Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 14:36:23

Player: SX_7

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (145)     725
Value Destroyed (3631)     3631
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (3394)               3394
              TOTAL SCORE: 16350

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      28
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1080/1600
Matter                     145/300
Energy                     149/150
System Corruption          33%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Micro Antimatter Reactor
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
           Graphene Brace
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Advanced Power Amplifier
           Graphene Brace
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cooling System
           Structural Scanner
           Machine Analyzer
  Advanced ECM Suite
           Cloaking Device
           Cloaking Device
           Graphene Brace
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
  Advanced System Shield
>          --- WEAPON -----------
      Mini Grenade Launcher
           Longsword +1
>          --- INVENTORY --------
     Micro Nuclear Core
    Cooled VTOL Module
  Advanced Power Amplifier
           Graphene Brace
     Light Assault Rifle
[Rating: 142]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   1   1   
  Utility                  11   | .   .   .   1   .   .   .   2   1   .   .   1   2   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 5   28  4   44  1   .   1   31  18  2   .   8   4   8   7   5   5   
  Power                    14   | 1   3   1   1   .   .   .   1   2   .   .   2   .   1   .   2   .   
    Engine                 7    | 1   3   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   2   .   .   2   .   1   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               44   | 2   6   .   11  .   .   .   10  4   .   .   1   1   5   .   2   2   
    Treads                 21   | .   4   .   11  .   .   .   6   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   4   .   .   1   1   5   .   2   2   
  Utility                  68   | 1   7   1   20  1   .   .   9   11  1   .   3   3   1   6   1   3   
    Device                 30   | .   2   1   8   1   .   .   2   7   1   .   2   1   .   3   .   2   
    Storage                6    | 1   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Hackware               11   | .   .   .   .   .   .   .   2   2   .   .   1   .   1   3   1   1   
    Protection             16   | .   .   .   9   .   .   .   4   2   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 1   12  2   12  .   .   1   11  1   1   .   2   .   1   1   .   .   
    Energy Gun             9    | 1   6   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   5   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Ballistic Cannon       9    | .   .   .   3   .   .   .   6   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   1   2   .   .   1   1   .   1   .   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 40   | .   2   .   5   .   .   .   8   .   .   1   .   .   1   4   .   19  
  Power                    4    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   5   
  Utility                  21   | .   1   .   2   .   .   .   2   .   .   1   .   .   .   4   .   11  
  Weapon                   5    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   
  Highest Loss Streak      11   | .   2   .   3   .   .   .   5   .   .   1   .   .   1   4   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 99  100 100 100 88  97  100 92  94  96  86  79  80  68  
  Engine                   8    | .   13  14  10  11  11  11  8   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   6   7   7   6   5   10  9   3   .   
  Treads                   20   | .   15  28  32  33  33  33  23  .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   29  30  30  27  25  18  14  17  13  
  Device                   9    | .   11  9   6   10  11  11  2   14  15  15  19  17  15  19  17  20  
  Storage                  8    | .   13  14  11  11  11  11  9   .   .   .   .   .   .   .   .   .   
  Processor                6    | .   2   4   10  11  11  11  9   .   .   .   .   5   5   4   4   2   
  Hackware                 7    | .   .   .   .   .   .   .   7   21  23  23  26  23  21  20  23  17  
  Protection               3    | .   .   .   5   .   .   .   7   6   7   .   .   5   5   1   .   .   
  Energy Gun               3    | .   19  26  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   11  11  11  11  1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   8   .   2   .   .   .   .   6   7   7   2   .   4   1   .   .   
