Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 19:27:49 Player: Reflectatory Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (101) 505 Value Destroyed (2925) 2925 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1625) 1625 TOTAL SCORE: 9235 Bonus ------- Follower Combat Kills 225 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 50/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Encrypted Comm Array Core Analyzer Improved Heavy Armor Plating Makeshift System Shield > --- WEAPON ----------- Power Sword Spear > --- INVENTORY -------- 0b10 Decoder Chip [Scout] Propulsion Shielding Power Maul Tearclaws [Rating: 56] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Core Analyzer Device Advanced Heat Sink Processor Core Analyzer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Power Sword Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 5 | . . 1 1 2 . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 85 | 5 10 11 13 2 9 14 11 3 2 5 Power 13 | 1 1 2 2 . . . 4 1 1 1 Engine 10 | 1 1 2 2 . . . 2 1 . 1 Core 3 | . . . . . . . 2 . 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 2 1 7 . . 4 1 1 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 18 | 2 2 1 7 . . 4 1 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | . 4 4 1 2 6 8 5 1 1 1 Device 13 | . 3 1 . 1 1 4 2 . . 1 Storage . | . . . . . . . . . . . Processor 7 | . 1 1 . 1 2 2 . . . . Hackware 2 | . . . . . 1 . 1 . . . Protection 11 | . . 2 1 . 2 2 2 1 1 . Artifact . | . . . . . . . . . . . Weapon 21 | 2 3 4 3 . 3 2 1 . . 3 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 2 3 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 4 | . . . 1 . 2 1 . . . . Slashing Weapon 4 | . . . . . 1 1 . . . 2 Piercing Weapon 2 | . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 52 | . 5 3 2 . 14 7 8 1 . 12 Power 5 | . 1 . . . 1 . 1 . . 2 Propulsion 14 | . 3 1 . . 5 . 3 1 . 1 Utility 23 | . . 1 . . 6 6 4 . . 6 Weapon 10 | . 1 1 2 . 2 1 . . . 3 Highest Loss Streak 12 | . 3 2 1 . 11 5 4 1 . 12 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | 1 4 4 4 3 3 3 2 3 4 4 Power . | . 1 . . . . . . . . . Propulsion . | . . . . 1 . . . . . . Utility 1 | . . 2 2 2 1 2 . 1 2 2 Weapon 1 | . 2 1 2 . . . 1 1 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . . 3 . . . 1 . . 1 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . 2 . . . 1 . . . 2 Weapon 1 | . . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . Average Slot Usage (%) 73 | . 79 73 87 98 71 57 75 76 71 61 Engine 6 | . 14 11 9 7 2 . 4 8 7 5 Core 2 | . . . . . . . 5 3 4 4 Wheel 11 | . 17 9 25 30 15 1 11 9 6 3 Device 9 | . 9 4 . 5 4 16 12 13 11 8 Processor 15 | . 9 16 18 23 23 22 13 13 13 12 Protection 9 | . . 9 17 15 7 2 11 8 13 11 Ballistic Gun 2 | . 27 13 . . . . . . . . Launcher 2 | . . 8 9 7 1 . . . . . Impact Weapon 3 | . . . 5 7 12 12 5 . . . Slashing Weapon 3 | . . . . . . . 6 6 6 5 Piercing Weapon 2 | . . . . . . . . 6 6 6 Peak Build Rating 56 | 5 7 15 23 29 29 41 53 56 55 54 Average Rating 37 | 3 5 10 20 28 23 32 47 54 52 45 On Entrance 26 | . 5 6 14 23 29 25 38 52 55 49 Avg Prop Armor Cover (%) 3 | . . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 8 10 23 33 33 33 18 54 43 43 46 Greatest Support 58 | 32 32 10 58 46 46 52 52 32 16 16 Greatest Overweight (x) 15 | . . 3 3 . 8 3 3 2 2 15 Average Overweight (x) 1 | . . 1 . . . 1 1 1 2 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 4 5 5 5 5 5 5 Average Carried 4 | . 4 4 4 3 3 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 4 2 5 3 5 5 2 Class Distribution -------------------- 70% | Mutant 17% | Scavenger-Mutant 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Assassin | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Matter Collected 1806 | 227 343 314 474 . 82 145 120 55 26 20 Remotely 91 | . . 91 . . . . . . . . Salvage Created 3768 | . 588 406 488 . 376 610 676 288 . 336 Parts 189 | . 39 29 44 . 15 16 28 6 . 12 Haulers Intercepted 3 | . . . 3 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 19 8 . 