Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.04 @ 16:03:58 Player: Minty Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3318) 3318 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 7418 Bonus ------- High Alert Combat Kills 502 Follower Combat Kills 288 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 14/100 System Corruption 33% Temperature Cool (12) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Terrain Scan Processor ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Enhanced Nuclear Core Heavy Rocket Launcher Multitool Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Gatling Laser Mass Driver Mass Driver > --- INVENTORY -------- Improved Signal Interpreter Heavy Laser Advanced EMP Blaster Advanced EMP Blaster Multitool [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Mass Driver Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Special Weapon Multitool Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . 3 1 . Weapon 1 | . . . . 1 . . Parts Attached 87 | . 4 6 12 25 21 19 Power 16 | . 1 2 3 3 3 4 Engine 9 | . 1 2 3 . 2 1 Core 7 | . . . . 3 1 3 Reactor . | . . . . . . . Propulsion 19 | . . 1 5 6 6 1 Treads 8 | . . . . 6 1 1 Leg 8 | . . 1 2 . 5 . Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 1 1 . 8 5 1 Device 10 | . . 1 . 4 4 1 Storage . | . . . . . . . Processor 3 | . . . . 2 1 . Hackware 1 | . . . . 1 . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 36 | . 2 2 4 8 7 13 Energy Gun 8 | . . 1 1 1 3 2 Energy Cannon 5 | . 1 . 1 3 . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 9 | . 1 . 2 2 2 2 Launcher 7 | . . . . 2 1 4 Special Weapon 2 | . . . . . 1 1 Impact Weapon 4 | . . 1 . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 3 Corrupted Parts 5 | . . . . 1 3 1 System Corruption 37 | . . . . 10 24 3 Parts Lost 28 | . . 1 6 6 . 15 Power 7 | . . . 3 2 . 2 Propulsion 6 | . . . 2 . . 4 Utility 5 | . . . . 2 . 3 Weapon 10 | . . 1 1 2 . 6 Highest Loss Streak 5 | . . 1 2 3 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 98 97 83 85 93 73 Engine 6 | . 14 14 8 . 4 2 Core 1 | . . . . 2 2 2 Treads 2 | . . . . 14 2 2 Leg 14 | . 28 28 12 2 16 9 Wheel 2 | . . . 6 . . . Device 14 | . . 7 14 13 20 12 Storage 7 | . 14 14 14 8 . . Processor 7 | . . . . 5 15 15 Hackware 3 | . . . . 7 7 7 Protection 2 | . 13 6 . 8 . . Energy Gun 4 | . . 5 . 4 8 3 Energy Cannon 4 | . 7 11 5 6 . . Ballistic Cannon 6 | . 8 2 5 4 8 7 Launcher 1 | . . . . . 3 4 Impact Weapon 6 | . . 5 14 9 . 2 Naked Turns . | . . . . . . . Heaviest Build 36 | 10 19 19 22 25 36 36 Greatest Support 66 | 20 20 20 40 46 66 56 Greatest Overweight (x) 9 | . . . 1 1 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 5 5 Average Capacity 6 | . 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 5 5 Average Carried 5 | . 7 7 6 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 6 4 5 4 Class Distribution -------------------- 58% | Mutant 31% | Skirmisher 4% | Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Matter Collected 1827 | 200 10 116 163 283 615 440 Remotely . | . . . . . . . Salvage Created 3130 | . 40 165 296 775 781 1073 Parts 167 | . 6 6 15 25 46 69 Haulers Intercepted 7 | . . . . 2 2 3 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Combat Hostiles Destroyed 75 | . 3 6 10 13 16 27 Melee 6 | . . 1 1 4 . . Guns 3 | . . 1 . . 1 1 Cannons 34 | . 3 3 7 5 11 5 AOE 22 | . . . . . 2 20 Classes Destroyed 17 | . 1 1 2 7 2 4 Worker 6 | . . . . . 2 4 Builder 7 | . . . . . 1 6 Hauler 7 | . . . . 2 2 3 Recycler 2 | . . . . 1 . 1 Mechanic 2 | . . . . 1 . 1 Watcher 3 | . . . . 2 1 . Swarmer 23 | . 3 3 4 3 6 4 Grunt 32 | . . 3 . 