunt
 21367 | -5/Cetus           | Murdered A7
 21370 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 21375 | -5/Cetus           | Found Prototype Protection
 21375 | -5/Cetus           | Identified Med. Regenerative Plating
 21456 | -5/Cetus           | Entered Archives
 21456 | -5/Archives        | Accompanied by 11 allies
 21524 | -5/Archives        | Build established: Scavenger-Gunner
 21545 | -5/Archives        | Discovered new exit (range 16)
 21608 | -5/Archives        | Discovered exit to Factory (range 14)
 21662 | -5/Archives        | Discovered new exit (range 16)
 22452 | -5/Archives        | Entered Hub_04(d)
 22452 | -5/Hub_04(d)       | Accompanied by 8 allies
 22452 | -5/Hub_04(d)       | Discovered exit to Factory (range 5)
 22670 | -5/Hub_04(d)       | Network Hub disabled
 22690 | -5/Hub_04(d)       | Garrison activated, responded to threat
 22743 | -5/Hub_04(d)       | Lost 6 allies
 22811 | -5/Hub_04(d)       | Network Hub disabled
 22811 | -5/Hub_04(d)       | Network Hub disabled
 22948 | -5/Hub_04(d)       | System corruption reached 30%
 22949 | -5/Hub_04(d)       | Entered Factory
 22949 | -4/Factory         | Evolved 2 slots: Utility x2
 23121 | -4/Factory         | Identified exit to Upper Caves
 23232 | -4/Factory         | Build established: Scavenger-Skirmisher
 23389 | -4/Factory         | Fabricated Cargo Storage Unit (x1)
 23586 | -4/Factory         | Scrapoid reinforcements arrived
 23606 | -4/Factory         | Scrapoids reinforcements arrived?
 23728 | -4/Factory         | Spotted B-86 Titan
 23742 | -4/Factory         | Destroyed 8 combat bots
 23775 | -4/Factory         | Lost 8 allies
 23785 | -4/Factory         | Spotted B-86 Titan
 23794 | -4/Factory         | Found Scrap Suit
 23870 | -4/Factory         | Entered Upper Caves
 23888 | -4/Upper Caves     | Lost 12 parts (2p1n4u5w)
 23910 | -4/Upper Caves     | Spotted B-86 Titan
 24378 | -4/Upper Caves     | Build established: Hauler-Skirmisher
 24664 | -4/Upper Caves     | Discovered new exit (range 9)
 24751 | -4/Upper Caves     | Identified exit to Upper Caves
 25005 | -4/Upper Caves     | Learned Research emergency access door positions
 25008 | -4/Upper Caves     | Found Alien Artifact
 25270 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 25450 | -4/Upper Caves     | Entered another Upper Caves area
 25450 | -4/Upper Caves     | Accompanied by 3 allies
 25492 | -4/Upper Caves     | Discovered new exit (range 14)
 25519 | -4/Upper Caves     | Identified exit to Research
 25567 | -4/Upper Caves     | Build established: Hauler-Mutant
 25578 | -4/Upper Caves     | Learned Research terminal intel
 25839 | -4/Upper Caves     | P-70 Sage assimilated allied L0-I9L(g)
 25907 | -4/Upper Caves     | Lost 3 parts (1p1u1w)
 26121 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 26144 | -4/Upper Caves     | Core integrity fell below 50%
 26924 | -4/Upper Caves     | Discovered new exit (range 5)
 26933 | -4/Upper Caves     | Identified exit to Zhirov
 26986 | -4/Upper Caves     | Entered Zhirov
 26986 | -4/Zhirov          | Discovered new exit (range 3)
 27032 | -4/Zhirov          | Met Zhirov
 27080 | -4/Zhirov          | Learned location of Command (-1)
 27094 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 27138 | -4/Zhirov          | Found Alien Artifact
 27138 | -4/Zhirov          | Identified Integrated Reactor
 27138 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 27170 | -4/Zhirov          | Found Alien Artifact
 27344 | -4/Zhirov          | Found Hvy. Reflective Plating
 27484 | -4/Zhirov          | Identified exit to Proximity Caves
 27487 | -4/Zhirov          | Entered Proximity Caves
 27745 | -3/Proximity Caves | Spotted B-86 Titan
 27790 | -3/Proximity Caves | Destroyed B-86 Titan
 27812 | -3/Proximity Caves | Lost 6 parts (2n2u2w)
 28198 | -3/Proximity Caves | Discovered exit to Research (range 11)
 28226 | -3/Proximity Caves | Entered Research
 28226 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 28228 | -3/Research        | Loaded intel: 20 terminal locations
 28426 | -3/Research        | Revision forces began assault on 0b10
 28435 | -3/Research        | Met up with Revision 17++
 28534 | -3/Research        | Build established: Hauler-Tank
 28657 | -3/Research        | Discovered new exit (range 15)
 28716 | -3/Research        | Identified exit to Quarantine
 28926 | -3/Research        | Research terminal network offline
 28985 | -3/Research        | Discovered new exit (range 16)
 29052 | -3/Research        | Entered Quarantine
 29534 | -3/Quarantine      | Build established: Scavenger-Gunner
 29665 | -3/Quarantine      | Found Alien Artifact
 29665 | -3/Quarantine      | Identified Phase Redirector
 29885 | -3/Quarantine      | Found Alien Impact Weapon
 30179 | -3/Quarantine      | Build established: Scavenger-Tank
 30615 | -3/Quarantine      | System corruption reached 10%
 31535 | -3/Quarantine      | Found Alien Artifact
 31535 | -3/Quarantine      | Identified Subatomic Replicator
 31735 | -3/Quarantine      | Found Alien Energy Cannon
 31735 | -3/Quarantine      | Identified Core Cannon
 31836 | -3/Quarantine      | First assault squad dispatched
 31916 | -3/Quarantine      | Build established: Scavenger-Gunner
 31989 | -3/Quarantine      | Lost 4 parts (3u1w)
 32215 | -3/Quarantine      | Discovered new exit (range 3)
 32326 | -3/Quarantine      | System corruption reached 30%
 32370 | -3/Quarantine      | Lost 6 parts (2p1n1u2w)
 32446 | -3/Quarantine      | Core integrity fell below 50%
 32492 | -3/Quarantine      | Entered Research
 32492 | -2/Research        | Evolved 2 slots: Propulsion x2
 32518 | -2/Research        | Lost 19 parts (3p5n5u6w)
 32636 | -2/Research        | Scrapoids reinforcements arrived?
 32651 | -2/Research        | Scrapoids reinforcements arrived?
 32651 | -2/Research        | Garrison activated, responded to threat
 32669 | -2/Research        | Found Scrap Suit
 32696 | -2/Research        | Lost 4 allies
 32730 | -2/Research        | Found Scrap Suit
 32742 | -2/Research        | First assault squad dispatched
 32886 | -2/Research        | Lost 5 allies
 32886 | -2/Research        | System corruption reached 10%
 32933 | -2/Research        | Spotted B-90 Cyclops
 32963 | -2/Research        | Self-destructed

