Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 11:38:59 Player: sentrybuster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1987) 1987 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 5539 Bonus ------- Follower Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 72/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Sensor Array Long-range Terrain Scanner Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Recoil Stabilizer Reflective Plating > --- WEAPON ----------- Force Rifle Minigun Minigun Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Armored Wheel Large Matter Pod Advanced Sensor Array Long-range Terrain Scanner Improved Light Armor Plating Spread Laser Minigun Minigun Flak Gun Heavy Missile Launcher Spear [Rating: 48] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Reflective Plating Weapon Minigun Energy Gun Force Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . 2 . 1 Weapon 3 | . . . 2 . . 1 Parts Attached 68 | 7 5 . 13 7 18 18 Power 4 | 1 . . 2 . 1 . Engine 4 | 1 . . 2 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 1 . 1 1 4 4 Treads 6 | . 1 . 1 . 3 1 Leg 1 | . . . . . . 1 Wheel 6 | 2 . . . 1 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 . 2 4 6 1 Device 8 | . . . 2 3 2 1 Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 36 | 3 3 . 8 2 7 13 Energy Gun 12 | 2 1 . 2 2 1 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 17 | 1 2 . 6 . 3 5 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 38 | . 3 . 3 6 1 25 Power 1 | . . . . . . 1 Propulsion 10 | . 1 . . 2 1 6 Utility 4 | . . . . 1 . 3 Weapon 23 | . 2 . 3 3 . 15 Highest Loss Streak 23 | . 3 . 1 3 1 23 Average Slot Usage (%) 85 | . 95 100 88 90 80 80 Engine 7 | . 14 14 11 8 4 5 Treads 16 | . 3 14 12 15 20 18 Wheel 4 | . 21 14 9 . 2 2 Device 10 | . . . 9 22 9 6 Storage 9 | . 27 28 12 8 5 5 Processor 3 | . . . . 1 6 6 Protection 2 | . . . . . 3 4 Energy Gun 4 | . 14 . 6 8 2 2 Ballistic Gun 19 | . 12 28 26 23 13 16 Ballistic Cannon 1 | . . . . . 2 3 Launcher 2 | . . . . . 3 5 Piercing Weapon 1 | . . . . . 3 . Naked Turns 42 | . . . . 29 13 . Heaviest Build 72 | 11 12 10 32 31 66 72 Greatest Support 88 | 26 26 20 40 40 40 88 Greatest Overweight (x) 12 | 1 . . 1 1 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 Average Capacity 8 | 5 6 6 6 5 10 11 Most Carried 11 | 4 4 3 6 6 11 11 Average Carried 6 | 2 3 3 5 5 6 9 Final Capacity 12 | 6 6 6 6 4 12 4 Final Carried 11 | 4 3 3 6 4 11 3 Class Distribution -------------------- 28% | Mutant 28% | Scavenger-Tank 21% | Tank 12% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1462 | 218 113 . 242 224 168 497 Remotely . | . . . . . . . Salvage Created 2379 | . 161 . 552 414 518 734 Parts 111 | . 11 . 35 17 16 32 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 5 . 12 6 9 14 Melee 5 | . . . . . 3 2 Guns 32 | . 5 . 12 3 3 9 Cannons 1 | . . . . . . 1 AOE 8 | . . . . 3 3 2 Classes Destroyed 11 | . 2 . 3 2 2 2 Worker 4 | . . . . . . 4 Hauler 1 | . . . . . . 1 Recycler 5 | . . . 1 2 2 . Watcher 1 | . . . 1 . . . Swarmer 11 | . 3 . 3 . . 5 Grunt 20 | . 2 . 4 3 4 7 Brawler 2 | . . . . 2 . . Duelist 2 | . . . . 1 1 . Sentry 8 | . . . 5 . 2 1 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 5 | . 3 . 3 4 4 5 Combat Bots Only 3 | . 3 . 3 3 3 3 Max Kills in Single Turn 3 | . 1 . 2 2 2 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 1 1 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5486 | . 340 . 514 788 816 3028 Core 1380 | . 81 . 110 79 251 859 Absorbed by Shields 153 | . . . 153 . . . Core Remaining (%) 77 | 100 . 67 72 85 64 . Volleys Fired 130 | . 25 . 37 19 9 40 Largest 5 | . 2 . 4 4 4 5 Hottest 194 | . 90 . 144 132 176 194 Shots Fired 368 | . 44 . 96 60 30 138 Gun 343 | . 44 . 96 60 21 122 Cannon 18 | . . . . . 6 12 Launcher 7 | . . . . . 3 4 Special . | . . . . . . . Kinetic 269 | . 18 . 82 45 21 103 Thermal 76 | . 12 . 14 15 6 29 Explosive 7 | . . . . . 3 4 Electromagnetic 16 | . 14 . . . . 2 Robot Hit Streak 22 | . 6 . 