Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.08 @ 18:47:35 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (232) 1160 Value Destroyed (7908) 7908 Prototype IDs (144) 2880 Alien Tech Used (8) 1600 Bonus (45819) 45819 TOTAL SCORE: 70467 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 7 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -370 Cogmind --------- Core Integrity 1125/1600 Matter 261/300 Energy 368/380 System Corruption 0% Temperature Cool (6) Movement Flying (22) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (2) --- Improved Diametric Drive Experimental Q-thruster > --- UTILITY (19) ----- Improved Fusion Compressor Large Storage Unit Large Storage Unit Dimensional Manipulator Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Experimental Phase Shifter Improved Utility Shielding Centrium Light Armor Plating Experimental Powered Armor Experimental Force Field Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (16) --- Mini Fusion Reactor Zero-point Reactor Improved Diametric Drive Experimental Q-thruster Experimental Q-thruster Experimental Energy Well (925) Experimental Energy Well (1000) Advanced Matter Compressor (400) Inertial Stasis Machine Advanced Reaction Control System Experimental Phase Shifter Advanced Powered Armor Advanced Powered Armor Experimental Powered Armor Experimental Force Field Vibroblade Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Improved Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Large Storage Unit Large Storage Unit Dimensional Manipulator Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Improved Utility Shielding Centrium Light Armor Plating Experimental Powered Armor Experimental Force Field Architect God Chip A Architect God Chip D > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Mini Fusion Reactor Zero-point Reactor Improved Diametric Drive Experimental Q-thruster Experimental Q-thruster Experimental Energy Well Experimental Energy Well Advanced Matter Compressor Inertial Stasis Machine Advanced Reaction Control System Experimental Phase Shifter Advanced Powered Armor Advanced Powered Armor Experimental Powered Armor Experimental Force Field Vibroblade [Rating: 228] Favorites ----------- Power Mini Fusion Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Diametric Drive Treads Light Treads Wheel Wheel Flight Unit Improved Diametric Drive Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Great Axe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . . . . 4 2 . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 320 | 6 25 8 2 2 32 10 1 9 16 3 2 2 . 15 . 10 1 . 14 1 19 2 1 6 3 11 15 19 12 15 10 33 15 Power 25 | 1 3 1 . . 6 1 . . . 1 . . . 1 . 1 . . . . 2 . . . . 1 . 1 . . . 6 . Engine 7 | 1 3 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 5 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . 6 . Propulsion 40 | 2 5 3 . . 5 2 . 1 1 . 1 . . 3 . 1 . . 3 . 3 . . . . . 2 1 2 2 1 1 1 Treads 7 | 1 3 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 1 2 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . 2 . 1 1 . 1 . . 3 . 1 . . 3 . 3 . . . . . 2 1 2 2 1 1 1 Utility 155 | 1 7 . . . 10 5 . 6 13 1 1 1 . 6 . 5 . . 8 . 9 . . 4 . 6 4 10 9 10 5 22 12 Device 69 | . 3 . . . 5 2 . 2 4 1 1 1 . 1 . 1 . . 5 . 5 . . 1 . 3 2 7 4 3 1 9 8 Storage 20 | 1 3 . . . 1 1 . 1 1 . . . . 1 . 1 . . . . 2 . . 1 . . . . 1 2 1 3 . Processor 9 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . 1 1 . 2 1 . 1 . Hackware 19 | . . . . . 2 1 . 3 3 . . . . 2 . 3 . . 1 . 1 . . . . 1 . . . . . . 2 Protection 38 | . 1 . . . 2 . . . 3 . . . . 2 . . . . 2 . 1 . . 2 . 1 1 3 2 4 3 9 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 100 | 2 10 4 2 2 11 2 1 2 2 1 . 1 . 5 . 3 1 . 3 1 5 2 1 2 3 4 9 7 1 3 4 4 2 Energy Gun 18 | 2 8 1 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Launcher 15 | . . . . . . . . . . 1 . . . . . 1 . . . 1 1 1 1 . 1 1 3 1 . . 1 2 . Special Weapon 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . . . 1 . . . 1 . 1 . 1 . . 1 . 2 1 . 2 2 1 2 . . . . . 1 Piercing Weapon 21 | . . . . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . . . 1 3 4 1 2 2 2 1 Special Melee Weapon 10 | . 2 . 1 . 1 1 . . 1 . . . . . . . 1 . . . 1 . . . . 1 1 . . . . . . Unidentified Prototypes 32 | . . . . . 3 . . . . . . . . 2 . . . . 5 . 1 . . 3 . . 2 . 1 3 2 4 6 Parts Lost 16 | . 2 1 . . 4 . . 1 . 2 . . . . . . 1 . . . 2 . . . . . . . . . 1 . 2 Power 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Weapon 8 | . 2 1 . . 2 . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . Highest Loss Streak 2 | . 1 1 . . 2 . . 1 . 2 . . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 Average Slot Usage (%) 98 | . 99 99 94 92 98 100 98 100 98 93 93 98 100 96 100 99 99 100 100 100 98 94 94 97 99 99 99 99 99 99 96 99 99 Engine 2 | . 14 14 14 14 1 5 7 7 6 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 7 1 . . . 6 6 6 6 5 5 1 . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Treads 2 | . 14 14 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . 15 15 15 13 13 13 13 13 11 11 11 11 11 11 11 9 10 10 10 10 9 9 9 8 8 8 8 8 Device 15 | . 7 . . . 13 13 15 16 13 13 13 13 13 11 11 11 11 11 11 11 15 15 15 15 15 16 18 22 25 25 19 34 35 Storage 10 | . 17 28 28 28 18 11 7 7 5 6 6 6 6 5 5 4 5 5 5 5 6 10 10 10 10 9 9 9 8 8 12 12 11 Processor 6 | . . . . . . 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 8 9 9 13 18 20 17 15 Hackware 23 | . . . . . 9 21 23 28 33 33 33 33 33 40 41 41 41 41 41 41 39 36 36 36 36 35 33 28 21 15 11 2 . Protection 5 | . 2 . . . 11 7 7 . 4 6 6 6 6 4 5 5 5 5 4 5 4 5 5 5 5 3 3 3 6 7 11 9 12 Energy Gun 3 | . 27 17 8 6 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . 7 6 7 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 1 . . 4 6 4 5 5 3 . . 5 2 4 . 8 9 4 2 . . . . . . Piercing Weapon 2 | . . . . . . . . 2 4 6 6 6 6 . . . . . 3 . 2 . . . . . 1 7 7 8 6 11 11 Special Melee Weapon 1 | . . . 7 . . 5 7 7 6 . . . . . . . . 5 . . 1 . . . . 3 3 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 12 41 42 47 47 66 15 15 18 20 22 21 25 25 25 25 25 24 21 23 24 38 37 37 39 39 41 43 51 66 66 67 91 92 Greatest Support 92 | 16 16 10 10 10 22 18 18 18 20 23 25 25 25 25 25 28 27 27 28 28 40 39 39 39 39 43 43 66 73 66 67 92 92 Greatest Overweight (x) 6 | . 