Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 19:37:51 // AFD2020/Player2 Player: Buffy Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (278) 1390 Value Destroyed (13916) 13916 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (10790) 10790 TOTAL SCORE: 35656 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7555 Follower Combat Kills 6682 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -5347 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- Lance > --- INVENTORY (4) ---- Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Experimental Cooling System Large Storage Unit High-capacity Storage Unit Improved Energy Well Enhanced Optical Array Advanced Targeting Computer Improved Core Analyzer Improved Weapon Cycler Hardened Medium Armor Plating EM Disruption Field Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Tesla Rifle Gamma Rifle Coil Gun Railgun > --- INVENTORY -------- Neutrino Core Light Quantum Reactor Heavy Treads Improved Energy Well Improved Matter Compressor Antimissile System Improved System Backup Module Tesla Rifle Heavy Tesla Rifle Plasma Rifle Plasma Rifle Quantum Rifle Coil Gun KE Penetrator Railgun Rocket Array Makeshift Sword [Rating: 131] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Slots Evolved 16 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 1 . 1 . . . . 1 . . . . 2 . . 2 . . 1 . 1 Weapon 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 240 | 7 6 . 10 13 19 21 7 1 . 7 7 6 4 4 4 22 7 . 21 6 . 17 34 17 Power 20 | 1 1 . 1 2 2 . . . . 1 2 . . . . 2 . . 1 1 . . 3 3 Engine 9 | 1 1 . 1 2 2 . . . . 1 1 . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . 1 . . . . 2 . . 1 1 . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 Propulsion 38 | 2 . . 5 4 1 2 2 . . 2 . 1 1 . . 3 . . 4 1 . 4 1 5 Treads 29 | 1 . . 5 4 1 1 2 . . 1 . 1 1 . . 3 . . 4 . . 2 1 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 6 | 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . 3 Hover 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 67 | 2 2 . 1 2 7 6 . . . 1 2 1 . 4 . 9 2 . 8 2 . 4 9 5 Device 25 | . . . . . 2 3 . . . . 2 . . 1 . 1 1 . 3 2 . 1 6 3 Storage 13 | 2 2 . . . . . . . . . . . . . . 3 . . 1 . . 2 1 2 Processor 10 | . . . . 1 1 2 . . . . . . . . . 3 1 . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 19 | . . . 1 1 4 1 . . . 1 . 1 . 3 . 2 . . 3 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 3 . 3 5 9 13 5 1 . 3 3 4 3 . 4 8 5 . 8 2 . 9 21 4 Energy Gun 42 | 1 1 . 2 1 4 3 3 . . 1 2 1 2 . 1 3 1 . 2 . . 5 8 1 Energy Cannon 7 | . 1 . . 2 1 1 . . . . . 1 . . . 1 . . . . . . . . Ballistic Gun 33 | 1 . . 1 2 3 2 1 . . . . . . . 1 3 2 . 5 1 . 2 9 . Ballistic Cannon 9 | . . . . . . 3 1 . . 1 1 1 . . 1 . 1 . . . . . . . Launcher 18 | . 1 . . . 1 3 . 1 . 1 . 1 1 . 1 1 1 . 1 . . . 4 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . 4 . . . . . 1 . . 1 . 5 . . 1 1 . . 3 1 Parts Lost 59 | . . . . 1 . . . . . 1 1 2 . . 3 3 3 . 5 1 . 2 25 12 Power 6 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 2 Propulsion 9 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 5 Utility 12 | . . . . . . . . . . . . . . . . 1 . . 2 . . 1 5 3 Weapon 32 | . . . . . . . . . . 1 1 2 . . 3 2 3 . 3 . . 1 14 2 Highest Loss Streak 11 | . . . . 1 . . . . . 1 1 2 . . 1 2 2 . 1 1 . 1 11 9 Average Slot Usage (%) 92 | . 96 100 99 97 98 96 99 100 100 99 93 87 93 92 91 93 98 94 92 93 94 90 89 17 Engine 5 | . 14 14 11 9 8 7 7 7 7 7 5 6 6 6 6 . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 4 5 5 5 4 5 4 3 . Treads 18 | . 14 14 28 27 27 24 29 30 30 30 13 13 13 13 13 12 23 23 17 11 10 9 13 . Wheel 3 | . 14 14 4 . . 2 . . . . 6 6 6 6 6 4 . . . . . . . 4 Device 7 | . . . . . 2 6 7 7 7 7 13 6 6 6 6 7 11 11 15 14 15 14 14 2 Storage 14 | . 25 28 22 18 18 15 15 15 15 15 13 13 13 13 13 11 11 11 10 10 10 10 14 2 Processor 8 | . . . . 6 3 6 7 7 7 7 6 6 6 6 6 17 17 17 15 21 21 19 15 . Protection 7 | . . . 10 9 11 7 7 7 7 7 6 12 13 12 13 6 5 5 5 5 5 4 3 . Energy Gun 8 | . 13 14 7 5 6 9 5 . . . 13 1 10 20 12 8 9 5 6 . . 9 8 . Energy Cannon 1 | . 8 14 5 5 2 . . . . . . 1 3 . . 2 . . . . . . . . Ballistic Gun 7 | . 5 . 8 16 18 3 6 7 7 5 . . . . 3 6 4 5 7 21 21 11 11 . Ballistic Cannon 3 | . . . . . . 6 6 7 7 8 13 13 4 . 4 3 3 5 4 . . . . . Launcher 1 | . . . . . . 1 2 6 7 5 . 4 5 6 3 . . . . . . . . . Naked Turns 73 | . . . . . . . . . . . . . . . . . . . . . . . 8 65 Heaviest Build 112 | 16 58 58 68 77 78 84 84 82 82 84 90 91 92 87 90 89 87 80 112 97 97 104 108 36 Greatest Support 145 | 10 10 10 60 66 66 84 80 80 80 80 28 40 28 28 28 110 110 110 129 129 102 145 145 48 Greatest Overweight (x) 8 | 1 5 5 6 1 1 2 2 1 1 2 3 3 3 3 3 3 . . . . . 4 1 8 Average Overweight (x) 1 | . 