Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 18:37:51 Player: glorp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2224) 2224 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4954 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 36/100 System Corruption 9% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Arc Projector Minigun Minigun Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Arc Projector Minigun Minigun Proton Missile Launcher Proton Missile Launcher [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 74 | 6 4 22 22 20 Power 11 | 1 . 3 4 3 Engine 7 | 1 . 3 1 2 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 24 | 2 1 11 6 4 Treads 10 | . . . 6 4 Leg 5 | 2 1 2 . . Wheel . | . . . . . Hover 4 | . . 4 . . Flight 5 | . . 5 . . Utility 18 | 1 1 2 7 7 Device 7 | . . . 2 5 Storage 2 | 1 . . 1 . Processor 4 | . . . 3 1 Hackware . | . . . . . Protection 5 | . 1 2 1 1 Artifact . | . . . . . Weapon 21 | 2 2 6 5 6 Energy Gun 10 | . 2 4 2 2 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 1 3 2 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 24 | . . 3 6 15 Power 3 | . . 1 1 1 Propulsion 9 | . . 1 3 5 Utility 10 | . . 1 2 7 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . 3 3 6 To Critical Strikes 1 | . . . . 1 Average Backups 7 | 3 6 7 5 8 Power 1 | . 1 . . 2 Propulsion 1 | 2 3 1 1 . Utility . | . . 3 . . Weapon 3 | . 1 2 2 4 Tool/Special . | . . . . . Unused Backups 18 | . 6 6 1 5 Power 2 | . . . . 2 Propulsion 4 | . 4 . . . Utility 1 | . . 1 . . Weapon 10 | . 2 4 1 3 Tool/Special 1 | . . 1 . . Average Slot Usage (%) 86 | . 97 96 95 74 Engine 6 | . 14 9 4 3 Core 2 | . . . 3 2 Treads 13 | . . . 23 19 Leg 9 | . 28 26 . . Hover 3 | . . 5 10 . Flight 2 | . . 11 . . Device 6 | . . . 5 13 Storage 8 | . 14 11 4 7 Processor 9 | . . . 24 7 Protection 5 | . 11 9 . 5 Energy Gun 9 | . 8 17 8 6 Ballistic Gun 8 | . 18 3 9 6 Peak Build Rating 36 | 6 7 20 30 36 Average Rating 22 | 4 6 12 27 31 On Entrance 12 | . 6 7 20 30 Naked Turns . | . . . . . Heaviest Build 49 | 10 13 15 41 49 Greatest Support 116 | 20 20 40 88 116 Greatest Overweight (x) 10 | . . 2 . 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 15 Most Carried 14 | 6 8 8 8 14 Average Carried 7 | 3 6 7 5 8 Final Capacity 15 | 8 8 8 15 15 Final Carried 14 | 6 8 8 4 14 Class Distribution -------------------- 63% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1761 | 187 125 110 862 477 Remotely . | . . . . . Salvage Created 2537 | . 163 220 1046 1108 Parts 125 | . 14 21 43 47 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . 1 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 7 16 16 16 Guns 41 | . 7 9 15 10 Cannons 2 | . . . . 2 AOE 11 | . . 7 . 4 Classes Destroyed 14 | . 2 2 8 2 Worker 3 | . . . 2 1 Builder 2 | . . . 1 1 Tunneler 2 | . . . 1 1 Hauler 1 | . . . 1 . Recycler 9 | . . . 2 7 Watcher 2 | . . 1 1 . Swarmer 20 | . 5 14 . 1 Grunt 17 | . 2 . 8 7 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Sentry 8 | . . 2 3 3 Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 8 | . 4 8 5 8 Combat Bots Only 8 | . 4 8 5 5 Max Kills in Single Turn 5 | . 1 3 2 5 Gunslinging 1 | . . 1 . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 585 | . 45 110 146 284 Missed 160 | . 16 27 38 79 Hits 425 | . 29 83 108 205 Melee 19 | . . . . 19 Projectile 406 | . 29 83 108 186 Critical Strikes 17 | . . 2 6 9 Damage Taken 5252 | . 244 854 1561 2593 Core 1120 | . 37 127 244 712 Absorbed by Shields 303 | . . . . 303 Redirected to Shielding 78 | . . 78 . . Core Remaining (%) 77 | 100 85 68 55 . Volleys Fired 183 | . 17 34 65 67 Largest 2 | . 2 2 2 2 Hottest 135 | . 