4 4 4 4 6 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Average Overweight (x) . | . 1 3 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 16 16 16 24 20 6 10 8 8 8 8 8 8 8 8 8 8 8 8 14 14 14 14 14 14 14 14 16 16 16 16 16 Average Capacity 12 | 4 9 16 16 16 17 9 6 7 7 8 8 8 8 8 8 7 8 8 8 8 9 14 14 14 14 14 14 14 15 16 16 16 16 Most Carried 18 | 4 16 16 16 16 18 17 6 8 8 8 8 8 8 8 8 8 8 8 8 8 14 14 14 14 14 14 14 14 16 16 16 16 16 Average Carried 11 | 2 8 15 15 15 17 8 6 7 7 6 7 7 8 7 8 7 8 8 8 8 9 14 14 13 13 13 13 12 15 15 15 15 15 Final Capacity 18 | 6 16 16 16 16 18 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 14 14 14 14 14 14 14 14 16 16 16 16 16 Final Carried 18 | 4 16 16 16 15 18 6 6 8 8 7 8 8 8 8 8 8 8 8 8 8 14 14 14 14 14 14 14 14 16 16 16 15 16 Class Distribution -------------------- 41% | Wizard-Sprinter 16% | Mutant 16% | Hacker-Sprinter 11% | Machinist-Sprinter 8% | Scavenger-Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Wizard-Sprinter | -2/Research Machinist-Sprinter | -2/Testing Machinist-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5875 | 208 302 99 . 20 500 . . 195 113 . 100 . . 421 . 154 . 10 140 30 340 40 30 70 61 174 325 345 130 530 140 804 594 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12446 | . 816 237 . 43 1520 . . 395 115 25 153 22 . 479 . 162 . . . 62 762 171 . 118 61 207 697 987 738 395 415 2039 1827 Parts 582 | . 55 13 . 4 72 . . 23 9 2 1 2 . 12 . 6 . . . 8 38 5 . 3 4 13 18 43 39 20 21 55 116 Haulers Intercepted 28 | . 2 . . . 6 . . 4 1 . . . . 5 . . . . . . 2 . . . . 1 2 2 1 1 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 113 | . . . . . . . . . . 5 . . . . . . . . 91 7 . 3 . 3 4 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 126 | . 13 6 . 3 22 . . 3 . 2 . . . . . 1 . . . 4 10 2 . . 4 4 6 10 5 1 1 9 20 Melee 44 | . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . 2 5 5 1 1 6 20 Guns 38 | . 12 5 . 3 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 39 | . . 1 . . . . . . . 2 . . . . . . . . . 4 10 2 . . 4 4 4 5 . . . 3 . Classes Destroyed 14 | . 8 . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . Worker 16 | . 2 1 . . 2 . . 3 . . . . . . . 1 . . . . . . . . . . 1 . 1 4 . 1 . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hauler 28 | . 2 . . . 6 . . 4 1 . . . . 5 . . . . . . 2 . . . . 1 2 2 1 1 1 . . Recycler 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 20 | . 3 . . . 3 . . . 1 . . . . . . 2 . . . . . . . . . 1 1 2 2 1 2 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 30 | . 3 . . . 5 . . 1 . . . . . . . 1 . . . . 4 . . . . 1 2 2 4 3 4 . . Swarmer 53 | . 3 2 . 3 4 . . 3 . 2 . . . . . . . . . 4 9 2 . . 4 4 4 5 . . . 4 . Grunt 33 | . 10 4 . . 9 . . . . . . . . . . 1 . . . . . . . . . . 2 3 . 1 1 2 . Sentry 13 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 2 4 . . 1 . Hunter 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Best Kill Streak 6 | . 5 2 . 3 5 . . 3 1 2 . 1 . 1 . 1 . . . 4 5 2 . . 3 3 3 5 3 3 2 5 6 Combat Bots Only 6 | . 5 2 . 3 4 . . 3 . 2 . . . . . 1 . . . 4 5 2 . . 3 3 3 5 3 1 1 4 6 Max Kills in Single Turn 4 | . 1 2 . 1 2 . . 1 1 2 . 1 . 1 . 1 . . . 4 3 2 . . 2 1 2 3 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . . 2 . . . . . . . . . 4 3 2 . . 2 1 2 3 . . . 3 . Melee 1 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 6 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 6249 | . 501 345 . 56 1119 . . 171 96 312 . 45 35 294 . 204 342 . . 135 149 198 . . . 56 84 228 111 26 . 432 1310 Core 1317 | . 141 55 . 9 156 . . 55 38 44 . . . 159 . 89 149 . . 17 25 72 . . . 28 . 52 . . . 25 203 Absorbed by Shields 1891 | . . . . . . . . . . . . . . . . . . . . 133 . . . . . . . . . . . 449 1309 Core Remaining (%) 78 | 100 . . . 18 71 . . 92 . . . . 90 . . . . . . 58 . . . . 91 . . 93 . 98 . . 70 Volleys Fired 228 | . 66 19 . 2 108 . . . . 1 . . . 1 . . . . . 1 8 1 1 . 3 4 7 4 . . 1 1 . Largest 2 | . 2 2 . 2 2 . . . . 1 . . . 1 . . . . . 1 1 1 1 . 1 1 1 1 . . 1 1 . Hottest 116 | . 90 80 . 75 116 . . . . 36 . . . 30 . . . . . 80 80 80 80 . 80 80 80 80 . . 80 80 . Shots Fired 426 | . 132 37 . 8 216 . . . . 1 . . . 1 . . . . . 1 8 1 1 . 3 4 7 4 . . 1 1 . Gun 349 | . 132 33 . 6 178 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 46 | . . 4 . 2 38 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Launcher 30 | . . . . . . . . . . 1 . . . . . . . . . 1 8 1 1 . 3 4 7 2 . . 1 1 . Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 68 | . . 5 . 6 55 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Thermal 222 | . 75 1 . . 146 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 30 | . . . . . . . . . . 1 . . . . . . . . . 1 8 1 1 . 3 4 7 2 . . 1 1 . Electromagnetic 105 | . 57 31 . 2 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 5 . 8 14 . . . . . . . . 12 . . . . . . . . 13 . . . . . . . . . . Robot Miss Streak 6 | . 4 5 . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 640 | . 77 19 4 5 156 . . 19 3 . 6 1 . 18 . 17 . . 1 . 14 4 1 2 . 7 23 22 26 19 16 54 126 Core Hits 372 | . 37 13 . 4 59 . . 10 2 2 1 1 . 6 . 6 . . . 6 25 4 . 1 6 8 21 21 14 11 9 27 78 Critical Hits 19 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 3 3 7 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Critical Parts Destroyed 11 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 2 . 4 Melee Attacks 973 | . 2 . 4 . 1 . . 61 29 6 8 9 2 74 . 55 9 5 22 2 83 6 . 3 13 51 45 76 61 47 43 100 156 Impact 36 | . . . . . . . . 6 . . . . . . . 19 2 5 4 . . . . . . . . . . . . . . Slashing 300 | . . . . . . . . 25 5 . . 7 2 73 . 36 7 . 3 2 47 6 . 3 13 44 27 . . . . . . Piercing 624 | . . . . . . . . 26 23 6 8 2 . 1 . . . . 15 . 35 . . . . 7 18 76 61 47 43 100 156 Sneak Attacks 80 | . 2 . 4 . 1 . . 12 2 . . 1 . 5 . 3 . . . . 7 . . . . 2 7 7 8 7 6 5 1 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 3 1 Follow-up Attacks 75 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 2 . . 20 49 Damage Inflicted 39517 | . 1008 431 . 206 2844 . . 1087 140 124 523 78 . 1145 . 812 . . 30 362 2460 597 85 247 333 1100 2725 2791 2707 2150 1961 5161 8410 Guns 3612 | . 1008 274 . 116 2214 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 573 | . . . . . 573 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4695 | . . 157 . 90 57 . . . . 124 . . . . . . . . . 362 959 236 85 . 333 568 748 610 . . . 