3 5 3 1 1 . 1 1 1 . 3 2 3 2 2 2 . . . . . . . . Largest Inventory Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 8 Average Capacity 17 | 5 13 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 6 Most Carried 18 | 6 16 16 18 18 18 18 18 17 17 17 18 18 18 18 17 18 18 17 18 18 15 18 18 4 Average Carried 15 | 4 10 16 17 17 17 17 17 17 17 16 16 17 17 17 15 16 16 17 16 14 15 16 16 1 Final Capacity 18 | 8 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 4 8 Final Carried 18 | 6 16 16 18 17 18 17 17 17 17 14 18 17 17 16 15 18 17 17 18 15 15 18 4 1 Class Distribution -------------------- 19% | Tank 19% | Gunner 16% | Mutant 15% | Scavenger-Gunner 13% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Gunner | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Matter Collected 7366 | 279 242 . 144 133 503 507 194 62 . 115 283 137 88 40 174 428 429 . 1580 201 . 387 1280 160 Remotely 60 | . . . . . . . . . . . . . . . . . . . . . . . . 60 Salvage Created 13684 | 90 413 . 610 196 750 748 178 102 . 112 265 217 52 . 270 304 519 . 2689 215 . 1188 3934 832 Parts 540 | 1 26 . 36 10 39 26 5 8 . 7 12 9 1 . 9 11 17 . 89 16 . 59 134 25 Haulers Intercepted 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 7 | . . . . . . . . . . . . . . . . 1 . . 1 . . 2 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . 6 3 . 9 . 11 3 5 11 . 8 . . 10 . . . . Prevented 30 | . . . . . . . 3 . . 4 . 2 3 . 16 . 2 . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 216 | . 8 . 12 4 10 14 4 4 . 4 5 4 1 . 6 6 14 . 32 4 . 10 67 7 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 Guns 100 | . 6 . 8 3 9 7 4 . . 1 2 . . . 2 5 5 . 12 4 . 6 26 . Cannons 28 | . . . 4 1 1 3 . 1 . . 3 1 . . . 1 1 . 12 . . . . . AOE 74 | . 2 . . . . 4 . 3 . 3 . 3 . . 3 . 8 . 6 . . 2 40 . Classes Destroyed 20 | 1 4 . 2 1 2 2 . 1 . . . . . . . . 2 . 2 . . 1 2 . Worker 15 | . 1 . . . 1 3 . . . . 1 . . . . . . . 5 . . 1 3 . Builder 16 | . 1 . . . . . . . . . . . . . . . . . 3 . . 5 7 . Hauler 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . Recycler 10 | 1 . . . . 2 . . . . . . . . . . . . . 4 . . 1 . 2 Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Watcher 6 | . 2 . 2 . . . . . . . . . . . . . . . . . . 1 1 . Swarmer 16 | . . . . . . . . 3 . 4 . . . . 3 . 5 . . . . . 1 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Grunt 86 | . 8 . 8 2 3 10 2 . . . 2 3 1 . 1 2 4 . 5 . . . 31 4 Brawler 19 | . . . . . . 2 . . . . . . . . . . . . 5 . . . 12 . Duelist 13 | . . . . . 1 1 . . . . . . . . . . . . 4 . . . 6 1 Protector 6 | . . . . . . . . . . . . . . . . . . . 2 . . . 4 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Sentry 23 | . . . 4 1 4 . 1 1 . . 1 . . . . 2 1 . 3 . . 3 1 1 Demolisher 4 | . . . . . 1 . . . . . . . . . . 2 . . 1 . . . . . Hunter 24 | . . . . 1 1 . 1 . . . . . . . 2 . . . 11 . . 3 5 . Programmer 17 | . . . . . . 1 . . . . 2 1 . . . . 2 . 1 4 . 3 2 1 Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 22 | 1 5 . 3 1 5 4 2 3 . 4 1 3 1 . 2 2 9 . 11 2 . 10 22 2 Combat Bots Only 21 | . 4 . 2 1 2 4 2 3 . 4 1 3 1 . 2 2 9 . 6 2 . 5 21 2 Max Kills in Single Turn 7 | 1 2 . 1 1 1 4 1 3 . 3 1 2 1 . 1 1 5 . 4 1 . 2 7 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 7 | . 2 . . . . 1 . 3 . 3 . 2 . . 1 . 5 . 4 . . 2 7 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Damage Taken 15143 | . 154 . 293 373 726 460 313 332 . 299 435 166 232 . 639 583 663 . 2328 214 . 580 3597 2756 Core 2162 | . 13 . 17 14 49 28 23 12 . 45 18 . . . . 106 53 . 126 . . 98 249 1311 Absorbed by Shields 76 | . . . . . . . . . . . . . . . . . . . . . . . 76 . Core Remaining (%) 60 | 100 . 67 85 . 64 . . . . 58 . . . . 80 . . 48 . . 25 . 18 . Volleys Fired 507 | 9 17 . 27 13 39 49 14 7 . 9 22 6 11 . 25 29 23 . 86 8 . 23 87 3 Largest 5 | 2 2 . 2 3 3 3 3 3 . 3 4 4 3 . 4 4 4 . 4 4 . 5 5 1 Hottest 270 | 60 100 . 100 114 125 158 155 129 . 113 208 203 160 . 182 227 219 . 224 128 . 265 270 94 Shots Fired 1479 | 18 32 . 52 34 105 114 31 13 . 15 79 13 19 . 43 78 62 . 307 31 . 102 328 3 Gun 1126 | 18 25 . 33 29 95 59 19 6 . 4 37 1 7 . 19 53 43 . 228 31 . 102 314 3 Cannon 282 | . 5 . 19 5 8 46 8 3 . 6 42 9 6 . 8 25 16 . 76 . . . . . Launcher 71 | . 2 . . . 2 9 4 4 . 5 . 3 6 . 16 . 3 . 3 . . . 14 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 893 | 9 10 . 21 26 66 70 16 6 . 10 42 7 3 . 14 50 29 . 215 31 . 46 222 . Thermal 102 | . 5 . 19 5 8 . . . . . 17 2 3 . . 13 21 . 2 . . . 4 3 Explosive 22 | . 2 . . . . . . . . . . . . . . . 3 . 3 . . . 14 . Electromagnetic 462 | 9 15 . 12 3 31 44 15 7 . 5 20 4 13 . 29 15 9 . 87 . . 56 88 . Robot Hit Streak 30 | 4 21 . 23 14 11 10 7 16 . 3 6 6 7 . 4 10 27 . 29 8 . 23 30 . Robot Miss Streak 5 | 2 1 . 