80 112 126 135 Shots Fired 335 | . 34 68 129 104 Gun 320 | . 34 62 129 95 Cannon 9 | . . . . 9 Launcher 6 | . . 6 . . Special . | . . . . . Kinetic 172 | . 32 11 71 58 Thermal 155 | . 2 49 58 46 Explosive 6 | . . 6 . . Electromagnetic 2 | . . 2 . . Robot Hit Streak 22 | . 5 11 22 17 Robot Miss Streak 6 | . 3 6 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 2 3 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 254 | . 23 43 98 90 Core Hits 162 | . 14 26 39 83 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | . . 1 6 . Burn 6 | . . 1 5 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5659 | . 201 989 1663 2806 Guns 4091 | . 201 502 1661 1727 Cannons 184 | . . . . 184 Explosions 1374 | . . 479 . 895 Melee . | . . . . . Ramming 10 | . . 8 2 . Kinetic 2275 | . 179 68 954 1074 Thermal 2873 | . 22 412 707 1732 Explosive 479 | . . 479 . . Electromagnetic 22 | . . 22 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 2 9 Average Corruption 3 | . . . 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . 11 30 Message Errors 10 | . . . 3 7 Matter Fused 9 | . . . 2 7 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 7 | . . . 2 5 Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . 1 . Alerts 1 | . . . . 1 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 287 | . . . . 287 Projectiles . | . . . . . Explosions 287 | . . . . 287 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 240 | . . 4 . 236 Shots 3 | . . . . 3 Rammed 3 | . . 2 1 . Targets Rammed 3 | . . 2 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 502 | . 27 228 502 258 Average Temperature 103 | . 7 70 202 47 Received Heat Transfer 1567 | . 18 153 684 712 Effects 8 | . . . 8 . Shutdowns 5 | . . . 5 . Matter Decay 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . 2 2 5 Heat Transferred 5169 | . 50 993 1924 2202 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 85 | 100 100 56 100 83 Level 1 14 | . . 43 . 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 364 | . 145 301 186 364 Initial 107 | . . 14 107 61 Average 97 | . 69 137 130 77 Influence Increases 1923 | . 210 490 465 758 Destroy 0b10 Robot/C 1100 | . 140 320 320 320 Destroy 0b10 Robot/NC 95 | . . 5 40 50 Destroy Leader 256 | . 20 62 94 80 Successful Hack 19 | . 5 6 8 . Disable Machine 120 | . . 30 . 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 78 | . . 22 3 53 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 90 | . 30 45 . 15 Influence Decreases 1582 | . 175 269 585 553 Entered New Map 245 | . . 21 149 75 Time Decay 1087 | . 175 208 356 348 Lost Part 220 | . . 30 60 130 Lost Ally 30 | . . 10 20 . Squads Dispatched 18 | . 1 2 7 8 Investigation 3 | . 1 . 2 . Extermination 2 | . . . . 2 Reinforcement 6 | . . 2 2 2 Assault 2 | . . . . 2 Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 16 31 28 30 Peak Tracking Total 10 | . 7 10 6 7 Tactical Retreats 6 | . 2 3 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 2 . 7 Max in Single Turn 5 | . . 1 . 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . 2 1 1 . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 6 | . 3 1 2 . Successful 3 | . 1 1 1 . Failed 3 | . 2 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . 2 1 2 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . 1 1 . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . . 1 1 . Largest Group 1 | . . 1 1 . Highest-Rated Group 15 | . . 10 15 . Highest-Rated Ally 15 | . . 10 15 . Total Orders . | . . . . . Ally Attacks 1 | . . . 1 . Total Damage 27 | . . . 27 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3271 | 87 489 555 804 1336 Spaces Moved 1903 | 65 341 545 504 448 Core 9 | 7 . . . 