Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 08:29:54 Player: Kane Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (196) 980 Value Destroyed (7024) 7024 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3212) 3212 TOTAL SCORE: 18936 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 1137 Acquired SGEMP 2000 Friendly Fire -150 Cogmind --------- Core Integrity 530/1300 Matter 295/300 Energy 2/100 System Corruption 16% Temperature Cool (12) Movement Core (800) Ox15 Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Inertial Stasis Machine Spectral Analyzer Advanced Reaction Control System Centrium Light Armor Plating > --- WEAPON (2) ------- Coil Gun Lance > --- INVENTORY (12) --- Light Particle Reactor Myomer Leg Enhanced Biometal Leg Nuclear Pulse Array Cooled Impulse Thruster Large Storage Unit Long-range Sensor Array Layered Medium Armor Plating SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- High-capacity Storage Unit Inertial Stasis Machine Long-range Sensor Array Experimental Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Core Analyzer Improved Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Gauss Cannon Lance > --- INVENTORY -------- Antimatter Reactor Particle Reactor Nuclear Pulse Array Cooled Impulse Thruster Large Storage Unit Advanced Weight Redist. System Experimental Actuator Array Improved Stasis Canceller Layered Medium Armor Plating Advanced Force Field [Rating: 125] Favorites ----------- Power Micro Fission Core Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Gravity Neutralizing Apparatus Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 . . 2 . . 2 . Power 2 | . . . . . . 1 . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . . 1 . . 1 . . . . Utility 8 | . . . 1 . 1 1 2 . . 1 . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 272 | 6 7 7 9 20 39 57 19 3 6 25 6 1 4 4 10 13 36 Power 44 | 1 1 2 3 4 6 7 4 1 2 5 . . 1 . 2 . 5 Engine 16 | 1 1 1 3 4 2 2 2 . . . . . . . . . . Core 19 | . . 1 . . 4 5 2 . 2 3 . . 1 . 1 . . Reactor 9 | . . . . . . . . 1 . 2 . . . . 1 . 5 Propulsion 92 | 2 1 2 3 7 21 27 5 . 2 7 . . 1 . 1 3 10 Treads . | . . . . . . . . . . . . . . . . . . Leg 41 | 2 1 2 3 7 12 12 . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . 9 15 . . . . . . . . . . . Flight 27 | . . . . . . . 5 . 2 7 . . 1 . 1 3 8 Utility 85 | 1 2 1 3 2 5 14 5 2 1 8 6 . 2 3 7 10 13 Device 48 | . 1 1 1 2 1 6 2 1 1 5 3 . . 2 4 8 10 Storage 11 | 1 1 . 1 . . 4 . . . . 1 . 2 1 . . . Processor 13 | . . . . . 3 3 3 . . 1 . . . . 1 1 1 Hackware 2 | . . . . . . . . . . 1 . . . . . 1 . Protection 11 | . . . 1 . 1 1 . 1 . 1 2 . . . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 51 | 2 3 2 . 7 7 9 5 . 1 5 . 1 . 1 . . 8 Energy Gun 12 | 2 . . . 2 2 . 2 . 1 2 . . . . . . 1 Energy Cannon 3 | . . . . . 1 1 1 . . . . . . . . . . Ballistic Gun 15 | . 2 1 . 3 . 1 1 . . 2 . 1 . 1 . . 3 Ballistic Cannon 6 | . 1 1 . 2 . 1 . . . . . . . . . . 1 Launcher 4 | . . . . . . 4 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . 2 1 . . 1 . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 1 2 . 1 1 . . 1 . . . 1 . 1 7 Parts Lost 66 | . . . . 5 12 16 . . 2 2 2 . . . 2 . 25 Power 10 | . . . . . 1 3 . . . . . . . . . . 6 Propulsion 23 | . . . . 2 6 5 . . 1 1 1 . . . 1 . 6 Utility 20 | . . . . . 2 7 . . . 1 . . . . 1 . 9 Weapon 13 | . . . . 3 3 1 . . 1 . 1 . . . . . 4 Highest Loss Streak 22 | . . . . 3 10 4 . . 2 2 1 . . . 2 . 22 Average Slot Usage (%) 93 | . 98 99 100 98 96 94 95 100 98 93 80 78 82 84 83 84 67 Engine 5 | . 14 2 11 11 3 5 6 . . . . . . . . . . Core 5 | . . 11 . . 4 8 6 6 6 5 5 5 9 10 10 9 5 Reactor 1 | . . . . . . . . 5 6 4 5 5 5 5 5 4 3 Leg 16 | . 