366 . Melee 30637 | . . . . . . . . 1087 140 . 523 78 . 1145 . 812 . . 30 . 1501 361 . 247 . 532 1977 2181 2707 2150 1961 4795 8410 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 682 | . . 12 . 104 566 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3042 | . 600 157 . 90 2195 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4391 | . . . . . . . . . . 124 . . . . . . . . . 362 959 236 85 . 333 568 748 610 . . . 366 . Electromagnetic 765 | . 408 262 . 12 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 728 | . . . . . . . . 251 . . . . . . . 447 . . 30 . . . . . . . . . . . . . . Slashing 4153 | . . . . . . . . 336 . . . . . 1034 . 365 . . . . 404 361 . 247 . 532 874 . . . . . . Piercing 25756 | . . . . . . . . 500 140 . 523 78 . 111 . . . . . . 1097 . . . . . 1103 2181 2707 2150 1961 4795 8410 Highest Corruption 3 | . 1 1 1 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Corruption 1 | . 1 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption Purged 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Effects 11 | . 5 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Message Errors 3 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3536 | . . 34 . 2 . . . 95 . . 361 . . 62 . 166 . . . . 123 141 . . . 61 404 275 490 272 296 550 204 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 178 | . . 34 . 2 . . . . . . . . . . . . . . . . 3 . . . . 61 39 39 . . . . . Melee 3358 | . . . . . . . . 95 . . 361 . . 62 . 166 . . . . 120 141 . . . . 365 236 490 272 296 550 204 Knockbacks 4 | . . . . . . . . 1 . . . . . . . 2 . . 1 . . . . . . . . . . . . . . Impact 4 | . . . . . . . . 1 . . . . . . . 2 . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . 60 . 30 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 306 137 . 15 127 . . . . 7 . . . 2 . . 40 . . 40 399 36 40 . 40 37 65 56 . . 36 158 . Average Temperature 60 | . 73 54 . 10 38 . . . . 4 . . . 1 . . 23 . . 24 103 17 21 . 19 19 27 23 . . 18 70 . Received Heat Transfer 1325 | . 237 117 . . 360 . . . 9 69 . 6 12 . . 81 141 . . 12 27 54 . . . . 9 45 18 9 . 28 91 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 1 2 . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 6 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5897 | . 1551 150 . 100 4096 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 526 | . 255 168 . 85 244 100 50 480 401 . . . . 473 42 431 . . . . 277 . . . . 526 278 460 232 138 491 518 . Average Influence 95 | . 95 58 . 83 74 100 48 183 84 . . . . 56 32 99 . . . . 56 . . . . 126 96 114 96 57 128 337 . Maximum Alert Level 2 | . 1 . . . 1 . . 2 2 . . . . 2 . 2 . . . . 1 . . . . 2 1 2 1 . 2 2 . Low Security (%) 86 | 100 95 100 . 100 92 100 100 67 91 . . . . 88 100 84 . . . . 98 . . . . 83 93 78 87 100 82 10 . Level 1 6 | . 4 . . . 7 . . 18 2 . . . . 6 . . . . . . 1 . . . . 15 6 15 12 . . 6 . Level 2 6 | . . . . . . . . 14 6 . . . . 5 . 15 . . . . . . . . . . . 6 . . 17 82 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 5 . . . 3 . . 5 4 . . . . 3 . 4 . . . . 4 . . . . 4 5 3 2 1 2 1 . Investigation 15 | . 2 . . . . . . 4 1 . . . . 1 . . . . . . 1 . . . . 2 1 . . . 2 1 . Extermination 16 | . . . . . . . . 1 2 . . . . 1 . 2 . . . . 3 . . . . 2 1 2 1 1 . . . Reinforcement 15 | . 3 . . . 3 . . . 1 . . . . 1 . 2 . . . . . . . . . . 3 1 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 39 | . 1 . . 1 3 . . . . . . . . . . 1 . . 1 . 7 . . . . . . . 2 . 1 22 . Communications Jammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 . . . . Distress Signals 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 . . . . Times Spotted 323 | . 22 11 . 4 40 . 3 14 9 6 . 4 1 16 5 10 12 . 17 8 25 9 2 . 2 1 9 19 12 4 5 14 39 Peak Tracking Total 15 | . 4 3 . 4 6 . 3 2 4 5 . 4 1 7 5 2 15 . 11 4 6 9 2 . 3 3 2 4 5 1 2 6 14 Tactical Retreats 51 | . . 3 . . 3 . . 4 2 3 . . 1 3 . 2 1 . . 1 7 3 . . 1 . 3 5 3 . 1 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 12 | . 4 . . . . 1 . 1 . . . . . 2 . . . . . . . . . . . 1 . . 1 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 52 | . 41 . . . 8 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . 5 . . . . . . 5 . . . . . . . 5 . . . . . . . . . . . . . . . . . Reused 4 | . 1 . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . 1 . . . . . . 1 . . . . . . . 2 . 1 8 . . 1 . . 2 . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 34 | . . 3 . 1 3 . . . . . . 1 . . . . . . 1 . 3 . . . . 2 2 6 . 4 1 2 5 Max in Single Turn 3 | . . 3 . 1 1 . . . . . . 1 . . . . . . 1 . 1 . . . . 1 1 1 . 1 1 1 1 Garrison Access 19 | . . . . . 1 . . 3 1 . . . . 1 . 1 . . . . 3 . . . . 2 1 . 2 1 3 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 6 | . . . . . . . . 1 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 202 | . 7 . 2 . 7 . . 21 19 . . 2 . 15 . 19 . . 5 . 18 . . 2 . 11 14 15 9 9 19 7 1 Terminals 123 | . 5 . . . 4 . . 14 11 . . . . 12 . 13 . . . . 9 . . . . 4 12 14 4 6 9 6 . Fabricators 23 | . . . . . . . . 4 4 . . . . 2 . 3 . . . . 1 . . . . 2 . . 3 . 4 . . Repair Stations 12 | . . . . . 1 . . . 2 . . . . . . 1 . . . . 3 . . . . 1 1 1 . 1 1 . . Recycling Units 10 | . 2 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 . Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Garrison Access 19 | . . . . . 1 . . 3 1 . . . . 1 . 1 . . . . 3 . . . . 2 1 . 2 1 3 . . Total Hacks 739 | . 31 . 2 . 23 . . 60 76 . . 11 . 56 . 74 . . 17 . 68 . . 9 . 46 57 55 42 36 52 20 4 Successful 579 | . 19 . 2 . 13 . . 32 57 . . 11 . 48 . 66 . . 17 . 63 . . 9 . 39 40 55 39 29 28 8 4 Failed 154 | . 12 . . . 10 . . 27 18 . . . . 7 . 8 . . . . 4 . . . . 6 16 . 3 7 24 12 . Catastrophic 8 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . 1 . 2 2 . Database Lockouts 6 | . . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . . Manual 388 | . 20 . 1 . 6 . . 29 44 . . . . 31 . 41 . . 1 . 37 . . . . 18 50 36 21 20 23 10 . Terminals 513 | . 25 . . . 10 . . 47 53 . . . . 43 . 58 . . . . 45 . . . . 28 54 51 20 30 31 18 . Fabricators 103 | . . . . . . . . 10 17 . . . . 12 . 12 . . . . 9 . . . . 9 . . 20 . 14 . . Repair Stations 35 | . . . . . 4 . . . 4 . . . . . . 2 . . . . 9 . . . . 4 2 4 . 4 2 . . Recycling Units 15 | . 6 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 2 . Scanalyzers 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Garrison Access 23 | . . . . . 