Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 08:29:54

Player: Kane

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (196)     980
Value Destroyed (7024)     7024
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (3212)               3212
              TOTAL SCORE: 18936

 Bonus
-------
High Alert Combat Kills    225
Follower Combat Kills      1137
Acquired SGEMP             2000
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             530/1300
Matter                     295/300
Energy                     2/100
System Corruption          16%
Temperature                Cool (12)
Movement                   Core (800) Ox15
Location                   -3/Testing

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Heat Sink
  High-capacity Storage Unit
                Inertial Stasis Machine
                Spectral Analyzer
       Advanced Reaction Control System
                Centrium Light Armor Plating
>               --- WEAPON (2) -------
                Coil Gun
                Lance
>               --- INVENTORY (12) ---
          Light Particle Reactor
                Myomer Leg
       Enhanced Biometal Leg
                Nuclear Pulse Array
         Cooled Impulse Thruster
          Large Storage Unit
     Long-range Sensor Array
        Layered Medium Armor Plating
                SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION -------
                Nuclear Pulse Array
                Nuclear Pulse Array
         Cooled Field Propulsion Drive
         Cooled Field Propulsion Drive
>               --- UTILITY ----------
  High-capacity Storage Unit
                Inertial Stasis Machine
     Long-range Sensor Array
   Experimental Signal Interpreter
       Improved Targeting Computer
       Advanced Melee Analysis Suite
       Advanced Core Analyzer
       Improved Transmission Jammer
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
          Heavy Gauss Cannon
                Lance
>               --- INVENTORY --------
                Antimatter Reactor
                Particle Reactor
                Nuclear Pulse Array
         Cooled Impulse Thruster
          Large Storage Unit
       Advanced Weight Redist. System
   Experimental Actuator Array
       Improved Stasis Canceller
        Layered Medium Armor Plating
       Advanced Force Field
[Rating: 125]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Gravity Neutralizing Apparatus
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Slots Evolved              14   | .   .   .   2   .   2   2   2   .   .   2   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   1   .   1   1   2   .   .   1   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             272  | 6   7   7   9   20  39  57  19  3   6   25  6   1   4   4   10  13  36  
  Power                    44   | 1   1   2   3   4   6   7   4   1   2   5   .   .   1   .   2   .   5   
    Engine                 16   | 1   1   1   3   4   2   2   2   .   .   .   .   .   .   .   .   .   .   
    Core                   19   | .   .   1   .   .   4   5   2   .   2   3   .   .   1   .   1   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   5   
  Propulsion               92   | 2   1   2   3   7   21  27  5   .   2   7   .   .   1   .   1   3   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    41   | 2   1   2   3   7   12  12  .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   9   15  .   .   .   .   .   .   .   .   .   .   .   
    Flight                 27   | .   .   .   .   .   .   .   5   .   2   7   .   .   1   .   1   3   8   
  Utility                  85   | 1   2   1   3   2   5   14  5   2   1   8   6   .   2   3   7   10  13  
    Device                 48   | .   1   1   1   2   1   6   2   1   1   5   3   .   .   2   4   8   10  
    Storage                11   | 1   1   .   1   .   .   4   .   .   .   .   1   .   2   1   .   .   .   
