Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.30 @ 20:31:54 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (319) 1595 Value Destroyed (12467) 12467 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3302) 3302 TOTAL SCORE: 24564 Bonus ------- High Alert Combat Kills 551 Win 3000 Friendly Fire -249 Cogmind --------- Core Integrity 1552/1600 Matter 252/300 Energy 520/540 System Corruption 0% Temperature Cool (17) Movement Treading (165) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Cold Fusion Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY (11) ----- Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Transmission Jammer Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Mini Drone Bay (1/3) > --- WEAPON (5) ------- Heavy Machine Gun KE Penetrator KE Penetrator Heavy Linear Accelerator > --- INVENTORY (25) --- Reinforced Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod (200) Improved Trap Scanner Machine Analyzer Advanced Sensor Array Layered Medium Armor Plating Long-range Tractor Beam Drone Bay (2/2) Matter Neutralizer Hardcell Cannon Heavy Missile Launcher Tactical Quantum Warhead Tactical Quantum Warhead Advanced Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Advanced Corruption Screen Mini Drone Bay > --- WEAPON ----------- Matter Neutralizer KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod Improved Trap Scanner Machine Analyzer Advanced Sensor Array Improved Transmission Jammer Advanced Component Analysis Suite Long-range Tractor Beam Drone Bay Heavy Machine Gun KE Penetrator Hardcell Cannon Heavy Missile Launcher Tactical Quantum Warhead Tactical Quantum Warhead Advanced Datajack Powered Hammer [Rating: 173] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 4 | . . 1 . 1 . . . . . 1 1 . Utility 9 | . . . 2 . 2 1 1 . . 1 . 2 Weapon 3 | . . 1 . 1 . . 1 . . . . . Parts Attached 196 | 6 12 29 29 16 17 9 25 2 9 17 14 11 Power 25 | 1 . 2 3 3 1 2 5 . 2 2 2 2 Engine 6 | 1 . 2 1 2 . . . . . . . . Core 12 | . . . 2 1 1 2 4 . 1 1 . . Reactor 7 | . . . . . . . 1 . 1 1 2 2 Propulsion 46 | 2 2 14 7 3 3 1 3 . 1 5 3 2 Treads 46 | 2 2 14 7 3 3 1 3 . 1 5 3 2 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 56 | 1 5 4 9 4 6 2 7 1 3 6 4 4 Device 24 | . 2 2 4 1 2 2 3 1 1 3 3 . Storage 5 | 1 3 1 . . . . . . . . . . Processor 7 | . . . 1 1 2 . 1 . . 1 . 1 Hackware 8 | . . . 1 . . . 2 . 1 1 . 3 Protection 12 | . . 1 3 2 2 . 1 . 1 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 5 9 10 6 7 4 10 1 3 4 5 3 Energy Gun 15 | 2 1 4 7 1 . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . . . 1 Ballistic Gun 39 | . 2 4 1 5 6 4 8 . 1 3 4 1 Ballistic Cannon 3 | . . . . . . . 1 . 1 . . 1 Launcher 6 | . 1 1 . . . . . 1 1 1 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . . . . . . . Unidentified Prototypes 9 | . . . 3 2 1 . . . 2 1 . . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . . 5 . . . Parts Lost 55 | . 3 1 7 . 7 1 9 . 3 10 12 2 Power 10 | . . 1 2 . 1 . 3 . . 1 1 1 Propulsion 11 | . . . 1 . 1 . 2 . 1 2 4 . Utility 14 | . 1 . 2 . 1 . 1 . 1 4 4 . Weapon 20 | . 2 . 2 . 4 1 3 . 1 3 3 1 Highest Loss Streak 9 | . 2 1 3 . 2 1 4 . 2 9 7 2 To Critical Strikes 2 | . . . . . 1 . . . 1 . . . Average Backups 21 | 1 13 23 24 23 22 21 23 20 20 23 21 21 Power 1 | . 1 1 . 1 1 1 1 1 2 3 2 . Propulsion 3 | . 4 5 5 2 1 . 3 2 2 2 . 2 Utility 10 | . 3 9 10 13 13 11 12 11 8 9 12 9 Weapon 5 | . 3 6 6 5 5 6 5 5 5 6 4 6 Tool/Special . | . . . . . . . . . . . . . Unused Backups 44 | . 1 10 8 5 2 . . . . 2 1 15 Power 6 | . 1 1 . . 1 . . . . 1 1 1 Propulsion 7 | . . . 2 . . . . . . 1 . 4 Utility 21 | . . 5 4 4 . . . . . . . 8 Weapon 9 | . . 4 2 1 1 . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 99 99 99 96 93 93 89 95 96 88 86 Engine 5 | . 14 11 4 4 5 . . . . . . . Core 2 | . . . 4 2 . 11 8 5 5 2 . . Reactor 1 | . . . . . . . 1 . 5 5 13 11 Treads 26 | . 27 33 26 30 25 23 21 21 20 22 19 11 Device 8 | . 11 10 9 10 3 4 4 8 12 10 9 9 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 4 4 Processor 7 | . . . 2 3 19 17 15 11 10 12 13 15 Hackware 2 | . . . 5 1 . . 5 5 8 6 4 14 Protection 4 | . . . 9 7 6 5 5 5 2 3 3 . Energy Gun 9 | . 17 18 21 9 2 . . . . . . . Ballistic Gun 16 | . 10 13 4 19 23 22 25 15 23 21 17 18 Peak Build Rating 173 | 6 9 20 36 46 64 71 88 79 92 109 146 173 Average Rating 50 | 4 8 16 30 40 57 66 76 76 83 98 127 169 On Entrance 55 | . 6 9 19 36 45 62 64 79 74 88 109 130 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 174 | 14 49 99 115 117 129 131 146 128 143 152 174 173 Greatest Support 210 | 40 40 60 60 80 90 90 90 86 89 122 201 210 Greatest Overweight (x) 2 | . 1 2 2 1 1 1 2 1 2 1 1 . Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 20 25 25 25 25 25 25 21 25 25 25 25 Average Carried 22 | 1 13 23 24 24 24 23 24 20 20 24 22 24 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 20 25 25 25 24 25 21 21 25 24 23 25 Class Distribution -------------------- 42% | Scavenger-Gunner 16% | Tank 11% | Scavenger-Tank 11% | Mutant 7% | Gunner 3% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 9978 | 238 286 1109 575 573 1592 417 1447 764 302 1269 941 465 Remotely 2109 | . . . . . 59 . 64 764 145 341 736 . Salvage Created 15170 | . 799 1978 2393 1310 1686 432 1920 1575 306 1335 959 477 Parts 735 | . 52 133 112 71 74 35 93 4 17 66 52 26 Haulers Intercepted 18 | . 2 6 6 3 . . . . . 1 . . Recyclers Shooed 8 | . 1 3 3 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 253 | . 18 48 43 18 31 13 37 6 4 16 15 4 Guns 200 | . 14 29 41 18 28 12 24 1 4 14 11 4 AOE 49 | . 4 18 . . 3 1 12 5 . 2 4 . Classes Destroyed 21 | . 6 6 3 2 2 . 1 1 . . . . Worker 14 | . 2 3 3 4 . . . . . 2 . . Builder 3 | . . . . 1 1 . . . . . 1 . Tunneler 1 | . . . . . . . 1 . . . . . Hauler 18 | . 2 6 6 3 . . . . . 1 . . Recycler 10 | . 1 1 1 3 1 . 1 . . 1 . 1 Mechanic 4 | . . 1 2 . . . . . . . 1 . Operator 10 | . . 4 2 2 . . 1 . . 1 . . Watcher 5 | . 2 2 . 1 . . . . . . . . Swarmer 62 | . 6 16 7 3 5 9 13 . . 3 . . Grunt 90 | . 12 18 22 7 15 . 5 . 2 6 3 . Brawler 3 | . . 2 . . 1 . . . . . . . Duelist 4 | . . 2 . . . . 1 . . . 1 . Protector 1 | . . 1 . . . . . . . . . . Sentry 32 | . . 9 8 3 1 . 5 . 2 1 2 1 Demolisher 1 | . . . . . 1 . . . . . . . Specialist 4 | . . . 2 . . . 2 . . . . . Hunter 20 | . . . 3 2 4 2 4 . . . 5 . Programmer 25 | . . . . 3 3 2 7 . . 5 3 2 Heavy 3 | . . . 1 . . . . . . . 1 1 Behemoth 2 | . . . . . 1 . . . . 1 . . Compactor 6 | . . . . . . . . 6 . . . . Thug 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . 5 7 9 7 6 7 5 6 1 6 9 3 Combat Bots Only 8 | . 4 7 8 3 6 7 5 6 1 5 7 2 Max Kills in Single Turn 5 | . 2 5 2 2 3 2 5 2 1 2 2 1 Gunslinging 2 | . . 1 1 1 2 1 . . . . . . Exploded 5 | . 1 4 . . 2 1 5 2 . 2 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Hostile Shots Fired 1532 | . 74 125 223 167 257 45 230 . 28 130 239 14 Missed 458 | . 19 36 64 66 74 11 69 . 6 29 83 1 Hits 1074 | . 55 89 159 101 183 34 161 . 22 101 156 13 Melee 8 | . . 7 . . 1 . . . . . . . Projectile 1066 | . 55 82 159 101 182 34 161 . 22 101 156 13 AOE 1 | . . . . . 1 . . . . . . . Critical Strikes 42 | . . 3 8 4 4 . 4 . 2 9 7 1 Actively Blocked 2 | . . . . . . . . . . . 1 1 Part Disruptions 9 | . . . . 1 2 . 2 . . 3 . 1 Damage Taken 16897 | . 612 1201 2335 745 2985 567 2930 148 388 1628 2735 623 Core 1271 | . 111 198 204 48 198 . 