Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.28 @ 12:11:54 Player: mogwok Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (407) 407 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3027 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 267/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Medium Storage Unit Improved Sensor Array ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Pulse Rifle Assault Rifle Datajack > --- INVENTORY -------- Wheel Wheel Improved Sensor Array ECM Suite [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 27 | 7 7 8 5 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 3 3 4 . Treads . | . . . . . Leg 4 | 2 1 . 1 . Wheel 8 | . 2 3 3 . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 2 2 . . Device 3 | 1 1 1 . . Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 2 2 1 . Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 1 3 11 . Power 2 | . . 1 1 . Propulsion 5 | . . . 5 . Utility 3 | . 1 . 2 . Weapon 5 | . . 2 3 . Highest Loss Streak 10 | . 1 2 10 . Average Slot Usage (%) 90 | . 99 99 53 . Engine 11 | . 14 11 4 . Leg 16 | . 22 . 2 . Wheel 10 | . 5 33 14 . Device 11 | . 13 11 4 . Storage 12 | . 14 11 7 . Processor 2 | . . 11 7 . Energy Gun 8 | . 11 . 4 . Ballistic Gun 14 | . 16 17 3 . Special Melee Weapon 1 | . . 4 5 . Naked Turns 64 | . . . 27 37 Heaviest Build 20 | 13 18 18 20 . Greatest Support 30 | 20 20 30 30 3 Greatest Overweight (x) 3 | 3 1 . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 4 Average Capacity 7 | 5 7 8 7 4 Most Carried 8 | 5 8 8 5 4 Average Carried 5 | 4 7 5 3 4 Final Capacity 8 | 6 8 8 4 4 Final Carried 8 | 5 8 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 561 | 351 210 . . . Remotely . | . . . . . Salvage Created 704 | 249 363 40 52 . Parts 52 | 21 28 2 1 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 10 | . 8 1 1 . Guns 10 | . 8 1 1 . Classes Destroyed 7 | 3 4 . . . Worker 1 | 1 . . . . Tunneler 8 | 8 . . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 3 | . 3 . . . Swarmer 3 | . 3 . . . Grunt 7 | . 5 1 1 . Best Kill Streak 2 | 2 2 1 1 . Combat Bots Only 2 | . 2 1 1 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1905 | . 515 481 801 108 Core 781 | . 121 104 448 108 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 51 74 . . Volleys Fired 83 | 27 40 8 8 . Largest 2 | 2 2 2 2 . Hottest 83 | 60 60 40 83 . Shots Fired 153 | 53 80 10 10 . Gun 153 | 53 80 10 10 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 88 | 27 49 10 2 . Thermal 65 | 26 31 . 8 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 6 8 6 8 . Robot Miss Streak 4 | 4 3 2 1 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 90 | 29 45 7 9 . Core Hits 43 | 11 19 3 9 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1168 | 332 523 102 199 12 Guns 1085 | 332 522 82 149 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 83 | . 1 20 50 12 Kinetic 509 | 116 296 82 15 . Thermal 576 | 216 226 . 134 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 38 | . . 9 23 6 Shots . | . . . . . Rammed 17 | . . 4 12 1 Targets Rammed 18 | . 1 4 12 1 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 48 | . 48 2 45 . Average Temperature 19 | . 20 2 17 . Received Heat Transfer 690 | . 213 180 243 54 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1296 | 500 500 . 296 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 218 | 50 218 184 92 74 Initial 77 | . 32 . 77 59 Average 71 | 19 95 78 58 61 Maximum Alert Level 1 | . 1 . . . Low Security (%) 95 | 100 91 100 100 100 Level 1 4 | . 8 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 15 14 16 4 Peak Tracking Total 14 | . 3 11 14 3 Tactical Retreats 6 | . 1 3 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 7 1 1 . Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . 8 1 1 . Successful 7 | . 5 1 1 . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 5 1 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 3 1 . . Record 1 | . 1 . . . Robot Analysis 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1649 | 380 885 185 162 37 Spaces Moved 1168 | 225 609 170 117 47 Core 107 | 29 . . 31 47 Treads . | . . . . . Legs 677 | 196 452 . 29 . Wheels 384 | . 157 170 57 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 50 50 Average Speed 103 | 126 109 80 82 50 Slowest Speed 200 | 200 120 80 150 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 9 61 21 12 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1456 | 264 752 208 172 60 Wait 122 | 1 67 15 27 12 Move 1165 | 224 608 169 117 47 Hop . | . . . . . Pick Up 21 | 5 13 2 1 . Fast Attach 11 | 7 2 . 2 . Attach 11 | . 2 6 3 . Detach 5 | . 2 1 2 . Swap 5 | . 3 2 . . Drop 15 | . 14 1 . . Fire 83 | 27 40 8 8 . Melee . | . . . . . Ram 17 | . . 4 12 1 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 381 | -11/Scrapyard | Entered Materials 387 | -10/Materials | Build established: Mutant 744 | -10/Materials | Identified exit to Mines 750 | -10/Materials | Discovered new exit (range 11) 1081 | -10/Materials | Discovered new exit (range 12) 1266 | -10/Materials | Entered another Materials area 1266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1440 | -9/Materials | Discovered new exit (range 11) 1449 | -9/Materials | Identified exit to Materials 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1581 | -8/Materials | Lost 10 parts (1p5n1u3w) 1592 | -8/Materials | Core integrity fell below 50% 1613 | -8/Materials | Identified exit to Garrison 1613 | -8/Materials | Entered Garrison 1614 | -8/Garrison | Core integrity fell below 20% 1625 | -8/Garrison | Installed Relay Interface Framework 1650 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01586_ Slammed into W-25 Informer. 01595_ Triggered Blade Trap. 01595_ Massive razor-sharp blades shoot up from within the floor. 01602_ Slammed into U-05 Engineer. 01603_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01604_ U-05 Engineer lays Concrete. 01604_ Slammed into A-02 Transporter. 01608_ W-25 Informer sends out distress signal. 01609_ Slammed into G-47 Trooper. 01613_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01613_ EXIT=UNLOCKED: GARRISON 01613_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 01624_ Initiating installation procedure... 01625_ Relay Interface Framework installed. 01644_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????" #?????????????????????? | | ???????????????????????" @ #?????????????????????? | | ???????????????????????" #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# g #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# gg########??????????????? | | ???????????????????????# #""""#??????????????? | | ???????????????????????# "#??????????????? | | ???????????????????????# #""""#??????????????? | | ???????????????????????############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationIntegrationSteel Manual? 0 Play Time 00:17:15 Cumulative 54.2 hours Start 2022.02.28 @ 11:45:18 End 2022.02.28 @ 12:11:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5b3fd55-70af-4c1b-a996-2f3efd08dbcb