Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.28 @ 00:34:17 Player: Nihil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (134) 670 Value Destroyed (4986) 4986 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (458) 458 TOTAL SCORE: 9374 Bonus ------- High Alert Combat Kills 458 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 310/310 System Corruption 6% Temperature Cool (269) Movement Treading (186) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY (8) ------ Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (28) --- Improved Ion Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System Cesium-ion Thruster Cesium-ion Thruster Target Analyzer Weapon Cycler Transmission Jammer Autogun Heavy Pick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Long-range Sensor Array Targeting Computer Heavy Reactive Plating > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Heavy Deuterium Engine Armored Treads Armored Treads Advanced Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System Cesium-ion Thruster Cesium-ion Thruster Target Analyzer Weapon Cycler Heavy Reactive Plating Autogun Gauss Cannon Heavy Flak Cannon Heavy Pick [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 2 2 . 1 Weapon . | . . . . . . . Parts Attached 108 | 6 5 17 15 4 28 33 Power 16 | 1 1 3 2 . 2 7 Engine 15 | 1 1 3 2 . 2 6 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 39 | 2 1 6 3 . 14 13 Treads 22 | . . . . . 9 13 Leg 17 | 2 1 6 3 . 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 3 1 6 4 4 4 Device 2 | . . . . . 2 . Storage 10 | 1 3 1 1 3 . 1 Processor 5 | . . . 1 1 2 1 Hackware . | . . . . . . . Protection 6 | . . . 4 . . 2 Artifact . | . . . . . . . Weapon 30 | 2 . 7 4 . 8 9 Energy Gun 3 | . . 2 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 . 3 1 . 4 3 Ballistic Cannon 7 | . . . 1 . . 6 Launcher 3 | . . 1 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 66 | . . 7 9 . 18 32 Power 8 | . . 1 . . 1 6 Propulsion 26 | . . 2 3 . 9 12 Utility 12 | . . . 3 . 3 6 Weapon 20 | . . 4 3 . 5 8 Highest Loss Streak 10 | . . 3 6 . 5 10 Average Slot Usage (%) 94 | . 99 99 99 98 88 92 Engine 8 | . 14 10 9 7 6 5 Treads 10 | . . . . . 8 25 Leg 15 | . 28 32 26 23 12 . Device 2 | . . . . . 1 5 Storage 28 | . 27 33 28 29 30 26 Processor 5 | . . . 7 6 9 8 Protection 4 | . . . 9 15 5 3 Ballistic Gun 10 | . 28 17 5 7 6 6 Ballistic Cannon 4 | . . . 7 7 2 6 Naked Turns . | . . . . . . . Heaviest Build 133 | 11 28 45 63 103 108 133 Greatest Support 104 | 20 20 38 45 45 84 104 Greatest Overweight (x) 9 | . 1 2 1 2 9 4 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 34 | 6 10 16 20 30 30 34 Average Capacity 23 | 5 9 15 19 28 30 28 Most Carried 30 | 4 10 16 17 24 30 28 Average Carried 18 | 2 8 14 14 20 24 22 Final Capacity 30 | 6 10 16 20 30 30 30 Final Carried 24 | 4 10 16 17 24 20 19 Class Distribution -------------------- 70% | Hauler-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 3855 | 232 176 579 435 32 696 1705 Remotely . | . . . . . . . Salvage Created 4590 | . 176 784 653 32 1309 1636 Parts 251 | . 13 53 41 4 63 77 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 117 | . 4 22 23 1 23 44 Melee 9 | . . 1 . . 8 . Guns 56 | . 4 18 3 . 10 21 Cannons 38 | . . . 14 1 5 18 AOE 13 | . . 3 5 . . 5 Classes Destroyed 14 | . 2 5 2 1 1 3 Worker 9 | . . 1 4 . 3 1 Builder 2 | . . . 1 . . 1 Recycler 3 | . . . 1 . 1 1 Mechanic 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . 1 . . . . Swarmer 29 | . . 7 10 . . 12 Saboteur 1 | . . . . . . 1 Grunt 46 | . 4 11 8 . 12 11 Brawler 3 | . . . . . . 3 Duelist 6 | . . . . . 1 5 Sentry 19 | . . 4 5 . 7 3 Hunter 6 | . . . . . . 6 Programmer 7 | . . . . 1 3 3 Best Kill Streak 9 | . 2 7 6 1 8 9 Combat Bots Only 8 | . 2 7 5 1 6 8 Max Kills in Single Turn 4 | . 1 4 4 1 2 3 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . 3 4 . . 3 Melee 1 | . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 13236 | . 221 1307 1218 31 3622 6837 Core 1810 | . 49 181 202 . 518 860 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 80 54 63 . 26 . Volleys Fired 363 | . 15 63 60 2 68 155 Largest 2 | . 2 2 2 2 2 2 Hottest 101 | . 40 60 70 67 79 101 Shots Fired 676 | . 