Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.07 @ 02:25:17

Player: H3-RMN

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (79)      395
Value Destroyed (2737)     2737
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (-1398)              -1398
              TOTAL SCORE: 7354

 Bonus
-------
High Alert Combat Kills    220
Follower Combat Kills      1210
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -3828

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     682/700
System Corruption          0%
Temperature                Cool (33)
Movement                   Hovering (28)
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (7) ---
       Improved Antigrav System
       Improved Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (6) ------
   Experimental Cooling System
  High-capacity Storage Unit
       Advanced Signal Interpreter
      Makeshift Hacking Suite
                Amulet of Y3-NDR
>               --- WEAPON (2) -------
                Vortex Lance
                Vortex Lance
>               --- INVENTORY (20) ---
          Light Neutrino Core
                Graviton Reactor
         Combat Linear Gravjet
                Huge Storage Unit
                Energy Well (350)
       Advanced Energy Well
                Machine Analyzer
       Improved Medium Armor Plating
      Makeshift Hacking Suite
       Advanced Hacking Suite
                Ghost Barrier
                Vortex Rifle (35)
                Vortex Rifle (35)
                HERF Cannon
                Neutron Cannon
   Experimental Neutron Missile Launcher
                CPS Tube (2)
                Multitool

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
         Combat Gravmag System
       Improved Antigrav System
       Improved Antigrav System
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Cloaking Device
      Makeshift Hacking Suite
                Amulet of Y3-NDR
>               --- WEAPON -----------
                Vortex Lance
                Vortex Lance
>               --- INVENTORY --------
          Light Neutrino Core
                Graviton Reactor
         Combat Linear Gravjet
                Huge Storage Unit
                Energy Well
       Advanced Energy Well
                Machine Analyzer
       Improved Medium Armor Plating
      Makeshift Hacking Suite
       Advanced Hacking Suite
                Ghost Barrier
                Vortex Rifle
                Vortex Rifle
                HERF Cannon
                Neutron Cannon
   Experimental Neutron Missile Launcher
                CPS Tube
                Multitool
[Rating: 136]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Subdweller Monowheel
  Treads                   Advanced Treads
  Leg                      Cargo Legs
  Wheel                    Subdweller Monowheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Cloaking Device
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Authchip [Propulsion]
  Protection               Gun Armor
Weapon                     Subdweller Machine Gun
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Katana
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   8   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   4   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             139  | 7   2   19  5   12  31  27  2   6   5   3   20  
  Power                    14   | 1   .   3   1   1   4   2   .   1   .   .   1   
    Engine                 8    | 1   .   3   1   1   2   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   2   2   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               51   | 2   .   6   2   3   12  10  2   5   .   1   8   
    Treads                 6    | .   .   .   .   1   3   2   .   .   .   .   .   
    Leg                    9    | .   .   .   .   1   6   1   .   .   .   .   1   
    Wheel                  11   | 2   .   6   2   1   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   3   1   2   5   .   1   6   
    Flight                 7    | .   .   .   .   .   .   6   .   .   .   .   1   
  Utility                  37   | 2   2   1   1   4   9   8   .   .   3   1   6   
    Device                 18   | 1   1   1   1   .   5   4   .   .   1   1   3   
    Storage                5    | 1   1   .   .   .   1   1   .   .   1   .   .   
    Processor              6    | .   .   .   .   1   2   1   .   .   1   .   1   
    Hackware               4    | .   .   .   .   1   .   2   .   .   .   .   1   
    Protection             4    | .   .   .   .   2   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   .   9   1   4   6   7   .   .   2   1   5   
    Energy Gun             4    | 2   .   1   .   .   .   .   .   .   .   .   1   
    Energy Cannon          8    | .   .   3   1   .   1   1   .   .   1   .   1   
    Ballistic Gun          8    | .   .   4   .   1   2   1   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   1   .   .   .   .   .   1   
    Special Weapon         5    | .   .   .   .   1   1   2   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   2   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  18   | .   .   1   .   .   1   2   1   .   .   1   12  
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   6   .   .   .   .   
Parts Lost                 44   | .   .   7   1   .   24  7   .   .   .   .   5   
  Power                    5    | .   .   1   1   .   3   .   .   .   .   .   .   
  Propulsion               17   | .   .   3   .   .   8   3   .   .   .   .   3   
  Utility                  9    | .   .   .   .   .   6   1   .   .   .   .   2   
  Weapon                   13   | .   .   3   .   .   7   3   .   .   .   .   .   
