Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 19:55:23 Player: Afro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (705) 705 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2570 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 115/160 System Corruption 5% Temperature Cool (15) Movement Flying (29) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (2) ------ Weight Redist. System Makeshift ECM Suite > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Advanced Treads Compact Battery (200) Makeshift System Shield Hacking Drone Bay (1/1) Makeshift Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Weight Redist. System Hacking Drone Bay > --- WEAPON ----------- Field Laser Heavy Assault Rifle Makeshift Spear > --- INVENTORY -------- Advanced Treads Compact Battery Makeshift ECM Suite Makeshift System Shield Heavy Assault Rifle [Rating: 30] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Salvage Targeting Computer Device Weight Redist. System Storage Medium Storage Unit Processor Salvage Targeting Computer Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 53 | 8 9 4 18 1 9 4 Power 6 | 1 . 1 1 1 1 1 Engine 5 | 1 . 1 1 1 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 19 | 3 2 1 10 . 2 1 Treads 10 | . . . 8 . 2 . Leg . | . . . . . . . Wheel 3 | 3 . . . . . . Hover 1 | . . . 1 . . . Flight 5 | . 2 1 1 . . 1 Utility 9 | 2 3 . 1 . 3 . Device 6 | 1 2 . . . 3 . Storage 2 | 1 . . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 4 2 6 . 3 2 Energy Gun 5 | . 1 . 3 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 1 . 2 . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 4 | . 2 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . . 6 5 . . 1 Power 2 | . . 1 1 . . . Propulsion 3 | . . 1 2 . . . Utility 1 | . . 1 . . . . Weapon 6 | . . 3 2 . . 1 Highest Loss Streak 6 | . . 6 3 . . 1 To Critical Strikes . | . . . . . . . Average Backups 6 | 4 5 3 7 10 5 4 Power . | 1 1 . . 1 . . Propulsion 2 | 2 2 1 3 4 1 2 Utility 1 | . . 1 1 2 1 1 Weapon 1 | . 1 . 2 3 2 . Tool/Special . | . . . . . . . Unused Backups 12 | . 4 . . . 6 2 Power 2 | . 1 . . . 1 . Propulsion 3 | . 3 . . . . . Utility 5 | . . . . . 3 2 Weapon 2 | . . . . . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 98 85 87 100 82 87 Engine 9 | . 14 14 8 11 10 5 Core 1 | . . . . . . 5 Treads 15 | . . . 26 33 18 . Flight 12 | . 19 28 5 . 9 27 Device 9 | . 14 7 . . 9 22 Storage 5 | . 4 . 10 11 6 . Processor 6 | . 8 14 11 11 6 . Energy Gun 7 | . 7 . 10 11 6 5 Ballistic Gun 16 | . 19 . 12 22 14 21 Peak Build Rating 30 | 8 11 10 19 19 24 30 Average Rating 18 | 5 9 8 16 19 19 25 On Entrance 12 | . 8 10 8 19 19 24 Avg Prop Armor Cover (%) 6 | . . . 6 . . . Naked Turns . | . . . . . . . Heaviest Build 29 | 13 13 6 26 29 29 16 Greatest Support 66 | 32 32 8 66 65 65 18 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 10 10 10 5 Average Capacity 7 | 7 5 5 8 10 7 5 Most Carried 10 | 8 8 5 10 10 10 5 Average Carried 6 | 4 5 3 8 10 7 4 Final Capacity 10 | 8 5 5 10 10 5 5 Final Carried 10 | 8 5 4 10 10 5 5 Class Distribution -------------------- 42% | Scavenger-Gunner 37% | Sprinter 10% | Scavenger-Sprinter 9% | Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1045 | 316 50 . 379 50 61 189 Remotely . | . . . . . . . Salvage Created 1110 | 110 50 . 894 . . 56 Parts 57 | 12 . 1 42 . . 