30 124 89 4 123 306 Gun 432 | . 30 122 29 2 93 156 Cannon 236 | . . . 56 2 28 150 Launcher 8 | . . 2 4 . 2 . Special . | . . . . . . . Kinetic 655 | . 30 116 82 4 117 306 Thermal 13 | . . 6 3 . 4 . Explosive 6 | . . 2 4 . . . Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 24 | . 14 24 11 5 15 18 Robot Miss Streak 12 | . 2 3 12 4 5 9 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 2 . . 1 2 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 594 | . 25 95 77 3 130 264 Core Hits 473 | . 11 49 68 3 92 250 Critical Hits 6 | . . 1 . . . 5 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 5 | . . 1 . . . 4 Melee Attacks 39 | . . 8 8 . 23 . Impact 16 | . . 8 8 . . . Slashing 23 | . . . . . 23 . Piercing . | . . . . . . . Sneak Attacks 6 | . . 1 4 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13783 | . 324 1401 1989 56 3106 6907 Guns 5929 | . 324 1018 248 16 1457 2866 Cannons 4277 | . . . 877 40 508 2852 Explosions 1926 | . . 206 497 . 34 1189 Melee 1651 | . . 177 367 . 1107 . Ramming . | . . . . . . . Kinetic 10126 | . 324 1006 1113 56 1909 5718 Thermal 80 | . . 12 12 . 56 . Explosive 1892 | . . 206 497 . . 1189 Electromagnetic 34 | . . . . . 34 . Impact 544 | . . 177 367 . . . Slashing 1107 | . . . . . 1107 . Piercing . | . . . . . . . Highest Corruption 6 | . . . 2 . 5 6 Average Corruption 2 | . . . 2 . 3 1 Corruption Purged . | . . . . . . . Effects 37 | . . . 1 . 20 16 Message Errors 9 | . . . 1 . 4 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 5 | . . . . . 3 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 2 2 Misfires 1 | . . . . . 1 . Targeting Errors 10 | . . . . . 6 4 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 355 | . . 3 97 . 61 194 Projectiles 20 | . . . . . . 20 Explosions 180 | . . 3 3 . . 174 Melee 155 | . . . 94 . 61 . Knockbacks 94 | . . . 26 . 26 42 Impact . | . . . . . . . Kinetic 83 | . . . 22 . 22 39 Secondary 11 | . . . 4 . 4 3 Self-Inflicted Damage 82 | . . . 13 . . 69 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 578 | . 2 6 50 . 271 578 Average Temperature 87 | . 2 3 13 . 111 115 Received Heat Transfer 3690 | . 126 546 441 . 1164 1413 Effects 13 | . . . . . 1 12 Energy Bleed 2 | . . . . . 1 1 Interference 4 | . . . . . . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 5 | . . . 5 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 198 | . . 25 25 . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 594 | . 150 402 594 197 222 587 Average Influence 229 | . 22 122 394 101 87 409 Maximum Alert Level 2 | . . 2 2 . 1 2 Low Security (%) 2 | 100 100 86 15 100 93 2 Level 1 12 | . . 9 32 . 6 12 Level 2 84 | . . 4 52 . . 84 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . 1 2 4 1 3 17 Investigation 3 | . . 1 1 . . 1 Extermination 6 | . . . . 1 2 3 Reinforcement 7 | . 1 1 . . 1 4 Assault 4 | . . . . . . 4 Garrison 8 | . . . 3 . . 5 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 9 | . 1 1 4 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 192 | . 12 35 31 2 35 77 Peak Tracking Total 9 | . 4 6 9 1 6 9 Tactical Retreats 15 | . 2 1 2 . 7 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 6 | . . 1 2 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . 4 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 9 | . . . . . . 9 Max in Single Turn 3 | . . . . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 12 | . 3 2 1 2 3 1 Terminals 11 | . 3 2 1 2 3 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 4 4 2 3 6 1 Successful 13 | . 2 3 1 2 4 1 Failed 7 | . 2 1 1 1 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 4 4 2 3 6 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 2 3 1 2 4 . Record 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Alert Level 4 | . . 1 . 2 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 1 . . . . Disarm Traps 1 | . . 1 . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 1 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Matter 234 | . . . . . . 234 Time 117 | . . . . . . 117 Total Part Build Rating 7 | . . . . . . 7 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 1 Highest-Rated Group 99 | . . . . . 99 99 Highest-Rated Ally 99 | . . . . . 