  Highest Loss Streak      11   | .   .   2   1   .   11  5   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | 2   8   13  14  12  14  5   5   7   12  17  19  
  Power                    .    | .   1   2   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   3   3   2   1   .   .   .   1   3   4   3   
  Utility                  3    | .   1   2   2   3   4   .   1   1   4   5   6   
  Weapon                   3    | .   2   4   5   3   3   1   1   .   .   2   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             57   | 1   .   10  .   6   9   5   .   .   .   1   25  
  Power                    5    | .   .   2   .   1   .   1   .   .   .   .   1   
  Propulsion               8    | 1   .   1   .   1   1   .   .   .   .   1   3   
  Utility                  18   | .   .   3   .   1   3   2   .   .   .   .   9   
  Weapon                   17   | .   .   4   .   3   .   2   .   .   .   .   8   
  Tool/Special             9    | .   .   .   .   .   5   .   .   .   .   .   4   
Average Slot Usage (%)     88   | .   100 99  97  89  85  43  82  91  92  90  88  
  Engine                   7    | .   14  14  11  12  5   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   4   .   5   5   11  11  1   
  Treads                   1    | .   .   .   .   2   2   3   .   .   .   .   .   
  Leg                      3    | .   .   .   .   3   19  1   .   .   .   .   .   
  Wheel                    12   | .   28  27  28  15  .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   5   26  35  35  35  
  Device                   9    | .   14  14  14  2   5   4   5   5   9   15  16  
  Storage                  9    | .   14  14  14  12  4   1   .   4   5   5   5   
  Processor                4    | .   .   .   .   2   9   16  17  11  8   6   5   
  Hackware                 2    | .   .   .   .   3   1   2   11  11  7   5   5   
  Protection               2    | .   .   .   .   5   9   .   .   .   .   .   .   
  Energy Gun               1    | .   28  2   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   10  10  12  2   .   .   2   5   5   .   
  Ballistic Gun            8    | .   .   15  17  12  7   .   5   2   5   .   .   
  Special Weapon           1    | .   .   .   .   .   .   1   5   4   .   .   6   
  Slashing Weapon          1    | .   .   .   .   2   4   .   .   .   .   .   .   
Peak Build Rating          136  | 9   10  18  18  56  88  59  66  86  97  103 136 
  Average Rating           50   | 5   9   14  17  30  76  39  56  78  93  96  118 
  On Entrance              42   | .   9   8   17  18  56  7   47  66  86  97  103 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 14  29  37  39  50  79  22  14  37  68  69  94  
  Greatest Support         126  | 20  20  40  40  55  126 54  16  81  81  78  104 
  Greatest Overweight (x)  6    | .   1   1   1   4   2   6   .   .   3   3   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  10  5   10  20  20  20  
  Average Capacity         15   | 7   14  15  15  15  16  6   5   9   16  20  20  
  Most Carried             20   | 8   13  15  15  15  20  10  5   10  17  20  20  
  Average Carried          14   | 2   8   14  14  13  15  5   5   7   13  18  19  
  Final Capacity           20   | 8   15  15  15  15  5   5   5   10  20  20  20  
  Final Carried            20   | 6   13  15  15  15  5   5   5   10  17  20  18  

 Class Distribution 
--------------------
 32% | Mutant
 25% | Commander-Mutant
 12% | Scavenger-Mutant
  7% | Scavenger-Gladiator
  5% | Commander-Gladiator
  5% | Derelict-Sprinter
  4% | Derelict-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Commander-Mutant | -9/Recycling
    Commander-Mutant | -9/Scraptown
 Scavenger-Gladiator | -6/Factory
              Mutant | -5/Factory
  Scavenger-Sprinter | -5/Waste
    Scavenger-Mutant | -5/Factory
     Derelict-Mutant | -5/Upper Caves
              Mutant | -5/Upper Caves
   Derelict-Sprinter | -5/Warlord

 Resources                      | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Matter Collected           2762 | 270  20   313  80   135  963  268  .    .    264  102  347  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3634 | 138  40   426  342  .    1830 374  .    .    306  15   163  
  Parts                    156  | 8    7    33   11   .    70   12   .    .    5    2    8    
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    11   .    .    .    .    .    .    .    16   .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    10   .    

 Kills                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Combat Hostiles Destroyed  59   | .   1   15  1   .   34  7   .   .   .   1   .   
  Melee                    7    | .   .   .   .   .   4   3   .   .   .   .   .   
  Guns                     20   | .   1   5   .   .   13  .   .   .   .   1   .   
  Cannons                  19   | .   .   8   1   .   6   4   .   .   .   .   .   
  AOE                      11   | .   .   2   .   .   9   .   .   .   .   .   .   
Classes Destroyed          16   | 2   2   3   1   .   7   .   .   .   1   .   .   
  Builder                  4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   4   .   1   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   1   8   .   .   4   5   .   .   .   1   .   
  Saboteur                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    22   | .   .   .   .   .   22  .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   4   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Artisan                  2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Subdweller               7    | .   .   7   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           11   | 3   2   3   2   .   11  6   .   .   .   1   .   
  Combat Bots Only         6    | .   1   3   1   .   6   5   .   .   .   1   .   
