Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.16 @ 18:36:48 Player: Gder Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (2611) 2611 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1414) 1414 TOTAL SCORE: 9020 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 708 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 691/1000 Matter 300/300 Energy 0/100 System Corruption 9% Temperature Cool (0) Movement Hovering (116) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag Array Antigrav System Antigrav System Antigrav System > --- UTILITY (7) ------ Improved Cryofiber Web Improved Heat Sink Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON (3) ------- Compact Ion Cannon Advanced Plasma Cannon Scythe > --- INVENTORY (5) ---- Neutrino Core Core Analyzer Improved Medium Armor Plating Heavy Phase Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Cryofiber Web Structural Scanner Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Z-Drone Bay > --- WEAPON ----------- Compact Ion Cannon Scythe Scythe > --- INVENTORY -------- Deuterium Engine Gravmag Array Hypervelocity Gauss Rifle Heavy Machine Gun [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . . 3 . . . Utility 5 | . . 1 . . . 2 . . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 116 | 7 7 22 15 4 2 23 . 19 17 Power 18 | 1 2 1 2 . . 6 . 3 3 Engine 9 | 1 . 1 2 . . 2 . 2 1 Core 8 | . 2 . . . . 3 . 1 2 Reactor 1 | . . . . . . 1 . . . Propulsion 31 | 2 . 5 5 2 1 5 . 6 5 Treads 9 | 2 . 5 . . 1 . . . 1 Leg . | . . . . . . . . . . Wheel 15 | . . . 5 1 . 5 . 4 . Hover 6 | . . . . . . . . 2 4 Flight 1 | . . . . 1 . . . . . Utility 29 | 2 2 2 1 1 . 8 . 8 5 Device 17 | 1 1 2 . 1 . 4 . 5 3 Storage 2 | 1 1 . . . . . . . . Processor 5 | . . . . . . 2 . 2 1 Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . . 2 . 1 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 3 14 7 1 1 4 . 2 4 Energy Gun 12 | . 2 7 3 . . . . . . Energy Cannon 3 | . . . . . 1 1 . . 1 Ballistic Gun 10 | 2 1 2 2 . . 2 . 1 . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 7 | . . 5 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 3 Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 . 2 . . . Parts Lost 18 | . . 1 3 . 1 1 2 2 8 Power 7 | . . 1 1 . 1 1 . . 3 Propulsion 5 | . . . 1 . . . . 2 2 Utility 6 | . . . 1 . . . 2 . 3 Weapon . | . . . . . . . . . . Highest Loss Streak 4 | . . 1 3 . 1 1 1 2 4 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 92 | . 100 99 98 100 90 83 73 74 86 Engine 6 | . . 4 9 11 5 7 9 8 5 Core 4 | . 13 6 . . . 3 . 3 4 Treads 11 | . 28 22 19 . 9 . . . 4 Wheel 8 | . . . 2 22 12 19 18 14 . Hover 1 | . . . . . . . . 2 12 Device 15 | . 14 21 20 11 11 13 13 14 17 Storage 8 | . 14 11 11 11 11 6 4 . . Processor 3 | . . . . . . 6 6 12 18 Protection 3 | . . . 1 11 11 6 3 1 2 Energy Gun 6 | . 12 23 8 . . . . . . Energy Cannon 2 | . . . . . 10 6 6 6 7 Ballistic Gun 11 | . 15 8 19 22 8 3 6 3 . Launcher 1 | . . 1 5 7 . . . . . Slashing Weapon 1 | . . . . . . . . 4 8 Piercing Weapon 1 | . . . . 3 11 2 . . . Peak Build Rating 82 | 7 11 22 23 32 35 70 70 71 82 Average Rating 35 | 5 9 16 21 28 33 61 60 64 79 On Entrance 31 | . 7 11 22 22 30 32 70 47 71 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 11 50 54 57 57 59 91 91 46 42 Greatest Support 72 | 40 40 43 43 20 30 66 66 72 53 Greatest Overweight (x) 14 | 1 1 1 5 2 2 1 1 14 2 Average Overweight (x) . | . . 