    Processor              13   | .   .   .   .   .   3   3   3   .   .   1   .   .   .   .   1   1   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Protection             11   | .   .   .   1   .   1   1   .   1   .   1   2   .   .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   3   2   .   7   7   9   5   .   1   5   .   1   .   1   .   .   8   
    Energy Gun             12   | 2   .   .   .   2   2   .   2   .   1   2   .   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   1   .   3   .   1   1   .   .   2   .   1   .   1   .   .   3   
    Ballistic Cannon       6    | .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   1   1   2   .   1   1   .   .   1   .   .   .   1   .   1   7   
Parts Lost                 66   | .   .   .   .   5   12  16  .   .   2   2   2   .   .   .   2   .   25  
  Power                    10   | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               23   | .   .   .   .   2   6   5   .   .   1   1   1   .   .   .   1   .   6   
  Utility                  20   | .   .   .   .   .   2   7   .   .   .   1   .   .   .   .   1   .   9   
  Weapon                   13   | .   .   .   .   3   3   1   .   .   1   .   1   .   .   .   .   .   4   
  Highest Loss Streak      22   | .   .   .   .   3   10  4   .   .   2   2   1   .   .   .   2   .   22  
Average Slot Usage (%)     93   | .   98  99  100 98  96  94  95  100 98  93  80  78  82  84  83  84  67  
  Engine                   5    | .   14  2   11  11  3   5   6   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   11  .   .   4   8   6   6   6   5   5   5   9   10  10  9   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   5   6   4   5   5   5   5   5   4   3   
  Leg                      16   | .   28  28  33  32  22  15  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   12  13  16  .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   10  26  26  23  12  11  15  15  14  14  12  
  Device                   10   | .   12  14  5   10  4   7   19  20  20  13  9   11  10  10  9   9   10  
  Storage                  11   | .   14  14  22  22  14  8   6   6   6   5   5   5   5   5   5   4   4   
  Processor                11   | .   .   .   .   .   15  17  16  20  20  20  23  23  21  21  21  22  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   9   5   
  Energy Gun               1    | .   9   .   .   2   1   .   .   .   2   2   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   8   13  11  12  3   1   5   6   2   1   2   2   5   5   5   4   1   
  Ballistic Cannon         4    | .   9   14  11  6   3   2   .   .   .   .   .   .   .   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   3   5   6   6   5   5   5   5   5   5   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 13  20  23  28  31  30  63  51  47  49  51  48  47  57  72  72  67  77  
  Greatest Support         83   | 20  20  20  30  33  50  69  53  47  49  61  61  52  72  72  72  76  83  
  Greatest Overweight (x)  11   | 4   .   1   .   1   4   1   .   .   1   1   .   .   .   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   8   8   10  10  10  14  10  10  10  10  10  10  12  12  12  12  12  
  Average Capacity         9    | 5   7   8   9   10  9   9   10  10  10  10  10  10  10  11  12  12  12  
  Most Carried             12   | 4   8   8   9   10  10  12  10  10  10  10  10  10  9   12  12  12  12  
  Average Carried          8    | 1   6   7   7   9   8   7   9   9   8   9   10  10  8   10  11  11  10  
  Final Capacity           12   | 6   8   8   10  10  8   10  10  10  10  10  10  10  10  12  12  12  12  
  Final Carried            12   | 3   7   8   8   10  8   10  10  9   9   10  10  10  9   12  10  12  11  

 Class Distribution 
--------------------
 38% | Mutant
 33% | Scavenger-Mutant
  9% | Hacker-Mutant
  7% | Hacker-Sprinter
  6% | Generator-Mutant
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
         Sprinter | -6/Waste
         Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves
 Generator-Mutant | -4/Factory
 Generator-Mutant | -4/Waste
 Generator-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
  Hacker-Sprinter | -3/Testing

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Tes  
Matter Collected           4586 | 207  196  308  421  756  507  903  38   190  74   228  72   10   .    92   116  .    468  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7556 | .    330  268  460  1124 976  2000 182  .    301  139  110  .    .    219  623  167  657  
  Parts                    479  | .    32   17   36   88   65   114  14   .    14   6    8    .    .    .    38   8    39   
Haulers Intercepted        13   | .    1    .    1    3    1    2    .    .    1    1    .    .    .    .    1    1    1    
Recyclers Shooed           3    | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Combat Hostiles Destroyed  156  | .   10  12  12  25  24  41  3   .   2   1   4   .   .   1   12  1   8   
  Melee                    70   | .   .   .   .   .   13  29  3   .   .   1   4   .   .   .   12  1   7   
  Guns                     36   | .   3   5   5   14  4   1   .   .   2   .   .   .   .   1   .   .   1   
  Cannons                  45   | .   7   7   7   11  7   6   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   5   1   3   .   1   4   .   .   1   .   .   .   .   1   .   .   2   
  Worker                   2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   1   3   1   2   .   .   1   1   .   .   .   .   1   1   1   
  Recycler                 2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   .   .   2   1   5   1   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  49   | .   6   6   3   3   6   14  1   .   .   .   4   .   .   .   6   .   .   