28 28 33 32 22 15 . . . . . . . . . . . Hover 4 | . . . . . 12 13 16 . . . . . . . . . . Flight 5 | . . . . . . . 10 26 26 23 12 11 15 15 14 14 12 Device 10 | . 12 14 5 10 4 7 19 20 20 13 9 11 10 10 9 9 10 Storage 11 | . 14 14 22 22 14 8 6 6 6 5 5 5 5 5 5 4 4 Processor 11 | . . . . . 15 17 16 20 20 20 23 23 21 21 21 22 15 Hackware 1 | . . . . . . . . . . 4 5 5 5 5 5 9 5 Energy Gun 1 | . 9 . . 2 1 . . . 2 2 . . . . . . . Ballistic Gun 6 | . 8 13 11 12 3 1 5 6 2 1 2 2 5 5 5 4 1 Ballistic Cannon 4 | . 9 14 11 6 3 2 . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . 5 2 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 3 5 6 6 5 5 5 5 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 13 20 23 28 31 30 63 51 47 49 51 48 47 57 72 72 67 77 Greatest Support 83 | 20 20 20 30 33 50 69 53 47 49 61 61 52 72 72 72 76 83 Greatest Overweight (x) 11 | 4 . 1 . 1 4 1 . . 1 1 . . . . . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 8 8 10 10 10 14 10 10 10 10 10 10 12 12 12 12 12 Average Capacity 9 | 5 7 8 9 10 9 9 10 10 10 10 10 10 10 11 12 12 12 Most Carried 12 | 4 8 8 9 10 10 12 10 10 10 10 10 10 9 12 12 12 12 Average Carried 8 | 1 6 7 7 9 8 7 9 9 8 9 10 10 8 10 11 11 10 Final Capacity 12 | 6 8 8 10 10 8 10 10 10 10 10 10 10 10 12 12 12 12 Final Carried 12 | 3 7 8 8 10 8 10 10 9 9 10 10 10 9 12 10 12 11 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 9% | Hacker-Mutant 7% | Hacker-Sprinter 6% | Generator-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Generator-Mutant | -4/Factory Generator-Mutant | -4/Waste Generator-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Matter Collected 4586 | 207 196 308 421 756 507 903 38 190 74 228 72 10 . 92 116 . 468 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7556 | . 330 268 460 1124 976 2000 182 . 301 139 110 . . 219 623 167 657 Parts 479 | . 32 17 36 88 65 114 14 . 14 6 8 . . . 38 8 39 Haulers Intercepted 13 | . 1 . 1 3 1 2 . . 1 1 . . . . 1 1 1 Recyclers Shooed 3 | . . . 2 . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Combat Hostiles Destroyed 156 | . 10 12 12 25 24 41 3 . 2 1 4 . . 1 12 1 8 Melee 70 | . . . . . 13 29 3 . . 1 4 . . . 12 1 7 Guns 36 | . 3 5 5 14 4 1 . . 2 . . . . 1 . . 1 Cannons 45 | . 7 7 7 11 7 6 . . . . . . . . . . . AOE 5 | . . . . . . 5 . . . . . . . . . . . Classes Destroyed 18 | . 5 1 3 . 1 4 . . 1 . . . . 1 . . 2 Worker 2 | . 1 . . . . 1 . . . . . . . . . . . Builder 4 | . . . 1 . . 3 . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 13 | . 1 . 1 3 1 2 . . 1 1 . . . . 1 1 1 Recycler 2 | . . . 1 . . 1 . . . . . . . . . . . Operator 4 | . . . 1 2 . . . . 1 . . . . . . . . Watcher 13 | . 3 . . 2 1 5 1 . . . . . . . 1 . . Swarmer 49 | . 6 6 3 3 6 14 1 . . . 4 . . . 6 . . Grunt 52 | . 4 4 5 13 11 12 1 . . . . . . . . 1 1 Brawler 4 | . . . . . . 3 1 . . . . . . . . . . Duelist 2 | . . . . . 1 1 . . . . . . . . . . . Sentry 31 | . . 2 4 9 6 8 . . 1 . . . . . 1 . . Demolisher 1 | . . . . . . . . . 1 . . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . . . . . 2 Programmer 10 | . . . . . . 2 . . . 1 . . . . 5 . 2 Compactor 1 | . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | . 5 3 6 6 5 8 3 . 2 1 4 . . 1 7 1 6 Combat Bots Only 7 | . 3 3 5 4 5 7 3 . 1 1 4 . . 1 7 1 6 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 1 . 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Damage Taken 10736 | . 278 280 305 1014 1673 2220 126 . 191 210 343 43 . 9 643 269 3132 Core 2131 | . 41 48 33 169 295 532 20 . . . 54 . . . 169 41 729 Absorbed by Shields 169 | . . . . . . 42 48 . . . . . . . . . 79 Core Remaining (%) 69 | 100 . 64 . 49 46 24 . . 97 . . 94 . . 85 . . Volleys Fired 304 | . 31 27 36 82 44 40 2 . 10 4 . . . 