1 1 2 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Average Capacity 15 | 7 15 20 20 20 20 20 16 5 5 Most Carried 20 | 4 13 20 20 20 20 20 20 5 5 Average Carried 14 | 3 9 15 19 19 19 19 16 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 Final Carried 20 | 4 13 20 20 19 20 20 5 5 5 Class Distribution -------------------- 40% | Mutant 14% | Skirmisher 13% | Tank 8% | Scavenger-Skirmisher 6% | Gladiator 5% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Waste Mutant | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 2167 | 296 187 382 329 30 144 334 . 165 300 Remotely . | . . . . . . . . . . Salvage Created 4526 | 188 845 1148 267 . 25 542 . 373 1138 Parts 251 | 9 46 84 9 . 2 30 . 20 51 Haulers Intercepted 7 | . 2 3 . . . 1 . . 1 Recyclers Shooed 4 | . 1 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . 21 . . . . Prevented 3 | . . . . . 3 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 81 | . 13 28 19 . 1 7 . 6 7 Melee 14 | . . . . . 1 3 . 6 4 Guns 38 | . 13 16 9 . . . . . . Cannons 7 | . . . . . . 4 . . 3 AOE 22 | . . 12 10 . . . . . . Classes Destroyed 13 | 2 4 4 1 . . 1 . . 1 Worker 9 | . 1 3 1 . . 1 . 2 1 Builder 13 | . . 5 2 . . 3 . 1 2 Tunneler 4 | 4 . . . . . . . . . Hauler 7 | . 2 3 . . . 1 . . 1 Recycler 10 | 1 1 2 1 . . . . 1 4 Mechanic 2 | . . 1 . . . . . . 1 Watcher 4 | . 3 1 . . . . . . . Swarmer 26 | . . 17 4 . 1 . . 4 . Grunt 22 | . 13 5 . . . 4 . . . Sentry 9 | . . 6 . . . 2 . 1 . Hunter 1 | . . . . . . . . . 1 Programmer 8 | . . . . . . 1 . 1 6 Assembled 15 | . . . 15 . . . . . . Best Kill Streak 12 | 3 4 10 12 . 1 5 . 5 4 Combat Bots Only 10 | . 4 6 10 . 1 2 . 4 2 Max Kills in Single Turn 4 | 1 1 4 3 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 . . . . . . Melee 1 | . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 622 | . 72 110 51 . 12 135 2 65 175 Missed 178 | . 19 37 11 . 1 46 . 21 43 Damage Taken 4844 | . 547 581 429 . 240 844 64 447 1692 Core 677 | . 65 81 68 . 25 97 . 32 309 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1422 | . 168 178 124 . 64 254 16 140 478 Regen/Repaired (Parts) 286 | . . . . 286 . . . . . Core Remaining (%) 78 | 100 74 . . . 56 . . 84 . Volleys Fired 238 | 13 82 54 34 . 4 22 . 10 19 Largest 3 | 2 2 3 3 . 2 3 . 3 2 Hottest 188 | 40 90 140 135 . 60 176 . 153 188 Shots Fired 498 | 26 162 150 69 . 7 49 . 12 23 Gun 413 | 26 162 142 63 . 6 12 . 2 . Cannon 71 | . . . . . 1 37 . 10 23 Launcher 14 | . . 8 6 . . . . . . Special . | . . . . . . . . . . Kinetic 261 | 26 120 34 46 . 6 27 . 2 . Thermal 165 | . 22 87 . . 1 22 . 10 23 Explosive 14 | . . 8 6 . . . . . . Electromagnetic 58 | . 20 21 17 . . . . . . Robot Hit Streak 40 | 10 20 40 21 . 8 25 . 6 10 Robot Miss Streak 4 | 1 2 4 2 . 1 3 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 431 | 22 132 100 50 . 6 41 . 22 58 Core Hits 222 | 9 52 56 36 . 3 35 . 8 23 Critical Kills 2 | . . 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . . 8 . . . 2 . 2 5 Burn 7 | . . 7 . . . . . . . Meltdown 1 | . . . . . . 1 . . . Destroy 1 | . . 1 . . . . . . . Sever 7 | . . . . . . . . 2 5 Impale 1 | . . . . . . 1 . . . Melee Attacks 105 | . . . . 1 1 29 . 23 51 Impact . | . . . . . . . . . . Slashing 74 | . . . . . . . . 23 51 Piercing 31 | . . . . 1 1 29 . . . Sneak Attacks 11 | . . . . . . 4 . 2 5 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10274 | 191 1225 2361 1339 . 127 1401 . 1132 2498 Guns 3674 | 191 1195 1392 701 . 71 124 . . . Cannons 1220 | . . . . . 23 558 . 88 551 Explosions 1595 | . 29 954 612 . . . . . . Melee 3734 | . . . . . 33 719 . 1044 1938 Ramming 51 | . 1 15 26 . . . . . 9 Kinetic 2335 | 191 800 325 546 . 71 402 . . . Thermal 1990 | . 204 844 . . 23 280 . 88 551 Explosive 1566 | . . 954 612 . . . . . . Electromagnetic 598 | . 220 223 155 . . . . . . Impact . | . . . . . . . . . . Slashing 2982 | . . . . . . . . 