7 20 22 21 Robot Miss Streak 4 | . 3 . 3 2 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 260 | . 24 . 60 38 28 110 Core Hits 128 | . 11 . 26 17 30 44 Critical Hits 4 | . . . . . 1 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 3 Melee Attacks 15 | . . . . . 10 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 15 | . . . . . 10 5 Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5913 | . 213 . 647 1137 1243 2673 Guns 3402 | . 209 . 647 585 288 1673 Cannons 230 | . . . . . 38 192 Explosions 1860 | . . . . 549 618 693 Melee 393 | . . . . . 299 94 Ramming 28 | . 4 . . 3 . 21 Kinetic 2651 | . 101 . 520 421 249 1360 Thermal 1149 | . 13 . 127 164 352 493 Explosive 1537 | . . . . 549 343 645 Electromagnetic 155 | . 95 . . . . 60 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 393 | . . . . . 299 94 Highest Corruption 4 | . . . . 3 4 . Average Corruption 3 | . . . . 3 3 . Corruption Purged . | . . . . . . . Effects 15 | . . . . 3 12 . Message Errors 2 | . . . . 1 1 . Matter Fused 5 | . . . . . 5 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 1 | . . . . . 1 . Targeting Errors 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 164 | . . . . 105 44 15 Projectiles . | . . . . . . . Explosions 164 | . . . . 105 44 15 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 590 | . 2 . . 350 51 187 Shots 8 | . . . . 4 1 3 Rammed 6 | . 1 . 1 1 . 3 Targets Rammed 7 | . 1 . 1 1 . 4 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 336 | . 336 . 141 96 219 238 Average Temperature 87 | . 208 . 44 40 54 73 Received Heat Transfer 1317 | . 129 . 177 171 162 678 Effects 1 | . 1 . . . . . Matter Decay 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1627 | . 37 . 222 370 245 753 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 263 | . 105 40 263 233 248 218 Initial 78 | . . 40 15 78 62 47 Average 94 | . 45 40 125 105 76 106 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 95 | 100 100 100 91 96 97 95 Level 1 4 | . . . 8 3 2 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 1 2 3 4 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . 1 . Reinforcement 6 | . 1 . 1 . 1 3 Assault 1 | . . . . . 1 . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . 1 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 7 . 19 16 11 34 Peak Tracking Total 10 | . 5 . 3 10 3 8 Tactical Retreats 9 | . 1 . 1 . . 7 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 10 | . . . . 4 3 3 Max in Single Turn 3 | . . . . 2 3 2 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 9 | . 1 1 2 2 1 2 Terminals 6 | . 1 1 1 1 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 22 | . 3 2 4 6 4 3 Successful 9 | . . . 3 5 1 . Failed 13 | . 3 2 1 1 3 3 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 18 | . 3 2 2 4 4 3 Terminals 17 | . 3 2 2 4 4 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 1 . Unreport Threat 1 | . . . . . 1 . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . . 2 2 . . Terminals 4 | . . . 2 2 . . Track 2 | . . . 1 1 . . Botnet 2 | . . . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 1 2 2 1 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 38 | . . 38 38 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 186 | . . . 186 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3093 | 58 174 76 654 497 917 717 Spaces Moved 1518 | 46 96 53 250 272 457 344 Core 230 | 3 . . . 58 97 72 Treads 1040 | . 2 32 250 185 314 257 Legs 1 | . . . . . . 1 Wheels 247 | 43 94 21 . 29 46 14 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 160 50 50 50 Average Speed 141 | 87 86 128 172 131 141 151 Slowest Speed 650 | 100 160 160 180 180 180 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 2 24 25 30 24 18 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 189 | . . . . 58 52 79 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 188 | . . . . 58 51 79 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2174 | 60 144 61 402 369 687 451 Wait 401 | 4 17 9 89 66 179 37 Move 1512 | 45 95 52 249 271 456 344 Hop . | . . . . . . . Pick Up 20 | 3 1 . 