Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 12:43:05

Player: Willow

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (38)      190
Value Destroyed (550)      550
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1340

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     237/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (27)
Movement                   Rolling (120) Ox2
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
      Spiked Treads
     Armored Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
             Structural Scanner
>            --- WEAPON (2) -------
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY (15) ---
     Armored Wheel
     Armored Wheel
     Armored Wheel
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Cooling System
             Cooling System
       Large Matter Pod (0)
  Subdweller Beam Cannon
       Heavy Assault Rifle
       Heavy Assault Rifle

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Armored Wheel
  Armored Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
    Heavy Assault Rifle
    Heavy Assault Rifle
>         --- INVENTORY --------
          Ion Engine
  Armored Wheel
  Armored Wheel
          Flight Unit
          Flight Unit
          Flight Unit
          Flight Unit
          Flight Unit
          Cooling System
          Cooling System
    Large Matter Pod
          Structural Scanner
    Heavy Assault Rifle
    Heavy Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Treads                   Spiked Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   24  2   .   
  Power                    4    | 1   2   1   .   
    Engine                 4    | 1   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   8   1   .   
    Treads                 1    | .   .   1   .   
    Leg                    4    | .   4   .   .   
    Wheel                  6    | 2   4   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   8   .   .   
    Device                 6    | 1   5   .   .   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   6   .   .   
    Energy Gun             4    | 1   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   6   .   .   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   2   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      6    | .   6   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 100 
  Engine                   14   | .   14  14  14  
  Treads                   1    | .   .   5   14  
  Leg                      8    | .   10  .   .   
  Wheel                    17   | .   17  23  14  
  Device                   7    | .   6   14  14  
  Storage                  14   | .   14  14  14  
  Processor                5    | .   6   .   .   
  Energy Gun               10   | .   12  .   .   
  Ballistic Gun            15   | .   14  28  28  
Peak Build Rating          13   | 7   13  13  13  
  Average Rating           9    | 5   9   13  13  
  On Entrance              8    | .   7   13  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 14  30  32  32  
  Greatest Support         24   | 20  24  24  12  
  Greatest Overweight (x)  4    | 4   2   2   2   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   13  15  15  
  Most Carried             15   | 4   15  15  15  
  Average Carried          10   | 3   10  14  15  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   14  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           691  | 289 299 103 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            929  | 222 602 105 .   
  Parts                    78   | 20  48  10  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  21   | .   17  4   .   
  Guns                     21   | .   17  4   .   
Classes Destroyed          8    | 3   4   1   .   
  Worker                   5    | 2   3   .   .   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  14   | .   10  4   .   
  Grunt                    7    | .   7   .   .   
Best Kill Streak           8    | 8   6   6   .   
  Combat Bots Only         5    | .   5   4   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        162  | .    102  59   1    
  Missed                   56   | .    26   30   .    
Damage Taken               954  | .    738  201  15   
  Core                     250  | .    192  43   15   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              107  | 19   78   10   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  80   | 70   80   46   .    
Shots Fired                190  | 38   132  20   .    
  Gun                      190  | 38   132  20   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  114  | 19   75   20   .    
  Thermal                  76   | 19   57   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 9    9    10   .    
  Robot Miss Streak        6    | 1    6    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           106  | 23   73   10   .    
  Core Hits                56   | 12   36   8    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Burn                   2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1445 | 259  1023 163  .    
  Guns                     1322 | 259  900  163  .    
  Cannons                  .    | .    .    .    .    
  Explosions               107  | .    107  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  16   | .    16   .    .    
  Kinetic                  744  | 83   498  163  .    
  Thermal                  578  | 176  402  .    .    
  Explosive                107  | .    107  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    1    .    .    
  Impact                   1    | .    1    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      8    | .    8    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   2    | .    2    .    .    
Targets Rammed             2    | .    2    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        294  | 160  294  .    .    
  Average Temperature      75   | 71   77   .    .    
  Received Heat Transfer   411  | .    246  138  27   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | 2    2    .    .    
  Heat Transferred         1650 | 518  1132 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             329  | 40  329 .   153 
  Initial                  153  | .   26  .   153 
  Average                  138  | 13  151 .   153 
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         73   | 100 69  .   100 
  Level 1                  26   | .   30  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           6    | .   6   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              42   | .   34  8   .   
  Peak Tracking Total      6    | .   6   6   1   
  Tactical Retreats        6    | .   5   1   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          5    | .   3   2   .   
  Max in Single Turn       2    | .   2   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   14  .   .   
  Successful               3    | .   3   .   .   
  Failed                   11   | .   11  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   13  .   .   
  Terminals                14   | .   14  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               1481 | 123  1174 138  46   
Spaces Moved               750  | 66   553  93   38   
  Core                     13   | 13   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     195  | .    195  .    .    
  Wheels                   542  | 53   358  93   38   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   105  120  
  Average Speed            118  | 83   123  107  120  
  Slowest Speed            250  | 250  190  120  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 3    87   7    19   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          8    | .    8    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      8    | .    8    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Total                      1157 | 95  914 110 38  
  Wait                     214  | .   211 3   .   
  Move                     747  | 65  552 92  38  
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 4   29  2   .   
  Fast Attach              17   | 7   10  .   .   
  Attach                   5    | .   5   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   9   2   .   
  Drop                     19   | .   18  1   .   
  Fire                     107  | 19  78  10  .   
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   2   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub)
-10/Subcaves
-8/Recycling