Max Kills in Single Turn   3    | 2   1   2   2   .   3   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  LV-01A (-5/Warlord)

 Combat                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Hostile Shots Fired        784   | .    8    79   8    .    465  150  .    6    .    1    67   
  Missed                   281   | .    2    21   3    .    178  52   .    3    .    .    22   
Damage Taken               8220  | .    49   812  84   .    4324 1748 .    .    .    65   1138 
  Core                     2038  | .    9    179  34   .    806  834  .    .    .    38   138  
  Absorbed by Shields      366   | .    .    .    .    .    366  .    .    .    .    .    .    
  Regen/Repaired (Parts)   394   | .    .    .    .    125  264  .    .    .    .    .    5    
Core Remaining (%)         38    | 100  .    .    .    11   5    .    .    .    .    .    .    
Volleys Fired              289   | 8    7    73   10   1    129  12   .    11   27   6    5    
  Largest                  2     | 2    2    2    2    1    2    2    .    1    1    2    1    
  Hottest                  140   | 80   80   140  110  5    110  90   .    90   90   113  90   
Shots Fired                469   | 16   14   141  20   1    214  13   .    12   24   9    5    
  Gun                      249   | 16   14   78   14   .    123  .    .    1    .    3    .    
  Cannon                   196   | .    .    61   6    .    73   12   .    11   23   6    4    
  Launcher                 18    | .    .    2    .    .    16   .    .    .    .    .    .    
  Special                  6     | .    .    .    .    1    2    1    .    .    1    .    1    
  Kinetic                  204   | .    .    52   14   .    128  6    .    1    .    3    .    
  Thermal                  226   | 8    7    82   6    .    73   6    .    11   23   6    4    
  Explosive                11    | .    .    .    .    .    11   .    .    .    .    .    .    
  Electromagnetic          22    | 8    7    7    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 6    2    9    4    3    13   10   .    .    11   1    1    
  Robot Miss Streak        7     | 1    4    3    7    .    4    1    .    1    1    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           292   | 12   4    53   8    1    164  25   .    .    16   1    8    
  Core Hits                133   | 5    2    24   5    .    79   10   .    .    4    2    2    
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         12    | .    1    1    .    .    6    1    .    .    .    .    3    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Destroy                2     | .    .    1    .    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    3    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Sunder                 3     | .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              68    | .    .    .    .    .    34   23   .    .    .    .    11   
  Impact                   7     | .    .    .    .    .    7    .    .    .    .    .    .    
  Slashing                 27    | .    .    .    .    .    27   .    .    .    .    .    .    
  Piercing                 23    | .    .    .    .    .    .    23   .    .    .    .    .    
  Entropic                 11    | .    .    .    .    .    .    .    .    .    .    .    11   
  Sneak Attacks            8     | .    .    .    .    .    .    1    .    .    .    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    6    1    .    .    .    .    1    
Damage Inflicted           10455 | 151  60   1173 202  .    6383 871  .    .    495  31   1089 
  Guns                     2751  | 151  60   466  122  .    1921 .    .    .    .    31   .    
  Cannons                  2832  | .    .    436  80   .    1472 349  .    .    495  .    .    
  Explosions               2432  | .    .    271  .    .    2161 .    .    .    .    .    .    
  Melee                    2417  | .    .    .    .    .    818  510  .    .    .    .    1089 
  Ramming                  23    | .    .    .    .    .    11   12   .    .    .    .    .    
  Kinetic                  3706  | .    .    523  122  .    2874 156  .    .    .    31   .    
  Thermal                  2935  | 87   11   597  80   .    1472 193  .    .    495  .    .    
  Explosive                1208  | .    .    .    .    .    1208 .    .    .    .    .    .    
  Electromagnetic          166   | 64   49   53   .    .    .    .    .    .    .    .    .    
  Impact                   217   | .    .    .    .    .    217  .    .    .    .    .    .    
  Slashing                 601   | .    .    .    .    .    601  .    .    .    .    .    .    
  Piercing                 510   | .    .    .    .    .    .    510  .    .    .    .    .    
  Entropic                 1089  | .    .    .    .    .    .    .    .    .    .    .    1089 
Highest Corruption         17    | .    .    .    .    .    8    5    17   17   17   17   17   
  Average Corruption       12    | .    .    .    .    .    4    4    10   17   17   17   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    .    .    8    8    6    10   22   19   .    
    Message Errors         12    | .    .    .    .    .    1    3    1    .    5    2    .    
    Matter Fused           14    | .    .    .    .    .    .    1    1    2    5    5    .    
    Heat Flow Errors       11    | .    .    .    .    .    1    .    .    3    3    4    .    
    Energy Discharges      11    | .    .    .    .    .    2    2    .    .    2    5    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    1    1    .    1    2    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    1    .    .    
    Misfires               3     | .    .    .    .    .    1    .    .    2    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    .    
    Misdirections          4     | .    .    .    .    .    .    .    4    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    1    .    .    1    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            576   | .    .    22   .    .    227  21   .    .    129  .    177  
  Projectiles              159   | .    .    13   .    .    5    12   .    .    129  .    .    
  Explosions               190   | .    .    9    .    .    181  .    .    .    .    .    .    