1044 1938 Piercing 752 | . . . . . 33 719 . . . Highest Corruption 9 | . 1 . 3 4 5 . . 1 9 Average Corruption 3 | . 1 . 2 3 4 . . 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . 8 . . 14 16 . . 2 8 Message Errors 15 | . 2 . . 5 3 . . 2 3 Matter Fused 9 | . . . . 3 6 . . . . Heat Flow Errors 6 | . 1 . . 1 2 . . . 2 Energy Discharges 4 | . 1 . . 1 2 . . . . Parts Rejected 1 | . . . . . 1 . . . . Parts Fused 2 | . 1 . . . . . . . 1 Data Loss (minor) 4 | . . . . 2 2 . . . . Data Loss (major) 4 | . 3 . . 1 . . . . . Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 488 | . . 19 33 . . 67 . 124 245 Projectiles . | . . . . . . . . . . Explosions 52 | . . 19 33 . . . . . . Melee 436 | . . . . . . 67 . 124 245 Knockbacks 2 | . . . . . . 2 . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 76 | . 28 34 10 . . . . . 4 Shots 3 | . 1 2 . . . . . . . Rammed 9 | . 1 4 2 . . . . . 2 Targets Rammed 9 | . 1 4 2 . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 523 | . 286 148 88 123 223 24 . 250 523 Average Temperature 79 | . 44 36 34 70 77 11 . 130 176 Received Heat Transfer 1364 | . 372 129 200 . 81 438 . 30 114 Effects 9 | . 3 . . . . . . 2 4 Energy Bleed 2 | . . . . . . . . 1 1 Interference 4 | . 3 . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . 9 . . . 2 . . 1 Heat Transferred 4627 | . 568 2923 . . 37 370 . 111 618 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 688 | 25 268 688 270 . . 485 97 144 165 Initial 168 | . 13 3 160 . . 168 97 14 . Average 144 | 12 73 308 85 . . 332 56 29 78 Maximum Alert Level 2 | . 1 2 1 . . 2 . . . Low Security (%) 78 | 100 94 45 99 . . 17 100 100 100 Level 1 8 | . 5 10 . . . 44 . . . Level 2 13 | . . 44 . . . 38 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 3 . . 1 3 . 2 4 Investigation 6 | . 1 1 . . 1 1 . . 2 Extermination 4 | . . . . . . 1 . 1 2 Reinforcement 3 | . . 2 . . . . . 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 9 | . 3 5 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 25 40 22 . 15 15 6 7 26 Peak Tracking Total 7 | . 5 6 7 . 6 3 6 4 7 Tactical Retreats 8 | . 2 . 2 . 1 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 3 | . 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 5 | . . 1 . . 3 . . . 1 Max in Single Turn 1 | . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 16 | . 6 2 . . 1 3 . 1 3 Terminals 9 | . 6 2 . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 2 Total Hacks 42 | . 18 6 . . 4 4 . 4 6 Successful 28 | . 13 3 . . 4 4 . 2 2 Failed 14 | . 5 3 . . . . . 2 4 Catastrophic 2 | . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 34 | . 5 6 . 4 . 4 . 11 4 Terminals 28 | . 18 6 . . 4 . . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . . . 1 . 4 3 Terminal Hacks 15 | . 10 1 . . 4 . . . . Record 4 | . . . . . 4 . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . 2 . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Load Schematic 1 | . . . . . . 1 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 2 1 Seal Access 3 | . . . . . . 1 . 1 1 Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks 5 | . 3 2 . . . . . . . Terminals 5 | . 3 2 . . . . . . . Botnet 5 | . 3 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 2 . . 1 1 . 1 2 Full Trace Events 5 | . 1 1 . . 1 1 . . 1 Feedback Events 2 | . 1 . . . 1 . . . . Corruption 2 | . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 190 | . . . . . . 190 . . . Total Part Build Rating 8 | . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 11 | . . . . 11 . . . . . Largest Group 11 | . . . . 