4 12 . 12 Largest 2 | . 2 2 2 2 2 2 1 . 1 1 . . . 1 1 . 1 Hottest 108 | . 90 68 71 95 95 108 28 . 60 81 . . . 33 33 . 75 Shots Fired 499 | . 60 54 72 151 75 43 2 . 10 4 . . . 4 12 . 12 Gun 285 | . 38 27 36 102 37 2 2 . 10 4 . . . 4 12 . 11 Cannon 198 | . 22 27 36 49 38 25 . . . . . . . . . . 1 Launcher 16 | . . . . . . 16 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 425 | . 38 54 72 148 61 18 2 . 6 . . . . 4 12 . 10 Thermal 43 | . 13 . . 3 14 9 . . . 4 . . . . . . . Explosive 16 | . . . . . . 16 . . . . . . . . . . . Electromagnetic 15 | . 9 . . . . . . . 4 . . . . . . . 2 Robot Hit Streak 30 | . 15 13 13 19 30 9 5 . 6 3 . . . 7 12 . 11 Robot Miss Streak 3 | . 2 2 3 3 3 3 1 . 1 2 . . . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 608 | . 43 42 50 115 103 118 9 . 13 7 6 . . 4 35 14 49 Core Hits 298 | . 22 18 22 43 38 80 6 . 6 4 4 . . 1 21 7 26 Critical Hits 27 | . 1 2 3 4 4 3 . . 1 . 1 . . . 4 . 4 Critical Kills 13 | . 1 1 1 3 2 1 . . 1 . . . . . 2 . 1 Critical Parts Destroyed 13 | . . 1 1 1 2 2 . . . . 1 . . . 2 . 3 Melee Attacks 260 | . . . . . 47 100 8 . 6 7 10 . . . 29 14 39 Impact . | . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . 47 40 . . . . . . . . . . . Piercing 173 | . . . . . . 60 8 . 6 7 10 . . . 29 14 39 Sneak Attacks 13 | . . . . . 3 3 1 . 1 1 . . . . 2 1 1 Combat Hostiles 3 | . . . . . 1 1 . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17721 | . 639 720 1137 2326 2647 5058 365 . 441 276 247 . . 96 1252 597 1920 Guns 3841 | . 317 289 416 1371 455 54 43 . 194 72 . . . 96 256 . 278 Cannons 3495 | . 322 431 721 955 647 419 . . . . . . . . . . . Explosions 1325 | . . . . . . 1325 . . . . . . . . . . . Melee 9059 | . . . . . 1545 3260 322 . 247 204 247 . . . 996 597 1641 Ramming 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 6604 | . 424 720 1137 2278 903 348 43 . 131 . . . . 96 256 . 268 Thermal 568 | . 124 . . 48 199 125 . . . 72 . . . . . . . Explosive 1325 | . . . . . . 1325 . . . . . . . . . . . Electromagnetic 164 | . 91 . . . . . . . 63 . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . Slashing 2955 | . . . . . 1545 1410 . . . . . . . . . . . Piercing 6104 | . . . . . . 1850 322 . 247 204 247 . . . 996 597 1641 Highest Corruption 16 | . . . . 1 . 9 . . . . . . . . 4 . 16 Average Corruption 5 | . . . . 1 . 5 . . . . . . . . 2 . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 44 | . . . . 1 . 35 . . . . . . . . 3 . 5 Message Errors 14 | . . . . 1 . 12 . . . . . . . . 1 . . Matter Fused 8 | . . . . . . 6 . . . . . . . . . . 2 Heat Flow Errors 7 | . . . . . . 5 . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . 3 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 2 . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . . 1 Targeting Errors 7 | . . . . . . 6 . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 552 | . . 12 35 25 119 194 . . 15 . 3 . . . 80 3 66 Projectiles 75 | . . 12 35 25 2 1 . . . . . . . . . . . Explosions 76 | . . . . . . 76 . . . . . . . . . . . Melee 401 | . . . . . 117 117 . . 15 . 3 . . . 80 3 66 Knockbacks 25 | . 2 3 2 4 12 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 23 | . 2 3 2 4 10 2 . . . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . 16 . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 353 | . 222 99 45 69 111 353 12 2 117 175 . . . 35 128 3 194 Average Temperature 38 | . 57 25 20 18 22 70 2 1 31 27 . . . 18 39 3 36 Received Heat Transfer 2628 | . 105 102 132 414 972 489 30 . 18 27 24 9 . . 51 36 219 Effects 1 | . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1184 | . 370 . . 111 407 185 . . . 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Peak Influence 967 | . 