  Grunt                    52   | .   4   4   5   13  11  12  1   .   .   .   .   .   .   .   .   1   1   
  Brawler                  4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   31   | .   .   2   4   9   6   8   .   .   1   .   .   .   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               10   | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   5   .   2   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   3   6   6   5   8   3   .   2   1   4   .   .   1   7   1   6   
  Combat Bots Only         7    | .   3   3   5   4   5   7   3   .   1   1   4   .   .   1   7   1   6   
Max Kills in Single Turn   4    | .   1   1   1   1   1   4   1   .   1   1   1   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   1   1   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Tes  
Damage Taken               10736 | .    278  280  305  1014 1673 2220 126  .    191  210  343  43   .    9    643  269  3132 
  Core                     2131  | .    41   48   33   169  295  532  20   .    .    .    54   .    .    .    169  41   729  
  Absorbed by Shields      169   | .    .    .    .    .    .    42   48   .    .    .    .    .    .    .    .    .    79   
Core Remaining (%)         69    | 100  .    64   .    49   46   24   .    .    97   .    .    94   .    .    85   .    .    
Volleys Fired              304   | .    31   27   36   82   44   40   2    .    10   4    .    .    .    4    12   .    12   
  Largest                  2     | .    2    2    2    2    2    2    1    .    1    1    .    .    .    1    1    .    1    
  Hottest                  108   | .    90   68   71   95   95   108  28   .    60   81   .    .    .    33   33   .    75   
Shots Fired                499   | .    60   54   72   151  75   43   2    .    10   4    .    .    .    4    12   .    12   
  Gun                      285   | .    38   27   36   102  37   2    2    .    10   4    .    .    .    4    12   .    11   
  Cannon                   198   | .    22   27   36   49   38   25   .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  425   | .    38   54   72   148  61   18   2    .    6    .    .    .    .    4    12   .    10   
  Thermal                  43    | .    13   .    .    3    14   9    .    .    .    4    .    .    .    .    .    .    .    
  Explosive                16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    9    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    2    
  Robot Hit Streak         30    | .    15   13   13   19   30   9    5    .    6    3    .    .    .    7    12   .    11   
  Robot Miss Streak        3     | .    2    2    3    3    3    3    1    .    1    2    .    .    .    .    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           608   | .    43   42   50   115  103  118  9    .    13   7    6    .    .    4    35   14   49   
  Core Hits                298   | .    22   18   22   43   38   80   6    .    6    4    4    .    .    1    21   7    26   
  Critical Hits            27    | .    1    2    3    4    4    3    .    .    1    .    1    .    .    .    4    .    4    
  Critical Kills           13    | .    1    1    1    3    2    1    .    .    1    .    .    .    .    .    2    .    1    
  Critical Parts Destroyed 13    | .    .    1    1    1    2    2    .    .    .    .    1    .    .    .    2    .    3    
Melee Attacks              260   | .    .    .    .    .    47   100  8    .    6    7    10   .    .    .    29   14   39   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 87    | .    .    .    .    .    47   40   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 173   | .    .    .    .    .    .    60   8    .    6    7    10   .    .    .    29   14   39   
  Sneak Attacks            13    | .    .    .    .    .    3    3    1    .    1    1    .    .    .    .    2    1    1    
    Combat Hostiles        3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17721 | .    639  720  1137 2326 2647 5058 365  .    441  276  247  .    .    96   1252 597  1920 
  Guns                     3841  | .    317  289  416  1371 455  54   43   .    194  72   .    .    .    96   256  .    278  
  Cannons                  3495  | .    322  431  721  955  647  419  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1325  | .    .    .    .    .    .    1325 .    .    .    .    .    .    .    .    .    .    .    
  Melee                    9059  | .    .    .    .    .    1545 3260 322  .    247  204  247  .    .    .    996  597  1641 
  Ramming                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  6604  | .    424  720  1137 2278 903  348  43   .    131  .    .    .    .    96   256  .    268  
  Thermal                  568   | .    124  .    .    48   199  125  .    .    .    72   .    .    .    .    .    .    .    