11 11 8 4 . . Highest-Rated Group 499 | . . . . 499 499 417 113 . . Highest-Rated Ally 96 | . . . . 96 96 96 41 . . Zionite Dispatches 1 | . . . . . . . . 1 . Recon 1 | . . . . . . . . 1 . Total Orders 7 | . . . . . . . . 4 3 EXPLORE 4 | . . . . . . . . 2 2 RETURN 3 | . . . . . . . . 2 1 Ally Attacks 126 | . . . . . 85 22 19 . . Total Damage 2988 | . . . . . 2246 469 273 . . Kills 22 | . . . . . 15 7 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 1 2 . . . . Drone Launches 4 | . . . . . . . . 2 2 Drone Recoveries 4 | . . . . . . . . 2 2 Zionite Intel Received 2 | . . . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 9053 | 192 1470 1336 1158 1356 702 855 217 912 855 Spaces Moved 5266 | 95 578 454 477 1137 299 489 207 757 773 Core 12 | 10 . . . . . . . 2 . Treads 1764 | 85 578 454 384 . 251 12 . . . Legs . | . . . . . . . . . . Wheels 2581 | . . . 93 1137 48 477 207 619 . Hover 909 | . . . . . . . . 136 773 Flight . | . . . . . . . . . . Fastest Speed 48 | 50 160 240 110 110 110 93 93 56 48 Average Speed 140 | 151 205 240 216 110 219 111 102 93 77 Slowest Speed 750 | 160 240 240 320 110 240 240 108 750 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 86 36 89 87 46 11 85 17 28 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 3 | . . 1 . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 3 | . . . 1 1 1 . . . . Spaces Dug 32 | . . . . . . 13 . 10 9 Terrain Destroyed 108 | . 2 46 23 . . 14 . 11 12 Melee 19 | . . . . . . 7 . 4 8 Projectile 18 | . . . . . . 7 . 7 4 AOE 71 | . 2 46 23 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Total 6278 | 119 727 574 535 1240 339 705 211 907 921 Wait 408 | . 38 16 . 92 23 114 5 73 47 Move 5258 | 94 577 453 476 1136 298 489 206 756 773 Hop . | . . . . . . . . . . Pick Up 67 | 5 13 15 2 2 6 9 . 8 7 Fast Attach 40 | 6 . 1 3 . . 8 . 12 10 Attach 19 | 1 2 3 1 1 . 4 . 3 4 Detach 3 | . . . . . . 2 . 1 . Swap 57 | . 5 18 11 3 2 11 . 4 3 Drop 71 | . 9 10 6 3 5 17 . 15 6 Fire 238 | 13 82 54 34 . 4 22 . 10 19 Melee 104 | . . . . 1 1 29 . 23 50 Ram 3 | . . . 1 . . . . . 2 Kick . | . . . . . . . . . . Crush 6 | . 1 4 1 . . . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire 2 | . . . . 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 16) 804 | -10/Materials | Discovered new exit (range 10) 1303 | -10/Materials | Discovered new exit (range 10) 1641 | -10/Materials | Discovered new exit (range 9) 1663 | -10/Materials | Entered another Materials area 1663 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1963 | -9/Materials | Build established: Gunner 2418 | -9/Materials | Build established: Scavenger-Skirmisher 2825 | -9/Materials | Identified exit to Mines 2999 | -9/Materials | Entered Mines 3000 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3091 | -9/Mines | Discovered new exit (range 16) 3129 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3190 | -9/Mines | Build established: Skirmisher 3306 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3595 | -9/Mines | Learned 2 Materials zone layouts 3624 | -9/Mines | Discovered new exit (range 6) 3626 | -9/Mines | Learned Materials interactive machine intel 3730 | -9/Mines | Assembled infested the area 3735 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3798 | -9/Mines | Found a hidden stash of uninstalled traps 3932 | -9/Mines | Learned 2 Materials zone layouts 4036 | -9/Mines | Destroyed 10 combat bots 4040 | -9/Mines | Lost 3 parts (1p1n1u) 4157 | -9/Mines | Entered Zion 4208 | -7/Zion | Given the Hacking Drone Bay 4210 | -7/Zion | Discovered new exit (range 14) 4261 | -7/Zion | Found Prototype Device 4288 | -7/Zion | Visited