7 8 14 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 6 | . . . . 1 2 3 Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . 1 . . Artisan 2 | . . . 2 . . . Subdweller 6 | . . . 6 . . . Best Kill Streak 15 | . 3 2 3 9 4 15 Combat Bots Only 7 | . 3 2 3 3 4 7 Max Kills in Single Turn 5 | . 1 1 1 1 2 5 Gunslinging . | . . . . . . . Exploded 5 | . . . . . 1 5 Melee 1 | . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Hostile Shots Fired 699 | . 51 51 78 143 99 277 Missed 246 | . 20 14 26 44 32 110 Damage Taken 5710 | . 245 383 620 1635 783 2044 Core 1163 | . 6 41 146 262 161 547 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . . 22 52 . . Volleys Fired 157 | . 8 21 35 21 37 35 Largest 3 | . 2 2 1 2 3 3 Hottest 194 | . 95 100 80 131 194 169 Shots Fired 284 | . 16 36 34 33 94 71 Gun 75 | . . 8 5 9 33 20 Cannon 179 | . 16 28 29 24 52 30 Launcher 30 | . . . . . 9 21 Special . | . . . . . . . Kinetic 116 | . 8 7 14 6 51 30 Thermal 106 | . 8 21 15 26 23 13 Explosive 17 | . . . . . . 17 Electromagnetic 45 | . . 8 5 1 20 11 Robot Hit Streak 16 | . 1 9 16 8 6 11 Robot Miss Streak 7 | . 5 4 3 3 7 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 225 | . 5 26 40 44 53 57 Core Hits 145 | . 3 9 12 15 40 66 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . 1 . 4 . . Critical Strikes 8 | . . 2 . 4 1 1 Blast 2 | . . 1 . . . 1 Corrupt 1 | . . . . . 1 . Smash 5 | . . 1 . 4 . . Melee Attacks 81 | . . 15 29 30 . 7 Impact 81 | . . 15 29 30 . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . 3 3 . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9668 | . 99 609 1223 1688 1926 4123 Guns 911 | . . 35 52 85 427 312 Cannons 3152 | . 99 322 535 427 853 916 Explosions 3266 | . . . . . 628 2638 Melee 2289 | . . 224 636 1172 . 257 Ramming 50 | . . 28 . 4 18 . Kinetic 2258 | . 63 91 255 101 832 916 Thermal 1605 | . 36 231 280 390 430 238 Explosive 2415 | . . . . . . 2415 Electromagnetic 1051 | . . 35 52 21 646 297 Impact 2289 | . . 224 636 1172 . 257 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 33 | . . . . 10 26 33 Average Corruption 24 | . . . . 10 23 28 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 93 | . . . . 6 59 28 Message Errors 26 | . . . . 2 17 7 Matter Fused 15 | . . . . 1 9 5 Heat Flow Errors 8 | . . . . 1 4 3 Energy Discharges 8 | . . . . . 5 3 Parts Rejected 2 | . . . . . . 2 Parts Fused 3 | . . . . . 2 1 Data Loss (minor) 9 | . . . . . 7 2 Data Loss (major) 2 | . . . . . 1 1 Misfires 5 | . . . . . 5 . Alerts 2 | . . . . . 2 . Misdirections 4 | . . . . 1 1 2 Weapon Failures 9 | . . . . 1 6 2 Overload Shots . | . . . . . . . Overflow Damage 836 | . . 71 47 451 47 220 Projectiles 72 | . . . 4 . 30 38 Explosions 194 | . . . . . 17 177 Melee 570 | . . 71 43 451 . 5 Knockbacks 21 | . . 5 7 5 1 3 Impact 8 | . . 1 3 4 . . Kinetic 12 | . . 3 4 1 1 3 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 287 | . . . . . . 287 Shots 7 | . . . . . . 7 Rammed 1 | . . . . 1 . . Targets Rammed 12 | . . 7 . 1 4 . Kicked 11 | . . 7 . . 4 . Crushed . | . . . . . . . Highest Temperature 351 | . 210 351 . 257 193 266 Average Temperature 89 | . 91 185 . 90 25 54 Received Heat Transfer 1692 | . . 132 105 783 186 486 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 1 1 1 1 Combat Hostiles 4 | . . . 1 1 1 1 Parts Fried 24 | . . 1 4 14 2 3 Impact Corruptions 22 | . . 2 4 15 . 1 Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 5 | . . . . 3 2 . Heat Transferred 2996 | . 74 481 370 740 924 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Peak Influence 1004 | . 116 215 . 513 613 1004 Initial 242 | . . 45 . 88 164 242 Average 337 | . 30 139 . 