3 2 2 5 1 1 . 4 3 3 3 . 2 2 2 . 4 1 . 2 4 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . Secondary Targets 20 | . 2 . . . 3 . . . . . . . . . . . . . . 1 . 1 13 . Max Gunslinging Chain 2 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 2 . Shots Hit Robots 1043 | 11 25 . 36 26 65 67 19 9 . 10 44 7 15 . 18 52 47 . 213 22 . 66 253 38 Core Hits 852 | 2 20 . 21 11 30 41 8 7 . 9 12 12 10 . 30 15 26 . 142 7 . 33 398 18 Critical Hits 27 | . . . . . 1 1 . . . . . . . . . 5 1 . 9 . . 2 7 1 Critical Kills 8 | . . . . . . 1 . . . . . . . . . 1 . . 2 . . 1 3 . Critical Parts Destroyed 17 | . . . . . 1 . . . . . . . . . . 3 . . 7 . . 1 4 1 Melee Attacks 78 | . . . . . . 2 . . . . . . . . . . . . . 1 . 7 . 68 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . . 2 . . . . . . . . . . . . . 1 . 7 . 56 Piercing 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40910 | 115 536 . 654 389 1459 2824 526 453 . 378 1025 324 529 . 1170 890 1495 . 7732 581 . 2651 15589 1590 Guns 18659 | 115 263 . 363 308 1168 750 290 120 . 20 400 . 88 . 188 564 745 . 3882 581 . 1668 7090 56 Cannons 3962 | . 34 . 246 81 75 522 87 79 . 91 441 93 148 . 68 326 234 . 1437 . . . . . Explosions 16686 | . 239 . 45 . 216 1552 149 254 . 267 184 231 293 . 914 . 516 . 2413 . . 924 8489 . Melee 1533 | . . . . . . . . . . . . . . . . . . . . . . . . 1533 Ramming 70 | . . . . . . . . . . . . . . . . . . . . . . 59 10 1 Kinetic 14482 | 49 54 . 210 249 688 795 214 134 . 111 441 61 93 . 132 552 548 . 3659 581 . 767 5144 . Thermal 5196 | . 34 . 291 81 156 988 . 136 . . 373 32 55 . . 180 337 . 1019 . . 924 534 56 Explosive 10223 | . 239 . . . . . . . . . . . . . . . 516 . 1433 . . . 8035 . Electromagnetic 9406 | 66 209 . 153 59 615 1041 312 183 . 267 211 231 381 . 1038 158 94 . 1621 . . 901 1866 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1334 | . . . . . . . . . . . . . . . . . . . . . . . . 1334 Piercing 199 | . . . . . . . . . . . . . . . . . . . . . . . . 199 Highest Corruption 6 | . . . . . 1 . . . . . . . . . . . 3 3 3 3 3 1 6 4 Average Corruption 2 | . . . . . 1 . . . . . . . . . . . 2 3 2 3 3 1 2 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Effects 62 | . . . . . 4 . . . . . . . . . . . 10 3 22 9 1 1 11 1 Message Errors 10 | . . . . . . . . . . . . . . . . . 2 1 5 1 . . 1 . Matter Fused 11 | . . . . . . . . . . . . . . . . . 2 1 3 5 . . . . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . 3 . 1 . . . 1 . Energy Discharges 8 | . . . . . 1 . . . . . . . . . . . 2 1 1 1 1 . 1 . Data Loss (minor) 10 | . . . . . 2 . . . . . . . . . . . . . 3 2 . 1 1 1 Targeting Errors 13 | . . . . . 1 . . . . . . . . . . . . . 7 . . . 5 . Weapon Failures 5 | . . . . . . . . . . . . . . . . . 1 . 2 . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 789 | . . . 7 . . 219 . 30 . . . . 24 . . . 17 . 262 . . 115 63 52 Projectiles 123 | . . . 7 . . 34 . . . . . . 24 . . . . . 58 . . . . . Explosions 614 | . . . . . . 185 . 30 . . . . . . . . 17 . 204 . . 115 63 . Melee 52 | . . . . . . . . . . . . . . . . . . . . . . . . 52 Knockbacks 25 | . . . . . . 4 . . . 1 3 . 3 . . 1 . . 13 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . 4 . . . 1 3 . 3 . . 1 . . 11 . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Self-Inflicted Damage 927 | . . . 40 . . 95 . 64 . . . . 21 . 19 . 11 . 260 . . 149 268 . Shots 28 | . . . 1 . . 1 . 2 . . . . 2 . 1 . 1 . 8 . . 2 10 . Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 1 Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . 4 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Highest Temperature 496 | 60 189 . 144 132 261 197 292 228 . 104 338 48 12 . 54 241 232 . 496 18 . 139 267 . Average Temperature 72 | 35 52 . 44 52 73 52 98 112 . 44 93 32 6 . 19 93 67 . 107 13 . 54 55 . Received Heat Transfer 2058 | . 84 . 99 99 156 171 81 36 . 12 30 54 63 . 9 90 93 . 189 21 . 18 417 336 Effects 6 | . . . . . . . . . . . 2 . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . 1 . 1 . . . 2 . . 1 2 . Combat Hostiles 6 | . . . . . . . . . . . . . 1 . 1 . . . 2 . . 1 1 . Parts Fried 41 | 1 . . 1 1 . 2 . . . 1 1 . 2 . 3 . . . 12 . . 9 8 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5265 | . 74 . 568 148 211 662 . 62 . . 520 37 74 . . 259 592 . 898 . . 612 474 74 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 24 | . . . 2 . 1 1 . 2 . 3 2 1 . . . . . . 2 . . 5 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Peak Influence 3561 | 5 375 . 337 369 775 1647 . . . . 348 . . . . 627 . . 2412 . . 1385 3561 2014 Initial 1923 | . 3 . . 41 137 352 . . . . 65 . . . . 194 . . 270 . . 765 714 1923 Average 694 | 1 206 . 167 253 466 851 . . . . 208 . . . . 410 . . 969 . . 