  Ballistic Cannon         4    | .   .   .   5   11  11  5   9   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   1   1   .   .   5   .   .   2   7   3   5   .   2   4   2   
  Slashing Weapon          2    | .   .   .   .   .   .   .   7   7   4   .   6   5   5   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 11  30  31  101 97  97  97  109 15  17  15  15  18  24  25  27  29  
  Greatest Support         78   | 20  40  40  66  66  66  66  78  20  20  20  25  28  43  43  51  62  
  Greatest Overweight (x)  9    | .   2   .   1   1   1   1   9   .   .   .   .   1   1   1   .   5   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  25  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Average Capacity         17   | 7   12  15  22  25  25  25  25  6   5   5   5   5   5   5   5   5   
  Most Carried             25   | 7   15  15  25  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Average Carried          16   | 4   11  14  21  24  24  25  24  5   5   5   4   4   4   4   4   4   
  Final Capacity           25   | 8   15  15  25  25  25  25  25  5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 7   15  14  25  24  25  25  25  5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 63% | Mutant
 12% | Hacker-Ninja
 10% | Scavenger-Mutant
  5% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -6/Factory
    Hacker-Ninja | -5/Factory
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -3/Research
    Wizard-Ninja | -2/Research
    Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           2968 | 250  401  23   732  10   .    4    791  214  39   .    36   130  39   49   111  139  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4449 | 18   723  15   1172 .    .    14   1438 237  117  .    130  127  39   165  211  43   
  Parts                    304  | 5    51   6    78   .    .    5    95   23   9    .    3    2    4    13   3    7    
Haulers Intercepted        17   | .    2    .    4    .    .    .    4    2    .    .    1    1    .    1    2    .    
Recyclers Shooed           4    | .    1    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  79   | .   17  3   26  .   .   3   25  .   5   .   .   .   .   .   .   .   
  Melee                    10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Guns                     20   | .   14  .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  19   | .   .   .   13  .   .   .   6   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   3   3   7   .   .   3   9   .   5   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   5   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   .   1   .   .   .   3   1   .   .   .   .   .   1   .   .   
  Builder                  12   | .   .   .   1   .   .   .   5   5   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 1   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   .   4   .   .   .   4   2   .   .   1   1   .   1   2   .   
  Recycler                 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 13   | .   3   .   1   .   .   .   3   .   .   .   1   1   1   2   .   1   
  Watcher                  10   | .   3   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   3   3   6   .   .   3   .   .   4   .   .   .   .   .   .   .   
  Grunt                    44   | .   14  .   10  .   .   .   20  .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   10  .   .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | 1   4   3   8   .   .   3   19  5   5   .   2   1   1   1   1   1   
  Combat Bots Only         11   | .   3   3   4   .   .   3   11  .   5   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   3   3   3   .   .   3   4   1   3   .   1   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   3   .   .   3   2   .   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        481   | .    90   3    117  .    .    3    114  .    22   1    .    .    2    60   .    69   
  Missed                   150   | .    25   1    21   .    .    .    25   .    12   .    .    .    .    32   .    34   
Damage Taken               7548  | .    735  63   1410 .    .    51   1939 .    181  15   .    .    222  893  .    2039 
  Core                     1416  | .    194  .    183  .    .    13   259  .    16   .    .    .    70   161  .    520  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   100   | .    .    .    86   .    .    .    .    .    .    .    14   .    .    .    .    .    
Core Remaining (%)         79    | 100  .    22   .    .    .    51   52   .    .    97   100  100  93   87   100  67   
Volleys Fired              347   | 1    101  1    155  .    .    2    49   .    3    .    4    .    .    13   .    18   
  Largest                  2     | 1    2    1    2    .    .    2    2    .    1    .    1    .    .    1    .    1    
  Hottest                  128   | 40   100  30   128  .    .    107  107  .    30   .    30   .    .    30   .    30   
Shots Fired                527   | 1    170  2    226  .    .    3    87   .    3    .    4    .    .    13   .    18   
  Gun                      290   | 1    168  .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   175   | .    .    .    93   .    .    2    80   .    .    .    .    .    .    .    .    .    
  Launcher                 62    | .    2    2    12   .    .    1    7    .    3    .    4    .    .    13   .    18   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  238   | .    70   .    98   .    .    1    69   .    .    .    .    .    .    .    .    .    
  Thermal                  227   | 1    98   .    116  .    .    1    11   .    .    .    .    .    .    .    .    .    
  Explosive                62    | .    2    2    12   .    .    1    7    .    3    .    4    .    .    13   .    18   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 1    11   6    21   .    .    4    12   .    2    .    .    .    .    .    .    .    