5 . . 3 1 . . . . 1 . 1 . . . . 3 . . . . 2 1 . 2 1 3 . . Terminal Hacks 345 | . 14 . 2 . 4 . . 18 25 . . 11 . 29 . 38 . . 17 . 35 . . 9 . 20 31 40 14 20 9 5 4 Record 20 | . . . 1 . . . . . . . . 6 . . . . . . 12 . . . . 1 . . . . . . . . . Part Schematic 38 | . . . . . . . . 4 4 . . 2 . 1 . 1 . . . . 6 . . . . 3 14 2 1 . . . . Robot Analysis 15 | . . . . . . . . 1 1 . . . . 1 . 3 . . . . . . . 4 . 1 . 1 . 3 . . . Prototype ID Bank 39 | . 6 . . . . . . 3 4 . . 3 . 3 . 6 . . 4 . 1 . . 4 . 2 . 1 . 2 . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Branch Access Points 7 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . 1 . . Machine Index 10 | . . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 2 1 1 1 1 . . Terminal Index 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Fabricator Index 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Repair Station Index 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 12 | . 2 . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . 1 . 1 . 1 1 1 . Unreport Threat 36 | . . . . . 1 . . 1 2 . . . . 6 . 5 . . . . 6 . . . . 3 2 3 2 2 3 . . Locate Traps 58 | . 3 . . . 1 . . 4 3 . . . . 7 . 7 . . . . 4 . . . . 3 3 11 3 5 1 3 . Reprogram Traps 3 | . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 8 | . 1 . . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . . Recall Extermination 11 | . . . . . . . . 1 1 . . . . 1 . 1 . . . . 2 . . . . 1 1 2 . 1 . . . Recall Reinforcements 7 | . 1 . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 1 . . . . Hauler Manifests 14 | . . . . . . . . 1 1 . . . . 2 . 2 . . . . 2 . . . . 1 1 2 1 . 1 . . Registered Components 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 6 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 1 1 . . . . Zone Layout 35 | . 1 . . . 1 . . . . . . . . 2 . 5 . . . . 5 . . . . 2 2 10 3 4 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 70 | . . . . . . . . 6 12 . . . . 9 . 9 . . . . 7 . . . . 6 . . 13 . 8 . . Network Status 6 | . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . 1 . . 2 . . . . Load Schematic 29 | . . . . . . . . 3 5 . . . . 4 . 3 . . . . 3 . . . . 2 . . 5 . 4 . . Build 35 | . . . . . . . . 2 7 . . . . 4 . 5 . . . . 4 . . . . 3 . . 6 . 4 . . Repair Station Hacks 35 | . . . . . 4 . . . 4 . . . . . . 2 . . . . 9 . . . . 4 2 4 . 4 2 . . Scan Component 18 | . . . . . 2 . . . 2 . . . . . . 1 . . . . 5 . . . . 2 1 2 . 2 1 . . Repair 17 | . . . . . 2 . . . 2 . . . . . . 1 . . . . 4 . . . . 2 1 2 . 2 1 . . Recycling Unit Hacks 10 | . 3 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . Report Inventory 9 | . 2 . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Insert Component 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 19 | . . . . . 1 . . 3 1 . . . . 1 . 1 . . . . 3 . . . . 2 1 . 2 1 3 . . Seal Access 19 | . . . . . 1 . . 3 1 . . . . 1 . 1 . . . . 3 . . . . 2 1 . 2 1 3 . . Unauthorized Hacks 93 | . 2 . . . . . . 5 14 . . . . 9 . 15 . . . . 7 . . . . 4 6 11 10 3 4 3 . Terminals 67 | . 2 . . . . . . 3 9 . . . . 6 . 12 . . . . 5 . . . . 1 6 11 3 3 3 3 . Track 7 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 3 . Assimilate 13 | . . . . . . . . 2 3 . . . . 1 . 3 . . . . 3 . . . . . . 1 . . . . . Botnet 42 | . 1 . . . . . . 1 5 . . . . 3 . 8 . . . . 2 . . . . 1 6 6 3 3 3 . . Detonate 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operators 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Fabricators 26 | . . . . . . . . 2 5 . . . . 3 . 3 . . . . 2 . . . . 3 . . 7 . 1 . . Report 5 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . Prioritize 8 | . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . . 2 . 1 . . Siphon 12 | . . . . . . . . 1 2 . . . . 1 . 2 . . . . 1 . . . . 2 . . 3 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 12 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 2 1 2 2 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 130 | . 5 . . . 7 . . 17 13 . . . . 9 . 12 . . . . 8 . . . . 8 11 7 6 6 14 7 . Full Trace Events 9 | . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . Feedback Events 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Corruption 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . 2 . . 4 4 . . 2 . 1 . 1 . . . . 6 . . . . 3 14 2 1 . . . . Parts Built 33 | . . . . . . . . 3 5 . . . . 4 . 5 . . . . 4 . . . . 3 . . 5 . 4 . . Matter 8655 | . . . . . . . . 411 1194 . . . . 973 . 1190 . . . . 948 . . . . 887 . . 1545 . 1507 . . Time 1979 | . . . . . . . . 134 362 . . . . 211 . 248 . . . . 159 . . . . 210 . . 428 . 227 . . Total Part Build Rating 222 | . . . . . . . . 13 25 . . . . 23 . 30 . . . . 27 . . . . 25 . . 44 . 35 . . Parts Repaired 17 | . . . . . 2 . . . 2 . . . . . . 1 . . . . 4 . . . . 2 1 2 . 2 1 . . Time 656 | . . . . . 76 . . . 66 . . . . . . 13 . . . . 232 . . . . 59 40 89 . 48 33 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . 1 . 4 . 1 . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 10 | . 1 . 3 . 1 . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 11 | . 1 . 4 . 1 . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . parse_system 6 | . 1 . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . find_fabricator 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 15 | . . 2 . . . . . 2 2 . . . . 1 . 3 . . 3 . 2 . . . . . . . . . . . . Largest Group 3 | . . 2 1 . . . . 1 1 . . . . 1 . 3 3 . 3 2 1 . . . . . . . . . . . . Highest-Rated Group 169 | . . 43 31 . . . . 26 10 . . . . 26 . 78 78 . 169 120 60 . . . . . . . . . . . . Highest-Rated Ally 60 | . . 31 31 . . . . 26 10 . . . . 26 . 26 26 . 60 60 60 . . . . . . . . . . . . Total Orders 11 | . . . . . . . . . . . . . . . . 2 1 . . 2 6 . . . . . . . . . . . . STAY 7 | . . . . . . . . . . . . . . . . 1 1 . . 1 4 . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 8 | . . 3 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Total Damage 195 | . . 22 . . . . . . . . . . . . . . . . 173 . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 15 | . . . . . . . . 1 1 . . . . 1 . 3 . . . . . . . 4 . 1 . 1 . 3 . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . . . 1 . . . 1 1 . 1 . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 22583 | 43 1482 945 404 173 2694 42 60 1476 1634 278 230 72 263 1185 32 1023 216 93 559 222 1962 126 89 106 533 845 1021 1402 823 653 750 664 483 Spaces Moved 28844 | 32 906 650 321 75 1215 76 102 2138 1474 276 348 103 250 1796 93 1452 462 288 882 416 2397 279 312 141 582 1393 1869 1708 1404 1371 1178 1334 1521 Core 7 | 3 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Treads 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3188 | 29 906 650 321 75 1207 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25641 | . . . . . . 76 102 2138 1474 276 348 103 250 1796 93 1452 462 288 878 416 2397 279 312 141 582 1393 1869 1708 1404 1371 1178 1334 1521 Fastest Speed 17 | 50 100 110 110 120 120 32 32 32 32 32 32 34 34 27 32 27 27 27 24 24 24 27 27 27 27 27 24 24 24 24 22 17 17 Average Speed 37 | 95 110 115 113 120 138 32 32 32 32 32 32 34 34 31 32 30 27 27 26 24 25 27 27 27 27 27 26 25 24 24 23 20 19 Slowest Speed 185 | 100 120 120 120 120 185 32 32 32 32 32 34 34 34 34 32 32 27 27 100 24 27 27 27 27 27 27 27 27 27 24 24 22 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . . . . . . . . . 1 . 4 . 1 2 . 3 . . 3 . . . 2 . 11 9 2 5 3 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 55 | 3 98 97 70 12 79 2 75 59 36 40 56 77 37 46 76 29 71 49 87 56 50 53 51 60 61 27 96 69 31 88 31 38 70 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 8 | . . 2 1 . . . . . . . . 1 . . . . 1 1 2 . . . . . . . . . . . . . . Known Exits Taken 22 | . . . . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 12 | . . 4 . 1 . . . . . . 1 . . . . . 1 2 . 1 . . 2 . . . . . . . . . . Spaces Dug 408 | . . . . . . . . 33 20 5 2 3 2 46 . 29 7 3 11 2 56 2 . . 11 32 14 41 24 15 23 20 7 Terrain Destroyed 892 | . . 19 . 15 3 . . 33 20 15 2 3 2 46 . 29 7 3 11 16 127 19 20 . 58 107 133 83 24 15 30 45 7 Melee 408 | . . . . . . . . 33 20 5 2 3 2 46 . 29 7 3 11 2 56 2 . . 11 32 14 41 24 15 23 20 7 Projectile 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 482 | . . 19 . 13 3 . . . . 10 . . . . . . . . . 14 71 17 20 . 47 75 119 42 . . 7 25 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 39247 | 41 1268 809 359 156 2046 98 128 2839 2591 454 453 124 423 2290 94 1948 537 295 1182 532 3618 314 314 204 938 1783 2308 2553 1843 1685 1639 1706 1675 Wait 8569 | . 183 116 25 74 618 . 25 602 1058 168 90 10 172 387 2 422 70 3 247 113 1087 30 1 48 335 318 362 744 371 219 407 232 30 Move 28720 | 31 905 649 320 74 1214 76 101 2137 1473 275 347 100 249 1788 92 1449 457 287 876 415 2396 273 311 140 581 1388 1868 1687 1385 1366 1168 1329 1513 Hop 42 | . . . . . . . . . . . . 1 . 4 . 1 2 . 2 . . 2 . . . 2 . 9 9 2 4 1 3 Pick Up 184 | 4 21 7 3 2 28 1 . 14 8 . 3 2 . 6 . 7 . . 1 . 13 . . 2 2 7 4 6 6 8 4 17 8 Fast Attach 133 | 6 5 1 1 . 11 . 1 2 3 . 1 . . 6 . 7 1 . 12 . 8 . . 5 1 2 5 8 7 11 3 13 13 Attach 71 | . 2 1 . 2 6 9 . 3 4 2 . 1 . 6 . . . . . . 4 . . 1 1 4 . 8 2 3 2 8 2 Detach 16 | . . . . . 1 . . . 2 1 . . . 5 . 2 . . . . 2 . . . . . . 3 . . . . . Swap 130 | . 18 6 1 . 15 1 . 4 9 1 1 1 . 3 . 3 . . 2 1 7 2 1 1 1 5 11 11 4 1 5 14 1 Drop 257 | . 25 10 5 2 36 11 1 13 5 . 3 1 . 11 . 8 . . 13 . 9 . . 5 3 6 7 4 10 17 5 31 16 Fire 228 | . 66 19 . 2 108 . . . . 1 . . . 1 . . . . . 1 8 1 1 . 3 4 7 4 . . 1 1 . Melee 815 | . 2 . 4 . 1 . . 61 29 6 8 8 2 73 . 49 7 5 18 2 83 6 . 2 11 47 44 69 49 40 40 60 89 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Rewire 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Trap 52 | . 41 . . . 8 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 13) 535 | -10/Materials | Core integrity fell below 50% 687 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Discovered new exit (range 11) 1284 | -10/Materials | Discovered new exit (range 16) 1526 | -10/Materials | Entered Mines 1610 | -10/Mines | Learned location of Recycling (-9) 1620 | -10/Mines | Discovered new exit (range 15) 2054 | -10/Mines | Learned location of Storage (-9) 2383 | -10/Mines | Discovered new exit (range 5) 2465 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2465 | -10/Mines | Discovered new exit (range 5) 2471 | -10/Mines | Entered Exiles 2471 | -10/Exiles | Accompanied by 1 ally 2498 | -10/Exiles | Met 8R-AWN 2501 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2522 | -10/Exiles | Met EX-HEX 2576 | -10/Exiles | Met EX-DEC 2645 | -10/Exiles | Learned location of Zion (-7) 2665 | -10/Exiles | Met EX-BIN 2682 | -10/Exiles | Aligned with FarCom system 2684 | -10/Exiles | Given EX-Vault access code 2716 | -10/Exiles | Opened EX-Vault 2723 | -10/Exiles | Found AWS/Gauss 2730 | -10/Exiles | Found 0b10 Alert Chip 2762 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2840 | -10/Exiles | Discovered new exit (range 10) 2875 | -10/Exiles | Stole two prototypes: AWS/Gauss, 0b10 Alert Chip 2875 | -10/Exiles | Entered Mines 2876 | -9/Mines | Assembled infested the area 2877 | -9/Mines | Core integrity fell below 20% 2881 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2957 | -9/Mines | Discovered new exit (range 3) 2960 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2966 | -9/Mines | Found Prototype Device 3048 | -9/Mines | Entered Materials 3048 | -8/Materials | Evolved 4 slots: Utility x4 3360 | -8/Materials | Build established: Scavenger-Mutant 3928 | -8/Materials | Repaired Lgt. Nuclear Core 3974 | -8/Materials | Repaired Imp. Heat Sink 4185 | -8/Materials | Discovered new exit (range 10) 4730 | -8/Materials | Identified Exp. Sensor Array 4904 | -8/Materials | Discovered new exit (range 7) 4985 | -8/Materials | Build established: Mutant 5417 | -8/Materials | Discovered new exit (range 16) 5742 | -8/Materials | Entered Factory 5742 | -7/Factory | Evolved 2 slots: Utility x2 5744 | -7/Factory | FarCom data flow suspended 5784 | -7/Factory | Sucked down chute 5784 | -7/Factory | Entered Waste 5787 | -7/Waste | Spotted C-40 Crusher 5801 | -7/Waste | Spotted C-40 Crusher 5805 | -7/Waste | Spotted C-40 Crusher 5823 | -7/Waste | Spotted C-40 Crusher 5838 | -7/Waste | Discovered new exit (range 14) 5844 | -7/Waste | Identified exit to Factory 5844 | -7/Waste | Entered Factory 6043 | -7/Factory | Build established: Hacker-Sprinter 6210 | -7/Factory | Fabricated Spear? 