162 . 17 136 149 48 Absorbed by Shields 1900 | . . . 67 204 96 . . . 93 469 971 . Reduced by Siege Mode 119 | . . . . . . . . . . . . 119 Regen/Repaired (Parts) 1079 | . 93 33 . . 145 493 131 . 184 . . . Core Remaining (%) 81 | 100 55 50 62 93 76 100 . . 84 89 89 97 Volleys Fired 599 | . 50 109 127 46 66 15 61 12 10 43 36 24 Largest 5 | . 2 3 3 4 4 4 5 5 5 5 5 5 Hottest 211 | . 90 135 183 211 142 112 159 168 159 159 164 165 Shots Fired 1963 | . 96 317 359 181 252 54 238 39 41 180 134 72 Gun 1881 | . 92 311 349 181 250 53 221 14 41 179 130 60 Cannon 28 | . . . 10 . . . 6 . . . . 12 Launcher 54 | . 4 6 . . 2 1 11 25 . 1 4 . Special . | . . . . . . . . . . . . . Kinetic 1310 | . 34 144 65 122 237 53 227 14 41 179 130 64 Thermal 577 | . 36 167 294 59 13 . . . . . . 8 Explosive 54 | . 4 6 . . 2 1 11 25 . 1 4 . Electromagnetic 22 | . 22 . . . . . . . . . . . Robot Hit Streak 42 | . 13 18 29 18 42 8 23 10 16 30 27 39 Robot Miss Streak 7 | . 3 4 4 3 4 7 4 1 2 1 2 1 Penetration Max 1 | . . . . 1 1 1 1 . . 1 1 . Secondary Targets 38 | . 2 3 3 3 8 3 7 . . 4 5 . Max Gunslinging Chain 2 | . 1 1 1 1 2 1 1 . . 1 1 . Shots Hit Robots 1311 | . 64 199 232 121 193 33 154 27 26 124 104 34 Core Hits 639 | . 43 94 95 50 92 32 92 24 12 43 49 13 Critical Kills 24 | . . . 1 1 3 2 2 . . 10 3 2 Critical Parts Destroyed 25 | . . 1 . 1 5 2 5 . . 5 5 1 Critical Strikes 94 | . 4 9 26 7 10 4 7 . . 16 8 3 Burn 44 | . 4 8 25 5 2 . . . . . . . Destroy 49 | . . 1 1 2 8 4 6 . . 16 8 3 Smash 1 | . . . . . . . 1 . . . . . Melee Attacks 40 | . . . 2 4 . . 12 . . 20 2 . Impact 40 | . . . 2 4 . . 12 . . 20 2 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 32595 | . 1044 4208 4278 2312 4494 783 4604 2950 608 3152 3323 839 Guns 24991 | . 720 2865 4221 2218 4174 697 3239 259 608 2924 2233 833 Cannons 25 | . . . 25 . . . . . . . . . Explosions 7165 | . 294 1241 . . 296 86 1301 2691 . 180 1076 . Melee 60 | . . . . . . . 60 . . . . . Ramming 354 | . 30 102 32 94 24 . 4 . . 48 14 6 Kinetic 18382 | . 198 1332 592 1547 3920 697 3239 259 608 2924 2233 833 Thermal 6524 | . 412 1533 3654 671 254 . . . . . . . Explosive 7089 | . 218 1241 . . 296 86 1301 2691 . 180 1076 . Electromagnetic 186 | . 186 . . . . . . . . . . . Impact 60 | . . . . . . . 60 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . 1 . 2 3 . 9 20 22 11 7 . Average Corruption 5 | . . 1 . 2 2 . 3 16 19 8 5 . Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked 3 | . . . . . . . . . . . . 3 Effects 97 | . . 5 . 8 21 . 13 11 20 12 7 . Message Errors 17 | . . 1 . 2 3 . 4 1 2 2 2 . Matter Fused 26 | . . 1 . 1 3 . 4 3 6 6 2 . Heat Flow Errors 10 | . . 1 . 2 4 . . . 3 . . . Energy Discharges 8 | . . . . . 3 . 1 2 1 1 . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . . 2 2 . . 2 1 2 . . Data Loss (major) 4 | . . 1 . 1 1 . 1 . . . . . Misfires 5 | . . 1 . . . . 2 1 1 . . . Alerts 9 | . . . . . 2 . 1 1 3 1 1 . Weapon Failures 8 | . . . . . 2 . . 1 3 . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 127 | . . 10 . . . . 63 . . . 54 . Projectiles . | . . . . . . . . . . . . . Explosions 67 | . . 10 . . . . 3 . . . 54 . Melee 60 | . . . . . . . 60 . . . . . Knockbacks 2 | . . . 2 . . . . . . . . . Impact 2 | . . . 2 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 534 | . . . . . . . 160 150 . . 224 . Shots 14 | . . . . . . . 5 5 . . 4 . Rammed 37 | . 9 10 3 5 4 . 1 . . 3 1 1 Targets Rammed 50 | . 10 14 5 11 4 . 1 . . 3 1 1 Kicked . | . . . . . . . . . . . . . Crushed 13 | . 1 4 2 6 . . . . . . . . Highest Temperature 357 | . 159 312 249 222 357 60 186 219 219 2 66 152 Average Temperature 66 | . 52 55 71 46 108 15 52 125 75 2 15 51 Received Heat Transfer 2604 | . 