14 Prevented 6 | . . . . . . . . . . 6 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 82 | . 17 14 13 . 9 7 14 3 . 5 Melee 36 | . . . 5 . 5 5 13 3 . 5 Guns 28 | . 17 11 . . . . . . . . AOE 12 | . . 3 7 . 2 . . . . . Classes Destroyed 15 | . 4 1 4 . 3 . 2 1 . . Worker 9 | . 1 1 5 . . 2 . . . . Builder 3 | . . . 3 . . . . . . . Hauler 3 | . . . 3 . . . . . . . Recycler 3 | . 1 . . . . 2 . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 30 | . 9 7 4 . . 3 5 2 . . Cutter 2 | . . . . . 2 . . . . . Grunt 29 | . 8 5 3 . 5 3 3 . . 2 Duelist 4 | . . . . . . . 2 . . 2 Sentry 10 | . . 2 4 . . 1 2 . . 1 Specialist 1 | . . . . . 1 . . . . . Hunter 2 | . . . 2 . . . . . . . Programmer 1 | . . . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . . . Packrat 2 | . . . . . . . . 2 . . Thief 2 | . . . . . . . 2 . . . Best Kill Streak 8 | . 8 4 5 . 5 3 4 2 . 2 Combat Bots Only 6 | . 6 4 4 . 5 3 4 2 . 2 Max Kills in Single Turn 2 | . 1 2 2 . 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 1 . 2 . . . . . Melee 1 | . . . 1 . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 557 | . 84 40 43 . 117 58 124 15 . 76 Missed 144 | . 21 8 12 . 31 16 38 4 . 14 Hits 413 | . 63 32 31 . 86 42 86 11 . 62 Melee 31 | . . . . . 2 . 18 . . 11 Projectile 382 | . 63 32 31 . 84 42 68 11 . 51 Critical Strikes 13 | . . . . . 6 . 5 1 . 1 Damage Taken 7077 | . 590 400 561 . 1713 687 1576 160 . 1390 Core 1420 | . 195 60 26 . 279 268 166 . . 426 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 33 | . . 13 . . . 13 7 . . . Core Remaining (%) 72 | 100 22 85 95 . 60 . . . . . Volleys Fired 93 | . 43 30 19 . 1 . . . . . Largest 2 | . 2 2 2 . 1 . . . . . Hottest 66 | . 40 66 66 . 36 . . . . . Shots Fired 175 | . 86 60 28 . 1 . . . . . Gun 140 | . 86 54 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 33 | . . 6 26 . 1 . . . . . Special 2 | . . . 2 . . . . . . . Kinetic 140 | . 86 54 . . . . . . . . Thermal 2 | . . . 2 . . . . . . . Explosive 33 | . . 6 26 . 1 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | . 19 13 9 . . . . . . . Robot Miss Streak 7 | . 7 2 1 . 1 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 254 | . 51 38 44 . 24 25 47 6 . 19 Core Hits 129 | . 27 22 31 . 6 9 20 4 . 10 Critical Kills 5 | . . 1 2 . 1 1 . . . . Critical Parts Destroyed 10 | . . 1 2 . 4 2 1 . . . Critical Strikes 23 | . . 2 4 . 5 3 5 1 . 3 Destroy 2 | . . 2 . . . . . . . . Smash 13 | . . . 4 . 5 3 1 . . . Sever 5 | . . . . . . . 4 . . 1 Impale 3 | . . . . . . . . 1 . 2 Melee Attacks 203 | . . . 41 . 31 31 65 8 . 27 Impact 108 | . . . 41 . 31 30 6 . . . Slashing 53 | . . . . . . 1 47 2 . 3 Piercing 42 | . . . . . . . 12 6 . 24 Sneak Attacks 12 | . . . 5 . . 4 1 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 19 | . . . . . 2 4 9 1 . 3 Damage Inflicted 9188 | . 685 589 3031 . 1035 1234 1788 268 . 558 Guns 1048 | . 685 363 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1844 | . . 226 1515 . 103 . . . . . Melee 6296 | . . . 1516 . 932 1234 1788 268 . 558 Ramming . | . . . . . . . . . . . Kinetic 1048 | . 685 363 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 1844 | . . 226 1515 . 103 . . . . . Electromagnetic . | . . . . . . . . . . . Impact 3750 | . . . 1516 . 932 1162 140 . . . Slashing 1572 | . . . . . . 72 1370 35 . 95 Piercing 974 | . . . . . . . 278 233 . 463 Highest Corruption 10 | . 1 1 . . . . . 1 1 10 Average Corruption 1 | . 1 1 . . . . . 1 1 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . . 4 1 1 Message Errors 1 | . . . . . . . . 1 . . Matter Fused 2 | . . . . . . . . 1 1 . Energy Discharges 2 | . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1149 | . . 19 455 . 211 119 213 123 . 9 Projectiles . | . . . . . . . . . . . Explosions 62 | . . 19 43 . . . . . . . Melee 1087 | . . . 412 . 211 119 213 123 . 9 Knockbacks 12 | . . . . . 6 3 3 . . . Impact 12 | . . . . . 6 3 3 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 225 | . . 58 118 . 49 . . . . . Shots 8 | . . 2 5 . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 189 | . . 12 189 . . . 