99 99 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 6663 | 77 739 1088 623 677 1094 2365 Spaces Moved 3065 | 46 475 552 260 374 420 938 Core 4 | 4 . . . . . . Treads 1114 | . . . . . 176 938 Legs 1947 | 42 475 552 260 374 244 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 180 162 Average Speed 166 | 113 141 150 150 176 184 184 Slowest Speed 390 | 120 150 180 150 180 390 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 64 40 30 7 72 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 96 | . . 12 20 . . 64 Melee . | . . . . . . . Projectile 24 | . . . . . . 24 AOE 72 | . . 12 20 . . 40 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 3875 | 67 511 682 391 386 573 1265 Wait 202 | 12 7 21 35 . 12 115 Move 3059 | 45 474 551 259 373 419 938 Hop . | . . . . . . . Pick Up 79 | 4 6 15 12 6 14 22 Fast Attach 17 | 6 1 2 . 2 4 2 Attach 65 | . . 7 11 . 20 27 Detach 1 | . . . . . 1 . Swap 26 | . 4 8 4 2 4 4 Drop 21 | . 4 7 2 1 6 1 Fire 363 | . 15 63 60 2 68 155 Melee 39 | . . 8 8 . 23 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 12) 808 | -10/Materials | Discovered new exit (range 6) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -9/Materials | Lost 3 parts (2n1w) 1107 | -9/Materials | Discovered new exit (range 11) 1320 | -9/Materials | Lost 3 parts (1p2w) 1699 | -9/Materials | Destroyed 7 combat bots 1899 | -9/Materials | Discovered new exit (range 4) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Utility x2 2019 | -8/Materials | Garrison activated, responded to threat 2081 | -8/Materials | Lost 6 parts (2n1u3w) 2227 | -8/Materials | Build established: Hauler-Mutant 2513 | -8/Materials | Discovered new exit (range 10) 2528 | -8/Materials | Entered Factory 2528 | -7/Factory | Evolved 2 slots: Utility x2 3123 | -7/Factory | Discovered new exit (range 12) 3205 | -7/Factory | Entered Storage 3626 | -7/Storage | Lost 5 parts (1n2u2w) 3787 | -7/Storage | Lost 3 parts (2n1w) 3897 | -7/Storage | Lost 4 parts (1p1n1u1w) 4033 | -7/Storage | Core integrity fell below 50% 4183 | -7/Storage | Discovered new exit (range 12) 4232 | -7/Storage | Met 01-MTF 4293 | -7/Storage | Identified exit to Factory 4299 | -7/Storage | Entered Factory 4299 | -6/Factory | Accompanied by 1 ally 4299 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4304 | -6/Factory | 01-MTF left 4455 | -6/Factory | Found Hvy. Reactive Plating 4458 | -6/Factory | Found Hvy. Reactive Plating 4649 | -6/Factory | First assault squad dispatched 4680 | -6/Factory | Destroyed 8 combat bots 4747 | -6/Factory | Lost 3 parts (2n1w) 4864 | -6/Factory | Lost 10 parts (2p4n2u2w) 5205 | -6/Factory | Garrison activated, responded to threat 6406 | -6/Factory | Fabricated Imp. System Restoration Module? 6492 | -6/Factory | Garrison activated, responded to threat 6572 | -6/Factory | Core integrity fell below 50% 6594 | -6/Factory | Core integrity fell below 20% 6635 | -6/Factory | Lost 10 parts (2p3n3u2w) 6638 | -6/Factory | Destroyed 8 combat bots 6664 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06631_ Acquired 39 matter. 06635_ System corrupted: Matter fused (-9). 06635_ R-10 Processor collects Autogun. 06638_ R-10 Processor collects Lgt. Angular Momentum Engine. 06639_ K-01 Serf collects debris. 06640_ G-67 Veteran suffers critical hit. 06640_ Destroyed Plasma Rifle. 06642_ R-10 Processor collects Terrain Scanner. 06643_ K-01 Serf collects debris. 06645_ R-10 Processor collects Structural Scanner. 06646_ G-67 Veteran knocked back. 06647_ K-01 Serf collects debris. 06648_ U-05 Engineer builds a Wall. 06650_ System corrupted: Heat flow error (+245). 06651_ K-01 Serf collects debris. 06656_ R-10 Processor collects Imp. Deuterium Engine. 06657_ K-01 Serf collects debris. 06657_ Hvy. Flak Cannon destroyed. 06660_ Gauss Cannon destroyed. 06662_ K-01 Serf collects debris. 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System Restoration Module | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Oh No You Don't! Packrat Challenges ------------ None Game ------ Seed ReinforcedSeismicBoomstick Manual? 0 Play Time 01:12:59 Cumulative 24.0 hours Start 2020.05.27 @ 21:36:13 End 2020.05.28 @ 00:34:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 631cbcb4-8d29-4326-babf-9bd1a18ece63