Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 18:22:45 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (98) 490 Value Destroyed (4087) 4087 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2956) 2956 TOTAL SCORE: 13293 Bonus ------- High Alert Combat Kills 556 Follower Combat Kills 788 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -488 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (170) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Medium Treads > --- UTILITY (7) ------ Triangulator Advanced Signal Interpreter Relay Coupler [NC] (29) Relay Coupler [Duelist] (30) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Flexi-carbon Leg Relay Coupler [Cutter] (36) Relay Coupler [Behemoth] (15) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Compressor-Deuterium Core > --- PROPULSION ------- Hovering Antigrav-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Triangulator Advanced Signal Interpreter Advanced Targeting Computer Relay Coupler [Sentry] Rainbow Chip > --- WEAPON ----------- Improved Datajack Advanced Remote Datajack Accelerated Gauss Construct/G Thermal Phase Construct/C > --- INVENTORY -------- Relay Coupler [Swarmer] Relay Coupler [Cutter] Relay Coupler [Behemoth] [Rating: 96] Favorites ----------- Power Constructs Engine Subdweller Power Source Power Core Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Flight Unit VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Weapon Shielding Weapon Constructs Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Constructs Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Slots Evolved 10 | . . . . . 6 . . 2 2 . . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 5 | . . . . . 2 . . 2 1 . . . . . Weapon 3 | . . . . . 2 . . . 1 . . . . . Parts Attached 102 | . 10 . 15 4 6 8 8 19 2 3 5 18 4 . Power 9 | . 2 . 3 . . 1 1 1 . . . 1 . . Engine 7 | . 2 . 3 . . . 1 1 . . . . . . Core 2 | . . . . . . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | . 2 . 5 . . . 2 4 . . . 3 1 . Treads 4 | . . . 2 . . . . 1 . . . . 1 . Leg 4 | . 2 . 1 . . . . . . . . 1 . . Wheel 4 | . . . 2 . . . . 2 . . . . . . Hover 4 | . . . . . . . 2 1 . . . 1 . . Flight 1 | . . . . . . . . . . . . 1 . . Utility 40 | . 3 . 1 1 3 4 1 8 1 2 4 12 . . Device 15 | . 1 . 1 1 . 2 . 2 1 . 1 6 . . Storage 3 | . 2 . . . 1 . . . . . . . . . Processor 8 | . . . . . 2 2 1 2 . . 1 . . . Hackware 12 | . . . . . . . . 2 . 2 2 6 . . Protection 2 | . . . . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | . 3 . 6 3 3 3 4 6 1 1 1 2 3 . Energy Gun 12 | . 3 . 4 . . . 1 2 . . . 1 1 . Energy Cannon 2 | . . . 1 . . . . 1 . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . . . 2 1 2 1 2 1 . . . . . Special Weapon 3 | . . . . . . . . . . . 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . 1 . . 2 1 . 1 . 1 . . Unidentified Prototypes 4 | . . . . . . . 2 2 . . . . . . Parts Lost 56 | . 2 . 7 . 6 14 . 6 2 . 1 14 4 . Power 8 | . 2 . . . 1 2 . 1 1 . . 1 . . Propulsion 19 | . . . 4 . 2 4 . 3 . . . 4 2 . Utility 12 | . . . 1 . . 2 . 1 . . . 6 2 . Weapon 17 | . . . 2 . 3 6 . 1 1 . 1 3 . . Highest Loss Streak 13 | . 1 . 2 . 3 7 . 2 2 . 1 13 4 . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 68 | . 89 100 93 71 61 47 46 65 59 62 64 51 27 . Engine 6 | . 13 14 14 11 4 . . 7 1 . . . . . Core 1 | . . . . . 1 2 . . 3 5 5 2 . . Treads 3 | . . . 13 . . . . . 6 5 5 . . . Leg 5 | . 28 28 . 8 6 3 . . . . . . . . Wheel 2 | . . . 8 9 . . . . . . . . . . Hover 1 | . . . . . . . 2 7 . . . 3 . . Device 9 | . 1 14 13 14 7 11 5 8 11 15 14 8 5 . Storage 5 | . 