119 129 185 453 355 766 369 49 383 967 . . . 116 367 123 112 Initial 285 | . . 2 36 48 49 73 285 49 29 161 . . . . 71 28 60 Average 188 | . 26 78 61 172 135 357 333 49 227 491 . . . 81 179 54 58 Maximum Alert Level 3 | . . . . 2 1 3 1 . 1 3 . . . . 1 . . Low Security (%) 66 | 100 100 100 100 58 81 33 1 100 36 19 . . 100 100 64 100 100 Level 1 19 | . . . . 39 18 24 98 . 63 6 . . . . 35 . . Level 2 10 | . . . . 2 . 32 . . . 56 . . . . . . . Level 3 3 | . . . . . . 9 . . . 18 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . 2 8 2 13 1 . 5 9 . . . . 3 1 3 Investigation 13 | . . . . 1 1 1 1 . 1 3 . . . . 2 1 2 Extermination 5 | . . . . . . 2 . . . 1 . . . . 1 . 1 Reinforcement 15 | . . . 2 4 1 6 . . 1 1 . . . . . . . Assault 5 | . . . . 2 . 1 . . 1 1 . . . . . . . Garrison 9 | . . . . 1 . 3 . . 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Distress Signals 16 | . 1 . 1 1 1 5 . . . 4 . . . . 1 . 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . Times Spotted 334 | . 16 23 20 48 37 71 3 . 6 18 7 7 . 6 38 11 23 Peak Tracking Total 14 | . 4 4 5 6 7 7 3 . 2 7 5 7 . 5 14 6 10 Tactical Retreats 44 | . 1 4 1 2 4 9 . . . 4 1 3 . 1 8 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Traps Triggered 15 | . 2 . . 5 . 1 2 . 1 . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Machines Disabled 17 | . . 1 1 3 . 4 . . . 8 . . . . . . . Max in Single Turn 2 | . . 1 1 1 . 2 . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Machines Accessed 80 | . 8 . 6 9 11 6 6 . 2 15 1 1 . . 4 3 8 Terminals 53 | . 8 . 3 8 8 4 3 . . 9 1 1 . . 3 1 4 Fabricators 6 | . . . . . . 2 . . . 2 . . . . . 1 1 Repair Stations 6 | . . . 2 . . . 1 . 1 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . 2 . 2 . . 2 . . . . 1 . 2 Garrison Access 5 | . . . . 1 1 . . . 1 1 . . . . . 1 . Total Hacks 221 | . 23 . 22 28 22 13 14 . 4 44 6 6 . . 9 8 22 Successful 118 | . 6 . 15 12 16 7 8 . 3 20 6 1 . . 5 5 14 Failed 103 | . 17 . 7 16 6 6 6 . 1 24 . 5 . . 4 3 8 Catastrophic 15 | . 1 . 1 3 3 3 . . . 1 . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 74 | . 17 . 7 19 9 1 1 . . 10 . 6 . . 1 1 2 Terminals 152 | . 23 . 14 27 14 6 7 . . 28 6 6 . . 7 4 10 Fabricators 17 | . . . . . . 7 . . . 6 . . . . . 3 1 Repair Stations 12 | . . . 4 . . . 2 . 2 2 . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 33 | . . . 4 . 7 . 5 . . 6 . . . . 2 . 9 Garrison Access 7 | . . . . 1 1 . . . 2 2 . . . . . 1 . Terminal Hacks 66 | . 6 . 8 11 8 2 4 . . 10 6 1 . . 4 2 4 Record 6 | . . . . . . . . . . . 6 . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 2 1 1 1 . . . 2 . . . . . . . Prototype ID Bank 12 | . 1 . 1 2 2 . 2 . . 3 . . . . . 1 . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 . . . 1 . . 1 . . . . 1 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . 1 1 . . . . . . . . . . . . 1 Unreport Threat 21 | . 3 . 3 4 3 . . . . 4 . 1 . . 2 . 1 Surveillance Status 1 | . . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 2 | . . . . . 1 . 1 . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 12 | . . . . . . 5 . . . 4 . . . . . 2 1 Load Schematic 6 | . . . . . . 2 . . . 2 . . . . . 1 1 Build 6 | . . . . . . 3 . . . 2 . . . . . 1 . Repair Station Hacks 11 | . . . 3 . . . 2 . 2 2 . . . . . . 2 Scan Component 6 | . . . 2 . . . 1 . 1 1 . . . . . . 1 Repair 5 | . . . 1 . . . 1 . 1 1 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 25 | . . . 4 . 7 . 2 . . 4 . . . . 1 . 7 Insert Component 14 | . . . 2 . 4 . 1 . . 2 . . . . 1 . 4 Analyze 11 | . . . 2 . 3 . 1 . . 2 . . . . . . 3 Garrison Access Hacks 4 | . . . . 1 1 . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 3 | . . . . 1 1 . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 8 . 