  Melee                    227   | .    .    .    .    .    41   9    .    .    .    .    177  
Knockbacks                 3     | .    .    .    .    .    1    2    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74    | .    .    .    .    .    70   4    .    .    .    .    .    
  Shots                    2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    1    4    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    1    4    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        377   | 72   90   12   141  .    377  137  .    348  370  333  305  
  Average Temperature      82    | 31   39   3    55   .    85   36   .    133  81   99   30   
  Received Heat Transfer   1889  | .    .    123  9    .    1418 165  .    .    .    .    174  
  Effects                  10    | .    .    .    .    .    .    .    .    6    1    3    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    5    .    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    4    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Melted             8     | .    .    1    .    .    6    .    .    .    1    .    .    
  Heat Transferred         4597  | 200  25   1263 111  .    2026 300  .    .    672  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Maximum Alert Level        2    | .    .    .    1    .    2    2    .    1    .    .    .    
  Low Security (%)         47   | 100  100  .    67   .    21   33   100  66   .    .    .    
  Level 1                  30   | .    .    .    32   .    22   57   .    33   .    .    .    
  Level 2                  21   | .    .    .    .    .    56   8    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             600  | 10   20   .    259  .    600  423  142  230  .    .    .    
  Initial                  257  | .    3    .    50   .    .    257  142  85   .    .    .    
  Average                  230  | 2    2    .    164  .    358  241  134  119  .    .    .    
Influence Increases        3876 | 20   25   336  413  .    1422 524  .    227  .    320  589  
  Destroy 0b10 Robot/C     1860 | .    20   240  140  .    860  140  .    .    .    200  260  
  Destroy 0b10 Robot/NC    115  | 20   5    .    30   .    50   5    .    .    .    .    5    
  Destroy Leader           234  | .    .    20   .    .    164  30   .    .    .    20   .    
  Allied During Kill       421  | .    .    46   50   .    66   .    .    .    .    100  159  
  Successful Hack          128  | .    .    .    23   .    34   40   .    31   .    .    .    
  Select Force Hacks       200  | .    .    .    150  .    .    50   .    .    .    .    .    
  Disable Machine          75   | .    .    .    15   .    45   .    .    15   .    .    .    
  Anti-Garrison Action     150  | .    .    .    .    .    .    .    .    150  .    .    .    
  Destroy Structure        153  | .    .    .    5    .    128  4    .    16   .    .    .    
  Partial Spotted          30   | .    .    .    .    .    .    30   .    .    .    .    .    
  Lose Combat Pursuer      510  | .    .    30   .    .    75   225  .    15   .    .    165  
Influence Decreases        2832 | 15   18   234  386  .    895  374  20   270  26   88   506  
  Time Decay               1822 | 15   18   214  356  .    395  294  20   120  26   88   276  
  Lost Part                390  | .    .    20   10   .    240  70   .    .    .    .    50   
  Lost Ally                320  | .    .    .    20   .    110  10   .    .    .    .    180  
  Purge Threat             300  | .    .    .    .    .    150  .    .    150  .    .    .    
Squads Dispatched          22   | .    .    .    .    .    11   7    .    4    .    .    .    
  Investigation            6    | .    .    .    .    .    2    4    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Reinforcement            8    | .    .    .    .    .    4    2    .    2    .    .    .    
  Assault                  4    | .    .    .    .    .    1    1    .    2    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Distress Signals           6    | .   1   .   1   .   1   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   1   25  4   .   52  31  6   3   .   5   78  
  Peak Tracking Total      33   | .   1   6   1   .   7   10  6   2   .   6   33  
  Tactical Retreats        17   | .   .   1   .   .   3   6   .   1   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Traps Triggered            8    | .   .   3   .   .   .   2   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Machines Disabled          13   | .   .   4   1   .   3   .   .   2   .   .   3   
  Max in Single Turn       2    | .   .   2   1   .   1   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       7    | .   .   .   .   .   .   7   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Machines Accessed          43   | .   2   2   11  1   7   13  .   3   .   1   3   
  Terminals                22   | .   2   .   5   .   3   10  .   2   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   6   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                126  | .   5   5   30  9   20  37  .   8   .   1   11  
  Successful               75   | .   2   5   18  9   9   15  .   5   .   1   11  
  Failed                   51   | .   3   .   12  .   11  22  .   3   .   .   .   
    Catastrophic           10   | .   .   .   2   .   1   7   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   5   .   21  .   7   10  .   .   .   .   .   
  Terminals                61   | .   5   .   17  .   8   26  .   5   .   .   .   
  Fabricators              11   | .   .   .   .   .   4   7   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          16   | .   .   .   13  .   3   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   3   4   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             45   | .   1   5   2   9   3   8   .   5   .   1   11  
  Record                   13   | .   .   4   .   9   .   .   .   .   .   .   .   
  Part Schematic           3    | .   1   .   1   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   .   .   .   .   10  
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   2   .   2   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   6   .   1   .   .   .   .   .   .   