  Robot Miss Streak        8     | .    8    .    5    .    .    1    4    .    3    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           369   | 1    106  1    133  .    .    2    91   13   2    .    2    4    2    7    3    2    
  Core Hits                209   | 1    48   3    65   .    .    4    64   4    7    .    1    2    1    5    2    2    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    1    .    2    .    .    .    8    2    .    .    .    1    .    .    .    .    
    Burn                   3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    5    2    .    .    .    1    .    .    .    .    
Melee Attacks              160   | .    .    .    1    .    .    .    50   13   .    .    13   5    12   29   6    31   
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 159   | .    .    .    .    .    .    .    50   13   .    .    13   5    12   29   6    31   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28    | .    .    .    .    .    .    .    14   8    .    .    1    1    .    2    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12166 | 10   1597 127  2495 .    .    130  5057 968  273  .    155  281  158  505  267  143  
  Guns                     1990  | 10   1193 .    787  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1903  | .    .    .    971  .    .    20   912  .    .    .    .    .    .    .    .    .    
  Explosions               3077  | .    404  127  737  .    .    110  1393 .    273  .    .    .    .    .    .    33   
  Melee                    5150  | .    .    .    .    .    .    .    2706 968  .    .    155  281  158  505  267  110  
  Ramming                  46    | .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    
  Kinetic                  1803  | .    394  .    682  .    .    .    727  .    .    .    .    .    .    .    .    .    
  Thermal                  2090  | 10   799  .    1076 .    .    20   185  .    .    .    .    .    .    .    .    .    
  Explosive                3077  | .    404  127  737  .    .    110  1393 .    273  .    .    .    .    .    .    33   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5150  | .    .    .    .    .    .    .    2706 968  .    .    155  281  158  505  267  110  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         33    | .    1    1    .    .    .    .    8    .    .    .    .    .    1    15   .    33   
  Average Corruption       5     | .    1    1    .    .    .    .    8    .    .    .    .    .    1    10   .    26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    13   2    .    .    .    .    80   .    .    .    .    .    .    25   .    12   
    Message Errors         33    | .    4    .    .    .    .    .    18   .    .    .    .    .    .    6    .    5    
    Matter Fused           33    | .    2    1    .    .    .    .    22   .    .    .    .    .    .    7    .    1    
    Heat Flow Errors       12    | .    2    .    .    .    .    .    7    .    .    .    .    .    .    2    .    1    
    Energy Discharges      14    | .    2    .    .    .    .    .    9    .    .    .    .    .    .    3    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    2    .    .    .    .    .    11   .    .    .    .    .    .    2    .    1    
    Data Loss (major)      9     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    2    .    1    
    Misfires               5     | .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
    Weapon Failures        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            930   | .    20   .    72   .    .    .    471  249  .    .    60   .    25   33   .    .    
  Projectiles              29    | .    .    .    2    .    .    .    27   .    .    .    .    .    .    .    .    .    
  Explosions               142   | .    20   .    70   .    .    .    52   .    .    .    .    .    .    .    .    .    
  Melee                    759   | .    .    .    .    .    .    .    392  249  .    .    60   .    25   33   .    .    
Knockbacks                 13    | .    .    .    1    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    1    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      491   | .    12   47   72   .    .    27   250  .    49   .    .    .    .    .    .    34   
  Shots                    15    | .    1    2    2    .    .    1    6    .    1    .    .    .    .    .    .    2    
  Rammed                   3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        551   | .    551  .    541  .    .    30   368  .    1    .    .    .    3    197  .    161  
  Average Temperature      136   | .    143  .    134  .    .    17   135  .    1    .    .    .    3    102  .    98   
  Received Heat Transfer   1764  | .    369  .    486  .    .    .    837  .    15   9    .    .    .    30   .    18   
  Effects                  34    | .    19   .    10   .    .    .    5    .    .    .    .    .    .    .    .    .    