866 1841 1922 Maximum Alert Level 5 | . 1 . 1 1 3 5 . . . . 1 . . . . 2 . . 5 . . 4 5 5 Low Security (%) 22 | 100 34 100 63 27 25 . . . . . 53 . . . . 29 . . 1 . . . . . Level 1 28 | . 65 . 36 72 10 21 . . . . 46 . . . . 16 . . 39 . . . . . Level 2 15 | . . . . . 51 30 . . . . . . . . . 54 . . 7 . . 4 . . Level 3 12 | . . . . . 13 10 . . . . . . . . . . . . 10 . . 85 21 . Level 4 8 | . . . . . . 29 . . . . . . . . . . . . 22 . . 10 19 . Level 5 10 | . . . . . . 8 . . . . . . . . . . . . 18 . . . 23 100 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 35 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 3 . 2 3 7 9 . . . . 4 . . . . 6 . . 19 . . 5 22 2 Investigation 17 | . 2 . 2 2 2 3 . . . . 1 . . . . 1 . . 2 . . . 2 . Extermination 8 | . . . . . . 2 . . . . 1 . . . . . . . 2 . . 1 1 1 Reinforcement 23 | . 1 . . 1 2 2 . . . . 2 . . . . 1 . . 5 . . 3 6 . Assault 21 | . . . . . . 2 . . . . . . . . . . . . 5 . . 1 12 1 Garrison 13 | . . . . . 3 . . . . . . . . . . 4 . . 5 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . . 1 2 . . . . . . . . . 1 . . 3 . . 2 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Distress Signals 15 | . 1 . . 1 2 . . . . . 1 . . . . 3 . . 1 . . 2 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 440 | . 13 . 16 11 27 36 6 4 . 8 16 6 6 . 20 18 14 . 76 5 . 28 119 11 Peak Tracking Total 15 | . 3 . 3 3 4 6 3 3 . 4 3 4 4 . 5 5 5 . 10 2 . 5 15 4 Tactical Retreats 10 | . . . . . . 5 . . . . . . 1 . . . . . 2 . . . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Traps Triggered 10 | . . . 2 . . 1 . . . . 3 . . . . . . . 2 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Machines Disabled 54 | . 1 . 1 2 4 9 . . . . 8 . . . 1 3 . . 19 . . 2 4 . Max in Single Turn 6 | . . . 1 . 1 6 . . . . 3 . . . . 1 . . 4 . . 1 2 . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . 1 . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Machines Accessed 42 | . 7 . 2 4 9 4 . . 4 . 3 . . . . 2 . 1 4 . . . 1 1 Terminals 18 | . 6 . 2 3 6 . . . . . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 1 . . . . . . . 3 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . 1 2 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . . . . . . 2 . . 1 . . . 1 . Total Hacks 114 | . 13 . 7 15 16 12 . . 26 . 11 . . . . 3 . 1 8 . . . 1 1 Successful 77 | . 6 . 4 9 11 8 . . 26 . 5 . . . . 1 . 1 5 . . . 1 . Failed 37 | . 7 . 3 6 5 4 . . . . 6 . . . . 2 . . 3 . . . . 1 Catastrophic 8 | . 1 . 1 2 2 . . . . . 1 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 10 . 7 11 8 4 . . . . 4 . . 1 . 21 . . 19 . . 3 4 . Terminals 50 | . 12 . 7 13 11 . . . . . 7 . . . . . . . . . . . . . Fabricators 13 | . . . . . . 2 . . . . 3 . . . . . . . 7 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . . 2 4 6 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 3 . . . . . . . . . 3 . . 1 . . . 1 . Terminal Hacks 46 | . 4 . 3 5 5 . . . 26 . 2 . . . . . . 1 . . . . . . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 1 1 . . . . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Load Schematic 4 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . 1 3 6 . . . . . . . . . . . . . . . . . . Recycle Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 5 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 . 1 3 2 2 . . . . 2 . . . . 1 . . 1 . . . 1 . Terminals 6 | . 1 . 1 2 1 . . . . . 1 . . . . . . . . . . . . . Botnet 6 | . 1 . 1 2 1 . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Extract 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 1 . Jam 4 | . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 . 1 3 6 3 . . . . 2 . . . . 1 . . 2 . . . . 1 Full Trace Events 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . 4 . . 6 . 7 . . . . 8 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter 168 | . . . . . . . . . . . . . . . . . . . 168 . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . 84 . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycled Matter 181 | . . . . . . 181 . . . . . . . . . . . . . . . . . . Retrieved Matter 181 | . . . . . . 181 . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Total Allies 12 | . 1 . . . . . . . . 1 . . . 4 1 1 . . 2 . . 2 . . Largest Group 5 | . 1 1 1 1 1 1 1 1 1 2 2 1 1 5 5 3 1 1 3 1 1 3 1 1 Highest-Rated Group 311 | . 59 59 65 75 83 91 88 90 90 188 195 110 112 267 273 203 110 110 310 124 124 311 175 125 Highest-Rated Ally 178 | . 59 59 65 75 83 91 88 90 90 94 105 110 112 112 118 131 110 110 157 124 124 178 175 125 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . 3 . . . 3 . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 639 | . 20 . 17 22 45 59 10 3 . 12 24 3 7 . 41 56 22 . 141 3 . 55 93 6 Total Damage 32106 | . 