  Report Inventory         6    | .   .   .   5   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   1   .   10  .   2   3   .   .   .   .   .   
  Terminals                8    | .   1   .   5   .   1   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   1   .   .   .   .   .   .   
    Skim                   5    | .   1   .   4   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   5   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         31   | .   2   .   7   .   7   12  .   3   .   .   .   
  Full Trace Events        4    | .   .   .   1   .   2   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     50   | .   .   .   .   .   50  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   8   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   4   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   7   .   .   .   .   .   .   .   5   
Allies Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Total Allies               26   | .    .    9    7    .    .    1    .    .    .    4    5    
  Largest Group            11   | .    .    7    11   11   11   1    .    .    .    4    9    
  Highest-Rated Group      539  | .    .    133  183  184  184  10   .    .    .    324  539  
  Highest-Rated Ally       81   | .    .    19   27   27   27   10   .    .    .    81   81   
Total Orders               2    | .    .    .    .    2    .    .    .    .    .    .    .    
  PICKUP                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               201  | .    .    38   32   .    42   .    .    .    .    21   68   
  Total Damage             4745 | .    .    515  451  .    1289 .    .    .    .    484  2006 
  Kills                    49   | .    .    6    8    .    12   .    .    .    .    9    14   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Active Infowar (turns)     4580 | 16   227  721  164  .    404  656  48   231  392  413  1308 
  Optics                   165  | .    .    .    164  .    .    .    .    .    .    .    1    
  Sensors                  2015 | .    .    .    .    .    182  .    .    .    277  413  1143 
  Terrain                  227  | 16   211  .    .    .    .    .    .    .    .    .    .    
  Structural               737  | .    16   721  .    .    .    .    .    .    .    .    .    
  Decoding                 372  | .    .    .    .    .    .    .    .    .    258  114  .    
  Machine Analysis         1096 | .    .    .    .    .    222  656  48   170  .    .    .    
  Cloaking                 2354 | .    .    .    .    .    .    23   48   231  385  367  1300 
Robot Analysis Total       1    | .    .    .    1    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    9    | .    .    3    .    5    .    .    .    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Turns Passed               9764 | 94   227  2024 801  2368 1162 656  48   243  392  413  1336 
Spaces Moved               8665 | 65   119  1609 550  1611 499  1045 172  348  374  541  1732 
  Core                     623  | 4    .    .    .    .    50   569  .    .    .    .    .    
  Treads                   2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Legs                     1036 | .    .    .    .    587  449  .    .    .    .    .    .    
  Wheels                   3363 | 61   119  1609 550  1024 .    .    .    .    .    .    .    
  Hover                    2865 | .    .    .    .    .    .    4    .    214  374  541  1732 
  Flight                   776  | .    .    .    .    .    .    470  172  134  .    .    .    
  Fastest Speed            26   | 50   80   95   107  112  50   26   26   26   45   43   27   
  Average Speed            80   | 78   94   106  112  126  118  45   26   40   75   46   36   
  Slowest Speed            355  | 80   95   120  120  150  200  355  26   52   210  210  104  
  Overloaded Moves         145  | .    .    .    .    .    .    .    .    .    .    .    145  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    .    .    7    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    18   96   97   57   11   33   86   11   51   50   95   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     7    | .    .    1    5    .    .    .    .    .    1    .    .    
  Known Exits Taken        5    | .    .    1    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             20   | .    .    8    .    8    .    .    .    .    3    1    .    
Spaces Dug                 33   | .    .    1    .    .    10   2    .    9    4    3    4    
Terrain Destroyed          152  | .    .    18   4    .    98   2    .    10   8    6    6    
  Melee                    3    | .    .    .    .    .    1    .    .    .    .    .    2    
  Projectile               39   | .    .    4    4    .    1    2    .    10   8    6    4    
  AOE                      110  | .    .    14   .    .    96   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  Upp  Upp  War  
Total                      10905 | 90   219  1781 715  1942 813  1170 171  433  457  692  2422 
  Wait                     1339  | .    84   36   85   286  86   23   .    42   38   133  526  
  Move                     8639  | 64   118  1608 549  1610 499  1031 168  347  373  540  1732 
  Hop                      8     | .    .    .    .    .    .    7    1    .    .    .    .    
