Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.14 @ 00:33:31

Player: Atrele

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (369)      369
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2114

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     250/250
System Corruption          1%
Temperature                Hot (240)
Movement                   Core (350) Ox6
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Beam Cannon
                Beam Cannon
>               --- INVENTORY (10) ---
                Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
                Huge Storage Unit
                Transport Network Coupler
                0b10 Alert Chip
                Assault Rifle
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Signal Interpreter
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
   Large Storage Unit
         Huge Storage Unit
         Beam Cannon
         Beam Cannon
         Assault Rifle
         Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   11  4   .   .   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   6   2   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                8    | 1   5   2   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   2   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   1   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      2    | .   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 100 85  
  Engine                   14   | .   14  14  14  14  
  Leg                      27   | .   28  28  28  14  
  Storage                  14   | .   14  14  14  14  
  Processor                11   | .   8   14  14  14  
  Energy Cannon            12   | .   .   9   28  28  
  Ballistic Gun            15   | .   28  18  .   .   
Peak Build Rating          8    | 6   8   8   8   8   
  Average Rating           7    | 4   6   7   7   7   
  On Entrance              5    | .   6   8   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 10  18  21  21  21  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | 3   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 25   | 8   25  20  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 3   10  10  10  10  
  Average Carried          7    | 1   5   9   9   10  
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 2   10  9   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           561  | 204 270 87  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            540  | .   416 104 .   20  
  Parts                    30   | .   25  3   .   2   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   12  7   .   1   
  Guns                     16   | .   12  4   .   .   
  Cannons                  4    | .   .   3   .   1   
Classes Destroyed          7    | .   5   2   .   .   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  7    | .   6   .   .   1   
  Grunt                    6    | .   6   .   .   .   
  Demolisher               1    | .   .   1   .   .   
  Assembled                6    | .   .   6   .   .   
Best Kill Streak           5    | .   5   4   .   1   
  Combat Bots Only         5    | .   5   4   .   1   
Max Kills in Single Turn   2    | .   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        115  | .   71  27  .   17  
  Missed                   30   | .   20  7   .   3   
Damage Taken               873  | .   376 412 .   85  
  Core                     255  | .   128 91  .   36  
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   264  | .   121 115 .   28  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              67   | .   42  21  .   4   
  Largest                  2    | .   2   2   .   2   
  Hottest                  120  | .   40  120 .   120 
Shots Fired                132  | .   85  39  .   8   
  Gun                      112  | .   85  27  .   .   
  Cannon                   20   | .   .   12  .   8   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  112  | .   85  27  .   .   
  Thermal                  20   | .   .   12  .   8   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         20   | .   18  20  .   4   
  Robot Miss Streak        3    | .   3   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        6    | .   5   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           85   | .   56  25  .   4   
  Core Hits                46   | .   29  16  .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           849  | .   490 289 .   70  
  Guns                     666  | .   484 182 .   .   
  Cannons                  173  | .   .   103 .   70  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  10   | .   6   4   .   .   
  Kinetic                  666  | .   484 182 .   .   
  Thermal                  173  | .   .   103 .   70  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  16   | .   7   1   8   .   
    Message Errors         7    | .   4   .   3   .   
    Matter Fused           3    | .   1   .   2   .   
    Heat Flow Errors       2    | .   1   .   1   .   
    Data Loss (minor)      2    | .   .   .   2   .   
    Data Loss (major)      1    | .   .   1   .   .   
    Misfires               1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            3    | .   .   3   .   .   