531 . 605 803 3080 2799 528 106 . 524 1086 159 683 . 2025 3673 429 . 5994 242 . 2877 5818 144 Kills 229 | . 9 . 6 8 27 34 2 . . 4 9 2 4 . 14 17 . . 47 . . 13 33 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 1 1 . . . 2 . 1 2 . 2 . . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Patrols 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Guards 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . 3 . . 3 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Turns Passed 16062 | 85 898 44 1081 653 1057 1187 671 409 139 477 887 377 528 903 607 1050 688 207 1441 453 19 816 857 528 Spaces Moved 8986 | 50 653 33 566 318 512 665 354 218 78 251 564 242 339 634 353 699 343 107 681 230 12 355 364 365 Core 267 | 1 . . . . . . . . . . . . . . . . . . . . . . 18 248 Treads 4540 | . . . 311 318 512 402 328 218 78 250 . 42 . . . 35 343 107 681 230 12 325 346 2 Legs 30 | . . . . . . . . . . . . . . . . . . . . . . 30 . . Wheels 4149 | 49 653 33 255 . . 263 26 . . 1 564 200 339 634 353 664 . . . . . . . 115 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 130 130 165 165 120 120 180 180 120 130 130 130 120 120 120 165 165 165 165 165 150 50 50 Average Speed 145 | 86 116 130 161 176 166 139 175 180 180 177 130 142 130 129 128 125 165 165 165 165 165 170 145 88 Slowest Speed 450 | 90 130 130 220 180 170 152 180 180 180 180 130 200 130 130 130 190 165 165 166 166 165 240 180 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 76 10 43 37 83 17 55 54 74 49 16 48 81 84 66 19 61 15 24 67 2 16 78 9 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 6 | . 1 . . 1 1 . . 1 1 . . . . . 1 . . . . . . . . . Known Exits Taken 6 | . . . 1 . . 1 1 . . . . . . . . 1 1 . . . . 1 . . Unknown Exits Taken 18 | 1 1 1 . 1 1 . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . . 1 1 . . . 2 1 1 . . 1 . . . . . . . Spaces Dug 17 | . . . . . . 4 . . . . 2 . . . . . . . 3 1 . 7 . . Terrain Destroyed 556 | . 6 . 6 . 6 42 4 7 . 3 24 14 1 . 1 6 69 . 124 10 . 61 172 . Melee 10 | . . . . . . 2 . . . . . . . . . . . . . 1 . 7 . . Projectile 92 | . . . . . 1 5 4 . . . 13 1 1 . 1 6 10 . 30 9 . 3 8 . AOE 454 | . 6 . 6 . 5 35 . 7 . 3 11 13 . . . . 59 . 94 . . 51 164 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Total 10969 | 71 764 34 682 392 668 834 379 225 77 272 669 265 408 714 470 826 415 138 850 286 11 514 520 485 Wait 850 | . 62 2 60 24 64 79 3 . . 1 49 6 53 69 75 50 39 32 33 32 . 87 7 23 Move 8962 | 49 652 32 565 317 511 664 353 217 77 250 563 241 338 633 352 698 342 106 680 229 11 354 363 365 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 144 | 6 16 . 9 9 12 10 1 . . . 11 3 1 2 2 13 2 . 18 3 . 10 13 3 Fast Attach 68 | 7 3 . 3 3 9 1 . . . . 3 1 . 3 . 7 . . 4 1 . 4 7 12 Attach 81 | . . . 2 2 3 5 2 . . 4 3 3 . 1 3 8 4 . 10 3 . 5 18 5 Detach 15 | . 1 . 1 . 3 . . . . 2 1 . . . . 2 1 . . 1 . 2 . 1 Swap 91 | . 3 . 5 8 7 15 5 1 . 3 1 2 4 . 1 7 3 . 7 2 . 8 9 . Drop 141 | . 10 . 10 16 20 8 1 . . 3 8 3 1 6 . 12 1 . 12 6 . 10 10 4 Fire 507 | 9 17 . 27 13 39 49 14 7 . 9 22 6 11 . 25 29 23 . 86 8 . 23 87 3 Melee 78 | . . . . . . 2 . . . . . . . . . . . . . 1 . 7 . 68 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . Escape Stasis 13 | . . . . . . 1 . . . . 8 . . . . . . . . . . . 4 . Rewire 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / [Arm]) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 7) 754 | -10/Materials | Discovered new exit (range 16) 911 | -10/Materials | Discovered new exit (range 10) 984 | -10/Materials | Entered Mines 984 | -10/Mines | Accompanied by 1 ally 998 | -10/Mines | Discovered new exit (range 8) 1016 | -10/Mines | Learned location of 1 exit from Materials 1028 | -10/Mines | Entered Materials 1028 | -9/Materials | Accompanied by 1 ally 1028 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1029 | -9/Materials | Identified exit to Materials 1345 | -9/Materials | Discovered new exit (range 11) 1447 | -9/Materials | Discovered exit to Materials (range 11) 1807 | -9/Materials | Build established: Scavenger-Mutant 2109 | -9/Materials | Entered another Materials area 2109 | -8/Materials | Accompanied by 1 ally 2109 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2419 | -8/Materials | Discovered new exit (range 4) 2519 | -8/Materials | Discovered new exit (range 15) 2580 | -8/Materials | Build established: Scavenger-Gunner 2762 | -8/Materials | Entered Storage 2762 | -8/Storage | Accompanied by 1 ally 2912 | -8/Storage | Build established: Gunner 3156 | -8/Storage | Garrison activated, responded to threat 3219 | -8/Storage | Build established: Tank 3759 | -8/Storage | Discovered new exit (range 5) 3819 | -8/Storage | Entered Factory 3819 | -7/Factory | Accompanied