6230 | -7/Factory | Discovered new exit (range 5) 6235 | -7/Factory | Identified exit to Lower Caves 6428 | -7/Factory | Fabricated Exp. Sensor Array (x1) 6672 | -7/Factory | Discovered exit to Lower Caves (range 13) 6837 | -7/Factory | Local fabrication network quarantined 7179 | -7/Factory | Discovered new exit (range 4) 7180 | -7/Factory | Identified exit to Factory 7186 | -7/Factory | Central database locked down 7320 | -7/Factory | Entered another Factory area 7320 | -6/Factory | Evolved 2 slots: Utility x2 7581 | -6/Factory | Repaired Exp. Sensor Array 7659 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7694 | -6/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7786 | -6/Factory | Identified exit to Lower Caves 7905 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7959 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7981 | -6/Factory | Discovered new exit (range 15) 8024 | -6/Factory | Repaired Med. Storage Unit 8037 | -6/Factory | Identified exit to Factory 8270 | -6/Factory | Discovered exit to Factory (range 10) 8289 | -6/Factory | Central database locked down 8477 | -6/Factory | Fabricated Exp. Signal Interpreter? 8814 | -6/Factory | Local fabrication network quarantined 8954 | -6/Factory | Entered Lower Caves 8967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9041 | -6/Lower Caves | Spotted B-75 Beast 9132 | -6/Lower Caves | Discovered new exit (range 8) 9231 | -6/Lower Caves | Identified exit to Lower Caves 9232 | -6/Lower Caves | Entered another Lower Caves area 9288 | -6/Lower Caves | Encountered a Warlord checkpoint 9414 | -6/Lower Caves | Discovered new exit (range 7) 9416 | -6/Lower Caves | Identified exit to Data Miner 9462 | -6/Lower Caves | Entered Data Miner 9462 | -6/Data Miner | Discovered new exit (range 6) 9469 | -6/Data Miner | Met Data Miner 9475 | -6/Data Miner | Learned location of Section 7 (-3) 9475 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9481 | -6/Data Miner | Received God Mode back door access code from Data Miner 9500 | -6/Data Miner | Destroyed Data Miner 9503 | -6/Data Miner | Found Prototype Hackware 9508 | -6/Data Miner | Data Conduit disabled 9534 | -6/Data Miner | Identified exit to Proximity Caves 9534 | -6/Data Miner | Entered Proximity Caves 9542 | -5/Proximity Caves | Spotted B-75 Beast 9734 | -5/Proximity Caves | Build established: Hacker-Mutant 9797 | -5/Proximity Caves | Entered Factory 9797 | -5/Factory | Evolved 2 slots: Utility x2 9797 | -5/Factory | Identified System Mapper 9970 | -5/Factory | Fabricated Adv. System Shield (x1) 10023 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 10035 | -5/Factory | Identified exit to Upper Caves 10108 | -5/Factory | Build established: Wizard-Mutant 10350 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 10393 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 10406 | -5/Factory | Local fabrication network quarantined 10428 | -5/Factory | Discovered new exit (range 16) 10635 | -5/Factory | Spotted B-75 Beast 10702 | -5/Factory | Build established: Wizard-Sprinter 10942 | -5/Factory | Central database locked down 10982 | -5/Factory | Sucked down chute 10982 | -5/Factory | Entered Waste 10986 | -5/Waste | Spotted C-40 Crusher 10990 | -5/Waste | Spotted C-40 Crusher 10992 | -5/Waste | Spotted C-40 Crusher 10994 | -5/Waste | Spotted C-40 Crusher 10995 | -5/Waste | Spotted C-40 Crusher 10998 | -5/Waste | Spotted C-40 Crusher 11010 | -5/Waste | Discovered new exit (range 11) 11013 | -5/Waste | Identified exit to Factory 11014 | -5/Waste | Entered Factory 11059 | -5/Factory | Repaired Med. Storage Unit 11272 | -5/Factory | Spotted B-75 Beast 11349 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 11397 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 11484 | -5/Factory | Fabricated Gravity Neutralizing Apparatus? 11590 | -5/Factory | Fabricated Gravity Neutralizing Apparatus? 11605 | -5/Factory | Local fabrication network quarantined 11654 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 12037 | -5/Factory | Entered Upper Caves 12037 | -5/Upper Caves | Accompanied by 3 allies 12050 | -5/Upper Caves | Encountered a Warlord checkpoint 12141 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12233 | -5/Upper Caves | Spotted GB-8F2(f) 12234 | -5/Upper Caves | Encountered a Master Thief 12244 | -5/Upper Caves | Learned location of Armory (-3) 12250 | -5/Upper Caves | Discovered new exit (range 12) 12253 | -5/Upper Caves | Identified exit to Upper Caves 12253 | -5/Upper Caves | Entered another Upper Caves area 12295 | -5/Upper Caves | Spotted B-75 Beast 12338 | -5/Upper Caves | Encountered a Warlord checkpoint 12342 | -5/Upper Caves | Discovered new exit (range 13) 12346 | -5/Upper Caves | Identified exit to Warlord 12346 | -5/Upper Caves | Entered Warlord 12402 | -5/Warlord | Visited the Vortex Lab 12414 | -5/Warlord | Warlord's base attacked by MAIN.C 12588 | -5/Warlord | Learned location of Quarantine (-3) 12588 | -5/Warlord | Learned Armory trap positions 12588 | -5/Warlord | Learned Armory stockpile data 12588 | -5/Warlord | Learned Testing stockpile data 12588 | -5/Warlord | Learned Quarantine stockpile data 12588 | -5/Warlord | Learned 4 Research zone layouts 12588 | -5/Warlord | Learned 4 Research zone layouts 12588 | -5/Warlord | Learned 4 Command zone layouts 12589 | -5/Warlord | Learned Quarantine security intel 12617 | -5/Warlord | Opened Warlord's prototype stash 12619 | -5/Warlord | Found System Mapper 12621 | -5/Warlord | Found Prototype Device 12621 | -5/Warlord | Identified Thermal Barrier 12627 | -5/Warlord | Found Prototype Device 12627 | -5/Warlord | Identified Exp. Cloaking Device 12764 | -5/Warlord | Warlord forces counterattacked 12788 | -5/Warlord | Spotted Executioner 12814 | -5/Warlord | Spotted Executioner 12823 | -5/Warlord | Found Prototype Device 12823 | -5/Warlord | Identified Adv. Kinecellerator 12865 | -5/Warlord | Spotted Executioner 12886 | -5/Warlord | Discovered new exit (range 12) 12889 | -5/Warlord | Identified exit to Proximity Caves 12905 | -5/Warlord | Entered Proximity Caves 12905 | -4/Proximity Caves | Accompanied by 2 allies 13087 | -4/Proximity Caves | Spotted B-86 Titan 13110 | -4/Proximity Caves | Discovered new exit (range 8) 13112 | -4/Proximity Caves | Identified exit to Factory 13127 | -4/Proximity Caves | Entered Factory 13127 | -4/Factory | Accompanied by 1 ally 13127 | -4/Factory | Evolved 2 slots: Utility x2 13128 | -4/Factory | Identified exit to Research 13340 | -4/Factory | Fabricated Adv. System Shield (x1) 13579 | -4/Factory | Fabricated Plasma Lance? 