2 Treads 717 | . . . 271 446 Legs 599 | 58 341 200 . . Wheels . | . . . . . Hover 340 | . . 107 233 . Flight 238 | . . 238 . . Fastest Speed 31 | 50 120 31 48 145 Average Speed 116 | 112 120 67 100 191 Slowest Speed 550 | 120 120 210 145 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 3 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 56 57 37 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 74 | . . 21 . 53 Melee . | . . . . . Projectile . | . . . . . AOE 74 | . . 21 . 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2630 | 76 397 665 680 812 Wait 382 | . 17 24 72 269 Move 1893 | 64 340 538 503 448 Hop 3 | . . 3 . . Pick Up 32 | 6 8 10 4 4 Fast Attach 37 | 6 3 12 5 11 Attach 13 | . . 5 7 1 Detach 12 | . 2 3 3 4 Swap 34 | . 1 11 14 8 Drop 38 | . 9 23 6 . Fire 183 | . 17 34 65 67 Melee . | . . . . . Ram 2 | . . 2 . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 12) 173 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 14) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x2 922 | -9/Materials | Destroyed 8 combat bots 924 | -9/Materials | Lost 3 parts (1p1n1u) 1007 | -9/Materials | Discovered new exit (range 16) 1125 | -9/Materials | Discovered new exit (range 15) 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Utility x2 1233 | -8/Materials | Garrison activated, responded to threat 1913 | -8/Materials | Lost 3 parts (2n1u) 1931 | -8/Materials | Discovered new exit (range 5) 1936 | -8/Materials | Entered Factory 1936 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2090 | -7/Factory | Garrison activated, responded to threat 2196 | -7/Factory | Lost 6 parts (2n3u1w) 2253 | -7/Factory | Lost 3 parts (2n1w) 2491 | -7/Factory | Build established: Scavenger-Mutant 2981 | -7/Factory | Garrison activated, responded to threat 2984 | -7/Factory | Core integrity fell below 50% 3265 | -7/Factory | Core integrity fell below 20% 3272 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03210_ Critical hit (Burn: +27). 03214_ C|G&LCB5HC,0#V3HS/L%= 03221_ G-50 Soldier destroyed. 03226_ Critical hit (Smash). 03226_ Core Analyzer destroyed. 03226_ System corrupted by crushing effect (+4). 03227_ B-48 Gladiator destroyed. 03232_ System corrupted: Matter fused (-9). 03234_ G-47 Trooper destroyed. 03235_ Acquired 52 matter. 03241_ C-30 ARC bursts open, deploying its payload. 03241_ G-50 Soldier unfolds itself. 03241_ L-41 Fighter unfolds itself. 03259_ Imp. Light Armor Plating destroyed. 03264_ Gatling Laser severed. 03265_ Imp. Shield Generator destroyed. 03266_ Imp. Heat Sink destroyed. 03270_ Hvy. Particle Gun severed. 03272_ Knocked back. Map ----- +----------------------------------------------------+ | # #?????????????? | | % + #?????????????? | | ##########+######""### #?????????????? | | #???# ###?# +?????????????? | | #???# #???# #?????????????? | | #???# #???#########+####?????????????? | | #???# #??????????????????????????????? | | #???# """ """ #??????????????????????????????? | | #???# """ """ ############???????????????????? | | #???# """ """ + ????????????? | | #???# ############???????????????????? | | #???# """ """ #??????????????????????????????? | | #???# """ """ #??????????????????????????????? | | #???? 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""" ?????????????????????????????????????? | | "" # """ #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryMachineScythe Manual? 0 Play Time 00:32:58 Cumulative 11.5 hours Start 2025.10.06 @ 14:19:07 End 2025.10.15 @ 18:37:51 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 15 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 700a87f0-15ac-4c16-b811-863d937d0080