  Explosive                1325  | .    .    .    .    .    .    1325 .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          164   | .    91   .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2955  | .    .    .    .    .    1545 1410 .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 6104  | .    .    .    .    .    .    1850 322  .    247  204  247  .    .    .    996  597  1641 
Highest Corruption         16    | .    .    .    .    1    .    9    .    .    .    .    .    .    .    .    4    .    16   
  Average Corruption       5     | .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    2    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    1    .    35   .    .    .    .    .    .    .    .    3    .    5    
    Message Errors         14    | .    .    .    .    1    .    12   .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           8     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       7     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            552   | .    .    12   35   25   119  194  .    .    15   .    3    .    .    .    80   3    66   
  Projectiles              75    | .    .    12   35   25   2    1    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               76    | .    .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    401   | .    .    .    .    .    117  117  .    .    15   .    3    .    .    .    80   3    66   
Knockbacks                 25    | .    2    3    2    4    12   2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    2    3    2    4    10   2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        353   | .    222  99   45   69   111  353  12   2    117  175  .    .    .    35   128  3    194  
  Average Temperature      38    | .    57   25   20   18   22   70   2    1    31   27   .    .    .    18   39   3    36   
  Received Heat Transfer   2628  | .    105  102  132  414  972  489  30   .    18   27   24   9    .    .    51   36   219  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1184  | .    370  .    .    111  407  185  .    .    .    111  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Peak Influence             967  | .   119 129 185 453 355 766 369 49  383 967 .   .   .   116 367 123 112 
  Initial                  285  | .   .   2   36  48  49  73  285 49  29  161 .   .   .   .   71  28  60  
  Average                  188  | .   26  78  61  172 135 357 333 49  227 491 .   .   .   81  179 54  58  
Maximum Alert Level        3    | .   .   .   .   2   1   3   1   .   1   3   .   .   .   .   1   .   .   
  Low Security (%)         66   | 100 100 100 100 58  81  33  1   100 36  19  .   .   100 100 64  100 100 
  Level 1                  19   | .   .   .   .   39  18  24  98  .   63  6   .   .   .   .   35  .   .   
  Level 2                  10   | .   .   .   .   2   .   32  .   .   .   56  .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   9   .   .   .   18  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          47   | .   .   .   2   8   2   13  1   .   5   9   .   .   .   .   3   1   3   
  Investigation            13   | .   .   .   .   1   1   1   1   .   1   3   .   .   .   .   2   1   2   
  Extermination            5    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   1   
  Reinforcement            15   | .   .   .   2   4   1   6   .   .   1   1   .   .   .   .   .   .   .   
  Assault                  5    | .   .   .   .   2   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   1   .   3   .   .   2   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Distress Signals           16   | .   1   .   1   1   1   5   .   .   .   4   .   .   .   .   1   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              334  | .   16  23  20  48  37  71  3   .   6   18  7   7   .   6   38  11  23  
  Peak Tracking Total      14   | .   4   4   5   6   7   7   3   .   2   7   5   7   .   5   14  6   10  
  Tactical Retreats        44   | .   1   4   1   2   4   9   .   .   .   4   1   3   .   1   8   3   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Traps Triggered            15   | .   2   .   .   5   .   1   2   .   1   .   .   .   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Machines Disabled          17   | .   .   1   1   3   .   4   .   .   .   8   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Machines Accessed          80   | .   8   .   6   9   11  6   6   .   2   15  1   1   .   .   4   3   8   
  Terminals                53   | .   8   .   3   8   8   4   3   .   .   9   1   1   .   .   3   1   4   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   1   
  Repair Stations          6    | .   .   .   2   .   .   .   1   .   1   1   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   1   .   2   .   2   .   .   2   .   .   .   .   1   .   2   
  Garrison Access          5    | .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   1   .   
Total Hacks                221  | .   23  .   22  28  22  13  14  .   4   44  6   6   .   .   9   8   22  
  Successful               118  | .   6   .   15  12  16  7   8   .   3   20  6   1   .   .   5   5   14  
  Failed                   103  | .   17  .   7   16  6   6   6   .   1   24  .   5   .   .   4   3   8   
    Catastrophic           15   | .   1   .   1   3   3   3   .   .   .   1   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   74   | .   17  .   7   19  9   1   1   .   .   10  .   6   .   .   1   1   2   
  Terminals                152  | .   23  .   14  27  14  6   7   .   .   28  6   6   .   .   7   4   10  
  Fabricators              17   | .   .   .   .   .   .   7   .   .   .   6   .   .   .   .   .   3   1   
  Repair Stations          12   | .   .   .   4   .   .   .   2   .   2   2   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              33   | .   .   .   4   .   7   .   5   .   .   6   .   .   .   .   2   .   9   
  Garrison Access          7    | .   .   .   .   1   1   .   .   .   2   2   .   .   .   .   .   1   .   