2 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 2 6 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 1 2 14 . . 2 Guns 16 | . 1 . 13 . . 2 Cannons 2 | . . 2 . . . . AOE 1 | . . . 1 . . . Classes Destroyed 8 | 2 1 1 4 . . . Worker 3 | . . . 3 . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . . . 2 . . . Recycler 2 | 1 . . 1 . . . Swarmer 4 | . . 2 . . . 2 Grunt 8 | . 1 . 7 . . . Brawler 1 | . . . 1 . . . Sentry 6 | . . . 6 . . . Best Kill Streak 6 | 2 1 2 6 . . 2 Combat Bots Only 6 | . 1 2 6 . . 2 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 224 | . 8 46 127 36 . 7 Missed 74 | . . 21 42 8 . 3 Hits 150 | . 8 25 85 28 . 4 Melee 8 | . . . 2 6 . . Projectile 142 | . 8 25 83 22 . 4 Critical Strikes 9 | . . . 8 1 . . Damage Taken 2563 | . 87 606 1123 502 . 245 Core 645 | . 43 186 276 122 . 18 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 18 | . . . . . 18 . Core Remaining (%) 54 | 100 . 8 . . . . Volleys Fired 70 | 6 7 9 41 . . 7 Largest 3 | 2 2 2 3 . . 3 Hottest 200 | 40 70 200 126 . . 109 Shots Fired 152 | 12 14 12 93 . . 21 Gun 134 | 12 14 . 87 . . 21 Cannon . | . . . . . . . Launcher 4 | . . . 4 . . . Special 14 | . . 12 2 . . . Kinetic 71 | 12 7 . 38 . . 14 Thermal 77 | . 7 12 51 . . 7 Explosive 4 | . . . 4 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 4 4 5 18 . . 4 Robot Miss Streak 7 | 2 2 6 7 . . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 85 | 6 9 2 59 . . 9 Core Hits 43 | 4 2 2 31 . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 . 4 . . . Burn 5 | . 1 . 4 . . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 5 | . . . . . . 5 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1496 | 82 94 48 1131 . . 141 Guns 1270 | 82 94 . 953 . . 141 Cannons . | . . . . . . . Explosions 124 | . . . 124 . . . Melee . | . . . . . . . Ramming 30 | . . . 30 . . . Kinetic 512 | 82 32 . 291 . . 107 Thermal 830 | . 62 48 686 . . 34 Explosive 124 | . . . 124 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 1 1 1 5 Average Corruption 1 | . . 6 1 1 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 2 1 2 1 . Message Errors 2 | . . . 1 1 . . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . . . 6 . . . Targets Rammed 6 | . . . 6 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 392 | . 174 228 127 . . 392 Average Temperature 88 | . 87 125 40 . . 178 Received Heat Transfer 615 | . 48 9 549 . . 9 Effects 2 | . . 1 . . . 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 2 . 7 . . . Heat Transferred 2222 | . 259 100 1789 . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 161 | 10 65 70 161 51 . . Initial 51 | . . 25 . 51 . . Average 50 | 2 4 24 90 12 . . Influence Increases 662 | 20 75 56 441 . . 70 Destroy 0b10 Robot/C 380 | . 20 40 280 . . 40 Destroy 0b10 Robot/NC 50 | 20 . . 30 . . . Destroy Leader 104 | . 10 10 84 . . . Destroy Structure 23 | . . 6 17 . . . Partial Spotted 30 | . 30 . . . . . Lose Combat Pursuer 75 | . 15 . 30 . . 30 Influence Decreases 662 | 20 10 121 308 133 . 70 Entered New Map 122 | . . 40 . 82 . . Time Decay 450 | 20 10 21 278 51 . 70 Lost Part 90 | . . 60 30 . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 6 5 19 12 . 9 Peak Tracking Total 12 | . 4 3 7 12 . 3 Tactical Retreats 5 | . 1 . 2 . . 2 ECM-based Alert Blocks 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . 3 . . . Successful 1 | . . . 