    Shutdowns              6     | .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         11    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    2    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4929  | 25   2163 .    2371 .    .    37   333  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Peak Influence             483  | 5   242 179 408 159 .   81  483 111 .   .   260 67  113 277 171 241 
  Initial                  130  | .   3   75  69  79  .   .   31  43  .   .   130 29  32  7   91  102 
  Average                  121  | 2   109 177 186 70  .   32  120 77  .   .   194 56  45  84  128 58  
Maximum Alert Level        2    | .   1   .   2   .   .   .   2   .   .   .   1   .   .   1   .   1   
  Low Security (%)         79   | 100 90  100 51  100 .   100 84  100 .   .   28  100 100 97  100 91  
  Level 1                  18   | .   9   .   43  .   .   .   9   .   .   .   71  .   .   2   .   8   
  Level 2                  2    | .   .   .   5   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   5   .   2   .   .   .   3   .   .   .   1   .   4   7   1   4   
  Investigation            6    | .   1   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   
  Reinforcement            17   | .   4   .   1   .   .   .   3   .   .   .   .   .   .   5   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Distress Signals           15   | .   1   .   5   .   .   .   5   .   .   .   .   .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   32  3   44  3   .   3   46  .   23  3   2   1   2   27  3   20  
  Peak Tracking Total      14   | .   3   3   5   3   .   3   10  .   12  3   1   1   1   11  2   14  
  Tactical Retreats        25   | .   .   .   .   .   .   .   4   .   7   1   .   .   1   9   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Traps Triggered            6    | .   3   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Machines Disabled          19   | .   2   .   7   .   .   .   4   .   .   .   2   .   .   .   1   3   
  Max in Single Turn       2    | .   2   .   1   .   .   .   1   .   .   .   1   .   .   .   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Machines Accessed          71   | .   6   .   16  .   2   .   7   5   1   .   11  5   7   3   2   6   
  Terminals                47   | .   4   .   12  .   .   .   6   3   .   .   5   3   4   3   1   6   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
Total Hacks                208  | .   17  .   51  .   5   .   23  23  1   .   20  25  20  7   2   14  
  Successful               125  | .   6   .   30  .   5   .   13  16  1   .   13  18  13  2   2   6   
  Failed                   80   | .   11  .   21  .   .   .   10  6   .   .   7   6   6   5   .   8   
    Catastrophic           16   | .   3   .   1   .   .   .   1   2   .   .   2   .   .   2   .   5   
  Database Lockouts        3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Manual                   133  | .   13  .   38  .   1   .   22  10  .   .   8   13  12  5   1   10  
  Terminals                150  | .   12  .   36  .   .   .   21  17  .   .   10  19  13  7   1   14  
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   2   .   7   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          17   | .   5   .   8   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   5   .   .   .   .   4   .   .   2   4   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   1   .   
Terminal Hacks             65   | .   3   .   11  .   5   .   5   11  1   .   4   10  6   2   1   6   
  Record                   11   | .   .   .   .   .   4   .   .   4   .   .   .   3   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        15   | .   3   .   6   .   .   .   3   2   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      6    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   
  Terminal Index           4    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Unreport Threat          5    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Locate Traps             5    | .   .   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   1   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   5   .   .   .   .   3   .   .   2   4   .   .   .   .   
  Insert Component         7    | .   .   .   3   .   .   .   .   1   .   .   1   2   .   .   .   .   
  Analyze                  7    | .   .   .   2   .   .   .   .   2   .   .   1   2   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
Unauthorized Hacks         24   | .   2   .   10  .   .   .   7   .   .   .   .   4   1   .   .   .   
  Terminals                19   | .   .   .   8   .   .   .   6   .   .   .   .   4   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   
    Botnet                 13   | .   .   .   8   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   6   .   16  .   .   .   7   5   .   .   6   4   6   2   .   6   
  Full Trace Events        6    | .   .   .   2   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   2   .   .   .   .   1   .   .   2   4   2   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   234  | .   .   .   .   .   .   .   .   .   .   .   67  .   167 .   .   .   
  Total Part Build Rating  25   | .   .   .   .   .   .   .   .   .   .   .   4   .   21  .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     46   | .   .   .   32  .   .   .   .   .   .   .   14  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     34   | .   9   .   15  .   .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   .   1   .   .   1   2   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   2   .   .   .   .   1   .   .   1   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   2   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  32  32  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   11  .   6   .   .   .   .   .   .   .   .   .   .   