291 387 576 213 668 . 168 . 82 141 78 . Effects 8 | . . 1 . 1 5 . . . 1 . . . Energy Bleed 2 | . . . . 1 . . . . 1 . . . Interference 4 | . . 1 . . 3 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Siege Activations 2 | . . . . . . . . . . . 1 1 Total Turns 87 | . . . . . . . . . . . 67 20 Longest Duration 67 | . . . . . . . . . . . 67 20 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted 3 | . . 1 2 . . . . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . . . . Parts Melted 38 | . 1 4 30 1 1 . . . . 1 . . Heat Transferred 17248 | . 1345 4396 9361 1591 555 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Maximum Alert Level 3 | . . 2 2 1 2 2 3 1 . . 2 1 Low Security (%) 62 | 100 100 51 34 94 63 . 40 . 100 100 81 25 Level 1 28 | . . 34 52 5 20 44 48 100 . . 2 74 Level 2 9 | . . 13 12 . 15 55 8 . . . 15 . Level 3 . | . . . . . . . 1 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 716 | . 119 613 433 228 619 467 716 318 192 173 630 351 Initial 351 | . . . 252 177 12 301 193 248 180 36 33 351 Average 173 | . 31 198 248 108 159 378 253 279 129 79 121 241 Influence Increases 8549 | . 633 1473 1348 637 929 328 1367 110 142 508 845 229 Destroy 0b10 Robot/C 4920 | . 360 940 860 360 620 260 740 . 80 320 300 80 Destroy 0b10 Robot/NC 330 | . 35 90 70 70 10 . 15 . . 25 10 5 Destroy Leader 1206 | . 88 256 242 98 140 40 160 . 20 62 70 30 Trap Triggered on 0b10 70 | . . . 20 . 40 . 10 . . . . . Successful Hack 327 | . 75 10 20 74 17 3 50 . 38 19 21 . Disable Machine 330 | . 30 60 75 30 . 15 45 . . 15 45 15 Destroy Structure 961 | . 30 87 16 5 12 10 152 110 4 52 384 99 Lose Combat Pursuer 405 | . 15 30 45 . 90 . 195 . . 15 15 . Influence Decreases 8309 | . 633 876 1555 1000 341 546 1054 562 330 517 320 575 Entered New Map 1928 | . . . 345 213 15 314 204 462 78 34 28 235 Time Decay 4624 | . 472 566 690 602 265 222 610 100 222 393 172 310 Lost Part 511 | . 20 10 70 . 51 10 90 . 30 90 120 20 Lost Ally 20 | . . . . . 10 . . . . . . 10 Purge Threat 1226 | . 141 300 450 185 . . 150 . . . . . Squads Dispatched 65 | . 5 11 9 5 11 2 9 . . 5 3 5 Investigation 24 | . 5 5 3 . 2 1 4 . . 2 . 2 Extermination 17 | . . . . 3 3 1 3 . . 2 2 3 Reinforcement 18 | . . 4 6 2 2 . 2 . . 1 1 . Assault 3 | . . 2 . . 1 . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . 1 . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 20 | . 4 4 5 2 1 . 1 . . . 2 1 Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals . | . . . . . . . . . . . . . Times Spotted 371 | . 25 79 66 29 43 13 57 7 3 21 23 5 Peak Tracking Total 8 | . 5 8 7 4 6 5 8 6 1 7 7 2 Tactical Retreats 20 | . 1 2 3 . 4 . 8 . . 1 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 11 | . 1 3 1 3 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 59 | . 17 5 . . 37 . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 10 | . 1 1 4 . 4 . . . . . . . Reused 7 | . . . 2 . 4 . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . . . . 4 . 1 . . . . . Triggered 7 | . . . 2 . 4 . 1 . . . . . Most Traps Carried 1 | . . . . . 1 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 23 | . 2 5 5 2 . 1 3 . . 1 3 1 Max in Single Turn 3 | . 1 3 1 1 . 1 1 . . 1 1 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 74 | . 11 8 8 10 8 1 13 . 5 4 2 4 Terminals 45 | . 8 6 6 5 5 . 8 . 1 2 . 4 Fabricators 3 | . . . . 2 . . . . 1 . . . Repair Stations 8 | . 1 1 . . 1 1 3 . 1 . . . Recycling Units 6 | . 2 . . 2 . . . . 1 1 . . Scanalyzers 10 | . . 1 2 1 1 . 1 . 1 1 2 . Garrison Access 2 | . . . . . 1 . 1 . . . . . Total Hacks 233 | . 48 25 38 21 23 5 40 . 9 10 4 10 Successful 100 | . 25 10 11 12 7 4 17 . 7 4 2 1 Failed 128 | . 