17 14 14 . 6 4 . . . . . . . . Processor 8 | . . . . . 7 4 13 20 15 15 15 10 5 . Hackware 1 | . . . . . . . . . 5 4 5 11 13 . Energy Gun 9 | . 27 28 21 . 8 8 4 4 2 . . . . . Energy Cannon 1 | . . . . . 1 . . 2 2 5 5 2 . . Ballistic Gun 1 | . . . 5 . 3 1 4 . . . 2 2 . . Launcher 2 | . . . . 11 2 5 3 1 5 5 . . . . Special Melee Weapon 3 | . . . . 13 2 . 2 3 5 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 12 32 32 39 18 39 39 19 41 34 25 30 26 6 1 Greatest Support 67 | 20 20 20 40 17 67 22 16 50 52 52 52 52 27 27 Greatest Overweight (x) 9 | . 1 1 3 1 2 3 4 9 . . . 3 1 . Average Overweight (x) . | . . 1 . . . . 1 1 . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 8 | . 9 15 15 5 14 10 5 5 5 5 5 5 5 5 Most Carried 15 | . 9 9 15 15 14 14 5 5 5 5 5 5 5 5 Average Carried 6 | . 7 9 13 4 8 8 3 4 5 4 4 3 4 5 Final Capacity 15 | 8 15 15 15 5 15 5 5 5 5 5 5 5 5 5 Final Carried 14 | 6 9 9 14 4 14 2 5 5 5 5 4 5 5 5 Scrap Engine Consumption 123 | . . . . 28 32 7 5 26 9 2 13 1 . . Constructs Created 18 | . . . . 2 7 3 1 3 1 . 1 . . . Constructs Modified 27 | . . . . 1 5 3 1 7 4 . 2 4 . . Class Distribution -------------------- 50% | Mutant 18% | Construct 16% | Gunner 9% | Bothacker-Gunner 3% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Garrison Gunner | -7/Factory Mutant | -6/Factory Gunner | -5/Factory Bothacker-Gunner | -5/Garrison Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Matter Collected 2228 | 200 165 . 140 50 354 147 . 559 84 140 128 231 30 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3680 | . 336 32 621 197 706 310 15 529 304 60 291 256 23 . Parts 157 | . 13 3 31 8 28 13 . 19 9 2 17 12 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 5 | . 1 1 . 2 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Combat Hostiles Destroyed 80 | . 8 2 14 1 16 12 1 9 6 1 5 5 . . Melee 5 | . . . . . 5 . . . . . . . . . Guns 37 | . 8 2 11 . 2 6 . 4 1 . . 3 . . Cannons 17 | . . . 2 . 5 . . 3 1 1 3 2 . . AOE 18 | . . . . 1 3 6 1 1 4 . 2 . . . Classes Destroyed 14 | . 5 . 1 2 4 2 . . . . . . . . Worker 5 | . 1 . . . 1 . . 1 1 . . . 1 . Builder 2 | . 1 . . . . . . . . . 1 . . . Recycler 5 | . . . . 3 1 . . . 1 . . . . . Operator 2 | . 1 . . . . . . . 1 . . . . . Watcher 2 | . . . . . 1 . . . 1 . . . . . Swarmer 17 | . 3 2 2 . 7 3 . . . . . . . . Cutter 2 | . . . . . . 2 . . . . . . . . Grunt 27 | . 5 . . . 6 4 . 3 3 1 2 3 . . Brawler 2 | . . . . . 1 1 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 6 | . . . . 1 . 1 . 3 . . 1 . . . Hunter 8 | . . . . . 1 . 1 1 3 . 2 . . . Programmer 7 | . . . . . 2 . . 2 . . 1 2 . . Subdweller 12 | . . . 12 . . . . . . . . . . . Best Kill Streak 8 | . 3 2 3 3 6 8 1 3 4 1 5 4 1 . Combat Bots Only 8 | . 3 2 3 1 4 8 1 3 4 1 4 4 . . Max Kills in Single Turn 2 | . 2 1 2 1 2 2 1 1 2 1 2 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . 1 1 2 1 1 2 . 1 . . . Melee 1 | . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Hostile Shots Fired 875 | . 55 11 107 12 99 203 6 155 43 10 4 156 12 2 Missed 248 | . 12 . 33 8 27 72 1 42 20 2 . 28 3 . Damage Taken 9287 | . 480 112 983 58 1352 1668 63 1583 438 110 108 2126 177 29 Core 2084 | . 66 13 134 . 184 455 . 218 34 . 40 793 118 29 Absorbed by Shields 183 | . . . . . . 66 . . . . . 117 . . Redirected to Shielding 22 | . . . . . . . . 22 . . . . . . Regen/Repaired (Parts) 1407 | . 50 . . . 175 106 100 564 249 . . 163 . . Core Remaining (%) 49 | 100 . . . 14 . . 8 74 . . . . . . Volleys Fired 291 | . 29 5 51 7 37 33 10 51 20 4 17 24 3 . Largest 4 | . 2 2 2 2 3 4 3 3 2 1 2 2 1 . Hottest 214 | . 