1 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 1 Highest-Rated Group 59 | . . . . . 59 28 Highest-Rated Ally 31 | . . . . . 31 28 Total Orders 13 | . . . . . 2 11 ROAM 4 | . . . . . 1 3 EXPLORE 6 | . . . . . . 6 RETURN 3 | . . . . . 1 2 Ally Attacks 5 | . . . . . 4 1 Total Damage 10 | . . . . . . 10 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 448 | 34 239 35 . . 133 7 Sensors 49 | . 14 35 . . . . Terrain 6 | . 6 . . . . . Seismic 259 | 34 225 . . . . . ECM 140 | . . . . . 133 7 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches 8 | . . . . . 1 7 Drone Recoveries 8 | . . . . . 1 7 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3509 | 118 239 84 709 253 1378 728 Spaces Moved 3452 | 87 249 82 463 160 1635 776 Core 8 | 8 . . . . . . Treads 877 | . . . 222 160 495 . Legs . | . . . . . . . Wheels 140 | 79 61 . . . . . Hover . | . . . . . . . Flight 2427 | . 188 82 241 . 1140 776 Fastest Speed 29 | 50 32 32 29 155 32 29 Average Speed 65 | 88 48 32 90 155 69 30 Slowest Speed 155 | 100 100 32 155 155 155 32 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . 3 1 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 2 | . . 1 . . . 1 Exploration Rate (%) 45 | 4 46 16 36 40 87 91 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 . 2 Spaces Dug 7 | . . 2 . . . 5 Terrain Destroyed 26 | . . 7 14 . . 5 Melee 5 | . . . . . . 5 Projectile 8 | . . 7 1 . . . AOE 13 | . . . 13 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4551 | 115 359 100 670 166 1891 1250 Wait 819 | . 68 6 106 5 188 446 Move 3438 | 86 248 75 460 159 1634 776 Hop 4 | . . 3 1 . . . Pick Up 71 | 15 8 3 19 . 21 5 Fast Attach 8 | . 5 . 3 . . . Attach 40 | 7 3 4 11 . 12 3 Detach 10 | . 2 . 4 . 3 1 Swap 21 | 1 2 . 9 1 5 3 Drop 59 | . 16 . 10 1 28 4 Fire 70 | 6 7 9 41 . . 7 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . 6 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Discovered new exit (range 11) 358 | -10/Materials | Entered Mines 393 | -10/Mines | Crushed by falling debris 393 | -10/Mines | Core integrity fell below 50% 393 | -10/Mines | Core integrity fell below 20% 433 | -10/Mines | Discovered new exit (range 5) 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 448 | -9/Materials | Lost 6 parts (1p1n1u3w) 599 | -9/Materials | Lost 3 parts (1p1n1w) 651 | -9/Materials | Core integrity fell below 50% 1006 | -9/Materials | Build established: Scavenger-Gunner 1103 | -9/Materials | Discovered new exit (range 10) 1151 | -9/Materials | Entered Mines 1158 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1254 | -9/Mines | Found DCF Scrap (13 items) 1322 | -9/Mines | Found a hidden stash of uninstalled traps 1347 | -9/Mines | Assembled infested the area 1375 | -9/Mines | Identified exit to Materials 1385 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1395 | -9/Mines | Core integrity fell below 20% 1404 | -9/Mines | Entered Zion 1461 | -7/Zion | System corruption cleaned by Quarantine Array 1530 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1657 | -7/Zion | Found Prototype Energy Gun 2071 | -7/Zion | Gained Derelict followers 2320 | -7/Zion | Given the Hacking Drone Bay 2321 | -7/Zion | Found Prototype Device 2329 | -7/Zion | Identified Hacking Drone Bay 2504 | -7/Zion | Build established: Sprinter 2629 | -7/Zion | Visited the Megawrench Repair Shop 2629 | -7/Zion | Megawrench repaired 2 parts 2737 | -7/Zion | Discovered new exit (range 15) 2782 | -7/Zion | Entered Proximity Caves 2782 | -6/Proximity Caves | Accompanied by 1 ally 3185 | -6/Proximity Caves | Learned Factory interactive machine intel 3448 | -6/Proximity Caves | Build established: Scavenger-Sprinter 3471 | -6/Proximity Caves | Crushed by falling debris 3510 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory interactive machine intel. 