  Total Damage             149  | .   .   .   .   89  .   60  .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               14940 | 90   2111 309  3645 489  867  753  2872 369  327  17   490  394  691  840  116  560  
Spaces Moved               12472 | 65   1084 160  1425 215  385  317  1089 876  806  54   1010 1130 984  1756 238  878  
  Core                     30    | 14   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Treads                   4081  | .    602  160  1425 215  385  317  977  .    .    .    .    .    .    .    .    .    
  Legs                     529   | 51   478  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   112   | .    .    .    .    .    .    .    112  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7720  | .    .    .    .    .    .    .    .    876  806  54   1010 1130 984  1756 238  866  
  Fastest Speed            27    | 50   120  160  160  225  225  225  125  31   31   31   27   29   27   34   29   29   
  Average Speed            95    | 104  142  160  214  225  225  225  223  32   31   31   30   32   29   35   29   35   
  Slowest Speed            305   | 120  190  160  240  225  225  225  305  34   34   31   31   107  103  120  32   300  
  Overloaded Moves         241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    241  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    .    .    .    .    2    6    5    5    .    9    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    4    
Exploration Rate (%)       42    | 3    91   32   98   56   70   72   63   24   79   10   22   20   14   39   10   22   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    1    1    .    .    1    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    .    .    .    1    1    .    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 398   | .    .    .    1    .    .    .    3    .    .    .    38   1    10   139  2    204  
Terrain Destroyed          689   | .    28   20   87   .    .    13   50   .    29   .    38   1    10   172  2    239  
  Melee                    72    | .    .    .    1    .    .    .    2    .    .    .    9    1    10   21   2    26   
  Projectile               7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  AOE                      610   | .    28   20   86   .    .    13   41   .    29   .    29   .    .    151  .    213  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Acc  
Total                      14792 | 87   1491 211  1811 221  387  354  1391 952  872  53   1172 1147 1371 1929 276  1067 
  Wait                     1417  | 1    229  46   113  6    .    35   135  16   62   .    135  2    351  123  25   138  
  Move                     12397 | 64   1083 159  1424 214  384  316  1088 875  805  53   1005 1117 973  1745 237  855  
  Hop                      27    | .    .    .    .    .    .    .    .    .    .    .    2    6    5    5    .    9    
  Pick Up                  147   | 14   33   .    41   .    2    .    20   5    .    .    4    6    11   5    1    5    
  Fast Attach              19    | .    1    .    3    .    .    .    4    3    .    .    1    2    1    1    2    1    
  Attach                   72    | 5    9    .    7    .    .    .    17   12   .    .    3    2    7    5    1    4    
  Detach                   3     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Swap                     80    | .    18   4    34   1    .    1    10   3    2    .    4    .    .    1    2    .    
  Drop                     116   | 2    17   1    33   .    1    .    13   24   .    .    1    7    11   2    2    2    
  Fire                     347   | 1    101  1    155  .    .    2    49   .    3    .    4    .    .    13   .    18   
  Melee                    160   | .    .    .    1    .    .    .    50   13   .    .    13   5    12   29   6    31   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac x4 / Upp)
-4/Factory (discovered 7 exits: *Res x4 / [*Upp] / *Ext / DSF)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
    10 | -11/Scrapyard  | Discovered new exit (range 15)