22 14 26 9 16 1 22 . 2 6 1 9 Catastrophic 36 | . 8 5 5 2 5 . 7 . . 1 . 3 Database Lockouts 5 | . 1 1 1 . . . 1 . . . 1 . Manual 60 | . 19 13 2 8 2 . 12 . 1 3 . . Terminals 148 | . 36 18 26 11 14 . 24 . 3 6 . 10 Fabricators 4 | . . . . 3 . . . . 1 . . . Repair Stations 28 | . 5 3 . . 5 5 8 . 2 . . . Recycling Units 13 | . 7 . . 4 . . . . 1 1 . . Scanalyzers 36 | . . 4 12 3 2 . 6 . 2 3 4 . Garrison Access 4 | . . . . . 2 . 2 . . . . . Terminal Hacks 53 | . 20 5 8 6 2 . 7 . 2 2 . 1 Record 1 | . 1 . . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . Prototype ID Bank 5 | . 4 1 . . . . . . . . . . Level Access Points 3 | . . . . . . . 1 . 1 1 . . Branch Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . Scanalyzer Index 2 | . . . 1 1 . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Unreport Threat 11 | . 3 2 3 2 . . 1 . . . . . Locate Traps 8 | . 3 1 1 1 1 . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . Zone Layout 6 | . . 1 . 1 . . 1 . 1 1 . 1 Fabricator Hacks 4 | . . . . 3 . . . . 1 . . . Network Status 1 | . . . . 1 . . . . . . . . Build 3 | . . . . 2 . . . . 1 . . . Repair Station Hacks 18 | . 2 2 . . 4 4 4 . 2 . . . Scan Component 10 | . 1 1 . . 2 2 3 . 1 . . . Repair 8 | . 1 1 . . 2 2 1 . 1 . . . Recycling Unit Hacks 6 | . 3 . . 1 . . . . 1 1 . . Retrieve Components 6 | . 3 . . 1 . . . . 1 1 . . Scanalyzer 17 | . . 3 3 2 . . 5 . 1 1 2 . Insert Component 2 | . . 1 1 . . . . . . . . . Analyze 2 | . . 1 1 . . . . . . . . . Retrieve Study 13 | . . 1 1 2 . . 5 . 1 1 2 . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 68 | . 10 8 7 9 8 1 13 . 4 3 1 4 Full Trace Events 28 | . 8 5 4 . 2 1 4 . . 2 . 2 Feedback Events 3 | . . 1 . . . . 1 . . . . 1 Corruption 3 | . . 1 . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . Total Robot Build Rating 3 | . . . . 3 . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . Parts Built 4 | . . . . 2 . . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 186 | . . . . 117 . . . . 69 . . . Total Part Build Rating 32 | . . . . 14 . . . . 18 . . . Part Studies Acquired 13 | . . 1 1 2 . . 5 . 1 1 2 . Parts Repaired 8 | . 1 1 . . 2 2 1 . 1 . . . Time 302 | . 13 51 . . 98 76 26 . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 27 | . 13 . . 10 . . . . 1 3 . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 2 | . . . . 1 . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . 1 . . . . Highest-Rated Group 46 | . . . . 15 16 . . 46 . . . . Highest-Rated Ally 46 | . . . . 15 16 . . 46 . . . . Total Orders 9 | . . . . . 2 . . . . . 3 4 STAY 1 | . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . . . . . . . 2 3 RETURN 2 | . . . . . . . . . . . 1 1 Ally Attacks 11 | . . . . . . . . 11 . . . . Total Damage 277 | . . . . . . . . 277 . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Active Infowar (turns) 7484 | . 755 186 . 919 2126 477 1984 59 32 391 218 337 Sensors 1842 | . . . . . 649 127 205 . 32 391 218 220 Terrain 941 | . 755 186 . . . . . . . . . . Machine Analysis 5565 | . . . . 919 2126 477 1984 59 . . . . Jamming 193 | . . . . . . . 12 . . . . 181 Robot Analysis Total 3 | . 3 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 2 3 Drone Recoveries 3 | . . . . . . . . . . . 1 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 17807 | 86 1949 3228 2781 2033 2126 477 1984 211 470 1201 576 685 Spaces Moved 6737 | 51 771 1281 1045 800 776 151 664 81 181 435 165 336 Core 5 | 5 . . . . . . . . . . . . Treads 6732 | 46 771 1281 1045 800 776 151 664 81 181 435 165 336 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 205 215 202 202 202 202 162 165 Average Speed 204 | 149 210 192 208 216 212 215 216 202 205 206 197 165 Slowest Speed 269 | 160 240 240 240 225 219 217 269 202 240 222 218 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . 4 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 97 94 83 25 20 5 26 75 4 14 8 11 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 170 | . . 65 7 3 6 . 30 . 1 16 33 9 Terrain Destroyed 619 | . 44 88 11 4 10 2 78 118 8 36 176 44 Melee 30 | . . . 2 3 . . 9 . . 14 2 . Projectile 72 | . . . 9 1 1 . 18 1 7 12 7 16 AOE 513 | . 44 88 . . 9 2 50 117 . 9 167 27 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 9319 | 58 999 1801 1377 975 1100 270 1058 97 252 594 320 418 Wait 1197 | . 107 287 113 53 157 79 232 . 29 37 80 23 Move 6725 | 50 770 1280 1044 799 775 150 664 80 180 434 164 335 Hop . | . . . . . . . . . . . . . Pick Up 165 | 2 23 24 22 12 17 8 15 1 9 14 8 10 Fast Attach 59 | 6 2 7 5 6 7 3 6 . 4 4 6 3 Attach 74 | . 4 3 9 2 10 4 10 . 7 10 8 7 Detach 15 | . 1 1 . 1 3 . 1 . 2 2 3 1 Swap 179 | . 9 36 24 15 9 5 39 4 6 18 8 6 Drop 146 | . 6 35 26 20 11 6 16 . 5 9 4 8 Fire 599 | . 50 109 127 46 66 15 61 12 10 43 36 24 Melee 40 | . . . 2 4 . . 12 . . 20 2 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 50 | . 10 14 5 11 4 . 1 . . 3 1 1 Escape Stasis 6 | . . . . 6 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 64 | . 17 5 . . 41 . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 563 | -10/Materials | Central database locked down 847 | -10/Materials | Discovered new exit (range 4) 964 | -10/Materials | Repaired Lgt. Treads 1078 | -10/Materials | Discovered new exit (range 9) 1102 | -10/Materials | Discovered new exit (range 10) 1340 | -10/Materials | Discovered new exit (range 14) 2036 | -10/Materials | Entered another Materials area 2036 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2470 | -9/Materials | Discovered new exit (range 8) 2563 | -9/Materials | Build established: Scavenger-Gunner 2653 | -9/Materials | Discovered new exit (range 8) 3296 | -9/Materials | Discovered new exit (range 16) 3874 | -9/Materials | Destroyed 7 combat bots 4564 | -9/Materials | Discovered new exit (range 16) 4643 | -9/Materials | Repaired Imp. Medium Laser 4836 | -9/Materials | First assault squad dispatched 5078 | -9/Materials | Build established: Gunner 5154 | -9/Materials | Central database locked down 5264 | -9/Materials | Entered another Materials area 5264 | -8/Materials | Evolved 2 slots: Utility x2 6116 | -8/Materials | Lost 3 parts (1p1u1w) 6232 | -8/Materials | Destroyed 8 combat bots 6356 | -8/Materials | Build established: Tank 6394 | -8/Materials | Discovered new exit (range 8) 6396 | -8/Materials | Discovered new exit (range 16) 6525 | -8/Materials | Central database locked down 6868 | -8/Materials | Discovered new exit (range 5) 7178 | -8/Materials | Build established: Scavenger-Tank 7520 | -8/Materials | Build established: Tank 7657 | -8/Materials | Discovered new exit (range 16) 8045 | -8/Materials | Entered Factory 8045 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8580 | -7/Factory | Discovered new exit (range 7) 8707 | -7/Factory | Build established: Scavenger-Tank 9081 | -7/Factory | Build established: Tank 9527 | -7/Factory | Fabricated Hardcell Cannon? 9546 | -7/Factory | Discovered new exit (range 15) 9815 | -7/Factory | Fabricated M-14 Sweeper? 