4 8 9 5 5 . 2 14 1 1 . . 4 2 8 Full Trace Events 12 | . 2 . . . 1 1 1 . 1 3 . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 2 1 3 . 1 . . 2 . . . . . . 3 Parts Built 7 | . . . . . . 3 . . . 2 . . . . . 2 . Matter 1059 | . . . . . . 657 . . . 190 . . . . . 212 . Time 432 | . . . . . . 348 . . . 31 . . . . . 53 . Total Part Build Rating 31 | . . . . . . 9 . . . 10 . . . . . 12 . Parts Repaired 5 | . . . 1 . . . 1 . 1 1 . . . . . . 1 Time 297 | . . . 100 . . . 44 . 50 62 . . . . . . 41 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 2 . 3 . 1 . . 2 . . . . 1 . 4 Part Schematics Acquired 11 | . . . 2 . 3 . 1 . . 2 . . . . . . 3 Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Total Allies 43 | . . 2 . 2 . . . 21 . . . . . 18 . . . Largest Group 21 | . . 2 2 2 2 . . 21 20 13 . . . 18 11 . . Highest-Rated Group 807 | . . 42 42 62 62 . . 807 778 557 . . . 668 451 . . Highest-Rated Ally 50 | . . 31 31 31 31 . . 50 50 50 . . . 50 50 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 259 | . . 5 7 22 3 . . . 51 42 . . . 83 46 . . Total Damage 10568 | . . 85 127 396 42 . . . 1695 1728 . . . 5049 1446 . . Kills 57 | . . 2 1 11 2 . . . 9 10 . . . 12 10 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Robot Analysis Total 9 | . 2 . 2 1 1 1 . . . 2 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . 1 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Turns Passed 10406 | 66 1074 920 640 1238 1145 1811 405 127 295 781 172 214 45 173 458 371 471 Spaces Moved 10998 | 44 778 602 376 777 783 1524 625 272 424 1692 379 483 104 351 922 460 402 Core 26 | 17 . . . . 4 . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . . . Legs 3376 | 27 778 602 376 777 417 364 . . . . . . . . . . 35 Wheels . | . . . . . . . . . . . . . . . . . . Hover 1893 | . . . . . 362 1160 371 . . . . . . . . . . Flight 5703 | . . . . . . . 254 272 424 1692 379 483 104 351 922 460 362 Fastest Speed 21 | 50 120 120 120 120 43 38 31 31 31 28 34 37 34 34 34 34 21 Average Speed 63 | 115 120 132 120 120 85 62 39 31 37 30 35 37 34 34 34 34 47 Slowest Speed 600 | 250 120 150 120 150 250 150 45 31 111 111 37 37 34 34 34 34 600 Overloaded Moves 67 | . . . . . . . . . . . . . . . . . 67 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . 13 . . 1 . 16 2 6 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 47 | 4 100 99 33 76 55 37 15 96 10 40 53 62 3 97 23 13 40 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . . . . Known Exits Taken 6 | . . . 1 . . . . . . 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . 1 . . . . . . . . Scrap Searched 5 | . . 1 . . . . . . . . 3 1 . . . . . Spaces Dug 18 | . . . . . . 18 . . . . . . . . . . . Terrain Destroyed 213 | . 2 6 9 13 3 176 . . . 1 . . . . 1 . 2 Melee . | . . . . . . . . . . . . . . . . . . Projectile 40 | . 2 6 9 13 3 3 . . . 1 . . . . 1 . 2 AOE 173 | . . . . . . 173 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Was Fac Res Tes Total 13508 | 58 860 671 494 929 1103 2178 771 315 540 1932 396 517 111 400 993 647 593 Wait 1353 | 1 34 20 60 22 158 382 91 32 85 165 . 34 3 30 28 154 54 Move 10912 | 43 777 601 375 776 782 1522 625 271 423 1665 378 482 102 350 893 455 392 Hop 32 | . . . . . . . . . . 13 . . 1 . 12 2 4 Pick Up 148 | 8 6 7 6 11 17 34 10 4 6 18 . . 1 6 4 3 7 Fast Attach 79 | 1 2 1 1 7 8 10 5 . 1 11 2 1 . 2 1 6 20 Attach 59 | 5 . . 4 3 7 14 3 1 3 6 . . 2 . 2 1 8 Detach 18 | . . . 2 1 . 1 2 . . 5 . . . 1 . . 6 Swap 135 | . 5 6 4 10 24 33 11 2 2 8 4 . 2 2 7 6 9 Drop 167 | . 5 9 6 16 16 28 14 5 4 30 2 . . 5 5 6 16 Fire 304 | . 31 27 36 82 44 40 2 . 10 4 . . . 4 12 . 12 Melee 260 | . . . . . 47 100 8 . 6 7 10 . . . 29 14 39 Ram 2 | . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . 14 . . . . . . . . . . 24 Rewire 1 | . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -4/Waste -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 10) 1141 | -10/Materials | Entered Mines 1302 | -10/Mines | Discovered new exit (range 12) 1407 | -10/Mines | Found a hidden stash of uninstalled traps 1462 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1503 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1506 | -10/Mines | Found Prototype Device 1507 | -10/Mines | Identified Exp. Sensor Array 1657 | -10/Mines | Learned Materials stockpile data 1999 | -10/Mines | Discovered new exit (range 10) 2061 | -10/Mines | Entered Materials 2061 | -9/Materials | Accompanied by 2 allies 2061 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2066 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2184 | -9/Materials | Identified exit to Mines 2184 | -9/Materials | Identified exit to Storage 2326 | -9/Materials | Build established: Scavenger-Mutant 2439 | -9/Materials | Repaired Broken Exp. Sensor Array 2701 | -9/Materials | Entered Storage 3108 | -9/Storage | Discovered new exit (range 16) 3411 | -9/Storage | Lost 3 parts (2n1w) 3673 | -9/Storage | Met a pair of Derelict thieves 3734 | -9/Storage | Garrison activated, responded to threat 3746 | -9/Storage | Core integrity fell below 50% 3916 | -9/Storage | Build established: Mutant 3939 | -9/Storage | Entered Materials 3939 | -8/Materials | Accompanied by 2 allies 3939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4144 | -8/Materials | Discovered new exit (range 15) 4414 | -8/Materials | Lost 10 parts (1p5n1u3w) 4716 | -8/Materials | Core integrity fell below 50% 4733 | -8/Materials | Build established: Scavenger-Mutant 4944 | -8/Materials | Discovered new exit (range 10) 5084 | -8/Materials | Entered Factory 5084 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5247 | -7/Factory | Fabricated Aerolev Unit (x1) 5368 | -7/Factory | Fabricated Aerolev Unit (x1) 5665 | -7/Factory | Build established: Mutant 5688 | -7/Factory | Destroyed 7 combat bots 5696 | -7/Factory | Lost 4 parts (1p2n1u) 5769 | -7/Factory | Lost 3 parts (1n2u) 5998 | -7/Factory | Garrison activated, responded to threat 6077 | -7/Factory | Core integrity fell below 50% 6088 | -7/Factory | Build established: Scavenger-Mutant 6420 | -7/Factory | Crushed by falling debris 6542 | -7/Factory | Discovered new exit (range 10) 6684 | -7/Factory | First assault squad dispatched 6753 | -7/Factory | Fabricated Aerolev Unit (x1) 6815 | -7/Factory | Build established: Mutant 6895 | -7/Factory | Entered another Factory area 6895 | -6/Factory | Evolved 2 slots: Utility x2 6974 | -6/Factory | Repaired Spear 7231 | -6/Factory | Identified exit to Lower Caves 7300 | -6/Factory | Sucked down chute 7300 | -6/Factory | Entered Waste 7301 | -6/Waste | Met a frightened Derelict 7301 | -6/Waste | Joined by Warlord forces that had cleared the area 7382 | -6/Waste | Discovered new exit (range 12) 7427 | -6/Waste | Entered Factory 7427 | -6/Factory | Accompanied by 20 allies 7470 | -6/Factory | Garrison activated, responded to threat 7533 | -6/Factory | Spotted B-75 Beast 7538 | -6/Factory | Allies destroyed B-75 Beast 7595 | -6/Factory | Repaired Lgt. Fission Core 7612 | -6/Factory | Identified exit to Garrison 7618 | -6/Factory | Build established: Sprinter 7654 | -6/Factory | Discovered new exit (range 15) 7722 | -6/Factory | Entered another Factory area 7722 | -5/Factory | Accompanied by 13 allies 7722 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7845 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 7912 | -5/Factory | Local fabrication network