112 112 140 140 136 214 128 128 115 72 152 152 10 . Shots Fired 507 | . 58 10 95 8 92 67 14 72 21 4 22 41 3 . Gun 361 | . 58 10 91 1 62 52 12 41 9 . 5 20 . . Cannon 92 | . . . 4 1 26 . . 26 3 3 11 18 . . Launcher 44 | . . . . 6 4 15 2 5 9 1 2 . . . Special 10 | . . . . . . . . . . . 4 3 3 . Kinetic 77 | . . . 8 . 13 23 . 11 . . 5 17 . . Thermal 327 | . 58 10 87 2 53 29 12 41 3 3 11 18 . . Explosive 44 | . . . . 6 4 15 2 5 9 1 2 . . . Electromagnetic 49 | . . . . . 22 . . 15 9 . . 3 . . Robot Hit Streak 18 | . 11 2 16 3 12 7 7 18 11 4 9 9 1 . Robot Miss Streak 5 | . 4 3 5 1 4 4 2 1 3 . 1 2 1 . Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 1 . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . Shots Hit Robots 379 | . 35 4 66 8 75 38 11 65 15 9 21 31 1 . Core Hits 184 | . 18 2 27 8 33 31 3 19 17 5 10 10 1 . Critical Kills 3 | . . . 1 1 . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 20 | . 7 1 8 1 2 . . . . . . 1 . . Burn 17 | . 7 1 7 . 2 . . . . . . . . . Destroy 3 | . . . 1 1 . . . . . . . 1 . . Melee Attacks 53 | . . . . 3 26 1 . 7 2 7 4 3 . . Impact . | . . . . . . . . . . . . . . . Slashing 16 | . . . . . 15 1 . . . . . . . . Piercing 14 | . . . . 3 11 . . . . . . . . . Sneak Attacks 13 | . . . . 1 1 . . 5 1 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11277 | . 537 103 1029 243 2059 1514 427 2144 1502 138 811 749 21 . Guns 4338 | . 528 103 974 23 482 703 177 671 306 . 66 305 . . Cannons 2350 | . . . 55 . 423 13 . 1045 66 66 295 387 . . Explosions 3883 | . . . . 212 545 798 250 426 1130 72 450 . . . Melee 617 | . . . . 8 609 . . . . . . . . . Ramming 89 | . 9 . . . . . . 2 . . . 57 21 . Kinetic 1250 | . . . 147 . 106 301 . 375 . . 66 255 . . Thermal 4808 | . 528 103 882 23 610 402 177 1207 128 66 295 387 . . Explosive 3740 | . . . . 212 545 798 250 345 1068 72 450 . . . Electromagnetic 760 | . . . . . 189 . . 215 306 . . 50 . . Impact 13 | . . . . . . 13 . . . . . . . . Slashing 591 | . . . . . 591 . . . . . . . . . Piercing 26 | . . . . 8 18 . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 1 5 . . . 3 3 3 Average Corruption 1 | . . . . . 1 1 1 4 . . . 2 3 3 Corruption Purged 5 | . . . . . . . . 5 . . . . . . Corruption Blocked 6 | . . . . . . . . 6 . . . . . . Effects 18 | . . . . . 2 4 1 5 . . . 4 2 . Message Errors 1 | . . . . . . . . . . . . 1 . . Matter Fused 6 | . . . . . 1 1 1 2 . . . 1 . . Heat Flow Errors 3 | . . . . . . 1 . 1 . . . 1 . . Energy Discharges 3 | . . . . . . 1 . 1 . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 312 | . . . . . 142 22 . 59 89 . . . . . Projectiles 56 | . . . . . . . . 56 . . . . . . Explosions 123 | . . . . . 9 22 . 3 89 . . . . . Melee 133 | . . . . . 133 . . . . . . . . . Knockbacks 2 | . . . . . 1 . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 1 | . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 624 | . . . . . 78 259 . 189 43 . . 46 9 . Shots 18 | . . . . . 1 10 . 5 2 . . . . . Rammed 10 | . . . . . . . . 1 . . . 6 3 . Targets Rammed 13 | . 2 1 . . . . . 1 . . . 6 3 . Kicked 3 | . 2 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 521 | . 396 93 279 63 345 402 60 283 71 43 88 521 . . Average Temperature 115 | . 144 43 82 23 97 154 34 80 33 27 40 238 . . Received Heat Transfer 2051 | . 222 9 546 36 318 306 . 291 18 27 18 242 18 . Effects 9 | . 2 . . . . 2 . . . . . 5 . . Shutdowns 1 | . . . . . . . . . . . . 1 . . Energy Bleed 3 | . 1 . . . . . . . . . . 2 . . Interference 3 | . 1 . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 28 | . 10 1 13 . 3 . . 1 . . . . . . Heat Transferred 8405 | . 