10078 | -7/Factory | Entered another Factory area 10078 | -6/Factory | Accompanied by 1 ally 10078 | -6/Factory | Evolved 2 slots: Utility x2 10288 | -6/Factory | Repaired Arm. Treads+ 10349 | -6/Factory | Repaired Adv. Beam Rifle 10389 | -6/Factory | Build established: Scientist-Skirmisher 10607 | -6/Factory | Discovered new exit (range 10) 10626 | -6/Factory | Identified exit to Lower Caves 10751 | -6/Factory | Spotted B-75 Beast 10787 | -6/Factory | Destroyed B-75 Beast 11426 | -6/Factory | Garrison activated, responded to threat 11474 | -6/Factory | Build established: Scavenger-Gunner 12178 | -6/Factory | First assault squad dispatched 12184 | -6/Factory | Discovered new exit (range 8) 12202 | -6/Factory | Identified exit to Factory 12204 | -6/Factory | Entered another Factory area 12204 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12277 | -5/Factory | Repaired Arm. Treads+ 12316 | -5/Factory | Repaired Arm. Treads+ 12389 | -5/Factory | Destroyed 7 combat bots 12594 | -5/Factory | Discovered new exit (range 16) 12624 | -5/Factory | Identified exit to Factory 12681 | -5/Factory | Entered another Factory area 12681 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12962 | -4/Factory | Identified exit to Upper Caves 13683 | -4/Factory | Repaired Lgt. Treads+ 13950 | -4/Factory | Central database locked down 14317 | -4/Factory | Identified exit to Research 14352 | -4/Factory | Spotted B-86 Titan 14645 | -4/Factory | Lost 4 parts (1p1n2w) 14665 | -4/Factory | Sucked down chute 14665 | -4/Factory | Entered Waste 14666 | -4/Waste | Met a frightened Derelict 14680 | -4/Waste | EMP discharged 14680 | -4/Waste | System corruption reached 10% 14710 | -4/Waste | Spotted C-40 Crusher 14714 | -4/Waste | Spotted C-40 Crusher 14718 | -4/Waste | Spotted C-40 Crusher 14720 | -4/Waste | Spotted C-40 Crusher 14721 | -4/Waste | Destroyed C-40 Crusher 14726 | -4/Waste | Destroyed C-40 Crusher 14726 | -4/Waste | Destroyed C-40 Crusher 14726 | -4/Waste | Spotted C-40 Crusher 14736 | -4/Waste | Spotted C-40 Crusher 14739 | -4/Waste | Destroyed C-40 Crusher 14743 | -4/Waste | Destroyed C-40 Crusher 14754 | -4/Waste | Destroyed C-40 Crusher 14780 | -4/Waste | EMP discharged 14846 | -4/Waste | Discovered new exit (range 15) 14874 | -4/Waste | Identified exit to Factory 14876 | -4/Waste | Entered Factory 15071 | -4/Factory | Fabricated Quantum Reactor (x2) 15300 | -4/Factory | Repaired Arm. Treads+ 15346 | -4/Factory | Entered Research 15346 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15412 | -3/Research | Found Prototype Launcher 15412 | -3/Research | Identified Tactical Quantum Warhead 15417 | -3/Research | Found Tactical Quantum Warhead 15463 | -3/Research | Build established: Scavenger-Tank 15943 | -3/Research | Identified exit to Research 16020 | -3/Research | Build established: Scavenger-Gunner 16153 | -3/Research | Spotted B-86 Titan 16222 | -3/Research | Destroyed B-86 Titan 16237 | -3/Research | System corruption reached 10% 16273 | -3/Research | Lost 9 parts (1p2n3u3w) 16547 | -3/Research | Entered another Research area 16547 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 16675 | -2/Research | Central database locked down 16841 | -2/Research | Build established: Scavenger-Tank 16979 | -2/Research | Lost 3 parts (1n1u1w) 17053 | -2/Research | Lost 7 parts (1p3n1u2w) 17080 | -2/Research | Destroyed 7 combat bots 17091 | -2/Research | Discovered new exit (range 14) 17122 | -2/Research | Identified exit to Access 17123 | -2/Research | Entered Access 17123 | -1/Access | Evolved 2 slots: Utility x2 17419 | -1/Access | Build established: Scavenger-Gunner 17798 | -1/Access | Energy Cycler disabled 17800 | -1/Access | Discovered new exit (range 6) 17807 | -1/Access | Identified exit to Surface 17808 | *** | Escaped! Last Messages --------------- 17741_ Acquired 6 matter. 17742_ Acquired 4 matter. 17773_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5W. 17777_ Connecting with Terminal... 