by 1 ally 3819 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3904 | -7/Factory | Build established: Gunner 4619 | -7/Factory | First assault squad dispatched 4877 | -7/Factory | Discovered new exit (range 4) 4969 | -7/Factory | Identified exit to Lower Caves 5006 | -7/Factory | Entered Lower Caves 5006 | -7/Lower Caves | Accompanied by 1 ally 5354 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5423 | -7/Lower Caves | Identified exit to Lower Caves 5513 | -7/Lower Caves | Spotted B-75 Beast 5521 | -7/Lower Caves | Allies destroyed B-75 Beast 5547 | -7/Lower Caves | Build established: Scavenger-Gunner 5677 | -7/Lower Caves | Entered another Lower Caves area 5677 | -7/Lower Caves | Accompanied by 1 ally 5679 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5689 | -7/Lower Caves | Encountered a Warlord checkpoint 5708 | -7/Lower Caves | Discovered new exit (range 10) 6015 | -7/Lower Caves | Build established: Scavenger-Mutant 6072 | -7/Lower Caves | Discovered new exit (range 7) 6086 | -7/Lower Caves | Entered Data Miner 6086 | -7/Data Miner | Accompanied by 1 ally 6086 | -7/Data Miner | Discovered new exit (range 6) 6110 | -7/Data Miner | Met Data Miner 6153 | -7/Data Miner | Learned location of Section 7 (-2) 6153 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6185 | -7/Data Miner | Received God Mode back door access code from Data Miner 6225 | -7/Data Miner | Entered Proximity Caves 6225 | -6/Proximity Caves | Accompanied by 1 ally 6486 | -6/Proximity Caves | Escorted by Enhanced Grunt 6660 | -6/Proximity Caves | Discovered new exit (range 13) 6702 | -6/Proximity Caves | Entered Factory 6702 | -6/Factory | Accompanied by 2 allies 6702 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6905 | -6/Factory | Discovered new exit (range 5) 6958 | -6/Factory | Build established: Gunner 7170 | -6/Factory | Discovered new exit (range 15) 7589 | -6/Factory | Entered Lower Caves 7589 | -6/Lower Caves | Accompanied by 1 ally 7634 | -6/Lower Caves | Encountered a Warlord checkpoint 7673 | -6/Lower Caves | Learned 8 Factory zone layouts 7885 | -6/Lower Caves | Learned Factory emergency access door positions 7893 | -6/Lower Caves | Build established: Tank 7956 | -6/Lower Caves | Discovered new exit (range 6) 7966 | -6/Lower Caves | Entered another Lower Caves area 7966 | -6/Lower Caves | Accompanied by 1 ally 8043 | -6/Lower Caves | Discovered new exit (range 17) 8306 | -6/Lower Caves | Spotted B-75 Beast 8319 | -6/Lower Caves | Allies destroyed B-75 Beast 8427 | -6/Lower Caves | Encountered a Warlord checkpoint 8483 | -6/Lower Caves | Discovered new exit (range 5) 8494 | -6/Lower Caves | Entered Zion 8494 | -6/Zion | Accompanied by 1 ally 8553 | -6/Zion | Received a visual enhancement algorithm 8598 | -6/Zion | Discovered new exit (range 17) 8665 | -6/Zion | Learned Factory emergency access door positions 8697 | -6/Zion | Given A8's code to call for help 8731 | -6/Zion | Learned Factory trap positions 8782 | -6/Zion | Found Prototype Device 8961 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9074 | -6/Zion | Imprinted 9076 | -6/Zion | Declared Zion's savior 9227 | -6/Zion | Identified Bomb Factory No. 2 9397 | -6/Zion | Entered Proximity Caves 9397 | -5/Proximity Caves | Accompanied by 5 allies 9399 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9795 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9962 | -5/Proximity Caves | Discovered new exit (range 15) 9964 | -5/Proximity Caves | Learned location of 1 exit from Factory 10004 | -5/Proximity Caves | Entered Factory 10004 | -5/Factory | Accompanied by 2 allies 10004 | -5/Factory | Evolved 2 slots: Utility x2 10005 | -5/Factory | Identified exit to Extension 10006 | -5/Factory | Identified exit to Upper Caves 10007 | -5/Factory | Loaded intel: 70 trap records 10045 | -5/Factory | Discovered exit to Upper Caves (range 13) 10225 | -5/Factory | Retrieved Zion intel report: Active Terminals 10226 | -5/Factory | Zion Explosive Resupply teleported in 10232 | -5/Factory | Found Prototype Launcher 10234 | -5/Factory | Found Prototype Launcher 10289 | -5/Factory | Identified Rocket Array (x2) 10292 | -5/Factory | Garrison activated, responded to threat 10585 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10669 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10689 | -5/Factory | Build established: Gunner 10895 | -5/Factory | Garrison activated, responded to threat 11054 | -5/Factory | Entered Upper Caves 11054 | -5/Upper Caves | Accompanied by 1 ally 11199 | -5/Upper Caves | Destroyed 9 combat bots 11267 | -5/Upper Caves | Encountered a Warlord checkpoint 11297 | -5/Upper Caves | Identified exit to Upper Caves 