1998 333 2494 25 1332 1172 259 618 174 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 2 . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Peak Influence 904 | . 253 110 . 477 904 777 539 420 647 503 685 386 261 . Initial 518 | . . 55 . 254 518 499 405 263 126 312 263 339 191 . Average 395 | . 145 108 . 331 688 684 446 291 326 452 527 317 217 . Maximum Alert Level 3 | . 1 . . 2 3 3 2 2 2 2 2 1 1 . Low Security (%) 15 | . 73 100 . . . . . 3 19 . . . 47 . Level 1 39 | . 26 . . 74 . . . 94 48 20 10 100 52 . Level 2 34 | . . . . 25 53 54 100 2 31 79 89 . . . Level 3 9 | . . . . . 46 45 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 . . . 10 . 1 7 2 . 4 . 3 . Investigation 18 | . 3 . . . 7 . 1 3 2 . 1 . 1 . Extermination 4 | . . . . . 2 . . 2 . . . . . . Reinforcement 5 | . . . . . 1 . . 1 . . 1 . 2 . Assault 2 | . . . . . . . . 1 . . 1 . . . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Distress Signals 3 | . 1 . . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 206 | . 18 8 47 3 30 21 4 11 7 4 16 24 8 5 Peak Tracking Total 8 | . 4 5 4 2 5 7 2 3 3 4 5 8 6 5 Tactical Retreats 18 | . 1 . 3 . 3 4 . 1 . 1 . 3 2 . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Traps Triggered 11 | . . . . . . 6 . 3 . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . . . 8 2 26 . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . . . Reprogrammed 2 | . . . . . . . . . . 1 1 . . . Reused 1 | . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Machines Disabled 22 | . 1 . 2 . 2 . 3 2 9 1 2 . . . Max in Single Turn 4 | . 1 . 1 . 2 . 1 2 4 1 2 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Garrison Relay 2 | . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged 2 | . 1 . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Machines Accessed 39 | . 7 . 2 8 8 . 2 5 4 . 2 . 1 . Terminals 17 | . 6 . . 4 3 . . 2 2 . . . . . Fabricators 3 | . . . . . 2 . . . . . . . 1 . Repair Stations 3 | . 1 . . . 1 . . . 1 . . . . . Recycling Units 8 | . . . . 4 1 . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 2 1 . 2 . . . Total Hacks 115 | . 16 . 4 33 25 . 5 13 12 . 5 . 2 . Successful 56 | . 12 . 4 14 12 . 3 5 4 . 2 . . . Failed 59 | . 4 . . 19 13 . 2 8 8 . 3 . 2 . Catastrophic 17 | . 3 . . 2 3 . . 4 2 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 5 . . 12 4 . . 4 . . 4 . . . Terminals 52 | . 14 . . 16 10 . . 5 7 . . . . . Fabricators 8 | . . . . . 6 . . . . . . . 2 . Repair Stations 10 | . 2 . . . 4 . . . 4 . . . . . Recycling Units 28 | . . . . 17 2 . 5 4 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 3 . . 4 1 . 5 . . . Terminal Hacks 18 | . 7 . 4 5 2 . . . . . . . . . Record 3 | . . . 3 . . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . . . . . Emergency Access Points 3 | . 3 . . . . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . Repair Station Hacks 8 | . 2 . . . 3 . . . 3 . . . . . Scan Component 5 | . 1 . . . 2 . . . 2 . . . . . Repair 3 | . 1 . . . 1 . . . 1 . . . . . Recycling Unit Hacks 12 | . . . . 5 2 . 3 2 . . . . . . Process 1 | . . . . . . . . 1 . . . . . . Report Inventory 5 | . . . . 1 1 . 2 1 . . . . . . Retrieve Components 6 | . . . . 4 1 . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 1 1 . 1 . . . Unlock Access 4 | . . . . . 1 . . 1 1 . 1 . . . Unauthorized Hacks 11 | . 3 . . 4 1 . . 2 . . 1 . . . Terminals 6 | . 3 . . 1 1 . . 1 . . . . . . Botnet 2 | . . . . . 1 . . 1 . . . . . . Sabotage 4 | . 3 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . Tunnel 3 | . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . Restock 2 | . . . . . . . . 