9 . . . Average Temperature 37 | . . 6 56 . . . 7 . . . Received Heat Transfer 1470 | . 66 81 144 . 666 114 183 . . 216 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . 3 . 2 3 1 . . . Combat Hostiles 6 | . . . 1 . 2 2 1 . . . Parts Fried 16 | . . . 2 . 8 5 1 . . . Impact Corruptions 29 | . . . 11 . 9 7 2 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 3 | . . . . . . . 3 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Maximum Alert Level 1 | . 1 1 1 . . . . . . . Low Security (%) 89 | 100 63 93 88 100 100 100 . . . . Level 1 10 | . 36 6 11 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Peak Influence 325 | . 325 215 253 104 193 100 . . . . Initial 104 | . . 50 24 104 65 100 . . . . Average 92 | . 133 94 126 98 124 29 . . . . Influence Increases 2765 | . 520 478 618 . 268 284 270 104 . 223 Destroy 0b10 Robot/C 1720 | . 340 280 260 . 180 180 240 80 . 160 Destroy 0b10 Robot/NC 100 | . 10 5 60 . . 20 5 . . . Destroy Leader 308 | . 60 60 88 . 20 40 10 20 . 10 Allied During Kill 36 | . . . . . . 9 . 4 . 23 Successful Hack 44 | . 5 2 17 . . 20 . . . . Select Force Hacks 60 | . 60 . . . . . . . . . Disable Machine 90 | . . 30 60 . . . . . . . Destroy Structure 182 | . . 41 133 . 8 . . . . . Lose Combat Pursuer 225 | . 45 60 . . 60 15 15 . . 30 Influence Decreases 2765 | . 400 540 446 136 169 428 291 132 . 223 Entered New Map 377 | . . 70 34 126 29 93 19 6 . . Time Decay 1398 | . 200 204 368 10 . 245 172 126 . 73 Lost Part 460 | . 50 30 20 . 140 70 80 . . 70 Lost Ally 120 | . . . . . . 20 20 . . 80 Purge Threat 410 | . 150 236 24 . . . . . . . Squads Dispatched 10 | . 3 2 1 . 2 1 . . . 1 Investigation 5 | . 3 2 . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . 1 . 2 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Distress Signals 6 | . 3 . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 25 17 20 . 15 10 16 4 . 11 Peak Tracking Total 7 | . 7 5 5 . 6 4 5 3 . 7 Tactical Retreats 10 | . 2 2 . . 3 1 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 7 | . 3 1 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 6 | . . 2 4 . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 27 | . 5 6 8 1 . 6 1 . . . Terminals 18 | . 3 5 7 1 . 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers 3 | . . 1 1 . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 65 | . 10 20 20 3 . 11 1 . . . Successful 28 | . 4 10 8 1 . 4 1 . . . Failed 37 | . 6 10 12 2 . 7 . . . . Catastrophic 6 | . 2 3 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 9 1 3 . . . . . . . Terminals 47 | . 8 16 16 3 . 4 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers 10 | . . 4 4 . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 17 | . 2 6 5 1 . 2 1 . . . Record 1 | . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 1 1 . . 1 . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 5 | . 1 3 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 4 2 . . . . . . . Retrieve Study 6 | . . 4 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Track 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 3 6 7 1 . 5 . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 6 | . . 4 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total Allies 8 | . . . . . . 3 1 . 4 . Largest Group 4 | . . . . . . 3 1 1 4 4 Highest-Rated Group 155 | . . . . . . 60 29 29 155 155 Highest-Rated Ally 39 | . . . . . . 20 29 29 39 39 Initial Warlord ECA Mod 9 | . . . . . . 9 9 9 9 . Total Orders . | . . . . . . . . . . . Ally Attacks 23 | . . . . . . 5 1 4 . 13 Total Damage 551 | . . . . . . 104 . 43 . 404 Kills 6 | . . . . . . 2 . 1 . 3 Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Active Infowar (turns) 3921 | . 166 360 964 39 249 866 1180 . . 97 Sensors 2058 | . . 113 . . . 765 1180 . . . IFF 109 | . . . . . . 12 . . . 97 Terrain 166 | . 166 . . . . . . . . . Machine Analysis 1600 | . . 247 964 39 249 101 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Turns Passed 6916 | 46 480 443 964 39 249 913 1334 1043 1208 197 Spaces Moved 4971 | 39 325 274 735 48 126 494 997 904 935 94 Core 439 | 3 . 