  Pick Up                  127   | 9    7    22   3    15   16   19   .    5    8    4    19   
  Fast Attach              82    | 6    .    3    1    6    13   23   2    6    2    2    18   
  Attach                   46    | 1    .    7    1    6    14   7    .    1    1    1    7    
  Detach                   16    | .    .    1    .    .    1    4    .    4    1    2    3    
  Swap                     48    | .    2    10   3    1    14   .    .    2    4    1    11   
  Drop                     126   | 2    1    21   4    17   14   19   .    7    3    3    35   
  Fire                     289   | 8    7    73   10   1    129  12   .    11   27   6    5    
  Melee                    57    | .    .    .    .    .    27   21   .    .    .    .    9    
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    3    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   108   | .    .    .    59   .    .    .    .    .    .    .    49   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            16    | .    .    .    .    .    .    .    .    8    .    .    8    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 5 exits: *Fac x3 / Low x2)
-5/Factory (discovered 3 exits: *Fac x3)
-5/Waste
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   46 | -11/Scrapyard  | Discovered new exit (range 16)
   95 | -11/Scrapyard  | Entered Materials
  261 | -10/Materials  | Discovered new exit (range 11)
  322 | -10/Materials  | Entered Subcaves
  325 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  327 | -10/Subcaves   | Build established: Mutant
  417 | -10/Subcaves   | Visited Clippyterm
  419 | -10/Subcaves   | Learned 40 Factory zone layouts
  419 | -10/Subcaves   | Learned Factory stockpile data
  629 | -10/Subcaves   | Build established: Scavenger-Mutant
  665 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
  683 | -10/Subcaves   | Shifting Twisted Machinery released Piercing Trap
  695 | -10/Subcaves   | Learned location of Zion (-6)
  880 | -10/Subcaves   | Visited 4L-MR0's lab
  894 | -10/Subcaves   | Found Cargo Legs
  955 | -10/Subcaves   | Core integrity fell below 50%
 1036 | -10/Subcaves   | Visited triangular shrine
 1043 | -10/Subcaves   | Found Prototype Device
 1043 | -10/Subcaves   | Identified V3-11A's Pendant
 1048 | -10/Subcaves   | Befriended Subdweller
 1083 | -10/Subcaves   | Learned location of 1 exit from Materials
 1207 | -10/Subcaves   | Identified exit to Recycling
 1218 | -10/Subcaves   | Befriended Subdweller
 1219 | -10/Subcaves   | Discovered new exit (range 10)
 1221 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Machine Gun
 1266 | -10/Subcaves   | Build established: Mutant
 1432 | -10/Subcaves   | A Subdweller sparked back to life
 1433 | -10/Subcaves   | Befriended Subdweller
 1438 | -10/Subcaves   | Befriended Subdweller
 1440 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Optics
 1448 | -10/Subcaves   | Befriended Subdweller
 1450 | -10/Subcaves   | Found Gun Armor
 1458 | -10/Subcaves   | Befriended Subdweller
 1459 | -10/Subcaves   | A Subdweller sparked back to life
 1467 | -10/Subcaves   | Discovered new exit (range 9)
 1598 | -10/Subcaves   | Befriended Subdweller
 1699 | -10/Subcaves   | Ambushed by angry Subdweller bent on revenge
 1703 | -10/Subcaves   | Befriended Subdweller
 1989 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
 1992 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 2010 | -10/Subcaves   | Shifting Twisted Machinery released Mak. Light Armor Plating
 2245 | -10/Subcaves   | Disturbed a concealed Subdweller
 2248 | -10/Subcaves   | Befriended Subdweller
 2346 | -10/Subcaves   | Entered Recycling
 2346 | -9/Recycling   | Accompanied by 7 allies
 2467 | -9/Recycling   | P-60 Hacker assimilated allied 6L-J2K(R)
 2614 | -9/Recycling   | Core integrity fell below 20%
 2640 | -9/Recycling   | Build established: Scavenger-Mutant
 2923 | -9/Recycling   | Discovered new exit (range 15)
 3029 | -9/Recycling   | Build established: Commander-Mutant
 3048 | -9/Recycling   | Scanned before Scraplab entrance
 3066 | -9/Recycling   | Entered Scraplab
 3123 | -9/Recycling   | Discovered new exit (range 3)
 3147 | -9/Recycling   | Entered Scraptown
 3147 | -9/Scraptown   | Accompanied by 11 allies
 3217 | -9/Scraptown   | Visited IN-MT5's Study
 3247 | -9/Scraptown   | Visited Comm Corps
 3313 | -9/Scraptown   | Scanned Subdweller tech in exchange for log data
 3315 | -9/Scraptown   | Learned Factory non-interactive machine intel
 3317 | -9/Scraptown   | Learned 8 Research zone layouts
 3319 | -9/Scraptown   | Learned location of 1 exit from Research
 3371 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
 3462 | -9/Scraptown   | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
 3509 | -9/Scraptown   | Visited Symbiants
 3525 | -9/Scraptown   | Visited Bundlers
 3612 | -9/Scraptown   | Visited Fellowship of the Rings
 3838 | -9/Scraptown   | Visited CPS Storage
 4703 | -9/Scraptown   | Attached Cargo Legs, gained temporary slots: Utility x2
 4718 | -9/Scraptown   | Attached Gun Armor, gained temporary slots: Weapon x2
 5205 | -9/Scraptown   | Visited CR-KLE's Repair Center
 5216 | -9/Scraptown   | CR-KLE repaired 4 parts
 5427 | -9/Scraptown   | Build established: Commander-Gladiator