1 . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . . 5 8 . 2 5 3 . 2 . 1 . Full Trace Events 21 | . 2 . . 4 7 . 1 3 2 . 1 . 1 . Feedback Events 2 | . . . . . 1 . . . . . . . 1 . Corruption 1 | . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . . 1 . . . . . Time 131 | . 26 . . . 61 . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . 1 . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 5 1 . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Used RIF Installer 3 | . . . . . . 2 . . . . . 1 . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . Program Shield 1 | . . . . . . 1 . . . . . . . . Robots Hacked 21 | . . . . . . . . 5 2 3 7 3 1 . Non-combat 8 | . . . . . . . . 4 1 . 2 . 1 . Combat 13 | . . . . . . . . 1 1 3 5 3 . . Robot Hacks Applied 23 | . . . . . . . . 6 2 3 7 4 1 . generate_anomaly 1 | . . . . . . . . . . . 1 . . . start_evac 1 | . . . . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . 1 . . . . . . ignore_repairs 1 | . . . . . . . . 1 . . . . . . find_dsf 1 | . . . . . . . . 1 . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . ignore_parts 1 | . . . . . . . . 1 . . . . . . find_station 1 | . . . . . . . . . 1 . . . . . spike_heat 1 | . . . . . . . . . . 1 . . . . amplify_resonance 2 | . . . . . . . . . . . 1 1 . . reboot_system 2 | . . . . . . . . . . . 1 1 . . overwrite_iff 2 | . . . . . . . . . . 1 . 1 . . formatsys_high 8 | . . . . . . . . 1 1 1 4 1 . . Relay Couplers Released 15 | . . . . . . . . 6 . 3 3 3 . . Machine Destruction 9 | . . . . . . . . 3 . 3 . 3 . . Programmers 6 | . . . . . . . . 3 . . 3 . . . Attached 11 | . . . . . . . . 2 . 2 2 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Total Allies 23 | . . 1 . 1 6 . . 1 1 5 4 4 . . Largest Group 6 | . . 1 . . 5 . . 1 1 5 6 6 . . Highest-Rated Group 189 | . . 31 . . 105 . . 41 49 165 189 174 . . Highest-Rated Ally 62 | . . 31 . . 29 . . 41 49 49 49 62 . . Total Orders 2 | . . . . . . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . Ally Attacks 182 | . . 6 . 1 31 . . 5 9 7 92 31 . . Total Damage 3851 | . . 83 . 28 608 . . 141 132 163 1655 1041 . . Kills 25 | . . 2 . 1 6 . . . . 2 7 7 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Turns Passed 6492 | . 506 295 981 490 839 329 399 1039 517 201 454 293 148 1 Spaces Moved 4418 | 1 270 147 581 353 583 261 241 730 317 156 335 223 219 1 Core 375 | . . . . . . 3 . 14 . . . 140 218 . Treads 1146 | . . . 245 . 8 . . 50 317 156 335 33 1 1 Legs 1128 | 1 270 147 9 100 514 87 . . . . . . . . Wheels 692 | . . . 327 253 61 . . 51 . . . . . . Hover 504 | . . . . . . . 73 406 . . . 25 . . Flight 573 | . . . . . . 171 168 209 . . . 25 . . Fastest Speed 35 | 120 120 190 105 120 73 44 44 47 106 106 106 35 50 170 Average Speed 110 | 120 136 190 138 121 88 68 147 109 113 106 106 71 58 170 Slowest Speed 500 | 120 190 190 330 190 192 209 247 500 133 106 106 200 170 170 Overloaded Moves 61 | . . . . . . 49 12 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 2 64 34 38 57 17 49 11 21 6 14 8 40 7 2 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 6 | . . 2 1 3 . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . . . . 1 . Scrap Searched 3 | . . . 3 . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 429 | . . . . 53 55 83 29 73 113 9 14 . . . Melee . | . . . . . . . . . . . . . . . Projectile 11 | . . . . 1 . 3 . 6 . . 1 . . . AOE 418 | . . . . 52 55 80 29 67 113 9 13 . . . Terrain Rammed 4 | . . . . . . . . . . . . 4 . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Rec Fac Gar Fac Fac Fac Gar Fac Gar Fac Upp Total 5520 | . 