Terminal Hacks             66   | .   6   .   8   11  8   2   4   .   .   10  6   1   .   .   4   2   4   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   2   1   1   1   .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   1   2   2   .   2   .   .   3   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          21   | .   3   .   3   4   3   .   .   .   .   4   .   1   .   .   2   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   5   .   .   .   4   .   .   .   .   .   2   1   
  Load Schematic           6    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   1   
  Build                    6    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   
Repair Station Hacks       11   | .   .   .   3   .   .   .   2   .   2   2   .   .   .   .   .   .   2   
  Scan Component           6    | .   .   .   2   .   .   .   1   .   1   1   .   .   .   .   .   .   1   
  Repair                   5    | .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   4   .   7   .   2   .   .   4   .   .   .   .   1   .   7   
  Insert Component         14   | .   .   .   2   .   4   .   1   .   .   2   .   .   .   .   1   .   4   
  Analyze                  11   | .   .   .   2   .   3   .   1   .   .   2   .   .   .   .   .   .   3   
Garrison Access Hacks      4    | .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         71   | .   8   .   4   8   9   5   5   .   2   14  1   1   .   .   4   2   8   
  Full Trace Events        12   | .   2   .   .   .   1   1   1   .   1   3   .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   2   1   3   .   1   .   .   2   .   .   .   .   .   .   3   
  Parts Built              7    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   2   .   
    Matter                 1059 | .   .   .   .   .   .   657 .   .   .   190 .   .   .   .   .   212 .   
    Time                   432  | .   .   .   .   .   .   348 .   .   .   31  .   .   .   .   .   53  .   
  Total Part Build Rating  31   | .   .   .   .   .   .   9   .   .   .   10  .   .   .   .   .   12  .   
Parts Repaired             5    | .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   1   
  Time                     297  | .   .   .   100 .   .   .   44  .   50  62  .   .   .   .   .   .   41  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   2   .   3   .   1   .   .   2   .   .   .   .   1   .   4   
  Part Schematics Acquired 11   | .   .   .   2   .   3   .   1   .   .   2   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Tes  
Total Allies               43    | .    .    2    .    2    .    .    .    21   .    .    .    .    .    18   .    .    .    
  Largest Group            21    | .    .    2    2    2    2    .    .    21   20   13   .    .    .    18   11   .    .    
  Highest-Rated Group      807   | .    .    42   42   62   62   .    .    807  778  557  .    .    .    668  451  .    .    
  Highest-Rated Ally       50    | .    .    31   31   31   31   .    .    50   50   50   .    .    .    50   50   .    .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               259   | .    .    5    7    22   3    .    .    .    51   42   .    .    .    83   46   .    .    
  Total Damage             10568 | .    .    85   127  396  42   .    .    .    1695 1728 .    .    .    5049 1446 .    .    
  Kills                    57    | .    .    2    1    11   2    .    .    .    9    10   .    .    .    12   10   .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes 
Robot Analysis Total       9    | .   2   .   2   1   1   1   .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Tes  
Turns Passed               10406 | 66   1074 920  640  1238 1145 1811 405  127  295  781  172  214  45   173  458  371  471  
Spaces Moved               10998 | 44   778  602  376  777  783  1524 625  272  424  1692 379  483  104  351  922  460  402  
  Core                     26    | 17   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3376  | 27   778  602  376  777  417  364  .    .    .    .    .    .    .    .    .    .    35   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1893  | .    .    .    .    .    362  1160 371  .    .    .    .    .    .    .    .    .    .    