4 3 9 . Fast Attach 43 | 7 2 . 10 3 13 8 Attach 19 | . 2 . 1 3 4 9 Detach 9 | 1 . . 2 . 4 2 Swap 6 | . 1 . 2 1 1 1 Drop 12 | . . . 7 2 2 1 Fire 130 | . 25 . 37 19 9 40 Melee 15 | . . . . . 10 5 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush 6 | . . . 1 1 . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Lost 3 parts (1n2w) 221 | -10/Materials | Discovered new exit (range 7) 233 | -10/Materials | Entered Mines 293 | -10/Mines | Discovered new exit (range 5) 301 | -10/Mines | Build established: Mutant 309 | -10/Mines | Entered Materials 309 | -9/Materials | Accompanied by 2 allies 309 | -9/Materials | Evolved 2 slots: Weapon x2 314 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 930 | -9/Materials | Discovered new exit (range 13) 963 | -9/Materials | Entered another Materials area 963 | -8/Materials | Evolved 2 slots: Utility x2 1023 | -8/Materials | Build established: Tank 1261 | -8/Materials | Garrison activated, responded to threat 1394 | -8/Materials | Lost 3 parts (1n2w) 1431 | -8/Materials | Released all parts (8) 1454 | -8/Materials | Discovered new exit (range 11) 1460 | -8/Materials | Entered Factory 1460 | -7/Factory | Evolved 2 slots: Propulsion x2 1937 | -7/Factory | Build established: Scavenger-Tank 2293 | -7/Factory | Build established: Scavenger-Skirmisher 2331 | -7/Factory | Discovered new exit (range 5) 2377 | -7/Factory | Entered another Factory area 2377 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3024 | -6/Factory | Core integrity fell below 50% 3053 | -6/Factory | Core integrity fell below 20% 3092 | -6/Factory | Lost 23 parts (1p6n2u14w) 3094 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03049_ Penetrated by Slug. 03051_ Acquired 24 matter. 03051_ U-05 Engineer lays Concrete. 03052_ Penetrated by Slug. 03052_ U-05 Engineer lays Concrete. 03055_ Penetrated by Slug. 03055_ Flak Gun destroyed. 03056_ U-05 Engineer lays Concrete. 03059_ U-05 Engineer builds a Wall. 03061_ Slug penetrates Wall. 03061_ Penetrated by Slug. 03061_ Spear destroyed. 03061_ U-05 Engineer lays Concrete. 03061_ U-05 Engineer builds a Door. 03062_ U-05 Engineer lays Concrete. 03067_ Acquired 28 matter. 03068_ Terminal unresponsive. 03071_ Penetrated by Slug. 03071_ Slug penetrates Wall. 03076_ Slug penetrates Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????? #######+######## ##?????????????????????? | | ?????? #?????????????????????? | | ?????? g @ #?????###?????????????? | | ??????w g b #???? ???????????##?? | | ??????????#+############ #???? ???????????# ## | | ???????????????????????# #??? #??????????? | | ???????????????????????# #??? #????????????# | | ???????????????????????# #?? /%#????????????## | | ???????????????????????# #?? ! #????????????# | | ???????????????????????# #?""" #?????######?# | | ???????????????????????# #?"R #?????# !#?# | | ?????????????????####### # """ #?????# #?# | | ?????????????????# ! ! # # """ #?????# #?# | | ?????????????????# # + # " ??# #?# | | ?????????????????# " " # ######### " " # !### | | ?????????????????# " " # t## ## #### | | ?????????????????# " " # "T ######+# # ! | | ?????????????????# " " + "" ! + + T= | | ?????????????????# " " # ##### # # = | | ?????????????????# " " ###### #???# ####### # | | ?????????????????# " " #?######+####### # | | ?????????????????# " " #?# + # | | ?????????????????# " " #?# #### # | | ?????????????????# #?# #??## # | | ?????????????????#######?# #???# / | | ?????????????????????????# #???# #### #### | | ?????????????????????????# #???# ## #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 313 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 6 Item Schematics ----------------- Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageLightpackBattery Manual? 0 Play Time 00:24:56 Cumulative 56.4 hours Start 2020.09.24 @ 11:11:12 End 2020.09.24 @ 11:38:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aace1c37-6f8a-4d34-92bf-5fb97d7c6346