03189_ Hacking Drone released from Hacking Drone Bay. 03316_ Hacking Drone retrieved by Hacking Drone Bay (repair cost: 5). 03330_ Hacking Drone released from Hacking Drone Bay. 03369_ Searching scrap... 03369_ Found Mak. System Shield. 03369_ Found 39 Matter. 03370_ Acquired 2 matter. 03370_ Dropped Lgt. Treads. 03371_ Acquired Mak. System Shield. 03471_ The unstable cave ceiling collapses. 03471_ Crushed by falling debris. 03471_ Field Laser destroyed. 03471_ System corrupted by crushing effect (+5). 03471_ Hacking Drone retrieved by Hacking Drone Bay (no repairs). 03504_ Dropped Hvy. Assault Rifle. Map ----- +----------------------------------------------------+ | ???????### ##?## #???????????????????? | | ??????## ##?# #???????????????????? | | ?????## #?### ####????????????????? | | ????## ######### #????????????????? | | ???## ##???# # #????????????????? | | ??## #### ##??##### #??????????##????? | | ### ##??# ##?###?# #???####### #????? | | # #?### ### ### #???# #????? | | ### %= ## ## #??## #????? | | ## #### ## # #?## ## #????? | | ## ##??## ###! #### ##???? | | #????# ##### %! ##### #???? | | ##????## ##??# ## [ ### # #??? | | ######### #??# ##### ### # #??? | | ### ## ##?# #??## ##?# # ## #?? | | #?# ###??# #?## ##??#? ##?? ##?? | | ##?# ##????####?# #########????##??? | | ###??### ##?????????# #?# ##??????????? | | ??????## ##????????# ##?# ##???????### | | ??????# #????????# ##??# #??????## # | | ?###### #????????# #??## #?????## | | ?# ## ##???????## #??# ##???## | | ?## ### #???###?## #### #??## # | | ??## ##?# ##### ### #?## ## | | ???##### #??# ## ## [ g ### #? | | ???????######## # @ ####### ## ## | | ?????####### ## #?????# # | | ??#### ## ### ### # #?????# # | | ### #?####?# ###?????## # | | "#" #??????# #????###?## # | | """ ### #??????# #??## ???## | | "" #?## ##??????# #??# #???## | | #" ##?## #???????# ##??# #???# | | ## #??# #???????# #### #???# # | | ?# ##??# ##??????## ## #???# ### | | ?### ###???# ######### # #???# ## #?? | | ??## ##?????# ##### #??## #### ##? | | ?## #??????## #??## ####### #??# #? | | ## #???????######### #### ##???# ## #??# #? | | ##??????????????# #????# #### #? | | ####???????????###### ###????# # #? | | ##??????????????## #?????# #? | | ### ##????????????## # ####### # ####### #? | | #?# #???????????## ##?????# #? | | ##?# #??????###### # #??????# #? | | ##??## #???#### # # ####### ##??????# #? | | ?????## #??## #####?????####???????# ## | | ??????#### "#### ## ##???????????????????## # | | ?????????#""# ##### ##????????????????????# | | ?????????######???#### #?????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Evasion (%) 64 Recoil Reduction 3 Salvage Targeting 1 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Challenges ------------ None Game ------ Seed DeepRagnarokOptics Manual? 0 Play Time 01:04:49 Cumulative 17.5 hours Start 2026.07.26 @ 18:50:00 End 2026.07.26 @ 19:55:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8c1fb8e-0d2c-4631-8f02-3b6b81515962