11501 | -5/Upper Caves | Build established: Skirmisher 11568 | -5/Upper Caves | Spotted B-75 Beast 11573 | -5/Upper Caves | Core integrity fell below 50% 11580 | -5/Upper Caves | Destroyed B-75 Beast 11604 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11742 | -5/Upper Caves | Entered another Upper Caves area 11742 | -5/Upper Caves | Accompanied by 1 ally 11805 | -5/Upper Caves | Discovered new exit (range 7) 11949 | -5/Upper Caves | Entered Factory 11949 | -4/Factory | Accompanied by 1 ally 11949 | -4/Factory | Evolved 2 slots: Utility x2 12113 | -4/Factory | Fabricated Lightning Gun? 12338 | -4/Factory | Garrison activated, responded to threat 12346 | -4/Factory | Incoming investigation squad redirected 12653 | -4/Factory | Retrieved Zion intel report: Active Terminals 12698 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12699 | -4/Factory | Zion Recon squad teleported in 12699 | -4/Factory | First assault squad dispatched 12927 | -4/Factory | Discovered new exit (range 16) 13122 | -4/Factory | Incoming assault squad redirected 13180 | -4/Factory | Garrison activated, responded to threat 13187 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13191 | -4/Factory | Enhanced Grunt warped into view, answering call for help 13196 | -4/Factory | Enhanced Grunt warped into view, answering call for help 13228 | -4/Factory | Incoming assault squad redirected 13252 | -4/Factory | Core integrity fell below 50% 13343 | -4/Factory | Discovered new exit (range 9) 13390 | -4/Factory | Entered Upper Caves 13390 | -4/Upper Caves | Accompanied by 1 ally 13647 | -4/Upper Caves | Build established: Scavenger-Gunner 13708 | -4/Upper Caves | Discovered new exit (range 46) 13734 | -4/Upper Caves | Learned Research security intel 13843 | -4/Upper Caves | Entered another Upper Caves area 13843 | -4/Upper Caves | Accompanied by 1 ally 13843 | -4/Upper Caves | Discovered new exit (range 12) 13862 | -4/Upper Caves | Entered Research 13862 | -3/Research | Accompanied by 1 ally 13862 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13863 | -3/Research | Identified exit to Testing 13874 | -3/Research | Found Antimissile System 14282 | -3/Research | Spotted B-86 Titan 14387 | -3/Research | Zion Hacker squad teleported in 14410 | -3/Research | Spotted B-86 Titan 14440 | -3/Research | Destroyed B-86 Titan 14612 | -3/Research | First assault squad dispatched 14627 | -3/Research | Incoming assault squad redirected 14678 | -3/Research | Entered Testing 14678 | -3/Testing | Accompanied by 1 ally 14742 | -3/Testing | Found Prototype Device 14742 | -3/Testing | Identified Exp. Thermal Shield 14763 | -3/Testing | Garrison activated, responded to threat 14891 | -3/Testing | Found Prototype Device 14891 | -3/Testing | Identified EM Disruption Field 14928 | -3/Testing | First assault squad dispatched 15093 | -3/Testing | Destroyed 7 combat bots 15102 | -3/Testing | Lost 4 parts (1p3w) 15201 | -3/Testing | Incoming assault squad redirected 15218 | -3/Testing | Found Prototype Processor 15218 | -3/Testing | Identified Exp. Melee Analysis Suite 15233 | -3/Testing | High security lockdown imminent 15238 | -3/Testing | Scanned by Researcher 15265 | -3/Testing | Destroyed 7 combat bots 15313 | -3/Testing | High security lockdown engaged 15319 | -3/Testing | Core integrity fell below 50% 15407 | -3/Testing | Destroyed 20 combat bots 15407 | -3/Testing | Lost 4 parts (1p2u1w) 15440 | -3/Testing | Spotted Investigator 15455 | -3/Testing | Destroyed Investigator 15494 | -3/Testing | Discovered new exit (range 22) 15500 | -3/Testing | Destroyed 21 combat bots 15502 | -3/Testing | Lost 3 parts (2u1w) 15508 | -3/Testing | Spotted PP-G01MIATBEJ 15527 | -3/Testing | Released all parts (11) 15532 | -3/Testing | Core integrity fell below 20% 15535 | -3/Testing | Entered Research 15535 | -2/Research | Accompanied by 1 ally 15535 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15557 | -2/Research | Lost 11 parts (1p3n1u6w) 15785 | -2/Research | First assault squad dispatched 15813 | -2/Research | Incoming assault squad redirected 15856 | -2/Research | Lost 9 parts (1p5n2u1w) 15963 | -2/Research | Core integrity fell below 50% 15972 | -2/Research | Lost 3 parts (1p1u1w) 16024 | -2/Research | Core integrity fell below 20% 16063 | -2/Research | Core destroyed Last Messages --------------- 16023_ Chain reaction triggered in Lgt. Antimatter Reactor. 16024_ K-01 Serf collects debris. 16024_ L-61 Swordsman destroyed. 16026_ Identified Neutron Missile Launcher. 16027_ Player 2 attaches Wheel. 16028_ Acquired 20 matter. 16028_ K-01 Serf collects debris. 16035_ ALERT: Rogue bot located, Q-Series report to Research Zone 9K. 16036_ K-01 Serf collects debris. 