  Flight                   5703  | .    .    .    .    .    .    .    254  272  424  1692 379  483  104  351  922  460  362  
  Fastest Speed            21    | 50   120  120  120  120  43   38   31   31   31   28   34   37   34   34   34   34   21   
  Average Speed            63    | 115  120  132  120  120  85   62   39   31   37   30   35   37   34   34   34   34   47   
  Slowest Speed            600   | 250  120  150  120  150  250  150  45   31   111  111  37   37   34   34   34   34   600  
  Overloaded Moves         67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38    | .    .    .    .    .    .    .    .    .    .    13   .    .    1    .    16   2    6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    100  99   33   76   55   37   15   96   10   40   53   62   3    97   23   13   40   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    .    .    .    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    
Spaces Dug                 18    | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          213   | .    2    6    9    13   3    176  .    .    .    1    .    .    .    .    1    .    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    2    6    9    13   3    3    .    .    .    1    .    .    .    .    1    .    2    
  AOE                      173   | .    .    .    .    .    .    173  .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Tes  
Total                      13508 | 58   860  671  494  929  1103 2178 771  315  540  1932 396  517  111  400  993  647  593  
  Wait                     1353  | 1    34   20   60   22   158  382  91   32   85   165  .    34   3    30   28   154  54   
  Move                     10912 | 43   777  601  375  776  782  1522 625  271  423  1665 378  482  102  350  893  455  392  
  Hop                      32    | .    .    .    .    .    .    .    .    .    .    13   .    .    1    .    12   2    4    
  Pick Up                  148   | 8    6    7    6    11   17   34   10   4    6    18   .    .    1    6    4    3    7    
  Fast Attach              79    | 1    2    1    1    7    8    10   5    .    1    11   2    1    .    2    1    6    20   
  Attach                   59    | 5    .    .    4    3    7    14   3    1    3    6    .    .    2    .    2    1    8    
  Detach                   18    | .    .    .    2    1    .    1    2    .    .    5    .    .    .    1    .    .    6    
  Swap                     135   | .    5    6    4    10   24   33   11   2    2    8    4    .    2    2    7    6    9    
  Drop                     167   | .    5    9    6    16   16   28   14   5    4    30   2    .    .    5    5    6    16   
  Fire                     304   | .    31   27   36   82   44   40   2    .    10   4    .    .    .    4    12   .    12   
  Melee                    260   | .    .    .    .    .    47   100  8    .    6    7    10   .    .    .    29   14   39   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    24   
  Rewire                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / War)
-4/Factory
-4/Waste
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing

 History 
---------
  Turn | Location       | Event
    24 | -11/Scrapyard  | Discovered new exit (range 15)
    67 | -11/Scrapyard  | Entered Materials
   120 | -10/Materials  | Discovered new exit (range 5)
   301 | -10/Materials  | Build established: Mutant
   373 | -10/Materials  | Discovered new exit (range 15)
   487 | -10/Materials  | Discovered new exit (range 15)
   728 | -10/Materials  | Discovered new exit (range 10)
  1141 | -10/Materials  | Entered Mines
  1302 | -10/Mines      | Discovered new exit (range 12)
  1407 | -10/Mines      | Found a hidden stash of uninstalled traps
  1462 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1503 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1506 | -10/Mines      | Found Prototype Device
  1507 | -10/Mines      | Identified Exp. Sensor Array
  1657 | -10/Mines      | Learned Materials stockpile data
  1999 | -10/Mines      | Discovered new exit (range 10)
  2061 | -10/Mines      | Entered Materials
  2061 | -9/Materials   | Accompanied by 2 allies
  2061 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2066 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  2184 | -9/Materials   | Identified exit to Mines
  2184 | -9/Materials   | Identified exit to Storage
  2326 | -9/Materials   | Build established: Scavenger-Mutant
  2439 | -9/Materials   | Repaired Broken Exp. Sensor Array
  2701 | -9/Materials   | Entered Storage
  3108 | -9/Storage     | Discovered new exit (range 16)