22 . . 46 367 . . . 1 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 4532 | 36 325 252 735 48 80 127 997 904 935 93 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 75 75 70 50 70 105 120 120 Average Speed 111 | 96 92 108 92 75 97 134 115 111 120 127 Slowest Speed 800 | 100 100 200 115 75 450 200 135 120 120 800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 49 33 54 1 72 13 95 98 90 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . 2 . . . . . 1 . 2 . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . . 4 3 3 1 Spaces Dug 2 | . . . 2 . . . . . . . Terrain Destroyed 234 | . . 54 169 . 11 . . . . . Melee 2 | . . . 2 . . . . . . . Projectile . | . . . . . . . . . . . AOE 232 | . . 54 167 . 11 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total 5821 | 45 415 364 883 50 201 688 1094 926 1023 132 Wait 398 | . 32 30 40 . 38 144 23 5 78 8 Move 4961 | 38 324 273 734 47 125 493 996 903 934 94 Hop . | . . . . . . . . . . . Pick Up 32 | 2 3 8 3 1 . 6 3 2 4 . Fast Attach 45 | 5 5 3 6 . 6 9 8 2 . 1 Attach 21 | . 2 1 2 2 3 4 4 . . 3 Detach . | . . . . . . . . . . . Swap 37 | . 6 10 12 . 1 2 1 2 2 1 Drop 30 | . . 9 6 . . 3 3 3 5 1 Fire 93 | . 43 30 19 . 1 . . . . . Melee 180 | . . . 41 . 27 27 55 6 . 24 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . 1 3 . . Trap . | . . . . . . . . . . . Miscellaneous 20 | . . . 20 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 376 | -10/Materials | Core integrity fell below 50% 433 | -10/Materials | Lost 3 parts (1p2n) 506 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Identified exit to Materials 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -9/Materials | Discovered new exit (range 13) 967 | -9/Materials | Identified exit to Materials 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -8/Materials | Discovered new exit (range 7) 1719 | -8/Materials | Identified exit to Factory 1934 | -8/Materials | Entered Factory 1934 | -7/Factory | Evolved 2 slots: Utility x2 1973 | -7/Factory | Identified exit to DSF 1973 | -7/Factory | Entered DSF 1998 | -7/DSF | Additional patrols routed to DSF 2042 | -7/DSF | Discovered new exit (range 13) 2161 | -7/DSF | Sterilization system engaged 2181 | -7/DSF | Ambient heat levels rising (+10) 2185 | -7/DSF | Lost 11 parts (1p5n5u) 2196 | -7/DSF | Ambient heat levels rising (+10) 2211 | -7/DSF | Ambient heat levels rising (+10) 2221 | -7/DSF | Identified exit to Factory 2222 | -7/DSF | Entered Factory 2222 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2390 | -6/Factory | Lost 5 parts (4u1w) 2584 | -6/Factory | Spotted B-75 Beast 2652 | -6/Factory | Build established: Assassin 2760 | -6/Factory | Fabricated B-48 Gladiator? 2773 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5c 3118 | -6/Factory | Discovered new exit (range 8) 3134 | -6/Factory | Identified exit to Lower Caves 3135 | -6/Factory | Entered Lower Caves 3135 | -6/Lower Caves | Accompanied by 1 ally 3181 | -6/Lower Caves | Learned Factory trap positions 3192 | -6/Lower Caves | Met a Warlord Commander 3193 | -6/Lower Caves | Learned location of Warlord (-5) 3194 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 3195 | -6/Lower Caves | Found Encrypted Comm Array 3298 | -6/Lower Caves | Learned Factory stockpile data 3481 | -6/Lower Caves | Learned location of 1 exit from Factory 3484 | -6/Lower Caves | Build established: Scavenger-Mutant 3567 | -6/Lower Caves | Lost 3 parts (3n) 3823 | -6/Lower Caves | Build established: Mutant 4127 | -6/Lower Caves | Discovered new exit (range 9) 4138 | -6/Lower Caves | Identified exit to Lower Caves 4242 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4272 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4335 | -6/Lower Caves | Core integrity fell below 50% 4346 | -6/Lower Caves | Lost 4 parts (1p3u) 4469 | -6/Lower Caves | Entered another Lower Caves area 4469 | -6/Lower Caves | Accompanied by 1 ally 4570 | -6/Lower Caves | Discovered new exit (range 8) 4602 | -6/Lower Caves | Identified exit to Factory 4656 | -6/Lower Caves | Build established: Scavenger-Mutant 5107 | -6/Lower Caves | Learned Factory interactive machine intel 5142 | -6/Lower Caves | Encountered a Warlord checkpoint 5166 | -6/Lower Caves | Entered a destroyed Warlord outpost 5303 | -6/Lower Caves | Discovered new exit (range 16) 5320 | -6/Lower Caves | Identified exit to Zion 5414 | -6/Lower Caves | Build established: Mutant 5512 | -6/Lower Caves | Entered Zion 5547 | -6/Zion | Discovered new exit (range 15) 5564 | -6/Zion | Identified exit to Proximity Caves 5616 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5683 | -6/Zion | System corruption cleaned by Quarantine Array 5728 | -6/Zion | Found CR-A16's Pointy Stick 5910 | -6/Zion | Given the Hacking Drone Bay 5937 | -6/Zion | Learned Factory stockpile data 6095 | -6/Zion | Received a hallucinogenic algorithm 6386 | -6/Zion | Met Imprinter 6407 | -6/Zion | Imprinted 6409 | -6/Zion | Declared Zion's savior 6720 | -6/Zion | Entered Proximity Caves 6720 | -5/Proximity Caves | Accompanied by 4 allies 6781 | -5/Proximity Caves | Lost 3 allies 6856 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6908 | -5/Proximity Caves | Core integrity fell below 20% 6916 | -5/Proximity Caves | System corruption reached 10% 6917 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- Slug penetrates Earth. Penetrated by Slug. Adv. Heat Sink destroyed. Power Sword destroyed. Spear follow-up attack on Y-72 Warden. Mak. Light Armor Plating destroyed. Penetrated by Slug. Y-72 Warden suffers critical hit (Impale). Y-72 Warden destroyed. Spear destroyed. Med. Treads fries itself beyond repair. Core Analyzer destroyed. IFF Parser destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+5). Destroyed Adv. Heat Sink. System corrupted: Energy discharge (-22). Mak. Sword destroyed. System corrupted by crushing effect (+4). Med. Treads fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????## ##????????????????????#####???????????? | | ??????### ##????########???### ???????????? | | ?????## #???? #?? ???????????? | | ?????# ##??? ? ? ??????????? | | ?????## #### #??? #??????????? | | ??????## [*% #??? # #??????????? | | ???????## ==%! #???# %! #???????????? | | ????????### [%*""##??##% #?????????????? | | ??????????### !%!""#?## #????????????????? | | ???????????## =%["### ###????????????????? | | ???????????# =[%## ## ##??????????????????? | | ???????????# |=! ##?###???????????????????? | | ???????????## ### ##????????????????????????? | | ???????###??## #?## #?????????????????????????? | | ???????# #??# ##### ##?????????????????????????? | | ???????# ### ####??????????????????????????? | | ????????# #######??????????????????????? | | ????????# #??????????????????????? | | ????????# ######## #??????????????????????? | | ????????### #" ?# # #????????# ???????????? | | ??????????# #" # #???????? ?????????? | | ????????##### #? / #??????? ?????????? | | ???????## ## #???/ #??????# ?????????? | | ??????## #???#? %%#???### ?????????? | | ??????# #???#Yb#=#??# ??????????? | | ??????# # #######;@### ??????????? | | ??????## # ! sgb## ??????????? | | ???????## ####;# ? #??????????? | | ????????# ## #???? ##?????????? | | ????????## #### #???? ??????????? | | ?????????##???# #????? #??????????? | | ???????????# ## ####### #??????????? | | ???????????# #### |% # ###????????? | | ???????????# ???## ####?????? | | ?????????? ?????##### ###### #??? | | ????????? ?????????###;####????# | | ????????# ????????????? ????????# ########## | | ?????????##?????????????? ????????###????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 30 Weapon Shielding 33 Evasion (%) 50 Melee Accuracy 5 Core Analysis 9 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Com. Wheel | -8/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed TerrorHypertargetingBuckler Manual? 0 Play Time 01:05:03 Cumulative 55.5 hours Start 2025.11.20 @ 16:46:11 End 2025.11.20 @ 19:27:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e240960a-cd03-4e70-9175-b6a174ec09eb