  Projectiles              3    | .   .   3   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             5    | .   3   2   .   .   
  Kicked                   5    | .   3   2   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        240  | .   96  202 114 240 
  Average Temperature      61   | .   15  83  67  130 
  Received Heat Transfer   138  | .   138 .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         370  | .   .   222 .   148 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             252  | .   252 53  .   39  
  Initial                  23   | .   .   23  .   .   
  Average                  63   | .   73  37  .   16  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         96   | 100 95  100 .   100 
  Level 1                  3    | .   4   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   17  8   .   3   
  Peak Tracking Total      5    | .   5   4   .   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          14   | .   9   .   5   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                79   | .   29  .   50  .   
  Successful               71   | .   21  .   50  .   
  Failed                   8    | .   8   .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                24   | .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             68   | .   18  .   50  .   
  Record                   57   | .   8   .   49  .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   7   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               2081 | 43  973 255 794 16  
Spaces Moved               1258 | 26  673 139 418 2   
  Core                     9    | 9   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1249 | 17  673 139 418 2   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 190 
  Average Speed            145  | 115 120 136 190 190 
  Slowest Speed            200  | 200 120 190 190 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       40   | 3   93  20  81  5   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   2   1   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1398 | 39  767 168 418 6   
  Wait                     18   | .   18  .   .   .   
  Move                     1254 | 25  672 138 417 2   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  26   | 8   15  2   1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   10   | 6   2   2   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   9   2   .   .   
  Drop                     7    | .   6   1   .   .   
  Fire                     67   | .   42  21  .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   3   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   44 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 12)
  313 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 5)
  496 | -10/Materials | Discovered new exit (range 16)
  534 | -10/Materials | Identified exit to Materials
  641 | -10/Materials | Discovered new exit (range 6)
  646 | -10/Materials | Identified exit to Mines
  841 | -10/Materials | Discovered exit to Materials (range 13)
  942 | -10/Materials | Core integrity fell below 50%
 1017 | -10/Materials | Entered Mines
 1028 | -10/Mines     | Learned location of Storage (-9)
 1068 | -10/Mines     | Learned location of Zion (-7)
 1069 | -10/Mines     | Assembled infested the area
 1194 | -10/Mines     | Core integrity fell below 20%
 1263 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1264 | -10/Mines     | Discovered new exit (range 5)
 1270 | -10/Mines     | Identified exit to Exiles
 1272 | -10/Mines     | Entered Exiles
 1297 | -10/Exiles    | Discovered new exit (range 15)
 1322 | -10/Exiles    | Identified exit to Mines
 1362 | -10/Exiles    | Met 8R-AWN
 1392 | -10/Exiles    | Met EX-HEX
 1443 | -10/Exiles    | Met EX-BIN
 1466 | -10/Exiles    | Aligned with FarCom system
 1468 | -10/Exiles    | Given EX-Vault access code
 1550 | -10/Exiles    | Opened EX-Vault
 1567 | -10/Exiles    | Found 0b10 Alert Chip
 1606 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1659 | -10/Exiles    | Met EX-DEC
 1818 | -10/Exiles    | Visited The Gauntlet
 2043 | -10/Exiles    | Discovered exit to Mines (range 12)
 2066 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 2066 | -10/Exiles    | Entered Mines
 2082 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Isn't that close to Warlord's latest base?
  Sounds like a dangerous trip without a clear
  benefit. --HEX
>>Record "MSG002788-02"
Well it is a pretty top-notch boomstick. --DEC
01795_ GRQHSUFZ<0J2KKJLG>B0HXWA,I/IYR5RK=TZ5
01826_ I8 V<R9LKE,7TY&SCM6=J
01992_ System corrupted: Component data lost.
02043_ EXIT=FOUND: MINES
LOCATION=MINES
GOAL=ESCAPE
02066_ Receiving FarCom transmissions...
02067_ K-01 Serf collects debris.
02070_ Core Extractor disabled.
02073_ S-10 Pest destroyed.
02074_ K-01 Serf collects debris.
02074_ Aluminum Leg destroyed.
02078_ K-01 Serf collects debris.
02079_ Aluminum Leg destroyed.
02080_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????     ??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              PhaseGlidesysBrace
  Manual?         0
Play Time         00:15:39
  Cumulative      7.1 hours
  Start           2025.04.14 @ 00:17:57
  End             2025.04.14 @ 00:33:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84837fbc-6267-4d0c-bf7e-8be55f2a1f50