355 335 611 Maximum Alert Level 3 | . . 1 . 2 2 3 Low Security (%) 23 | . 100 83 . 2 11 . Level 1 46 | . . 16 . 70 58 37 Level 2 20 | . . . . 27 30 13 Level 3 8 | . . . . . . 49 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . . . . 4 11 10 Investigation 8 | . . . . 1 4 3 Extermination 1 | . . . . . 1 . Reinforcement 9 | . . . . 2 3 4 Assault 3 | . . . . 1 . 2 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 3 | . . . . . 1 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Distress Signals 7 | . . 1 . 3 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 8 8 21 24 25 39 Peak Tracking Total 8 | . 4 4 3 6 4 8 Tactical Retreats 11 | . . 2 5 . . 4 Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . 2 1 Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Disabled 8 | . 1 . . 1 3 3 Max in Single Turn 1 | . 1 . . 1 1 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Machines Accessed 13 | . 2 . . 1 6 4 Terminals 8 | . 2 . . 1 1 4 Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 40 | . 7 . . 3 14 16 Successful 20 | . 4 . . . 5 11 Failed 20 | . 3 . . 3 9 5 Catastrophic 3 | . . . . 1 1 1 Database Lockouts . | . . . . . . . Manual 18 | . 5 . . 2 3 8 Terminals 28 | . 7 . . 3 2 16 Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers 3 | . . . . . 3 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 10 | . 2 . . . . 8 Record 1 | . . . . . . 1 Open Door 1 | . . . . . . 1 Alert Level 2 | . . . . . . 2 Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . . . . . . 1 Reprogram Traps 2 | . 2 . . . . . Recall Reinforcements 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . . . 1 3 Terminals 5 | . 2 . . . . 3 Botnet 5 | . 2 . . . . 3 Fabricators 1 | . . . . . 1 . Prioritize 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . . 1 5 1 Full Trace Events 9 | . 1 . . 1 4 3 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 134 | . . . . . 134 . Total Robot Build Rating 8 | . . . . . 8 . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 2 . 2 Machine Destruction 4 | . . . . 2 . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Sto Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 1 Highest-Rated Group 80 | . . . . . 80 36 Highest-Rated Ally 40 | . . . . . 40 36 Total Orders . | . . . . . . . Ally Attacks 34 | . . . . . 32 2 Total Damage 705 | . . . . . 638 67 Kills 10 | . . . . . 9 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Turns Passed 3886 | . 193 379 1130 481 1232 471 Spaces Moved 2234 | 1 131 225 697 184 778 218 Core 61 | . . . . . . 61 Treads 263 | . . . . 139 77 47 Legs 1688 | 1 131 225 475 45 701 110 Wheels 222 | . . . 222 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 110 140 123 50 Average Speed 133 | 120 120 120 138 165 128 130 Slowest Speed 500 | 120 120 120 210 240 200 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 29 54 47 16 25 43 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug 5 | . . 3 2 . . . Terrain Destroyed 216 | . . 3 4 1 30 178 Melee 5 | . . 3 2 . . . Projectile 34 | . . . 2 1 23 8 AOE 177 | . . . . . 7 170 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Sto Total 2784 | . 152 283 803 296 931 319 Wait 120 | . . 2 10 14 64 30 Move 2228 | . 130 224 696 183 777 218 Hop . | . . . . . . . Pick Up 33 | . 4 3 7 7 9 3 Fast Attach 32 | . 2 1 4 12 8 5 Attach 25 | . 1 1 5 9 3 6 Detach 14 | . 2 . 3 4 2 3 Swap 30 | . 1 4 3 4 10 8 Drop 49 | . 4 5 11 11 16 2 Fire 157 | . 8 21 35 21 37 35 Melee 81 | . . 15 29 30 . 7 Ram . | . . . . . . . Kick 11 | . . 7 . . 4 . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . . . . 1 2 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 194 | -10/Materials | Entered Mines 283 | -10/Mines | Learned location of Storage (-7) 312 | -10/Mines | Build established: Mutant 409 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 552 | -10/Mines | Discovered new exit (range 11) 562 | -10/Mines | Discovered new exit (range 10) 573 | -10/Mines | Entered Subcaves 573 | -10/Subcaves | Discovered new exit (range 6) 579 | -10/Subcaves | Learned location of Zion (-6) 579 | -10/Subcaves | Met a Zionite searching for "candidates" 653 | -10/Subcaves | Learned 2 Materials zone layouts 765 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 919 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 920 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1076 | -10/Subcaves | Core integrity fell below 50% 1238 | -10/Subcaves | Discovered new exit (range 13) 1415 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1703 | -10/Subcaves | Entered Materials 1703 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2084 | -8/Materials | Discovered new exit (range 13) 2105 | -8/Materials | System corruption reached 10% 2143 | -8/Materials | Lost 3 parts (1p1u1w) 2182 | -8/Materials | Identified exit to Factory 2184 | -8/Materials | Entered Factory 2184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2387 | -7/Factory | System corruption reached 10% 2539 | -7/Factory | Fabricated Mass Driver (x2) 2898 | -7/Factory | Garrison activated, responded to threat 2908 | -7/Factory | Build established: Skirmisher 3007 | -7/Factory | Fabricated X-62 Marksman? 3073 | -7/Factory | Cargo convoy interrupted 3364 | -7/Factory | Discovered new exit (range 9) 3373 | -7/Factory | Identified exit to Storage 3416 | -7/Factory | Entered Storage 3416 | -7/Storage | Accompanied by 1 ally 3466 | -7/Storage | Garrison activated, responded to threat 3558 | -7/Storage | Lost 5 parts (1p1n2u1w) 3642 | -7/Storage | Core integrity fell below 50% 3675 | -7/Storage | Lost 4 parts (1p1n2w) 3787 | -7/Storage | System corruption reached 30% 3816 | -7/Storage | First assault squad dispatched 3861 | -7/Storage | Destroyed 7 combat bots 3868 | -7/Storage | Core integrity fell below 20% 3887 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. >>Alert(Purge) Purged threat record, alert level lowered. >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad RF1DP9QBN3. Feedback: System corruption (+1%). 03858_ ALERT: Suspicious activity at Terminal S002. Dispatching Investigation squad. 03867_ Slug penetrates Y-54 Guardian. 03868_ System corrupted: Matter fused (-10). 03871_ Slug penetrates Y-54 Guardian. 03873_ Mass Driver destroyed. 03878_ W-25 Informer sends out distress signal. 03884_ System corrupted: Energy discharge (-1). 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""" #???????????? | | ?????????????????# # #???????????? | | ?????????????????# + #???????????? | | ?????????????????# ########??????????????? | | ????????????######+#######????????????????? | | ????????????# Y #????????????????? | | ????????????# ##????????????????? | | ????????????# @[[ #?????????????????? | | ????????????# " " [[[ #?????????????????? | | ????????????# "T" [[[ #?????????????????? | | ????????????# """ #?????????????????? | | ????????????# #?????????????????? | | ????????????#############?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded X-62 Marksman | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyProcessingBiocell Manual? 0 Play Time 00:26:48 Cumulative 568.1 hours Start 2024.01.04 @ 15:39:35 End 2024.01.04 @ 16:03:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 183 Adventurer 122 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be4cd036-b971-4ec3-ae5f-c86a463733d6