352 152 663 413 810 349 272 896 454 189 416 313 240 1 Wait 421 | . 26 . 2 28 140 5 4 57 102 13 22 13 9 . Move 4403 | . 269 146 580 352 583 258 240 729 317 155 334 221 218 1 Hop 1 | . . . . . . 1 . . . . . . . . Pick Up 47 | . 7 . 7 4 11 . 5 5 1 2 4 1 . . Fast Attach 55 | . 4 . 4 3 3 4 7 15 2 1 1 9 2 . Attach 28 | . 2 . 6 . 3 3 1 4 . 1 1 5 2 . Detach 25 | . 1 . 3 5 4 . 1 3 . 1 . 5 2 . Swap 19 | . 4 . 5 1 . 1 . . . 1 3 4 . . Drop 46 | . 8 . 5 10 1 1 4 10 1 1 2 2 1 . Fire 291 | . 29 5 51 7 37 33 10 51 20 4 17 24 3 . Melee 53 | . . . . 3 26 1 . 7 2 7 4 3 . . Ram 14 | . . . . . . . . 1 . . . 10 3 . Kick 3 | . 2 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . 42 . 13 . . . 15 . . Rewire 7 | . . . . . 1 . . 1 1 1 2 1 . . Trap 37 | . . . . . 1 . . . 8 2 26 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Garrison -7/Factory -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Repaired Med. Laser 294 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 507 | -10/Materials | Entered Mines 517 | -10/Mines | Escorted by a lone wolf Derelict 537 | -10/Mines | Learned location of Storage (-9) 775 | -10/Mines | Assembled infested the area 776 | -10/Mines | Discovered new exit (range 10) 780 | -10/Mines | Learned location of Mines (-9) 802 | -10/Mines | Entered Subcaves 1063 | -10/Subcaves | Discovered new exit (range 6) 1221 | -10/Subcaves | Learned Materials stockpile data 1230 | -10/Subcaves | Visited Clippyterm 1234 | -10/Subcaves | Learned location of Section 7 (-3) 1279 | -10/Subcaves | Core integrity fell below 50% 1486 | -10/Subcaves | Visited 4L-MR0's lab 1542 | -10/Subcaves | Found Rainbow Chip 1767 | -10/Subcaves | Discovered new exit (range 8) 1779 | -10/Subcaves | Core integrity fell below 20% 1783 | -10/Subcaves | Entered Recycling 1784 | -9/Recycling | Found Scrap Engine 2042 | -9/Recycling | Discovered new exit (range 16) 2151 | -9/Recycling | Build established: Construct 2273 | -9/Recycling | Entered Factory 2273 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2511 | -7/Factory | Fabricated B-48 Gladiator? 2532 | -7/Factory | Fabricated Gauss Rifle (x2) 2673 | -7/Factory | Search patrols dispatched 2756 | -7/Factory | Repaired Broken Greatsword 2863 | -7/Factory | Lost 3 parts (1p1n1w) 3112 | -7/Factory | Identified exit to Garrison 3112 | -7/Factory | Entered Garrison 3199 | -7/Garrison | Lost 5 parts (1p1n1u2w) 3219 | -7/Garrison | Destroyed 8 combat bots 3242 | -7/Garrison | Installed Relay Interface Framework 3260 | -7/Garrison | Triggered checkpoint 3290 | -7/Garrison | Core integrity fell below 50% 3308 | -7/Garrison | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3337 | -7/Garrison | Expanded RIF knowledge: Program Shield 3345 | -7/Garrison | Lost 7 parts (1p3n3w) 3352 | -7/Garrison | Core integrity fell below 20% 3437 | -7/Garrison | Discovered new exit (range 11) 3441 | -7/Garrison | Entered Factory 3826 | -7/Factory | Build established: Gunner 3834 | -7/Factory | Discovered new exit (range 5) 3840 | -7/Factory | Entered another Factory area 3840 | -6/Factory | Evolved 2 slots: Utility x2 4318 | -6/Factory | Build established: Mutant 4731 | -6/Factory | Discovered new exit (range 14) 4764 | -6/Factory | Identified exit to Garrison 4878 | -6/Factory | Identified exit to Factory 4879 | -6/Factory | Entered another Factory area 4879 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5084 | -5/Factory | Repaired Med. Treads 5278 | -5/Factory | Build established: Gunner 5360 | -5/Factory | Identified exit to Garrison 5396 | -5/Factory | Entered Garrison 5396 | -5/Garrison | Accompanied by 1 ally 5418 | -5/Garrison | Discovered new exit (range 5) 5444 | -5/Garrison | Triggered checkpoint 5477 | -5/Garrison | Garrison Relay disabled 5534 | -5/Garrison | Spotted B-75 Beast 5576 | -5/Garrison | Identified exit to Factory 5597 | -5/Garrison | Entered Factory 5597 | -5/Factory | Accompanied by 5 allies 5627 | -5/Factory | Garrison activated, responded to threat 5761 | -5/Factory | P-80 Master assimilated allied Soldier 6b 5897 | -5/Factory | First assault squad dispatched 6009 | -5/Factory | Discovered new exit (range 15) 6022 | -5/Factory | Identified exit to Factory 6042 | -5/Factory | Identified exit to Garrison 6051 | -5/Factory | Entered Garrison 6051 | -5/Garrison | Accompanied by 6 allies 6069 | -5/Garrison | Build established: Bothacker-Gunner 6091 | -5/Garrison | Triggered checkpoint 6155 | -5/Garrison | Lost 7 allies 6218 | -5/Garrison | Core integrity fell below 50% 6221 | -5/Garrison | Triggered checkpoint 6232 | -5/Garrison | Found embedded Infiltrators 6235 | -5/Garrison | Garrison Relay disabled 6296 | -5/Garrison | Lost 13 parts (1p4n6u2w) 6316 | -5/Garrison | Core integrity fell below 20% 6331 | -5/Garrison | Discovered new exit (range 13) 6335 | -5/Garrison | Expanded RIF knowledge: Coupler Efficiency 6344 | -5/Garrison | Entered Factory 6362 | -5/Factory | System Shield fried by hacking feedback 6419 | -5/Factory | Lost 4 parts (2n2u) 6482 | -5/Factory | Discovered new exit (range 16) 6492 | -5/Factory | Entered Upper Caves 6493 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06412_ Dropped Imp. Arc Projector. 06420_ Slammed into K-01 Serf. 06420_ K-01 Serf destroyed. 06421_ Acquired 10 matter. 06422_ Slammed into R-10 Processor. 06433_ Jacked K-01 Serf... >>start_evac Triggered evac routine. 06441_ Acquired 4 matter. 06442_ Acquired 13 matter. 06445_ Extracted 3 matter. 06446_ R-10 Processor collects Lgt. Ion Engine. 06446_ Drone sends a signal. 06448_ Slammed into R-10 Processor. 06482_ EXIT=FOUND 06491_ T-07 Excavator is excavating. 06491_ Acquired Arm. Medium Treads. LOCATION=UNKNOWN GOAL=ESCAPE 06493_ 2L-1OY(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????#k???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????##???## #????????????????????????? | | ???????????????# ### ##??????????????????????? | | ???????????????# ss #??????????????????????? | | ????????????????# s ??????????????????????? | | ?????????????????# ss #??????????????????????? | | ????????????????????# ##?????????????????????? | | ????????????????????# ##????????????????????? | | ????????????????????# # @ #????????????????????? | | ???????????????????????## ???????????????? | | ????????????????????????## # #?????????????? | | ?????????????????????????? #????????????? | | ?????????????????????????? #??????????? | | ?????????????????????????? ## ### ??????????? | | ?????????????????????????? ##??#??? ??????????? | | ?????????????????????????? ##????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 440 Matter Stores 383 Matter Capacity 500 Sight Range 21 Terrain Scan Density 10 Corruption Block 8 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 108 Item Schematics ----------------- Gauss Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightDiametricRefractor Manual? 0 Play Time 00:50:14 Cumulative 715.5 hours Start 2024.04.14 @ 17:31:33 End 2024.04.14 @ 18:22:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 766 Rogue 491 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 117e8a81-aac8-4122-81d3-3ed4554145f5