    91 | -11/Scrapyard  | Entered Materials
   305 | -10/Materials  | Build established: Mutant
   429 | -10/Materials  | Discovered new exit (range 4)
   447 | -10/Materials  | Discovered new exit (range 16)
  1338 | -10/Materials  | Discovered new exit (range 6)
  1771 | -10/Materials  | Discovered new exit (range 5)
  1832 | -10/Materials  | Discovered new exit (range 7)
  1851 | -10/Materials  | Identified exit to Subcaves
  1890 | -10/Materials  | Identified exit to Materials
  1944 | -10/Materials  | Core integrity fell below 50%
  2201 | -10/Materials  | Identified exit to Mines
  2202 | -10/Materials  | Entered Mines
  2402 | -10/Mines      | Learned location of Mines (-9)
  2484 | -10/Mines      | Discovered exit to Materials (range 10)
  2502 | -10/Mines      | Assembled infested the area
  2511 | -10/Mines      | Entered Materials
  2511 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2733 | -9/Materials   | Lost 3 parts (1p1n1u)
  2997 | -9/Materials   | Discovered new exit (range 3)
  3996 | -9/Materials   | Discovered new exit (range 9)
  4310 | -9/Materials   | Discovered new exit (range 5)
  4358 | -9/Materials   | Build established: Scavenger-Mutant
  4485 | -9/Materials   | Discovered new exit (range 3)
  5295 | -9/Materials   | Build established: Mutant
  5863 | -9/Materials   | Repaired Imp. Light Cannon
  6024 | -9/Materials   | Identified exit to Materials
  6154 | -9/Materials   | Identified exit to Mines
  6156 | -9/Materials   | Entered Mines
  6304 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  6324 | -9/Mines       | Discovered exit to Materials (range 8)
  6360 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6360 | -9/Mines       | Discovered new exit (range 5)
  6645 | -9/Mines       | Entered Exiles
  6645 | -9/Exiles      | Accompanied by 2 allies
  6697 | -9/Exiles      | Met 8R-AWN
  6740 | -9/Exiles      | Met EX-HEX
  6812 | -9/Exiles      | Met EX-BIN
  6843 | -9/Exiles      | Aligned with FarCom system
  6846 | -9/Exiles      | Given EX-Vault access code
  6897 | -9/Exiles      | Opened EX-Vault
  6916 | -9/Exiles      | Found Longsword +1
  6964 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  7027 | -9/Exiles      | Met EX-DEC
  7101 | -9/Exiles      | Learned location of Zion (-6)
  7487 | -9/Exiles      | Discovered new exit (range 14)
  7512 | -9/Exiles      | Left Exiles lab with Longsword +1
  7512 | -9/Exiles      | Entered Mines
  7512 | -8/Mines       | Accompanied by 2 allies
  8251 | -8/Mines       | Discovered exit to Materials (range 6)
  8265 | -8/Mines       | Entered Materials
  8265 | -8/Materials   | Evolved 2 slots: Utility x2
  8635 | -8/Materials   | Lost 5 parts (1p2n1u1w)
  8637 | -8/Materials   | Destroyed 11 combat bots
  8719 | -8/Materials   | Crushed by falling debris
  8834 | -8/Materials   | Discovered new exit (range 16)
 10047 | -8/Materials   | Discovered new exit (range 4)
 10146 | -8/Materials   | Discovered new exit (range 16)
 10881 | -8/Materials   | Discovered new exit (range 16)
 11137 | -8/Materials   | Entered Factory
 11137 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11333 | -7/Factory     | Discovered new exit (range 3)
 11343 | -7/Factory     | Discovered new exit (range 16)
 11382 | -7/Factory     | Central database locked down
 11506 | -7/Factory     | Entered Lower Caves
 11552 | -7/Lower Caves | Learned Factory stockpile data
 11716 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11829 | -7/Lower Caves | Discovered new exit (range 14)
 11833 | -7/Lower Caves | Entered another Lower Caves area
 11842 | -7/Lower Caves | Discovered new exit (range 9)
 11847 | -7/Lower Caves | Learned Factory interactive machine intel
 11850 | -7/Lower Caves | Entered Factory
 11850 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11852 | -6/Factory     | Loaded intel: 52 interactive machine locations
 11858 | -6/Factory     | Identified exit to Factory
 11892 | -6/Factory     | Build established: Hacker-Sprinter
 11993 | -6/Factory     | Repaired Adv. ECM Suite
 12205 | -6/Factory     | Fabricated Cld. VTOL Module?