13618 | -4/Factory | Fabricated Plasma Lance? 13646 | -4/Factory | Spotted B-86 Titan 13686 | -4/Factory | Discovered new exit (range 3) 13774 | -4/Factory | Fabricated Mni. Fusion Reactor? 13806 | -4/Factory | Identified exit to Extension 14208 | -4/Factory | Repaired Exp. Cesium-ion Thruster 14225 | -4/Factory | Discovered exit to Research (range 4) 14282 | -4/Factory | Repaired Imp. Diametric Drive 14333 | -4/Factory | Repaired Mni. Fusion Reactor 14374 | -4/Factory | Repaired Exp. Utility Shielding 14795 | -4/Factory | Identified exit to Upper Caves 14795 | -4/Factory | Central database locked down 14880 | -4/Factory | Discovered exit to Research (range 3) 15089 | -4/Factory | Entered Upper Caves 15104 | -4/Upper Caves | Learned Research garrison access intel 15212 | -4/Upper Caves | Discovered new exit (range 12) 15214 | -4/Upper Caves | Identified exit to Upper Caves 15215 | -4/Upper Caves | Entered another Upper Caves area 15265 | -4/Upper Caves | Spotted 1K-Q9Q(f) 15266 | -4/Upper Caves | Encountered a Master Thief 15273 | -4/Upper Caves | Spotted 6S-U7W(f) 15274 | -4/Upper Caves | Encountered a Master Thief 15301 | -4/Upper Caves | Discovered new exit (range 10) 15304 | -4/Upper Caves | Identified exit to Zhirov 15304 | -4/Upper Caves | Entered Zhirov 15306 | -4/Zhirov | Discovered new exit (range 3) 15311 | -4/Zhirov | Met Zhirov 15318 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15323 | -4/Zhirov | Found Alien Artifact 15323 | -4/Zhirov | Identified Integrated Reactor 15323 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 15330 | -4/Zhirov | Found Alien Artifact 15410 | -4/Zhirov | Identified exit to Proximity Caves 15410 | -4/Zhirov | Entered Proximity Caves 15943 | -3/Proximity Caves | Discovered exit to Research (range 3) 15943 | -3/Proximity Caves | Entered Research 15943 | -3/Research | Evolved 2 slots: Utility x2 15944 | -3/Research | Identified exit to Armory 15945 | -3/Research | Loaded intel: 4 garrison access locations 16050 | -3/Research | Central database locked down 16050 | -3/Research | Identified exit to Quarantine 16192 | -3/Research | Fabricated Dimensional Manipulator? 16243 | -3/Research | Fabricated Imp. Fusion Compressor? 16325 | -3/Research | Fabricated Dimensional Manipulator (x1) 16375 | -3/Research | Repaired Mni. Fusion Reactor 16401 | -3/Research | Repaired Exp. Utility Shielding 16536 | -3/Research | Local fabrication network quarantined 16632 | -3/Research | Identified Transdimensional Reconstructor 16788 | -3/Research | Entered Quarantine 16795 | -3/Quarantine | Identified exit to Research 16934 | -3/Quarantine | Repaired Exp. Utility Shielding 17012 | -3/Quarantine | Found Alien Artifact 17012 | -3/Quarantine | Identified Core Reset Matrix 17012 | -3/Quarantine | Used Core Reset Matrix 17016 | -3/Quarantine | Detected hypermatrix surge 17016 | -3/Quarantine | Sensed 13 artifacts in vicinity 17147 | -3/Quarantine | Found Subatomic Replicator 17248 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 17510 | -3/Quarantine | Found Prototype Processor 17510 | -3/Quarantine | Identified Exp. Melee Analysis Suite 17517 | -3/Quarantine | Found Exp. Melee Analysis Suite 17519 | -3/Quarantine | Found Exp. Melee Analysis Suite 17536 | -3/Quarantine | Cryocooling Duct disabled 17551 | -3/Quarantine | Ambient heat levels rising (+20) 17551 | -3/Quarantine | Non-combat units ordered to evacuate 17682 | -3/Quarantine | Discovered exit to Research (range 13) 17729 | -3/Quarantine | Central database locked down 17790 | -3/Quarantine | Spotted Fortress 17806 | -3/Quarantine | Discovered new exit (range 5) 17807 | -3/Quarantine | Identified exit to Section 7 17809 | -3/Quarantine | Entered Section 7 17810 | -3/Section 7 | Sensed 17 artifacts in vicinity 17959 | -3/Section 7 | Spotted B-86 Titan 18064 | -3/Section 7 | Found Exp. Melee Analysis Suite 18202 | -3/Section 7 | Spotted B-99 Colossus 18213 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 18215 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 18217 | -3/Section 7 | Found Integrated Reactor 18217 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 18229 | -3/Section 7 | Found LRC Insulator 18229 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 18230 | -3/Section 7 | Found LRC Energy Well 18230 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 18255 | -3/Section 7 | Found Integrated Reactor 18255 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 18549 | -3/Section 7 | Found Integrity Redistributor 18875 | -3/Section 7 | Repaired Exp. Utility Shielding 18925 | -3/Section 7 | Repaired Mni. Fusion Reactor? 19035 | -3/Section 7 | Spotted S7 Guard 19044 | -3/Section 7 | Found Core Membrane 19050 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 19147 | -3/Section 7 | Found Integrated Reactor 19147 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 19168 | -3/Section 7 | Found Integrity Redistributor 19211 | -3/Section 7 | Entered Research 19211 | -2/Research | Evolved 2 slots: Utility x2 19293 | -2/Research | Identified exit to Testing 19366 | -2/Research | Spotted B-90 Cyclops 19441 | -2/Research | Found Exp. Actuator Array 19456 | -2/Research | Fabricated Dimensional Manipulator? 19497 | -2/Research | Fabricated Femtoactuators (x1) 19501 | -2/Research | Used Integrity Redistributor, redistributed integrity from core (-20) 19522 | -2/Research | Fabricated Adv. Powered Armor (x1) 19810 | -2/Research | Fabricated Exp. Force Field? 19852 | -2/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 20034 | -2/Research | Entered Testing 20041 | -2/Testing | Identified exit to Access 20073 | -2/Testing | Found Prototype Ballistic Cannon 20073 | -2/Testing | Identified Perforator 20158 | -2/Testing | Build established: Machinist-Sprinter 20352 | -2/Testing | Repaired Exp. Utility Shielding 20383 | -2/Testing | Repaired Adv. Powered Armor 20645 | -2/Testing | Found Prototype Protection 20652 | -2/Testing | Found Prototype Protection 20687 | -2/Testing | Entered Access 20687 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20690 | -1/Access | Identified Med. Regenerative Plating 20711 | -1/Access | Energy Cycler disabled 20769 | -1/Access | Repaired Broken Exp. Sensor Array 20878 | -1/Access | Fabricated Adv. Powered Armor? 