quarantined 7973 | -5/Factory | Spotted B-75 Beast 8043 | -5/Factory | Garrison activated, responded to threat 8057 | -5/Factory | Found Prototype Processor 8057 | -5/Factory | Identified Exp. Signal Interpreter 8114 | -5/Factory | Build established: Hacker-Sprinter 8322 | -5/Factory | First assault squad dispatched 8373 | -5/Factory | Repaired Antimatter Reactor 8458 | -5/Factory | Identified exit to Upper Caves 8503 | -5/Factory | Entered Upper Caves 8511 | -5/Upper Caves | Learned Research emergency access door positions 8511 | -5/Upper Caves | Learned Armory terminal intel 8511 | -5/Upper Caves | Learned Extension garrison access intel 8546 | -5/Upper Caves | Spotted B-75 Beast 8664 | -5/Upper Caves | Discovered new exit (range 3) 8674 | -5/Upper Caves | Identified exit to Upper Caves 8675 | -5/Upper Caves | Entered another Upper Caves area 8676 | -5/Upper Caves | Encountered a Warlord checkpoint 8676 | -5/Upper Caves | Identified exit to Warlord 8677 | -5/Upper Caves | Learned location of 1 exit from Factory 8709 | -5/Upper Caves | Learned Factory terminal intel 8714 | -5/Upper Caves | Learned Factory security intel 8717 | -5/Upper Caves | Attracted the attention of an 0b10 base 8721 | -5/Upper Caves | Build established: Hacker-Mutant 8841 | -5/Upper Caves | Spotted B-75 Beast 8860 | -5/Upper Caves | Discovered new exit (range 5) 8861 | -5/Upper Caves | Identified exit to Factory 8889 | -5/Upper Caves | Entered Factory 8889 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8890 | -4/Factory | Identified exit to Extension 8892 | -4/Factory | Loaded intel: 22 terminal locations 8934 | -4/Factory | Sucked down chute 8934 | -4/Factory | Entered Waste 8937 | -4/Waste | Spotted C-40 Crusher 8944 | -4/Waste | Found Prototype Device 8944 | -4/Waste | Identified Exp. Actuator Array 8951 | -4/Waste | Spotted C-40 Crusher 8952 | -4/Waste | Spotted C-40 Crusher 8958 | -4/Waste | Found Gamma Bomb Array 8970 | -4/Waste | Spotted C-40 Crusher 8970 | -4/Waste | Spotted C-40 Crusher 8973 | -4/Waste | Warlord forces began an assault 8974 | -4/Waste | Allies destroyed C-40 Crusher 9001 | -4/Waste | Allies destroyed C-40 Crusher 9008 | -4/Waste | Spotted C-40 Crusher 9017 | -4/Waste | Destroyed C-40 Crusher 9075 | -4/Waste | Discovered new exit (range 12) 9078 | -4/Waste | Identified exit to Factory 9107 | -4/Waste | Entered Factory 9107 | -4/Factory | Accompanied by 11 allies 9181 | -4/Factory | Build established: Generator-Mutant 9538 | -4/Factory | Discovered new exit (range 12) 9550 | -4/Factory | Destroyed 7 combat bots 9563 | -4/Factory | Identified exit to Upper Caves 9563 | -4/Factory | Identified exit to Armory 9565 | -4/Factory | Identified exit to Research 9565 | -4/Factory | Entered Research 9565 | -3/Research | Evolved 2 slots: Utility x2 9678 | -3/Research | Fabricated Nuclear Pulse Array (x2) 9825 | -3/Research | Identified exit to Testing 9867 | -3/Research | Build established: Hacker-Mutant 9936 | -3/Research | Entered Testing 10035 | -3/Testing | Repaired Broken Inertial Stasis Machine 10050 | -3/Testing | Spotted Striker 10050 | -3/Testing | Spotted Striker 10114 | -3/Testing | Spotted Alpha 7 10117 | -3/Testing | Stole the SGEMP Prototype 10181 | -3/Testing | Destroyed Striker 10195 | -3/Testing | Destroyed Striker 10227 | -3/Testing | Destroyed Alpha 7 10295 | -3/Testing | System corruption reached 10% 10326 | -3/Testing | Core integrity fell below 50% 10344 | -3/Testing | Lost 22 parts (5p4n9u4w) 10350 | -3/Testing | Found Prototype Processor 10350 | -3/Testing | Identified Spectral Analyzer 10407 | -3/Testing | Self-destructed Last Messages --------------- System corrupted: Heat flow error (+227). Acquired Prototype Processor. Identified Spectral Analyzer. Acquired Adv. Heat Sink. Acquired 53 matter. Acquired Adv. Reaction Control System. Dropped Coil Gun. Acquired Prototype Leg. Identified Enh. Biometal Leg. Malfunction: Meltdown. Centrium Light Armor Plating damaged (-131). Coil Gun damaged (-33). System corrupted: Component data lost. Acquired 30 matter. W-44 Eye distress signal alerts nearby ally. System corrupted: Substantial component data lost. Acquired Enh. Biometal Leg. Lgt. Antimatter Reactor destroyed. G-67 Veteran destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | ###########?????????????????????????????????????? | | # #?????????????????????????????????????? | | # | #?????????????????????????????????????? | | # """ ??????????????????????????????????????? | | # """ ?????????????########?????????????????? | | + "" """ #????????????# #?????????????????? | | # S"" """ #????????????# """ #?????????????????? | | # "" """ #????????????# """ !#?????????????????? | | # #????????????# """[!#?????????????????? | | ###+###########????????# !![!#?????????????????? | | #????????# %! ! #?????????????????? | | #????????####+###?????????????????? | | #???????????#%#???????????????????? | | #???????????#!#???????????????????? | | ####+###### #??######?###*###?????????????????? | | # = # #??# """ #!!!| #?????????????????? | | # # #??# """" # " #?????????????????? | | #"" = # #??# """" + %!#?????????????????? | | #"" = ! # #??# """ # % #?????????????????? | | #"T = # #??# # = %#?????????????????? | | #"" =! # #??# g### ###?????????????????? | | #"" # #??######/### #???????????????????? | | # = # #???# # #???????????????????? | | ########### #???# kgg #???????????????????? | | #???# @%# #???????????????????? | | !!! ############# ########????????????? | | ! ! ?????? | | ! ############# ?????? | | ###############???????????# ?????? | | # #????????????????# ??????? | | # """ ?????????????????####+###########??????? | | + ""T""????????????????????????????????????????? | | # "" "" ???????????????????????????????????????? | | #! #??????????????????????????????????????? | | #? """ ! #??????????????????????????????????????? | | #? """ #??????????????????????????????????????? | | #??""" #??????????????????????????????????????? | | #?? #??????????????????????????????????????? | | #???###?????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | "#?????????????????????????????????????????????? | | "F"??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 49 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 21 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 11 Launcher Accuracy 20 Core Analysis 10 Offensive Hacking 30 Item Schematics ----------------- Mak. Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Arm. Huge Wheel | -9/Storage | Hacked Aerolev Unit | -8/Materials | Scanalyzed Gravity Neutralizing Apparatus | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Cld. Impulse Thruster | -3/Testing | Scanalyzed Imp. Transmission Jammer | -3/Testing | Scanalyzed Inertial Stasis Machine | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aerolev Unit | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Aerolev Unit | x1 | -7/Factory Nuclear Pulse Thruster | x2 | -5/Factory Nuclear Pulse Array | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Backstab Below Can't Catch Me Cya! Dodgeball, But With Guns I Spy Watch This! We Are Legion Challenges ------------ None Game ------ Seed MissileMassReactor Manual? 0 Play Time 04:19:14 Cumulative 19.1 hours Start 2020.10.21 @ 19:31:22 End 2020.10.23 @ 08:29:54 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80655aaf-1534-4bac-ac7b-abe813fe9bb8