 5470 | -9/Scraptown   | Discovered new exit (range 11)
 5515 | -9/Scraptown   | Entered Factory
 5515 | -6/Factory     | Accompanied by 11 allies
 5515 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x4, Utility x3
 5516 | -6/Factory     | Identified exit to Lower Caves
 5517 | -6/Factory     | Identified exit to Factory
 5519 | -6/Factory     | Loaded intel: 249 non-interactive machine locations
 5728 | -6/Factory     | Garrison activated, responded to threat
 5743 | -6/Factory     | Lost 5 allies
 6104 | -6/Factory     | Build established: Scavenger-Gladiator
 6140 | -6/Factory     | Repaired Arm. Leg
 6215 | -6/Factory     | First assault squad dispatched
 6342 | -6/Factory     | Lost 3 allies
 6569 | -6/Factory     | Lost 6 parts (2n1u3w)
 6642 | -6/Factory     | Core integrity fell below 50%
 6650 | -6/Factory     | Core integrity fell below 20%
 6677 | -6/Factory     | Entered another Factory area
 6677 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6678 | -5/Factory     | Lost 11 parts (2p4n1u4w)
 6756 | -5/Factory     | Discovered new exit (range 15)
 6763 | -5/Factory     | Identified exit to Factory
 6882 | -5/Factory     | Build established: Mutant
 7030 | -5/Factory     | Discovered exit to Factory (range 12)
 7182 | -5/Factory     | Discovered exit to Factory (range 8)
 7256 | -5/Factory     | Core integrity fell below 50%
 7277 | -5/Factory     | First assault squad dispatched
 7277 | -5/Factory     | Core integrity fell below 20%
 7298 | -5/Factory     | Lost 5 parts (2n1u2w)
 7333 | -5/Factory     | Sucked down chute
 7333 | -5/Factory     | Entered Waste
 7335 | -5/Waste       | Spotted C-40 Crusher
 7336 | -5/Waste       | Spotted C-40 Crusher
 7348 | -5/Waste       | EMP discharged
 7348 | -5/Waste       | System corruption reached 10%
 7362 | -5/Waste       | Spotted C-40 Crusher
 7363 | -5/Waste       | Spotted C-40 Crusher
 7369 | -5/Waste       | Spotted C-40 Crusher
 7370 | -5/Waste       | Spotted C-40 Crusher
 7377 | -5/Waste       | Discovered new exit (range 12)
 7380 | -5/Waste       | Identified exit to Factory
 7381 | -5/Waste       | Entered Factory
 7390 | -5/Factory     | Spotted B-75 Beast
 7454 | -5/Factory     | Identified exit to Upper Caves
 7624 | -5/Factory     | Entered Upper Caves
 7955 | -5/Upper Caves | Discovered new exit (range 15)
 8014 | -5/Upper Caves | Identified exit to Upper Caves
 8016 | -5/Upper Caves | Entered another Upper Caves area
 8033 | -5/Upper Caves | Discovered exit to Factory (range 15)
 8045 | -5/Upper Caves | Build established: Derelict-Mutant
 8125 | -5/Upper Caves | Prototype Device suddenly appears!
 8132 | -5/Upper Caves | Found Prototype Device
 8132 | -5/Upper Caves | Identified Amulet of Y3-NDR
 8192 | -5/Upper Caves | Joined by bewildered Wizard
 8193 | -5/Upper Caves | Joined by bewildered Wizard
 8193 | -5/Upper Caves | Joined by bewildered Wizard
 8238 | -5/Upper Caves | Joined by bewildered Wizard
 8424 | -5/Upper Caves | Discovered new exit (range 8)
 8426 | -5/Upper Caves | Identified exit to Warlord
 8427 | -5/Upper Caves | Build established: Mutant
 8429 | -5/Upper Caves | Entered Warlord
 8429 | -5/Warlord     | Accompanied by 4 allies
 8441 | -5/Warlord     | Discovered new exit (range 14)
 8452 | -5/Warlord     | System corruption cleaned by Quarantine Array
 8654 | -5/Warlord     | Found Prototype Reactor
 8654 | -5/Warlord     | Identified Vortex Chain Reactor
 8658 | -5/Warlord     | Found Prototype Device
 8658 | -5/Warlord     | Identified Exp. Focal Shield
 8674 | -5/Warlord     | Found Prototype Hackware
 8676 | -5/Warlord     | Found Prototype Processor
 8730 | -5/Warlord     | Met Warlord
 8737 | -5/Warlord     | Warlord's base attacked by MAIN.C
 8780 | -5/Warlord     | Found Prototype Energy Gun
 8780 | -5/Warlord     | Identified Vortex Rifle
 8784 | -5/Warlord     | Found Prototype Piercing Weapon
 8784 | -5/Warlord     | Identified Vortex Lance
 8787 | -5/Warlord     | Found Vortex Lance
 8791 | -5/Warlord     | Found Vortex Rifle
 8810 | -5/Warlord     | Identified Spectral Analyzer
 8944 | -5/Warlord     | Lost 4 allies
 9042 | -5/Warlord     | Warlord forces counterattacked
 9098 | -5/Warlord     | Spotted Striker
 9194 | -5/Warlord     | Build established: Derelict-Sprinter
 9274 | -5/Warlord     | Spotted Executioner
 9305 | -5/Warlord     | Lost 3 allies
 9412 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 9417 | -5/Warlord     | Spotted Striker
 9417 | -5/Warlord     | Spotted Striker
 9473 | -5/Warlord     | Murdered LV-01A
 9474 | -5/Warlord     | Attacked by Warlord forces
 9474 | -5/Warlord     | Spotted 9T-04Y(K)
 9474 | -5/Warlord     | Spotted LI-V6O(K)
 9523 | -5/Warlord     | Lost 3 allies
 9615 | -5/Warlord     | Found Prototype Launcher
 9615 | -5/Warlord     | Identified Exp. Neutron Missile Launcher
 9625 | -5/Warlord     | Found Prototype Device
 9625 | -5/Warlord     | Identified Exp. Thermal Shield
 9736 | -5/Warlord     | Spotted Striker
 9739 | -5/Warlord     | Spotted Executioner
 9761 | -5/Warlord     | Spotted Executioner
 9763 | -5/Warlord     | Spotted Striker
 9764 | -5/Warlord     | Spotted Executioner
 9765 | -5/Warlord     | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
09639_ Acquired Prototype Reactor.