20999 | -1/Access | Fabricated Exp. Q-thruster (x1) 21036 | -1/Access | Fabricated Exp. Q-thruster (x1) 21065 | -1/Access | Spotted B-99 Colossus 21275 | -1/Access | Fabricated Exp. Phase Shifter? 21299 | -1/Access | Local fabrication network quarantined 21387 | -1/Access | Identified exit to Command 21387 | -1/Access | System Mapper fried by hacking feedback 21437 | -1/Access | Entered Command 21449 | -1/Command | Identified exit to Surface 21517 | -1/Command | Spotted B-99 Colossus 21648 | -1/Command | Spotted Combat Programmer 21667 | -1/Command | Met MAIN.C 21681 | -1/Command | 0b10 Conduit disabled 21687 | -1/Command | Destroyed MAIN.C Shell 21688 | -1/Command | MAIN.C activated Command garrisons 21703 | -1/Command | Destroyed MAIN.C 21705 | -1/Command | Found Prototype Protection 21706 | -1/Command | Found Prototype Protection 21731 | -1/Command | Phase Generator disabled 21777 | -1/Command | Identified Exp. Powered Armor (x2) 22039 | -1/Command | Found Prototype Reactor 22039 | -1/Command | Identified Zero-point Reactor 22060 | -1/Command | Found Prototype Processor 22060 | -1/Command | Identified Exp. Targeting Computer 22092 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-42) 22097 | -1/Command | Warped through subspace to slip node 22097 | -1/Command | Discovered new exit (range 5) 22101 | -1/Command | Entered Access_0 22102 | -1/Access_0 | Sensed 3 artifacts in vicinity 22102 | -1/Access_0 | Met Architect 22118 | -1/Access_0 | Architect warped through subspace 22126 | -1/Access_0 | Destroyed A8 22155 | -1/Access_0 | Architect warped through subspace 22162 | -1/Access_0 | Subspace Access Node disabled 22188 | -1/Access_0 | Found Prototype Slashing Weapon 22188 | -1/Access_0 | Identified Vibroblade 22199 | -1/Access_0 | Architect warped through subspace 22213 | -1/Access_0 | A6 warped into view 22223 | -1/Access_0 | Destroyed A6 22234 | -1/Access_0 | Architect warped through subspace 22264 | -1/Access_0 | Subspace Access Node disabled 22279 | -1/Access_0 | Architect warped through subspace 22291 | -1/Access_0 | A5 warped into view 22295 | -1/Access_0 | Destroyed A5 22322 | -1/Access_0 | Architect warped through subspace 22348 | -1/Access_0 | Architect warped through subspace 22401 | -1/Access_0 | Found Exp. Phase Shifter 22433 | -1/Access_0 | Found Exp. Force Field 22441 | -1/Access_0 | A4 warped into view 22467 | -1/Access_0 | Architect warped through subspace 22468 | -1/Access_0 | Subspace Access Node disabled 22478 | -1/Access_0 | Destroyed A4 22483 | -1/Access_0 | Architect warped through subspace 22490 | -1/Access_0 | Subspace Access Node disabled 22522 | -1/Access_0 | Destroyed A2 22523 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 22549 | -1/Access_0 | Started Test 138-B, establishing a local singularity 22549 | -1/Access_0 | Singularity Gate disabled 22555 | -1/Access_0 | Destroyed Architect 22557 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 22575 | -1/Access_0 | Found Prototype Hackware 22575 | -1/Access_0 | Identified Architect God Chip D 22579 | -1/Access_0 | Found Prototype Hackware 22579 | -1/Access_0 | Identified Architect God Chip A 22581 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22581 | -1/Access_0 | Warped through subspace to slip node 22581 | -1/Access_0 | Discovered exit to Surface (range 8) 22584 | *** | Heading to fleet! Last Messages --------------- 22571_ Enhanced Grunt destroyed. 22574_ Acquired 3 matter. 22575_ Acquired 1 matter. 22575_ Dropped Exp. Energy Well. 22575_ HV Slug penetrates Enhanced Grunt. 22575_ Enhanced Grunt suffers critical hit. 22575_ Enhanced Grunt destroyed. 22575_ HV Slug penetrates Wall. 22575_ Penetrated by HV Slug. 22575_ Acquired Prototype Hackware. 22575_ Identified Architect God Chip D. 22577_ Extracted 17 energy. 22577_ Acquired Exp. Energy Well. 22578_ Discarded Exp. Melee Analysis Suite. 22579_ Acquired Prototype Hackware. 22579_ Identified Architect God Chip A. 22581_ Dropped Exp. Actuator Array. 22581_ Acquired Hpw. Transdimensional Reconstructor. 22581_ Warped through subspace, drawn to slip node. 22581_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 83 Energy Capacity 2180 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 75 Armor Coverage 550 Resistance: EM 25 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Melee Accuracy 36 Armor Integrity Analysis 90 Recoil Reduction 1 Stasis Canceling 2 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Femtoactuators | -3/Quarantine | Hacked Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked Exp. Force Field | -3/Quarantine | Hacked Exp. Phase Shifter | -3/Quarantine | Hacked Dimensional Manipulator | -3/Quarantine | Hacked Plasma Lance | -3/Quarantine | Hacked Adv. Powered Armor | -3/Quarantine | Hacked Adv. Reaction Control System | -3/Quarantine | Hacked Imp. Fusion Compressor | -3/Section 7 | Hacked Exp. Actuator Array | -3/Section 7 | Hacked Exp. Q-thruster | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Spear | x2 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Imp. Cesium-ion Thruster | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Adv. System Shield | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Gravity Neutralizing Apparatus | x1 | -5/Factory Gravity Neutralizing Apparatus | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Adv. System Shield | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Mni. Fusion Reactor | x1 | -4/Factory Dimensional Manipulator | x1 | -3/Research Imp. Fusion Compressor | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -2/Research Femtoactuators | x1 | -2/Research Adv. Powered Armor | x1 | -2/Research Exp. Force Field | x1 | -2/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Adv. Powered Armor | x1 | -1/Access Exp. Q-thruster | x1 | -1/Access Exp. Q-thruster | x1 | -1/Access Exp. Phase Shifter | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator LRC Insulator LRC Energy Well Core Membrane Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TransportAssaultKit Manual? 0 Play Time 04:43:57 Cumulative 842.6 hours Start 2020.05.08 @ 05:56:43 End 2020.05.08 @ 18:47:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 701 Rogue 661 Adventurer 40 Explorer 0 Win Type 2 Total 83 Types 52/2/21/2/1/2/3 Lore% 93 Gallery% 97 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0acdae37-aacd-429f-a706-092528d3be8d