  3411 | -9/Storage     | Lost 3 parts (2n1w)
  3673 | -9/Storage     | Met a pair of Derelict thieves
  3734 | -9/Storage     | Garrison activated, responded to threat
  3746 | -9/Storage     | Core integrity fell below 50%
  3916 | -9/Storage     | Build established: Mutant
  3939 | -9/Storage     | Entered Materials
  3939 | -8/Materials   | Accompanied by 2 allies
  3939 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4144 | -8/Materials   | Discovered new exit (range 15)
  4414 | -8/Materials   | Lost 10 parts (1p5n1u3w)
  4716 | -8/Materials   | Core integrity fell below 50%
  4733 | -8/Materials   | Build established: Scavenger-Mutant
  4944 | -8/Materials   | Discovered new exit (range 10)
  5084 | -8/Materials   | Entered Factory
  5084 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  5247 | -7/Factory     | Fabricated Aerolev Unit (x1)
  5368 | -7/Factory     | Fabricated Aerolev Unit (x1)
  5665 | -7/Factory     | Build established: Mutant
  5688 | -7/Factory     | Destroyed 7 combat bots
  5696 | -7/Factory     | Lost 4 parts (1p2n1u)
  5769 | -7/Factory     | Lost 3 parts (1n2u)
  5998 | -7/Factory     | Garrison activated, responded to threat
  6077 | -7/Factory     | Core integrity fell below 50%
  6088 | -7/Factory     | Build established: Scavenger-Mutant
  6420 | -7/Factory     | Crushed by falling debris
  6542 | -7/Factory     | Discovered new exit (range 10)
  6684 | -7/Factory     | First assault squad dispatched
  6753 | -7/Factory     | Fabricated Aerolev Unit (x1)
  6815 | -7/Factory     | Build established: Mutant
  6895 | -7/Factory     | Entered another Factory area
  6895 | -6/Factory     | Evolved 2 slots: Utility x2
  6974 | -6/Factory     | Repaired Spear
  7231 | -6/Factory     | Identified exit to Lower Caves
  7300 | -6/Factory     | Sucked down chute
  7300 | -6/Factory     | Entered Waste
  7301 | -6/Waste       | Met a frightened Derelict
  7301 | -6/Waste       | Joined by Warlord forces that had cleared the area
  7382 | -6/Waste       | Discovered new exit (range 12)
  7427 | -6/Waste       | Entered Factory
  7427 | -6/Factory     | Accompanied by 20 allies
  7470 | -6/Factory     | Garrison activated, responded to threat
  7533 | -6/Factory     | Spotted B-75 Beast
  7538 | -6/Factory     | Allies destroyed B-75 Beast
  7595 | -6/Factory     | Repaired Lgt. Fission Core
  7612 | -6/Factory     | Identified exit to Garrison
  7618 | -6/Factory     | Build established: Sprinter
  7654 | -6/Factory     | Discovered new exit (range 15)
  7722 | -6/Factory     | Entered another Factory area
  7722 | -5/Factory     | Accompanied by 13 allies
  7722 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7845 | -5/Factory     | Fabricated Nuclear Pulse Thruster (x2)
  7912 | -5/Factory     | Local fabrication network quarantined
  7973 | -5/Factory     | Spotted B-75 Beast
  8043 | -5/Factory     | Garrison activated, responded to threat
  8057 | -5/Factory     | Found Prototype Processor
  8057 | -5/Factory     | Identified Exp. Signal Interpreter
  8114 | -5/Factory     | Build established: Hacker-Sprinter
  8322 | -5/Factory     | First assault squad dispatched
  8373 | -5/Factory     | Repaired Antimatter Reactor
  8458 | -5/Factory     | Identified exit to Upper Caves
  8503 | -5/Factory     | Entered Upper Caves
  8511 | -5/Upper Caves | Learned Research emergency access door positions
  8511 | -5/Upper Caves | Learned Armory terminal intel
  8511 | -5/Upper Caves | Learned Extension garrison access intel
  8546 | -5/Upper Caves | Spotted B-75 Beast
  8664 | -5/Upper Caves | Discovered new exit (range 3)
  8674 | -5/Upper Caves | Identified exit to Upper Caves
  8675 | -5/Upper Caves | Entered another Upper Caves area
  8676 | -5/Upper Caves | Encountered a Warlord checkpoint
  8676 | -5/Upper Caves | Identified exit to Warlord
  8677 | -5/Upper Caves | Learned location of 1 exit from Factory
  8709 | -5/Upper Caves | Learned Factory terminal intel
  8714 | -5/Upper Caves | Learned Factory security intel
  8717 | -5/Upper Caves | Attracted the attention of an 0b10 base
  8721 | -5/Upper Caves | Build established: Hacker-Mutant
  8841 | -5/Upper Caves | Spotted B-75 Beast
  8860 | -5/Upper Caves | Discovered new exit (range 5)
  8861 | -5/Upper Caves | Identified exit to Factory
  8889 | -5/Upper Caves | Entered Factory
  8889 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  8890 | -4/Factory     | Identified exit to Extension
  8892 | -4/Factory     | Loaded intel: 22 terminal locations
  8934 | -4/Factory     | Sucked down chute
  8934 | -4/Factory     | Entered Waste
  8937 | -4/Waste       | Spotted C-40 Crusher