 Last Messages 
---------------
32956_ K-01 Serf destroyed.
32956_ Slug penetrates Door.
32956_ Slug penetrates H-81 Overseer.
32957_ U-05 Engineer lays Concrete.
32957_ K-01 Serf collects debris.
32957_ W-44 Eye distress signal jammed.
32958_ U-05 Engineer lays Concrete.
32958_ H-81 Overseer call for reinforcements jammed.
32958_ K-01 Serf collects debris.
32958_ W-44 Eye distress signal jammed.
32959_ Penetrated by Slug. <x3>
32959_ Broken Lgt. Quantum Reactor destroyed.
32959_ Slug penetrates Wall. <x2>
32960_ KE Penetrator destroyed.
32961_ Ovr. Railgun destroyed.
32961_ Ovr. Coil Gun destroyed.
32961_ U-05 Engineer lays Concrete.
32961_ K-01 Serf collects debris.
32962_ U-05 Engineer lays Concrete.
32962_ Scrap Suit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????   ?????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ????????????????????####    ?????????????????????? |
| ??????????????????          #????????????????????? |
| ????????????????            #????????????????????? |
| ????????????????            #????????????????????? |
| ???????????????             #??????? ????????????? |
| ????????????? ??#           ##????? ?????????????? |
| ?????????????#;##        ** "#???# ??????????????? |
| ??????????????#          **w #??# #??????????????? |
| ???????????????  BB      *   #?# #?????????????### |
| ?????????????#??#BB          ## #??????????????#   |
| ???????????#?#;##         R "# #???????????????#   |
| ???????????     ;          g";#?#############??#   |
| ??????????      #      ""    ##   ##        #??#   |
| ????????????    ;       "g/ #    ###        #??#   |
| ????????????????#     g  %%  *    ##        #??#   |
| ????????????????#       =@%![|%    #        #??#   |
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| ?????????????????????????????????????#    #??????? |
| ?????????????????????????????????????#    #??##### |
| ??????????????????????????????????????    #???     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          55
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1650
Resistance: TH             25
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Salvage Targeting          4
Offensive Hacking          26
Defensive Hacking          12

 Item Schematics 
-----------------
       Huge Storage Unit | -10/Materials | Hacked
           Plasma Cutter | -9/Storage    | Hacked
      Cargo Storage Unit | -9/Recycling  | Hacked
 Imp. Heavy Siege Treads | -4/Factory    | Hacked
      Imp. KE Penetrator | -4/Factory    | Hacked
       Assault Drone Bay | -4/Zhirov     | Free
          Exp. Heat Sink | -4/Zhirov     | Free
      Exp. Optical Array | -4/Zhirov     | Free
        Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 M-36 Artificer | -4/Factory | Hacked

 Fabricated
------------
 Cargo Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Redirector
Subatomic Replicator
Core Cannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodEnergyCannon
  Manual?         0
Play Time         03:58:03
  Cumulative      204.1 hours
  Start           2025.04.16 @ 15:58:02
  End             2025.04.17 @ 16:27:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           109
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          75
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 979fc881-e781-4d02-b3c1-3ee2083dc28d