17777_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17793_ Slug penetrates Wall. 17798_ ALERT: Power surge detected, dispatching additional patrols. [Achievement: Explosive Keycard] 17798_ Energy Cycler explodes. 17800_ The Access Shell folds into the floor. 17800_ EXIT=FOUND 17804_ ALERT: Security rotation in progress. 17807_ EXIT=IDENTIFIED: SURFACE [Achievement: Renaissance Bot] [Achievement: Slow And Deadly Wins The Race] [Achievement: Facetank] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????# ###+####???#+#????????? | | ??????????????????????# #???# #????????? | | ??????????????????????# %##### #????????? | | ??????????????????????# #????????? | | ??????????????????????+ ##### #????????? | | ??????????????????????# ########???# #????????# | | ??????????????????????# ???????????###+########## | | ??????????????????????#?????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# """"""" # | | ????????????????????????????????????# """"""" + | | ????????????????????????????????????# # | | ???????????????????#""""""""""#?????# # | | ???????????????????# #?????############## | | ???????????????????# #????############## | | ???????????????????# #???? # | | ???????????????????# "" #??? # | | ???????????????????# "@ #?? # ####### | | ???????????????????# #?# # #?###### | | ???????????????????# #?" " #?# | | ???????????????????# # " " #?# | | ??????????????????## #"" " #?# " | | ??????????????????# ;" " #?# "" | | ??????????????????##"" " #?# """ | | ???????????????????#"" # ; " #?# " | | ???????????????????#"" # ; " #?# | | ???????????????????#T #?; " #?# | | ???????????????????#"" #?# " #?# | | ???????????????????#"" #?##;;#"## ######## | | ???????????????????#"" ######### !####### | | ?????????????? %!!!!! | | ????????????? % %![! | | ?????????????#+######################## !=[###### | | ??????????????????????????????????######+"###### | | ??????????????????????????????????# % [ # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????#""""" # | | ??????????????????????????????????#""""" # | | ??????????????????????????????????#""""" # | | ??????????????????????????????????#""""" # | | ??????????????????????????????????#""""" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 57 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Corruption Block 15 Armor Coverage 1200 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded M-14 Sweeper | x1 | -7/Factory | Preloaded Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 33% | -10/Materials Imp. Medium Laser | 63% | -9/Materials Arm. Treads | 67% | -6/Factory Adv. Beam Rifle | 58% | -6/Factory Arm. Treads | 13% | -5/Factory Arm. Treads | 22% | -5/Factory Lgt. Treads | 6% | -4/Factory Arm. Treads | 38% | -4/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Autogun | -7/Factory | Hacked KE Penetrator | -4/Factory | Hacked Coil Gun | -4/Factory | Hacked Imp. Treads | -4/Factory | Hacked Hvy. Missile Launcher | -4/Factory | Hacked Hardcell Cannon | -4/Factory | Hacked Hvy. Treads | -4/Factory | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Hvy. Machine Gun | -2/Research | Hacked Imp. Heavy Siege Treads | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Facetank Renaissance Bot Slow And Deadly Wins The Race Challenges ------------ None Game ------ Seed PotentialActiveFilter Manual? 0 Play Time 01:37:40 Cumulative 1930.0 hours Start 2025.08.30 @ 18:56:50 End 2025.08.30 @ 20:31:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1269 Rogue 1265 Adventurer 4 Explorer 0 Win Type 0 Total 252 Types 188/12/19/10/3/1/4/9/4/2 Lore% 98 Gallery% 97 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ee431bf-a957-4372-8801-b17b29d44e28