 12340 | -6/Factory     | Entered another Factory area
 12340 | -5/Factory     | Evolved 2 slots: Utility x2
 12341 | -5/Factory     | Identified exit to Upper Caves
 12345 | -5/Factory     | Discovered new exit (range 16)
 12391 | -5/Factory     | Central database locked down
 12434 | -5/Factory     | Discovered new exit (range 11)
 12637 | -5/Factory     | Build established: Hacker-Ninja
 12654 | -5/Factory     | Identified exit to Factory
 12734 | -5/Factory     | Entered another Factory area
 12734 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 12735 | -4/Factory     | Identified exit to Extension
 12737 | -4/Factory     | Identified exit to DSF
 12887 | -4/Factory     | Discovered new exit (range 11)
 12916 | -4/Factory     | Identified exit to Research
 12987 | -4/Factory     | Fabricated Mni. Grenade Launcher?
 13064 | -4/Factory     | Central database locked down
 13077 | -4/Factory     | Discovered new exit (range 5)
 13119 | -4/Factory     | Fabricated Stasis Canceller?
 13129 | -4/Factory     | Fabricated Graphene Brace?
 13425 | -4/Factory     | Entered Research
 13425 | -3/Research    | Evolved 2 slots: Utility x2
 13694 | -3/Research    | Crushed by falling debris
 13694 | -3/Research    | System corruption reached 10%
 13725 | -3/Research    | Lost 4 parts (4u)
 14077 | -3/Research    | Spotted B-86 Titan
 14102 | -3/Research    | Identified exit to Research
 14265 | -3/Research    | Entered another Research area
 14265 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 14268 | -2/Research    | Identified exit to Access
 14381 | -2/Research    | Entered Access
 14381 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 14606 | -1/Access      | Build established: Wizard-Ninja
 14656 | -1/Access      | Identified exit to Surface
 14747 | -1/Access      | Crushed by falling debris
 14758 | -1/Access      | Crushed by falling debris
 14759 | -1/Access      | System corruption reached 10%
 14764 | -1/Access      | Crushed by falling debris
 14773 | -1/Access      | Crushed by falling debris
 14804 | -1/Access      | Lost 11 parts (2n8u1w)
 14874 | -1/Access      | System corruption reached 30%
 14941 | ***            | Escaped!

 Last Messages 
---------------
14902_ Impulse Thruster Array destroyed.
14904_ System corrupted: Heat flow error (+204).
14909_ Cld. VTOL Module destroyed.
14910_ U-05 Engineer builds a Wall.
14913_ Cloaking Device destroyed.
14913_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
14915_ Terminal disabled.
14916_ ALERT: Security rotation in progress.
14922_ 1<DGWXCDK0XALF :VFN ,LCBH|WUI/AGMUEBBX 
14923_ The unstable cave ceiling collapses.
14923_ Cloaking Device destroyed.
14924_ The unstable cave ceiling collapses.
14931_ The Access Shell folds into the floor.
14936_ Longsword +1 destroyed.
14939_ Adv. ECM Suite destroyed.
14940_ System corrupted: Substantial component data lost.
[Achievement: 10k Club]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          33
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             3
Armor Coverage             600
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          42
Defensive Hacking          24

 Item Schematics 
-----------------
        Lgt. Nuclear Core | -9/Materials | Scanalyzed
            Hacking Suite | -9/Materials | Scanalyzed
            System Shield | -7/Factory   | Scanalyzed
    Mni. Grenade Launcher | -6/Factory   | Scanalyzed
         Cld. VTOL Module | -6/Factory   | Hacked
      Nuclear Pulse Array | -5/Factory   | Hacked
 Imp. Light Armor Plating | -5/Factory   | Hacked
        Mic. Nuclear Core | -5/Factory   | Scanalyzed
       Imp. Hacking Suite | -5/Factory   | Scanalyzed
           Graphene Brace | -4/Factory   | Hacked
         Stasis Canceller | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Cld. VTOL Module | x1 | -6/Factory 
 Mni. Grenade Launcher | x1 | -4/Factory 
      Stasis Canceller | x1 | -4/Factory 
        Graphene Brace | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
Denied?
Epsilon Run
Just What I Needed
Part-time Excavator
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              IntegrityTerrainStick
  Manual?         0
Play Time         03:19:57
  Cumulative      24.8 hours
  Start           2024.03.07 @ 10:43:59
  End             2024.03.07 @ 14:36:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           25
  Adventurer      1
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb8981e9-430f-4fa9-8390-18a9f7850a05