16037_ P-80 Master destroyed. 16039_ Player 2 attaches Imp. Antigrav System. 16041_ Acquired Unknown Storage. 16041_ Identified Sml. Battery. 16041_ Player 2 attaches Imp. Antigrav System. 16041_ K-01 Serf collects debris. 16042_ Acquired 10 matter. 16044_ K-01 Serf collects debris. 16044_ Dropped Sml. Battery. 16048_ Player 2 attaches Imp. Antigrav System. 16050_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????#?????# #???# #???????????? | | ?????# ???# ##??# #???????????? | | ?????# ##### ## ########/##########??????? | | ?????# % ??? | | ?????# ??? | | ?????# ??? | | ?????# ???? | | ??????###+#### ## #################???? | | ???????? ## #???????????????????? | | ?????? ## #???????????????????? | | ?????# "" ## #???????????????????? | | ?????# """" #"" ## #???????????????????? | | ?????# ?"""" #"" ## #???????????????????? | | ????????"""" ?#G ## #?????? ???????????? | | ?????????"""??#"" ## #???? ????????????? | | ?????????? ??#"" ## R#?? """?????????????? | | ????????? ????"" ## # """?????????????? | | ???????????????? ## + """?????????????? | | ???????????????? ## # """?????????????? | | ???????????????? ## # ???????????? | | ???????????????? ## k#? #?????????? | | ?????????????########## k##############??????? | | ?????????????# # # #??????? | | ?????????????# # # #??????? | | ?????????????# /Q # """ """ #??????? | | ?????????????# = #@@ # """ """ #??????? | | ?????????????# # + """ """ ????????? | | ?????????????# # # ???????? | | ?????????????# = # %# #??????? | | ?????????????# # ! # """ """ #??????? | | ?????????????# # # """ """ #??????? | | ?????????????########## # """ """ #??????? | | ????????????########### ; #??????? | | ????????????# # ; #??????? | | ????????????# " ;;##########????????? | | ????????????# " % ; #?????????????????? | | ????????????# " ; #?????????????????? | | ????????????# ! " ; #?????????????????? | | ????????????# + ;##?????????????????? | | ????????????# # ##??????????????????? | | ????????????# # %#???????????????????? | | ????????????########### #?########??????????? | | ????????????# ?# #? #??????????? | | ????????????# # # ! #??????????? | | ????????????? """ # # #??????????? | | ????????????? """ + / #??????????? | | ????????????? """ # # #??????????? | | ????????????# # # #??????????? | | ????????????# ?# #? !!! #??????????? | | ????????????# ?# #? !!! #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 25 Energy Capacity 915 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 750 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Core Analysis 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Extracted Imp. Terrain Scan Processor | -7/Factory | Extracted Hardlight Generator | -7/Factory | Extracted System Shield | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Lightning Gun | -6/Factory | Extracted Imp. Melee Analysis Suite | -6/Factory | Extracted Target Analyzer | -6/Factory | Extracted EM Shield | -6/Factory | Extracted Coil Gun | -6/Factory | Extracted Adv. Signal Interpreter | -6/Factory | Extracted Imp. Propulsion Shielding | -6/Factory | Extracted Hvy. Deuterium Engine | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lightning Gun | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp Res Tes Res Slots Evolved 16 | . . 2 2 . 2 . . . . 2 . . . . 2 . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . Utility 8 | . . . . . 1 . . . . 1 . . . . 1 . . 2 . . 1 . 2 . Weapon 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 331 | . 13 . 12 7 15 26 1 2 . 1 17 2 4 . 13 33 5 . 87 7 . 33 39 14 Parts Lost 142 | . . . . . . 7 . 1 . . 3 . 1 . 1 26 3 . 51 1 . 7 32 9 Damage Taken 20331 | . 138 . 171 165 566 1457 118 99 . . 520 86 262 . 256 3666 93 . 6328 135 . 1427 3747 1097 Core 2523 | . 68 . 42 23 109 181 . . . . 35 . 33 . 80 317 41 . 710 21 . 292 417 154 Player 2/Cogmind (%) 53 | . 83 . 71 62 68 86 . . . . 66 . 100 . 100 74 43 . 84 100 . 74 62 10 Absorbed by Shields 109 | . . . . . . . . . . . . . . . . . . . . . . . 109 . Damage Inflicted 28467 | . 531 . 605 803 3080 2799 528 106 . 233 894 159 683 . 1259 3096 429 . 4972 242 . 2086 5818 144 Player 2/Cogmind (%) 41 | . 49 . 48 67 67 49 50 18 . 38 46 32 56 . 51 77 22 . 39 29 . 44 27 8 Combat Hostiles Destroyed 149 | . 8 . 2 6 20 25 2 . . 2 5 2 4 . 4 7 . . 29 . . 5 28 . Player 2/Cogmind (%) 40 | . 50 . 14 60 66 64 33 . . 33 50 33 80 . 40 53 . . 47 . . 33 29 . Game ------ Seed ArchitectShadeCapacitor Manual? 0 Play Time 05:43:40 Cumulative 136.9 hours Start 2020.12.28 @ 19:05:13 End 2020.12.30 @ 19:37:51 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 43 Rogue 40 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ba40fd8f-ec4c-4446-ad1e-b8feca856828