  8944 | -4/Waste       | Found Prototype Device
  8944 | -4/Waste       | Identified Exp. Actuator Array
  8951 | -4/Waste       | Spotted C-40 Crusher
  8952 | -4/Waste       | Spotted C-40 Crusher
  8958 | -4/Waste       | Found Gamma Bomb Array
  8970 | -4/Waste       | Spotted C-40 Crusher
  8970 | -4/Waste       | Spotted C-40 Crusher
  8973 | -4/Waste       | Warlord forces began an assault
  8974 | -4/Waste       | Allies destroyed C-40 Crusher
  9001 | -4/Waste       | Allies destroyed C-40 Crusher
  9008 | -4/Waste       | Spotted C-40 Crusher
  9017 | -4/Waste       | Destroyed C-40 Crusher
  9075 | -4/Waste       | Discovered new exit (range 12)
  9078 | -4/Waste       | Identified exit to Factory
  9107 | -4/Waste       | Entered Factory
  9107 | -4/Factory     | Accompanied by 11 allies
  9181 | -4/Factory     | Build established: Generator-Mutant
  9538 | -4/Factory     | Discovered new exit (range 12)
  9550 | -4/Factory     | Destroyed 7 combat bots
  9563 | -4/Factory     | Identified exit to Upper Caves
  9563 | -4/Factory     | Identified exit to Armory
  9565 | -4/Factory     | Identified exit to Research
  9565 | -4/Factory     | Entered Research
  9565 | -3/Research    | Evolved 2 slots: Utility x2
  9678 | -3/Research    | Fabricated Nuclear Pulse Array (x2)
  9825 | -3/Research    | Identified exit to Testing
  9867 | -3/Research    | Build established: Hacker-Mutant
  9936 | -3/Research    | Entered Testing
 10035 | -3/Testing     | Repaired Broken Inertial Stasis Machine
 10050 | -3/Testing     | Spotted Striker
 10050 | -3/Testing     | Spotted Striker
 10114 | -3/Testing     | Spotted Alpha 7
 10117 | -3/Testing     | Stole the SGEMP Prototype
 10181 | -3/Testing     | Destroyed Striker
 10195 | -3/Testing     | Destroyed Striker
 10227 | -3/Testing     | Destroyed Alpha 7
 10295 | -3/Testing     | System corruption reached 10%
 10326 | -3/Testing     | Core integrity fell below 50%
 10344 | -3/Testing     | Lost 22 parts (5p4n9u4w)
 10350 | -3/Testing     | Found Prototype Processor
 10350 | -3/Testing     | Identified Spectral Analyzer
 10407 | -3/Testing     | Self-destructed

 Last Messages 
---------------
System corrupted: Heat flow error (+227).
Acquired Prototype Processor.
Identified Spectral Analyzer.
Acquired Adv. Heat Sink.
Acquired 53 matter.
Acquired Adv. Reaction Control System.
Dropped Coil Gun.
Acquired Prototype Leg.
Identified Enh. Biometal Leg.
Malfunction: Meltdown.
Centrium Light Armor Plating damaged (-131).
Coil Gun damaged (-33).
System corrupted: Component data lost.
Acquired 30 matter.
W-44 Eye distress signal alerts nearby ally.
System corrupted: Substantial component data lost.
Acquired Enh. Biometal Leg.
Lgt. Antimatter Reactor destroyed.
G-67 Veteran destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          49
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           30
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    21
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                78
Targeting Accuracy         8
Melee Accuracy             11
Launcher Accuracy          20
Core Analysis              10
Offensive Hacking          30

 Item Schematics 
-----------------
                       Mak. Leg | -9/Materials | Scanalyzed
                     Ion Engine | -9/Materials | Scanalyzed
                Arm. Huge Wheel | -9/Storage   | Hacked
                   Aerolev Unit | -8/Materials | Scanalyzed
 Gravity Neutralizing Apparatus | -8/Materials | Scanalyzed
              Exp. Sensor Array | -8/Materials | Scanalyzed
          Imp. Carbon-fiber Leg | -6/Factory   | Scanalyzed
         Nuclear Pulse Thruster | -5/Factory   | Scanalyzed
            Nuclear Pulse Array | -5/Factory   | Scanalyzed
          Cld. Impulse Thruster | -3/Testing   | Scanalyzed
       Imp. Transmission Jammer | -3/Testing   | Scanalyzed
        Inertial Stasis Machine | -3/Testing   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
           Aerolev Unit | x1 | -7/Factory  
           Aerolev Unit | x1 | -7/Factory  
           Aerolev Unit | x1 | -7/Factory  
 Nuclear Pulse Thruster | x2 | -5/Factory  
    Nuclear Pulse Array | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Below
Can't Catch Me
Cya!
Dodgeball, But With Guns
I Spy
Watch This!
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              MissileMassReactor
  Manual?         0
Play Time         04:19:14
  Cumulative      19.1 hours
  Start           2020.10.21 @ 19:31:22
  End             2020.10.23 @ 08:29:54
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80655aaf-1534-4bac-ac7b-abe813fe9bb8