09643_ Dropped 0b10 Decoder Chip [Looter].
09643_ Acquired Corrupted Prototype Storage.
09672_ Machine disabled.
09727_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves,
  arriving soon.
09727_ HV Slug penetrates Earth.
09728_ Penetrated by Slug.
09728_ Gravmag Array destroyed.
09730_ Acquired 9 matter.
09730_ Acquired 36 matter.
09737_ ANNOUNCEMENT: Detected 3 Grunt squads, 1 Melee squad, with
  prototype support.
09740_ Penetrated by Slug.
09740_ Cloaking Device destroyed.
09754_ Acquired 5 matter.
09761_ Cmb. Gravmag System destroyed.
09764_ G-67 Veteran knocked back.
09765_ Slug penetrates B-74 Champion.
09765_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ??????????????????????##????????                   |
| ????????????????????###;##??????                   |
| ??????????????????###;#   ###???                   |
| ??????????????????# #;      ##??                   |
| ????????????????###;;     <  #??                   |
| ????????????????#  ;        g???                   |
| ?????????????????# ;    E bi#???                   |
| ?????????????????# ; [=l=i%;????                   |
| ??????????? ??????#; =%K!gg;????                   |
| ???????????? ?????#=[=[=b[;?????                   |
| ????????????# ?#  ##*==g[%%?????                   |
| ????????????#  ?#;!=%[gg%%##????                   |
| ????????????#  [!!==*!%=[@!###??                   |
| ?????????????#=%=#;%==%#[%%!%##?                   |
| ?????????????#[!!!![[##=;!==%!#?                   |
| ?????????????##?#*[=%#%#;[  = #?                   |
| ????????????????#%%!=[###    ##?                   |
| ????????????????#%!* %#      #??                   |
| ?????????????#### #! [!  #   ##?                   |
| ###??????????#    !;= %*  #   #?                   |
| !"###############  "=%  = #  ##?                   |
| %""""""""""""#?# ##  !%!= * ##??                   |
| %% " """ """ ##### [[=%   [###??                   |
| =%==         ###   ==% =     #??                   |
| =*=%* =!=         =!%=%=#    #??                   |
| %!![%! %  =    =   [!=*  #   #??                   |
| *[%*[=[%*  * # #   *!=#      #??                   |
| /%%*"  """""""  # =%     #   #??                   |
| [!"" """"""""### #%/ # #     #??                   |
| !=############   "=%"### "   ##?                   |
| "##???????????  #/* " #      "#?                   |
| ##???????????? #!%  "##      "#?                   |
| ???????????#####    "#    %!""#?                   |
| ???????????? #"# % # #    ! " ##                   |
| ????????????# "   "# ##    ""  #                   |
| ????????????# "   "??###   "   #                   |
| ????????????#  % "#????#   "## #                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          80
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             435
Resistance: KI             30
Evasion (%)                65
Melee Accuracy             11
Recoil Reduction           3
Offensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
 Lgt. Armored Exoskeleton | -6/Factory    | Hacked
                 CPS Tube | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Arm. Leg | 20% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarlordSlugCleaver
  Manual?         0
Play Time         02:12:01
  Cumulative      672.3 hours
  Start           2025.04.05 @ 11:53:55
  End             2025.04.07 @ 02:25:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          263
  Rogue           258
  Adventurer      4
  Explorer        1
Win Type          -
  Total           10
  Types           6/1/1/1/0/1/0/0/0/0
Lore%             93
Gallery%          88
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ea78474-ec09-4257-a461-03ca1c157436