the Megawrench Repair Shop 4288 | -7/Zion | Megawrench repaired 7 parts 4288 | -7/Zion | Identified Hacking Drone Bay 4367 | -7/Zion | System corruption cleaned by Quarantine Array 4467 | -7/Zion | Gained Derelict followers 4576 | -7/Zion | Received a visual enhancement algorithm 4594 | -7/Zion | Build established: Tank 4714 | -7/Zion | Gained Derelict followers 4816 | -7/Zion | Met Imprinter 4842 | -7/Zion | Imprinted 4844 | -7/Zion | Declared Zion's savior 4984 | -7/Zion | Identified exit to Deep Caves 4998 | -7/Zion | Found CR-A16's Pointy Stick 5010 | -7/Zion | Given A8's code to call for help 5265 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5269 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5359 | -7/Zion | Build established: Mutant 5513 | -7/Zion | Entered Proximity Caves 5513 | -6/Proximity Caves | Accompanied by 11 allies 5556 | -6/Proximity Caves | Spotted B-75 Beast 5570 | -6/Proximity Caves | Allies destroyed B-75 Beast 5841 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5912 | -6/Proximity Caves | Identified exit to Factory 5912 | -6/Proximity Caves | Learned 8 Factory zone layouts 5912 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 5912 | -6/Proximity Caves | Learned Research trap positions 5943 | -6/Proximity Caves | Learned Factory security intel 6215 | -6/Proximity Caves | Entered Factory 6215 | -6/Factory | Accompanied by 8 allies 6215 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 6762 | -6/Factory | Discovered new exit (range 6) 6767 | -6/Factory | Garrison activated, responded to threat 6778 | -6/Factory | Fabricated Greatsword? 7058 | -6/Factory | Discovered new exit (range 7) 7070 | -6/Factory | Sucked down chute 7070 | -6/Factory | Entered Waste 7112 | -6/Waste | Spotted C-40 Crusher 7120 | -6/Waste | 4 allies followed down the chute 7144 | -6/Waste | Spotted C-40 Crusher 7144 | -6/Waste | Spotted C-40 Crusher 7144 | -6/Waste | Spotted C-40 Crusher 7177 | -6/Waste | Spotted C-40 Crusher 7185 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7218 | -6/Waste | Lost 4 allies 7221 | -6/Waste | Spotted C-40 Crusher 7231 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7277 | -6/Waste | Discovered new exit (range 11) 7287 | -6/Waste | Entered Factory 7364 | -6/Factory | Retrieved Zion intel report: Trap Installations 7417 | -6/Factory | Spotted B-75 Beast 7819 | -6/Factory | Discovered new exit (range 4) 7822 | -6/Factory | Identified exit to Lower Caves 7842 | -6/Factory | Discovered new exit (range 8) 7843 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7844 | -6/Factory | Zion Recon squad teleported in 7851 | -6/Factory | Identified exit to Factory 8199 | -6/Factory | Entered another Factory area 8199 | -5/Factory | Evolved 2 slots: Utility x2 8302 | -5/Factory | Build established: Gladiator 8353 | -5/Factory | Spotted B-75 Beast 8442 | -5/Factory | Discovered new exit (range 16) 8454 | -5/Factory | Identified exit to Factory 8699 | -5/Factory | Lost 4 parts (1p1n2u) 9054 | -5/Factory | Self-destructed Last Messages --------------- 08953_ R-10 Processor destroyed. 08956_ Acquired 20 matter. 08956_ K-01 Serf destroyed. 08966_ Dropped Scythe. 08975_ Acquired Core Analyzer. 08990_ K-01 Serf cleans the Subcomponent Replicator. 08998_ Connecting with Garrison Access... 09009_ Detecting system override signal. 09017_ Sneak attack on A-15 Conveyor. 09029_ A-15 Conveyor Med. Treads severed. 09034_ C-30 ARC bursts open, deploying its payload. 09034_ G-67 Veteran unfolds itself. 09034_ G-50 Soldier unfolds itself. 09034_ K-01 Serf collects debris. 09037_ 2FXK#GVM/L4RJZUF>C