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   34 | -11/Scrapyard | Discovered new exit (range 14)
  124 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  425 | -10/Materials | Lost 6 parts (1p2n1u2w)
  489 | -10/Materials | Core integrity fell below 50%
  712 | -10/Materials | Discovered new exit (range 5)
  720 | -10/Materials | Identified exit to Materials
 1077 | -10/Materials | Discovered exit to Materials (range 14)
 1111 | -10/Materials | Discovered new exit (range 16)
 1126 | -10/Materials | Identified exit to Mines
 1277 | -10/Materials | Discovered new exit (range 4)
 1295 | -10/Materials | Identified exit to Subcaves
 1298 | -10/Materials | Entered Subcaves
 1305 | -10/Subcaves  | Learned location of 1 exit from Materials
 1387 | -10/Subcaves  | Discovered new exit (range 12)
 1406 | -10/Subcaves  | Core integrity fell below 20%
 1436 | -10/Subcaves  | Entered Recycling
 1437 | -8/Recycling  | Met a Zionite searching for Scraptown
 1482 | -8/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01413_ Lgt. Ion Engine fries itself beyond
  repair. <x2>
01418_ Machine disabled.
01418_ Autobeam Turret destroyed. <x2>
01421_ Machine disabled.
01431_ Acquired 26 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
01437_ HH-ATY(z): "You there! You wouldn't
  happen to know where Scraptown is, do you?"
01438_ HH-ATY(z): "I've heard great things about
  that place, but almost no one seems to know
  where to find it, only that you access it
  somewhere from Recycling here."
01439_ HH-ATY(z): "Anyway I've been here
  searching too long already, time to slink back
  to the caves before I'm caught. You'd best do
  the same."
01482_ Y-45 Defender springs to life.
01482_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????? ?????? |
| ???????????????#       ????????????????####  ????? |
| ???????????????####+###???????????????? ### ?????? |
| ???????????????        ????????????????     ?????? |
| ?????????????????##    ? ###    ####????    ?????? |
| ?????????????????##    ? ###+##+####??##   ??????? |
| ????????????????###      #        ##??##   ??????? |
| ????????????????###      #        ##??##   ??????? |
| ????????????????##Y      #        ##??##  ???????? |
| ????????????????###      #        ##??##   ??????? |
| ???????????????####      @        ##??## ##### ### |
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| ???????????????##T       #        ###### ###       |
| ???????????????####      #        #####   ##       |
| ???????????????####      #        +        +       |
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| ?????????????????##    ?  ##### ######## ###       |
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| ?????????????????  r  ???????##   ????   ###       |
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| ???????????????     ??????????    ?      ####    # |
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| ?????????????????????????????? ????      ####      |
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| ?????????????????????????????   ?    ###     """"" |
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| ??????????????????????????????????????##     ?     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldPhasingFirepult
  Manual?         0
Play Time         00:13:17
  Cumulative      45.4 hours
  Start           2025.01.01 @ 12:30:05
  End             2025.01.01 @ 12:43:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           18
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2832d080-2a56-40d0-bf0a-3b4cf09217d8